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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-02 07:10:20 +0200
committerGitHub <noreply@github.com>2022-08-02 07:10:20 +0200
commit8de2cc04a725945e61f7a45c3c1d6cab761cc9e2 (patch)
treef757c4c7441cdc9a2d0fddaa77459c3abdc3ce51 /servers
parent8243c7ab5df9d341209d339ab001fd8e49ee95b3 (diff)
parent2df767d31eb0994c6e9dae2758a9d535b5b51b8f (diff)
Merge pull request #63793 from RandomShaper/fix_unbound_resource
Fix uniform set creation error due to null RID
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 7eddc1fb5b..827cce6047 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2662,7 +2662,11 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
+ RID instance_buffer = scene_state.instance_buffer[RENDER_LIST_SECONDARY];
+ if (instance_buffer == RID()) {
+ instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used
+ }
+ u.append_id(instance_buffer);
uniforms.push_back(u);
}
{