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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-08-04 18:27:56 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-08-04 18:27:56 +0200 |
commit | 8a9700c8a76fc0df2d5caf26aeaf6b1b4f6f7202 (patch) | |
tree | dde9bddad69ba661b57ce689664a8822c7501793 /servers | |
parent | 84acfd69d7bc2e14b342f36f9662bea44deded6e (diff) |
Force disable S3TC support on Android/iOS since we don't handle it
Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/utilities.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp index 5a91046628..ae1f22be3b 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -290,9 +290,14 @@ bool Utilities::has_os_feature(const String &p_feature) const { return true; } +#if !defined(ANDROID_ENABLED) && !defined(IPHONE_ENABLED) + // Some Android devices report support for S3TC but we don't expect that and don't export the textures. + // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). + // For good measure we do the same hack for iOS, just in case. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } +#endif if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; |