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authorfollower <follower@rancidbacon.com>2019-08-28 19:12:54 +1200
committerGitHub <noreply@github.com>2019-08-28 19:12:54 +1200
commit8499033354c09b55a399eb727cec8c3fb7608b0c (patch)
treed78c9b2dc73af0372cb95e18f16e5527c6dcb40e /servers
parent758642488d29f696f1e4114bd2250248db65d2d1 (diff)
Typo fix: "differt" -> "different"
Diffstat (limited to 'servers')
-rw-r--r--servers/arvr/arvr_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index ffafa4fcf5..85556b2757 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -39,7 +39,7 @@
/**
@author Bastiaan Olij <mux213@gmail.com>
- The ARVR interface is a template class ontop of which we build interface to differt AR, VR and tracking SDKs.
+ The ARVR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs.
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.