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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-09 17:38:07 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-02 23:25:02 +0200 |
commit | 84076513b110b05e54b468513fadaf69b9839f59 (patch) | |
tree | 7a1adf7ee476edc1038a30a88a31a21932524183 /servers | |
parent | 3b39f00761145a44a6c6d45320d6e26b944814a3 (diff) |
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.
This affects both 2D and 3D particles, and both CPU and GPU-based particles.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/particles_storage.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 04ecfcfdce..8a69ee45f9 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -159,7 +159,7 @@ private: real_t randomness = 0.0; bool restart_request = false; AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); - bool use_local_coords = true; + bool use_local_coords = false; bool has_collision_cache = false; bool has_sdf_collision = false; |