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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-21 19:33:01 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-21 19:33:01 +0200 |
commit | 836f86688fc5e94b0e7028c0641f088a68d98386 (patch) | |
tree | d16513379662a3c525c0d71010f358d1d67fdb29 /servers | |
parent | 0264efe895c1e708e661dfe7a7959114b34e32cb (diff) | |
parent | e6f7235ffb49e94a876756a9295b907ce7fc834a (diff) |
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
Fix SoftDynamicBody3D crash when setting disable mode
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_3d/godot_soft_body_3d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index d15235d27c..f214e3603a 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -139,6 +139,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) { } Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); + ERR_FAIL_COND(arrays.is_empty()); bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); if (!success) { |