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authorJulian Murgia <the.straton@gmail.com>2017-10-11 17:45:19 +0200
committerGitHub <noreply@github.com>2017-10-11 17:45:19 +0200
commit819d9339c35ff6f44731f9ae42c2a3bbffd15927 (patch)
tree313a85f2f96a705c7a543d93e67e498ed4694243 /servers
parent409e58e67abde4e7af6e43b32c23338e119377fb (diff)
Bind VisualServer.sync() method to GDScript
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
Diffstat (limited to 'servers')
-rw-r--r--servers/visual_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 47a5f4c7f3..2b34aa0e42 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1445,6 +1445,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
void VisualServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));