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authorRémi Verschelde <remi@verschelde.fr>2022-12-01 23:22:42 +0100
committerGitHub <noreply@github.com>2022-12-01 23:22:42 +0100
commit8177e5d7de36bc77953f9d1495f973d39b3f0068 (patch)
tree1351b60bb750a238c43f36de305a035679db2e84 /servers
parent1e3919c409fa1f24db8ecde58f723fd59adfeccb (diff)
parentf33ffd9ab4948e0fa649de9bbe490a1d4f977691 (diff)
Merge pull request #69325 from clayjohn/GLES3-skeletons
Add Skeletons and Blend Shapes to the OpenGL renderer
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 4765475804..27c82213e4 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -665,7 +665,6 @@ public:
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
virtual int skeleton_get_bone_count(RID p_skeleton) const override;
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;