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authorMark Riedesel <mark@klowner.com>2022-10-31 09:13:47 -0500
committerMark Riedesel <mark@klowner.com>2022-10-31 10:14:02 -0500
commit7d1a159ba1d799875a9b886f1689724c897057d5 (patch)
tree4f16c87e02a07392cd57022fa78633bd733a5a21 /servers
parent0e9878b12a1e91d0f9ce2c1b56d1d469dd1758f6 (diff)
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 173843072a..77110c5fbc 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -722,7 +722,14 @@ void GodotSoftBody3D::reoptimize_link_order() {
const int reop_not_dependent = -1;
const int reop_node_complete = -2;
- uint32_t i, link_count = links.size(), node_count = nodes.size();
+ uint32_t link_count = links.size();
+ uint32_t node_count = nodes.size();
+
+ if (link_count < 1 || node_count < 2) {
+ return;
+ }
+
+ uint32_t i;
Link *lr;
int ar, br;
Node *node0 = &(nodes[0]);