diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-31 22:55:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-31 22:55:01 -0300 |
commit | 77ec304966436405e2975f7da480846cc074f838 (patch) | |
tree | 15fd85fff63751868f515bc65a15e45ff0931f8d /servers | |
parent | d39e79e7ec8e010c251d9df3ece7cb7675a2c7a5 (diff) |
Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 1 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 60 |
3 files changed, 57 insertions, 7 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 006c5fd7b5..e9e7122af3 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -130,9 +130,12 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & if (cbk->valid_dir != Vector2()) { if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) { + cbk->invalid_by_dir++; return; } if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) { + cbk->invalid_by_dir++; + ; /* print_line("A: "+p_point_A); print_line("B: "+p_point_B); print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B)))); diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 7d3c589fa9..dd310d7a93 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -74,6 +74,7 @@ public: real_t valid_depth; int max; int amount; + int invalid_by_dir; Vector2 *ptr; }; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 9b2e586993..779f0d54ac 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -30,8 +30,8 @@ #include "space_2d_sw.h" #include "collision_solver_2d_sw.h" +#include "pair.h" #include "physics_2d_server_sw.h" - _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) { if ((p_object->get_collision_layer() & p_collision_layer) == 0) @@ -517,6 +517,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb)); body_aabb = body_aabb.grow(p_margin); + static const int max_excluded_shape_pairs = 32; + Pair<Shape2DSW *, Shape2DSW *> excluded_shape_pairs[max_excluded_shape_pairs]; + int excluded_shape_pair_count = 0; + Transform2D body_transform = p_from; { @@ -532,6 +536,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.max = max_results; cbk.amount = 0; cbk.ptr = sr; + cbk.invalid_by_dir = 0; + excluded_shape_pair_count = 0; //last step is the one valid Physics2DServerSW::CollCbkData *cbkptr = &cbk; CollisionSolver2DSW::CallbackResult cbkres = Physics2DServerSW::_shape_col_cbk; @@ -555,14 +561,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = body_shape_xform.get_axis(1).normalized(); cbk.valid_depth = p_margin; //only valid depth is the collision margin + cbk.invalid_by_dir = 0; + } else { cbk.valid_dir = Vector2(); cbk.valid_depth = 0; + cbk.invalid_by_dir = 0; } - if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) { + Shape2DSW *against_shape = col_obj->get_shape(shape_idx); + if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) { collided = cbk.amount > 0; } + + if (!collided && cbk.invalid_by_dir > 0) { + //this shape must be excluded + if (excluded_shape_pair_count < max_excluded_shape_pairs) { + excluded_shape_pairs[excluded_shape_pair_count++] = Pair<Shape2DSW *, Shape2DSW *>(body_shape, against_shape); + } + } } } @@ -622,15 +639,31 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co const CollisionObject2DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; + Shape2DSW *against_shape = col_obj->get_shape(shape_idx); + + bool excluded = false; + + for (int k = 0; k < excluded_shape_pair_count; k++) { + + if (excluded_shape_pairs[k].first == body_shape && excluded_shape_pairs[k].second == against_shape) { + excluded = true; + break; + } + } + + if (excluded) { + + continue; + } Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); //test initial overlap, does it collide if going all the way? - if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { + if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { continue; } //test initial overlap - if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { + if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { if (col_obj->is_shape_set_as_one_way_collision(j)) { continue; @@ -650,7 +683,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co real_t ofs = (low + hi) * 0.5; Vector2 sep = mnormal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0); + bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_xform, Vector2(), NULL, NULL, &sep, 0); if (collided) { @@ -669,7 +702,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.amount = 0; cbk.ptr = cd; cbk.valid_dir = body_shape_xform.get_axis(1).normalized(); - ; + cbk.valid_depth = 10e20; Vector2 sep = mnormal; //important optimization for this to work fast enough @@ -738,6 +771,19 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co const CollisionObject2DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; + Shape2DSW *against_shape = col_obj->get_shape(shape_idx); + + bool excluded = false; + for (int k = 0; k < excluded_shape_pair_count; k++) { + + if (excluded_shape_pairs[k].first == body_shape && excluded_shape_pairs[k].second == against_shape) { + excluded = true; + break; + } + } + if (excluded) + continue; + if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { rcd.valid_dir = body_shape_xform.get_axis(1).normalized(); @@ -749,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.object = col_obj; rcd.shape = shape_idx; - bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin); + bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin); if (!sc) continue; } |