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authorreduz <reduzio@gmail.com>2021-06-12 20:37:56 -0300
committerreduz <reduzio@gmail.com>2021-06-12 20:37:56 -0300
commit7513b73902f3ed7ac45aa9aefc2f6f333ae731ff (patch)
treea90efbc886c85d5f66136c6889e407410adcd9d9 /servers
parent6d98f84abb5ce8b395c37457c2e8b56e38272215 (diff)
Fix VoxelGI (works again).
It was broken due to #46046, this makes it work again.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ff7e6c502f..31af108d60 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3498,11 +3498,9 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
+ if (rb->sdfgi != nullptr) {
+ rb->sdfgi->store_probes();
}
-
- rb->sdfgi->store_probes();
}
render_state.cube_shadows.clear();
@@ -3730,17 +3728,18 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D
current_cluster_builder = nullptr;
}
- if (rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->update_cascades();
-
- rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this);
- }
-
render_state.voxel_gi_count = 0;
- if (rb != nullptr && rb->sdfgi != nullptr) {
- gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
- rb->sdfgi->update_light();
+ if (rb != nullptr) {
+ if (rb->sdfgi) {
+ rb->sdfgi->update_cascades();
+ rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this);
+ rb->sdfgi->update_light();
+ }
+
+ if (p_voxel_gi_instances.size()) {
+ gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
+ }
}
render_state.depth_prepass_used = false;