summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2016-10-09 14:04:22 +0200
committerGitHub <noreply@github.com>2016-10-09 14:04:22 +0200
commit74917d7037e27c81dc5817b2c47820a2256b69e5 (patch)
tree86c29a1afe6db26fb02cbae3bb04d5e6586d1286 /servers
parentddf2acad4efe661a38bc9ee7a451e41e159e7b79 (diff)
parente5edd50d6231dfc63b5309cbad56cdba05256a89 (diff)
Merge pull request #6627 from seijihariki/fix_crash_collider_overlap
Fix for crash when finding intersection on colliders that overlap
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index d0dcee7763..3d702ebb93 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
if (!shape->contains_point(local_point))
continue;
+ if (cc>=p_result_max)
+ continue;
+
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);