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authorreduz <reduzio@gmail.com>2020-12-01 22:40:47 -0300
committerreduz <reduzio@gmail.com>2020-12-02 13:07:59 -0300
commit70f5972905a5ea6916e9aab909f9a34b963f67b1 (patch)
treef9bca7f6950e8a69fd61c0ea8b341a4976accb80 /servers
parent3beab2646fa8744a84382d9fcfb73848404fe5b5 (diff)
Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp103
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp12
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp9
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp239
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h9
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas.glsl7
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl33
-rw-r--r--servers/rendering/shader_types.cpp6
-rw-r--r--servers/rendering_server.cpp805
-rw-r--r--servers/rendering_server.h93
10 files changed, 697 insertions, 619 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 921a7b966e..f5360cbd36 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -119,9 +119,9 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
Vector<uint8_t> polygon_buffer;
polygon_buffer.resize(buffer_size * sizeof(float));
Vector<RD::VertexAttribute> descriptions;
- descriptions.resize(4);
+ descriptions.resize(5);
Vector<RID> buffers;
- buffers.resize(4);
+ buffers.resize(5);
{
const uint8_t *r = polygon_buffer.ptr();
@@ -218,7 +218,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//bones
if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) {
RD::VertexAttribute vd;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_BONES;
vd.stride = stride * sizeof(float);
@@ -226,16 +226,42 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
descriptions.write[3] = vd;
const int *bone_ptr = p_bones.ptr();
- const float *weight_ptr = p_weights.ptr();
for (uint32_t i = 0; i < vertex_count; i++) {
uint16_t *bone16w = (uint16_t *)&uptr[base_offset + i * stride];
- uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride + 2];
bone16w[0] = bone_ptr[i * 4 + 0];
bone16w[1] = bone_ptr[i * 4 + 1];
bone16w[2] = bone_ptr[i * 4 + 2];
bone16w[3] = bone_ptr[i * 4 + 3];
+ }
+
+ base_offset += 2;
+ } else {
+ RD::VertexAttribute vd;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.offset = 0;
+ vd.location = RS::ARRAY_BONES;
+ vd.stride = 0;
+
+ descriptions.write[3] = vd;
+ buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
+ }
+
+ //weights
+ if ((uint32_t)p_weights.size() == vertex_count * 4) {
+ RD::VertexAttribute vd;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ vd.offset = base_offset * sizeof(float);
+ vd.location = RS::ARRAY_WEIGHTS;
+ vd.stride = stride * sizeof(float);
+
+ descriptions.write[4] = vd;
+
+ const float *weight_ptr = p_weights.ptr();
+
+ for (uint32_t i = 0; i < vertex_count; i++) {
+ uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride];
weight16w[0] = CLAMP(weight_ptr[i * 4 + 0] * 65535, 0, 65535);
weight16w[1] = CLAMP(weight_ptr[i * 4 + 1] * 65535, 0, 65535);
@@ -243,16 +269,16 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
weight16w[3] = CLAMP(weight_ptr[i * 4 + 3] * 65535, 0, 65535);
}
- base_offset += 4;
+ base_offset += 2;
} else {
RD::VertexAttribute vd;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = 0;
- vd.location = RS::ARRAY_BONES;
+ vd.location = RS::ARRAY_WEIGHTS;
vd.stride = 0;
- descriptions.write[3] = vd;
- buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
+ descriptions.write[4] = vd;
+ buffers.write[4] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
}
//check that everything is as it should be
@@ -1796,22 +1822,25 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
ERR_FAIL_COND(!oc);
Vector<Vector2> lines;
- int lc = p_points.size() * 2;
- lines.resize(lc - (p_closed ? 0 : 2));
- {
- Vector2 *w = lines.ptrw();
- const Vector2 *r = p_points.ptr();
+ if (p_points.size()) {
+ int lc = p_points.size() * 2;
- int max = lc / 2;
- if (!p_closed) {
- max--;
- }
- for (int i = 0; i < max; i++) {
- Vector2 a = r[i];
- Vector2 b = r[(i + 1) % (lc / 2)];
- w[i * 2 + 0] = a;
- w[i * 2 + 1] = b;
+ lines.resize(lc - (p_closed ? 0 : 2));
+ {
+ Vector2 *w = lines.ptrw();
+ const Vector2 *r = p_points.ptr();
+
+ int max = lc / 2;
+ if (!p_closed) {
+ max--;
+ }
+ for (int i = 0; i < max; i++) {
+ Vector2 a = r[i];
+ Vector2 b = r[(i + 1) % (lc / 2)];
+ w[i * 2 + 0] = a;
+ w[i * 2 + 1] = b;
+ }
}
}
@@ -1832,7 +1861,7 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
if (lines.size()) {
Vector<uint8_t> geometry;
Vector<uint8_t> indices;
- lc = lines.size();
+ int lc = lines.size();
geometry.resize(lc * 6 * sizeof(float));
indices.resize(lc * 3 * sizeof(uint16_t));
@@ -1902,19 +1931,21 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
Vector<int> sdf_indices;
- if (p_closed) {
- sdf_indices = Geometry2D::triangulate_polygon(p_points);
- oc->sdf_is_lines = false;
- } else {
- int max = p_points.size();
- sdf_indices.resize(max * 2);
+ if (p_points.size()) {
+ if (p_closed) {
+ sdf_indices = Geometry2D::triangulate_polygon(p_points);
+ oc->sdf_is_lines = false;
+ } else {
+ int max = p_points.size();
+ sdf_indices.resize(max * 2);
- int *iw = sdf_indices.ptrw();
- for (int i = 0; i < max; i++) {
- iw[i * 2 + 0] = i;
- iw[i * 2 + 1] = (i + 1) % max;
+ int *iw = sdf_indices.ptrw();
+ for (int i = 0; i < max; i++) {
+ iw[i * 2 + 0] = i;
+ iw[i * 2 + 1] = (i + 1) % max;
+ }
+ oc->sdf_is_lines = true;
}
- oc->sdf_is_lines = true;
}
if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index 313188ba87..66561958fc 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -2795,6 +2795,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.renames["FOG"] = "custom_fog";
actions.renames["RADIANCE"] = "custom_radiance";
actions.renames["IRRADIANCE"] = "custom_irradiance";
+ actions.renames["BONE_INDICES"] = "bone_attrib";
+ actions.renames["BONE_WEIGHTS"] = "weight_attrib";
+ actions.renames["CUSTOM0"] = "custom0_attrib";
+ actions.renames["CUSTOM1"] = "custom1_attrib";
+ actions.renames["CUSTOM2"] = "custom2_attrib";
+ actions.renames["CUSTOM3"] = "custom3_attrib";
//for light
actions.renames["VIEW"] = "view";
@@ -2817,6 +2823,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n";
actions.usage_defines["UV"] = "#define UV_USED\n";
actions.usage_defines["UV2"] = "#define UV2_USED\n";
+ actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
+ actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
actions.usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 3c4cac7ba9..d6f08370e0 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -5336,18 +5336,19 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
tonemap.exposure = env->exposure;
}
+ tonemap.use_color_correction = false;
+ tonemap.use_1d_color_correction = false;
+ tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+
if (can_use_effects && env) {
tonemap.use_bcs = env->adjustments_enabled;
tonemap.brightness = env->adjustments_brightness;
tonemap.contrast = env->adjustments_contrast;
tonemap.saturation = env->adjustments_saturation;
- tonemap.use_1d_color_correction = env->use_1d_color_correction;
if (env->adjustments_enabled && env->color_correction.is_valid()) {
tonemap.use_color_correction = true;
+ tonemap.use_1d_color_correction = env->use_1d_color_correction;
tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
- } else {
- tonemap.use_color_correction = false;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
}
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index a4d79ffc87..819404b316 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -2398,13 +2398,15 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
ERR_FAIL_COND(!mesh);
//ensure blend shape consistency
- ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
+ ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shape_count != mesh->blend_shape_count);
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
@@ -2418,59 +2420,54 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
} break;
case RS::ARRAY_NORMAL: {
- if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
+ stride += sizeof(int32_t);
} break;
case RS::ARRAY_TANGENT: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
+ stride += sizeof(int32_t);
} break;
case RS::ARRAY_COLOR: {
- if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
-
+ attrib_stride += sizeof(int16_t) * 4;
} break;
case RS::ARRAY_TEX_UV: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
- stride += sizeof(int16_t) * 2;
- } else {
- stride += sizeof(float) * 2;
- }
+ attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_TEX_UV2: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
- stride += sizeof(int16_t) * 2;
- } else {
- stride += sizeof(float) * 2;
- }
+ attrib_stride += sizeof(float) * 2;
} break;
- case RS::ARRAY_BONES: {
- //assumed weights too
-
- //unique format, internally 16 bits, exposed as single array for 32
-
- stride += sizeof(int32_t) * 4;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ attrib_stride += fmtsize[fmt];
} break;
+ case RS::ARRAY_WEIGHTS:
+ case RS::ARRAY_BONES: {
+ //uses a separate array
+ bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ skin_stride += sizeof(int16_t) * (use_8 ? 8 : 4);
+ } break;
}
}
}
int expected_size = stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ int expected_attrib_size = attrib_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
+
+ if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
+ expected_size = skin_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ }
}
#endif
@@ -2481,6 +2478,12 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
s->primitive = p_surface.primitive;
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
+ if (p_surface.attribute_data.size()) {
+ s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
+ }
+ if (p_surface.skin_data.size()) {
+ s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data);
+ }
s->vertex_count = p_surface.vertex_count;
if (p_surface.index_count) {
@@ -2504,7 +2507,7 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
-
+#if 0
for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
memdelete(s);
@@ -2513,8 +2516,8 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
s->blend_shapes.push_back(vertex_buffer);
}
-
- mesh->blend_shape_count = p_surface.blend_shapes.size();
+#endif
+ mesh->blend_shape_count = p_surface.blend_shape_count;
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
@@ -2596,6 +2599,12 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface)
RS::SurfaceData sd;
sd.format = s.format;
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ if (s.attribute_buffer.is_valid()) {
+ sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
+ }
sd.vertex_count = s.vertex_count;
sd.index_count = s.index_count;
sd.primitive = s.primitive;
@@ -2613,9 +2622,8 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface)
sd.bone_aabbs = s.bone_aabbs;
- for (int i = 0; i < s.blend_shapes.size(); i++) {
- Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
- sd.blend_shapes.push_back(bs);
+ if (s.blend_shape_buffer.is_valid()) {
+ sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
}
return sd;
@@ -2750,6 +2758,12 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) {
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.attribute_buffer.is_valid()) {
+ RD::get_singleton()->free(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ RD::get_singleton()->free(s.skin_buffer);
+ }
if (s.versions) {
memfree(s.versions); //reallocs, so free with memfree.
}
@@ -2765,12 +2779,8 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) {
memdelete_arr(s.lods);
}
- for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
- RD::get_singleton()->free(s.blend_shapes[j]);
- }
-
- if (s.blend_shape_base_buffer.is_valid()) {
- RD::get_singleton()->free(s.blend_shape_base_buffer);
+ if (s.blend_shape_buffer.is_valid()) {
+ RD::get_singleton()->free(s.blend_shape_buffer);
}
memdelete(mesh->surfaces[i]);
@@ -2796,8 +2806,10 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
Vector<RID> buffers;
uint32_t stride = 0;
+ uint32_t attribute_stride = 0;
+ uint32_t skin_stride = 0;
- for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+ for (int i = 0; i < RS::ARRAY_INDEX; i++) {
RD::VertexAttribute vd;
RID buffer;
vd.location = i;
@@ -2805,6 +2817,7 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
if (!(s->format & (1 << i))) {
// Not supplied by surface, use default value
buffer = mesh_default_rd_buffers[i];
+ vd.stride = 0;
switch (i) {
case RS::ARRAY_VERTEX: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
@@ -2827,20 +2840,31 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
case RS::ARRAY_TEX_UV2: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
case RS::ARRAY_BONES: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
} break;
+ case RS::ARRAY_WEIGHTS: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ } break;
}
} else {
//Supplied, use it
- vd.offset = stride;
- vd.stride = 1; //mark that it needs a stride set
- buffer = s->vertex_buffer;
+ vd.stride = 1; //mark that it needs a stride set (default uses 0)
switch (i) {
case RS::ARRAY_VERTEX: {
+ vd.offset = stride;
+
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
@@ -2849,71 +2873,80 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
stride += sizeof(float) * 3;
}
+ buffer = s->vertex_buffer;
+
} break;
case RS::ARRAY_NORMAL: {
- if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+
+ stride += sizeof(uint32_t);
+ buffer = s->vertex_buffer;
} break;
case RS::ARRAY_TANGENT: {
- if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+ stride += sizeof(uint32_t);
+ buffer = s->vertex_buffer;
} break;
case RS::ARRAY_COLOR: {
- if (s->format & RS::ARRAY_COMPRESS_COLOR) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = attribute_stride;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ attribute_stride += sizeof(int16_t) * 4;
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
- if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
- vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- stride += sizeof(int16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- }
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV2: {
- if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
- vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- stride += sizeof(int16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- }
+ vd.offset = attribute_stride;
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ vd.offset = attribute_stride;
+
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
+ vd.format = fmtrd[fmt];
+ attribute_stride += fmtsize[fmt];
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_BONES: {
- //assumed weights too
-
- //unique format, internally 16 bits, exposed as single array for 32
+ vd.offset = skin_stride;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- stride += sizeof(int32_t) * 4;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ vd.offset = skin_stride;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
} break;
}
}
if (!(p_input_mask & (1 << i))) {
- continue; // Shader does not need this, skip it
+ continue; // Shader does not need this, skip it (but computing stride was important anyway)
}
attributes.push_back(vd);
@@ -2922,8 +2955,17 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
//update final stride
for (int i = 0; i < attributes.size(); i++) {
- if (attributes[i].stride == 1) {
+ if (attributes[i].stride == 0) {
+ continue; //default location
+ }
+ int loc = attributes[i].location;
+
+ if (loc < RS::ARRAY_COLOR) {
attributes.write[i].stride = stride;
+ } else if (loc < RS::ARRAY_BONES) {
+ attributes.write[i].stride = attribute_stride;
+ } else {
+ attributes.write[i].stride = skin_stride;
}
}
@@ -8263,6 +8305,19 @@ RasterizerStorageRD::RasterizerStorageRD() {
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
{ //bones
buffer.resize(sizeof(uint32_t) * 4);
{
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index 42dd0616b0..d887f122c9 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -170,6 +170,10 @@ public:
DEFAULT_RD_BUFFER_COLOR,
DEFAULT_RD_BUFFER_TEX_UV,
DEFAULT_RD_BUFFER_TEX_UV2,
+ DEFAULT_RD_BUFFER_CUSTOM0,
+ DEFAULT_RD_BUFFER_CUSTOM1,
+ DEFAULT_RD_BUFFER_CUSTOM2,
+ DEFAULT_RD_BUFFER_CUSTOM3,
DEFAULT_RD_BUFFER_BONES,
DEFAULT_RD_BUFFER_WEIGHTS,
DEFAULT_RD_BUFFER_MAX,
@@ -378,6 +382,8 @@ private:
uint32_t format = 0;
RID vertex_buffer;
+ RID attribute_buffer;
+ RID skin_buffer;
uint32_t vertex_count = 0;
// A different pipeline needs to be allocated
@@ -414,8 +420,7 @@ private:
Vector<AABB> bone_aabbs;
- Vector<RID> blend_shapes;
- RID blend_shape_base_buffer; //source buffer goes here when using blend shapes, and main one is uncompressed
+ RID blend_shape_buffer;
RID material;
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
index 51d7193a03..7808e7ed52 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
@@ -9,7 +9,8 @@ layout(location = 0) in vec2 vertex_attrib;
layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
-layout(location = 6) in uvec4 bones_attrib;
+layout(location = 10) in uvec4 bone_attrib;
+layout(location = 11) in vec4 weight_attrib;
#endif
@@ -61,6 +62,7 @@ void main() {
color = vec4(unpackHalf2x16(draw_data.colors[4]), unpackHalf2x16(draw_data.colors[5]));
}
uvec4 bones = uvec4(0, 0, 0, 0);
+ vec4 bone_weights = vec4(0.0);
#elif defined(USE_ATTRIBUTES)
@@ -68,7 +70,8 @@ void main() {
vec4 color = color_attrib;
vec2 uv = uv_attrib;
- uvec4 bones = bones_attrib;
+ uvec4 bones = bone_attrib;
+ vec4 bone_weights = weight_attrib;
#else
vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 285698f060..5d87dec79f 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -24,7 +24,29 @@ layout(location = 4) in vec2 uv_attrib;
layout(location = 5) in vec2 uv2_attrib;
#endif
-layout(location = 6) in uvec4 bone_attrib; // always bound, even if unused
+#if defined(CUSTOM0_USED)
+layout(location = 6) in vec4 custom0_attrib;
+#endif
+
+#if defined(CUSTOM1_USED)
+layout(location = 7) in vec4 custom1_attrib;
+#endif
+
+#if defined(CUSTOM2_USED)
+layout(location = 8) in vec4 custom2_attrib;
+#endif
+
+#if defined(CUSTOM3_USED)
+layout(location = 9) in vec4 custom3_attrib;
+#endif
+
+#if defined(BONES_USED)
+layout(location = 10) in uvec4 bone_attrib;
+#endif
+
+#if defined(WEIGHTS_USED)
+layout(location = 11) in vec4 weight_attrib;
+#endif
/* Varyings */
@@ -116,14 +138,15 @@ void main() {
}
vec3 vertex = vertex_attrib;
- vec3 normal = normal_attrib;
+ vec3 normal = normal_attrib * 2.0 - 1.0;
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz;
- float binormalf = tangent_attrib.a;
+ vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
+ float binormalf = tangent_attrib.a * 2.0 - 1.0;
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
+#if 0
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
//multimesh, instances are for it
@@ -147,7 +170,7 @@ void main() {
binormal = (vec4(binormal, 0.0) * m).xyz;
#endif
}
-
+#endif
uv_interp = uv_attrib;
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index bd61f2a549..0c9b2ddf2f 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -67,6 +67,12 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_ID"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["BONE_INDICES"] = ShaderLanguage::TYPE_UVEC4;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["BONE_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM0"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM1"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM2"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM3"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].can_discard = false;
//builtins
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 9c8342b34d..599b9e09f2 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -315,8 +315,10 @@ RID RenderingServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
+Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
uint8_t *vw = r_vertex_array.ptrw();
+ uint8_t *aw = r_attrib_array.ptrw();
+ uint8_t *sw = r_skin_array.ptrw();
uint8_t *iw = nullptr;
if (r_index_array.size()) {
@@ -345,7 +347,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[2] = { src[i].x, src[i].y };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
+ copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
@@ -370,7 +372,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
+ copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
@@ -391,26 +393,15 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Vector3 *src = array.ptr();
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- // setting vertices means regenerating the AABB
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- int8_t vector[4] = {
- (int8_t)CLAMP(src[i].x * 127, -128, 127),
- (int8_t)CLAMP(src[i].y * 127, -128, 127),
- (int8_t)CLAMP(src[i].z * 127, -128, 127),
- 0,
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
- }
-
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
- }
+ copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
} break;
@@ -424,29 +415,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const real_t *src = array.ptr();
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- int8_t xyzw[4] = {
- (int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
- (int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
- }
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ uint32_t value = 0;
+ value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 3.0), 0, 3) << 30;
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float xyzw[4] = {
- src[i * 4 + 0],
- src[i * 4 + 1],
- src[i * 4 + 2],
- src[i * 4 + 3]
- };
-
- copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
- }
+ copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
} break;
@@ -458,23 +434,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
-
- if (p_format & ARRAY_COMPRESS_COLOR) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t colors[4];
-
- for (int j = 0; j < 4; j++) {
- colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
- }
-
- copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
- }
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
- }
+ uint16_t color16[4];
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ color16[0] = Math::make_half_float(src[i].r);
+ color16[1] = Math::make_half_float(src[i].g);
+ color16[2] = Math::make_half_float(src[i].b);
+ color16[3] = Math::make_half_float(src[i].a);
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
}
-
} break;
case RS::ARRAY_TEX_UV: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
@@ -485,18 +452,10 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
- }
-
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2] = { src[i].x, src[i].y };
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float uv[2] = { src[i].x, src[i].y };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
- }
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
}
} break;
@@ -510,37 +469,90 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
- }
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 2);
+ }
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (type) {
+ case ARRAY_CUSTOM_RGBA8_UNORM:
+ case ARRAY_CUSTOM_RGBA8_SNORM:
+ case ARRAY_CUSTOM_RG_HALF: {
+ //size 4
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
- } else {
- for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2] = { src[i].x, src[i].y };
+ Vector<uint8_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
+
+ const uint8_t *src = array.ptr();
+
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
+ }
+
+ } break;
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ //size 8
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
+
+ Vector<uint8_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
+
+ const uint8_t *src = array.ptr();
- copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
+ }
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT:
+ case ARRAY_CUSTOM_RG_FLOAT:
+ case ARRAY_CUSTOM_RGB_FLOAT:
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ //RF
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
+
+ Vector<float> array = p_arrays[ai];
+ int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1;
+
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
+
+ const float *src = array.ptr();
+
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
+ }
+ } break;
+ default: {
}
}
+
} break;
case RS::ARRAY_WEIGHTS: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
Vector<real_t> array = p_arrays[ai];
- ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
const real_t *src = array.ptr();
{
+ uint16_t data[8];
for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
- for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
- data[j] = CLAMP(src[i * RS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
+ for (uint32_t j = 0; j < bone_count; j++) {
+ data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
}
- copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
+ copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
}
@@ -550,21 +562,25 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
Vector<int> array = p_arrays[ai];
- ERR_FAIL_COND_V(array.size() != p_vertex_array_len * RS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
+ ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
const int *src = array.ptr();
+ uint16_t data[8];
+
for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t data[RS::ARRAY_WEIGHTS_SIZE];
- for (int j = 0; j < RS::ARRAY_WEIGHTS_SIZE; j++) {
- data[j] = src[i * RS::ARRAY_WEIGHTS_SIZE + j];
+ for (uint32_t j = 0; j < bone_count; j++) {
+ data[j] = src[i * bone_count + j];
max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
+ copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
} break;
+
case RS::ARRAY_INDEX: {
ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
@@ -652,23 +668,62 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
return OK;
}
-uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
+uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
- mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
return offsets[p_array_index];
}
-uint32_t RenderingServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
+uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
- return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return vstr;
}
+uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
+ uint32_t offsets[ARRAY_MAX];
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return astr;
+}
+uint32_t RenderingServer::mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const {
+ p_format &= ~ARRAY_FORMAT_INDEX;
+ uint32_t offsets[ARRAY_MAX];
+ uint32_t vstr;
+ uint32_t astr;
+ uint32_t sstr;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
+ return sstr;
+}
+
+void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
+ r_vertex_element_size = 0;
+ r_attrib_element_size = 0;
+ r_skin_element_size = 0;
-uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
- int total_elem_size = 0;
+ uint32_t *size_accum;
for (int i = 0; i < RS::ARRAY_MAX; i++) {
r_offsets[i] = 0; //reset
+ if (i == RS::ARRAY_VERTEX) {
+ size_accum = &r_vertex_element_size;
+ } else if (i == RS::ARRAY_COLOR) {
+ size_accum = &r_attrib_element_size;
+ } else if (i == RS::ARRAY_BONES) {
+ size_accum = &r_skin_element_size;
+ }
+
if (!(p_format & (1 << i))) { // no array
continue;
}
@@ -693,53 +748,64 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
} break;
case RS::ARRAY_NORMAL: {
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
+ elem_size = 4;
} break;
case RS::ARRAY_TANGENT: {
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
+ elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- if (p_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
+ elem_size = 8;
} break;
case RS::ARRAY_TEX_UV: {
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
+ elem_size = 8;
} break;
case RS::ARRAY_TEX_UV2: {
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
+ elem_size = 8;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (format) {
+ case ARRAY_CUSTOM_RGBA8_UNORM: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RGBA8_SNORM: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RG_HALF: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ elem_size = 8;
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT: {
+ elem_size = 4;
+ } break;
+ case ARRAY_CUSTOM_RG_FLOAT: {
+ elem_size = 8;
+ } break;
+ case ARRAY_CUSTOM_RGB_FLOAT: {
+ elem_size = 12;
+ } break;
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ elem_size = 16;
+ } break;
+ }
+ } break;
case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+ elem_size = sizeof(uint16_t) * bone_count;
} break;
case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+ elem_size = sizeof(uint16_t) * bone_count;
} break;
case RS::ARRAY_INDEX: {
if (p_index_len <= 0) {
@@ -757,14 +823,13 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
continue;
}
default: {
- ERR_FAIL_V(0);
+ ERR_FAIL();
}
}
- r_offsets[i] = total_elem_size;
- total_elem_size += elem_size;
+ r_offsets[i] = (*size_accum);
+ (*size_accum) += elem_size;
}
- return total_elem_size;
}
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
@@ -785,20 +850,20 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
format |= (1 << i);
if (i == RS::ARRAY_VERTEX) {
- Variant var = p_arrays[i];
- switch (var.get_type()) {
+ switch (p_arrays[i].get_type()) {
case Variant::PACKED_VECTOR2_ARRAY: {
- Vector<Vector2> v2 = var;
+ Vector<Vector2> v2 = p_arrays[i];
+ array_len = v2.size();
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- Vector<Vector3> v3 = var;
+ Vector<Vector3> v3 = p_arrays[i];
+ array_len = v3.size();
} break;
default: {
- Array v = var;
+ ERR_FAIL_V(ERR_INVALID_DATA);
} break;
}
- array_len = PackedVector3Array(p_arrays[i]).size();
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
} else if (i == RS::ARRAY_INDEX) {
index_array_len = PackedInt32Array(p_arrays[i]).size();
@@ -824,117 +889,28 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
uint32_t offsets[RS::ARRAY_MAX];
- int total_elem_size = 0;
+ uint32_t vertex_element_size;
+ uint32_t attrib_element_size;
+ uint32_t skin_element_size;
- for (int i = 0; i < RS::ARRAY_MAX; i++) {
- offsets[i] = 0; //reset
-
- if (!(format & (1 << i))) { // no array
- continue;
- }
-
- int elem_size = 0;
-
- switch (i) {
- case RS::ARRAY_VERTEX: {
- Variant arr = p_arrays[0];
- if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
- elem_size = 2;
- p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
- } else if (arr.get_type() == Variant::PACKED_VECTOR3_ARRAY) {
- p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
- elem_size = 3;
- } else {
- elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
- }
-
- {
- elem_size *= sizeof(float);
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
- } break;
-
- case RS::ARRAY_TANGENT: {
- if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
- } break;
- case RS::ARRAY_COLOR: {
- if (p_compress_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
- } break;
- case RS::ARRAY_TEX_UV: {
- if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
-
- case RS::ARRAY_TEX_UV2: {
- if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
- case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_INDEX: {
- if (index_array_len <= 0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine whether using 16 or 32 bits indices */
- if (array_len >= (1 << 16)) {
- elem_size = 4;
-
- } else {
- elem_size = 2;
- }
- offsets[i] = elem_size;
- continue;
- }
- default: {
- ERR_FAIL_V(ERR_BUG);
- }
- }
-
- offsets[i] = total_elem_size;
- total_elem_size += elem_size;
- }
+ mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
uint32_t mask = (1 << ARRAY_MAX) - 1;
format |= (~mask) & p_compress_format; //make the full format
- int array_size = total_elem_size * array_len;
+ int vertex_array_size = vertex_element_size * array_len;
+ int attrib_array_size = attrib_element_size * array_len;
+ int skin_array_size = skin_element_size * array_len;
+ int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
Vector<uint8_t> vertex_array;
- vertex_array.resize(array_size);
+ vertex_array.resize(vertex_array_size);
- int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
+ Vector<uint8_t> attrib_array;
+ attrib_array.resize(attrib_array_size);
+
+ Vector<uint8_t> skin_array;
+ skin_array.resize(skin_array_size);
Vector<uint8_t> index_array;
index_array.resize(index_array_size);
@@ -942,22 +918,29 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
AABB aabb;
Vector<AABB> bone_aabb;
- Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
+ Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
- Vector<Vector<uint8_t>> blend_shape_data;
-
- for (int i = 0; i < p_blend_shapes.size(); i++) {
- Vector<uint8_t> vertex_array_shape;
- vertex_array_shape.resize(array_size);
- Vector<uint8_t> noindex;
+ Vector<uint8_t> blend_shape_data;
+ uint32_t blend_shape_count = 0;
- AABB laabb;
- Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
- aabb.merge_with(laabb);
- ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
-
- blend_shape_data.push_back(vertex_array_shape);
+ if (p_blend_shapes.size()) {
+ uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
+ Vector<uint8_t> vertex_array_shape;
+ vertex_array_shape.resize(vertex_array_size);
+ Vector<uint8_t> noindex;
+ Vector<uint8_t> noattrib;
+ Vector<uint8_t> noskin;
+
+ AABB laabb;
+ Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
+ aabb.merge_with(laabb);
+ ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
+
+ blend_shape_data.append_array(vertex_array_shape);
+ blend_shape_count++;
+ }
}
Vector<SurfaceData::LOD> lods;
if (index_array_len) {
@@ -1004,10 +987,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
surface_data.primitive = p_primitive;
surface_data.aabb = aabb;
surface_data.vertex_data = vertex_array;
+ surface_data.attribute_data = attrib_array;
+ surface_data.skin_data = skin_array;
surface_data.vertex_count = array_len;
surface_data.index_data = index_array;
surface_data.index_count = index_array_len;
- surface_data.blend_shapes = blend_shape_data;
+ surface_data.blend_shape_count = blend_shape_count;
+ surface_data.blend_shape_data = blend_shape_data;
surface_data.bone_aabbs = bone_aabb;
surface_data.lods = lods;
@@ -1023,110 +1009,20 @@ void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_p
mesh_add_surface(p_mesh, sd);
}
-Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
- uint32_t offsets[ARRAY_MAX];
-
- int total_elem_size = 0;
-
- for (int i = 0; i < RS::ARRAY_MAX; i++) {
- offsets[i] = 0; //reset
-
- if (!(p_format & (1 << i))) { // no array
- continue;
- }
-
- int elem_size = 0;
-
- switch (i) {
- case RS::ARRAY_VERTEX: {
- if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
- elem_size = 2;
- } else {
- elem_size = 3;
- }
-
- {
- elem_size *= sizeof(float);
- }
-
- } break;
- case RS::ARRAY_NORMAL: {
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 3;
- }
-
- } break;
-
- case RS::ARRAY_TANGENT: {
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
-
- } break;
- case RS::ARRAY_COLOR: {
- if (p_format & ARRAY_COMPRESS_COLOR) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 4;
- }
- } break;
- case RS::ARRAY_TEX_UV: {
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
-
- case RS::ARRAY_TEX_UV2: {
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- elem_size = sizeof(uint32_t);
- } else {
- elem_size = sizeof(float) * 2;
- }
-
- } break;
- case RS::ARRAY_WEIGHTS: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_BONES: {
- elem_size = sizeof(uint16_t) * 4;
-
- } break;
- case RS::ARRAY_INDEX: {
- if (p_index_len <= 0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine whether using 16 or 32 bits indices */
- if (p_vertex_len >= (1 << 16)) {
- elem_size = 4;
-
- } else {
- elem_size = 2;
- }
- offsets[i] = elem_size;
- continue;
- }
- default: {
- ERR_FAIL_V(Array());
- }
- }
+Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
+ uint32_t offsets[RS::ARRAY_MAX];
- offsets[i] = total_elem_size;
- total_elem_size += elem_size;
- }
+ uint32_t vertex_elem_size;
+ uint32_t attrib_elem_size;
+ uint32_t skin_elem_size;
+ mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
Array ret;
ret.resize(RS::ARRAY_MAX);
const uint8_t *r = p_vertex_data.ptr();
+ const uint8_t *ar = p_attrib_data.ptr();
+ const uint8_t *sr = p_skin_data.ptr();
for (int i = 0; i < RS::ARRAY_MAX; i++) {
if (!(p_format & (1 << i))) {
@@ -1143,7 +1039,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector2 *w = arr_2d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
}
@@ -1157,7 +1053,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector3 *w = arr_3d.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
}
@@ -1170,21 +1066,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector3> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_NORMAL) {
- Vector3 *w = arr.ptrw();
- const float multiplier = 1.f / 127.f;
+ Vector3 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
- }
- } else {
- Vector3 *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector3(v[0], v[1], v[2]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
+ w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1);
}
ret[i] = arr;
@@ -1194,24 +1080,16 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
case RS::ARRAY_TANGENT: {
Vector<float> arr;
arr.resize(p_vertex_len * 4);
- if (p_format & ARRAY_COMPRESS_TANGENT) {
- float *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 127.0);
- }
- }
- } else {
- float *w = arr.ptrw();
+ float *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = v[k];
- }
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
+
+ w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0;
+ w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0;
}
ret[i] = arr;
@@ -1221,20 +1099,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Color> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_COLOR) {
- Color *w = arr.ptrw();
+ Color *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
- }
- } else {
- Color *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Color(v[0], v[1], v[2], v[3]);
- }
+ for (int32_t j = 0; j < p_vertex_len; j++) {
+ const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
+ w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
}
ret[i] = arr;
@@ -1243,20 +1112,11 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_TEX_UV) {
- Vector2 *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
- }
- } else {
- Vector2 *w = arr.ptrw();
+ Vector2 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(v[0], v[1]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
ret[i] = arr;
@@ -1266,35 +1126,74 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Vector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format & ARRAY_COMPRESS_TEX_UV2) {
- Vector2 *w = arr.ptrw();
-
- for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
- }
- } else {
- Vector2 *w = arr.ptrw();
+ Vector2 *w = arr.ptrw();
- for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
- w[j] = Vector2(v[0], v[1]);
- }
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
ret[i] = arr;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK;
+ switch (type) {
+ case ARRAY_CUSTOM_RGBA8_UNORM:
+ case ARRAY_CUSTOM_RGBA8_SNORM:
+ case ARRAY_CUSTOM_RG_HALF:
+ case ARRAY_CUSTOM_RGBA_HALF: {
+ //size 4
+ int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
+ Vector<uint8_t> arr;
+ arr.resize(p_vertex_len * s);
+
+ uint8_t *w = arr.ptrw();
+
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+ copymem(&w[j * s], v, s);
+ }
+
+ ret[i] = arr;
+
+ } break;
+ case ARRAY_CUSTOM_R_FLOAT:
+ case ARRAY_CUSTOM_RG_FLOAT:
+ case ARRAY_CUSTOM_RGB_FLOAT:
+ case ARRAY_CUSTOM_RGBA_FLOAT: {
+ uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
+
+ Vector<float> arr;
+ float *w = arr.ptrw();
+
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
+ copymem(&w[j * s], v, s * sizeof(float));
+ }
+ ret[i] = arr;
+
+ } break;
+ default: {
+ }
+ }
+
+ } break;
case RS::ARRAY_WEIGHTS: {
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
Vector<float> arr;
- arr.resize(p_vertex_len * 4);
+ arr.resize(p_vertex_len * bone_count);
{
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 65535.0);
+ const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
+ for (uint32_t k = 0; k < bone_count; k++) {
+ w[j * bone_count + k] = float(v[k] / 65535.0);
}
}
}
@@ -1303,15 +1202,17 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
} break;
case RS::ARRAY_BONES: {
+ uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
+
Vector<int> arr;
- arr.resize(p_vertex_len * 4);
+ arr.resize(p_vertex_len * bone_count);
int *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
- for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = v[k];
+ const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
+ for (uint32_t k = 0; k < bone_count; k++) {
+ w[j * bone_count + k] = v[k];
}
}
@@ -1394,20 +1295,30 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
- Vector<Vector<uint8_t>> blend_shape_data = sd.blend_shapes;
+ Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
if (blend_shape_data.size() > 0) {
- int vertex_len = sd.vertex_count;
+ uint32_t bs_offsets[RS::ARRAY_MAX];
+ uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
+ uint32_t vertex_elem_size;
+ uint32_t attrib_elem_size;
+ uint32_t skin_elem_size;
+
+ mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
- Vector<uint8_t> index_data = sd.index_data;
- int index_len = sd.index_count;
+ int divisor = vertex_elem_size * sd.vertex_count;
+ ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
- uint32_t format = sd.format;
+ uint32_t blend_shape_count = blend_shape_data.size() / divisor;
+
+ ERR_FAIL_COND_V(blend_shape_count != sd.blend_shape_count, Array());
Array blend_shape_array;
- blend_shape_array.resize(blend_shape_data.size());
- for (int i = 0; i < blend_shape_data.size(); i++) {
- blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len));
+ blend_shape_array.resize(blend_shape_count);
+ for (uint32_t i = 0; i < blend_shape_count; i++) {
+ Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1);
+ Vector<uint8_t> unused;
+ blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
}
return blend_shape_array;
@@ -1418,6 +1329,8 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
Vector<uint8_t> vertex_data = p_data.vertex_data;
+ Vector<uint8_t> attrib_data = p_data.attribute_data;
+ Vector<uint8_t> skin_data = p_data.skin_data;
ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
int vertex_len = p_data.vertex_count;
@@ -1427,7 +1340,7 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p
uint32_t format = p_data.format;
- return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
+ return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
}
#if 0
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
@@ -1540,9 +1453,11 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &RenderingServer::mesh_surface_get_format_stride);
- ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
+ //ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
@@ -1947,14 +1862,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
-
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 6102958aaa..c22cf3ace4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -52,7 +52,7 @@ class RenderingServer : public Object {
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
- Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
+ Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
protected:
RID _make_test_cube();
@@ -61,7 +61,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb);
static RenderingServer *(*create_func)();
static void _bind_methods();
@@ -199,16 +199,36 @@ public:
/* MESH API */
enum ArrayType {
- ARRAY_VERTEX = 0,
- ARRAY_NORMAL = 1,
- ARRAY_TANGENT = 2,
- ARRAY_COLOR = 3,
- ARRAY_TEX_UV = 4,
- ARRAY_TEX_UV2 = 5,
- ARRAY_BONES = 6,
- ARRAY_WEIGHTS = 7,
- ARRAY_INDEX = 8,
- ARRAY_MAX = 9
+ ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
+ ARRAY_NORMAL = 1, // A2B10G10R10
+ ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal
+ ARRAY_COLOR = 3, // RGBA16F
+ ARRAY_TEX_UV = 4, // RG32F
+ ARRAY_TEX_UV2 = 5, // RG32F
+ ARRAY_CUSTOM0 = 6, // depends on ArrayCustomFormat
+ ARRAY_CUSTOM1 = 7,
+ ARRAY_CUSTOM2 = 8,
+ ARRAY_CUSTOM3 = 9,
+ ARRAY_BONES = 10, // RGBA16UI (x2 if 8 weights)
+ ARRAY_WEIGHTS = 11, // RGBA16UNORM (x2 if 8 weights)
+ ARRAY_INDEX = 12, // 16 or 32 bits depending on length > 0xFFFF
+ ARRAY_MAX = 13
+ };
+
+ enum {
+ ARRAY_CUSTOM_COUNT = ARRAY_BONES - ARRAY_CUSTOM0
+ };
+
+ enum ArrayCustomFormat {
+ ARRAY_CUSTOM_RGBA8_UNORM,
+ ARRAY_CUSTOM_RGBA8_SNORM,
+ ARRAY_CUSTOM_RG_HALF,
+ ARRAY_CUSTOM_RGBA_HALF,
+ ARRAY_CUSTOM_R_FLOAT,
+ ARRAY_CUSTOM_RG_FLOAT,
+ ARRAY_CUSTOM_RGB_FLOAT,
+ ARRAY_CUSTOM_RGBA_FLOAT,
+ ARRAY_CUSTOM_MAX
};
enum ArrayFormat {
@@ -219,21 +239,29 @@ public:
ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
+ ARRAY_FORMAT_CUSTOM0 = 1 << ARRAY_CUSTOM0,
+ ARRAY_FORMAT_CUSTOM1 = 1 << ARRAY_CUSTOM1,
+ ARRAY_FORMAT_CUSTOM2 = 1 << ARRAY_CUSTOM2,
+ ARRAY_FORMAT_CUSTOM3 = 1 << ARRAY_CUSTOM3,
ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
- ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2,
+ ARRAY_FORMAT_BLEND_SHAPE_MASK = ~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX),
- ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
+ ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1),
+ ARRAY_FORMAT_CUSTOM_BITS = 3,
+ ARRAY_FORMAT_CUSTOM0_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + 0),
+ ARRAY_FORMAT_CUSTOM1_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS),
+ ARRAY_FORMAT_CUSTOM2_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 2),
+ ARRAY_FORMAT_CUSTOM3_SHIFT = (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * 3),
+
+ ARRAY_FORMAT_CUSTOM_MASK = 0x7,
+ ARRAY_COMPRESS_FLAGS_BASE = (ARRAY_INDEX + 1 + 12),
+
+ ARRAY_FLAG_USE_2D_VERTICES = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 0),
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 1),
+ ARRAY_FLAG_USE_8_BONE_WEIGHTS = 1 << (ARRAY_COMPRESS_FLAGS_BASE + 2),
};
enum PrimitiveType {
@@ -249,11 +277,15 @@ public:
PrimitiveType primitive = PRIMITIVE_MAX;
uint32_t format = 0;
- Vector<uint8_t> vertex_data;
+ Vector<uint8_t> vertex_data; // vertex, normal, tangent (change with skinning, blendshape)
+ Vector<uint8_t> attribute_data; // color,uv, uv2, custom0-3
+ Vector<uint8_t> skin_data; // bone index, bone weight
uint32_t vertex_count = 0;
Vector<uint8_t> index_data;
uint32_t index_count = 0;
+ uint32_t blend_shape_count = 0;
+
AABB aabb;
struct LOD {
float edge_length;
@@ -262,7 +294,7 @@ public:
Vector<LOD> lods;
Vector<AABB> bone_aabbs;
- Vector<Vector<uint8_t>> blend_shapes;
+ Vector<uint8_t> blend_shape_data;
RID material;
};
@@ -270,17 +302,20 @@ public:
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) = 0;
virtual RID mesh_create() = 0;
- virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const;
- virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const;
+ virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const;
+ virtual uint32_t mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const;
+ virtual uint32_t mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const;
+ virtual uint32_t mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const;
+
/// Returns stride
- virtual uint32_t mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const;
- virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ virtual void mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const;
+ virtual Error mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0);
Array mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const;
Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const;
- virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0);
virtual void mesh_add_surface(RID p_mesh, const SurfaceData &p_surface) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;