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authorJuan Linietsky <reduzio@gmail.com>2017-02-06 20:18:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-02-06 20:18:35 -0300
commit6bfaa0f12c65947ab0f124ec4c75345bd1332b77 (patch)
tree52592a92d895e2f43d54c01d1eb15548dcdf46ca /servers
parent5cc63dee0f719139b263ac95027ce520843a9f5f (diff)
shadows were not working in-editor for nvidia, fixed now
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/visual_server_scene.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 1d18a3e126..297413effd 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2239,7 +2239,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas,light->instance,coverage,light->last_version);
if (redraw) {
- print_line("redraw shadow");
//must redraw!
_light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
}