diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 23:30:43 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 23:39:52 -0300 |
commit | 6ba1e4677ba15992c750bddffcb9f1eacd1558a1 (patch) | |
tree | 78e6c53f5279a76fc589544ad3c241c2648af66b /servers | |
parent | 683f50bef476fbe630f893876e709ad03348b2c3 (diff) |
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/area_pair_2d_sw.cpp | 15 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 15 | ||||
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 15 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.h | 15 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 52 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 12 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 11 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 106 | ||||
-rw-r--r-- | servers/physics_2d_server.cpp | 11 | ||||
-rw-r--r-- | servers/physics_2d_server.h | 12 |
12 files changed, 90 insertions, 179 deletions
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index c98375fc44..184db944da 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -32,7 +32,13 @@ bool AreaPair2DSW::setup(real_t p_step) { - bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this); + bool result = false; + + if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) { + result = false; + } else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this)) { + result = true; + } if (result != colliding) { @@ -90,7 +96,12 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(real_t p_step) { - bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this); + bool result = false; + if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) { + result = false; + } else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this)) { + result = true; + } if (result != colliding) { diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 03ad66d4e9..538ea10211 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -676,8 +676,6 @@ Body2DSW::Body2DSW() area_linear_damp = 0; contact_count = 0; gravity_scale = 1.0; - using_one_way_cache = false; - one_way_collision_max_depth = 0.1; first_integration = false; still_time = 0; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 23adebbad6..9e5deef3f2 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -67,9 +67,6 @@ class Body2DSW : public CollisionObject2DSW { Vector2 applied_force; real_t applied_torque; - Vector2 one_way_collision_direction; - real_t one_way_collision_max_depth; - SelfList<Body2DSW> active_list; SelfList<Body2DSW> inertia_update_list; SelfList<Body2DSW> direct_state_query_list; @@ -81,7 +78,6 @@ class Body2DSW : public CollisionObject2DSW { bool can_sleep; bool first_time_kinematic; bool first_integration; - bool using_one_way_cache; void _update_inertia(); virtual void _shapes_changed(); Transform2D new_transform; @@ -246,17 +242,6 @@ public: _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } - void set_one_way_collision_direction(const Vector2 &p_dir) { - one_way_collision_direction = p_dir; - using_one_way_cache = one_way_collision_direction != Vector2(); - } - Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } - - void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth = p_depth; } - real_t get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } - - _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; } - void set_space(Space2DSW *p_space); void update_inertias(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 47e9afbde6..484d4503d0 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -225,6 +225,11 @@ bool BodyPair2DSW::setup(real_t p_step) { return false; } + if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) { + collided = false; + return false; + } + //use local A coordinates to avoid numerical issues on collision detection offset_B = B->get_transform().get_origin() - A->get_transform().get_origin(); @@ -280,8 +285,8 @@ bool BodyPair2DSW::setup(real_t p_step) { //if (!prev_collided) { { - if (A->is_using_one_way_collision()) { - Vector2 direction = A->get_one_way_collision_direction(); + if (A->is_shape_set_as_one_way_collision(shape_A)) { + Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; if (B->get_linear_velocity().dot(direction) >= 0) { for (int i = 0; i < contact_count; i++) { @@ -303,8 +308,8 @@ bool BodyPair2DSW::setup(real_t p_step) { } } - if (B->is_using_one_way_collision()) { - Vector2 direction = B->get_one_way_collision_direction(); + if (B->is_shape_set_as_one_way_collision(shape_B)) { + Vector2 direction = xform_B.get_axis(1).normalized(); bool valid = false; if (A->get_linear_velocity().dot(direction) >= 0) { for (int i = 0; i < contact_count; i++) { @@ -390,7 +395,7 @@ bool BodyPair2DSW::setup(real_t p_step) { } } - if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC)) { + if ((A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC)) { c.active = false; collided = false; continue; diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 0163a18850..8f13f1130a 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -37,7 +37,8 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra s.xform = p_transform; s.xform_inv = s.xform.affine_inverse(); s.bpid = 0; //needs update - s.trigger = false; + s.disabled = false; + s.one_way_collision = false; shapes.push_back(s); p_shape->add_owner(this); _update_shapes(); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index f2059e8618..5e29132e8d 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -58,8 +58,12 @@ private: Rect2 aabb_cache; //for rayqueries Shape2DSW *shape; Variant metadata; - bool trigger; - Shape() { trigger = false; } + bool disabled; + bool one_way_collision; + Shape() { + disabled = false; + one_way_collision = false; + } }; Vector<Shape> shapes; @@ -116,8 +120,11 @@ public: _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; } _FORCE_INLINE_ Space2DSW *get_space() const { return space; } - _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; } - _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } + _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) { shapes[p_idx].disabled = p_disabled; } + _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; } + + _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) { shapes[p_idx].one_way_collision = p_one_way_collision; } + _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const { return shapes[p_idx].one_way_collision; } void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 9a31fa49b0..1d88710f1a 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -352,6 +352,15 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co area->set_shape_transform(p_shape_idx, p_transform); } +void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + ERR_FAIL_INDEX(p_shape, area->get_shape_count()); + area->set_shape_as_disabled(p_shape, p_disabled); +} + int Physics2DServerSW::area_get_shape_count(RID p_area) const { Area2DSW *area = area_owner.get(p_area); @@ -640,24 +649,23 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) { body->remove_shape(0); } -void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) { +void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); - body->set_shape_as_trigger(p_shape_idx, p_enable); + body->set_shape_as_disabled(p_shape_idx, p_disabled); } +void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable) { -bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const { - - const Body2DSW *body = body_owner.get(p_body); - ERR_FAIL_COND_V(!body, false); + Body2DSW *body = body_owner.get(p_body); + ERR_FAIL_COND(!body); - ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false); + ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); - return body->is_shape_set_as_trigger(p_shape_idx); + body->set_shape_as_one_way_collision(p_shape_idx, p_enable); } void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { @@ -887,34 +895,6 @@ int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const { return body->get_max_contacts_reported(); } -void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) { - - Body2DSW *body = body_owner.get(p_body); - ERR_FAIL_COND(!body); - body->set_one_way_collision_direction(p_direction); -} - -Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const { - - Body2DSW *body = body_owner.get(p_body); - ERR_FAIL_COND_V(!body, Vector2()); - return body->get_one_way_collision_direction(); -} - -void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth) { - - Body2DSW *body = body_owner.get(p_body); - ERR_FAIL_COND(!body); - body->set_one_way_collision_max_depth(p_max_depth); -} - -real_t Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const { - - Body2DSW *body = body_owner.get(p_body); - ERR_FAIL_COND_V(!body, 0); - return body->get_one_way_collision_max_depth(); -} - void Physics2DServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) { Body2DSW *body = body_owner.get(p_body); diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index be67e3157d..9cbdfc598f 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -123,6 +123,8 @@ public: virtual RID area_get_shape(RID p_area, int p_shape_idx) const; virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const; + virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled); + virtual void area_remove_shape(RID p_area, int p_shape_idx); virtual void area_clear_shapes(RID p_area); @@ -167,8 +169,8 @@ public: virtual void body_remove_shape(RID p_body, int p_shape_idx); virtual void body_clear_shapes(RID p_body); - virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable); - virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const; + virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled); + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled); virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID); virtual uint32_t body_get_object_instance_ID(RID p_body) const; @@ -212,12 +214,6 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); virtual int body_get_max_contacts_reported(RID p_body) const; - virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction); - virtual Vector2 body_get_one_way_collision_direction(RID p_body) const; - - virtual void body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth); - virtual real_t body_get_one_way_collision_max_depth(RID p_body) const; - virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()); virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 1026d84fd9..9fcfebef6b 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -145,6 +145,7 @@ public: FUNC3(area_add_shape, RID, RID, const Transform2D &); FUNC3(area_set_shape, RID, int, RID); FUNC3(area_set_shape_transform, RID, int, const Transform2D &); + FUNC3(area_set_shape_disabled, RID, int, bool); FUNC1RC(int, area_get_shape_count, RID); FUNC2RC(RID, area_get_shape, RID, int); @@ -191,8 +192,8 @@ public: FUNC2RC(Variant, body_get_shape_metadata, RID, int); FUNC2RC(RID, body_get_shape, RID, int); - FUNC3(body_set_shape_as_trigger, RID, int, bool); - FUNC2RC(bool, body_is_shape_set_as_trigger, RID, int); + FUNC3(body_set_shape_disabled, RID, int, bool); + FUNC3(body_set_shape_as_one_way_collision, RID, int, bool); FUNC2(body_remove_shape, RID, int); FUNC1(body_clear_shapes, RID); @@ -232,12 +233,6 @@ public: FUNC2(body_set_max_contacts_reported, RID, int); FUNC1RC(int, body_get_max_contacts_reported, RID); - FUNC2(body_set_one_way_collision_direction, RID, const Vector2 &); - FUNC1RC(Vector2, body_get_one_way_collision_direction, RID); - - FUNC2(body_set_one_way_collision_max_depth, RID, real_t); - FUNC1RC(real_t, body_get_one_way_collision_max_depth, RID); - FUNC2(body_set_contacts_reported_depth_treshold, RID, real_t); FUNC1RC(real_t, body_get_contacts_reported_depth_treshold, RID); diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index fd94fc01cd..b197ba5905 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -265,14 +265,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor //test initial overlap if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) { - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - //if one way collision direction ignore initial overlap - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - if (body->get_one_way_collision_direction() != Vector2()) { - continue; - } - } - return false; } @@ -297,27 +289,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor } } - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - if (body->get_one_way_collision_direction() != Vector2()) { - - Vector2 cd[2]; - Physics2DServerSW::CollCbkData cbk; - cbk.max = 1; - cbk.amount = 0; - cbk.ptr = cd; - cbk.valid_dir = body->get_one_way_collision_direction(); - cbk.valid_depth = body->get_one_way_collision_max_depth(); - - Vector2 sep = mnormal; //important optimization for this to work fast enough - bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin); - if (!collided || cbk.amount == 0) { - continue; - } - } - } - if (low < best_safe) { best_safe = low; best_unsafe = hi; @@ -369,15 +340,9 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D & if (p_exclude.has(col_obj->get_self())) continue; - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - cbk.valid_dir = body->get_one_way_collision_direction(); - cbk.valid_depth = body->get_one_way_collision_max_depth(); - } else { - cbk.valid_dir = Vector2(); - cbk.valid_depth = 0; - } + cbk.valid_dir = Vector2(); + cbk.valid_depth = 0; if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) { collided = p_result_max == 0 || cbk.amount > 0; @@ -407,13 +372,10 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata; if (rd->valid_dir != Vector2()) { - - if (rd->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth) - return; - if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25) - return; - } + if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth) + return; + if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25) + return; } Vector2 contact_rel = p_point_B - p_point_A; @@ -455,16 +417,8 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh if (p_exclude.has(col_obj->get_self())) continue; - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - rcd.valid_dir = body->get_one_way_collision_direction(); - rcd.valid_depth = body->get_one_way_collision_max_depth(); - } else { - rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; - } - + rcd.valid_dir = Vector2(); + rcd.valid_depth = 0; rcd.object = col_obj; rcd.shape = shape_idx; bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin); @@ -517,7 +471,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) { keep = false; else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) keep = false; - else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i])) + else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) keep = false; if (!keep) { @@ -589,7 +543,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co int amount = _cull_aabb_for_body(p_body, body_aabb); for (int j = 0; j < p_body->get_shape_count(); j++) { - if (p_body->is_shape_set_as_trigger(j)) + if (p_body->is_shape_set_as_disabled(j)) continue; Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j); @@ -599,18 +553,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co const CollisionObject2DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - - Vector2 cdir = body->get_one_way_collision_direction(); - /* - if (cdir!=Vector2() && p_motion.dot(cdir)<0) - continue; - */ + if (col_obj->is_shape_set_as_one_way_collision(j)) { - cbk.valid_dir = cdir; - cbk.valid_depth = body->get_one_way_collision_max_depth(); + cbk.valid_dir = body_shape_xform.get_axis(1).normalized(); + cbk.valid_depth = p_margin; //only valid depth is the collision margin } else { cbk.valid_dir = Vector2(); cbk.valid_depth = 0; @@ -678,7 +624,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int j = 0; j < p_body->get_shape_count(); j++) { - if (p_body->is_shape_set_as_trigger(j)) + if (p_body->is_shape_set_as_disabled(j)) continue; Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j); @@ -703,12 +649,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co //test initial overlap if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) { - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { - //if one way collision direction ignore initial overlap - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - if (body->get_one_way_collision_direction() != Vector2()) { - continue; - } + if (col_obj->is_shape_set_as_one_way_collision(j)) { + continue; } stuck = true; @@ -720,7 +662,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co real_t hi = 1; Vector2 mnormal = p_motion.normalized(); - for (int i = 0; i < 8; i++) { //steps should be customizable.. + for (int k = 0; k < 8; k++) { //steps should be customizable.. real_t ofs = (low + hi) * 0.5; @@ -739,15 +681,16 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - if (body->get_one_way_collision_direction() != Vector2()) { + if (col_obj->is_shape_set_as_one_way_collision(j)) { Vector2 cd[2]; Physics2DServerSW::CollCbkData cbk; cbk.max = 1; cbk.amount = 0; cbk.ptr = cd; - cbk.valid_dir = body->get_one_way_collision_direction(); - cbk.valid_depth = body->get_one_way_collision_max_depth(); + cbk.valid_dir = body_shape_xform.get_axis(1).normalized(); + ; + cbk.valid_depth = 10e20; Vector2 sep = mnormal; //important optimization for this to work fast enough bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0); @@ -816,11 +759,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co const CollisionObject2DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; - if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { + if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { - const Body2DSW *body = static_cast<const Body2DSW *>(col_obj); - rcd.valid_dir = body->get_one_way_collision_direction(); - rcd.valid_depth = body->get_one_way_collision_max_depth(); + rcd.valid_dir = body_shape_xform.get_axis(1).normalized(); + rcd.valid_depth = 10e20; } else { rcd.valid_dir = Vector2(); rcd.valid_depth = 0; diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 8ffa82214c..55ea2b41e7 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -496,6 +496,7 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D())); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform); + ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disable"), &Physics2DServer::area_set_shape_disabled); ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape); @@ -539,8 +540,8 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes); - ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_trigger); - ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger", "body", "shape_idx"), &Physics2DServer::body_is_shape_set_as_trigger); + ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled); + ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision); ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &Physics2DServer::body_attach_object_instance_ID); ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &Physics2DServer::body_get_object_instance_ID); @@ -571,12 +572,6 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported); - ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction", "body", "normal"), &Physics2DServer::body_set_one_way_collision_direction); - ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction", "body"), &Physics2DServer::body_get_one_way_collision_direction); - - ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth", "body", "depth"), &Physics2DServer::body_set_one_way_collision_max_depth); - ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth", "body"), &Physics2DServer::body_get_one_way_collision_max_depth); - ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 80113dd7d6..f25f05bafc 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -332,6 +332,8 @@ public: virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; virtual void area_clear_shapes(RID p_area) = 0; + virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0; + virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0; virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0; @@ -380,8 +382,8 @@ public: virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; - virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0; - virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0; + virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled) = 0; virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; virtual void body_clear_shapes(RID p_body) = 0; @@ -451,12 +453,6 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; virtual int body_get_max_contacts_reported(RID p_body) const = 0; - virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) = 0; - virtual Vector2 body_get_one_way_collision_direction(RID p_body) const = 0; - - virtual void body_set_one_way_collision_max_depth(RID p_body, float p_max_depth) = 0; - virtual float body_get_one_way_collision_max_depth(RID p_body) const = 0; - //missing remove virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0; virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0; |