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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 20:21:28 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 20:21:28 +0100
commit66d27df12f5b710ac5f569144944c1db0c86c96b (patch)
tree776a0f18304c6591dec4a212d105234d41a55459 /servers
parent38c851a3fa14983e60f74703fea2178d52358b92 (diff)
Fix 3D sky update performance regression
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index fb36190c3e..354516ae87 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -1172,7 +1172,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
}
}
// Check whether the directional_light_buffer changes
- bool light_data_dirty = true;
+ bool light_data_dirty = false;
// Light buffer is dirty if we have fewer or more lights
// If we have fewer lights, make sure that old lights are disabled