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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-07-31 13:29:18 +0200
committerGitHub <noreply@github.com>2017-07-31 13:29:18 +0200
commit62464839ad2326099203f1b851d0ef27e630cbe7 (patch)
treefbadf62f1564bda05edbb5612e2f0dd16c04968f /servers
parent76005a8e75d4e63ad0477e11dbc8cc1c86666875 (diff)
parentd2ba2d08733647dc345db123469988966c8b31b0 (diff)
Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
Diffstat (limited to 'servers')
-rw-r--r--servers/SCsub1
-rw-r--r--servers/arvr/SCsub7
-rw-r--r--servers/arvr/arvr_interface.cpp82
-rw-r--r--servers/arvr/arvr_interface.h89
-rw-r--r--servers/arvr/arvr_positional_tracker.cpp142
-rw-r--r--servers/arvr/arvr_positional_tracker.h85
-rw-r--r--servers/arvr/arvr_script_interface.cpp127
-rw-r--r--servers/arvr/arvr_script_interface.h47
-rw-r--r--servers/arvr_server.cpp313
-rw-r--r--servers/arvr_server.h167
-rw-r--r--servers/register_server_types.cpp15
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp20
-rw-r--r--servers/visual/visual_server_scene.h2
-rw-r--r--servers/visual/visual_server_viewport.cpp82
-rw-r--r--servers/visual/visual_server_viewport.h8
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h1
18 files changed, 1168 insertions, 23 deletions
diff --git a/servers/SCsub b/servers/SCsub
index df2daf7223..df55010a36 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -7,6 +7,7 @@ env.add_source_files(env.servers_sources, "*.cpp")
Export('env')
+SConscript('arvr/SCsub')
SConscript('physics/SCsub')
SConscript('physics_2d/SCsub')
SConscript('visual/SCsub')
diff --git a/servers/arvr/SCsub b/servers/arvr/SCsub
new file mode 100644
index 0000000000..ccc76e823f
--- /dev/null
+++ b/servers/arvr/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.servers_sources, "*.cpp")
+
+Export('env')
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
new file mode 100644
index 0000000000..81eb011932
--- /dev/null
+++ b/servers/arvr/arvr_interface.cpp
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* arvr_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "arvr_interface.h"
+
+void ARVRInterface::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
+
+ ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
+ ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
+
+ ClassDB::bind_method(D_METHOD("is_installed"), &ARVRInterface::is_installed);
+ ClassDB::bind_method(D_METHOD("hmd_is_present"), &ARVRInterface::hmd_is_present);
+ ClassDB::bind_method(D_METHOD("supports_hmd"), &ARVRInterface::supports_hmd);
+ ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
+ ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
+ ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
+
+ ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize);
+
+ // These are now purely used internally, we may expose them again if we expose CameraMatrix through Variant but reduz is not a fan for good reasons :)
+ // ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "cam_transform"), &ARVRInterface::get_transform_for_eye);
+ // ClassDB::bind_method(D_METHOD("get_projection_for_eye", "eye"), &ARVRInterface::get_projection_for_eye);
+ // ClassDB::bind_method(D_METHOD("commit_for_eye", "node:viewport"), &ARVRInterface::commit_for_eye);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "primary"), "set_is_primary", "is_primary");
+
+ BIND_CONSTANT(EYE_MONO);
+ BIND_CONSTANT(EYE_LEFT);
+ BIND_CONSTANT(EYE_RIGHT);
+};
+
+StringName ARVRInterface::get_name() const {
+ return "Unknown";
+};
+
+bool ARVRInterface::is_primary() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, false);
+
+ return arvr_server->get_primary_interface() == this;
+};
+
+void ARVRInterface::set_is_primary(bool p_is_primary) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ if (p_is_primary) {
+ ERR_FAIL_COND(!is_initialized());
+ ERR_FAIL_COND(!supports_hmd());
+
+ arvr_server->set_primary_interface(this);
+ } else {
+ arvr_server->clear_primary_interface_if(this);
+ };
+};
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
new file mode 100644
index 0000000000..e405499fbb
--- /dev/null
+++ b/servers/arvr/arvr_interface.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* arvr_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ARVR_INTERFACE_H
+#define ARVR_INTERFACE_H
+
+#include "core/math/camera_matrix.h"
+#include "os/thread_safe.h"
+#include "scene/main/viewport.h"
+#include "servers/arvr_server.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The ARVR interface is a template class ontop of which we build interface to differt AR, VR and tracking SDKs.
+ The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
+ when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
+
+ If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
+
+ Note that we may make this into a fully instantiable class for GDNative support.
+*/
+
+class ARVRInterface : public Reference {
+ GDCLASS(ARVRInterface, Reference);
+
+protected:
+ _THREAD_SAFE_CLASS_
+
+ static void _bind_methods();
+
+public:
+ enum Eyes {
+ EYE_MONO, /* my son says we should call this EYE_CYCLOPS */
+ EYE_LEFT,
+ EYE_RIGHT
+ };
+
+ virtual StringName get_name() const;
+
+ bool is_primary();
+ void set_is_primary(bool p_is_primary);
+
+ virtual bool is_installed() = 0; /* returns true if the middle ware related to this interface has been installed */
+ virtual bool hmd_is_present() = 0; /* returns true if our HMD is connected */
+ virtual bool supports_hmd() = 0; /* returns true is this interface handles output to an HMD or only handles positioning */
+
+ virtual bool is_initialized() = 0; /* returns true if we've initialized this interface */
+ virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */
+ virtual void uninitialize() = 0; /* deinitialize this interface */
+
+ virtual Size2 get_recommended_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
+ virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
+
+ virtual void process() = 0;
+};
+
+VARIANT_ENUM_CAST(ARVRInterface::Eyes);
+
+#endif
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
new file mode 100644
index 0000000000..4215363d16
--- /dev/null
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -0,0 +1,142 @@
+/*************************************************************************/
+/* arvr_postional_tracker.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "arvr_positional_tracker.h"
+#include "core/os/input.h"
+
+void ARVRPositionalTracker::_bind_methods() {
+ // this class is read only from GDScript, so we only have access to getters..
+ ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type);
+ ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name);
+ ClassDB::bind_method(D_METHOD("get_joy_id"), &ARVRPositionalTracker::get_joy_id);
+ ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &ARVRPositionalTracker::get_tracks_orientation);
+ ClassDB::bind_method(D_METHOD("get_orientation"), &ARVRPositionalTracker::get_orientation);
+ ClassDB::bind_method(D_METHOD("get_tracks_position"), &ARVRPositionalTracker::get_tracks_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position);
+ ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform);
+};
+
+void ARVRPositionalTracker::set_type(ARVRServer::TrackerType p_type) {
+ if (type != p_type) {
+ type = p_type;
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ // get a tracker id for our type
+ tracker_id = arvr_server->get_free_tracker_id_for_type(p_type);
+ }
+};
+
+ARVRServer::TrackerType ARVRPositionalTracker::get_type() const {
+ return type;
+};
+
+void ARVRPositionalTracker::set_name(const String p_name) {
+ name = p_name;
+};
+
+StringName ARVRPositionalTracker::get_name() const {
+ return name;
+};
+
+int ARVRPositionalTracker::get_tracker_id() const {
+ return tracker_id;
+};
+
+void ARVRPositionalTracker::set_joy_id(int p_joy_id) {
+ joy_id = p_joy_id;
+};
+
+int ARVRPositionalTracker::get_joy_id() const {
+ return joy_id;
+};
+
+bool ARVRPositionalTracker::get_tracks_orientation() const {
+ return tracks_orientation;
+};
+
+void ARVRPositionalTracker::set_orientation(const Basis &p_orientation) {
+ _THREAD_SAFE_METHOD_
+
+ tracks_orientation = true; // obviously we have this
+ orientation = p_orientation;
+};
+
+Basis ARVRPositionalTracker::get_orientation() const {
+ _THREAD_SAFE_METHOD_
+
+ return orientation;
+};
+
+bool ARVRPositionalTracker::get_tracks_position() const {
+ return tracks_position;
+};
+
+void ARVRPositionalTracker::set_position(const Vector3 &p_position) {
+ _THREAD_SAFE_METHOD_
+
+ tracks_position = true; // obviously we have this
+ position = p_position;
+};
+
+Vector3 ARVRPositionalTracker::get_position() const {
+ _THREAD_SAFE_METHOD_
+
+ return position;
+};
+
+Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const {
+ Transform new_transform;
+
+ new_transform.basis = get_orientation();
+ new_transform.origin = get_position();
+
+ if (p_adjust_by_reference_frame) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, new_transform);
+
+ new_transform = arvr_server->get_reference_frame() * new_transform;
+ };
+
+ return new_transform;
+};
+
+ARVRPositionalTracker::ARVRPositionalTracker() {
+ type = ARVRServer::TRACKER_UNKNOWN;
+ name = "Unknown";
+ joy_id = -1;
+ tracker_id = 0;
+ tracks_orientation = false;
+ tracks_position = false;
+};
+
+ARVRPositionalTracker::~ARVRPositionalTracker(){
+
+};
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
new file mode 100644
index 0000000000..e8c613b29d
--- /dev/null
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* arvr_positional_tracker.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ARVR_POSITIONAL_TRACKER_H
+#define ARVR_POSITIONAL_TRACKER_H
+
+#include "os/thread_safe.h"
+#include "servers/arvr_server.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
+ An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
+ This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
+
+ @TODO:
+ - create subclass of spatial node that uses one of our positional trackers to automatically determine its position
+*/
+
+class ARVRPositionalTracker : public Object {
+ GDCLASS(ARVRPositionalTracker, Object);
+ _THREAD_SAFE_CLASS_
+
+private:
+ ARVRServer::TrackerType type; // type of tracker
+ StringName name; // (unique) name of the tracker
+ int tracker_id; // tracker index id that is unique per type
+ int joy_id; // if we also have a related joystick entity, the id of the joystick
+ bool tracks_orientation; // do we track orientation?
+ Basis orientation; // our orientation
+ bool tracks_position; // do we track position?
+ Vector3 position; // our position
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_type(ARVRServer::TrackerType p_type);
+ ARVRServer::TrackerType get_type() const;
+ void set_name(const String p_name);
+ StringName get_name() const;
+ int get_tracker_id() const;
+ void set_joy_id(int p_joy_id);
+ int get_joy_id() const;
+ bool get_tracks_orientation() const;
+ void set_orientation(const Basis &p_orientation);
+ Basis get_orientation() const;
+ bool get_tracks_position() const;
+ void set_position(const Vector3 &p_position);
+ Vector3 get_position() const;
+
+ Transform get_transform(bool p_adjust_by_reference_frame) const;
+
+ ARVRPositionalTracker();
+ ~ARVRPositionalTracker();
+};
+
+#endif
diff --git a/servers/arvr/arvr_script_interface.cpp b/servers/arvr/arvr_script_interface.cpp
new file mode 100644
index 0000000000..16e607920e
--- /dev/null
+++ b/servers/arvr/arvr_script_interface.cpp
@@ -0,0 +1,127 @@
+#include "arvr_script_interface.h"
+
+ARVRScriptInterface::ARVRScriptInterface() {
+ // testing
+ printf("Construct script interface");
+}
+
+ARVRScriptInterface::~ARVRScriptInterface() {
+ if (is_initialized()) {
+ uninitialize();
+ };
+
+ // testing
+ printf("Destruct script interface");
+}
+
+StringName ARVRScriptInterface::get_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_name")) {
+ return get_script_instance()->call("get_name");
+ } else {
+ // just return something for now
+ return "ARVR Script interface";
+ }
+}
+
+bool ARVRScriptInterface::is_installed() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_installed")), false);
+ return get_script_instance()->call("is_installed");
+}
+
+bool ARVRScriptInterface::hmd_is_present() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("hmd_is_present")), false);
+ return get_script_instance()->call("hmd_is_present");
+}
+
+bool ARVRScriptInterface::supports_hmd() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("supports_hmd")), false);
+ return get_script_instance()->call("supports_hmd");
+}
+
+bool ARVRScriptInterface::is_stereo() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false);
+ return get_script_instance()->call("is_stereo");
+}
+
+bool ARVRScriptInterface::is_initialized() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_initialized")), false);
+ return get_script_instance()->call("is_initialized");
+}
+
+bool ARVRScriptInterface::initialize() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("initialize")), false);
+ return get_script_instance()->call("initialize");
+}
+
+void ARVRScriptInterface::uninitialize() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ // Whatever happens, make sure this is no longer our primary interface
+ arvr_server->clear_primary_interface_if(this);
+ }
+
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("uninitialize")));
+ get_script_instance()->call("uninitialize");
+}
+
+Size2 ARVRScriptInterface::get_recommended_render_targetsize() {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_recommended_render_targetsize")), Size2());
+ return get_script_instance()->call("get_recommended_render_targetsize");
+}
+
+Transform ARVRScriptInterface::get_transform_for_eye(Eyes p_eye, const Transform &p_cam_transform) {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_transform_for_eye")), Transform());
+ return get_script_instance()->call("get_transform_for_eye", p_eye, p_cam_transform);
+}
+
+// Suggestion from Reduz, as we can't return a CameraMatrix, return a PoolVector with our 16 floats
+PoolVector<float> ARVRScriptInterface::_get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_projection_for_eye")), PoolVector<float>());
+ return get_script_instance()->call("_get_projection_for_eye", p_eye, p_aspect, p_z_near, p_z_far);
+}
+
+CameraMatrix ARVRScriptInterface::get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ CameraMatrix cm;
+ int i = 0;
+ int j = 0;
+
+ PoolVector<float> cm_as_floats = _get_projection_for_eye(p_eye, p_aspect, p_z_near, p_z_far);
+
+ for (int k = 0; k < cm_as_floats.size() && i < 4; k++) {
+ cm.matrix[i][j] = cm_as_floats[k];
+ j++;
+ if (j == 4) {
+ j = 0;
+ i++;
+ };
+ };
+
+ return cm;
+}
+
+void ARVRScriptInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("commit_for_eye")));
+ get_script_instance()->call("commit_for_eye");
+}
+
+void ARVRScriptInterface::process() {
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("process")));
+ get_script_instance()->call("process");
+}
+
+void ARVRScriptInterface::_bind_methods() {
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_installed"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "hmd_is_present"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "supports_hmd"));
+
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize"));
+
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("_get_projection_for_eye"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("commit_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::_RID, "render_target")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("process"));
+}
diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h
new file mode 100644
index 0000000000..04ca33901a
--- /dev/null
+++ b/servers/arvr/arvr_script_interface.h
@@ -0,0 +1,47 @@
+#ifndef SCRIPT_INTERFACE_H
+#define SCRIPT_INTERFACE_H
+
+#include "arvr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRScriptInterface : public ARVRInterface {
+ GDCLASS(ARVRScriptInterface, ARVRInterface);
+
+protected:
+ static void _bind_methods();
+
+public:
+ ARVRScriptInterface();
+ ~ARVRScriptInterface();
+
+ virtual StringName get_name() const;
+
+ virtual bool is_installed();
+ virtual bool hmd_is_present();
+ virtual bool supports_hmd();
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ virtual Size2 get_recommended_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a PoolVector<float> version of this function to GDNative
+ PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to ARVRServer
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+};
+
+#endif // SCRIPT_INTERFACE_H
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
new file mode 100644
index 0000000000..78b3e514e6
--- /dev/null
+++ b/servers/arvr_server.cpp
@@ -0,0 +1,313 @@
+/*************************************************************************/
+/* arvr_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "arvr_server.h"
+#include "arvr/arvr_interface.h"
+#include "arvr/arvr_positional_tracker.h"
+#include "project_settings.h"
+
+ARVRServer *ARVRServer::singleton = NULL;
+
+ARVRServer *ARVRServer::get_singleton() {
+ return singleton;
+};
+
+void ARVRServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_world_scale"), &ARVRServer::get_world_scale);
+ ClassDB::bind_method(D_METHOD("set_world_scale"), &ARVRServer::set_world_scale);
+ ClassDB::bind_method(D_METHOD("get_reference_frame"), &ARVRServer::get_reference_frame);
+ ClassDB::bind_method(D_METHOD("request_reference_frame", "ignore_tilt", "keep_height"), &ARVRServer::request_reference_frame);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale");
+
+ ClassDB::bind_method(D_METHOD("get_interface_count"), &ARVRServer::get_interface_count);
+ ClassDB::bind_method(D_METHOD("get_interface:ARVRInterface", "idx"), &ARVRServer::get_interface);
+ ClassDB::bind_method(D_METHOD("find_interface:ARVRInterface", "name"), &ARVRServer::find_interface);
+ ClassDB::bind_method(D_METHOD("get_tracker_count"), &ARVRServer::get_tracker_count);
+ ClassDB::bind_method(D_METHOD("get_tracker:ARVRPositionalTracker", "idx"), &ARVRServer::get_tracker);
+
+ ClassDB::bind_method(D_METHOD("set_primary_interface"), &ARVRServer::set_primary_interface);
+
+ ClassDB::bind_method(D_METHOD("add_interface"), &ARVRServer::add_interface);
+ ClassDB::bind_method(D_METHOD("remove_interface"), &ARVRServer::remove_interface);
+
+ BIND_CONSTANT(TRACKER_CONTROLLER);
+ BIND_CONSTANT(TRACKER_BASESTATION);
+ BIND_CONSTANT(TRACKER_ANCHOR);
+ BIND_CONSTANT(TRACKER_UNKNOWN);
+ BIND_CONSTANT(TRACKER_ANY_KNOWN);
+ BIND_CONSTANT(TRACKER_ANY);
+
+ ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("interface_removed", PropertyInfo(Variant::STRING, "name")));
+
+ ADD_SIGNAL(MethodInfo("tracker_added", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "type")));
+ ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING, "name")));
+};
+
+real_t ARVRServer::get_world_scale() const {
+ return world_scale;
+};
+
+void ARVRServer::set_world_scale(real_t p_world_scale) {
+ if (world_scale < 0.01) {
+ world_scale = 0.01;
+ } else if (world_scale > 1000.0) {
+ world_scale = 1000.0;
+ };
+
+ world_scale = p_world_scale;
+};
+
+Transform ARVRServer::get_world_origin() const {
+ return world_origin;
+};
+
+void ARVRServer::set_world_origin(const Transform p_world_origin) {
+ world_origin = p_world_origin;
+};
+
+Transform ARVRServer::get_reference_frame() const {
+ return reference_frame;
+};
+
+void ARVRServer::request_reference_frame(bool p_ignore_tilt, bool p_keep_height) {
+ if (primary_interface != NULL) {
+ // clear our current reference frame or we'll end up double adjusting it
+ reference_frame = Transform();
+
+ // requesting our EYE_MONO transform should return our current HMD position
+ Transform new_reference_frame = primary_interface->get_transform_for_eye(ARVRInterface::EYE_MONO, Transform());
+
+ // remove our tilt
+ if (p_ignore_tilt) {
+ // take the Y out of our Z
+ new_reference_frame.basis.set_axis(2, Vector3(new_reference_frame.basis.elements[0][2], 0.0, new_reference_frame.basis.elements[2][2]).normalized());
+
+ // Y is straight up
+ new_reference_frame.basis.set_axis(1, Vector3(0.0, 1.0, 0.0));
+
+ // and X is our cross reference
+ new_reference_frame.basis.set_axis(0, new_reference_frame.basis.get_axis(1).cross(new_reference_frame.basis.get_axis(2)).normalized());
+ };
+
+ // don't negate our height
+ if (p_keep_height) {
+ new_reference_frame.origin.y = 0.0;
+ };
+
+ reference_frame = new_reference_frame.inverse();
+ };
+};
+
+void ARVRServer::add_interface(const Ref<ARVRInterface> &p_interface) {
+ ERR_FAIL_COND(p_interface.is_null());
+
+ int idx = -1;
+ for (int i = 0; i < interfaces.size(); i++) {
+
+ if (interfaces[i] == p_interface) {
+ ERR_PRINT("Interface was already added");
+ return;
+ };
+ };
+
+ print_line("Registered interface " + p_interface->get_name());
+
+ interfaces.push_back(p_interface);
+ emit_signal("interface_added", p_interface->get_name());
+};
+
+void ARVRServer::remove_interface(const Ref<ARVRInterface> &p_interface) {
+ ERR_FAIL_COND(p_interface.is_null());
+
+ int idx = -1;
+ for (int i = 0; i < interfaces.size(); i++) {
+
+ if (interfaces[i] == p_interface) {
+
+ idx = i;
+ break;
+ };
+ };
+
+ ERR_FAIL_COND(idx == -1);
+
+ print_line("Removed interface" + p_interface->get_name());
+
+ emit_signal("interface_removed", p_interface->get_name());
+ interfaces.remove(idx);
+};
+
+int ARVRServer::get_interface_count() const {
+ return interfaces.size();
+};
+
+Ref<ARVRInterface> ARVRServer::get_interface(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, interfaces.size(), NULL);
+
+ return interfaces[p_index];
+};
+
+Ref<ARVRInterface> ARVRServer::find_interface(const String &p_name) const {
+ int idx = -1;
+ for (int i = 0; i < interfaces.size(); i++) {
+
+ if (interfaces[i]->get_name() == p_name) {
+
+ idx = i;
+ break;
+ };
+ };
+
+ ERR_FAIL_COND_V(idx == -1, NULL);
+
+ return interfaces[idx];
+};
+
+/*
+ A little extra info on the tracker ids, these are unique per tracker type so we get soem consistency in recognising our trackers, specifically controllers.
+
+ The first controller that is turned of will get ID 1, the second will get ID 2, etc.
+ The magic happens when one of the controllers is turned off, say controller 1 turns off, controller 2 will remain controller 2, controller 3 will remain controller 3.
+ If controller number 1 is turned on again it again gets ID 1 unless another new controller was turned on since.
+
+ The most likely scenario however is a controller that runs out of battery and another controller being used to replace it.
+ Because the controllers are often linked to physical objects, say you're holding a shield in controller 1, your left hand, and a gun in controller 2, your right hand, and controller 1 dies:
+ - using our tracker index would suddenly make the gun disappear and the shield jump into your right hand because controller 2 becomes controller 1.
+ - using this approach the shield disappears or is no longer tracked, but the gun stays firmly in your right hand because that is still controller 2, further more, if controller 1 is replaced the shield will return.
+*/
+
+bool ARVRServer::is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const {
+ for (int i = 0; i < trackers.size(); i++) {
+ if (trackers[i]->get_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
+ return true;
+ };
+ };
+
+ // all good
+ return false;
+};
+
+int ARVRServer::get_free_tracker_id_for_type(TrackerType p_tracker_type) {
+ // we start checking at 1, 0 means that it's not a controller..
+ int tracker_id = 1;
+
+ while (is_tracker_id_in_use_for_type(p_tracker_type, tracker_id)) {
+ // try the next one
+ tracker_id++;
+ };
+
+ return tracker_id;
+};
+
+void ARVRServer::add_tracker(ARVRPositionalTracker *p_tracker) {
+ ERR_FAIL_NULL(p_tracker);
+
+ trackers.push_back(p_tracker);
+ emit_signal("tracker_added", p_tracker->get_name(), p_tracker->get_type());
+};
+
+void ARVRServer::remove_tracker(ARVRPositionalTracker *p_tracker) {
+ ERR_FAIL_NULL(p_tracker);
+
+ int idx = -1;
+ for (int i = 0; i < trackers.size(); i++) {
+
+ if (trackers[i] == p_tracker) {
+
+ idx = i;
+ break;
+ };
+ };
+
+ ERR_FAIL_COND(idx == -1);
+
+ emit_signal("tracker_removed", p_tracker->get_name());
+ trackers.remove(idx);
+};
+
+int ARVRServer::get_tracker_count() const {
+ return trackers.size();
+};
+
+ARVRPositionalTracker *ARVRServer::get_tracker(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, trackers.size(), NULL);
+
+ return trackers[p_index];
+};
+
+ARVRPositionalTracker *ARVRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
+ ERR_FAIL_COND_V(p_tracker_id == 0, NULL);
+
+ for (int i = 0; i < trackers.size(); i++) {
+ if (trackers[i]->get_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
+ return trackers[i];
+ };
+ };
+
+ return NULL;
+};
+
+Ref<ARVRInterface> ARVRServer::get_primary_interface() const {
+ return primary_interface;
+};
+
+void ARVRServer::set_primary_interface(const Ref<ARVRInterface> &p_primary_interface) {
+ primary_interface = p_primary_interface;
+
+ print_line("Primary interface set to: " + primary_interface->get_name());
+};
+
+void ARVRServer::clear_primary_interface_if(const Ref<ARVRInterface> &p_primary_interface) {
+ if (primary_interface == p_primary_interface) {
+ print_line("Clearing primary interface");
+ primary_interface.unref();
+ };
+};
+
+ARVRServer::ARVRServer() {
+ singleton = this;
+ world_scale = 1.0;
+};
+
+ARVRServer::~ARVRServer() {
+ primary_interface.unref();
+
+ while (interfaces.size() > 0) {
+ interfaces.remove(0);
+ }
+
+ while (trackers.size() > 0) {
+ trackers.remove(0);
+ }
+
+ singleton = NULL;
+};
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
new file mode 100644
index 0000000000..fd7c5470c3
--- /dev/null
+++ b/servers/arvr_server.h
@@ -0,0 +1,167 @@
+/*************************************************************************/
+/* arvr_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARVR_SERVER_H
+#define ARVR_SERVER_H
+
+#include "os/thread_safe.h"
+#include "reference.h"
+#include "rid.h"
+#include "variant.h"
+
+class ARVRInterface;
+class ARVRPositionalTracker;
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The ARVR server is a singleton object that gives access to the various
+ objects and SDKs that are available on the system.
+ Because there can be multiple SDKs active this is exposed as an array
+ and our ARVR server object acts as a pass through
+ Also each positioning tracker is accessible from here.
+
+ I've added some additional info into this header file that should move
+ into the documention, I will do so when we're close to accepting this PR
+ or as a separate PR once this has been merged into the master branch.
+**/
+
+class ARVRServer : public Object {
+ GDCLASS(ARVRServer, Object);
+ _THREAD_SAFE_CLASS_
+
+public:
+ enum TrackerType {
+ TRACKER_CONTROLLER = 0x01, /* tracks a controller */
+ TRACKER_BASESTATION = 0x02, /* tracks location of a base station */
+ TRACKER_ANCHOR = 0x04, /* tracks an anchor point, used in AR to track a real live location */
+ TRACKER_UNKNOWN = 0x80, /* unknown tracker */
+
+ TRACKER_ANY_KNOWN = 0x7f, /* all except unknown */
+ TRACKER_ANY = 0xff /* used by get_connected_trackers to return all types */
+ };
+
+private:
+ Vector<Ref<ARVRInterface> > interfaces;
+ Vector<ARVRPositionalTracker *> trackers;
+
+ Ref<ARVRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
+
+ real_t world_scale; /* scale by which we multiply our tracker positions */
+ Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
+ Transform reference_frame; /* our reference frame */
+
+ bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const;
+
+protected:
+ static ARVRServer *singleton;
+
+ static void _bind_methods();
+
+public:
+ static ARVRServer *get_singleton();
+
+ /*
+ World scale allows you to specify a scale factor that is applied to all positioning vectors in our VR world in essence scaling up, or scaling down the world.
+ For stereoscopic rendering specifically this is very important to give an accurate sense of scale.
+ Add controllers into the mix and an accurate mapping of real world movement to percieved virtual movement becomes very important.
+
+ Most VR platforms, and our assumption, is that 1 unit in our virtual world equates to 1 meter in the real mode.
+ This scale basically effects the unit size relationship to real world size.
+
+ I may remove access to this property in GDScript in favour of exposing it on the ARVROrigin node
+ */
+ real_t get_world_scale() const;
+ void set_world_scale(real_t p_world_scale);
+
+ /*
+ The world maps the 0,0,0 coordinate of our real world coordinate system for our tracking volume to a location in our
+ virtual world. It is this origin point that should be moved when the player is moved through the world by controller
+ actions be it straffing, teleporting, etc. Movement of the player by moving through the physical space is always tracked
+ in relation to this point.
+
+ Note that the ARVROrigin spatial node in your scene automatically updates this property and it should be used instead of
+ direct access to this property and it therefor is not available in GDScript
+
+ Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world
+ and in the virtual world out of sync
+ */
+ Transform get_world_origin() const;
+ void set_world_origin(const Transform p_origin);
+
+ /*
+ Requesting a reference frame results in a matrix being calculated that ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction)
+ in the virtual world.
+
+ Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world
+ and in the virtual world out of sync
+ */
+ Transform get_reference_frame() const;
+ void request_reference_frame(bool p_ignore_tilt, bool p_keep_height);
+
+ /*
+ Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc.
+ */
+ void add_interface(const Ref<ARVRInterface> &p_interface);
+ void remove_interface(const Ref<ARVRInterface> &p_interface);
+ int get_interface_count() const;
+ Ref<ARVRInterface> get_interface(int p_index) const;
+ Ref<ARVRInterface> find_interface(const String &p_name) const;
+
+ /*
+ note, more then one interface can technically be active, especially on mobile, but only one interface is used for
+ rendering. This interface identifies itself by calling set_primary_interface when it is initialized
+ */
+ Ref<ARVRInterface> get_primary_interface() const;
+ void set_primary_interface(const Ref<ARVRInterface> &p_primary_interface);
+ void clear_primary_interface_if(const Ref<ARVRInterface> &p_primary_interface); /* this is automatically called if an interface destructs */
+
+ /*
+ Our trackers are objects that expose the orientation and position of physical devices such as controller, anchor points, etc.
+ They are created and managed by our active AR/VR interfaces.
+
+ Note that for trackers that
+ */
+ int get_free_tracker_id_for_type(TrackerType p_tracker_type);
+ void add_tracker(ARVRPositionalTracker *p_tracker);
+ void remove_tracker(ARVRPositionalTracker *p_tracker);
+ int get_tracker_count() const;
+ ARVRPositionalTracker *get_tracker(int p_index) const;
+ ARVRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const;
+
+ ARVRServer();
+ ~ARVRServer();
+};
+
+#define ARVR ARVRServer
+
+VARIANT_ENUM_CAST(ARVRServer::TrackerType);
+
+#endif
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index c5029d1e13..092f445c13 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -30,6 +30,10 @@
#include "register_server_types.h"
#include "project_settings.h"
+#include "arvr/arvr_interface.h"
+#include "arvr/arvr_positional_tracker.h"
+#include "arvr/arvr_script_interface.h"
+#include "arvr_server.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
#include "audio/effects/audio_effect_amplify.h"
@@ -70,16 +74,23 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
}
ShaderTypes *shader_types = NULL;
+ARVRServer *arvr_server = NULL;
void register_server_types() {
+ arvr_server = memnew(ARVRServer);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton()));
shader_types = memnew(ShaderTypes);
+ ClassDB::register_virtual_class<ARVRInterface>();
+ ClassDB::register_class<ARVRPositionalTracker>();
+ ClassDB::register_class<ARVRScriptInterface>();
+
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
ClassDB::register_class<AudioStreamRandomPitch>();
@@ -133,5 +144,9 @@ void register_server_types() {
void unregister_server_types() {
+ //@TODO move this into iPhone/Android implementation? just have this here for testing...
+ // mobile_interface = NULL;
+
memdelete(shader_types);
+ memdelete(arvr_server);
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 58481fc3f6..b13bb904ab 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -908,6 +908,7 @@ public:
BIND0R(RID, viewport_create)
+ BIND2(viewport_set_use_arvr, RID, bool)
BIND3(viewport_set_size, RID, int, int)
BIND2(viewport_set_active, RID, bool)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index c383be549b..87431a2ce4 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1658,6 +1658,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
+ // render to mono camera
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
@@ -1697,6 +1698,25 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
_render_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1);
}
+void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
+ // render for AR/VR interface
+
+ Camera *camera = camera_owner.getornull(p_camera);
+ ERR_FAIL_COND(!camera);
+
+ /* SETUP CAMERA, we are ignoring type and FOV here */
+ bool ortho = false;
+ float aspect = p_viewport_size.width / (float)p_viewport_size.height;
+ CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar);
+
+ // We also ignore our camera position, it will have been positioned with a slightly old tracking position.
+ // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo!
+ Transform world_origin = ARVRServer::get_singleton()->get_world_origin();
+ Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin);
+
+ _render_scene(cam_transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1);
+};
+
void VisualServerScene::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Scenario *scenario = scenario_owner.getornull(p_scenario);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 168dfddfd4..17b95946b3 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -38,6 +38,7 @@
#include "os/semaphore.h"
#include "os/thread.h"
#include "self_list.h"
+#include "servers/arvr/arvr_interface.h"
class VisualServerScene {
public:
@@ -521,6 +522,7 @@ public:
void render_empty_scene(RID p_scenario, RID p_shadow_atlas);
void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
+ void render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void update_dirty_instances();
//probes
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 2a37b64759..ad9dec090a 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -33,7 +33,7 @@
#include "visual_server_global.h"
#include "visual_server_scene.h"
-void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
+void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
/* Camera should always be BEFORE any other 3D */
@@ -90,8 +90,13 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ }
}
if (!p_viewport->hide_canvas) {
@@ -260,15 +265,19 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
void VisualServerViewport::draw_viewports() {
-
- //sort viewports
-
- //draw viewports
+ // get our arvr interface in case we need it
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
+ if (arvr_interface.is_valid()) {
+ // update our positioning information as late as possible...
+ arvr_interface->process();
+ }
clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
+ //sort viewports
active_viewports.sort_custom<ViewportSort>();
+ //draw viewports
for (int i = 0; i < active_viewports.size(); i++) {
Viewport *vp = active_viewports[i];
@@ -286,25 +295,47 @@ void VisualServerViewport::draw_viewports() {
VSG::storage->render_target_clear_used(vp->render_target);
- VSG::rasterizer->set_current_render_target(vp->render_target);
+ if (vp->use_arvr && arvr_interface.is_valid()) {
+ // override our size, make sure it matches our required size
+ Size2 size = arvr_interface->get_recommended_render_targetsize();
+ VSG::storage->render_target_set_size(vp->render_target, size.x, size.y);
- VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
- VSG::storage->render_info_begin_capture();
+ // render mono or left eye first
+ ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO;
+ VSG::rasterizer->set_current_render_target(vp->render_target);
+ _draw_viewport(vp, leftOrMono);
+ arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
- _draw_viewport(vp);
+ // render right eye
+ if (leftOrMono == ARVRInterface::EYE_LEFT) {
+ // commit for eye may have changed the render target
+ VSG::rasterizer->set_current_render_target(vp->render_target);
- VSG::storage->render_info_end_capture();
- vp->render_info[VS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_OBJECTS_IN_FRAME);
- vp->render_info[VS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_VERTICES_IN_FRAME);
- vp->render_info[VS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
- vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
- vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
- vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
-
- if (vp->viewport_to_screen_rect != Rect2()) {
- //copy to screen if set as such
- VSG::rasterizer->set_current_render_target(RID());
- VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
+ _draw_viewport(vp, ARVRInterface::EYE_RIGHT);
+ arvr_interface->commit_for_eye(ARVRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
+ }
+ } else {
+ VSG::rasterizer->set_current_render_target(vp->render_target);
+
+ VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
+ VSG::storage->render_info_begin_capture();
+
+ // render standard mono camera
+ _draw_viewport(vp);
+
+ VSG::storage->render_info_end_capture();
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_OBJECTS_IN_FRAME);
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_VERTICES_IN_FRAME);
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
+ vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
+
+ if (vp->viewport_to_screen_rect != Rect2()) {
+ //copy to screen if set as such
+ VSG::rasterizer->set_current_render_target(RID());
+ VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
+ }
}
if (vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) {
@@ -329,6 +360,13 @@ RID VisualServerViewport::viewport_create() {
return rid;
}
+void VisualServerViewport::viewport_set_use_arvr(RID p_viewport, bool p_use_arvr) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->use_arvr = p_use_arvr;
+}
+
void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
ERR_FAIL_COND(p_width < 0 && p_height < 0);
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index f963ce4aa3..93227d1c31 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -32,6 +32,7 @@
#include "rasterizer.h"
#include "self_list.h"
+#include "servers/arvr/arvr_interface.h"
#include "servers/visual_server.h"
class VisualServerViewport {
@@ -44,6 +45,8 @@ public:
RID self;
RID parent;
+ bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */
+
Size2i size;
RID camera;
RID scenario;
@@ -107,6 +110,7 @@ public:
for (int i = 0; i < VS::VIEWPORT_RENDER_INFO_MAX; i++) {
render_info[i] = 0;
}
+ use_arvr = false;
}
};
@@ -131,11 +135,13 @@ public:
private:
Color clear_color;
- void _draw_viewport(Viewport *p_viewport);
+ void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
public:
RID viewport_create();
+ void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr);
+
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 4567d87706..e6ce3f6a54 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -344,6 +344,8 @@ public:
FUNC0R(RID, viewport_create)
+ FUNC2(viewport_set_use_arvr, RID, bool)
+
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index f515a7b990..5c9f4202f9 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -532,6 +532,7 @@ public:
virtual RID viewport_create() = 0;
+ virtual void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr) = 0;
virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0;
virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;