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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/audio_driver_dummy.cpp37
-rw-r--r--servers/audio/audio_driver_dummy.h14
-rw-r--r--servers/audio/audio_effect.cpp4
-rw-r--r--servers/audio/audio_effect.h13
-rw-r--r--servers/audio/audio_filter_sw.cpp244
-rw-r--r--servers/audio/audio_filter_sw.h43
-rw-r--r--servers/audio/audio_rb_resampler.cpp325
-rw-r--r--servers/audio/audio_rb_resampler.h92
-rw-r--r--servers/audio/audio_stream.cpp52
-rw-r--r--servers/audio/audio_stream.h59
-rw-r--r--servers/audio/effects/audio_effect_amplify.cpp31
-rw-r--r--servers/audio/effects/audio_effect_amplify.h18
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp370
-rw-r--r--servers/audio/effects/audio_effect_chorus.h64
-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp152
-rw-r--r--servers/audio/effects/audio_effect_compressor.h28
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp313
-rw-r--r--servers/audio/effects/audio_effect_delay.h25
-rw-r--r--servers/audio/effects/audio_effect_distortion.cpp148
-rw-r--r--servers/audio/effects/audio_effect_distortion.h23
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp78
-rw-r--r--servers/audio/effects/audio_effect_eq.h48
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp115
-rw-r--r--servers/audio/effects/audio_effect_filter.h77
-rw-r--r--servers/audio/effects/audio_effect_limiter.cpp77
-rw-r--r--servers/audio/effects/audio_effect_limiter.h21
-rw-r--r--servers/audio/effects/audio_effect_panner.cpp28
-rw-r--r--servers/audio/effects/audio_effect_panner.h18
-rw-r--r--servers/audio/effects/audio_effect_phaser.cpp128
-rw-r--r--servers/audio/effects/audio_effect_phaser.h35
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp30
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.h52
-rw-r--r--servers/audio/effects/audio_effect_reverb.cpp161
-rw-r--r--servers/audio/effects/audio_effect_reverb.h19
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp119
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.h20
-rw-r--r--servers/audio/effects/eq.cpp145
-rw-r--r--servers/audio/effects/eq.h43
-rw-r--r--servers/audio/effects/reverb.cpp279
-rw-r--r--servers/audio/effects/reverb.h39
-rw-r--r--servers/audio/reverb_sw.cpp520
-rw-r--r--servers/audio/reverb_sw.h16
-rw-r--r--servers/audio/voice_rb_sw.h36
-rw-r--r--servers/audio_server.cpp827
-rw-r--r--servers/audio_server.h157
-rw-r--r--servers/physics/area_pair_sw.cpp81
-rw-r--r--servers/physics/area_pair_sw.h15
-rw-r--r--servers/physics/area_sw.cpp172
-rw-r--r--servers/physics/area_sw.h93
-rw-r--r--servers/physics/body_pair_sw.cpp331
-rw-r--r--servers/physics/body_pair_sw.h22
-rw-r--r--servers/physics/body_sw.cpp394
-rw-r--r--servers/physics/body_sw.h262
-rw-r--r--servers/physics/broad_phase_basic.cpp135
-rw-r--r--servers/physics/broad_phase_basic.h34
-rw-r--r--servers/physics/broad_phase_octree.cpp76
-rw-r--r--servers/physics/broad_phase_octree.h21
-rw-r--r--servers/physics/broad_phase_sw.cpp5
-rw-r--r--servers/physics/broad_phase_sw.h33
-rw-r--r--servers/physics/collision_object_sw.cpp135
-rw-r--r--servers/physics/collision_object_sw.h66
-rw-r--r--servers/physics/collision_solver_sat.cpp1271
-rw-r--r--servers/physics/collision_solver_sat.h3
-rw-r--r--servers/physics/collision_solver_sw.cpp294
-rw-r--r--servers/physics/collision_solver_sw.h22
-rw-r--r--servers/physics/constraint_sw.h30
-rw-r--r--servers/physics/gjk_epa.cpp19
-rw-r--r--servers/physics/gjk_epa.h4
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.cpp234
-rw-r--r--servers/physics/joints/cone_twist_joint_sw.h74
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp563
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.h507
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp299
-rw-r--r--servers/physics/joints/hinge_joint_sw.h46
-rw-r--r--servers/physics/joints/jacobian_entry_sw.h123
-rw-r--r--servers/physics/joints/pin_joint_sw.cpp89
-rw-r--r--servers/physics/joints/pin_joint_sw.h29
-rw-r--r--servers/physics/joints/slider_joint_sw.cpp303
-rw-r--r--servers/physics/joints/slider_joint_sw.h87
-rw-r--r--servers/physics/joints_sw.h11
-rw-r--r--servers/physics/physics_server_sw.cpp747
-rw-r--r--servers/physics/physics_server_sw.h135
-rw-r--r--servers/physics/shape_sw.cpp1195
-rw-r--r--servers/physics/shape_sw.h233
-rw-r--r--servers/physics/space_sw.cpp561
-rw-r--r--servers/physics/space_sw.h84
-rw-r--r--servers/physics/step_sw.cpp201
-rw-r--r--servers/physics/step_sw.h12
-rw-r--r--servers/physics_2d/area_2d_sw.cpp176
-rw-r--r--servers/physics_2d/area_2d_sw.h91
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp83
-rw-r--r--servers/physics_2d/area_pair_2d_sw.h15
-rw-r--r--servers/physics_2d/body_2d_sw.cpp394
-rw-r--r--servers/physics_2d/body_2d_sw.h241
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp331
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h22
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp120
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h36
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp479
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h80
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.cpp5
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h35
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp144
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h68
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp1171
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h3
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp186
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h16
-rw-r--r--servers/physics_2d/constraint_2d_sw.h27
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp260
-rw-r--r--servers/physics_2d/joints_2d_sw.h44
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp613
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h117
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp78
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h273
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp878
-rw-r--r--servers/physics_2d/shape_2d_sw.h414
-rw-r--r--servers/physics_2d/space_2d_sw.cpp926
-rw-r--r--servers/physics_2d/space_2d_sw.h94
-rw-r--r--servers/physics_2d/step_2d_sw.cpp204
-rw-r--r--servers/physics_2d/step_2d_sw.h12
-rw-r--r--servers/physics_2d_server.cpp704
-rw-r--r--servers/physics_2d_server.h405
-rw-r--r--servers/physics_server.cpp767
-rw-r--r--servers/physics_server.h446
-rw-r--r--servers/register_server_types.cpp66
-rw-r--r--servers/server_wrap_mt_common.h1397
-rw-r--r--servers/visual/rasterizer.cpp11
-rw-r--r--servers/visual/rasterizer.h861
-rw-r--r--servers/visual/shader_language.cpp3466
-rw-r--r--servers/visual/shader_language.h172
-rw-r--r--servers/visual/shader_types.cpp242
-rw-r--r--servers/visual/shader_types.h14
-rw-r--r--servers/visual/visual_server_canvas.cpp902
-rw-r--r--servers/visual/visual_server_canvas.h156
-rw-r--r--servers/visual/visual_server_global.cpp14
-rw-r--r--servers/visual/visual_server_global.h4
-rw-r--r--servers/visual/visual_server_light_baker.cpp4
-rw-r--r--servers/visual/visual_server_light_baker.h7
-rw-r--r--servers/visual/visual_server_raster.cpp85
-rw-r--r--servers/visual/visual_server_raster.h770
-rw-r--r--servers/visual/visual_server_scene.cpp2230
-rw-r--r--servers/visual/visual_server_scene.h284
-rw-r--r--servers/visual/visual_server_viewport.cpp378
-rw-r--r--servers/visual/visual_server_viewport.h102
-rw-r--r--servers/visual_server.cpp1161
-rw-r--r--servers/visual_server.h859
147 files changed, 17030 insertions, 20307 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 6c12957851..e3022225a3 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -31,42 +31,37 @@
#include "global_config.h"
#include "os/os.h"
-
-
Error AudioDriverDummy::init() {
- active=false;
- thread_exited=false;
- exit_thread=false;
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
pcm_open = false;
samples_in = NULL;
-
mix_rate = 44100;
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
- int latency = GLOBAL_DEF("audio/output_latency",25);
- buffer_size = nearest_power_of_2( latency * mix_rate / 1000 );
+ int latency = GLOBAL_DEF("audio/output_latency", 25);
+ buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
- samples_in = memnew_arr(int32_t, buffer_size*channels);
+ samples_in = memnew_arr(int32_t, buffer_size * channels);
- mutex=Mutex::create();
+ mutex = Mutex::create();
thread = Thread::create(AudioDriverDummy::thread_func, this);
return OK;
};
-void AudioDriverDummy::thread_func(void* p_udata) {
+void AudioDriverDummy::thread_func(void *p_udata) {
- AudioDriverDummy* ad = (AudioDriverDummy*)p_udata;
-
- uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate))*1000000;
+ AudioDriverDummy *ad = (AudioDriverDummy *)p_udata;
+ uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
while (!ad->exit_thread) {
-
if (!ad->active) {
} else {
@@ -76,15 +71,12 @@ void AudioDriverDummy::thread_func(void* p_udata) {
ad->audio_server_process(ad->buffer_size, ad->samples_in);
ad->unlock();
-
};
OS::get_singleton()->delay_usec(usdelay);
-
};
- ad->thread_exited=true;
-
+ ad->thread_exited = true;
};
void AudioDriverDummy::start() {
@@ -137,12 +129,9 @@ void AudioDriverDummy::finish() {
AudioDriverDummy::AudioDriverDummy() {
mutex = NULL;
- thread=NULL;
-
+ thread = NULL;
};
-AudioDriverDummy::~AudioDriverDummy() {
+AudioDriverDummy::~AudioDriverDummy(){
};
-
-
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index 78ec41ea09..02f6a5407c 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -31,18 +31,17 @@
#include "servers/audio_server.h"
-#include "core/os/thread.h"
#include "core/os/mutex.h"
-
+#include "core/os/thread.h"
class AudioDriverDummy : public AudioDriver {
- Thread* thread;
- Mutex* mutex;
+ Thread *thread;
+ Mutex *mutex;
- int32_t* samples_in;
+ int32_t *samples_in;
- static void thread_func(void* p_udata);
+ static void thread_func(void *p_udata);
int buffer_size;
unsigned int mix_rate;
@@ -56,8 +55,7 @@ class AudioDriverDummy : public AudioDriver {
bool pcm_open;
public:
-
- const char* get_name() const {
+ const char *get_name() const {
return "Dummy";
};
diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp
index b0844ff924..bb1179134c 100644
--- a/servers/audio/audio_effect.cpp
+++ b/servers/audio/audio_effect.cpp
@@ -28,7 +28,5 @@
/*************************************************************************/
#include "audio_effect.h"
-AudioEffect::AudioEffect()
-{
-
+AudioEffect::AudioEffect() {
}
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index db3ec91195..6981cf0db7 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -32,22 +32,17 @@
#include "audio_frame.h"
#include "resource.h"
-
class AudioEffectInstance : public Reference {
- GDCLASS(AudioEffectInstance,Reference)
+ GDCLASS(AudioEffectInstance, Reference)
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count)=0;
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
};
-
class AudioEffect : public Resource {
- GDCLASS(AudioEffect,Resource)
+ GDCLASS(AudioEffect, Resource)
public:
-
- virtual Ref<AudioEffectInstance> instance()=0;
+ virtual Ref<AudioEffectInstance> instance() = 0;
AudioEffect();
};
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index e97eb75d04..b3ed76f22c 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -34,62 +34,57 @@ void AudioFilterSW::set_mode(Mode p_mode) {
}
void AudioFilterSW::set_cutoff(float p_cutoff) {
- cutoff=p_cutoff;
+ cutoff = p_cutoff;
}
void AudioFilterSW::set_resonance(float p_resonance) {
- resonance=p_resonance;
+ resonance = p_resonance;
}
void AudioFilterSW::set_gain(float p_gain) {
- gain=p_gain;
+ gain = p_gain;
}
void AudioFilterSW::set_sampling_rate(float p_srate) {
- sampling_rate=p_srate;
+ sampling_rate = p_srate;
}
-
void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
- int sr_limit = (sampling_rate/2)+512;
-
-
- double final_cutoff=(cutoff>sr_limit)?sr_limit:cutoff;
- if (final_cutoff<1) //avoid crapness
- final_cutoff=1; //dont allow less than this
+ int sr_limit = (sampling_rate / 2) + 512;
+ double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff;
+ if (final_cutoff < 1) //avoid crapness
+ final_cutoff = 1; //dont allow less than this
+ double omega = 2.0 * Math_PI * final_cutoff / sampling_rate;
- double omega=2.0*Math_PI*final_cutoff/sampling_rate;
+ double sin_v = Math::sin(omega);
+ double cos_v = Math::cos(omega);
- double sin_v=Math::sin(omega);
- double cos_v=Math::cos(omega);
-
- double Q=resonance;
- if (Q<=0.0) {
- Q=0.0001;
+ double Q = resonance;
+ if (Q <= 0.0) {
+ Q = 0.0001;
}
+ if (mode == BANDPASS)
+ Q *= 2.0;
+ else if (mode == PEAK)
+ Q *= 3.0;
- if (mode==BANDPASS)
- Q*=2.0;
- else if (mode==PEAK)
- Q*=3.0;
-
- double tmpgain=gain;
+ double tmpgain = gain;
- if (tmpgain<0.001)
- tmpgain=0.001;
+ if (tmpgain < 0.001)
+ tmpgain = 0.001;
- if (stages>1) {
+ if (stages > 1) {
- Q=(Q>1.0 ? Math::pow(Q,1.0/stages) : Q);
- tmpgain = Math::pow(tmpgain,1.0/(stages+1));
+ Q = (Q > 1.0 ? Math::pow(Q, 1.0 / stages) : Q);
+ tmpgain = Math::pow(tmpgain, 1.0 / (stages + 1));
}
- double alpha = sin_v/(2*Q);
+ double alpha = sin_v / (2 * Q);
double a0 = 1.0 + alpha;
@@ -97,169 +92,159 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
case LOWPASS: {
- p_coeffs->b0= (1.0 - cos_v)/2.0 ;
- p_coeffs->b1= 1.0 - cos_v ;
- p_coeffs->b2= (1.0 - cos_v)/2.0 ;
- p_coeffs->a1= -2.0*cos_v;
- p_coeffs->a2= 1.0 - alpha ;
+ p_coeffs->b0 = (1.0 - cos_v) / 2.0;
+ p_coeffs->b1 = 1.0 - cos_v;
+ p_coeffs->b2 = (1.0 - cos_v) / 2.0;
+ p_coeffs->a1 = -2.0 * cos_v;
+ p_coeffs->a2 = 1.0 - alpha;
} break;
-
case HIGHPASS: {
- p_coeffs->b0 = (1.0 + cos_v)/2.0;
+ p_coeffs->b0 = (1.0 + cos_v) / 2.0;
p_coeffs->b1 = -(1.0 + cos_v);
- p_coeffs->b2 = (1.0 + cos_v)/2.0;
- p_coeffs->a1 = -2.0*cos_v;
- p_coeffs->a2 = 1.0 - alpha;
+ p_coeffs->b2 = (1.0 + cos_v) / 2.0;
+ p_coeffs->a1 = -2.0 * cos_v;
+ p_coeffs->a2 = 1.0 - alpha;
} break;
case BANDPASS: {
- p_coeffs->b0 = alpha*sqrt(Q+1);
- p_coeffs->b1 = 0.0 ;
- p_coeffs->b2 = -alpha*sqrt(Q+1);
- p_coeffs->a1 = -2.0*cos_v;
- p_coeffs->a2 = 1.0 - alpha;
+ p_coeffs->b0 = alpha * sqrt(Q + 1);
+ p_coeffs->b1 = 0.0;
+ p_coeffs->b2 = -alpha * sqrt(Q + 1);
+ p_coeffs->a1 = -2.0 * cos_v;
+ p_coeffs->a2 = 1.0 - alpha;
} break;
case NOTCH: {
- p_coeffs->b0 = 1.0;
- p_coeffs->b1 = -2.0*cos_v;
- p_coeffs->b2 = 1.0;
- p_coeffs->a1 = -2.0*cos_v;
- p_coeffs->a2 = 1.0 - alpha;
+ p_coeffs->b0 = 1.0;
+ p_coeffs->b1 = -2.0 * cos_v;
+ p_coeffs->b2 = 1.0;
+ p_coeffs->a1 = -2.0 * cos_v;
+ p_coeffs->a2 = 1.0 - alpha;
} break;
case PEAK: {
- p_coeffs->b0 = (1.0+alpha*tmpgain);
- p_coeffs->b1 = (-2.0*cos_v);
- p_coeffs->b2 = (1.0-alpha*tmpgain);
- p_coeffs->a1 = -2*cos_v;
- p_coeffs->a2 = (1-alpha/tmpgain);
+ p_coeffs->b0 = (1.0 + alpha * tmpgain);
+ p_coeffs->b1 = (-2.0 * cos_v);
+ p_coeffs->b2 = (1.0 - alpha * tmpgain);
+ p_coeffs->a1 = -2 * cos_v;
+ p_coeffs->a2 = (1 - alpha / tmpgain);
} break;
case BANDLIMIT: {
//this one is extra tricky
- double hicutoff=resonance;
- double centercutoff = (cutoff+resonance)/2.0;
- double bandwidth=(Math::log(centercutoff)-Math::log(hicutoff))/Math::log((double)2);
- omega=2.0*Math_PI*centercutoff/sampling_rate;
- alpha = Math::sin(omega)*Math::sinh( Math::log((double)2)/2 * bandwidth * omega/Math::sin(omega) );
- a0=1+alpha;
-
- p_coeffs->b0 = alpha;
- p_coeffs->b1 = 0;
- p_coeffs->b2 = -alpha;
- p_coeffs->a1 = -2*Math::cos(omega);
- p_coeffs->a2 = 1-alpha;
+ double hicutoff = resonance;
+ double centercutoff = (cutoff + resonance) / 2.0;
+ double bandwidth = (Math::log(centercutoff) - Math::log(hicutoff)) / Math::log((double)2);
+ omega = 2.0 * Math_PI * centercutoff / sampling_rate;
+ alpha = Math::sin(omega) * Math::sinh(Math::log((double)2) / 2 * bandwidth * omega / Math::sin(omega));
+ a0 = 1 + alpha;
+
+ p_coeffs->b0 = alpha;
+ p_coeffs->b1 = 0;
+ p_coeffs->b2 = -alpha;
+ p_coeffs->a1 = -2 * Math::cos(omega);
+ p_coeffs->a2 = 1 - alpha;
} break;
case LOWSHELF: {
- double tmpq = Math::sqrt(Q);
- if (tmpq<=0)
- tmpq=0.001;
+ double tmpq = Math::sqrt(Q);
+ if (tmpq <= 0)
+ tmpq = 0.001;
alpha = sin_v / (2 * tmpq);
- double beta = Math::sqrt(tmpgain) / tmpq;
+ double beta = Math::sqrt(tmpgain) / tmpq;
- a0=(tmpgain+1.0)+(tmpgain-1.0)*cos_v+beta*sin_v;
- p_coeffs->b0=tmpgain*((tmpgain+1.0)-(tmpgain-1.0)*cos_v+beta*sin_v);
- p_coeffs->b1=2.0*tmpgain*((tmpgain-1.0)-(tmpgain+1.0)*cos_v);
- p_coeffs->b2=tmpgain*((tmpgain+1.0)-(tmpgain-1.0)*cos_v-beta*sin_v);
- p_coeffs->a1=-2.0*((tmpgain-1.0)+(tmpgain+1.0)*cos_v);
- p_coeffs->a2=((tmpgain+1.0)+(tmpgain-1.0)*cos_v-beta*sin_v);
+ a0 = (tmpgain + 1.0) + (tmpgain - 1.0) * cos_v + beta * sin_v;
+ p_coeffs->b0 = tmpgain * ((tmpgain + 1.0) - (tmpgain - 1.0) * cos_v + beta * sin_v);
+ p_coeffs->b1 = 2.0 * tmpgain * ((tmpgain - 1.0) - (tmpgain + 1.0) * cos_v);
+ p_coeffs->b2 = tmpgain * ((tmpgain + 1.0) - (tmpgain - 1.0) * cos_v - beta * sin_v);
+ p_coeffs->a1 = -2.0 * ((tmpgain - 1.0) + (tmpgain + 1.0) * cos_v);
+ p_coeffs->a2 = ((tmpgain + 1.0) + (tmpgain - 1.0) * cos_v - beta * sin_v);
} break;
case HIGHSHELF: {
- double tmpq= Math::sqrt(Q);
- if (tmpq<=0)
- tmpq=0.001;
+ double tmpq = Math::sqrt(Q);
+ if (tmpq <= 0)
+ tmpq = 0.001;
alpha = sin_v / (2 * tmpq);
- double beta = Math::sqrt(tmpgain) / tmpq;
-
- a0=(tmpgain+1.0)-(tmpgain-1.0)*cos_v+beta*sin_v;
- p_coeffs->b0=tmpgain*((tmpgain+1.0)+(tmpgain-1.0)*cos_v+beta*sin_v);
- p_coeffs->b1=-2.0*tmpgain*((tmpgain-1.0)+(tmpgain+1.0)*cos_v);
- p_coeffs->b2=tmpgain*((tmpgain+1.0)+(tmpgain-1.0)*cos_v-beta*sin_v);
- p_coeffs->a1=2.0*((tmpgain-1.0)-(tmpgain+1.0)*cos_v);
- p_coeffs->a2=((tmpgain+1.0)-(tmpgain-1.0)*cos_v-beta*sin_v);
+ double beta = Math::sqrt(tmpgain) / tmpq;
+ a0 = (tmpgain + 1.0) - (tmpgain - 1.0) * cos_v + beta * sin_v;
+ p_coeffs->b0 = tmpgain * ((tmpgain + 1.0) + (tmpgain - 1.0) * cos_v + beta * sin_v);
+ p_coeffs->b1 = -2.0 * tmpgain * ((tmpgain - 1.0) + (tmpgain + 1.0) * cos_v);
+ p_coeffs->b2 = tmpgain * ((tmpgain + 1.0) + (tmpgain - 1.0) * cos_v - beta * sin_v);
+ p_coeffs->a1 = 2.0 * ((tmpgain - 1.0) - (tmpgain + 1.0) * cos_v);
+ p_coeffs->a2 = ((tmpgain + 1.0) - (tmpgain - 1.0) * cos_v - beta * sin_v);
} break;
+ };
- };
+ p_coeffs->b0 /= a0;
+ p_coeffs->b1 /= a0;
+ p_coeffs->b2 /= a0;
+ p_coeffs->a1 /= 0.0 - a0;
+ p_coeffs->a2 /= 0.0 - a0;
- p_coeffs->b0/=a0;
- p_coeffs->b1/=a0;
- p_coeffs->b2/=a0;
- p_coeffs->a1/=0.0-a0;
- p_coeffs->a2/=0.0-a0;
-
- //undenormalise
-/* p_coeffs->b0=undenormalise(p_coeffs->b0);
+ //undenormalise
+ /* p_coeffs->b0=undenormalise(p_coeffs->b0);
p_coeffs->b1=undenormalise(p_coeffs->b1);
p_coeffs->b2=undenormalise(p_coeffs->b2);
p_coeffs->a1=undenormalise(p_coeffs->a1);
p_coeffs->a2=undenormalise(p_coeffs->a2);*/
-
}
void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages
- stages=p_stages;
+ stages = p_stages;
}
/* Fouriertransform kernel to obtain response */
-float AudioFilterSW::get_response(float p_freq,Coeffs *p_coeffs) {
+float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
- float freq=p_freq / sampling_rate * Math_PI * 2.0f;
+ float freq = p_freq / sampling_rate * Math_PI * 2.0f;
- float cx=p_coeffs->b0,cy=0.0;
+ float cx = p_coeffs->b0, cy = 0.0;
cx += cos(freq) * p_coeffs->b1;
cy -= sin(freq) * p_coeffs->b1;
- cx += cos(2*freq) * p_coeffs->b2;
- cy -= sin(2*freq) * p_coeffs->b2;
-
-
- float H=cx*cx+cy*cy;
- cx=1.0;
- cy=0.0;
+ cx += cos(2 * freq) * p_coeffs->b2;
+ cy -= sin(2 * freq) * p_coeffs->b2;
+ float H = cx * cx + cy * cy;
+ cx = 1.0;
+ cy = 0.0;
cx -= cos(freq) * p_coeffs->a1;
cy += sin(freq) * p_coeffs->a1;
- cx -= cos(2*freq) * p_coeffs->a2;
- cy += sin(2*freq) * p_coeffs->a2;
-
+ cx -= cos(2 * freq) * p_coeffs->a2;
+ cy += sin(2 * freq) * p_coeffs->a2;
- H=H/(cx*cx+cy*cy);
+ H = H / (cx * cx + cy * cy);
return H;
}
-
AudioFilterSW::AudioFilterSW() {
-
- sampling_rate=44100;
- resonance=0.5;
- cutoff=5000;
- gain=1.0;
- mode=LOWPASS;
- stages=1;
+ sampling_rate = 44100;
+ resonance = 0.5;
+ cutoff = 5000;
+ gain = 1.0;
+ mode = LOWPASS;
+ stages = 1;
}
AudioFilterSW::Processor::Processor() {
set_filter(NULL);
-
}
-void AudioFilterSW::Processor::set_filter(AudioFilterSW * p_filter) {
+void AudioFilterSW::Processor::set_filter(AudioFilterSW *p_filter) {
- ha1=ha2=hb1=hb2=0;
- filter=p_filter;
+ ha1 = ha2 = hb1 = hb2 = 0;
+ filter = p_filter;
}
void AudioFilterSW::Processor::update_coeffs() {
@@ -268,19 +253,16 @@ void AudioFilterSW::Processor::update_coeffs() {
return;
filter->prepare_coefficients(&coeffs);
-
}
-void AudioFilterSW::Processor::process(float *p_samples,int p_amount, int p_stride) {
+void AudioFilterSW::Processor::process(float *p_samples, int p_amount, int p_stride) {
if (!filter)
return;
- for (int i=0;i<p_amount;i++) {
+ for (int i = 0; i < p_amount; i++) {
process_one(*p_samples);
- p_samples+=p_stride;
+ p_samples += p_stride;
}
-
-
}
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index b711944ca8..bbd006e525 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -29,19 +29,17 @@
#ifndef AUDIO_FILTER_SW_H
#define AUDIO_FILTER_SW_H
-
#include "math_funcs.h"
class AudioFilterSW {
public:
-
struct Coeffs {
- float a1,a2;
- float b0,b1,b2;
+ float a1, a2;
+ float b0, b1, b2;
//bool operator==(const Coeffs &p_rv) { return (FLOATS_EQ(a1,p_rv.a1) && FLOATS_EQ(a2,p_rv.a2) && FLOATS_EQ(b1,p_rv.b1) && FLOATS_EQ(b2,p_rv.b2) && FLOATS_EQ(b0,p_rv.b0) ); }
- Coeffs() { a1=a2=b0=b1=b2=0.0; }
+ Coeffs() { a1 = a2 = b0 = b1 = b2 = 0.0; }
};
enum Mode {
@@ -58,21 +56,19 @@ public:
class Processor { // simple filter processor
- AudioFilterSW * filter;
+ AudioFilterSW *filter;
Coeffs coeffs;
- float ha1,ha2,hb1,hb2; //history
+ float ha1, ha2, hb1, hb2; //history
public:
- void set_filter(AudioFilterSW * p_filter);
- void process(float *p_samples,int p_amount, int p_stride=1);
+ void set_filter(AudioFilterSW *p_filter);
+ void process(float *p_samples, int p_amount, int p_stride = 1);
void update_coeffs();
- _ALWAYS_INLINE_ void process_one(float& p_sample);
+ _ALWAYS_INLINE_ void process_one(float &p_sample);
Processor();
};
private:
-
-
float cutoff;
float resonance;
float gain;
@@ -80,11 +76,8 @@ private:
int stages;
Mode mode;
-
-
public:
-
- float get_response(float p_freq,Coeffs *p_coeffs);
+ float get_response(float p_freq, Coeffs *p_coeffs);
void set_mode(Mode p_mode);
void set_cutoff(float p_cutoff);
@@ -96,24 +89,18 @@ public:
void prepare_coefficients(Coeffs *p_coeffs);
AudioFilterSW();
-
};
-
-
-
/* inline methods */
-
void AudioFilterSW::Processor::process_one(float &p_val) {
- float pre=p_val;
- p_val = (p_val * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
- ha2=ha1;
- hb2=hb1;
- hb1=pre;
- ha1=p_val;
+ float pre = p_val;
+ p_val = (p_val * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
+ ha2 = ha1;
+ hb2 = hb1;
+ hb1 = pre;
+ ha1 = p_val;
}
-
#endif // AUDIO_FILTER_SW_H
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 28f0007b5b..bf10f813a2 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -28,7 +28,6 @@
/*************************************************************************/
#include "audio_rb_resampler.h"
-
int AudioRBResampler::get_channel_count() const {
if (!rb)
@@ -37,153 +36,142 @@ int AudioRBResampler::get_channel_count() const {
return channels;
}
+template <int C>
+uint32_t AudioRBResampler::_resample(int32_t *p_dest, int p_todo, int32_t p_increment) {
-template<int C>
-uint32_t AudioRBResampler::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
-
- uint32_t read=offset&MIX_FRAC_MASK;
+ uint32_t read = offset & MIX_FRAC_MASK;
- for (int i=0;i<p_todo;i++) {
+ for (int i = 0; i < p_todo; i++) {
- offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1));
- read+=p_increment;
+ offset = (offset + p_increment) & (((1 << (rb_bits + MIX_FRAC_BITS)) - 1));
+ read += p_increment;
uint32_t pos = offset >> MIX_FRAC_BITS;
uint32_t frac = offset & MIX_FRAC_MASK;
#ifndef FAST_AUDIO
- ERR_FAIL_COND_V(pos>=rb_len,0);
+ ERR_FAIL_COND_V(pos >= rb_len, 0);
#endif
- uint32_t pos_next = (pos+1)&rb_mask;
+ uint32_t pos_next = (pos + 1) & rb_mask;
//printf("rb pos %i\n",pos);
// since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C==1) {
+ if (C == 1) {
int32_t v0 = rb[pos];
- int32_t v0n=rb[pos_next];
+ int32_t v0n = rb[pos_next];
#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
+ v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
#endif
- v0<<=16;
- p_dest[i]=v0;
-
+ v0 <<= 16;
+ p_dest[i] = v0;
}
- if (C==2) {
+ if (C == 2) {
- int32_t v0 = rb[(pos<<1)+0];
- int32_t v1 = rb[(pos<<1)+1];
- int32_t v0n=rb[(pos_next<<1)+0];
- int32_t v1n=rb[(pos_next<<1)+1];
+ int32_t v0 = rb[(pos << 1) + 0];
+ int32_t v1 = rb[(pos << 1) + 1];
+ int32_t v0n = rb[(pos_next << 1) + 0];
+ int32_t v1n = rb[(pos_next << 1) + 1];
#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
+ v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
+ v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
#endif
- v0<<=16;
- v1<<=16;
- p_dest[(i<<1)+0]=v0;
- p_dest[(i<<1)+1]=v1;
-
+ v0 <<= 16;
+ v1 <<= 16;
+ p_dest[(i << 1) + 0] = v0;
+ p_dest[(i << 1) + 1] = v1;
}
- if (C==4) {
+ if (C == 4) {
- int32_t v0 = rb[(pos<<2)+0];
- int32_t v1 = rb[(pos<<2)+1];
- int32_t v2 = rb[(pos<<2)+2];
- int32_t v3 = rb[(pos<<2)+3];
- int32_t v0n = rb[(pos_next<<2)+0];
- int32_t v1n=rb[(pos_next<<2)+1];
- int32_t v2n=rb[(pos_next<<2)+2];
- int32_t v3n=rb[(pos_next<<2)+3];
+ int32_t v0 = rb[(pos << 2) + 0];
+ int32_t v1 = rb[(pos << 2) + 1];
+ int32_t v2 = rb[(pos << 2) + 2];
+ int32_t v3 = rb[(pos << 2) + 3];
+ int32_t v0n = rb[(pos_next << 2) + 0];
+ int32_t v1n = rb[(pos_next << 2) + 1];
+ int32_t v2n = rb[(pos_next << 2) + 2];
+ int32_t v3n = rb[(pos_next << 2) + 3];
#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
- v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
- v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
+ v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
+ v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
+ v2 += (v2n - v2) * (int32_t)frac >> MIX_FRAC_BITS;
+ v3 += (v3n - v3) * (int32_t)frac >> MIX_FRAC_BITS;
#endif
- v0<<=16;
- v1<<=16;
- v2<<=16;
- v3<<=16;
- p_dest[(i<<2)+0]=v0;
- p_dest[(i<<2)+1]=v1;
- p_dest[(i<<2)+2]=v2;
- p_dest[(i<<2)+3]=v3;
-
+ v0 <<= 16;
+ v1 <<= 16;
+ v2 <<= 16;
+ v3 <<= 16;
+ p_dest[(i << 2) + 0] = v0;
+ p_dest[(i << 2) + 1] = v1;
+ p_dest[(i << 2) + 2] = v2;
+ p_dest[(i << 2) + 3] = v3;
}
- if (C==6) {
-
- int32_t v0 = rb[(pos*6)+0];
- int32_t v1 = rb[(pos*6)+1];
- int32_t v2 = rb[(pos*6)+2];
- int32_t v3 = rb[(pos*6)+3];
- int32_t v4 = rb[(pos*6)+4];
- int32_t v5 = rb[(pos*6)+5];
- int32_t v0n = rb[(pos_next*6)+0];
- int32_t v1n=rb[(pos_next*6)+1];
- int32_t v2n=rb[(pos_next*6)+2];
- int32_t v3n=rb[(pos_next*6)+3];
- int32_t v4n=rb[(pos_next*6)+4];
- int32_t v5n=rb[(pos_next*6)+5];
+ if (C == 6) {
+
+ int32_t v0 = rb[(pos * 6) + 0];
+ int32_t v1 = rb[(pos * 6) + 1];
+ int32_t v2 = rb[(pos * 6) + 2];
+ int32_t v3 = rb[(pos * 6) + 3];
+ int32_t v4 = rb[(pos * 6) + 4];
+ int32_t v5 = rb[(pos * 6) + 5];
+ int32_t v0n = rb[(pos_next * 6) + 0];
+ int32_t v1n = rb[(pos_next * 6) + 1];
+ int32_t v2n = rb[(pos_next * 6) + 2];
+ int32_t v3n = rb[(pos_next * 6) + 3];
+ int32_t v4n = rb[(pos_next * 6) + 4];
+ int32_t v5n = rb[(pos_next * 6) + 5];
#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
- v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
- v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
- v4+=(v4n-v4)*(int32_t)frac >> MIX_FRAC_BITS;
- v5+=(v5n-v5)*(int32_t)frac >> MIX_FRAC_BITS;
+ v0 += (v0n - v0) * (int32_t)frac >> MIX_FRAC_BITS;
+ v1 += (v1n - v1) * (int32_t)frac >> MIX_FRAC_BITS;
+ v2 += (v2n - v2) * (int32_t)frac >> MIX_FRAC_BITS;
+ v3 += (v3n - v3) * (int32_t)frac >> MIX_FRAC_BITS;
+ v4 += (v4n - v4) * (int32_t)frac >> MIX_FRAC_BITS;
+ v5 += (v5n - v5) * (int32_t)frac >> MIX_FRAC_BITS;
#endif
- v0<<=16;
- v1<<=16;
- v2<<=16;
- v3<<=16;
- v4<<=16;
- v5<<=16;
- p_dest[(i*6)+0]=v0;
- p_dest[(i*6)+1]=v1;
- p_dest[(i*6)+2]=v2;
- p_dest[(i*6)+3]=v3;
- p_dest[(i*6)+4]=v4;
- p_dest[(i*6)+5]=v5;
-
+ v0 <<= 16;
+ v1 <<= 16;
+ v2 <<= 16;
+ v3 <<= 16;
+ v4 <<= 16;
+ v5 <<= 16;
+ p_dest[(i * 6) + 0] = v0;
+ p_dest[(i * 6) + 1] = v1;
+ p_dest[(i * 6) + 2] = v2;
+ p_dest[(i * 6) + 3] = v3;
+ p_dest[(i * 6) + 4] = v4;
+ p_dest[(i * 6) + 5] = v5;
}
-
-
}
-
- return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS;
-
+ return read >> MIX_FRAC_BITS; //rb_read_pos=offset>>MIX_FRAC_BITS;
}
-
bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
-
if (!rb)
return false;
- int write_pos_cache=rb_write_pos;
+ int write_pos_cache = rb_write_pos;
- int32_t increment=(src_mix_rate*MIX_FRAC_LEN)/target_mix_rate;
+ int32_t increment = (src_mix_rate * MIX_FRAC_LEN) / target_mix_rate;
int rb_todo;
- if (write_pos_cache==rb_read_pos) {
+ if (write_pos_cache == rb_read_pos) {
return false; //out of buffer
- } else if (rb_read_pos<write_pos_cache) {
+ } else if (rb_read_pos < write_pos_cache) {
- rb_todo=write_pos_cache-rb_read_pos; //-1?
+ rb_todo = write_pos_cache - rb_read_pos; //-1?
} else {
- rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1?
+ rb_todo = (rb_len - rb_read_pos) + write_pos_cache; //-1?
}
- int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames );
+ int todo = MIN(((int64_t(rb_todo) << MIX_FRAC_BITS) / increment) + 1, p_frames);
#if 0
if (int(src_mix_rate)==target_mix_rate) {
@@ -224,118 +212,104 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) {
#endif
{
- uint32_t read=0;
- switch(channels) {
- case 1: read=_resample<1>(p_dest,todo,increment); break;
- case 2: read=_resample<2>(p_dest,todo,increment); break;
- case 4: read=_resample<4>(p_dest,todo,increment); break;
- case 6: read=_resample<6>(p_dest,todo,increment); break;
+ uint32_t read = 0;
+ switch (channels) {
+ case 1: read = _resample<1>(p_dest, todo, increment); break;
+ case 2: read = _resample<2>(p_dest, todo, increment); break;
+ case 4: read = _resample<4>(p_dest, todo, increment); break;
+ case 6: read = _resample<6>(p_dest, todo, increment); break;
}
#if 1
//end of stream, fadeout
- int remaining = p_frames-todo;
- if (remaining && todo>0) {
+ int remaining = p_frames - todo;
+ if (remaining && todo > 0) {
//print_line("fadeout");
- for(int c=0;c<channels;c++) {
+ for (int c = 0; c < channels; c++) {
- for(int i=0;i<todo;i++) {
+ for (int i = 0; i < todo; i++) {
- int32_t samp = p_dest[i*channels+c]>>8;
- uint32_t mul = (todo-i) * 256 /todo;
+ int32_t samp = p_dest[i * channels + c] >> 8;
+ uint32_t mul = (todo - i) * 256 / todo;
//print_line("mul: "+itos(i)+" "+itos(mul));
- p_dest[i*channels+c]=samp*mul;
+ p_dest[i * channels + c] = samp * mul;
}
-
}
-
}
#else
- int remaining = p_frames-todo;
- if (remaining && todo>0) {
-
+ int remaining = p_frames - todo;
+ if (remaining && todo > 0) {
- for(int c=0;c<channels;c++) {
+ for (int c = 0; c < channels; c++) {
- int32_t from = p_dest[(todo-1)*channels+c]>>8;
+ int32_t from = p_dest[(todo - 1) * channels + c] >> 8;
- for(int i=0;i<remaining;i++) {
+ for (int i = 0; i < remaining; i++) {
- uint32_t mul = (remaining-i) * 256 /remaining;
- p_dest[(todo+i)*channels+c]=from*mul;
+ uint32_t mul = (remaining - i) * 256 / remaining;
+ p_dest[(todo + i) * channels + c] = from * mul;
}
-
}
-
}
#endif
//zero out what remains there to avoid glitches
- for(int i=todo*channels;i<int(p_frames)*channels;i++) {
+ for (int i = todo * channels; i < int(p_frames) * channels; i++) {
- p_dest[i]=0;
+ p_dest[i] = 0;
}
- if (read>rb_todo)
- read=rb_todo;
-
- rb_read_pos = (rb_read_pos+read)&rb_mask;
-
-
-
+ if (read > rb_todo)
+ read = rb_todo;
+ rb_read_pos = (rb_read_pos + read) & rb_mask;
}
return true;
}
+Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed) {
-Error AudioRBResampler::setup(int p_channels,int p_src_mix_rate,int p_target_mix_rate,int p_buffer_msec,int p_minbuff_needed) {
-
- ERR_FAIL_COND_V(p_channels!=1 && p_channels!=2 && p_channels!=4 && p_channels!=6,ERR_INVALID_PARAMETER);
-
+ ERR_FAIL_COND_V(p_channels != 1 && p_channels != 2 && p_channels != 4 && p_channels != 6, ERR_INVALID_PARAMETER);
//float buffering_sec = int(GLOBAL_DEF("audio/stream_buffering_ms",500))/1000.0;
- int desired_rb_bits =nearest_shift(MAX((p_buffer_msec/1000.0)*p_src_mix_rate,p_minbuff_needed));
+ int desired_rb_bits = nearest_shift(MAX((p_buffer_msec / 1000.0) * p_src_mix_rate, p_minbuff_needed));
- bool recreate=!rb;
+ bool recreate = !rb;
- if (rb && (uint32_t(desired_rb_bits)!=rb_bits || channels!=uint32_t(p_channels))) {
+ if (rb && (uint32_t(desired_rb_bits) != rb_bits || channels != uint32_t(p_channels))) {
//recreate
memdelete_arr(rb);
memdelete_arr(read_buf);
- recreate=true;
-
+ recreate = true;
}
if (recreate) {
- channels=p_channels;
- rb_bits=desired_rb_bits;
- rb_len=(1<<rb_bits);
- rb_mask=rb_len-1;
- rb = memnew_arr( int16_t, rb_len * p_channels );
- read_buf = memnew_arr( int16_t, rb_len * p_channels );
-
+ channels = p_channels;
+ rb_bits = desired_rb_bits;
+ rb_len = (1 << rb_bits);
+ rb_mask = rb_len - 1;
+ rb = memnew_arr(int16_t, rb_len * p_channels);
+ read_buf = memnew_arr(int16_t, rb_len * p_channels);
}
- src_mix_rate=p_src_mix_rate;
- target_mix_rate=p_target_mix_rate;
- offset=0;
- rb_read_pos=0;
- rb_write_pos=0;
+ src_mix_rate = p_src_mix_rate;
+ target_mix_rate = p_target_mix_rate;
+ offset = 0;
+ rb_read_pos = 0;
+ rb_write_pos = 0;
//avoid maybe strange noises upon load
- for (int i=0;i<(rb_len*channels);i++) {
+ for (int i = 0; i < (rb_len * channels); i++) {
- rb[i]=0;
- read_buf[i]=0;
+ rb[i] = 0;
+ read_buf[i] = 0;
}
return OK;
-
}
void AudioRBResampler::clear() {
@@ -348,29 +322,28 @@ void AudioRBResampler::clear() {
memdelete_arr(rb);
memdelete_arr(read_buf);
}
- rb=NULL;
- offset=0;
- rb_read_pos=0;
- rb_write_pos=0;
- read_buf=NULL;
+ rb = NULL;
+ offset = 0;
+ rb_read_pos = 0;
+ rb_write_pos = 0;
+ read_buf = NULL;
}
AudioRBResampler::AudioRBResampler() {
- rb=NULL;
- offset=0;
- read_buf=NULL;
- rb_read_pos=0;
- rb_write_pos=0;
-
- rb_bits=0;
- rb_len=0;
- rb_mask=0;
- read_buff_len=0;
- channels=0;
- src_mix_rate=0;
- target_mix_rate=0;
-
+ rb = NULL;
+ offset = 0;
+ read_buf = NULL;
+ rb_read_pos = 0;
+ rb_write_pos = 0;
+
+ rb_bits = 0;
+ rb_len = 0;
+ rb_mask = 0;
+ read_buff_len = 0;
+ channels = 0;
+ src_mix_rate = 0;
+ target_mix_rate = 0;
}
AudioRBResampler::~AudioRBResampler() {
@@ -379,6 +352,4 @@ AudioRBResampler::~AudioRBResampler() {
memdelete_arr(rb);
memdelete_arr(read_buf);
}
-
}
-
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index e97e275b68..d775aed0d9 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -29,8 +29,8 @@
#ifndef AUDIO_RB_RESAMPLER_H
#define AUDIO_RB_RESAMPLER_H
-#include "typedefs.h"
#include "os/memory.h"
+#include "typedefs.h"
struct AudioRBResampler {
@@ -47,58 +47,53 @@ struct AudioRBResampler {
int32_t offset; //contains the fractional remainder of the resampler
enum {
- MIX_FRAC_BITS=13,
- MIX_FRAC_LEN=(1<<MIX_FRAC_BITS),
- MIX_FRAC_MASK=MIX_FRAC_LEN-1,
+ MIX_FRAC_BITS = 13,
+ MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
+ MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
};
int16_t *read_buf;
int16_t *rb;
-
- template<int C>
- uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
-
+ template <int C>
+ uint32_t _resample(int32_t *p_dest, int p_todo, int32_t p_increment);
public:
-
_FORCE_INLINE_ void flush() {
- rb_read_pos=0;
- rb_write_pos=0;
- offset=0;
+ rb_read_pos = 0;
+ rb_write_pos = 0;
+ offset = 0;
}
- _FORCE_INLINE_ bool is_ready() const{
- return rb!=NULL;
+ _FORCE_INLINE_ bool is_ready() const {
+ return rb != NULL;
}
-
_FORCE_INLINE_ int get_total() const {
- return rb_len-1;
+ return rb_len - 1;
}
_FORCE_INLINE_ int get_todo() const { //return amount of frames to mix
int todo;
- int read_pos_cache=rb_read_pos;
+ int read_pos_cache = rb_read_pos;
- if (read_pos_cache==rb_write_pos) {
- todo=rb_len-1;
- } else if (read_pos_cache>rb_write_pos) {
+ if (read_pos_cache == rb_write_pos) {
+ todo = rb_len - 1;
+ } else if (read_pos_cache > rb_write_pos) {
- todo=read_pos_cache-rb_write_pos-1;
+ todo = read_pos_cache - rb_write_pos - 1;
} else {
- todo=(rb_len-rb_write_pos)+read_pos_cache-1;
+ todo = (rb_len - rb_write_pos) + read_pos_cache - 1;
}
return todo;
}
-
_FORCE_INLINE_ bool has_data() const {
- return rb && rb_read_pos!=rb_write_pos;
+ return rb && rb_read_pos != rb_write_pos;
}
_FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
@@ -106,57 +101,54 @@ public:
ERR_FAIL_COND(p_frames >= rb_len);
- switch(channels) {
+ switch (channels) {
case 1: {
- for(uint32_t i=0;i<p_frames;i++) {
+ for (uint32_t i = 0; i < p_frames; i++) {
- rb[ rb_write_pos ] = read_buf[i];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
+ rb[rb_write_pos] = read_buf[i];
+ rb_write_pos = (rb_write_pos + 1) & rb_mask;
}
} break;
case 2: {
- for(uint32_t i=0;i<p_frames;i++) {
+ for (uint32_t i = 0; i < p_frames; i++) {
- rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0];
- rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
+ rb[(rb_write_pos << 1) + 0] = read_buf[(i << 1) + 0];
+ rb[(rb_write_pos << 1) + 1] = read_buf[(i << 1) + 1];
+ rb_write_pos = (rb_write_pos + 1) & rb_mask;
}
} break;
case 4: {
- for(uint32_t i=0;i<p_frames;i++) {
+ for (uint32_t i = 0; i < p_frames; i++) {
- rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0];
- rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1];
- rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2];
- rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
+ rb[(rb_write_pos << 2) + 0] = read_buf[(i << 2) + 0];
+ rb[(rb_write_pos << 2) + 1] = read_buf[(i << 2) + 1];
+ rb[(rb_write_pos << 2) + 2] = read_buf[(i << 2) + 2];
+ rb[(rb_write_pos << 2) + 3] = read_buf[(i << 2) + 3];
+ rb_write_pos = (rb_write_pos + 1) & rb_mask;
}
} break;
case 6: {
- for(uint32_t i=0;i<p_frames;i++) {
+ for (uint32_t i = 0; i < p_frames; i++) {
- rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0];
- rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1];
- rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2];
- rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3];
- rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4];
- rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
+ rb[(rb_write_pos * 6) + 0] = read_buf[(i * 6) + 0];
+ rb[(rb_write_pos * 6) + 1] = read_buf[(i * 6) + 1];
+ rb[(rb_write_pos * 6) + 2] = read_buf[(i * 6) + 2];
+ rb[(rb_write_pos * 6) + 3] = read_buf[(i * 6) + 3];
+ rb[(rb_write_pos * 6) + 4] = read_buf[(i * 6) + 4];
+ rb[(rb_write_pos * 6) + 5] = read_buf[(i * 6) + 5];
+ rb_write_pos = (rb_write_pos + 1) & rb_mask;
}
} break;
-
-
}
-
}
int get_channel_count() const;
- Error setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed=-1);
+ Error setup(int p_channels, int p_src_mix_rate, int p_target_mix_rate, int p_buffer_msec, int p_minbuff_needed = -1);
void clear();
bool mix(int32_t *p_dest, int p_frames);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index f4214838a1..5f77eb54f6 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -30,57 +30,53 @@
//////////////////////////////
-
-
void AudioStreamPlaybackResampled::_begin_resample() {
//clear cubic interpolation history
- internal_buffer[0]=AudioFrame(0.0,0.0);
- internal_buffer[1]=AudioFrame(0.0,0.0);
- internal_buffer[2]=AudioFrame(0.0,0.0);
- internal_buffer[3]=AudioFrame(0.0,0.0);
+ internal_buffer[0] = AudioFrame(0.0, 0.0);
+ internal_buffer[1] = AudioFrame(0.0, 0.0);
+ internal_buffer[2] = AudioFrame(0.0, 0.0);
+ internal_buffer[3] = AudioFrame(0.0, 0.0);
//mix buffer
- _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN);
- mix_offset=0;
+ _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
+ mix_offset = 0;
}
-void AudioStreamPlaybackResampled::mix(AudioFrame* p_buffer,float p_rate_scale,int p_frames) {
+void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
float target_rate = AudioServer::get_singleton()->get_mix_rate() * p_rate_scale;
- uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double( FP_LEN ));
-
- for(int i=0;i<p_frames;i++) {
-
+ uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double(FP_LEN));
+ for (int i = 0; i < p_frames; i++) {
uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
//standard cubic interpolation (great quality/performance ratio)
//this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
- float mu = (mix_offset&FP_MASK)/float(FP_LEN);
- AudioFrame y0 = internal_buffer[idx-3];
- AudioFrame y1 = internal_buffer[idx-2];
- AudioFrame y2 = internal_buffer[idx-1];
- AudioFrame y3 = internal_buffer[idx-0];
+ float mu = (mix_offset & FP_MASK) / float(FP_LEN);
+ AudioFrame y0 = internal_buffer[idx - 3];
+ AudioFrame y1 = internal_buffer[idx - 2];
+ AudioFrame y2 = internal_buffer[idx - 1];
+ AudioFrame y3 = internal_buffer[idx - 0];
- float mu2 = mu*mu;
+ float mu2 = mu * mu;
AudioFrame a0 = y3 - y2 - y0 + y1;
AudioFrame a1 = y0 - y1 - a0;
AudioFrame a2 = y2 - y0;
AudioFrame a3 = y1;
- p_buffer[i] = (a0*mu*mu2 + a1*mu2 + a2*mu + a3);
+ p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3);
- mix_offset+=mix_increment;
+ mix_offset += mix_increment;
- while ( (mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN ) {
+ while ((mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN) {
- internal_buffer[0]=internal_buffer[INTERNAL_BUFFER_LEN+0];
- internal_buffer[1]=internal_buffer[INTERNAL_BUFFER_LEN+1];
- internal_buffer[2]=internal_buffer[INTERNAL_BUFFER_LEN+2];
- internal_buffer[3]=internal_buffer[INTERNAL_BUFFER_LEN+3];
- _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN);
- mix_offset-=(INTERNAL_BUFFER_LEN<<FP_BITS);
+ internal_buffer[0] = internal_buffer[INTERNAL_BUFFER_LEN + 0];
+ internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
+ internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
+ internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
+ _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
+ mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
}
}
}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index d08fedb084..0d7b4adbfe 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -34,68 +34,57 @@
class AudioStreamPlayback : public Reference {
- GDCLASS( AudioStreamPlayback, Reference )
+ GDCLASS(AudioStreamPlayback, Reference)
public:
+ virtual void start(float p_from_pos = 0.0) = 0;
+ virtual void stop() = 0;
+ virtual bool is_playing() const = 0;
- virtual void start(float p_from_pos=0.0)=0;
- virtual void stop()=0;
- virtual bool is_playing() const=0;
+ virtual int get_loop_count() const = 0; //times it looped
- virtual int get_loop_count() const=0; //times it looped
-
- virtual float get_pos() const=0;
- virtual void seek_pos(float p_time)=0;
-
- virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames)=0;
-
- virtual float get_length() const=0; //if supported, otherwise return 0
+ virtual float get_pos() const = 0;
+ virtual void seek_pos(float p_time) = 0;
+ virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) = 0;
+ virtual float get_length() const = 0; //if supported, otherwise return 0
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
- GDCLASS( AudioStreamPlaybackResampled, AudioStreamPlayback )
-
-
+ GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback)
enum {
- FP_BITS=16, //fixed point used for resampling
- FP_LEN=(1<<FP_BITS),
- FP_MASK=FP_LEN-1,
- INTERNAL_BUFFER_LEN=256,
- CUBIC_INTERP_HISTORY=4
+ FP_BITS = 16, //fixed point used for resampling
+ FP_LEN = (1 << FP_BITS),
+ FP_MASK = FP_LEN - 1,
+ INTERNAL_BUFFER_LEN = 256,
+ CUBIC_INTERP_HISTORY = 4
};
- AudioFrame internal_buffer[INTERNAL_BUFFER_LEN+CUBIC_INTERP_HISTORY];
+ AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
uint64_t mix_offset;
protected:
void _begin_resample();
- virtual void _mix_internal(AudioFrame* p_bufer,int p_frames)=0;
- virtual float get_stream_sampling_rate()=0;
+ virtual void _mix_internal(AudioFrame *p_bufer, int p_frames) = 0;
+ virtual float get_stream_sampling_rate() = 0;
public:
+ virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames);
- virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames);
-
- AudioStreamPlaybackResampled() { mix_offset=0; }
+ AudioStreamPlaybackResampled() { mix_offset = 0; }
};
class AudioStream : public Resource {
- GDCLASS( AudioStream, Resource )
- OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged
-
+ GDCLASS(AudioStream, Resource)
+ OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
public:
-
- virtual Ref<AudioStreamPlayback> instance_playback()=0;
- virtual String get_stream_name() const=0;
-
-
+ virtual Ref<AudioStreamPlayback> instance_playback() = 0;
+ virtual String get_stream_name() const = 0;
};
-
#endif // AUDIO_STREAM_H
diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp
index a0796f5224..6a4d03e517 100644
--- a/servers/audio/effects/audio_effect_amplify.cpp
+++ b/servers/audio/effects/audio_effect_amplify.cpp
@@ -28,35 +28,31 @@
/*************************************************************************/
#include "audio_effect_amplify.h"
-
-void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
+void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
//multiply volume interpolating to avoid clicks if this changes
float volume_db = base->volume_db;
float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(volume_db) - vol)/float(p_frame_count);
+ float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count);
- for(int i=0;i<p_frame_count;i++) {
- p_dst_frames[i]=p_src_frames[i]*vol;
- vol+=vol_inc;
+ for (int i = 0; i < p_frame_count; i++) {
+ p_dst_frames[i] = p_src_frames[i] * vol;
+ vol += vol_inc;
}
//set volume for next mix
mix_volume_db = volume_db;
-
}
-
Ref<AudioEffectInstance> AudioEffectAmplify::instance() {
Ref<AudioEffectAmplifyInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectAmplify>(this);
- ins->mix_volume_db=volume_db;
+ ins->base = Ref<AudioEffectAmplify>(this);
+ ins->mix_volume_db = volume_db;
return ins;
}
void AudioEffectAmplify::set_volume_db(float p_volume) {
- volume_db=p_volume;
+ volume_db = p_volume;
}
float AudioEffectAmplify::get_volume_db() const {
@@ -66,13 +62,12 @@ float AudioEffectAmplify::get_volume_db() const {
void AudioEffectAmplify::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_volume_db","volume"),&AudioEffectAmplify::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"),&AudioEffectAmplify::get_volume_db);
+ ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db);
+ ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"volume_db",PROPERTY_HINT_RANGE,"-80,24,0.01"),"set_volume_db","get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
}
-AudioEffectAmplify::AudioEffectAmplify()
-{
- volume_db=0;
+AudioEffectAmplify::AudioEffectAmplify() {
+ volume_db = 0;
}
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h
index 03f558e52e..0c75b43691 100644
--- a/servers/audio/effects/audio_effect_amplify.h
+++ b/servers/audio/effects/audio_effect_amplify.h
@@ -34,30 +34,26 @@
class AudioEffectAmplify;
class AudioEffectAmplifyInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance)
-friend class AudioEffectAmplify;
+ GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance)
+ friend class AudioEffectAmplify;
Ref<AudioEffectAmplify> base;
float mix_volume_db;
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectAmplify : public AudioEffect {
- GDCLASS(AudioEffectAmplify,AudioEffect)
+ GDCLASS(AudioEffectAmplify, AudioEffect)
-friend class AudioEffectAmplifyInstance;
+ friend class AudioEffectAmplifyInstance;
float volume_db;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_volume_db(float p_volume);
float get_volume_db() const;
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 20b45b5725..fa3a571c6e 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -27,161 +27,153 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_chorus.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
-void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int todo = p_frame_count;
- while(todo) {
+ while (todo) {
- int to_mix = MIN(todo,256); //can't mix too much
+ int to_mix = MIN(todo, 256); //can't mix too much
- _process_chunk(p_src_frames,p_dst_frames,to_mix);
+ _process_chunk(p_src_frames, p_dst_frames, to_mix);
- p_src_frames+=to_mix;
- p_dst_frames+=to_mix;
+ p_src_frames += to_mix;
+ p_dst_frames += to_mix;
- todo-=to_mix;
+ todo -= to_mix;
}
}
-void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
+void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
//fill ringbuffer
- for(int i=0;i<p_frame_count;i++) {
- audio_buffer[(buffer_pos+i)&buffer_mask]=p_src_frames[i];
- p_dst_frames[i]=p_src_frames[i]*base->dry;
+ for (int i = 0; i < p_frame_count; i++) {
+ audio_buffer[(buffer_pos + i) & buffer_mask] = p_src_frames[i];
+ p_dst_frames[i] = p_src_frames[i] * base->dry;
}
float mix_rate = AudioServer::get_singleton()->get_mix_rate();
/* process voices */
- for (int vc=0;vc<base->voice_count;vc++) {
+ for (int vc = 0; vc < base->voice_count; vc++) {
- AudioEffectChorus::Voice &v=base->voice[vc];
+ AudioEffectChorus::Voice &v = base->voice[vc];
+ double time_to_mix = (float)p_frame_count / mix_rate;
+ double cycles_to_mix = time_to_mix * v.rate;
- double time_to_mix=(float)p_frame_count/mix_rate;
- double cycles_to_mix=time_to_mix*v.rate;
+ unsigned int local_rb_pos = buffer_pos;
+ AudioFrame *dst_buff = p_dst_frames;
+ AudioFrame *rb_buff = audio_buffer.ptr();
- unsigned int local_rb_pos=buffer_pos;
- AudioFrame *dst_buff=p_dst_frames;
- AudioFrame *rb_buff=audio_buffer.ptr();
+ double delay_msec = v.delay;
+ unsigned int delay_frames = Math::fast_ftoi((delay_msec / 1000.0) * mix_rate);
+ float max_depth_frames = (v.depth / 1000.0) * mix_rate;
- double delay_msec=v.delay;
- unsigned int delay_frames=Math::fast_ftoi((delay_msec/1000.0)*mix_rate);
- float max_depth_frames=(v.depth/1000.0)*mix_rate;
-
- uint64_t local_cycles=cycles[vc];
- uint64_t increment=llrint(cycles_to_mix/(double)p_frame_count*(double)(1<<AudioEffectChorus::CYCLES_FRAC));
+ uint64_t local_cycles = cycles[vc];
+ uint64_t increment = llrint(cycles_to_mix / (double)p_frame_count * (double)(1 << AudioEffectChorus::CYCLES_FRAC));
//check the LFO doesnt read ahead of the write pos
- if ((((int)max_depth_frames)+10)>delay_frames) { //10 as some threshold to avoid precision stuff
- delay_frames+=(int)max_depth_frames-delay_frames;
- delay_frames+=10; //threshold to avoid precision stuff
-
+ if ((((int)max_depth_frames) + 10) > delay_frames) { //10 as some threshold to avoid precision stuff
+ delay_frames += (int)max_depth_frames - delay_frames;
+ delay_frames += 10; //threshold to avoid precision stuff
}
-
-
//low pass filter
- if (v.cutoff==0)
+ if (v.cutoff == 0)
continue;
- float auxlp=expf(-2.0*Math_PI*v.cutoff/mix_rate);
- float c1=1.0-auxlp;
- float c2=auxlp;
- AudioFrame h=filter_h[vc];
- if (v.cutoff>=AudioEffectChorus::MS_CUTOFF_MAX) {
- c1=1.0; c2=0.0;
+ float auxlp = expf(-2.0 * Math_PI * v.cutoff / mix_rate);
+ float c1 = 1.0 - auxlp;
+ float c2 = auxlp;
+ AudioFrame h = filter_h[vc];
+ if (v.cutoff >= AudioEffectChorus::MS_CUTOFF_MAX) {
+ c1 = 1.0;
+ c2 = 0.0;
}
//vol modifier
- AudioFrame vol_modifier=AudioFrame(base->wet,base->wet) * Math::db2linear(v.level);
- vol_modifier.l*=CLAMP( 1.0 - v.pan, 0, 1);
- vol_modifier.r*=CLAMP( 1.0 + v.pan, 0, 1);
-
+ AudioFrame vol_modifier = AudioFrame(base->wet, base->wet) * Math::db2linear(v.level);
+ vol_modifier.l *= CLAMP(1.0 - v.pan, 0, 1);
+ vol_modifier.r *= CLAMP(1.0 + v.pan, 0, 1);
-
- for (int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
/** COMPUTE WAVEFORM **/
- float phase=(float)(local_cycles&AudioEffectChorus::CYCLES_MASK)/(float)(1<<AudioEffectChorus::CYCLES_FRAC);
+ float phase = (float)(local_cycles & AudioEffectChorus::CYCLES_MASK) / (float)(1 << AudioEffectChorus::CYCLES_FRAC);
- float wave_delay=sinf(phase*2.0*Math_PI)*max_depth_frames;
+ float wave_delay = sinf(phase * 2.0 * Math_PI) * max_depth_frames;
- int wave_delay_frames=lrint(floor(wave_delay));
- float wave_delay_frac=wave_delay-(float)wave_delay_frames;
+ int wave_delay_frames = lrint(floor(wave_delay));
+ float wave_delay_frac = wave_delay - (float)wave_delay_frames;
/** COMPUTE RINGBUFFER POS**/
- unsigned int rb_source=local_rb_pos;
- rb_source-=delay_frames;
+ unsigned int rb_source = local_rb_pos;
+ rb_source -= delay_frames;
- rb_source-=wave_delay_frames;
+ rb_source -= wave_delay_frames;
/** READ FROM RINGBUFFER, LINEARLY INTERPOLATE */
- AudioFrame val=rb_buff[rb_source&buffer_mask];
- AudioFrame val_next=rb_buff[(rb_source-1)&buffer_mask];
+ AudioFrame val = rb_buff[rb_source & buffer_mask];
+ AudioFrame val_next = rb_buff[(rb_source - 1) & buffer_mask];
- val+=(val_next-val)*wave_delay_frac;
+ val += (val_next - val) * wave_delay_frac;
- val=val*c1+h*c2;
- h=val;
+ val = val * c1 + h * c2;
+ h = val;
/** MIX VALUE TO OUTPUT **/
- dst_buff[i]+=val*vol_modifier;
+ dst_buff[i] += val * vol_modifier;
- local_cycles+=increment;
+ local_cycles += increment;
local_rb_pos++;
-
}
- filter_h[vc]=h;
- cycles[vc]+=Math::fast_ftoi(cycles_to_mix*(double)(1<<AudioEffectChorus::CYCLES_FRAC));
+ filter_h[vc] = h;
+ cycles[vc] += Math::fast_ftoi(cycles_to_mix * (double)(1 << AudioEffectChorus::CYCLES_FRAC));
}
- buffer_pos+=p_frame_count;
+ buffer_pos += p_frame_count;
}
-
Ref<AudioEffectInstance> AudioEffectChorus::instance() {
Ref<AudioEffectChorusInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectChorus>(this);
- for(int i=0;i<4;i++) {
- ins->filter_h[i]=AudioFrame(0,0);
- ins->cycles[i]=0;
+ ins->base = Ref<AudioEffectChorus>(this);
+ for (int i = 0; i < 4; i++) {
+ ins->filter_h[i] = AudioFrame(0, 0);
+ ins->cycles[i] = 0;
}
- float ring_buffer_max_size=AudioEffectChorus::MAX_DELAY_MS+AudioEffectChorus::MAX_DEPTH_MS+AudioEffectChorus::MAX_WIDTH_MS;
+ float ring_buffer_max_size = AudioEffectChorus::MAX_DELAY_MS + AudioEffectChorus::MAX_DEPTH_MS + AudioEffectChorus::MAX_WIDTH_MS;
- ring_buffer_max_size*=2; //just to avoid complications
- ring_buffer_max_size/=1000.0;//convert to seconds
- ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+ ring_buffer_max_size *= 2; //just to avoid complications
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size=ring_buffer_max_size;
+ int ringbuff_size = ring_buffer_max_size;
- int bits=0;
+ int bits = 0;
- while(ringbuff_size>0) {
+ while (ringbuff_size > 0) {
bits++;
- ringbuff_size/=2;
+ ringbuff_size /= 2;
}
- ringbuff_size=1<<bits;
- ins->buffer_mask=ringbuff_size-1;
- ins->buffer_pos=0;
+ ringbuff_size = 1 << bits;
+ ins->buffer_mask = ringbuff_size - 1;
+ ins->buffer_pos = 0;
ins->audio_buffer.resize(ringbuff_size);
- for(int i=0;i<ringbuff_size;i++) {
- ins->audio_buffer[i]=AudioFrame(0,0);
+ for (int i = 0; i < ringbuff_size; i++) {
+ ins->audio_buffer[i] = AudioFrame(0, 0);
}
return ins;
@@ -189,205 +181,195 @@ Ref<AudioEffectInstance> AudioEffectChorus::instance() {
void AudioEffectChorus::set_voice_count(int p_voices) {
- ERR_FAIL_COND(p_voices<1 || p_voices>=MAX_VOICES);
- voice_count=p_voices;
+ ERR_FAIL_COND(p_voices < 1 || p_voices >= MAX_VOICES);
+ voice_count = p_voices;
_change_notify();
}
-
-int AudioEffectChorus::get_voice_count() const{
+int AudioEffectChorus::get_voice_count() const {
return voice_count;
}
-void AudioEffectChorus::set_voice_delay_ms(int p_voice,float p_delay_ms){
-
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
+void AudioEffectChorus::set_voice_delay_ms(int p_voice, float p_delay_ms) {
- voice[p_voice].delay=p_delay_ms;
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
+ voice[p_voice].delay = p_delay_ms;
}
-float AudioEffectChorus::get_voice_delay_ms(int p_voice) const{
+float AudioEffectChorus::get_voice_delay_ms(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].delay;
}
-void AudioEffectChorus::set_voice_rate_hz(int p_voice,float p_rate_hz){
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
+void AudioEffectChorus::set_voice_rate_hz(int p_voice, float p_rate_hz) {
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
- voice[p_voice].rate=p_rate_hz;
+ voice[p_voice].rate = p_rate_hz;
}
-float AudioEffectChorus::get_voice_rate_hz(int p_voice) const{
+float AudioEffectChorus::get_voice_rate_hz(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].rate;
}
-void AudioEffectChorus::set_voice_depth_ms(int p_voice,float p_depth_ms){
+void AudioEffectChorus::set_voice_depth_ms(int p_voice, float p_depth_ms) {
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
- voice[p_voice].depth=p_depth_ms;
+ voice[p_voice].depth = p_depth_ms;
}
-float AudioEffectChorus::get_voice_depth_ms(int p_voice) const{
+float AudioEffectChorus::get_voice_depth_ms(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].depth;
}
-void AudioEffectChorus::set_voice_level_db(int p_voice,float p_level_db){
+void AudioEffectChorus::set_voice_level_db(int p_voice, float p_level_db) {
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
- voice[p_voice].level=p_level_db;
+ voice[p_voice].level = p_level_db;
}
-float AudioEffectChorus::get_voice_level_db(int p_voice) const{
+float AudioEffectChorus::get_voice_level_db(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].level;
}
+void AudioEffectChorus::set_voice_cutoff_hz(int p_voice, float p_cutoff_hz) {
-void AudioEffectChorus::set_voice_cutoff_hz(int p_voice,float p_cutoff_hz){
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
-
- voice[p_voice].cutoff=p_cutoff_hz;
+ voice[p_voice].cutoff = p_cutoff_hz;
}
-float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const{
+float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].cutoff;
}
-void AudioEffectChorus::set_voice_pan(int p_voice,float p_pan){
+void AudioEffectChorus::set_voice_pan(int p_voice, float p_pan) {
- ERR_FAIL_INDEX(p_voice,MAX_VOICES);
+ ERR_FAIL_INDEX(p_voice, MAX_VOICES);
- voice[p_voice].pan=p_pan;
+ voice[p_voice].pan = p_pan;
}
-float AudioEffectChorus::get_voice_pan(int p_voice) const{
+float AudioEffectChorus::get_voice_pan(int p_voice) const {
- ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
+ ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].pan;
}
+void AudioEffectChorus::set_wet(float amount) {
-void AudioEffectChorus::set_wet(float amount){
-
-
- wet=amount;
+ wet = amount;
}
-float AudioEffectChorus::get_wet() const{
+float AudioEffectChorus::get_wet() const {
return wet;
}
-void AudioEffectChorus::set_dry(float amount){
-
- dry=amount;
+void AudioEffectChorus::set_dry(float amount) {
+ dry = amount;
}
-float AudioEffectChorus::get_dry() const{
+float AudioEffectChorus::get_dry() const {
return dry;
}
-void AudioEffectChorus::_validate_property(PropertyInfo& property) const {
+void AudioEffectChorus::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("voice/")) {
- int voice_idx = property.name.get_slice("/",1).to_int();
- if (voice_idx>voice_count) {
- property.usage=0;
+ int voice_idx = property.name.get_slice("/", 1).to_int();
+ if (voice_idx > voice_count) {
+ property.usage = 0;
}
}
}
-
void AudioEffectChorus::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_voice_count","voices"),&AudioEffectChorus::set_voice_count);
- ClassDB::bind_method(D_METHOD("get_voice_count"),&AudioEffectChorus::get_voice_count);
-
-
- ClassDB::bind_method(D_METHOD("set_voice_delay_ms","voice_idx","delay_ms"),&AudioEffectChorus::set_voice_delay_ms);
- ClassDB::bind_method(D_METHOD("get_voice_delay_ms","voice_idx"),&AudioEffectChorus::get_voice_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_voice_count", "voices"), &AudioEffectChorus::set_voice_count);
+ ClassDB::bind_method(D_METHOD("get_voice_count"), &AudioEffectChorus::get_voice_count);
- ClassDB::bind_method(D_METHOD("set_voice_rate_hz","voice_idx","rate_hz"),&AudioEffectChorus::set_voice_rate_hz);
- ClassDB::bind_method(D_METHOD("get_voice_rate_hz","voice_idx"),&AudioEffectChorus::get_voice_rate_hz);
+ ClassDB::bind_method(D_METHOD("set_voice_delay_ms", "voice_idx", "delay_ms"), &AudioEffectChorus::set_voice_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_voice_delay_ms", "voice_idx"), &AudioEffectChorus::get_voice_delay_ms);
- ClassDB::bind_method(D_METHOD("set_voice_depth_ms","voice_idx","depth_ms"),&AudioEffectChorus::set_voice_depth_ms);
- ClassDB::bind_method(D_METHOD("get_voice_depth_ms","voice_idx"),&AudioEffectChorus::get_voice_depth_ms);
+ ClassDB::bind_method(D_METHOD("set_voice_rate_hz", "voice_idx", "rate_hz"), &AudioEffectChorus::set_voice_rate_hz);
+ ClassDB::bind_method(D_METHOD("get_voice_rate_hz", "voice_idx"), &AudioEffectChorus::get_voice_rate_hz);
- ClassDB::bind_method(D_METHOD("set_voice_level_db","voice_idx","level_db"),&AudioEffectChorus::set_voice_level_db);
- ClassDB::bind_method(D_METHOD("get_voice_level_db","voice_idx"),&AudioEffectChorus::get_voice_level_db);
+ ClassDB::bind_method(D_METHOD("set_voice_depth_ms", "voice_idx", "depth_ms"), &AudioEffectChorus::set_voice_depth_ms);
+ ClassDB::bind_method(D_METHOD("get_voice_depth_ms", "voice_idx"), &AudioEffectChorus::get_voice_depth_ms);
- ClassDB::bind_method(D_METHOD("set_voice_cutoff_hz","voice_idx","cutoff_hz"),&AudioEffectChorus::set_voice_cutoff_hz);
- ClassDB::bind_method(D_METHOD("get_voice_cutoff_hz","voice_idx"),&AudioEffectChorus::get_voice_cutoff_hz);
+ ClassDB::bind_method(D_METHOD("set_voice_level_db", "voice_idx", "level_db"), &AudioEffectChorus::set_voice_level_db);
+ ClassDB::bind_method(D_METHOD("get_voice_level_db", "voice_idx"), &AudioEffectChorus::get_voice_level_db);
- ClassDB::bind_method(D_METHOD("set_voice_pan","voice_idx","pan"),&AudioEffectChorus::set_voice_pan);
- ClassDB::bind_method(D_METHOD("get_voice_pan","voice_idx"),&AudioEffectChorus::get_voice_pan);
+ ClassDB::bind_method(D_METHOD("set_voice_cutoff_hz", "voice_idx", "cutoff_hz"), &AudioEffectChorus::set_voice_cutoff_hz);
+ ClassDB::bind_method(D_METHOD("get_voice_cutoff_hz", "voice_idx"), &AudioEffectChorus::get_voice_cutoff_hz);
- ClassDB::bind_method(D_METHOD("set_wet","amount"),&AudioEffectChorus::set_wet);
- ClassDB::bind_method(D_METHOD("get_wet"),&AudioEffectChorus::get_wet);
+ ClassDB::bind_method(D_METHOD("set_voice_pan", "voice_idx", "pan"), &AudioEffectChorus::set_voice_pan);
+ ClassDB::bind_method(D_METHOD("get_voice_pan", "voice_idx"), &AudioEffectChorus::get_voice_pan);
- ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectChorus::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectChorus::get_dry);
+ ClassDB::bind_method(D_METHOD("set_wet", "amount"), &AudioEffectChorus::set_wet);
+ ClassDB::bind_method(D_METHOD("get_wet"), &AudioEffectChorus::get_wet);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"voice_count",PROPERTY_HINT_RANGE,"1,4,1"),"set_voice_count","get_voice_count");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_wet","get_wet");
+ ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectChorus::set_dry);
+ ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectChorus::get_dry);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",0);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "voice_count", PROPERTY_HINT_RANGE, "1,4,1"), "set_voice_count", "get_voice_count");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",2);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",2);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",2);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",2);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",2);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_voice_delay_ms","get_voice_delay_ms",3);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),"set_voice_rate_hz","get_voice_rate_hz",3);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),"set_voice_depth_ms","get_voice_depth_ms",3);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),"set_voice_level_db","get_voice_level_db",3);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),"set_voice_cutoff_hz","get_voice_cutoff_hz",3);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_voice_pan","get_voice_pan",3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/3/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/delay_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_voice_delay_ms", "get_voice_delay_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/rate_hz", PROPERTY_HINT_RANGE, "0.1,20,0.1"), "set_voice_rate_hz", "get_voice_rate_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/depth_ms", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_voice_depth_ms", "get_voice_depth_ms", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/level_db", PROPERTY_HINT_RANGE, "-60,24,0.1"), "set_voice_level_db", "get_voice_level_db", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/cutoff_hz", PROPERTY_HINT_RANGE, "1,16000,1"), "set_voice_cutoff_hz", "get_voice_cutoff_hz", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "voice/4/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_voice_pan", "get_voice_pan", 3);
}
-AudioEffectChorus::AudioEffectChorus()
-{
- voice_count=2;
- voice[0].delay=15;
- voice[1].delay=20;
- voice[0].rate=0.8;
- voice[1].rate=1.2;
- voice[0].depth=2;
- voice[1].depth=3;
- voice[0].cutoff=8000;
- voice[1].cutoff=8000;
- voice[0].pan=-0.5;
- voice[1].pan=0.5;
-
- wet=0.5;
- dry=1.0;
+AudioEffectChorus::AudioEffectChorus() {
+ voice_count = 2;
+ voice[0].delay = 15;
+ voice[1].delay = 20;
+ voice[0].rate = 0.8;
+ voice[1].rate = 1.2;
+ voice[0].depth = 2;
+ voice[1].depth = 3;
+ voice[0].cutoff = 8000;
+ voice[1].cutoff = 8000;
+ voice[0].pan = -0.5;
+ voice[1].pan = 0.5;
+
+ wet = 0.5;
+ dry = 1.0;
}
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index ae0964bd53..9af9ab1b9a 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -29,14 +29,13 @@
#ifndef AUDIOEFFECTCHORUS_H
#define AUDIOEFFECTCHORUS_H
-
#include "servers/audio/audio_effect.h"
class AudioEffectChorus;
class AudioEffectChorusInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectChorusInstance,AudioEffectInstance)
-friend class AudioEffectChorus;
+ GDCLASS(AudioEffectChorusInstance, AudioEffectInstance)
+ friend class AudioEffectChorus;
Ref<AudioEffectChorus> base;
Vector<AudioFrame> audio_buffer;
@@ -46,34 +45,31 @@ friend class AudioEffectChorus;
AudioFrame filter_h[4];
uint64_t cycles[4];
- void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+ void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectChorus : public AudioEffect {
- GDCLASS(AudioEffectChorus,AudioEffect)
+ GDCLASS(AudioEffectChorus, AudioEffect)
+
+ friend class AudioEffectChorusInstance;
-friend class AudioEffectChorusInstance;
public:
enum {
- MAX_DELAY_MS=50,
- MAX_DEPTH_MS=20,
- MAX_WIDTH_MS=50,
- MAX_VOICES=4,
- CYCLES_FRAC=16,
- CYCLES_MASK=(1<<CYCLES_FRAC)-1,
- MAX_CHANNELS=4,
- MS_CUTOFF_MAX=16000
+ MAX_DELAY_MS = 50,
+ MAX_DEPTH_MS = 20,
+ MAX_WIDTH_MS = 50,
+ MAX_VOICES = 4,
+ CYCLES_FRAC = 16,
+ CYCLES_MASK = (1 << CYCLES_FRAC) - 1,
+ MAX_CHANNELS = 4,
+ MS_CUTOFF_MAX = 16000
};
private:
-
struct Voice {
float delay;
@@ -85,13 +81,12 @@ private:
Voice() {
- delay=12.0;
- rate=1;
- depth=0;
- level=0;
- cutoff=MS_CUTOFF_MAX;
- pan=0;
-
+ delay = 12.0;
+ rate = 1;
+ depth = 0;
+ level = 0;
+ cutoff = MS_CUTOFF_MAX;
+ pan = 0;
}
} voice[MAX_VOICES];
@@ -101,32 +96,31 @@ private:
float wet;
float dry;
-
protected:
- void _validate_property(PropertyInfo& property) const;
+ void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
-public:
+public:
void set_voice_count(int p_voices);
int get_voice_count() const;
- void set_voice_delay_ms(int p_voice,float p_delay_ms);
+ void set_voice_delay_ms(int p_voice, float p_delay_ms);
float get_voice_delay_ms(int p_voice) const;
- void set_voice_rate_hz(int p_voice,float p_rate_hz);
+ void set_voice_rate_hz(int p_voice, float p_rate_hz);
float get_voice_rate_hz(int p_voice) const;
- void set_voice_depth_ms(int p_voice,float p_depth_ms);
+ void set_voice_depth_ms(int p_voice, float p_depth_ms);
float get_voice_depth_ms(int p_voice) const;
- void set_voice_level_db(int p_voice,float p_level_db);
+ void set_voice_level_db(int p_voice, float p_level_db);
float get_voice_level_db(int p_voice) const;
- void set_voice_cutoff_hz(int p_voice,float p_cutoff_hz);
+ void set_voice_cutoff_hz(int p_voice, float p_cutoff_hz);
float get_voice_cutoff_hz(int p_voice) const;
- void set_voice_pan(int p_voice,float p_pan);
+ void set_voice_pan(int p_voice, float p_pan);
float get_voice_pan(int p_voice) const;
void set_wet(float amount);
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index c08302c58e..8b67353229 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -29,11 +29,10 @@
#include "audio_effect_compressor.h"
#include "servers/audio_server.h"
-void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
+void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float treshold = Math::db2linear(base->treshold);
- float sample_rate=AudioServer::get_singleton()->get_mix_rate();
+ float sample_rate = AudioServer::get_singleton()->get_mix_rate();
float ratatcoef = exp(-1 / (0.00001f * sample_rate));
float ratrelcoef = exp(-1 / (0.5f * sample_rate));
@@ -49,35 +48,35 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,Audio
const AudioFrame *src = p_src_frames;
- if (base->sidechain!=StringName() && current_channel!=-1) {
+ if (base->sidechain != StringName() && current_channel != -1) {
int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain);
- if (bus>=0) {
- src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus,current_channel);
+ if (bus >= 0) {
+ src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus, current_channel);
}
}
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
AudioFrame s = src[i];
//convert to positive
s.l = Math::abs(s.l);
s.r = Math::abs(s.r);
- float peak = MAX(s.l,s.r);
+ float peak = MAX(s.l, s.r);
- float overdb = 2.08136898f * Math::linear2db(peak/treshold);
+ float overdb = 2.08136898f * Math::linear2db(peak / treshold);
- if (overdb<0.0) //we only care about what goes over to compress
- overdb=0.0;
+ if (overdb < 0.0) //we only care about what goes over to compress
+ overdb = 0.0;
- if(overdb-rundb>5) // diffeence is too large
+ if (overdb - rundb > 5) // diffeence is too large
averatio = 4;
- if(overdb > rundb) {
+ if (overdb > rundb) {
rundb = overdb + atcoef * (rundb - overdb);
runratio = averatio + ratatcoef * (runratio - averatio);
- } else {
+ } else {
rundb = overdb + relcoef * (rundb - overdb);
runratio = averatio + ratrelcoef * (runratio - averatio);
}
@@ -87,52 +86,47 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,Audio
float cratio;
- if(false) { //rato all-in
+ if (false) { //rato all-in
cratio = 12 + averatio;
} else {
cratio = base->ratio;
}
- float gr = -overdb * (cratio-1)/cratio;
+ float gr = -overdb * (cratio - 1) / cratio;
float grv = Math::db2linear(gr);
- runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime
+ runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime
maxover = runmax;
if (grv < gr_meter) {
- gr_meter=grv;
+ gr_meter = grv;
} else {
- gr_meter*=gr_meter_decay;
- if(gr_meter>1)
- gr_meter=1;
+ gr_meter *= gr_meter_decay;
+ if (gr_meter > 1)
+ gr_meter = 1;
}
-
- p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix);
-
+ p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0 - mix);
}
-
}
-
Ref<AudioEffectInstance> AudioEffectCompressor::instance() {
Ref<AudioEffectCompressorInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectCompressor>(this);
- ins->rundb=0;
- ins->runratio=0;
- ins->averatio=0;
- ins->runmax=0;
- ins->maxover=0;
- ins->gr_meter=1.0;
- ins->current_channel=-1;
+ ins->base = Ref<AudioEffectCompressor>(this);
+ ins->rundb = 0;
+ ins->runratio = 0;
+ ins->averatio = 0;
+ ins->runmax = 0;
+ ins->maxover = 0;
+ ins->gr_meter = 1.0;
+ ins->current_channel = -1;
return ins;
}
-
void AudioEffectCompressor::set_treshold(float p_treshold) {
- treshold=p_treshold;
+ treshold = p_treshold;
}
float AudioEffectCompressor::get_treshold() const {
@@ -142,7 +136,7 @@ float AudioEffectCompressor::get_treshold() const {
void AudioEffectCompressor::set_ratio(float p_ratio) {
- ratio=p_ratio;
+ ratio = p_ratio;
}
float AudioEffectCompressor::get_ratio() const {
@@ -151,7 +145,7 @@ float AudioEffectCompressor::get_ratio() const {
void AudioEffectCompressor::set_gain(float p_gain) {
- gain=p_gain;
+ gain = p_gain;
}
float AudioEffectCompressor::get_gain() const {
@@ -160,7 +154,7 @@ float AudioEffectCompressor::get_gain() const {
void AudioEffectCompressor::set_attack_us(float p_attack_us) {
- attack_us=p_attack_us;
+ attack_us = p_attack_us;
}
float AudioEffectCompressor::get_attack_us() const {
@@ -169,7 +163,7 @@ float AudioEffectCompressor::get_attack_us() const {
void AudioEffectCompressor::set_release_ms(float p_release_ms) {
- release_ms=p_release_ms;
+ release_ms = p_release_ms;
}
float AudioEffectCompressor::get_release_ms() const {
@@ -178,17 +172,17 @@ float AudioEffectCompressor::get_release_ms() const {
void AudioEffectCompressor::set_mix(float p_mix) {
- mix=p_mix;
+ mix = p_mix;
}
float AudioEffectCompressor::get_mix() const {
return mix;
}
-void AudioEffectCompressor::set_sidechain(const StringName& p_sidechain) {
+void AudioEffectCompressor::set_sidechain(const StringName &p_sidechain) {
AudioServer::get_singleton()->lock();
- sidechain=p_sidechain;
+ sidechain = p_sidechain;
AudioServer::get_singleton()->unlock();
}
@@ -197,59 +191,57 @@ StringName AudioEffectCompressor::get_sidechain() const {
return sidechain;
}
-void AudioEffectCompressor::_validate_property(PropertyInfo& property) const {
+void AudioEffectCompressor::_validate_property(PropertyInfo &property) const {
- if (property.name=="sidechain") {
+ if (property.name == "sidechain") {
- String buses="";
- for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) {
- buses+=",";
- buses+=AudioServer::get_singleton()->get_bus_name(i);
+ String buses = "";
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ buses += ",";
+ buses += AudioServer::get_singleton()->get_bus_name(i);
}
- property.hint_string=buses;
+ property.hint_string = buses;
}
}
void AudioEffectCompressor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold);
- ClassDB::bind_method(D_METHOD("get_treshold"),&AudioEffectCompressor::get_treshold);
-
- ClassDB::bind_method(D_METHOD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio);
- ClassDB::bind_method(D_METHOD("get_ratio"),&AudioEffectCompressor::get_ratio);
+ ClassDB::bind_method(D_METHOD("set_treshold", "treshold"), &AudioEffectCompressor::set_treshold);
+ ClassDB::bind_method(D_METHOD("get_treshold"), &AudioEffectCompressor::get_treshold);
- ClassDB::bind_method(D_METHOD("set_gain","gain"),&AudioEffectCompressor::set_gain);
- ClassDB::bind_method(D_METHOD("get_gain"),&AudioEffectCompressor::get_gain);
+ ClassDB::bind_method(D_METHOD("set_ratio", "ratio"), &AudioEffectCompressor::set_ratio);
+ ClassDB::bind_method(D_METHOD("get_ratio"), &AudioEffectCompressor::get_ratio);
- ClassDB::bind_method(D_METHOD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us);
- ClassDB::bind_method(D_METHOD("get_attack_us"),&AudioEffectCompressor::get_attack_us);
+ ClassDB::bind_method(D_METHOD("set_gain", "gain"), &AudioEffectCompressor::set_gain);
+ ClassDB::bind_method(D_METHOD("get_gain"), &AudioEffectCompressor::get_gain);
- ClassDB::bind_method(D_METHOD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms);
- ClassDB::bind_method(D_METHOD("get_release_ms"),&AudioEffectCompressor::get_release_ms);
+ ClassDB::bind_method(D_METHOD("set_attack_us", "attack_us"), &AudioEffectCompressor::set_attack_us);
+ ClassDB::bind_method(D_METHOD("get_attack_us"), &AudioEffectCompressor::get_attack_us);
- ClassDB::bind_method(D_METHOD("set_mix","mix"),&AudioEffectCompressor::set_mix);
- ClassDB::bind_method(D_METHOD("get_mix"),&AudioEffectCompressor::get_mix);
+ ClassDB::bind_method(D_METHOD("set_release_ms", "release_ms"), &AudioEffectCompressor::set_release_ms);
+ ClassDB::bind_method(D_METHOD("get_release_ms"), &AudioEffectCompressor::get_release_ms);
- ClassDB::bind_method(D_METHOD("set_sidechain","sidechain"),&AudioEffectCompressor::set_sidechain);
- ClassDB::bind_method(D_METHOD("get_sidechain"),&AudioEffectCompressor::get_sidechain);
+ ClassDB::bind_method(D_METHOD("set_mix", "mix"), &AudioEffectCompressor::set_mix);
+ ClassDB::bind_method(D_METHOD("get_mix"), &AudioEffectCompressor::get_mix);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),"set_treshold","get_treshold");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),"set_ratio","get_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),"set_gain","get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),"set_attack_us","get_attack_us");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),"set_release_ms","get_release_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_mix","get_mix");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"sidechain",PROPERTY_HINT_ENUM),"set_sidechain","get_sidechain");
+ ClassDB::bind_method(D_METHOD("set_sidechain", "sidechain"), &AudioEffectCompressor::set_sidechain);
+ ClassDB::bind_method(D_METHOD("get_sidechain"), &AudioEffectCompressor::get_sidechain);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "treshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_treshold", "get_treshold");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ratio", PROPERTY_HINT_RANGE, "1,48,0.1"), "set_ratio", "get_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "-20,20,0.1"), "set_gain", "get_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attack_us", PROPERTY_HINT_RANGE, "20,2000,1"), "set_attack_us", "get_attack_us");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1"), "set_release_ms", "get_release_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_mix", "get_mix");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain");
}
-AudioEffectCompressor::AudioEffectCompressor()
-{
- treshold=0;
- ratio=4;
- gain=0;
- attack_us=20;
- release_ms=250;
- mix=1;
+AudioEffectCompressor::AudioEffectCompressor() {
+ treshold = 0;
+ ratio = 4;
+ gain = 0;
+ attack_us = 20;
+ release_ms = 250;
+ mix = 1;
}
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index 3988ad1526..34f80348db 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -29,30 +29,27 @@
#ifndef AUDIOEFFECTCOMPRESSOR_H
#define AUDIOEFFECTCOMPRESSOR_H
-
#include "servers/audio/audio_effect.h"
class AudioEffectCompressor;
class AudioEffectCompressorInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectCompressorInstance,AudioEffectInstance)
-friend class AudioEffectCompressor;
+ GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance)
+ friend class AudioEffectCompressor;
Ref<AudioEffectCompressor> base;
- float rundb,averatio,runratio,runmax,maxover,gr_meter;
+ float rundb, averatio, runratio, runmax, maxover, gr_meter;
int current_channel;
-public:
-
- void set_current_channel(int p_channel) { current_channel=p_channel; }
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ void set_current_channel(int p_channel) { current_channel = p_channel; }
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectCompressor : public AudioEffect {
- GDCLASS(AudioEffectCompressor,AudioEffect)
+ GDCLASS(AudioEffectCompressor, AudioEffect)
-friend class AudioEffectCompressorInstance;
+ friend class AudioEffectCompressorInstance;
float treshold;
float ratio;
float gain;
@@ -61,16 +58,13 @@ friend class AudioEffectCompressorInstance;
float mix;
StringName sidechain;
-
protected:
- void _validate_property(PropertyInfo& property) const;
+ void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
-
void set_treshold(float p_treshold);
float get_treshold() const;
@@ -89,7 +83,7 @@ public:
void set_mix(float p_mix);
float get_mix() const;
- void set_sidechain(const StringName& p_sidechain);
+ void set_sidechain(const StringName &p_sidechain);
StringName get_sidechain() const;
AudioEffectCompressor();
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index a6d2048896..b643f801a7 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -27,328 +27,315 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_delay.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
-void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int todo = p_frame_count;
- while(todo) {
+ while (todo) {
- int to_mix = MIN(todo,256); //can't mix too much
+ int to_mix = MIN(todo, 256); //can't mix too much
- _process_chunk(p_src_frames,p_dst_frames,to_mix);
+ _process_chunk(p_src_frames, p_dst_frames, to_mix);
- p_src_frames+=to_mix;
- p_dst_frames+=to_mix;
+ p_src_frames += to_mix;
+ p_dst_frames += to_mix;
- todo-=to_mix;
+ todo -= to_mix;
}
}
-void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
-
-
- float main_level_f=base->dry;
+void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ float main_level_f = base->dry;
float mix_rate = AudioServer::get_singleton()->get_mix_rate();
- float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0;
- int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);;
+ float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0;
+ int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
+ ;
- float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0;
- int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);;
+ float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0;
+ int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
+ ;
- float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0;
- unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);;
+ float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0;
+ unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
+ ;
+ AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
- AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f);
+ tap1_vol.l *= CLAMP(1.0 - base->tap_1_pan, 0, 1);
+ tap1_vol.r *= CLAMP(1.0 + base->tap_1_pan, 0, 1);
- tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1);
- tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1);
+ AudioFrame tap2_vol = AudioFrame(tap_2_level_f, tap_2_level_f);
- AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f);
-
- tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1);
- tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1);
+ tap2_vol.l *= CLAMP(1.0 - base->tap_2_pan, 0, 1);
+ tap2_vol.r *= CLAMP(1.0 + base->tap_2_pan, 0, 1);
// feedback lowpass here
- float lpf_c=expf(-2.0*Math_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz
- float lpf_ic=1.0-lpf_c;
-
- const AudioFrame *src=p_src_frames;
- AudioFrame *dst=p_dst_frames;
- AudioFrame *rb_buf=ring_buffer.ptr();
- AudioFrame *fb_buf=feedback_buffer.ptr();
+ float lpf_c = expf(-2.0 * Math_PI * base->feedback_lowpass / mix_rate); // 0 .. 10khz
+ float lpf_ic = 1.0 - lpf_c;
+ const AudioFrame *src = p_src_frames;
+ AudioFrame *dst = p_dst_frames;
+ AudioFrame *rb_buf = ring_buffer.ptr();
+ AudioFrame *fb_buf = feedback_buffer.ptr();
- for (int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
+ rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
- rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i];
+ AudioFrame main_val = src[i] * main_level_f;
+ AudioFrame tap_1_val = rb_buf[(ring_buffer_pos - tap_1_delay_frames) & ring_buffer_mask] * tap1_vol;
+ AudioFrame tap_2_val = rb_buf[(ring_buffer_pos - tap_2_delay_frames) & ring_buffer_mask] * tap2_vol;
- AudioFrame main_val=src[i]*main_level_f;
- AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol;
- AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol;
+ AudioFrame out = main_val + tap_1_val + tap_2_val;
- AudioFrame out=main_val+tap_1_val+tap_2_val;
-
- out+=fb_buf[ feedback_buffer_pos ];
+ out += fb_buf[feedback_buffer_pos];
//apply lowpass and feedback gain
- AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c;
+ AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c;
fb_in.undenormalise(); //avoid denormals
- h=fb_in;
- fb_buf[ feedback_buffer_pos ]=fb_in;
+ h = fb_in;
+ fb_buf[feedback_buffer_pos] = fb_in;
- dst[i]=out;
+ dst[i] = out;
ring_buffer_pos++;
- if ( (++feedback_buffer_pos) >= feedback_delay_frames )
- feedback_buffer_pos=0;
+ if ((++feedback_buffer_pos) >= feedback_delay_frames)
+ feedback_buffer_pos = 0;
}
}
-
-
Ref<AudioEffectInstance> AudioEffectDelay::instance() {
Ref<AudioEffectDelayInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectDelay>(this);
+ ins->base = Ref<AudioEffectDelay>(this);
- float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case
- ring_buffer_max_size/=1000.0;//convert to seconds
- ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+ float ring_buffer_max_size = MAX_DELAY_MS + 100; //add 100ms of extra room, just in case
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size=ring_buffer_max_size;
+ int ringbuff_size = ring_buffer_max_size;
- int bits=0;
+ int bits = 0;
- while(ringbuff_size>0) {
+ while (ringbuff_size > 0) {
bits++;
- ringbuff_size/=2;
+ ringbuff_size /= 2;
}
- ringbuff_size=1<<bits;
- ins->ring_buffer_mask=ringbuff_size-1;
- ins->ring_buffer_pos=0;
+ ringbuff_size = 1 << bits;
+ ins->ring_buffer_mask = ringbuff_size - 1;
+ ins->ring_buffer_pos = 0;
- ins->ring_buffer.resize( ringbuff_size );
- ins->feedback_buffer.resize( ringbuff_size );
+ ins->ring_buffer.resize(ringbuff_size);
+ ins->feedback_buffer.resize(ringbuff_size);
- ins->feedback_buffer_pos=0;
+ ins->feedback_buffer_pos = 0;
- ins->h=AudioFrame(0,0);
+ ins->h = AudioFrame(0, 0);
return ins;
}
-
void AudioEffectDelay::set_dry(float p_dry) {
- dry=p_dry;
+ dry = p_dry;
}
-float AudioEffectDelay::get_dry(){
+float AudioEffectDelay::get_dry() {
return dry;
}
-void AudioEffectDelay::set_tap1_active(bool p_active){
+void AudioEffectDelay::set_tap1_active(bool p_active) {
- tap_1_active=p_active;
+ tap_1_active = p_active;
}
-bool AudioEffectDelay::is_tap1_active() const{
+bool AudioEffectDelay::is_tap1_active() const {
return tap_1_active;
}
-void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) {
- tap_1_delay_ms=p_delay_ms;
+ tap_1_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_tap1_delay_ms() const{
+float AudioEffectDelay::get_tap1_delay_ms() const {
return tap_1_delay_ms;
}
-void AudioEffectDelay::set_tap1_level_db(float p_level_db){
+void AudioEffectDelay::set_tap1_level_db(float p_level_db) {
- tap_1_level=p_level_db;
+ tap_1_level = p_level_db;
}
-float AudioEffectDelay::get_tap1_level_db() const{
+float AudioEffectDelay::get_tap1_level_db() const {
return tap_1_level;
}
-void AudioEffectDelay::set_tap1_pan(float p_pan){
+void AudioEffectDelay::set_tap1_pan(float p_pan) {
- tap_1_pan=p_pan;
+ tap_1_pan = p_pan;
}
-float AudioEffectDelay::get_tap1_pan() const{
+float AudioEffectDelay::get_tap1_pan() const {
return tap_1_pan;
}
+void AudioEffectDelay::set_tap2_active(bool p_active) {
-void AudioEffectDelay::set_tap2_active(bool p_active){
-
- tap_2_active=p_active;
+ tap_2_active = p_active;
}
-bool AudioEffectDelay::is_tap2_active() const{
+bool AudioEffectDelay::is_tap2_active() const {
return tap_2_active;
}
-void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) {
- tap_2_delay_ms=p_delay_ms;
+ tap_2_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_tap2_delay_ms() const{
+float AudioEffectDelay::get_tap2_delay_ms() const {
return tap_2_delay_ms;
}
-void AudioEffectDelay::set_tap2_level_db(float p_level_db){
+void AudioEffectDelay::set_tap2_level_db(float p_level_db) {
- tap_2_level=p_level_db;
+ tap_2_level = p_level_db;
}
-float AudioEffectDelay::get_tap2_level_db() const{
+float AudioEffectDelay::get_tap2_level_db() const {
return tap_2_level;
}
-void AudioEffectDelay::set_tap2_pan(float p_pan){
+void AudioEffectDelay::set_tap2_pan(float p_pan) {
- tap_2_pan=p_pan;
+ tap_2_pan = p_pan;
}
-float AudioEffectDelay::get_tap2_pan() const{
+float AudioEffectDelay::get_tap2_pan() const {
return tap_2_pan;
}
-void AudioEffectDelay::set_feedback_active(bool p_active){
+void AudioEffectDelay::set_feedback_active(bool p_active) {
- feedback_active=p_active;
+ feedback_active = p_active;
}
-bool AudioEffectDelay::is_feedback_active() const{
+bool AudioEffectDelay::is_feedback_active() const {
return feedback_active;
}
-void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){
+void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) {
- feedback_delay_ms=p_delay_ms;
+ feedback_delay_ms = p_delay_ms;
}
-float AudioEffectDelay::get_feedback_delay_ms() const{
+float AudioEffectDelay::get_feedback_delay_ms() const {
return feedback_delay_ms;
}
-void AudioEffectDelay::set_feedback_level_db(float p_level_db){
+void AudioEffectDelay::set_feedback_level_db(float p_level_db) {
- feedback_level=p_level_db;
+ feedback_level = p_level_db;
}
-float AudioEffectDelay::get_feedback_level_db() const{
+float AudioEffectDelay::get_feedback_level_db() const {
return feedback_level;
}
-void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){
+void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) {
- feedback_lowpass=p_lowpass;
+ feedback_lowpass = p_lowpass;
}
-float AudioEffectDelay::get_feedback_lowpass() const{
+float AudioEffectDelay::get_feedback_lowpass() const {
return feedback_lowpass;
}
-
void AudioEffectDelay::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectDelay::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectDelay::get_dry);
+ ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectDelay::set_dry);
+ ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectDelay::get_dry);
- ClassDB::bind_method(D_METHOD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active);
- ClassDB::bind_method(D_METHOD("is_tap1_active"),&AudioEffectDelay::is_tap1_active);
+ ClassDB::bind_method(D_METHOD("set_tap1_active", "amount"), &AudioEffectDelay::set_tap1_active);
+ ClassDB::bind_method(D_METHOD("is_tap1_active"), &AudioEffectDelay::is_tap1_active);
- ClassDB::bind_method(D_METHOD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_tap1_delay_ms", "amount"), &AudioEffectDelay::set_tap1_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"), &AudioEffectDelay::get_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db);
- ClassDB::bind_method(D_METHOD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db);
+ ClassDB::bind_method(D_METHOD("set_tap1_level_db", "amount"), &AudioEffectDelay::set_tap1_level_db);
+ ClassDB::bind_method(D_METHOD("get_tap1_level_db"), &AudioEffectDelay::get_tap1_level_db);
- ClassDB::bind_method(D_METHOD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan);
- ClassDB::bind_method(D_METHOD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan);
+ ClassDB::bind_method(D_METHOD("set_tap1_pan", "amount"), &AudioEffectDelay::set_tap1_pan);
+ ClassDB::bind_method(D_METHOD("get_tap1_pan"), &AudioEffectDelay::get_tap1_pan);
- ClassDB::bind_method(D_METHOD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active);
- ClassDB::bind_method(D_METHOD("is_tap2_active"),&AudioEffectDelay::is_tap2_active);
+ ClassDB::bind_method(D_METHOD("set_tap2_active", "amount"), &AudioEffectDelay::set_tap2_active);
+ ClassDB::bind_method(D_METHOD("is_tap2_active"), &AudioEffectDelay::is_tap2_active);
- ClassDB::bind_method(D_METHOD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_tap2_delay_ms", "amount"), &AudioEffectDelay::set_tap2_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"), &AudioEffectDelay::get_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db);
- ClassDB::bind_method(D_METHOD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db);
+ ClassDB::bind_method(D_METHOD("set_tap2_level_db", "amount"), &AudioEffectDelay::set_tap2_level_db);
+ ClassDB::bind_method(D_METHOD("get_tap2_level_db"), &AudioEffectDelay::get_tap2_level_db);
- ClassDB::bind_method(D_METHOD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan);
- ClassDB::bind_method(D_METHOD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan);
+ ClassDB::bind_method(D_METHOD("set_tap2_pan", "amount"), &AudioEffectDelay::set_tap2_pan);
+ ClassDB::bind_method(D_METHOD("get_tap2_pan"), &AudioEffectDelay::get_tap2_pan);
+ ClassDB::bind_method(D_METHOD("set_feedback_active", "amount"), &AudioEffectDelay::set_feedback_active);
+ ClassDB::bind_method(D_METHOD("is_feedback_active"), &AudioEffectDelay::is_feedback_active);
- ClassDB::bind_method(D_METHOD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active);
- ClassDB::bind_method(D_METHOD("is_feedback_active"),&AudioEffectDelay::is_feedback_active);
+ ClassDB::bind_method(D_METHOD("set_feedback_delay_ms", "amount"), &AudioEffectDelay::set_feedback_delay_ms);
+ ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"), &AudioEffectDelay::get_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms);
+ ClassDB::bind_method(D_METHOD("set_feedback_level_db", "amount"), &AudioEffectDelay::set_feedback_level_db);
+ ClassDB::bind_method(D_METHOD("get_feedback_level_db"), &AudioEffectDelay::get_feedback_level_db);
- ClassDB::bind_method(D_METHOD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db);
- ClassDB::bind_method(D_METHOD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db);
+ ClassDB::bind_method(D_METHOD("set_feedback_lowpass", "amount"), &AudioEffectDelay::set_feedback_lowpass);
+ ClassDB::bind_method(D_METHOD("get_feedback_lowpass"), &AudioEffectDelay::get_feedback_lowpass);
- ClassDB::bind_method(D_METHOD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass);
- ClassDB::bind_method(D_METHOD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),"set_tap1_active","is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap1_delay_ms","get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap1_level_db","get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap1_pan","get_tap1_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),"set_tap2_active","is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_tap2_delay_ms","get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_tap2_level_db","get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_tap2_pan","get_tap2_pan");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),"set_feedback_active","is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),"set_feedback_delay_ms","get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),"set_feedback_level_db","get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),"set_feedback_lowpass","get_feedback_lowpass");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1/active"), "set_tap1_active", "is_tap1_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap1_delay_ms", "get_tap1_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap1_level_db", "get_tap1_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap1/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2/active"), "set_tap2_active", "is_tap2_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_tap2_delay_ms", "get_tap2_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_tap2_level_db", "get_tap2_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tap2/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback/active"), "set_feedback_active", "is_feedback_active");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/delay_ms", PROPERTY_HINT_RANGE, "0,1500,1"), "set_feedback_delay_ms", "get_feedback_delay_ms");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/level_db", PROPERTY_HINT_RANGE, "-60,0,0.01"), "set_feedback_level_db", "get_feedback_level_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback/lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
}
-AudioEffectDelay::AudioEffectDelay()
-{
- tap_1_active=true;
- tap_1_delay_ms=250;
- tap_1_level=-6;
- tap_1_pan=0.2;
-
- tap_2_active=true;
- tap_2_delay_ms=500;
- tap_2_level=-12;
- tap_2_pan=-0.4;
+AudioEffectDelay::AudioEffectDelay() {
+ tap_1_active = true;
+ tap_1_delay_ms = 250;
+ tap_1_level = -6;
+ tap_1_pan = 0.2;
- feedback_active=false;
- feedback_delay_ms=340;
- feedback_level=-6;
- feedback_lowpass=16000;
+ tap_2_active = true;
+ tap_2_delay_ms = 500;
+ tap_2_level = -12;
+ tap_2_pan = -0.4;
- dry=1.0;
+ feedback_active = false;
+ feedback_delay_ms = 340;
+ feedback_level = -6;
+ feedback_lowpass = 16000;
+ dry = 1.0;
}
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index 3e9f7f0584..247fddac00 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -34,8 +34,8 @@
class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectDelayInstance,AudioEffectInstance)
-friend class AudioEffectDelay;
+ GDCLASS(AudioEffectDelayInstance, AudioEffectInstance)
+ friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
Vector<AudioFrame> ring_buffer;
@@ -49,23 +49,20 @@ friend class AudioEffectDelay;
unsigned int feedback_buffer_pos;
AudioFrame h;
- void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+ void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectDelay : public AudioEffect {
- GDCLASS(AudioEffectDelay,AudioEffect)
+ GDCLASS(AudioEffectDelay, AudioEffect)
-friend class AudioEffectDelayInstance;
+ friend class AudioEffectDelayInstance;
enum {
- MAX_DELAY_MS=3000,
- MAX_TAPS=2
+ MAX_DELAY_MS = 3000,
+ MAX_TAPS = 2
};
float dry;
@@ -85,13 +82,10 @@ friend class AudioEffectDelayInstance;
float feedback_level;
float feedback_lowpass;
-
-
protected:
-
static void _bind_methods();
-public:
+public:
void set_dry(float p_dry);
float get_dry();
@@ -136,5 +130,4 @@ public:
AudioEffectDelay();
};
-
#endif // AUDIOEFFECTDELAY_H
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index b72cd8e0a6..e5430fcd21 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -27,173 +27,159 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_distortion.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
+void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-
-void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
- const float *src = (const float*)p_src_frames;
- float *dst = (float*)p_dst_frames;
+ const float *src = (const float *)p_src_frames;
+ float *dst = (float *)p_dst_frames;
//float lpf_c=expf(-2.0*Math_PI*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE));
- float lpf_c=expf(-2.0*Math_PI*base->keep_hf_hz/(AudioServer::get_singleton()->get_mix_rate()));
- float lpf_ic=1.0-lpf_c;
+ float lpf_c = expf(-2.0 * Math_PI * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate()));
+ float lpf_ic = 1.0 - lpf_c;
- float drive_f=base->drive;
- float pregain_f=Math::db2linear(base->pre_gain);
- float postgain_f=Math::db2linear(base->post_gain);
+ float drive_f = base->drive;
+ float pregain_f = Math::db2linear(base->pre_gain);
+ float postgain_f = Math::db2linear(base->post_gain);
- float atan_mult=pow(10,drive_f*drive_f*3.0)-1.0+0.001;
- float atan_div=1.0/(atanf(atan_mult)*(1.0+drive_f*8));
+ float atan_mult = pow(10, drive_f * drive_f * 3.0) - 1.0 + 0.001;
+ float atan_div = 1.0 / (atanf(atan_mult) * (1.0 + drive_f * 8));
- float lofi_mult=powf(2.0,2.0+(1.0-drive_f)*14); //goes from 16 to 2 bits
+ float lofi_mult = powf(2.0, 2.0 + (1.0 - drive_f) * 14); //goes from 16 to 2 bits
- for (int i=0;i<p_frame_count*2;i++) {
+ for (int i = 0; i < p_frame_count * 2; i++) {
- float out=undenormalise(src[i]*lpf_ic+lpf_c*h[i&1]);
- h[i&1]=out;
- float a=out;
- float ha=src[i]-out; //high freqs
- a*=pregain_f;
+ float out = undenormalise(src[i] * lpf_ic + lpf_c * h[i & 1]);
+ h[i & 1] = out;
+ float a = out;
+ float ha = src[i] - out; //high freqs
+ a *= pregain_f;
switch (base->mode) {
case AudioEffectDistortion::MODE_CLIP: {
- a=powf(a,1.0001-drive_f);
- if (a>1.0)
- a=1.0;
- else if (a<(-1.0))
- a=-1.0;
+ a = powf(a, 1.0001 - drive_f);
+ if (a > 1.0)
+ a = 1.0;
+ else if (a < (-1.0))
+ a = -1.0;
} break;
case AudioEffectDistortion::MODE_ATAN: {
-
- a=atanf(a*atan_mult)*atan_div;
+ a = atanf(a * atan_mult) * atan_div;
} break;
case AudioEffectDistortion::MODE_LOFI: {
- a = floorf(a*lofi_mult+0.5)/lofi_mult;
+ a = floorf(a * lofi_mult + 0.5) / lofi_mult;
} break;
case AudioEffectDistortion::MODE_OVERDRIVE: {
-
const double x = a * 0.686306;
- const double z = 1 + exp (sqrt (fabs (x)) * -0.75);
+ const double z = 1 + exp(sqrt(fabs(x)) * -0.75);
a = (expf(x) - expf(-x * z)) / (expf(x) + expf(-x));
} break;
case AudioEffectDistortion::MODE_WAVESHAPE: {
float x = a;
- float k= 2*drive_f/(1.00001-drive_f);
-
- a = (1.0+k)*x/(1.0+k*fabsf(x));
+ float k = 2 * drive_f / (1.00001 - drive_f);
+ a = (1.0 + k) * x / (1.0 + k * fabsf(x));
} break;
}
- dst[i]=a*postgain_f+ha;
-
+ dst[i] = a * postgain_f + ha;
}
-
-
}
-
Ref<AudioEffectInstance> AudioEffectDistortion::instance() {
Ref<AudioEffectDistortionInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectDistortion>(this);
- ins->h[0]=0;
- ins->h[1]=0;
+ ins->base = Ref<AudioEffectDistortion>(this);
+ ins->h[0] = 0;
+ ins->h[1] = 0;
return ins;
}
-
void AudioEffectDistortion::set_mode(Mode p_mode) {
- mode=p_mode;
+ mode = p_mode;
}
-AudioEffectDistortion::Mode AudioEffectDistortion::get_mode() const{
+AudioEffectDistortion::Mode AudioEffectDistortion::get_mode() const {
return mode;
}
-void AudioEffectDistortion::set_pre_gain(float p_pre_gain){
+void AudioEffectDistortion::set_pre_gain(float p_pre_gain) {
- pre_gain=p_pre_gain;
+ pre_gain = p_pre_gain;
}
-float AudioEffectDistortion::get_pre_gain() const{
+float AudioEffectDistortion::get_pre_gain() const {
return pre_gain;
}
-void AudioEffectDistortion::set_keep_hf_hz(float p_keep_hf_hz){
+void AudioEffectDistortion::set_keep_hf_hz(float p_keep_hf_hz) {
- keep_hf_hz=p_keep_hf_hz;
+ keep_hf_hz = p_keep_hf_hz;
}
-float AudioEffectDistortion::get_keep_hf_hz() const{
+float AudioEffectDistortion::get_keep_hf_hz() const {
return keep_hf_hz;
}
-void AudioEffectDistortion::set_drive(float p_drive){
+void AudioEffectDistortion::set_drive(float p_drive) {
- drive=p_drive;
+ drive = p_drive;
}
-float AudioEffectDistortion::get_drive() const{
+float AudioEffectDistortion::get_drive() const {
return drive;
}
-void AudioEffectDistortion::set_post_gain(float p_post_gain){
+void AudioEffectDistortion::set_post_gain(float p_post_gain) {
- post_gain=p_post_gain;
+ post_gain = p_post_gain;
}
-float AudioEffectDistortion::get_post_gain() const{
+float AudioEffectDistortion::get_post_gain() const {
return post_gain;
}
-
void AudioEffectDistortion::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode","mode"),&AudioEffectDistortion::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"),&AudioEffectDistortion::get_mode);
-
- ClassDB::bind_method(D_METHOD("set_pre_gain","pre_gain"),&AudioEffectDistortion::set_pre_gain);
- ClassDB::bind_method(D_METHOD("get_pre_gain"),&AudioEffectDistortion::get_pre_gain);
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &AudioEffectDistortion::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &AudioEffectDistortion::get_mode);
- ClassDB::bind_method(D_METHOD("set_keep_hf_hz","keep_hf_hz"),&AudioEffectDistortion::set_keep_hf_hz);
- ClassDB::bind_method(D_METHOD("get_keep_hf_hz"),&AudioEffectDistortion::get_keep_hf_hz);
+ ClassDB::bind_method(D_METHOD("set_pre_gain", "pre_gain"), &AudioEffectDistortion::set_pre_gain);
+ ClassDB::bind_method(D_METHOD("get_pre_gain"), &AudioEffectDistortion::get_pre_gain);
- ClassDB::bind_method(D_METHOD("set_drive","drive"),&AudioEffectDistortion::set_drive);
- ClassDB::bind_method(D_METHOD("get_drive"),&AudioEffectDistortion::get_drive);
+ ClassDB::bind_method(D_METHOD("set_keep_hf_hz", "keep_hf_hz"), &AudioEffectDistortion::set_keep_hf_hz);
+ ClassDB::bind_method(D_METHOD("get_keep_hf_hz"), &AudioEffectDistortion::get_keep_hf_hz);
+ ClassDB::bind_method(D_METHOD("set_drive", "drive"), &AudioEffectDistortion::set_drive);
+ ClassDB::bind_method(D_METHOD("get_drive"), &AudioEffectDistortion::get_drive);
- ClassDB::bind_method(D_METHOD("set_post_gain","post_gain"),&AudioEffectDistortion::set_post_gain);
- ClassDB::bind_method(D_METHOD("get_post_gain"),&AudioEffectDistortion::get_post_gain);
+ ClassDB::bind_method(D_METHOD("set_post_gain", "post_gain"), &AudioEffectDistortion::set_post_gain);
+ ClassDB::bind_method(D_METHOD("get_post_gain"), &AudioEffectDistortion::get_post_gain);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Clip,ATan,LoFi,Overdrive,WaveShape"),"set_mode","get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pre_gain",PROPERTY_HINT_RANGE,"-60,60,0.01"),"set_pre_gain","get_pre_gain");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"keep_hf_hz",PROPERTY_HINT_RANGE,"1,20000,1"),"set_keep_hf_hz","get_keep_hf_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"drive",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_drive","get_drive");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"post_gain",PROPERTY_HINT_RANGE,"-80,24,0.01"),"set_post_gain","get_post_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,WaveShape"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20000,1"), "set_keep_hf_hz", "get_keep_hf_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_post_gain", "get_post_gain");
}
-AudioEffectDistortion::AudioEffectDistortion()
-{
- mode=MODE_CLIP;
- pre_gain=0;
- post_gain=0;
- keep_hf_hz=16000;
- drive=0;
+AudioEffectDistortion::AudioEffectDistortion() {
+ mode = MODE_CLIP;
+ pre_gain = 0;
+ post_gain = 0;
+ keep_hf_hz = 16000;
+ drive = 0;
}
-
diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h
index c4388f0256..6cd92dea18 100644
--- a/servers/audio/effects/audio_effect_distortion.h
+++ b/servers/audio/effects/audio_effect_distortion.h
@@ -34,19 +34,17 @@
class AudioEffectDistortion;
class AudioEffectDistortionInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectDistortionInstance,AudioEffectInstance)
-friend class AudioEffectDistortion;
+ GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance)
+ friend class AudioEffectDistortion;
Ref<AudioEffectDistortion> base;
float h[2];
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectDistortion : public AudioEffect {
- GDCLASS(AudioEffectDistortion,AudioEffect)
+ GDCLASS(AudioEffectDistortion, AudioEffect)
public:
enum Mode {
MODE_CLIP,
@@ -56,7 +54,7 @@ public:
MODE_WAVESHAPE,
};
-friend class AudioEffectDistortionInstance;
+ friend class AudioEffectDistortionInstance;
Mode mode;
float pre_gain;
float post_gain;
@@ -64,14 +62,11 @@ friend class AudioEffectDistortionInstance;
float drive;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
-
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -87,11 +82,9 @@ public:
void set_post_gain(float post_gain);
float get_post_gain() const;
-
-
AudioEffectDistortion();
};
-VARIANT_ENUM_CAST( AudioEffectDistortion::Mode )
+VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
#endif // AUDIOEFFECTDISTORTION_H
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index 2caec9e49e..a103d34d0f 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -29,24 +29,22 @@
#include "audio_effect_eq.h"
#include "servers/audio_server.h"
-
-void AudioEffectEQInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int band_count = bands[0].size();
EQ::BandProcess *proc_l = bands[0].ptr();
EQ::BandProcess *proc_r = bands[1].ptr();
float *bgain = gains.ptr();
- for(int i=0;i<band_count;i++) {
- bgain[i]=Math::db2linear(base->gain[i]);
+ for (int i = 0; i < band_count; i++) {
+ bgain[i] = Math::db2linear(base->gain[i]);
}
-
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
AudioFrame src = p_src_frames[i];
- AudioFrame dst = AudioFrame(0,0);
+ AudioFrame dst = AudioFrame(0, 0);
- for(int j=0;j<band_count;j++) {
+ for (int j = 0; j < band_count; j++) {
float l = src.l;
float r = src.r;
@@ -54,38 +52,36 @@ void AudioEffectEQInstance::process(const AudioFrame *p_src_frames,AudioFrame *p
proc_l[j].process_one(l);
proc_r[j].process_one(r);
- dst.l+=l * bgain[j];
- dst.r+=r * bgain[j];
+ dst.l += l * bgain[j];
+ dst.r += r * bgain[j];
}
- p_dst_frames[i]=dst;
+ p_dst_frames[i] = dst;
}
-
}
-
Ref<AudioEffectInstance> AudioEffectEQ::instance() {
Ref<AudioEffectEQInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectEQ>(this);
+ ins->base = Ref<AudioEffectEQ>(this);
ins->gains.resize(eq.get_band_count());
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
ins->bands[i].resize(eq.get_band_count());
- for(int j=0;j<ins->bands[i].size();j++) {
- ins->bands[i][j]=eq.get_band_processor(j);
+ for (int j = 0; j < ins->bands[i].size(); j++) {
+ ins->bands[i][j] = eq.get_band_processor(j);
}
}
return ins;
}
-void AudioEffectEQ::set_band_gain_db(int p_band,float p_volume) {
- ERR_FAIL_INDEX(p_band,gain.size());
- gain[p_band]=p_volume;
+void AudioEffectEQ::set_band_gain_db(int p_band, float p_volume) {
+ ERR_FAIL_INDEX(p_band, gain.size());
+ gain[p_band] = p_volume;
}
float AudioEffectEQ::get_band_gain_db(int p_band) const {
- ERR_FAIL_INDEX_V(p_band,gain.size(),0);
+ ERR_FAIL_INDEX_V(p_band, gain.size(), 0);
return gain[p_band];
}
@@ -93,58 +89,52 @@ int AudioEffectEQ::get_band_count() const {
return gain.size();
}
-bool AudioEffectEQ::_set(const StringName& p_name, const Variant& p_value) {
+bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
- const Map<StringName,int>::Element *E=prop_band_map.find(p_name);
+ const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
if (E) {
- set_band_gain_db(E->get(),p_value);
+ set_band_gain_db(E->get(), p_value);
return true;
}
return false;
}
-bool AudioEffectEQ::_get(const StringName& p_name,Variant &r_ret) const{
+bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName,int>::Element *E=prop_band_map.find(p_name);
+ const Map<StringName, int>::Element *E = prop_band_map.find(p_name);
if (E) {
- r_ret=get_band_gain_db(E->get());
+ r_ret = get_band_gain_db(E->get());
return true;
}
return false;
-
}
-void AudioEffectEQ::_get_property_list( List<PropertyInfo> *p_list) const{
+void AudioEffectEQ::_get_property_list(List<PropertyInfo> *p_list) const {
- for(int i=0;i<band_names.size();i++) {
+ for (int i = 0; i < band_names.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::REAL,band_names[i],PROPERTY_HINT_RANGE,"-60,24,0.1"));
+ p_list->push_back(PropertyInfo(Variant::REAL, band_names[i], PROPERTY_HINT_RANGE, "-60,24,0.1"));
}
}
-
-
void AudioEffectEQ::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_band_gain_db","band_idx","volume_db"),&AudioEffectEQ::set_band_gain_db);
- ClassDB::bind_method(D_METHOD("get_band_gain_db","band_idx"),&AudioEffectEQ::get_band_gain_db);
- ClassDB::bind_method(D_METHOD("get_band_count"),&AudioEffectEQ::get_band_count);
-
+ ClassDB::bind_method(D_METHOD("set_band_gain_db", "band_idx", "volume_db"), &AudioEffectEQ::set_band_gain_db);
+ ClassDB::bind_method(D_METHOD("get_band_gain_db", "band_idx"), &AudioEffectEQ::get_band_gain_db);
+ ClassDB::bind_method(D_METHOD("get_band_count"), &AudioEffectEQ::get_band_count);
}
-AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset)
-{
-
+AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {
eq.set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
eq.set_preset_band_mode(p_preset);
gain.resize(eq.get_band_count());
- for(int i=0;i<gain.size();i++) {
- gain[i]=0.0;
- String name = "band_db/"+itos(eq.get_band_frequency(i))+"_hz";
- prop_band_map[name]=i;
+ for (int i = 0; i < gain.size(); i++) {
+ gain[i] = 0.0;
+ String name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
+ prop_band_map[name] = i;
band_names.push_back(name);
}
}
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index 2f577ffd20..917bf584c7 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -29,72 +29,68 @@
#ifndef AUDIOEFFECTEQ_H
#define AUDIOEFFECTEQ_H
-
#include "servers/audio/audio_effect.h"
#include "servers/audio/effects/eq.h"
class AudioEffectEQ;
class AudioEffectEQInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectEQInstance,AudioEffectInstance)
-friend class AudioEffectEQ;
+ GDCLASS(AudioEffectEQInstance, AudioEffectInstance)
+ friend class AudioEffectEQ;
Ref<AudioEffectEQ> base;
Vector<EQ::BandProcess> bands[2];
Vector<float> gains;
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectEQ : public AudioEffect {
- GDCLASS(AudioEffectEQ,AudioEffect)
+ GDCLASS(AudioEffectEQ, AudioEffect)
-friend class AudioEffectEQInstance;
+ friend class AudioEffectEQInstance;
EQ eq;
Vector<float> gain;
- Map<StringName,int> prop_band_map;
+ Map<StringName, int> prop_band_map;
Vector<String> band_names;
protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
-
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
- void set_band_gain_db(int p_band,float p_volume);
+ void set_band_gain_db(int p_band, float p_volume);
float get_band_gain_db(int p_band) const;
int get_band_count() const;
- AudioEffectEQ(EQ::Preset p_preset=EQ::PRESET_6_BANDS);
+ AudioEffectEQ(EQ::Preset p_preset = EQ::PRESET_6_BANDS);
};
-
class AudioEffectEQ6 : public AudioEffectEQ {
- GDCLASS(AudioEffectEQ6,AudioEffectEQ)
+ GDCLASS(AudioEffectEQ6, AudioEffectEQ)
public:
- AudioEffectEQ6() : AudioEffectEQ(EQ::PRESET_6_BANDS) {}
+ AudioEffectEQ6()
+ : AudioEffectEQ(EQ::PRESET_6_BANDS) {}
};
class AudioEffectEQ10 : public AudioEffectEQ {
- GDCLASS(AudioEffectEQ10,AudioEffectEQ)
+ GDCLASS(AudioEffectEQ10, AudioEffectEQ)
public:
- AudioEffectEQ10() : AudioEffectEQ(EQ::PRESET_10_BANDS) {}
+ AudioEffectEQ10()
+ : AudioEffectEQ(EQ::PRESET_10_BANDS) {}
};
class AudioEffectEQ21 : public AudioEffectEQ {
- GDCLASS(AudioEffectEQ21,AudioEffectEQ)
+ GDCLASS(AudioEffectEQ21, AudioEffectEQ)
public:
- AudioEffectEQ21() : AudioEffectEQ(EQ::PRESET_21_BANDS) {}
+ AudioEffectEQ21()
+ : AudioEffectEQ(EQ::PRESET_21_BANDS) {}
};
#endif // AUDIOEFFECTEQ_H
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index c854842943..4c158ce44e 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -29,118 +29,110 @@
#include "audio_effect_filter.h"
#include "servers/audio_server.h"
-template<int S>
-void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+template <int S>
+void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].l;
filter_process[0][0].process_one(f);
- if (S>1)
+ if (S > 1)
filter_process[0][1].process_one(f);
- if (S>2)
+ if (S > 2)
filter_process[0][2].process_one(f);
- if (S>3)
+ if (S > 3)
filter_process[0][3].process_one(f);
- p_dst_frames[i].l=f;
+ p_dst_frames[i].l = f;
}
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].r;
filter_process[1][0].process_one(f);
- if (S>1)
+ if (S > 1)
filter_process[1][1].process_one(f);
- if (S>2)
+ if (S > 2)
filter_process[1][2].process_one(f);
- if (S>3)
+ if (S > 3)
filter_process[1][3].process_one(f);
- p_dst_frames[i].r=f;
+ p_dst_frames[i].r = f;
}
-
}
-void AudioEffectFilterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectFilterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
filter.set_cutoff(base->cutoff);
filter.set_gain(base->gain);
filter.set_resonance(base->resonance);
filter.set_mode(base->mode);
- int stages = int(base->db)+1;
+ int stages = int(base->db) + 1;
filter.set_stages(stages);
filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
- for(int i=0;i<2;i++) {
- for(int j=0;j<4;j++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 4; j++) {
filter_process[i][j].update_coeffs();
}
}
-
- if (stages==1) {
- _process_filter<1>(p_src_frames,p_dst_frames,p_frame_count);
- } else if (stages==2) {
- _process_filter<2>(p_src_frames,p_dst_frames,p_frame_count);
- } else if (stages==3) {
- _process_filter<3>(p_src_frames,p_dst_frames,p_frame_count);
- } else if (stages==4) {
- _process_filter<4>(p_src_frames,p_dst_frames,p_frame_count);
+ if (stages == 1) {
+ _process_filter<1>(p_src_frames, p_dst_frames, p_frame_count);
+ } else if (stages == 2) {
+ _process_filter<2>(p_src_frames, p_dst_frames, p_frame_count);
+ } else if (stages == 3) {
+ _process_filter<3>(p_src_frames, p_dst_frames, p_frame_count);
+ } else if (stages == 4) {
+ _process_filter<4>(p_src_frames, p_dst_frames, p_frame_count);
}
-
}
-
AudioEffectFilterInstance::AudioEffectFilterInstance() {
- for(int i=0;i<2;i++) {
- for(int j=0;j<4;j++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 4; j++) {
filter_process[i][j].set_filter(&filter);
}
}
-
}
-
Ref<AudioEffectInstance> AudioEffectFilter::instance() {
Ref<AudioEffectFilterInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectFilter>(this);
+ ins->base = Ref<AudioEffectFilter>(this);
return ins;
}
void AudioEffectFilter::set_cutoff(float p_freq) {
- cutoff=p_freq;
+ cutoff = p_freq;
}
-float AudioEffectFilter::get_cutoff() const{
+float AudioEffectFilter::get_cutoff() const {
return cutoff;
}
-void AudioEffectFilter::set_resonance(float p_amount){
+void AudioEffectFilter::set_resonance(float p_amount) {
- resonance=p_amount;
+ resonance = p_amount;
}
-float AudioEffectFilter::get_resonance() const{
+float AudioEffectFilter::get_resonance() const {
return resonance;
}
-void AudioEffectFilter::set_gain(float p_amount){
+void AudioEffectFilter::set_gain(float p_amount) {
- gain=p_amount;
+ gain = p_amount;
}
float AudioEffectFilter::get_gain() const {
return gain;
}
-
-
void AudioEffectFilter::set_db(FilterDB p_db) {
- db=p_db;
+ db = p_db;
}
AudioEffectFilter::FilterDB AudioEffectFilter::get_db() const {
@@ -150,30 +142,29 @@ AudioEffectFilter::FilterDB AudioEffectFilter::get_db() const {
void AudioEffectFilter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_cutoff","freq"),&AudioEffectFilter::set_cutoff);
- ClassDB::bind_method(D_METHOD("get_cutoff"),&AudioEffectFilter::get_cutoff);
+ ClassDB::bind_method(D_METHOD("set_cutoff", "freq"), &AudioEffectFilter::set_cutoff);
+ ClassDB::bind_method(D_METHOD("get_cutoff"), &AudioEffectFilter::get_cutoff);
- ClassDB::bind_method(D_METHOD("set_resonance","amount"),&AudioEffectFilter::set_resonance);
- ClassDB::bind_method(D_METHOD("get_resonance"),&AudioEffectFilter::get_resonance);
+ ClassDB::bind_method(D_METHOD("set_resonance", "amount"), &AudioEffectFilter::set_resonance);
+ ClassDB::bind_method(D_METHOD("get_resonance"), &AudioEffectFilter::get_resonance);
- ClassDB::bind_method(D_METHOD("set_gain","amount"),&AudioEffectFilter::set_gain);
- ClassDB::bind_method(D_METHOD("get_gain"),&AudioEffectFilter::get_gain);
+ ClassDB::bind_method(D_METHOD("set_gain", "amount"), &AudioEffectFilter::set_gain);
+ ClassDB::bind_method(D_METHOD("get_gain"), &AudioEffectFilter::get_gain);
- ClassDB::bind_method(D_METHOD("set_db","amount"),&AudioEffectFilter::set_db);
- ClassDB::bind_method(D_METHOD("get_db"),&AudioEffectFilter::get_db);
+ ClassDB::bind_method(D_METHOD("set_db", "amount"), &AudioEffectFilter::set_db);
+ ClassDB::bind_method(D_METHOD("get_db"), &AudioEffectFilter::get_db);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"cutoff_hz",PROPERTY_HINT_RANGE,"1,40000,0.1"),"set_cutoff","get_cutoff");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"resonance",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_resonance","get_resonance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"0,4,0.01"),"set_gain","get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"dB",PROPERTY_HINT_ENUM,"6db,12db,18db,24db"),"set_db","get_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cutoff_hz", PROPERTY_HINT_RANGE, "1,40000,0.1"), "set_cutoff", "get_cutoff");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "dB", PROPERTY_HINT_ENUM, "6db,12db,18db,24db"), "set_db", "get_db");
}
-AudioEffectFilter::AudioEffectFilter(AudioFilterSW::Mode p_mode)
-{
+AudioEffectFilter::AudioEffectFilter(AudioFilterSW::Mode p_mode) {
- mode=p_mode;
- cutoff=2000;
- resonance=0.5;
- gain=1.0;
- db=FILTER_6DB;
+ mode = p_mode;
+ cutoff = 2000;
+ resonance = 0.5;
+ gain = 1.0;
+ db = FILTER_6DB;
}
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 0215f5a141..4973630198 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -35,33 +35,31 @@
class AudioEffectFilter;
class AudioEffectFilterInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectFilterInstance,AudioEffectInstance)
-friend class AudioEffectFilter;
+ GDCLASS(AudioEffectFilterInstance, AudioEffectInstance)
+ friend class AudioEffectFilter;
Ref<AudioEffectFilter> base;
AudioFilterSW filter;
AudioFilterSW::Processor filter_process[2][4];
- template<int S>
- void _process_filter(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-public:
+ template <int S>
+ void _process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
AudioEffectFilterInstance();
};
-
class AudioEffectFilter : public AudioEffect {
- GDCLASS(AudioEffectFilter,AudioEffect)
+ GDCLASS(AudioEffectFilter, AudioEffect)
public:
-
enum FilterDB {
- FILTER_6DB,
- FILTER_12DB,
- FILTER_18DB,
- FILTER_24DB,
+ FILTER_6DB,
+ FILTER_12DB,
+ FILTER_18DB,
+ FILTER_24DB,
};
friend class AudioEffectFilterInstance;
@@ -71,13 +69,10 @@ public:
float gain;
FilterDB db;
-
protected:
-
-
static void _bind_methods();
-public:
+public:
void set_cutoff(float p_freq);
float get_cutoff() const;
@@ -92,62 +87,58 @@ public:
Ref<AudioEffectInstance> instance();
- AudioEffectFilter(AudioFilterSW::Mode p_mode=AudioFilterSW::LOWPASS);
+ AudioEffectFilter(AudioFilterSW::Mode p_mode = AudioFilterSW::LOWPASS);
};
VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectLowPassFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
public:
-
- AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
+ AudioEffectLowPassFilter()
+ : AudioEffectFilter(AudioFilterSW::LOWPASS) {}
};
class AudioEffectHighPassFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectHighPassFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
public:
-
- AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
+ AudioEffectHighPassFilter()
+ : AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
};
class AudioEffectBandPassFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectBandPassFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
public:
-
- AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
+ AudioEffectBandPassFilter()
+ : AudioEffectFilter(AudioFilterSW::BANDPASS) {}
};
class AudioEffectNotchFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectNotchFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectNotchFilter, AudioEffectFilter)
public:
-
- AudioEffectNotchFilter() : AudioEffectFilter(AudioFilterSW::NOTCH) {}
+ AudioEffectNotchFilter()
+ : AudioEffectFilter(AudioFilterSW::NOTCH) {}
};
class AudioEffectBandLimitFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectBandLimitFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter)
public:
-
- AudioEffectBandLimitFilter() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
+ AudioEffectBandLimitFilter()
+ : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
};
-
class AudioEffectLowShelfFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectLowShelfFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter)
public:
-
- AudioEffectLowShelfFilter() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
+ AudioEffectLowShelfFilter()
+ : AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
};
-
class AudioEffectHighShelfFilter : public AudioEffectFilter {
- GDCLASS(AudioEffectHighShelfFilter,AudioEffectFilter)
+ GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter)
public:
-
- AudioEffectHighShelfFilter() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
+ AudioEffectHighShelfFilter()
+ : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}
};
-
-
#endif // AUDIOEFFECTFILTER_H
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index a44bb51762..022d2d9aa4 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "audio_effect_limiter.h"
-void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float thresh = Math::db2linear(base->treshold);
float threshdb = base->treshold;
@@ -44,25 +44,23 @@ void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFra
float scratio = base->soft_clip_ratio;
float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
float spl0 = p_src_frames[i].l;
float spl1 = p_src_frames[i].r;
spl0 = spl0 * makeup;
spl1 = spl1 * makeup;
- float sign0 = (spl0 < 0.0 ? -1.0 : 1.0 );
- float sign1 = (spl1 < 0.0 ? -1.0 : 1.0 );
+ float sign0 = (spl0 < 0.0 ? -1.0 : 1.0);
+ float sign1 = (spl1 < 0.0 ? -1.0 : 1.0);
float abs0 = Math::abs(spl0);
float abs1 = Math::abs(spl1);
float overdb0 = Math::linear2db(abs0) - ceildb;
float overdb1 = Math::linear2db(abs1) - ceildb;
- if (abs0 > scv)
- {
+ if (abs0 > scv) {
spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
}
- if (abs1 > scv)
- {
+ if (abs1 > scv) {
spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
}
@@ -72,81 +70,76 @@ void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFra
p_dst_frames[i].l = spl0;
p_dst_frames[i].r = spl1;
}
-
}
-
Ref<AudioEffectInstance> AudioEffectLimiter::instance() {
Ref<AudioEffectLimiterInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectLimiter>(this);
+ ins->base = Ref<AudioEffectLimiter>(this);
return ins;
}
-
void AudioEffectLimiter::set_treshold_db(float p_treshold) {
- treshold=p_treshold;
+ treshold = p_treshold;
}
-float AudioEffectLimiter::get_treshold_db() const{
+float AudioEffectLimiter::get_treshold_db() const {
return treshold;
}
-void AudioEffectLimiter::set_ceiling_db(float p_ceiling){
+void AudioEffectLimiter::set_ceiling_db(float p_ceiling) {
- ceiling=p_ceiling;
+ ceiling = p_ceiling;
}
-float AudioEffectLimiter::get_ceiling_db() const{
+float AudioEffectLimiter::get_ceiling_db() const {
return ceiling;
}
-void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip){
+void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip) {
- soft_clip=p_soft_clip;
+ soft_clip = p_soft_clip;
}
-float AudioEffectLimiter::get_soft_clip_db() const{
+float AudioEffectLimiter::get_soft_clip_db() const {
return soft_clip;
}
-void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip){
+void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip) {
- soft_clip_ratio=p_soft_clip;
+ soft_clip_ratio = p_soft_clip;
}
-float AudioEffectLimiter::get_soft_clip_ratio() const{
+float AudioEffectLimiter::get_soft_clip_ratio() const {
return soft_clip;
}
-
void AudioEffectLimiter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_ceiling_db","ceiling"),&AudioEffectLimiter::set_ceiling_db);
- ClassDB::bind_method(D_METHOD("get_ceiling_db"),&AudioEffectLimiter::get_ceiling_db);
+ ClassDB::bind_method(D_METHOD("set_ceiling_db", "ceiling"), &AudioEffectLimiter::set_ceiling_db);
+ ClassDB::bind_method(D_METHOD("get_ceiling_db"), &AudioEffectLimiter::get_ceiling_db);
- ClassDB::bind_method(D_METHOD("set_treshold_db","treshold"),&AudioEffectLimiter::set_treshold_db);
- ClassDB::bind_method(D_METHOD("get_treshold_db"),&AudioEffectLimiter::get_treshold_db);
+ ClassDB::bind_method(D_METHOD("set_treshold_db", "treshold"), &AudioEffectLimiter::set_treshold_db);
+ ClassDB::bind_method(D_METHOD("get_treshold_db"), &AudioEffectLimiter::get_treshold_db);
- ClassDB::bind_method(D_METHOD("set_soft_clip_db","soft_clip"),&AudioEffectLimiter::set_soft_clip_db);
- ClassDB::bind_method(D_METHOD("get_soft_clip_db"),&AudioEffectLimiter::get_soft_clip_db);
+ ClassDB::bind_method(D_METHOD("set_soft_clip_db", "soft_clip"), &AudioEffectLimiter::set_soft_clip_db);
+ ClassDB::bind_method(D_METHOD("get_soft_clip_db"), &AudioEffectLimiter::get_soft_clip_db);
- ClassDB::bind_method(D_METHOD("set_soft_clip_ratio","soft_clip"),&AudioEffectLimiter::set_soft_clip_ratio);
- ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"),&AudioEffectLimiter::get_soft_clip_ratio);
+ ClassDB::bind_method(D_METHOD("set_soft_clip_ratio", "soft_clip"), &AudioEffectLimiter::set_soft_clip_ratio);
+ ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"), &AudioEffectLimiter::get_soft_clip_ratio);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ceiling_db",PROPERTY_HINT_RANGE,"-20,-0.1,0.1"),"set_ceiling_db","get_ceiling_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold_db",PROPERTY_HINT_RANGE,"-30,0,0.1"),"set_treshold_db","get_treshold_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_db",PROPERTY_HINT_RANGE,"0,6,0.1"),"set_soft_clip_db","get_soft_clip_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_ratio",PROPERTY_HINT_RANGE,"3,20,0.1"),"set_soft_clip_ratio","get_soft_clip_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1"), "set_ceiling_db", "get_ceiling_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "treshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_treshold_db", "get_treshold_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1"), "set_soft_clip_db", "get_soft_clip_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_ratio", PROPERTY_HINT_RANGE, "3,20,0.1"), "set_soft_clip_ratio", "get_soft_clip_ratio");
}
-AudioEffectLimiter::AudioEffectLimiter()
-{
- treshold=0;
- ceiling=-0.1;
- soft_clip=2;
- soft_clip_ratio=10;
+AudioEffectLimiter::AudioEffectLimiter() {
+ treshold = 0;
+ ceiling = -0.1;
+ soft_clip = 2;
+ soft_clip_ratio = 10;
}
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h
index 12639498d9..9863a788f5 100644
--- a/servers/audio/effects/audio_effect_limiter.h
+++ b/servers/audio/effects/audio_effect_limiter.h
@@ -29,39 +29,34 @@
#ifndef AUDIO_EFFECT_LIMITER_H
#define AUDIO_EFFECT_LIMITER_H
-
#include "servers/audio/audio_effect.h"
class AudioEffectLimiter;
class AudioEffectLimiterInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance)
-friend class AudioEffectLimiter;
+ GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance)
+ friend class AudioEffectLimiter;
Ref<AudioEffectLimiter> base;
float mix_volume_db;
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectLimiter : public AudioEffect {
- GDCLASS(AudioEffectLimiter,AudioEffect)
+ GDCLASS(AudioEffectLimiter, AudioEffect)
-friend class AudioEffectLimiterInstance;
+ friend class AudioEffectLimiterInstance;
float treshold;
float ceiling;
float soft_clip;
float soft_clip_ratio;
protected:
-
static void _bind_methods();
-public:
-
+public:
void set_treshold_db(float p_treshold);
float get_treshold_db() const;
@@ -74,7 +69,6 @@ public:
void set_soft_clip_ratio(float p_soft_clip);
float get_soft_clip_ratio() const;
-
Ref<AudioEffectInstance> instance();
void set_volume_db(float p_volume);
float get_volume_db() const;
@@ -82,5 +76,4 @@ public:
AudioEffectLimiter();
};
-
#endif // AUDIO_EFFECT_LIMITER_H
diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp
index 937575a5b5..ec0ccab453 100644
--- a/servers/audio/effects/audio_effect_panner.cpp
+++ b/servers/audio/effects/audio_effect_panner.cpp
@@ -28,32 +28,27 @@
/*************************************************************************/
#include "audio_effect_panner.h"
+void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
-void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+ float lvol = CLAMP(1.0 - base->pan, 0, 1);
+ float rvol = CLAMP(1.0 + base->pan, 0, 1);
-
- float lvol = CLAMP( 1.0 - base->pan, 0, 1);
- float rvol = CLAMP( 1.0 + base->pan, 0, 1);
-
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
-
}
-
}
-
Ref<AudioEffectInstance> AudioEffectPanner::instance() {
Ref<AudioEffectPannerInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectPanner>(this);
+ ins->base = Ref<AudioEffectPanner>(this);
return ins;
}
void AudioEffectPanner::set_pan(float p_cpanume) {
- pan=p_cpanume;
+ pan = p_cpanume;
}
float AudioEffectPanner::get_pan() const {
@@ -63,13 +58,12 @@ float AudioEffectPanner::get_pan() const {
void AudioEffectPanner::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pan","cpanume"),&AudioEffectPanner::set_pan);
- ClassDB::bind_method(D_METHOD("get_pan"),&AudioEffectPanner::get_pan);
+ ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan);
+ ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_pan","get_pan");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan");
}
-AudioEffectPanner::AudioEffectPanner()
-{
- pan=0;
+AudioEffectPanner::AudioEffectPanner() {
+ pan = 0;
}
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h
index 999b5f5649..19bef45f1e 100644
--- a/servers/audio/effects/audio_effect_panner.h
+++ b/servers/audio/effects/audio_effect_panner.h
@@ -34,29 +34,24 @@
class AudioEffectPanner;
class AudioEffectPannerInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectPannerInstance,AudioEffectInstance)
-friend class AudioEffectPanner;
+ GDCLASS(AudioEffectPannerInstance, AudioEffectInstance)
+ friend class AudioEffectPanner;
Ref<AudioEffectPanner> base;
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectPanner : public AudioEffect {
- GDCLASS(AudioEffectPanner,AudioEffect)
+ GDCLASS(AudioEffectPanner, AudioEffect)
-friend class AudioEffectPannerInstance;
+ friend class AudioEffectPannerInstance;
float pan;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_pan(float p_volume);
float get_pan() const;
@@ -64,5 +59,4 @@ public:
AudioEffectPanner();
};
-
#endif // AUDIOEFFECTPANNER_H
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index c9576404f1..72549009c8 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -27,113 +27,107 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_phaser.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
-void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
- float dmin = base->range_min / (sampling_rate/2.0);
- float dmax = base->range_max / (sampling_rate/2.0);
+ float dmin = base->range_min / (sampling_rate / 2.0);
+ float dmax = base->range_max / (sampling_rate / 2.0);
float increment = 2.f * Math_PI * (base->rate / sampling_rate);
- for(int i=0;i<p_frame_count;i++) {
+ for (int i = 0; i < p_frame_count; i++) {
phase += increment;
- while ( phase >= Math_PI * 2.f ) {
+ while (phase >= Math_PI * 2.f) {
phase -= Math_PI * 2.f;
}
- float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
-
+ float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);
//update filter coeffs
- for( int j=0; j<6; j++ ) {
- allpass[0][j].delay( d );
- allpass[1][j].delay( d );
+ for (int j = 0; j < 6; j++) {
+ allpass[0][j].delay(d);
+ allpass[1][j].delay(d);
}
//calculate output
- float y = allpass[0][0].update(
- allpass[0][1].update(
- allpass[0][2].update(
- allpass[0][3].update(
- allpass[0][4].update(
- allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
- h.l=y;
+ float y = allpass[0][0].update(
+ allpass[0][1].update(
+ allpass[0][2].update(
+ allpass[0][3].update(
+ allpass[0][4].update(
+ allpass[0][5].update(p_src_frames[i].l + h.l * base->feedback))))));
+ h.l = y;
p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
- y = allpass[1][0].update(
- allpass[1][1].update(
- allpass[1][2].update(
- allpass[1][3].update(
- allpass[1][4].update(
- allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
- h.r=y;
+ y = allpass[1][0].update(
+ allpass[1][1].update(
+ allpass[1][2].update(
+ allpass[1][3].update(
+ allpass[1][4].update(
+ allpass[1][5].update(p_src_frames[i].r + h.r * base->feedback))))));
+ h.r = y;
p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
-
-
}
-
}
-
Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
Ref<AudioEffectPhaserInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectPhaser>(this);
- ins->phase=0;
- ins->h=AudioFrame(0,0);
+ ins->base = Ref<AudioEffectPhaser>(this);
+ ins->phase = 0;
+ ins->h = AudioFrame(0, 0);
return ins;
}
-
void AudioEffectPhaser::set_range_min_hz(float p_hz) {
- range_min=p_hz;
+ range_min = p_hz;
}
-float AudioEffectPhaser::get_range_min_hz() const{
+float AudioEffectPhaser::get_range_min_hz() const {
return range_min;
}
-void AudioEffectPhaser::set_range_max_hz(float p_hz){
+void AudioEffectPhaser::set_range_max_hz(float p_hz) {
- range_max=p_hz;
+ range_max = p_hz;
}
-float AudioEffectPhaser::get_range_max_hz() const{
+float AudioEffectPhaser::get_range_max_hz() const {
return range_max;
}
-void AudioEffectPhaser::set_rate_hz(float p_hz){
+void AudioEffectPhaser::set_rate_hz(float p_hz) {
- rate=p_hz;
+ rate = p_hz;
}
-float AudioEffectPhaser::get_rate_hz() const{
+float AudioEffectPhaser::get_rate_hz() const {
return rate;
}
-void AudioEffectPhaser::set_feedback(float p_fbk){
+void AudioEffectPhaser::set_feedback(float p_fbk) {
- feedback=p_fbk;
+ feedback = p_fbk;
}
-float AudioEffectPhaser::get_feedback() const{
+float AudioEffectPhaser::get_feedback() const {
return feedback;
}
void AudioEffectPhaser::set_depth(float p_depth) {
- depth=p_depth;
+ depth = p_depth;
}
float AudioEffectPhaser::get_depth() const {
@@ -143,34 +137,32 @@ float AudioEffectPhaser::get_depth() const {
void AudioEffectPhaser::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
- ClassDB::bind_method(D_METHOD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
-
- ClassDB::bind_method(D_METHOD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
- ClassDB::bind_method(D_METHOD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
+ ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz);
+ ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz);
- ClassDB::bind_method(D_METHOD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
- ClassDB::bind_method(D_METHOD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
+ ClassDB::bind_method(D_METHOD("set_range_max_hz", "hz"), &AudioEffectPhaser::set_range_max_hz);
+ ClassDB::bind_method(D_METHOD("get_range_max_hz"), &AudioEffectPhaser::get_range_max_hz);
- ClassDB::bind_method(D_METHOD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
- ClassDB::bind_method(D_METHOD("get_feedback"),&AudioEffectPhaser::get_feedback);
+ ClassDB::bind_method(D_METHOD("set_rate_hz", "hz"), &AudioEffectPhaser::set_rate_hz);
+ ClassDB::bind_method(D_METHOD("get_rate_hz"), &AudioEffectPhaser::get_rate_hz);
- ClassDB::bind_method(D_METHOD("set_depth","depth"),&AudioEffectPhaser::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"),&AudioEffectPhaser::get_depth);
+ ClassDB::bind_method(D_METHOD("set_feedback", "fbk"), &AudioEffectPhaser::set_feedback);
+ ClassDB::bind_method(D_METHOD("get_feedback"), &AudioEffectPhaser::get_feedback);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_min_hz","get_range_min_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_max_hz","get_range_max_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),"set_rate_hz","get_rate_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),"set_feedback","get_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),"set_depth","get_depth");
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
}
-AudioEffectPhaser::AudioEffectPhaser()
-{
- range_min=440;
- range_max=1600;
- rate=0.5;
- feedback=0.7;
- depth=1;
+AudioEffectPhaser::AudioEffectPhaser() {
+ range_min = 440;
+ range_max = 1600;
+ rate = 0.5;
+ feedback = 0.7;
+ depth = 1;
}
diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h
index a7294183f6..70b3a3a4c4 100644
--- a/servers/audio/effects/audio_effect_phaser.h
+++ b/servers/audio/effects/audio_effect_phaser.h
@@ -29,50 +29,48 @@
#ifndef AUDIO_EFFECT_PHASER_H
#define AUDIO_EFFECT_PHASER_H
-
-
#include "servers/audio/audio_effect.h"
class AudioEffectPhaser;
class AudioEffectPhaserInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectPhaserInstance,AudioEffectInstance)
-friend class AudioEffectPhaser;
+ GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance)
+ friend class AudioEffectPhaser;
Ref<AudioEffectPhaser> base;
float phase;
AudioFrame h;
- class AllpassDelay{
+ class AllpassDelay {
float a, h;
- public:
- _ALWAYS_INLINE_ void delay( float d ) {
+ public:
+ _ALWAYS_INLINE_ void delay(float d) {
a = (1.f - d) / (1.f + d);
}
- _ALWAYS_INLINE_ float update( float s ){
+ _ALWAYS_INLINE_ float update(float s) {
float y = s * -a + h;
h = y * a + s;
return y;
}
- AllpassDelay() { a =0; h = 0;}
-
+ AllpassDelay() {
+ a = 0;
+ h = 0;
+ }
};
AllpassDelay allpass[2][6];
-public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+public:
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectPhaser : public AudioEffect {
- GDCLASS(AudioEffectPhaser,AudioEffect)
+ GDCLASS(AudioEffectPhaser, AudioEffect)
-friend class AudioEffectPhaserInstance;
+ friend class AudioEffectPhaserInstance;
float range_min;
float range_max;
float rate;
@@ -80,11 +78,9 @@ friend class AudioEffectPhaserInstance;
float depth;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_range_min_hz(float p_hz);
@@ -105,5 +101,4 @@ public:
AudioEffectPhaser();
};
-
#endif // AUDIO_EFFECT_PHASER_H
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index e00755e1a0..6a14ba7155 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -28,8 +28,8 @@
/*************************************************************************/
#include "audio_effect_pitch_shift.h"
-#include "servers/audio_server.h"
#include "math_funcs.h"
+#include "servers/audio_server.h"
/* Thirdparty code, so disable clang-format with Godot style */
/* clang-format off */
@@ -281,34 +281,31 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign)
/* Godot code again */
/* clang-format on */
-void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float sample_rate = AudioServer::get_singleton()->get_mix_rate();
- float *in_l = (float*)p_src_frames;
+ float *in_l = (float *)p_src_frames;
float *in_r = in_l + 1;
- float *out_l = (float*)p_dst_frames;
+ float *out_l = (float *)p_dst_frames;
float *out_r = out_l + 1;
- shift_l.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_l,out_l,2);
- shift_r.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_r,out_r,2);
-
+ shift_l.PitchShift(base->pitch_scale, p_frame_count, 2048, 4, sample_rate, in_l, out_l, 2);
+ shift_r.PitchShift(base->pitch_scale, p_frame_count, 2048, 4, sample_rate, in_r, out_r, 2);
}
-
Ref<AudioEffectInstance> AudioEffectPitchShift::instance() {
Ref<AudioEffectPitchShiftInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectPitchShift>(this);
-
+ ins->base = Ref<AudioEffectPitchShift>(this);
return ins;
}
void AudioEffectPitchShift::set_pitch_scale(float p_adjust) {
- pitch_scale=p_adjust;
+ pitch_scale = p_adjust;
}
float AudioEffectPitchShift::get_pitch_scale() const {
@@ -316,17 +313,14 @@ float AudioEffectPitchShift::get_pitch_scale() const {
return pitch_scale;
}
-
void AudioEffectPitchShift::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pitch_scale","rate"),&AudioEffectPitchShift::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"),&AudioEffectPitchShift::get_pitch_scale);
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pitch_scale",PROPERTY_HINT_RANGE,"0.01,16,0.01"),"set_pitch_scale","get_pitch_scale");
+ ClassDB::bind_method(D_METHOD("set_pitch_scale", "rate"), &AudioEffectPitchShift::set_pitch_scale);
+ ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioEffectPitchShift::get_pitch_scale);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_pitch_scale", "get_pitch_scale");
}
AudioEffectPitchShift::AudioEffectPitchShift() {
- pitch_scale=1.0;
-
+ pitch_scale = 1.0;
}
diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h
index 1320976f5f..610efdc0e1 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.h
+++ b/servers/audio/effects/audio_effect_pitch_shift.h
@@ -29,21 +29,20 @@
#ifndef AUDIO_EFFECT_PITCH_SHIFT_H
#define AUDIO_EFFECT_PITCH_SHIFT_H
-
#include "servers/audio/audio_effect.h"
class SMBPitchShift {
enum {
- MAX_FRAME_LENGTH=8192
+ MAX_FRAME_LENGTH = 8192
};
float gInFIFO[MAX_FRAME_LENGTH];
float gOutFIFO[MAX_FRAME_LENGTH];
- float gFFTworksp[2*MAX_FRAME_LENGTH];
- float gLastPhase[MAX_FRAME_LENGTH/2+1];
- float gSumPhase[MAX_FRAME_LENGTH/2+1];
- float gOutputAccum[2*MAX_FRAME_LENGTH];
+ float gFFTworksp[2 * MAX_FRAME_LENGTH];
+ float gLastPhase[MAX_FRAME_LENGTH / 2 + 1];
+ float gSumPhase[MAX_FRAME_LENGTH / 2 + 1];
+ float gOutputAccum[2 * MAX_FRAME_LENGTH];
float gAnaFreq[MAX_FRAME_LENGTH];
float gAnaMagn[MAX_FRAME_LENGTH];
float gSynFreq[MAX_FRAME_LENGTH];
@@ -51,47 +50,41 @@ class SMBPitchShift {
long gRover;
void smbFft(float *fftBuffer, long fftFrameSize, long sign);
+
public:
void PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata, int stride);
SMBPitchShift() {
- gRover=0;
- memset(gInFIFO, 0, MAX_FRAME_LENGTH*sizeof(float));
- memset(gOutFIFO, 0, MAX_FRAME_LENGTH*sizeof(float));
- memset(gFFTworksp, 0, 2*MAX_FRAME_LENGTH*sizeof(float));
- memset(gLastPhase, 0, (MAX_FRAME_LENGTH/2+1)*sizeof(float));
- memset(gSumPhase, 0, (MAX_FRAME_LENGTH/2+1)*sizeof(float));
- memset(gOutputAccum, 0, 2*MAX_FRAME_LENGTH*sizeof(float));
- memset(gAnaFreq, 0, MAX_FRAME_LENGTH*sizeof(float));
- memset(gAnaMagn, 0, MAX_FRAME_LENGTH*sizeof(float));
+ gRover = 0;
+ memset(gInFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
+ memset(gOutFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
+ memset(gFFTworksp, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
+ memset(gLastPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
+ memset(gSumPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
+ memset(gOutputAccum, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
+ memset(gAnaFreq, 0, MAX_FRAME_LENGTH * sizeof(float));
+ memset(gAnaMagn, 0, MAX_FRAME_LENGTH * sizeof(float));
}
-
-
};
-
class AudioEffectPitchShift;
class AudioEffectPitchShiftInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectPitchShiftInstance,AudioEffectInstance)
-friend class AudioEffectPitchShift;
+ GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance)
+ friend class AudioEffectPitchShift;
Ref<AudioEffectPitchShift> base;
SMBPitchShift shift_l;
SMBPitchShift shift_r;
-
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectPitchShift : public AudioEffect {
- GDCLASS(AudioEffectPitchShift,AudioEffect)
+ GDCLASS(AudioEffectPitchShift, AudioEffect)
-friend class AudioEffectPitchShiftInstance;
+ friend class AudioEffectPitchShiftInstance;
float pitch_scale;
int window_size;
@@ -100,11 +93,9 @@ friend class AudioEffectPitchShiftInstance;
bool filter;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_pitch_scale(float p_adjust);
@@ -113,5 +104,4 @@ public:
AudioEffectPitchShift();
};
-
#endif // AUDIO_EFFECT_PITCH_SHIFT_H
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index d668c63e8e..f01bd266b8 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -28,99 +28,98 @@
/*************************************************************************/
#include "audio_effect_reverb.h"
#include "servers/audio_server.h"
-void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
-
- for(int i=0;i<2;i++) {
- Reverb &r=reverb[i];
-
- r.set_predelay( base->predelay);
- r.set_predelay_feedback( base->predelay_fb );
- r.set_highpass( base->hpf );
- r.set_room_size( base->room_size );
- r.set_damp( base->damping );
- r.set_extra_spread( base->spread );
- r.set_wet( base->wet );
- r.set_dry( base->dry );
+void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+
+ for (int i = 0; i < 2; i++) {
+ Reverb &r = reverb[i];
+
+ r.set_predelay(base->predelay);
+ r.set_predelay_feedback(base->predelay_fb);
+ r.set_highpass(base->hpf);
+ r.set_room_size(base->room_size);
+ r.set_damp(base->damping);
+ r.set_extra_spread(base->spread);
+ r.set_wet(base->wet);
+ r.set_dry(base->dry);
}
int todo = p_frame_count;
- int offset=0;
+ int offset = 0;
- while(todo) {
+ while (todo) {
- int to_mix = MIN(todo,Reverb::INPUT_BUFFER_MAX_SIZE);
+ int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE);
- for(int j=0;j<to_mix;j++) {
- tmp_src[j]=p_src_frames[offset+j].l;
+ for (int j = 0; j < to_mix; j++) {
+ tmp_src[j] = p_src_frames[offset + j].l;
}
- reverb[0].process(tmp_src,tmp_dst,to_mix);
+ reverb[0].process(tmp_src, tmp_dst, to_mix);
- for(int j=0;j<to_mix;j++) {
- p_dst_frames[offset+j].l=tmp_dst[j];
- tmp_src[j]=p_src_frames[offset+j].r;
+ for (int j = 0; j < to_mix; j++) {
+ p_dst_frames[offset + j].l = tmp_dst[j];
+ tmp_src[j] = p_src_frames[offset + j].r;
}
- reverb[1].process(tmp_src,tmp_dst,to_mix);
+ reverb[1].process(tmp_src, tmp_dst, to_mix);
- for(int j=0;j<to_mix;j++) {
- p_dst_frames[offset+j].r=tmp_dst[j];
+ for (int j = 0; j < to_mix; j++) {
+ p_dst_frames[offset + j].r = tmp_dst[j];
}
- offset+=to_mix;
- todo-=to_mix;
+ offset += to_mix;
+ todo -= to_mix;
}
}
AudioEffectReverbInstance::AudioEffectReverbInstance() {
- reverb[0].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() );
+ reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
reverb[0].set_extra_spread_base(0);
- reverb[1].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() );
+ reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
reverb[1].set_extra_spread_base(0.000521); //for stereo effect
-
}
Ref<AudioEffectInstance> AudioEffectReverb::instance() {
Ref<AudioEffectReverbInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectReverb>(this);
+ ins->base = Ref<AudioEffectReverb>(this);
return ins;
}
void AudioEffectReverb::set_predelay_msec(float p_msec) {
- predelay=p_msec;
+ predelay = p_msec;
}
-void AudioEffectReverb::set_predelay_feedback(float p_feedback){
+void AudioEffectReverb::set_predelay_feedback(float p_feedback) {
- predelay_fb=p_feedback;
+ predelay_fb = p_feedback;
}
-void AudioEffectReverb::set_room_size(float p_size){
+void AudioEffectReverb::set_room_size(float p_size) {
- room_size=p_size;
+ room_size = p_size;
}
-void AudioEffectReverb::set_damping(float p_damping){
+void AudioEffectReverb::set_damping(float p_damping) {
- damping=p_damping;
+ damping = p_damping;
}
-void AudioEffectReverb::set_spread(float p_spread){
+void AudioEffectReverb::set_spread(float p_spread) {
- spread=p_spread;
+ spread = p_spread;
}
-void AudioEffectReverb::set_dry(float p_dry){
+void AudioEffectReverb::set_dry(float p_dry) {
- dry=p_dry;
+ dry = p_dry;
}
-void AudioEffectReverb::set_wet(float p_wet){
+void AudioEffectReverb::set_wet(float p_wet) {
- wet=p_wet;
+ wet = p_wet;
}
void AudioEffectReverb::set_hpf(float p_hpf) {
- hpf=p_hpf;
+ hpf = p_hpf;
}
float AudioEffectReverb::get_predelay_msec() const {
@@ -156,55 +155,51 @@ float AudioEffectReverb::get_hpf() const {
return hpf;
}
-
void AudioEffectReverb::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_predelay_msec", "msec"), &AudioEffectReverb::set_predelay_msec);
+ ClassDB::bind_method(D_METHOD("get_predelay_msec"), &AudioEffectReverb::get_predelay_msec);
- ClassDB::bind_method(D_METHOD("set_predelay_msec","msec"),&AudioEffectReverb::set_predelay_msec);
- ClassDB::bind_method(D_METHOD("get_predelay_msec"),&AudioEffectReverb::get_predelay_msec);
-
- ClassDB::bind_method(D_METHOD("set_predelay_feedback","feedback"),&AudioEffectReverb::set_predelay_feedback);
- ClassDB::bind_method(D_METHOD("get_predelay_feedback"),&AudioEffectReverb::get_predelay_feedback);
+ ClassDB::bind_method(D_METHOD("set_predelay_feedback", "feedback"), &AudioEffectReverb::set_predelay_feedback);
+ ClassDB::bind_method(D_METHOD("get_predelay_feedback"), &AudioEffectReverb::get_predelay_feedback);
- ClassDB::bind_method(D_METHOD("set_room_size","size"),&AudioEffectReverb::set_room_size);
- ClassDB::bind_method(D_METHOD("get_room_size"),&AudioEffectReverb::get_room_size);
+ ClassDB::bind_method(D_METHOD("set_room_size", "size"), &AudioEffectReverb::set_room_size);
+ ClassDB::bind_method(D_METHOD("get_room_size"), &AudioEffectReverb::get_room_size);
- ClassDB::bind_method(D_METHOD("set_damping","amount"),&AudioEffectReverb::set_damping);
- ClassDB::bind_method(D_METHOD("get_damping"),&AudioEffectReverb::get_damping);
+ ClassDB::bind_method(D_METHOD("set_damping", "amount"), &AudioEffectReverb::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &AudioEffectReverb::get_damping);
- ClassDB::bind_method(D_METHOD("set_spread","amount"),&AudioEffectReverb::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"),&AudioEffectReverb::get_spread);
+ ClassDB::bind_method(D_METHOD("set_spread", "amount"), &AudioEffectReverb::set_spread);
+ ClassDB::bind_method(D_METHOD("get_spread"), &AudioEffectReverb::get_spread);
- ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectReverb::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectReverb::get_dry);
+ ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectReverb::set_dry);
+ ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectReverb::get_dry);
- ClassDB::bind_method(D_METHOD("set_wet","amount"),&AudioEffectReverb::set_wet);
- ClassDB::bind_method(D_METHOD("get_wet"),&AudioEffectReverb::get_wet);
+ ClassDB::bind_method(D_METHOD("set_wet", "amount"), &AudioEffectReverb::set_wet);
+ ClassDB::bind_method(D_METHOD("get_wet"), &AudioEffectReverb::get_wet);
- ClassDB::bind_method(D_METHOD("set_hpf","amount"),&AudioEffectReverb::set_hpf);
- ClassDB::bind_method(D_METHOD("get_hpf"),&AudioEffectReverb::get_hpf);
+ ClassDB::bind_method(D_METHOD("set_hpf", "amount"), &AudioEffectReverb::set_hpf);
+ ClassDB::bind_method(D_METHOD("get_hpf"), &AudioEffectReverb::get_hpf);
-
- ADD_GROUP("Predelay","predelay_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_msec",PROPERTY_HINT_RANGE,"20,500,1"),"set_predelay_msec","get_predelay_msec");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_feedback",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_predelay_msec","get_predelay_msec");
- ADD_GROUP("","");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"room_size",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_room_size","get_room_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"damping",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_damping","get_damping");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"spread",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_spread","get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"hipass",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_hpf","get_hpf");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_wet","get_wet");
+ ADD_GROUP("Predelay", "predelay_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_msec", PROPERTY_HINT_RANGE, "20,500,1"), "set_predelay_msec", "get_predelay_msec");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "predelay_feedback", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_predelay_msec", "get_predelay_msec");
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_room_size", "get_room_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_spread", "get_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "hipass", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_hpf", "get_hpf");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
}
AudioEffectReverb::AudioEffectReverb() {
- predelay=150;
- predelay_fb=0.4;
- hpf=0;
- room_size=0.8;
- damping=0.5;
- spread=1.0;
- dry=1.0;
- wet=0.5;
-
+ predelay = 150;
+ predelay_fb = 0.4;
+ hpf = 0;
+ room_size = 0.8;
+ damping = 0.5;
+ spread = 1.0;
+ dry = 1.0;
+ wet = 0.5;
}
diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h
index 41b4f15cf0..2c665ca916 100644
--- a/servers/audio/effects/audio_effect_reverb.h
+++ b/servers/audio/effects/audio_effect_reverb.h
@@ -29,36 +29,32 @@
#ifndef AUDIOEFFECTREVERB_H
#define AUDIOEFFECTREVERB_H
-
#include "servers/audio/audio_effect.h"
#include "servers/audio/effects/reverb.h"
class AudioEffectReverb;
class AudioEffectReverbInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectReverbInstance,AudioEffectInstance)
+ GDCLASS(AudioEffectReverbInstance, AudioEffectInstance)
Ref<AudioEffectReverb> base;
float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
-friend class AudioEffectReverb;
+ friend class AudioEffectReverb;
Reverb reverb[2];
-
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
AudioEffectReverbInstance();
};
-
class AudioEffectReverb : public AudioEffect {
- GDCLASS(AudioEffectReverb,AudioEffect)
+ GDCLASS(AudioEffectReverb, AudioEffect)
-friend class AudioEffectReverbInstance;
+ friend class AudioEffectReverbInstance;
float predelay;
float predelay_fb;
@@ -70,11 +66,9 @@ friend class AudioEffectReverbInstance;
float wet;
protected:
-
static void _bind_methods();
-public:
-
+public:
void set_predelay_msec(float p_msec);
void set_predelay_feedback(float p_feedback);
void set_room_size(float p_size);
@@ -100,5 +94,4 @@ public:
AudioEffectReverb();
};
-
#endif // AUDIOEFFECTREVERB_H
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 388c38ed17..9aed528bd3 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -28,55 +28,50 @@
/*************************************************************************/
#include "audio_effect_stereo_enhance.h"
#include "servers/audio_server.h"
-void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
+ float intensity = base->pan_pullout;
+ bool surround_mode = base->surround > 0;
+ float surround_amount = base->surround;
+ unsigned int delay_frames = (base->time_pullout / 1000.0) * AudioServer::get_singleton()->get_mix_rate();
- float intensity=base->pan_pullout;
- bool surround_mode=base->surround>0;
- float surround_amount=base->surround;
- unsigned int delay_frames=(base->time_pullout/1000.0)*AudioServer::get_singleton()->get_mix_rate();
+ for (int i = 0; i < p_frame_count; i++) {
- for (int i=0;i<p_frame_count;i++) {
+ float l = p_src_frames[i].l;
+ float r = p_src_frames[i].r;
- float l=p_src_frames[i].l;
- float r=p_src_frames[i].r;
+ float center = (l + r) / 2.0f;
- float center=(l+r)/2.0f;
-
- l=( center+(l-center)*intensity );
- r=( center+(r-center)*intensity );
+ l = (center + (l - center) * intensity);
+ r = (center + (r - center) * intensity);
if (surround_mode) {
- float val=(l+r)/2.0;
+ float val = (l + r) / 2.0;
- delay_ringbuff[ringbuff_pos&ringbuff_mask]=val;
+ delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
- float out=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask]*surround_amount;
+ float out = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask] * surround_amount;
- l+=out;
- r+=-out;
+ l += out;
+ r += -out;
} else {
- float val=r;
+ float val = r;
- delay_ringbuff[ringbuff_pos&ringbuff_mask]=val;
+ delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
//r is delayed
- r=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask];;
-
-
+ r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
+ ;
}
- p_dst_frames[i].l=l;
- p_dst_frames[i].r=r;
+ p_dst_frames[i].l = l;
+ p_dst_frames[i].r = r;
ringbuff_pos++;
-
}
-
}
-
AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() {
memdelete_arr(delay_ringbuff);
@@ -86,78 +81,76 @@ Ref<AudioEffectInstance> AudioEffectStereoEnhance::instance() {
Ref<AudioEffectStereoEnhanceInstance> ins;
ins.instance();
- ins->base=Ref<AudioEffectStereoEnhance>(this);
-
+ ins->base = Ref<AudioEffectStereoEnhance>(this);
- float ring_buffer_max_size=AudioEffectStereoEnhanceInstance::MAX_DELAY_MS+2;
- ring_buffer_max_size/=1000.0;//convert to seconds
- ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
+ float ring_buffer_max_size = AudioEffectStereoEnhanceInstance::MAX_DELAY_MS + 2;
+ ring_buffer_max_size /= 1000.0; //convert to seconds
+ ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size=(int)ring_buffer_max_size;
+ int ringbuff_size = (int)ring_buffer_max_size;
- int bits=0;
+ int bits = 0;
- while(ringbuff_size>0) {
+ while (ringbuff_size > 0) {
bits++;
- ringbuff_size/=2;
+ ringbuff_size /= 2;
}
- ringbuff_size=1<<bits;
- ins->ringbuff_mask=ringbuff_size-1;
- ins->ringbuff_pos=0;
+ ringbuff_size = 1 << bits;
+ ins->ringbuff_mask = ringbuff_size - 1;
+ ins->ringbuff_pos = 0;
- ins->delay_ringbuff = memnew_arr(float,ringbuff_size );
+ ins->delay_ringbuff = memnew_arr(float, ringbuff_size);
return ins;
}
-void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {
+void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {
- pan_pullout=p_amount;
+ pan_pullout = p_amount;
}
-float AudioEffectStereoEnhance::get_pan_pullout() const {
+float AudioEffectStereoEnhance::get_pan_pullout() const {
return pan_pullout;
}
-void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {
+void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {
- time_pullout=p_amount;
+ time_pullout = p_amount;
}
-float AudioEffectStereoEnhance::get_time_pullout() const {
+float AudioEffectStereoEnhance::get_time_pullout() const {
return time_pullout;
}
-void AudioEffectStereoEnhance::set_surround(float p_amount) {
+void AudioEffectStereoEnhance::set_surround(float p_amount) {
- surround=p_amount;
+ surround = p_amount;
}
-float AudioEffectStereoEnhance::get_surround() const {
+float AudioEffectStereoEnhance::get_surround() const {
return surround;
}
void AudioEffectStereoEnhance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pan_pullout","amount"),&AudioEffectStereoEnhance::set_pan_pullout);
- ClassDB::bind_method(D_METHOD("get_pan_pullout"),&AudioEffectStereoEnhance::get_pan_pullout);
+ ClassDB::bind_method(D_METHOD("set_pan_pullout", "amount"), &AudioEffectStereoEnhance::set_pan_pullout);
+ ClassDB::bind_method(D_METHOD("get_pan_pullout"), &AudioEffectStereoEnhance::get_pan_pullout);
- ClassDB::bind_method(D_METHOD("set_time_pullout","amount"),&AudioEffectStereoEnhance::set_time_pullout);
- ClassDB::bind_method(D_METHOD("get_time_pullout"),&AudioEffectStereoEnhance::get_time_pullout);
+ ClassDB::bind_method(D_METHOD("set_time_pullout", "amount"), &AudioEffectStereoEnhance::set_time_pullout);
+ ClassDB::bind_method(D_METHOD("get_time_pullout"), &AudioEffectStereoEnhance::get_time_pullout);
- ClassDB::bind_method(D_METHOD("set_surround","amount"),&AudioEffectStereoEnhance::set_surround);
- ClassDB::bind_method(D_METHOD("get_surround"),&AudioEffectStereoEnhance::get_surround);
+ ClassDB::bind_method(D_METHOD("set_surround", "amount"), &AudioEffectStereoEnhance::set_surround);
+ ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan_pullout",PROPERTY_HINT_RANGE,"0,4,0.01"),"set_pan_pullout","get_pan_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"time_pullout_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),"set_time_pullout","get_time_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"surround",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_surround","get_surround");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01"), "set_time_pullout", "get_time_pullout");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
}
-AudioEffectStereoEnhance::AudioEffectStereoEnhance()
-{
- pan_pullout=1;
- time_pullout=0;
- surround=0;
+AudioEffectStereoEnhance::AudioEffectStereoEnhance() {
+ pan_pullout = 1;
+ time_pullout = 0;
+ surround = 0;
}
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 5eef8a33b2..21331692e9 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -29,38 +29,34 @@
#ifndef AUDIOEFFECTSTEREOENHANCE_H
#define AUDIOEFFECTSTEREOENHANCE_H
-
#include "servers/audio/audio_effect.h"
class AudioEffectStereoEnhance;
class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectStereoEnhanceInstance,AudioEffectInstance)
-friend class AudioEffectStereoEnhance;
+ GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance)
+ friend class AudioEffectStereoEnhance;
Ref<AudioEffectStereoEnhance> base;
enum {
- MAX_DELAY_MS=50
+ MAX_DELAY_MS = 50
};
float *delay_ringbuff;
unsigned int ringbuff_pos;
unsigned int ringbuff_mask;
-
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
~AudioEffectStereoEnhanceInstance();
};
-
class AudioEffectStereoEnhance : public AudioEffect {
- GDCLASS(AudioEffectStereoEnhance,AudioEffect)
+ GDCLASS(AudioEffectStereoEnhance, AudioEffect)
-friend class AudioEffectStereoEnhanceInstance;
+ friend class AudioEffectStereoEnhanceInstance;
float volume_db;
float pan_pullout;
@@ -68,11 +64,9 @@ friend class AudioEffectStereoEnhanceInstance;
float surround;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_pan_pullout(float p_amount);
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 4b461e97bb..857f81e856 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -30,135 +30,119 @@
// Author: reduzio@gmail.com (C) 2006
#include "eq.h"
-#include <math.h>
#include "error_macros.h"
#include "math_funcs.h"
+#include <math.h>
-#define POW2(v) ((v)*(v))
+#define POW2(v) ((v) * (v))
/* Helper */
- static int solve_quadratic(double a,double b,double c,double *r1, double *r2) {
-//solves quadractic and returns number of roots
+static int solve_quadratic(double a, double b, double c, double *r1, double *r2) {
+ //solves quadractic and returns number of roots
- double base=2*a;
+ double base = 2 * a;
if (base == 0.0f)
return 0;
- double squared=b*b-4*a*c;
- if (squared<0.0)
+ double squared = b * b - 4 * a * c;
+ if (squared < 0.0)
return 0;
- squared=sqrt(squared);
+ squared = sqrt(squared);
- *r1=(-b+squared)/base;
- *r2=(-b-squared)/base;
+ *r1 = (-b + squared) / base;
+ *r2 = (-b - squared) / base;
- if (*r1==*r2)
+ if (*r1 == *r2)
return 1;
else
return 2;
- }
+}
EQ::BandProcess::BandProcess() {
- c1=c2=c3=history.a1=history.a2=history.a3=0;
- history.b1=history.b2=history.b3=0;
+ c1 = c2 = c3 = history.a1 = history.a2 = history.a3 = 0;
+ history.b1 = history.b2 = history.b3 = 0;
}
void EQ::recalculate_band_coefficients() {
-#define BAND_LOG( m_f ) ( log((m_f)) / log(2.) )
+#define BAND_LOG(m_f) (log((m_f)) / log(2.))
- for (int i=0;i<band.size();i++) {
+ for (int i = 0; i < band.size(); i++) {
double octave_size;
- double frq=band[i].freq;
+ double frq = band[i].freq;
- if (i==0) {
+ if (i == 0) {
- octave_size=BAND_LOG(band[1].freq)-BAND_LOG(frq);
- } else if (i==(band.size()-1)) {
+ octave_size = BAND_LOG(band[1].freq) - BAND_LOG(frq);
+ } else if (i == (band.size() - 1)) {
- octave_size=BAND_LOG(frq)-BAND_LOG(band[i-1].freq);
+ octave_size = BAND_LOG(frq) - BAND_LOG(band[i - 1].freq);
} else {
- double next=BAND_LOG(band[i+1].freq)-BAND_LOG(frq);
- double prev=BAND_LOG(frq)-BAND_LOG(band[i-1].freq);
- octave_size=(next+prev)/2.0;
+ double next = BAND_LOG(band[i + 1].freq) - BAND_LOG(frq);
+ double prev = BAND_LOG(frq) - BAND_LOG(band[i - 1].freq);
+ octave_size = (next + prev) / 2.0;
}
+ double frq_l = round(frq / pow(2.0, octave_size / 2.0));
+ double side_gain2 = POW2(Math_SQRT12);
+ double th = 2.0 * Math_PI * frq / mix_rate;
+ double th_l = 2.0 * Math_PI * frq_l / mix_rate;
- double frq_l=round(frq/pow(2.0,octave_size/2.0));
-
-
+ double c2a = side_gain2 * POW2(cos(th)) - 2.0 * side_gain2 * cos(th_l) * cos(th) + side_gain2 - POW2(sin(th_l));
- double side_gain2=POW2(Math_SQRT12);
- double th=2.0*Math_PI*frq/mix_rate;
- double th_l=2.0*Math_PI*frq_l/mix_rate;
+ double c2b = 2.0 * side_gain2 * POW2(cos(th_l)) + side_gain2 * POW2(cos(th)) - 2.0 * side_gain2 * cos(th_l) * cos(th) - side_gain2 + POW2(sin(th_l));
- double c2a=side_gain2 * POW2(cos(th))
- - 2.0 * side_gain2 * cos(th_l) * cos(th)
- + side_gain2
- - POW2(sin(th_l));
-
- double c2b=2.0 * side_gain2 * POW2(cos(th_l))
- + side_gain2 * POW2(cos(th))
- - 2.0 * side_gain2 * cos(th_l) * cos(th)
- - side_gain2
- + POW2(sin(th_l));
-
- double c2c=0.25 * side_gain2 * POW2(cos(th))
- - 0.5 * side_gain2 * cos(th_l) * cos(th)
- + 0.25 * side_gain2
- - 0.25 * POW2(sin(th_l));
+ double c2c = 0.25 * side_gain2 * POW2(cos(th)) - 0.5 * side_gain2 * cos(th_l) * cos(th) + 0.25 * side_gain2 - 0.25 * POW2(sin(th_l));
//printf("band %i, precoefs = %f,%f,%f\n",i,c2a,c2b,c2c);
- double r1,r2; //roots
- int roots=solve_quadratic(c2a,c2b,c2c,&r1,&r2);
+ double r1, r2; //roots
+ int roots = solve_quadratic(c2a, c2b, c2c, &r1, &r2);
- ERR_CONTINUE( roots==0 );
+ ERR_CONTINUE(roots == 0);
- band[i].c1=2.0 * ((0.5-r1)/2.0);
- band[i].c2=2.0 * r1;
- band[i].c3=2.0 * (0.5+r1) * cos(th);
+ band[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
+ band[i].c2 = 2.0 * r1;
+ band[i].c3 = 2.0 * (0.5 + r1) * cos(th);
//printf("band %i, coefs = %f,%f,%f\n",i,(float)bands[i].c1,(float)bands[i].c2,(float)bands[i].c3);
-
}
}
void EQ::set_preset_band_mode(Preset p_preset) {
-
band.clear();
-#define PUSH_BANDS(m_bands) \
- for (int i=0;i<m_bands;i++) { \
- Band b; \
- b.freq=bands[i];\
- band.push_back(b);\
+#define PUSH_BANDS(m_bands) \
+ for (int i = 0; i < m_bands; i++) { \
+ Band b; \
+ b.freq = bands[i]; \
+ band.push_back(b); \
}
switch (p_preset) {
case PRESET_6_BANDS: {
- static const double bands[] = { 32 , 100 , 320 , 1e3, 3200, 10e3 };
+ static const double bands[] = { 32, 100, 320, 1e3, 3200, 10e3 };
PUSH_BANDS(6);
} break;
case PRESET_8_BANDS: {
- static const double bands[] = { 32,72,192,512,1200,3000,7500,16e3 };
+ static const double bands[] = { 32, 72, 192, 512, 1200, 3000, 7500, 16e3 };
PUSH_BANDS(8);
} break;
case PRESET_10_BANDS: {
- static const double bands[] = { 31.25, 62.5, 125 , 250 , 500 , 1e3, 2e3, 4e3, 8e3, 16e3 };
+ static const double bands[] = { 31.25, 62.5, 125, 250, 500, 1e3, 2e3, 4e3, 8e3, 16e3 };
PUSH_BANDS(10);
@@ -166,17 +150,16 @@ void EQ::set_preset_band_mode(Preset p_preset) {
case PRESET_21_BANDS: {
- static const double bands[] = { 22 , 32 , 44 , 63 , 90 , 125 , 175 , 250 , 350 , 500 , 700 , 1e3, 1400 , 2e3, 2800 , 4e3, 5600 , 8e3, 11e3, 16e3, 22e3 };
+ static const double bands[] = { 22, 32, 44, 63, 90, 125, 175, 250, 350, 500, 700, 1e3, 1400, 2e3, 2800, 4e3, 5600, 8e3, 11e3, 16e3, 22e3 };
PUSH_BANDS(21);
} break;
case PRESET_31_BANDS: {
- static const double bands[] = { 20, 25, 31.5, 40 , 50 , 63 , 80 , 100 , 125 , 160 , 200 , 250 , 315 , 400 , 500 , 630 , 800 , 1e3 , 1250 , 1600 , 2e3, 2500 , 3150 , 4e3, 5e3, 6300 , 8e3, 10e3, 12500 , 16e3, 20e3 };
+ static const double bands[] = { 20, 25, 31.5, 40, 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1e3, 1250, 1600, 2e3, 2500, 3150, 4e3, 5e3, 6300, 8e3, 10e3, 12500, 16e3, 20e3 };
PUSH_BANDS(31);
} break;
-
};
recalculate_band_coefficients();
@@ -188,52 +171,42 @@ int EQ::get_band_count() const {
}
float EQ::get_band_frequency(int p_band) {
- ERR_FAIL_INDEX_V(p_band,band.size(),0);
+ ERR_FAIL_INDEX_V(p_band, band.size(), 0);
return band[p_band].freq;
}
-void EQ::set_bands(const Vector<float>& p_bands) {
+void EQ::set_bands(const Vector<float> &p_bands) {
band.resize(p_bands.size());
- for (int i=0;i<p_bands.size();i++) {
+ for (int i = 0; i < p_bands.size(); i++) {
- band[i].freq=p_bands[i];
+ band[i].freq = p_bands[i];
}
recalculate_band_coefficients();
-
}
void EQ::set_mix_rate(float p_mix_rate) {
- mix_rate=p_mix_rate;
+ mix_rate = p_mix_rate;
recalculate_band_coefficients();
}
EQ::BandProcess EQ::get_band_processor(int p_band) const {
-
EQ::BandProcess band_proc;
- ERR_FAIL_INDEX_V(p_band,band.size(),band_proc);
+ ERR_FAIL_INDEX_V(p_band, band.size(), band_proc);
- band_proc.c1=band[p_band].c1;
- band_proc.c2=band[p_band].c2;
- band_proc.c3=band[p_band].c3;
+ band_proc.c1 = band[p_band].c1;
+ band_proc.c2 = band[p_band].c2;
+ band_proc.c3 = band[p_band].c3;
return band_proc;
-
-
}
-
-EQ::EQ()
-{
- mix_rate=44100;
+EQ::EQ() {
+ mix_rate = 44100;
}
-
-EQ::~EQ()
-{
+EQ::~EQ() {
}
-
-
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index 1a568ee213..a6d471cc4a 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -32,18 +32,15 @@
#ifndef EQ_FILTER_H
#define EQ_FILTER_H
-
#include "typedefs.h"
#include "vector.h"
-
/**
@author Juan Linietsky
*/
class EQ {
public:
-
enum Preset {
PRESET_6_BANDS,
@@ -53,21 +50,18 @@ public:
PRESET_31_BANDS
};
-
-
class BandProcess {
- friend class EQ;
- float c1,c2,c3;
+ friend class EQ;
+ float c1, c2, c3;
struct History {
- float a1,a2,a3;
- float b1,b2,b3;
+ float a1, a2, a3;
+ float b1, b2, b3;
} history;
public:
-
- inline void process_one(float & p_data);
+ inline void process_one(float &p_data);
BandProcess();
};
@@ -76,7 +70,7 @@ private:
struct Band {
float freq;
- float c1,c2,c3;
+ float c1, c2, c3;
};
Vector<Band> band;
@@ -86,41 +80,32 @@ private:
void recalculate_band_coefficients();
public:
-
-
void set_mix_rate(float p_mix_rate);
int get_band_count() const;
void set_preset_band_mode(Preset p_preset);
- void set_bands(const Vector<float>& p_bands);
+ void set_bands(const Vector<float> &p_bands);
BandProcess get_band_processor(int p_band) const;
float get_band_frequency(int p_band);
EQ();
~EQ();
-
};
-
/* Inline Function */
-inline void EQ::BandProcess::process_one(float & p_data) {
+inline void EQ::BandProcess::process_one(float &p_data) {
+ history.a1 = p_data;
- history.a1=p_data;
-
- history.b1= c1 * ( history.a1 - history.a3 )
- + c3 * history.b2
- - c2 * history.b3;
+ history.b1 = c1 * (history.a1 - history.a3) + c3 * history.b2 - c2 * history.b3;
p_data = history.b1;
- history.a3=history.a2;
- history.a2=history.a1;
- history.b3=history.b2;
- history.b2=history.b1;
-
+ history.a3 = history.a2;
+ history.a2 = history.a1;
+ history.b3 = history.b2;
+ history.b2 = history.b1;
}
-
#endif
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index bc3212201f..6462977d7c 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -30,11 +30,10 @@
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
#include "reverb.h"
-#include <math.h>
#include "math_funcs.h"
+#include <math.h>
-
-const float Reverb::comb_tunings[MAX_COMBS]={
+const float Reverb::comb_tunings[MAX_COMBS] = {
//freeverb comb tunings
0.025306122448979593,
0.026938775510204082,
@@ -46,7 +45,7 @@ const float Reverb::comb_tunings[MAX_COMBS]={
0.036666666666666667
};
-const float Reverb::allpass_tunings[MAX_ALLPASS]={
+const float Reverb::allpass_tunings[MAX_ALLPASS] = {
//freeverb allpass tunings
0.0051020408163265302,
0.007732426303854875,
@@ -54,76 +53,72 @@ const float Reverb::allpass_tunings[MAX_ALLPASS]={
0.012607709750566893
};
+void Reverb::process(float *p_src, float *p_dst, int p_frames) {
+ if (p_frames > INPUT_BUFFER_MAX_SIZE)
+ p_frames = INPUT_BUFFER_MAX_SIZE;
-void Reverb::process(float *p_src,float *p_dst,int p_frames) {
-
- if (p_frames>INPUT_BUFFER_MAX_SIZE)
- p_frames=INPUT_BUFFER_MAX_SIZE;
-
- int predelay_frames=lrint((params.predelay/1000.0)*params.mix_rate);
- if (predelay_frames<10)
- predelay_frames=10;
- if (predelay_frames>=echo_buffer_size)
- predelay_frames=echo_buffer_size-1;
+ int predelay_frames = lrint((params.predelay / 1000.0) * params.mix_rate);
+ if (predelay_frames < 10)
+ predelay_frames = 10;
+ if (predelay_frames >= echo_buffer_size)
+ predelay_frames = echo_buffer_size - 1;
- for (int i=0;i<p_frames;i++) {
+ for (int i = 0; i < p_frames; i++) {
- if (echo_buffer_pos>=echo_buffer_size)
- echo_buffer_pos=0;
+ if (echo_buffer_pos >= echo_buffer_size)
+ echo_buffer_pos = 0;
- int read_pos=echo_buffer_pos-predelay_frames;
- while (read_pos<0)
- read_pos+=echo_buffer_size;
+ int read_pos = echo_buffer_pos - predelay_frames;
+ while (read_pos < 0)
+ read_pos += echo_buffer_size;
- float in=undenormalise(echo_buffer[read_pos]*params.predelay_fb+p_src[i]);
+ float in = undenormalise(echo_buffer[read_pos] * params.predelay_fb + p_src[i]);
- echo_buffer[echo_buffer_pos]=in;
+ echo_buffer[echo_buffer_pos] = in;
- input_buffer[i]=in;
+ input_buffer[i] = in;
- p_dst[i]=0; //take the chance and clear this
+ p_dst[i] = 0; //take the chance and clear this
echo_buffer_pos++;
}
- if (params.hpf>0) {
- float hpaux=expf(-2.0*Math_PI*params.hpf*6000/params.mix_rate);
- float hp_a1=(1.0+hpaux)/2.0;
- float hp_a2=-(1.0+hpaux)/2.0;
- float hp_b1=hpaux;
+ if (params.hpf > 0) {
+ float hpaux = expf(-2.0 * Math_PI * params.hpf * 6000 / params.mix_rate);
+ float hp_a1 = (1.0 + hpaux) / 2.0;
+ float hp_a2 = -(1.0 + hpaux) / 2.0;
+ float hp_b1 = hpaux;
- for (int i=0;i<p_frames;i++) {
+ for (int i = 0; i < p_frames; i++) {
- float in=input_buffer[i];
- input_buffer[i]=in*hp_a1+hpf_h1*hp_a2+hpf_h2*hp_b1;
- hpf_h2=input_buffer[i];
- hpf_h1=in;
+ float in = input_buffer[i];
+ input_buffer[i] = in * hp_a1 + hpf_h1 * hp_a2 + hpf_h2 * hp_b1;
+ hpf_h2 = input_buffer[i];
+ hpf_h1 = in;
}
}
- for (int i=0;i<MAX_COMBS;i++) {
+ for (int i = 0; i < MAX_COMBS; i++) {
- Comb &c=comb[i];
+ Comb &c = comb[i];
- int size_limit=c.size-lrintf((float)c.extra_spread_frames*(1.0-params.extra_spread));
- for (int j=0;j<p_frames;j++) {
+ int size_limit = c.size - lrintf((float)c.extra_spread_frames * (1.0 - params.extra_spread));
+ for (int j = 0; j < p_frames; j++) {
- if (c.pos>=size_limit) //reset this now just in case
- c.pos=0;
+ if (c.pos >= size_limit) //reset this now just in case
+ c.pos = 0;
- float out=undenormalise(c.buffer[c.pos]*c.feedback);
- out=out*(1.0-c.damp)+c.damp_h*c.damp; //lowpass
- c.damp_h=out;
- c.buffer[c.pos]=input_buffer[j]+out;
- p_dst[j]+=out;
+ float out = undenormalise(c.buffer[c.pos] * c.feedback);
+ out = out * (1.0 - c.damp) + c.damp_h * c.damp; //lowpass
+ c.damp_h = out;
+ c.buffer[c.pos] = input_buffer[j] + out;
+ p_dst[j] += out;
c.pos++;
}
-
}
-
- static const float allpass_feedback=0.7;
+ static const float allpass_feedback = 0.7;
/* this one works, but the other version is just nicer....
int ap_size_limit[MAX_ALLPASS];
@@ -158,170 +153,154 @@ void Reverb::process(float *p_src,float *p_dst,int p_frames) {
}
*/
- for (int i=0;i<MAX_ALLPASS;i++) {
+ for (int i = 0; i < MAX_ALLPASS; i++) {
- AllPass &a=allpass[i];
- int size_limit=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
+ AllPass &a = allpass[i];
+ int size_limit = a.size - lrintf((float)a.extra_spread_frames * (1.0 - params.extra_spread));
- for (int j=0;j<p_frames;j++) {
+ for (int j = 0; j < p_frames; j++) {
- if (a.pos>=size_limit)
- a.pos=0;
+ if (a.pos >= size_limit)
+ a.pos = 0;
- float aux=a.buffer[a.pos];
- a.buffer[a.pos]=undenormalise(allpass_feedback*aux+p_dst[j]);
- p_dst[j]=aux-allpass_feedback*a.buffer[a.pos];
+ float aux = a.buffer[a.pos];
+ a.buffer[a.pos] = undenormalise(allpass_feedback * aux + p_dst[j]);
+ p_dst[j] = aux - allpass_feedback * a.buffer[a.pos];
a.pos++;
-
}
}
- static const float wet_scale=0.6;
-
- for (int i=0;i<p_frames;i++) {
+ static const float wet_scale = 0.6;
+ for (int i = 0; i < p_frames; i++) {
- p_dst[i]=p_dst[i]*params.wet*wet_scale+p_src[i]*params.dry;
+ p_dst[i] = p_dst[i] * params.wet * wet_scale + p_src[i] * params.dry;
}
-
}
-
void Reverb::set_room_size(float p_size) {
- params.room_size=p_size;
+ params.room_size = p_size;
update_parameters();
-
}
void Reverb::set_damp(float p_damp) {
- params.damp=p_damp;
+ params.damp = p_damp;
update_parameters();
-
}
void Reverb::set_wet(float p_wet) {
- params.wet=p_wet;
-
+ params.wet = p_wet;
}
void Reverb::set_dry(float p_dry) {
- params.dry=p_dry;
-
+ params.dry = p_dry;
}
void Reverb::set_predelay(float p_predelay) {
- params.predelay=p_predelay;
+ params.predelay = p_predelay;
}
void Reverb::set_predelay_feedback(float p_predelay_fb) {
- params.predelay_fb=p_predelay_fb;
-
+ params.predelay_fb = p_predelay_fb;
}
void Reverb::set_highpass(float p_frq) {
- if (p_frq>1)
- p_frq=1;
- if (p_frq<0)
- p_frq=0;
- params.hpf=p_frq;
+ if (p_frq > 1)
+ p_frq = 1;
+ if (p_frq < 0)
+ p_frq = 0;
+ params.hpf = p_frq;
}
void Reverb::set_extra_spread(float p_spread) {
- params.extra_spread=p_spread;
-
+ params.extra_spread = p_spread;
}
-
void Reverb::set_mix_rate(float p_mix_rate) {
- params.mix_rate=p_mix_rate;
+ params.mix_rate = p_mix_rate;
configure_buffers();
}
void Reverb::set_extra_spread_base(float p_sec) {
- params.extra_spread_base=p_sec;
+ params.extra_spread_base = p_sec;
configure_buffers();
}
-
void Reverb::configure_buffers() {
clear_buffers(); //clear if necesary
- for (int i=0;i<MAX_COMBS;i++) {
-
- Comb &c=comb[i];
-
+ for (int i = 0; i < MAX_COMBS; i++) {
- c.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate);
+ Comb &c = comb[i];
- int len=lrint(comb_tunings[i]*params.mix_rate)+c.extra_spread_frames;
- if (len<5)
- len=5; //may this happen?
+ c.extra_spread_frames = lrint(params.extra_spread_base * params.mix_rate);
- c.buffer = memnew_arr(float,len);
- c.pos=0;
- for (int j=0;j<len;j++)
- c.buffer[j]=0;
- c.size=len;
+ int len = lrint(comb_tunings[i] * params.mix_rate) + c.extra_spread_frames;
+ if (len < 5)
+ len = 5; //may this happen?
+ c.buffer = memnew_arr(float, len);
+ c.pos = 0;
+ for (int j = 0; j < len; j++)
+ c.buffer[j] = 0;
+ c.size = len;
}
- for (int i=0;i<MAX_ALLPASS;i++) {
+ for (int i = 0; i < MAX_ALLPASS; i++) {
- AllPass &a=allpass[i];
+ AllPass &a = allpass[i];
- a.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate);
+ a.extra_spread_frames = lrint(params.extra_spread_base * params.mix_rate);
- int len=lrint(allpass_tunings[i]*params.mix_rate)+a.extra_spread_frames;
- if (len<5)
- len=5; //may this happen?
+ int len = lrint(allpass_tunings[i] * params.mix_rate) + a.extra_spread_frames;
+ if (len < 5)
+ len = 5; //may this happen?
- a.buffer = memnew_arr(float,len);
- a.pos=0;
- for (int j=0;j<len;j++)
- a.buffer[j]=0;
- a.size=len;
+ a.buffer = memnew_arr(float, len);
+ a.pos = 0;
+ for (int j = 0; j < len; j++)
+ a.buffer[j] = 0;
+ a.size = len;
}
- echo_buffer_size=(int)(((float)MAX_ECHO_MS/1000.0)*params.mix_rate+1.0);
- echo_buffer = memnew_arr(float,echo_buffer_size);
- for (int i=0;i<echo_buffer_size;i++) {
+ echo_buffer_size = (int)(((float)MAX_ECHO_MS / 1000.0) * params.mix_rate + 1.0);
+ echo_buffer = memnew_arr(float, echo_buffer_size);
+ for (int i = 0; i < echo_buffer_size; i++) {
- echo_buffer[i]=0;
+ echo_buffer[i] = 0;
}
- echo_buffer_pos=0;
+ echo_buffer_pos = 0;
}
-
void Reverb::update_parameters() {
//more freeverb derived constants
static const float room_scale = 0.28f;
static const float room_offset = 0.7f;
- for (int i=0;i<MAX_COMBS;i++) {
+ for (int i = 0; i < MAX_COMBS; i++) {
- Comb &c=comb[i];
- c.feedback=room_offset+params.room_size*room_scale;
- if (c.feedback<room_offset)
- c.feedback=room_offset;
- else if (c.feedback>(room_offset+room_scale))
- c.feedback=(room_offset+room_scale);
+ Comb &c = comb[i];
+ c.feedback = room_offset + params.room_size * room_scale;
+ if (c.feedback < room_offset)
+ c.feedback = room_offset;
+ else if (c.feedback > (room_offset + room_scale))
+ c.feedback = (room_offset + room_scale);
- float auxdmp=params.damp/2.0+0.5; //only half the range (0.5 .. 1.0 is enough)
- auxdmp*=auxdmp;
+ float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
+ auxdmp *= auxdmp;
- c.damp=expf(-2.0*Math_PI*auxdmp*10000/params.mix_rate); // 0 .. 10khz
+ c.damp = expf(-2.0 * Math_PI * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz
}
-
}
void Reverb::clear_buffers() {
@@ -329,55 +308,47 @@ void Reverb::clear_buffers() {
if (echo_buffer)
memdelete_arr(echo_buffer);
- for (int i=0;i<MAX_COMBS;i++) {
+ for (int i = 0; i < MAX_COMBS; i++) {
if (comb[i].buffer)
memdelete_arr(comb[i].buffer);
- comb[i].buffer=0;
-
+ comb[i].buffer = 0;
}
- for (int i=0;i<MAX_ALLPASS;i++) {
+ for (int i = 0; i < MAX_ALLPASS; i++) {
if (allpass[i].buffer)
memdelete_arr(allpass[i].buffer);
- allpass[i].buffer=0;
+ allpass[i].buffer = 0;
}
-
}
Reverb::Reverb() {
- params.room_size=0.8;
- params.damp=0.5;
- params.dry=1.0;
- params.wet=0.0;
- params.mix_rate=44100;
- params.extra_spread_base=0;
- params.extra_spread=1.0;
- params.predelay=150;
- params.predelay_fb=0.4;
- params.hpf=0;
- hpf_h1=0;
- hpf_h2=0;
-
-
- input_buffer=memnew_arr(float,INPUT_BUFFER_MAX_SIZE);
- echo_buffer=0;
+ params.room_size = 0.8;
+ params.damp = 0.5;
+ params.dry = 1.0;
+ params.wet = 0.0;
+ params.mix_rate = 44100;
+ params.extra_spread_base = 0;
+ params.extra_spread = 1.0;
+ params.predelay = 150;
+ params.predelay_fb = 0.4;
+ params.hpf = 0;
+ hpf_h1 = 0;
+ hpf_h2 = 0;
+
+ input_buffer = memnew_arr(float, INPUT_BUFFER_MAX_SIZE);
+ echo_buffer = 0;
configure_buffers();
update_parameters();
-
-
}
-
Reverb::~Reverb() {
memdelete_arr(input_buffer);
clear_buffers();
}
-
-
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index f0a0466f8a..33f11e59fe 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -32,27 +32,26 @@
#ifndef REVERB_H
#define REVERB_H
-#include "typedefs.h"
-#include "os/memory.h"
#include "audio_frame.h"
+#include "os/memory.h"
+#include "typedefs.h"
class Reverb {
public:
enum {
- INPUT_BUFFER_MAX_SIZE=1024,
+ INPUT_BUFFER_MAX_SIZE = 1024,
};
+
private:
enum {
- MAX_COMBS=8,
- MAX_ALLPASS=4,
- MAX_ECHO_MS=500
+ MAX_COMBS = 8,
+ MAX_ALLPASS = 4,
+ MAX_ECHO_MS = 500
};
-
-
static const float comb_tunings[MAX_COMBS];
static const float allpass_tunings[MAX_ALLPASS];
@@ -66,7 +65,13 @@ private:
int pos;
int extra_spread_frames;
- Comb() { size=0; buffer=0; feedback=0; damp_h=0; pos=0; }
+ Comb() {
+ size = 0;
+ buffer = 0;
+ feedback = 0;
+ damp_h = 0;
+ pos = 0;
+ }
};
struct AllPass {
@@ -75,7 +80,11 @@ private:
float *buffer;
int pos;
int extra_spread_frames;
- AllPass() { size=0; buffer=0; pos=0; }
+ AllPass() {
+ size = 0;
+ buffer = 0;
+ pos = 0;
+ }
};
Comb comb[MAX_COMBS];
@@ -85,8 +94,7 @@ private:
int echo_buffer_size;
int echo_buffer_pos;
- float hpf_h1,hpf_h2;
-
+ float hpf_h1, hpf_h2;
struct Parameters {
@@ -105,8 +113,8 @@ private:
void configure_buffers();
void update_parameters();
void clear_buffers();
-public:
+public:
void set_room_size(float p_size);
void set_damp(float p_damp);
void set_wet(float p_wet);
@@ -118,14 +126,11 @@ public:
void set_extra_spread(float p_spread);
void set_extra_spread_base(float p_sec);
- void process(float *p_src,float *p_dst,int p_frames);
+ void process(float *p_src, float *p_dst, int p_frames);
Reverb();
~Reverb();
-
};
-
-
#endif
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index 5e02f37679..ea89f7e198 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -27,223 +27,217 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reverb_sw.h"
-#include "stdlib.h"
#include "print_string.h"
-#define SETMIN( x, y ) (x) = MIN ( (x), (y) )
-#define rangeloop( c, min, max ) \
- for ( (c) = (min) ; (c) < (max) ; (c)++ )
-
-#define ABSDIFF(x, y)\
- ( ((x) < (y)) ? ((y) - (x)) : ((x) - (y)) )
+#include "stdlib.h"
+#define SETMIN(x, y) (x) = MIN((x), (y))
+#define rangeloop(c, min, max) \
+ for ((c) = (min); (c) < (max); (c)++)
+#define ABSDIFF(x, y) \
+ (((x) < (y)) ? ((y) - (x)) : ((x) - (y)))
#ifdef bleh_MSC_VER
#if _MSC_VER >= 1400
- _FORCE_INLINE_ int32_tMULSHIFT_S32 (
+_FORCE_INLINE_ int32_tMULSHIFT_S32(
int32_t Factor1,
int32_t Factor2,
- uint8_t Bits
- ) {
-
- return __ll_rshift (
- __emul ( Factor1, Factor2 ),
- Bits
- );
- }
+ uint8_t Bits) {
+
+ return __ll_rshift(
+ __emul(Factor1, Factor2),
+ Bits);
+}
#endif
#else
-#define MULSHIFT_S32( Factor1, Factor2, Bits )\
- ( (int) (( (int64_t)(Factor1) * (Factor2) ) >> (Bits)) )
+#define MULSHIFT_S32(Factor1, Factor2, Bits) \
+ ((int)(((int64_t)(Factor1) * (Factor2)) >> (Bits)))
#endif
-
-
struct ReverbParamsSW {
- unsigned int BufferSize; // Required buffer size
- int gLPF; // Coefficient
- int gEcho0; // Coefficient
- int gEcho1; // Coefficient
- int gEcho2; // Coefficient
- int gEcho3; // Coefficient
- int gWall; // Coefficient
- int gReva; // Coefficient
- int gRevb; // Coefficient
- int gInputL; // Coefficient
- int gInputR; // Coefficient
- unsigned int nRevaOldL; // Offset
- unsigned int nRevaOldR; // Offset
- unsigned int nRevbOldL; // Offset
- unsigned int nRevbOldR; // Offset
- unsigned int nLwlNew; // Offset
- unsigned int nRwrNew; // Offset
- unsigned int nEcho0L; // Offset
- unsigned int nEcho0R; // Offset
- unsigned int nEcho1L; // Offset
- unsigned int nEcho1R; // Offset
- unsigned int nLwlOld; // Offset
- unsigned int nRwrOld; // Offset
- unsigned int nLwrNew; // Offset
- unsigned int nRwlNew; // Offset
- unsigned int nEcho2L; // Offset
- unsigned int nEcho2R; // Offset
- unsigned int nEcho3L; // Offset
- unsigned int nEcho3R; // Offset
- unsigned int nLwrOld; // Offset
- unsigned int nRwlOld; // Offset
- unsigned int nRevaNewL; // Offset
- unsigned int nRevaNewR; // Offset
- unsigned int nRevbNewL; // Offset
- unsigned int nRevbNewR; // Offset
+ unsigned int BufferSize; // Required buffer size
+ int gLPF; // Coefficient
+ int gEcho0; // Coefficient
+ int gEcho1; // Coefficient
+ int gEcho2; // Coefficient
+ int gEcho3; // Coefficient
+ int gWall; // Coefficient
+ int gReva; // Coefficient
+ int gRevb; // Coefficient
+ int gInputL; // Coefficient
+ int gInputR; // Coefficient
+ unsigned int nRevaOldL; // Offset
+ unsigned int nRevaOldR; // Offset
+ unsigned int nRevbOldL; // Offset
+ unsigned int nRevbOldR; // Offset
+ unsigned int nLwlNew; // Offset
+ unsigned int nRwrNew; // Offset
+ unsigned int nEcho0L; // Offset
+ unsigned int nEcho0R; // Offset
+ unsigned int nEcho1L; // Offset
+ unsigned int nEcho1R; // Offset
+ unsigned int nLwlOld; // Offset
+ unsigned int nRwrOld; // Offset
+ unsigned int nLwrNew; // Offset
+ unsigned int nRwlNew; // Offset
+ unsigned int nEcho2L; // Offset
+ unsigned int nEcho2R; // Offset
+ unsigned int nEcho3L; // Offset
+ unsigned int nEcho3R; // Offset
+ unsigned int nLwrOld; // Offset
+ unsigned int nRwlOld; // Offset
+ unsigned int nRevaNewL; // Offset
+ unsigned int nRevaNewR; // Offset
+ unsigned int nRevbNewL; // Offset
+ unsigned int nRevbNewR; // Offset
};
static ReverbParamsSW reverb_params_Room = {
- 0x26C0/2,
+ 0x26C0 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6D80, 0x54B8, -0x4130, 0x0000, 0x0000, -0x4580,
+ 0x6D80, 0x54B8, -0x4130, 0x0000, 0x0000, -0x4580,
//gReva gRevb gInputL gInputR
- 0x5800, 0x5300, -0x8000, -0x8000,
+ 0x5800, 0x5300, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x01B4 - 0x007D, 0x0136 - 0x007D, 0x00B8 - 0x005B, 0x005C - 0x005B,
+ 0x01B4 - 0x007D, 0x0136 - 0x007D, 0x00B8 - 0x005B, 0x005C - 0x005B,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x04D6, 0x0333, 0x03F0, 0x0227, 0x0374, 0x01EF,
+ 0x04D6, 0x0333, 0x03F0, 0x0227, 0x0374, 0x01EF,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0334, 0x01B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x0334, 0x01B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x01B4, 0x0136, 0x00B8, 0x005C
+ 0x0000, 0x0000, 0x01B4, 0x0136, 0x00B8, 0x005C
};
static ReverbParamsSW reverb_params_StudioSmall = {
- 0x1F40/2,
+ 0x1F40 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4410, -0x3F10, -0x6400,
+ 0x70F0, 0x4FA8, -0x4320, 0x4410, -0x3F10, -0x6400,
//gReva gRevb gInputL gInputR
- 0x5280, 0x4EC0, -0x8000, -0x8000,
+ 0x5280, 0x4EC0, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x00B4 - 0x0033, 0x0080 - 0x0033, 0x004C - 0x0025, 0x0026 - 0x0025,
+ 0x00B4 - 0x0033, 0x0080 - 0x0033, 0x004C - 0x0025, 0x0026 - 0x0025,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x03E4, 0x031B, 0x03A4, 0x02AF, 0x0372, 0x0266,
+ 0x03E4, 0x031B, 0x03A4, 0x02AF, 0x0372, 0x0266,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x031C, 0x025D, 0x025C, 0x018E, 0x022F, 0x0135, 0x01D2, 0x00B7,
+ 0x031C, 0x025D, 0x025C, 0x018E, 0x022F, 0x0135, 0x01D2, 0x00B7,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x018F, 0x00B5, 0x00B4, 0x0080, 0x004C, 0x0026
+ 0x018F, 0x00B5, 0x00B4, 0x0080, 0x004C, 0x0026
};
static ReverbParamsSW reverb_params_StudioMedium = {
- 0x4840/2,
+ 0x4840 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x4B40,
+ 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x4B40,
//gReva gRevb gInputL gInputR
- 0x5280, 0x4EC0, -0x8000, -0x8000,
+ 0x5280, 0x4EC0, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0264 - 0x00B1, 0x01B2 - 0x00B1, 0x0100 - 0x007F, 0x0080 - 0x007F,
+ 0x0264 - 0x00B1, 0x01B2 - 0x00B1, 0x0100 - 0x007F, 0x0080 - 0x007F,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0904, 0x076B, 0x0824, 0x065F, 0x07A2, 0x0616,
+ 0x0904, 0x076B, 0x0824, 0x065F, 0x07A2, 0x0616,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x076C, 0x05ED, 0x05EC, 0x042E, 0x050F, 0x0305, 0x0462, 0x02B7,
+ 0x076C, 0x05ED, 0x05EC, 0x042E, 0x050F, 0x0305, 0x0462, 0x02B7,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x042F, 0x0265, 0x0264, 0x01B2, 0x0100, 0x0080
+ 0x042F, 0x0265, 0x0264, 0x01B2, 0x0100, 0x0080
};
static ReverbParamsSW reverb_params_StudioLarge = {
- 0x6FE0/2,
+ 0x6FE0 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6F60, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x5980,
+ 0x6F60, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x5980,
//gReva gRevb gInputL gInputR
- 0x5680, 0x52C0, -0x8000, -0x8000,
+ 0x5680, 0x52C0, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x031C - 0x00E3, 0x0238 - 0x00E3, 0x0154 - 0x00A9, 0x00AA - 0x00A9,
+ 0x031C - 0x00E3, 0x0238 - 0x00E3, 0x0154 - 0x00A9, 0x00AA - 0x00A9,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0DFB, 0x0B58, 0x0D09, 0x0A3C, 0x0BD9, 0x0973,
+ 0x0DFB, 0x0B58, 0x0D09, 0x0A3C, 0x0BD9, 0x0973,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0B59, 0x08DA, 0x08D9, 0x05E9, 0x07EC, 0x04B0, 0x06EF, 0x03D2,
+ 0x0B59, 0x08DA, 0x08D9, 0x05E9, 0x07EC, 0x04B0, 0x06EF, 0x03D2,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x05EA, 0x031D, 0x031C, 0x0238, 0x0154, 0x00AA
+ 0x05EA, 0x031D, 0x031C, 0x0238, 0x0154, 0x00AA
};
static ReverbParamsSW reverb_params_Hall = {
- 0xADE0/2,
+ 0xADE0 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x6000, 0x5000, 0x4C00, -0x4800, -0x4400, -0x4000,
+ 0x6000, 0x5000, 0x4C00, -0x4800, -0x4400, -0x4000,
//gReva gRevb gInputL gInputR
- 0x6000, 0x5C00, -0x8000, -0x8000,
+ 0x6000, 0x5C00, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x05C0 - 0x01A5, 0x041A - 0x01A5, 0x0274 - 0x0139, 0x013A - 0x0139,
+ 0x05C0 - 0x01A5, 0x041A - 0x01A5, 0x0274 - 0x0139, 0x013A - 0x0139,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x15BA, 0x11BB, 0x14C2, 0x10BD, 0x11BC, 0x0DC1,
+ 0x15BA, 0x11BB, 0x14C2, 0x10BD, 0x11BC, 0x0DC1,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x11C0, 0x0DC3, 0x0DC0, 0x09C1, 0x0BC4, 0x07C1, 0x0A00, 0x06CD,
+ 0x11C0, 0x0DC3, 0x0DC0, 0x09C1, 0x0BC4, 0x07C1, 0x0A00, 0x06CD,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x09C2, 0x05C1, 0x05C0, 0x041A, 0x0274, 0x013A
+ 0x09C2, 0x05C1, 0x05C0, 0x041A, 0x0274, 0x013A
};
static ReverbParamsSW reverb_params_SpaceEcho = {
- 0xF6C0/2,
+ 0xF6C0 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7E00, 0x5000, -0x4C00, -0x5000, 0x4C00, -0x5000,
+ 0x7E00, 0x5000, -0x4C00, -0x5000, 0x4C00, -0x5000,
//gReva gRevb gInputL gInputR
- 0x6000, 0x5400, -0x8000, -0x8000,
+ 0x6000, 0x5400, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0AE0 - 0x033D, 0x07A2 - 0x033D, 0x0464 - 0x0231, 0x0232 - 0x0231,
+ 0x0AE0 - 0x033D, 0x07A2 - 0x033D, 0x0464 - 0x0231, 0x0232 - 0x0231,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1ED6, 0x1A31, 0x1D14, 0x183B, 0x1BC2, 0x16B2,
+ 0x1ED6, 0x1A31, 0x1D14, 0x183B, 0x1BC2, 0x16B2,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1A32, 0x15EF, 0x15EE, 0x1055, 0x1334, 0x0F2D, 0x11F6, 0x0C5D,
+ 0x1A32, 0x15EF, 0x15EE, 0x1055, 0x1334, 0x0F2D, 0x11F6, 0x0C5D,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x1056, 0x0AE1, 0x0AE0, 0x07A2, 0x0464, 0x0232
+ 0x1056, 0x0AE1, 0x0AE0, 0x07A2, 0x0464, 0x0232
};
static ReverbParamsSW reverb_params_Echo = {
- 0x18040/2,
+ 0x18040 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, -0x7F00,
+ 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, -0x7F00,
//gReva gRevb gInputL gInputR
- 0x0000, 0x0000, -0x8000, -0x8000,
+ 0x0000, 0x0000, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
+ 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
+ 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
+ 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
};
static ReverbParamsSW reverb_params_Delay = {
- 0x18040/2,
+ 0x18040 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x7FFF, 0x7FFF, 0x0000, 0x0000, 0x0000, 0x0000,
//gReva gRevb gInputL gInputR
- 0x0000, 0x0000, -0x8000, -0x8000,
+ 0x0000, 0x0000, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
+ 0x1004 - 0x0001, 0x1002 - 0x0001, 0x0004 - 0x0001, 0x0002 - 0x0001,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
+ 0x1FFF, 0x0FFF, 0x1005, 0x0005, 0x0000, 0x0000,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x1005, 0x0005, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
+ 0x0000, 0x0000, 0x1004, 0x1002, 0x0004, 0x0002
};
static ReverbParamsSW reverb_params_HalfEcho = {
- 0x3C00/2,
+ 0x3C00 / 2,
//gLPF gEcho0 gEcho1 gEcho2 gEcho3 gWall
- 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x7B00,
+ 0x70F0, 0x4FA8, -0x4320, 0x4510, -0x4110, -0x7B00,
//gReva gRevb gInputL gInputR
- 0x5F80, 0x54C0, -0x8000, -0x8000,
+ 0x5F80, 0x54C0, -0x8000, -0x8000,
//nRevaOldL nRevaOldR nRevbOldL nRevbOldR
- 0x0058 - 0x0017, 0x0040 - 0x0017, 0x0028 - 0x0013, 0x0014 - 0x0013,
+ 0x0058 - 0x0017, 0x0040 - 0x0017, 0x0028 - 0x0013, 0x0014 - 0x0013,
//nLwlNew nRwrNew nEcho0L nEcho0R nEcho1L nEcho1R
- 0x0371, 0x02AF, 0x02E5, 0x01DF, 0x02B0, 0x01D7,
+ 0x0371, 0x02AF, 0x02E5, 0x01DF, 0x02B0, 0x01D7,
//nLwlOld nRwrOld nLwrNew nRwlNew nEcho2L nEcho2R nEcho3L nEcho3R
- 0x0358, 0x026A, 0x01D6, 0x011E, 0x012D, 0x00B1, 0x011F, 0x0059,
+ 0x0358, 0x026A, 0x01D6, 0x011E, 0x012D, 0x00B1, 0x011F, 0x0059,
//nLwrOld nRwlOld nRevaNewL nRevaNewR nRevbNewL nRevbNewR
- 0x01A0, 0x00E3, 0x0058, 0x0040, 0x0028, 0x0014
+ 0x01A0, 0x00E3, 0x0058, 0x0040, 0x0028, 0x0014
};
-
-static ReverbParamsSW * reverb_param_modes[] = {
+static ReverbParamsSW *reverb_param_modes[] = {
&reverb_params_Room,
&reverb_params_StudioSmall,
&reverb_params_StudioMedium,
@@ -255,25 +249,24 @@ static ReverbParamsSW * reverb_param_modes[] = {
&reverb_params_HalfEcho,
};
-bool ReverbSW::process(int *p_input,int *p_output,int p_frames,int p_stereo_stride) {
+bool ReverbSW::process(int *p_input, int *p_output, int p_frames, int p_stereo_stride) {
if (!reverb_buffer)
return false;
+//
+// p_input must point to a non-looping buffer.
+// BOTH p_input and p_output must be touched (use ClearModuleBuffer).
- //
- // p_input must point to a non-looping buffer.
- // BOTH p_input and p_output must be touched (use ClearModuleBuffer).
-
- // LOCAL MACROS
+// LOCAL MACROS
#undef LM_SETSRCOFFSET
-#define LM_SETSRCOFFSET(x) \
- (x) = current_params->x + Offset; \
- if ( (x) >= reverb_buffer_size ) { \
- (x) -= reverb_buffer_size; \
- } \
- SETMIN ( aSample, reverb_buffer_size - (x) );
+#define LM_SETSRCOFFSET(x) \
+ (x) = current_params->x + Offset; \
+ if ((x) >= reverb_buffer_size) { \
+ (x) -= reverb_buffer_size; \
+ } \
+ SETMIN(aSample, reverb_buffer_size - (x));
/*
#undef LM_SETSRCOFFSET2
@@ -286,15 +279,15 @@ bool ReverbSW::process(int *p_input,int *p_output,int p_frames,int p_stereo_stri
SETMIN ( aSample, reverb_buffer_size - (x) );
*/
#undef LM_SRCADVANCE
-#define LM_SRCADVANCE(x) \
- (x) += aSample;
+#define LM_SRCADVANCE(x) \
+ (x) += aSample;
#undef LM_MUL
-#define LM_MUL(x,y) \
-MULSHIFT_S32 ( x, current_params->y, 15 )
+#define LM_MUL(x, y) \
+ MULSHIFT_S32(x, current_params->y, 15)
#undef LM_REVERB
-#define LM_REVERB(x) reverb_buffer[ (x) + cSample ]
+#define LM_REVERB(x) reverb_buffer[(x) + cSample]
// LOCAL VARIABLES
@@ -305,16 +298,15 @@ MULSHIFT_S32 ( x, current_params->y, 15 )
// CODE
-
lwl = state.lwl;
lwr = state.lwr;
rwl = state.rwl;
rwr = state.rwr;
Offset = state.Offset;
- int max=0;
+ int max = 0;
- while ( p_frames ) {
+ while (p_frames) {
// Offsets
@@ -354,109 +346,110 @@ MULSHIFT_S32 ( x, current_params->y, 15 )
// Set initial offsets
- LM_SETSRCOFFSET ( nLwlOld );
- LM_SETSRCOFFSET ( nRwrOld );
- LM_SETSRCOFFSET ( nLwlNew );
- LM_SETSRCOFFSET ( nRwrNew );
- LM_SETSRCOFFSET ( nLwrOld );
- LM_SETSRCOFFSET ( nRwlOld );
- LM_SETSRCOFFSET ( nLwrNew );
- LM_SETSRCOFFSET ( nRwlNew );
- LM_SETSRCOFFSET ( nEcho0L );
- LM_SETSRCOFFSET ( nEcho1L );
- LM_SETSRCOFFSET ( nEcho2L );
- LM_SETSRCOFFSET ( nEcho3L );
- LM_SETSRCOFFSET ( nEcho0R );
- LM_SETSRCOFFSET ( nEcho1R );
- LM_SETSRCOFFSET ( nEcho2R );
- LM_SETSRCOFFSET ( nEcho3R );
- LM_SETSRCOFFSET ( nRevaOldL );
- LM_SETSRCOFFSET ( nRevaOldR );
- LM_SETSRCOFFSET ( nRevbOldL );
- LM_SETSRCOFFSET ( nRevbOldR );
- LM_SETSRCOFFSET ( nRevaNewL );
- LM_SETSRCOFFSET ( nRevaNewR );
- LM_SETSRCOFFSET ( nRevbNewL );
- LM_SETSRCOFFSET ( nRevbNewR );
+ LM_SETSRCOFFSET(nLwlOld);
+ LM_SETSRCOFFSET(nRwrOld);
+ LM_SETSRCOFFSET(nLwlNew);
+ LM_SETSRCOFFSET(nRwrNew);
+ LM_SETSRCOFFSET(nLwrOld);
+ LM_SETSRCOFFSET(nRwlOld);
+ LM_SETSRCOFFSET(nLwrNew);
+ LM_SETSRCOFFSET(nRwlNew);
+ LM_SETSRCOFFSET(nEcho0L);
+ LM_SETSRCOFFSET(nEcho1L);
+ LM_SETSRCOFFSET(nEcho2L);
+ LM_SETSRCOFFSET(nEcho3L);
+ LM_SETSRCOFFSET(nEcho0R);
+ LM_SETSRCOFFSET(nEcho1R);
+ LM_SETSRCOFFSET(nEcho2R);
+ LM_SETSRCOFFSET(nEcho3R);
+ LM_SETSRCOFFSET(nRevaOldL);
+ LM_SETSRCOFFSET(nRevaOldR);
+ LM_SETSRCOFFSET(nRevbOldL);
+ LM_SETSRCOFFSET(nRevbOldR);
+ LM_SETSRCOFFSET(nRevaNewL);
+ LM_SETSRCOFFSET(nRevaNewR);
+ LM_SETSRCOFFSET(nRevbNewL);
+ LM_SETSRCOFFSET(nRevbNewR);
//SETMIN ( aSample, p_output.Size - p_output.Offset );
- for (unsigned int cSample=0;cSample<aSample;cSample++) {
+ for (unsigned int cSample = 0; cSample < aSample; cSample++) {
int tempL0, tempL1, tempR0, tempR1;
- tempL1 = p_input[(cSample<<p_stereo_stride)]>>8;
- tempR1 = p_input[(cSample<<p_stereo_stride) + 1]>>8;
+ tempL1 = p_input[(cSample << p_stereo_stride)] >> 8;
+ tempR1 = p_input[(cSample << p_stereo_stride) + 1] >> 8;
- tempL0 = LM_MUL ( tempL1, gInputL );
- tempR0 = LM_MUL ( tempR1, gInputR );
+ tempL0 = LM_MUL(tempL1, gInputL);
+ tempR0 = LM_MUL(tempR1, gInputR);
/*
Left -> Wall -> Left Reflection
*/
- tempL1 = tempL0 + LM_MUL ( LM_REVERB( nLwlOld ), gWall );
- tempR1 = tempR0 + LM_MUL ( LM_REVERB( nRwrOld ), gWall );
- lwl += LM_MUL ( tempL1 - lwl, gLPF );
- rwr += LM_MUL ( tempR1 - rwr, gLPF );
- LM_REVERB( nLwlNew ) = lwl;
- LM_REVERB( nRwrNew ) = rwr;
+ tempL1 = tempL0 + LM_MUL(LM_REVERB(nLwlOld), gWall);
+ tempR1 = tempR0 + LM_MUL(LM_REVERB(nRwrOld), gWall);
+ lwl += LM_MUL(tempL1 - lwl, gLPF);
+ rwr += LM_MUL(tempR1 - rwr, gLPF);
+ LM_REVERB(nLwlNew) = lwl;
+ LM_REVERB(nRwrNew) = rwr;
/*
Left -> Wall -> Right Reflection
*/
- tempL1 = tempL0 + LM_MUL ( LM_REVERB( nRwlOld ), gWall );
- tempR1 = tempR0 + LM_MUL ( LM_REVERB( nLwrOld ), gWall );
- lwr += LM_MUL ( tempL1 - lwr, gLPF );
- rwl += LM_MUL ( tempR1 - rwl, gLPF );
- LM_REVERB( nLwrNew ) = lwr;
- LM_REVERB( nRwlNew ) = rwl;
+ tempL1 = tempL0 + LM_MUL(LM_REVERB(nRwlOld), gWall);
+ tempR1 = tempR0 + LM_MUL(LM_REVERB(nLwrOld), gWall);
+ lwr += LM_MUL(tempL1 - lwr, gLPF);
+ rwl += LM_MUL(tempR1 - rwl, gLPF);
+ LM_REVERB(nLwrNew) = lwr;
+ LM_REVERB(nRwlNew) = rwl;
/*
Early Echo(Early Reflection)
*/
tempL0 =
- LM_MUL ( LM_REVERB( nEcho0L ), gEcho0 ) +
- LM_MUL ( LM_REVERB( nEcho1L ), gEcho1 ) +
- LM_MUL ( LM_REVERB( nEcho2L ), gEcho2 ) +
- LM_MUL ( LM_REVERB( nEcho3L ), gEcho3 );
+ LM_MUL(LM_REVERB(nEcho0L), gEcho0) +
+ LM_MUL(LM_REVERB(nEcho1L), gEcho1) +
+ LM_MUL(LM_REVERB(nEcho2L), gEcho2) +
+ LM_MUL(LM_REVERB(nEcho3L), gEcho3);
tempR0 =
- LM_MUL ( LM_REVERB( nEcho0R ), gEcho0 ) +
- LM_MUL ( LM_REVERB( nEcho1R ), gEcho1 ) +
- LM_MUL ( LM_REVERB( nEcho2R ), gEcho2 ) +
- LM_MUL ( LM_REVERB( nEcho3R ), gEcho3 );
+ LM_MUL(LM_REVERB(nEcho0R), gEcho0) +
+ LM_MUL(LM_REVERB(nEcho1R), gEcho1) +
+ LM_MUL(LM_REVERB(nEcho2R), gEcho2) +
+ LM_MUL(LM_REVERB(nEcho3R), gEcho3);
/*
Late Reverb
*/
- tempL1 = LM_REVERB( nRevaOldL );
- tempR1 = LM_REVERB( nRevaOldR );
- tempL0 -= LM_MUL ( tempL1, gReva );
- tempR0 -= LM_MUL ( tempR1, gReva );
- LM_REVERB( nRevaNewL ) = tempL0;
- LM_REVERB( nRevaNewR ) = tempR0;
- tempL0 = LM_MUL ( tempL0, gReva ) + tempL1;
- tempR0 = LM_MUL ( tempR0, gReva ) + tempR1;
- tempL1 = LM_REVERB( nRevbOldL );
- tempR1 = LM_REVERB( nRevbOldR );
- tempL0 -= LM_MUL ( tempL1, gRevb );
- tempR0 -= LM_MUL ( tempR1, gRevb );
- LM_REVERB( nRevbNewL ) = tempL0;
- LM_REVERB( nRevbNewR ) = tempR0;
- tempL0 = LM_MUL ( tempL0, gRevb ) + tempL1;
- tempR0 = LM_MUL ( tempR0, gRevb ) + tempR1;
+ tempL1 = LM_REVERB(nRevaOldL);
+ tempR1 = LM_REVERB(nRevaOldR);
+ tempL0 -= LM_MUL(tempL1, gReva);
+ tempR0 -= LM_MUL(tempR1, gReva);
+ LM_REVERB(nRevaNewL) = tempL0;
+ LM_REVERB(nRevaNewR) = tempR0;
+ tempL0 = LM_MUL(tempL0, gReva) + tempL1;
+ tempR0 = LM_MUL(tempR0, gReva) + tempR1;
+ tempL1 = LM_REVERB(nRevbOldL);
+ tempR1 = LM_REVERB(nRevbOldR);
+ tempL0 -= LM_MUL(tempL1, gRevb);
+ tempR0 -= LM_MUL(tempR1, gRevb);
+ LM_REVERB(nRevbNewL) = tempL0;
+ LM_REVERB(nRevbNewR) = tempR0;
+ tempL0 = LM_MUL(tempL0, gRevb) + tempL1;
+ tempR0 = LM_MUL(tempR0, gRevb) + tempR1;
/*
Output
*/
- max|=abs(tempL0);
- max|=abs(tempR0);
-
- p_output[(cSample<<p_stereo_stride)] += tempL0<<8;
- p_output[(cSample<<p_stereo_stride) + 1] += tempR0<<8;
+ max |= abs(tempL0);
+ max |= abs(tempR0);
+ p_output[(cSample << p_stereo_stride)] += tempL0 << 8;
+ p_output[(cSample << p_stereo_stride) + 1] += tempR0 << 8;
}
// Advance offsets
Offset += aSample;
- if ( Offset >= reverb_buffer_size ) { Offset -= reverb_buffer_size; }
+ if (Offset >= reverb_buffer_size) {
+ Offset -= reverb_buffer_size;
+ }
p_input += aSample << p_stereo_stride;
p_output += aSample << p_stereo_stride;
@@ -470,100 +463,91 @@ MULSHIFT_S32 ( x, current_params->y, 15 )
state.rwr = rwr;
state.Offset = Offset;
- return (max&0x7FFFFF00)!=0; // audio was mixed?
+ return (max & 0x7FFFFF00) != 0; // audio was mixed?
}
void ReverbSW::adjust_current_params() {
- *current_params=*reverb_param_modes[mode];
-
- uint32_t maxofs=0;
-
-#define LM_CONFIG_PARAM( x )\
- current_params->x=(int)( ( (int64_t)current_params->x*(int64_t)mix_rate*8L)/(int64_t)44100);\
- if (current_params->x>maxofs)\
- maxofs=current_params->x;
-
-
- LM_CONFIG_PARAM ( nLwlOld );
- LM_CONFIG_PARAM ( nRwrOld );
- LM_CONFIG_PARAM ( nLwlNew );
- LM_CONFIG_PARAM ( nRwrNew );
- LM_CONFIG_PARAM ( nLwrOld );
- LM_CONFIG_PARAM ( nRwlOld );
- LM_CONFIG_PARAM ( nLwrNew );
- LM_CONFIG_PARAM ( nRwlNew );
- LM_CONFIG_PARAM ( nEcho0L );
- LM_CONFIG_PARAM ( nEcho1L );
- LM_CONFIG_PARAM ( nEcho2L );
- LM_CONFIG_PARAM ( nEcho3L );
- LM_CONFIG_PARAM ( nEcho0R );
- LM_CONFIG_PARAM ( nEcho1R );
- LM_CONFIG_PARAM ( nEcho2R );
- LM_CONFIG_PARAM ( nEcho3R );
- LM_CONFIG_PARAM ( nRevaOldL );
- LM_CONFIG_PARAM ( nRevaOldR );
- LM_CONFIG_PARAM ( nRevbOldL );
- LM_CONFIG_PARAM ( nRevbOldR );
- LM_CONFIG_PARAM ( nRevaNewL );
- LM_CONFIG_PARAM ( nRevaNewR );
- LM_CONFIG_PARAM ( nRevbNewL );
- LM_CONFIG_PARAM ( nRevbNewR );
-
- int needed_buffer_size=maxofs+1;
+ *current_params = *reverb_param_modes[mode];
+
+ uint32_t maxofs = 0;
+
+#define LM_CONFIG_PARAM(x) \
+ current_params->x = (int)(((int64_t)current_params->x * (int64_t)mix_rate * 8L) / (int64_t)44100); \
+ if (current_params->x > maxofs) \
+ maxofs = current_params->x;
+
+ LM_CONFIG_PARAM(nLwlOld);
+ LM_CONFIG_PARAM(nRwrOld);
+ LM_CONFIG_PARAM(nLwlNew);
+ LM_CONFIG_PARAM(nRwrNew);
+ LM_CONFIG_PARAM(nLwrOld);
+ LM_CONFIG_PARAM(nRwlOld);
+ LM_CONFIG_PARAM(nLwrNew);
+ LM_CONFIG_PARAM(nRwlNew);
+ LM_CONFIG_PARAM(nEcho0L);
+ LM_CONFIG_PARAM(nEcho1L);
+ LM_CONFIG_PARAM(nEcho2L);
+ LM_CONFIG_PARAM(nEcho3L);
+ LM_CONFIG_PARAM(nEcho0R);
+ LM_CONFIG_PARAM(nEcho1R);
+ LM_CONFIG_PARAM(nEcho2R);
+ LM_CONFIG_PARAM(nEcho3R);
+ LM_CONFIG_PARAM(nRevaOldL);
+ LM_CONFIG_PARAM(nRevaOldR);
+ LM_CONFIG_PARAM(nRevbOldL);
+ LM_CONFIG_PARAM(nRevbOldR);
+ LM_CONFIG_PARAM(nRevaNewL);
+ LM_CONFIG_PARAM(nRevaNewR);
+ LM_CONFIG_PARAM(nRevbNewL);
+ LM_CONFIG_PARAM(nRevbNewR);
+
+ int needed_buffer_size = maxofs + 1;
if (reverb_buffer)
memdelete_arr(reverb_buffer);
- reverb_buffer = memnew_arr(int,needed_buffer_size);
- reverb_buffer_size=needed_buffer_size;
+ reverb_buffer = memnew_arr(int, needed_buffer_size);
+ reverb_buffer_size = needed_buffer_size;
- for (uint32_t i=0;i<reverb_buffer_size;i++)
- reverb_buffer[i]=0;
+ for (uint32_t i = 0; i < reverb_buffer_size; i++)
+ reverb_buffer[i] = 0;
state.reset();
-
-
}
void ReverbSW::set_mode(ReverbMode p_mode) {
- if (mode==p_mode)
+ if (mode == p_mode)
return;
- mode=p_mode;
+ mode = p_mode;
adjust_current_params();
}
void ReverbSW::set_mix_rate(int p_mix_rate) {
- if (p_mix_rate==mix_rate)
+ if (p_mix_rate == mix_rate)
return;
- mix_rate=p_mix_rate;
+ mix_rate = p_mix_rate;
adjust_current_params();
-
}
-
ReverbSW::ReverbSW() {
- reverb_buffer=0;
- reverb_buffer_size=0;
- mode=REVERB_MODE_ROOM;
- mix_rate=1;
+ reverb_buffer = 0;
+ reverb_buffer_size = 0;
+ mode = REVERB_MODE_ROOM;
+ mix_rate = 1;
current_params = memnew(ReverbParamsSW);
}
-
ReverbSW::~ReverbSW() {
-
if (reverb_buffer)
memdelete_arr(reverb_buffer);
memdelete(current_params);
-
}
-
diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h
index d9f16a5fbb..06a14322a6 100644
--- a/servers/audio/reverb_sw.h
+++ b/servers/audio/reverb_sw.h
@@ -29,8 +29,8 @@
#ifndef REVERB_SW_H
#define REVERB_SW_H
-#include "typedefs.h"
#include "os/memory.h"
+#include "typedefs.h"
class ReverbParamsSW;
@@ -55,13 +55,18 @@ private:
int rwl;
int rwr;
unsigned int Offset;
- void reset() { lwl=0; lwr=0; rwl=0; rwr=0; Offset=0; }
+ void reset() {
+ lwl = 0;
+ lwr = 0;
+ rwl = 0;
+ rwr = 0;
+ Offset = 0;
+ }
State() { reset(); }
} state;
ReverbParamsSW *current_params;
-
int *reverb_buffer;
unsigned int reverb_buffer_size;
ReverbMode mode;
@@ -70,15 +75,12 @@ private:
void adjust_current_params();
public:
-
-
void set_mode(ReverbMode p_mode);
- bool process(int *p_input,int *p_output,int p_frames,int p_stereo_stride=1); // return tru if audio was created
+ bool process(int *p_input, int *p_output, int p_frames, int p_stereo_stride = 1); // return tru if audio was created
void set_mix_rate(int p_mix_rate);
ReverbSW();
~ReverbSW();
-
};
#endif
diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h
index cbf1392482..117a62a436 100644
--- a/servers/audio/voice_rb_sw.h
+++ b/servers/audio/voice_rb_sw.h
@@ -29,13 +29,12 @@
#ifndef VOICE_RB_SW_H
#define VOICE_RB_SW_H
-#include "servers/audio_server.h"
#include "os/os.h"
+#include "servers/audio_server.h"
class VoiceRBSW {
public:
-
enum {
- VOICE_RB_SIZE=1024
+ VOICE_RB_SIZE = 1024
};
struct Command {
@@ -72,7 +71,7 @@ public:
struct {
- float pan,depth,height;
+ float pan, depth, height;
} pan;
struct {
@@ -100,47 +99,42 @@ public:
bool positional;
} positional;
-
};
- Command() { type=CMD_NONE; }
-
+ Command() { type = CMD_NONE; }
};
-private:
+private:
Command voice_cmd_rb[VOICE_RB_SIZE];
volatile int read_pos;
volatile int write_pos;
public:
-
- _FORCE_INLINE_ bool commands_left() const { return read_pos!=write_pos; }
+ _FORCE_INLINE_ bool commands_left() const { return read_pos != write_pos; }
_FORCE_INLINE_ Command pop_command() {
- ERR_FAIL_COND_V( read_pos==write_pos, Command() );
- Command cmd=voice_cmd_rb[read_pos];
- read_pos=(read_pos+1)%VOICE_RB_SIZE;
+ ERR_FAIL_COND_V(read_pos == write_pos, Command());
+ Command cmd = voice_cmd_rb[read_pos];
+ read_pos = (read_pos + 1) % VOICE_RB_SIZE;
return cmd;
}
- _FORCE_INLINE_ void push_command(const Command& p_command) {
+ _FORCE_INLINE_ void push_command(const Command &p_command) {
- bool full = ((write_pos+1)%VOICE_RB_SIZE)==read_pos;
+ bool full = ((write_pos + 1) % VOICE_RB_SIZE) == read_pos;
if (full) {
#ifdef DEBUG_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) {
ERR_EXPLAIN("Audio Ring Buffer Full (too many commands");
- ERR_FAIL_COND( ((write_pos+1)%VOICE_RB_SIZE)==read_pos);
+ ERR_FAIL_COND(((write_pos + 1) % VOICE_RB_SIZE) == read_pos);
}
#endif
return;
}
- voice_cmd_rb[write_pos]=p_command;
- write_pos=(write_pos+1)%VOICE_RB_SIZE;
-
+ voice_cmd_rb[write_pos] = p_command;
+ write_pos = (write_pos + 1) % VOICE_RB_SIZE;
}
- VoiceRBSW() { read_pos=write_pos=0; }
-
+ VoiceRBSW() { read_pos = write_pos = 0; }
};
#endif // VOICE_RB_SW_H
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 192d958a64..5419c5cfe7 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -28,10 +28,10 @@
/*************************************************************************/
#include "audio_server.h"
#include "global_config.h"
-#include "os/os.h"
-#include "servers/audio/effects/audio_effect_compressor.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
+#include "os/os.h"
+#include "servers/audio/effects/audio_effect_compressor.h"
#ifdef TOOLS_ENABLED
#define MARK_EDITED set_edited(true);
@@ -42,7 +42,7 @@
#endif
-AudioDriver *AudioDriver::singleton=NULL;
+AudioDriver *AudioDriver::singleton = NULL;
AudioDriver *AudioDriver::get_singleton() {
return singleton;
@@ -50,51 +50,44 @@ AudioDriver *AudioDriver::get_singleton() {
void AudioDriver::set_singleton() {
- singleton=this;
+ singleton = this;
}
-void AudioDriver::audio_server_process(int p_frames,int32_t *p_buffer,bool p_update_mix_time) {
-
+void AudioDriver::audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time) {
if (p_update_mix_time)
update_mix_time(p_frames);
if (AudioServer::get_singleton())
- AudioServer::get_singleton()->_driver_process(p_frames,p_buffer);
+ AudioServer::get_singleton()->_driver_process(p_frames, p_buffer);
}
-
-
void AudioDriver::update_mix_time(int p_frames) {
- _mix_amount+=p_frames;
- _last_mix_time=OS::get_singleton()->get_ticks_usec();
+ _mix_amount += p_frames;
+ _last_mix_time = OS::get_singleton()->get_ticks_usec();
}
double AudioDriver::get_mix_time() const {
double total = (OS::get_singleton()->get_ticks_usec() - _last_mix_time) / 1000000.0;
- total+=_mix_amount/(double)get_mix_rate();
+ total += _mix_amount / (double)get_mix_rate();
return total;
-
}
-
AudioDriver::AudioDriver() {
- _last_mix_time=0;
- _mix_amount=0;
+ _last_mix_time = 0;
+ _mix_amount = 0;
}
-
AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS];
-int AudioDriverManager::driver_count=0;
-
+int AudioDriverManager::driver_count = 0;
void AudioDriverManager::add_driver(AudioDriver *p_driver) {
- ERR_FAIL_COND(driver_count>=MAX_DRIVERS);
- drivers[driver_count++]=p_driver;
+ ERR_FAIL_COND(driver_count >= MAX_DRIVERS);
+ drivers[driver_count++] = p_driver;
}
int AudioDriverManager::get_driver_count() {
@@ -103,213 +96,197 @@ int AudioDriverManager::get_driver_count() {
}
AudioDriver *AudioDriverManager::get_driver(int p_driver) {
- ERR_FAIL_INDEX_V(p_driver,driver_count,NULL);
+ ERR_FAIL_INDEX_V(p_driver, driver_count, NULL);
return drivers[p_driver];
}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-void AudioServer::_driver_process(int p_frames,int32_t* p_buffer) {
+void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
- int todo=p_frames;
+ int todo = p_frames;
- while(todo) {
+ while (todo) {
- if (to_mix==0) {
+ if (to_mix == 0) {
_mix_step();
}
- int to_copy = MIN(to_mix,todo);
+ int to_copy = MIN(to_mix, todo);
Bus *master = buses[0];
- int from = buffer_size-to_mix;
- int from_buf=p_frames-todo;
+ int from = buffer_size - to_mix;
+ int from_buf = p_frames - todo;
//master master, send to output
int cs = master->channels.size();
- for(int k=0;k<cs;k++) {
+ for (int k = 0; k < cs; k++) {
if (master->channels[k].active) {
AudioFrame *buf = master->channels[k].buffer.ptr();
- for(int j=0;j<to_copy;j++) {
+ for (int j = 0; j < to_copy; j++) {
- float l = CLAMP(buf[from+j].l,-1.0,1.0);
- int32_t vl = l*((1<<20)-1);
- p_buffer[(from_buf+j)*(cs*2)+k*2+0]=vl<<11;
+ float l = CLAMP(buf[from + j].l, -1.0, 1.0);
+ int32_t vl = l * ((1 << 20) - 1);
+ p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = vl << 11;
- float r = CLAMP(buf[from+j].r,-1.0,1.0);
- int32_t vr = r*((1<<20)-1);
- p_buffer[(from_buf+j)*(cs*2)+k*2+1]=vr<<11;
+ float r = CLAMP(buf[from + j].r, -1.0, 1.0);
+ int32_t vr = r * ((1 << 20) - 1);
+ p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = vr << 11;
}
} else {
- for(int j=0;j<to_copy;j++) {
+ for (int j = 0; j < to_copy; j++) {
- p_buffer[(from_buf+j)*(cs*2)+k*2+0]=0;
- p_buffer[(from_buf+j)*(cs*2)+k*2+1]=0;
+ p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = 0;
+ p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = 0;
}
}
-
}
- todo-=to_copy;
- to_mix-=to_copy;
-
+ todo -= to_copy;
+ to_mix -= to_copy;
}
-
}
void AudioServer::_mix_step() {
- for(int i=0;i<buses.size();i++) {
+ for (int i = 0; i < buses.size(); i++) {
Bus *bus = buses[i];
- bus->index_cache=i; //might be moved around by editor, so..
- for(int k=0;k<bus->channels.size();k++) {
+ bus->index_cache = i; //might be moved around by editor, so..
+ for (int k = 0; k < bus->channels.size(); k++) {
- bus->channels[k].used=false;
+ bus->channels[k].used = false;
}
}
//make callbacks for mixing the audio
- for (Set<CallbackItem>::Element *E=callbacks.front();E;E=E->next()) {
+ for (Set<CallbackItem>::Element *E = callbacks.front(); E; E = E->next()) {
E->get().callback(E->get().userdata);
}
- for(int i=buses.size()-1;i>=0;i--) {
+ for (int i = buses.size() - 1; i >= 0; i--) {
//go bus by bus
Bus *bus = buses[i];
-
- for(int k=0;k<bus->channels.size();k++) {
+ for (int k = 0; k < bus->channels.size(); k++) {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
AudioFrame *buf = bus->channels[k].buffer.ptr();
- for(uint32_t j=0;j<buffer_size;j++) {
+ for (uint32_t j = 0; j < buffer_size; j++) {
- buf[j]=AudioFrame(0,0);
+ buf[j] = AudioFrame(0, 0);
}
}
-
}
-
//process effects
- for(int j=0;j<bus->effects.size();j++) {
+ for (int j = 0; j < bus->effects.size(); j++) {
if (!bus->effects[j].enabled)
continue;
- for(int k=0;k<bus->channels.size();k++) {
+ for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
continue;
- bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(),temp_buffer[k].ptr(),buffer_size);
+ bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptr(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
- for(int k=0;k<bus->channels.size();k++) {
+ for (int k = 0; k < bus->channels.size(); k++) {
if (!buses[i]->channels[k].active)
continue;
- SWAP(bus->channels[k].buffer,temp_buffer[k]);
+ SWAP(bus->channels[k].buffer, temp_buffer[k]);
}
}
//process send
- Bus *send=NULL;
+ Bus *send = NULL;
- if (i>0) {
+ if (i > 0) {
//everything has a send save for master bus
if (!bus_map.has(bus->send)) {
- send=buses[0];
+ send = buses[0];
} else {
- send=bus_map[bus->send];
- if (send->index_cache>=bus->index_cache) { //invalid, send to master
- send=buses[0];
+ send = bus_map[bus->send];
+ if (send->index_cache >= bus->index_cache) { //invalid, send to master
+ send = buses[0];
}
}
}
-
- for(int k=0;k<bus->channels.size();k++) {
+ for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
continue;
AudioFrame *buf = bus->channels[k].buffer.ptr();
-
- AudioFrame peak = AudioFrame(0,0);
- for(uint32_t j=0;j<buffer_size;j++) {
+ AudioFrame peak = AudioFrame(0, 0);
+ for (uint32_t j = 0; j < buffer_size; j++) {
float l = ABS(buf[j].l);
- if (l>peak.l) {
- peak.l=l;
+ if (l > peak.l) {
+ peak.l = l;
}
float r = ABS(buf[j].r);
- if (r>peak.r) {
- peak.r=r;
+ if (r > peak.r) {
+ peak.r = r;
}
}
- bus->channels[k].peak_volume=AudioFrame(Math::linear2db(peak.l+0.0000000001),Math::linear2db(peak.r+0.0000000001));
-
+ bus->channels[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
if (!bus->channels[k].used) {
//see if any audio is contained, because channel was not used
-
- if (MAX(peak.r,peak.l) > Math::db2linear(channel_disable_treshold_db)) {
- bus->channels[k].last_mix_with_audio=mix_frames;
- } else if (mix_frames-bus->channels[k].last_mix_with_audio > channel_disable_frames ) {
- bus->channels[k].active=false;
+ if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_treshold_db)) {
+ bus->channels[k].last_mix_with_audio = mix_frames;
+ } else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) {
+ bus->channels[k].active = false;
continue; //went inactive, dont mix.
}
}
if (send) {
//if not master bus, send
- AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache,k);
+ AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache, k);
- for(uint32_t j=0;j<buffer_size;j++) {
- target_buf[j]+=buf[j];
+ for (uint32_t j = 0; j < buffer_size; j++) {
+ target_buf[j] += buf[j];
}
}
-
}
-
}
-
- mix_frames+=buffer_size;
- to_mix=buffer_size;
-
+ mix_frames += buffer_size;
+ to_mix = buffer_size;
}
-AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus,int p_buffer) {
+AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),NULL);
- ERR_FAIL_INDEX_V(p_buffer,buses[p_bus]->channels.size(),NULL);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
+ ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptr();
-
if (!buses[p_bus]->channels[p_buffer].used) {
- buses[p_bus]->channels[p_buffer].used=true;
- buses[p_bus]->channels[p_buffer].active=true;
- buses[p_bus]->channels[p_buffer].last_mix_with_audio=mix_frames;
- for(uint32_t i=0;i<buffer_size;i++) {
- data[i]=AudioFrame(0,0);
+ buses[p_bus]->channels[p_buffer].used = true;
+ buses[p_bus]->channels[p_buffer].active = true;
+ buses[p_bus]->channels[p_buffer].last_mix_with_audio = mix_frames;
+ for (uint32_t i = 0; i < buffer_size; i++) {
+ data[i] = AudioFrame(0, 0);
}
}
@@ -321,28 +298,27 @@ int AudioServer::thread_get_mix_buffer_size() const {
return buffer_size;
}
-int AudioServer::thread_find_bus_index(const StringName& p_name) {
+int AudioServer::thread_find_bus_index(const StringName &p_name) {
if (bus_map.has(p_name)) {
return bus_map[p_name]->index_cache;
} else {
return 0;
}
-
}
void AudioServer::set_bus_count(int p_count) {
- ERR_FAIL_COND(p_count<1);
- ERR_FAIL_INDEX(p_count,256);
+ ERR_FAIL_COND(p_count < 1);
+ ERR_FAIL_INDEX(p_count, 256);
MARK_EDITED
lock();
int cb = buses.size();
- if (p_count<buses.size()) {
- for(int i=p_count;i<buses.size();i++) {
+ if (p_count < buses.size()) {
+ for (int i = p_count; i < buses.size(); i++) {
bus_map.erase(buses[i]->name);
memdelete(buses[i]);
}
@@ -350,47 +326,44 @@ void AudioServer::set_bus_count(int p_count) {
buses.resize(p_count);
- for(int i=cb;i<buses.size();i++) {
+ for (int i = cb; i < buses.size(); i++) {
- String attempt="New Bus";
- int attempts=1;
- while(true) {
+ String attempt = "New Bus";
+ int attempts = 1;
+ while (true) {
- bool name_free=true;
- for(int j=0;j<i;j++) {
+ bool name_free = true;
+ for (int j = 0; j < i; j++) {
- if (buses[j]->name==attempt) {
- name_free=false;
+ if (buses[j]->name == attempt) {
+ name_free = false;
break;
}
}
if (!name_free) {
attempts++;
- attempt="New Bus " +itos(attempts);
+ attempt = "New Bus " + itos(attempts);
} else {
break;
}
-
}
-
- buses[i]=memnew(Bus);
+ buses[i] = memnew(Bus);
buses[i]->channels.resize(_get_channel_count());
- for(int j=0;j<_get_channel_count();j++) {
+ for (int j = 0; j < _get_channel_count(); j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
}
- buses[i]->name=attempt;
- buses[i]->solo=false;
- buses[i]->mute=false;
- buses[i]->bypass=false;
- buses[i]->volume_db=0;
- if (i>0) {
- buses[i]->send="Master";
+ buses[i]->name = attempt;
+ buses[i]->solo = false;
+ buses[i]->mute = false;
+ buses[i]->bypass = false;
+ buses[i]->volume_db = 0;
+ if (i > 0) {
+ buses[i]->send = "Master";
}
- bus_map[attempt]=buses[i];
-
+ bus_map[attempt] = buses[i];
}
unlock();
@@ -398,11 +371,10 @@ void AudioServer::set_bus_count(int p_count) {
emit_signal("bus_layout_changed");
}
-
void AudioServer::remove_bus(int p_index) {
- ERR_FAIL_INDEX(p_index,buses.size());
- ERR_FAIL_COND(p_index==0);
+ ERR_FAIL_INDEX(p_index, buses.size());
+ ERR_FAIL_COND(p_index == 0);
MARK_EDITED
@@ -417,76 +389,74 @@ void AudioServer::add_bus(int p_at_pos) {
MARK_EDITED
- if (p_at_pos>=buses.size()) {
- p_at_pos=-1;
- } else if (p_at_pos==0) {
- if (buses.size()>1)
- p_at_pos=1;
+ if (p_at_pos >= buses.size()) {
+ p_at_pos = -1;
+ } else if (p_at_pos == 0) {
+ if (buses.size() > 1)
+ p_at_pos = 1;
else
- p_at_pos=-1;
+ p_at_pos = -1;
}
- String attempt="New Bus";
- int attempts=1;
- while(true) {
+ String attempt = "New Bus";
+ int attempts = 1;
+ while (true) {
- bool name_free=true;
- for(int j=0;j<buses.size();j++) {
+ bool name_free = true;
+ for (int j = 0; j < buses.size(); j++) {
- if (buses[j]->name==attempt) {
- name_free=false;
+ if (buses[j]->name == attempt) {
+ name_free = false;
break;
}
}
if (!name_free) {
attempts++;
- attempt="New Bus " +itos(attempts);
+ attempt = "New Bus " + itos(attempts);
} else {
break;
}
-
}
- Bus* bus =memnew(Bus);
+ Bus *bus = memnew(Bus);
bus->channels.resize(_get_channel_count());
- for(int j=0;j<_get_channel_count();j++) {
+ for (int j = 0; j < _get_channel_count(); j++) {
bus->channels[j].buffer.resize(buffer_size);
}
- bus->name=attempt;
- bus->solo=false;
- bus->mute=false;
- bus->bypass=false;
- bus->volume_db=0;
+ bus->name = attempt;
+ bus->solo = false;
+ bus->mute = false;
+ bus->bypass = false;
+ bus->volume_db = 0;
- bus_map[attempt]=bus;
+ bus_map[attempt] = bus;
- if (p_at_pos==-1)
+ if (p_at_pos == -1)
buses.push_back(bus);
else
- buses.insert(p_at_pos,bus);
-
+ buses.insert(p_at_pos, bus);
}
-void AudioServer::move_bus(int p_bus,int p_to_pos) {
+void AudioServer::move_bus(int p_bus, int p_to_pos) {
- ERR_FAIL_COND(p_bus<1 || p_bus>=buses.size());
- ERR_FAIL_COND(p_to_pos!=-1 && (p_to_pos<1 || p_to_pos>buses.size()));
+ ERR_FAIL_COND(p_bus < 1 || p_bus >= buses.size());
+ ERR_FAIL_COND(p_to_pos != -1 && (p_to_pos < 1 || p_to_pos > buses.size()));
MARK_EDITED
- if (p_bus==p_to_pos)
+ if (p_bus == p_to_pos)
return;
Bus *bus = buses[p_bus];
buses.remove(p_bus);
- if (p_to_pos==-1) {
+ if (p_to_pos == -1) {
buses.push_back(bus);
- } else if (p_to_pos<p_bus) {
- buses.insert(p_to_pos,bus);
+ } else if (p_to_pos < p_bus) {
+ buses.insert(p_to_pos, bus);
} else {
- buses.insert(p_to_pos-1,bus);
+ buses.insert(p_to_pos - 1, bus);
}
}
@@ -495,32 +465,31 @@ int AudioServer::get_bus_count() const {
return buses.size();
}
+void AudioServer::set_bus_name(int p_bus, const String &p_name) {
-void AudioServer::set_bus_name(int p_bus,const String& p_name) {
-
- ERR_FAIL_INDEX(p_bus,buses.size());
- if (p_bus==0 && p_name!="Master")
+ ERR_FAIL_INDEX(p_bus, buses.size());
+ if (p_bus == 0 && p_name != "Master")
return; //bus 0 is always master
MARK_EDITED
lock();
- if (buses[p_bus]->name==p_name) {
+ if (buses[p_bus]->name == p_name) {
unlock();
return;
}
- String attempt=p_name;
- int attempts=1;
+ String attempt = p_name;
+ int attempts = 1;
- while(true) {
+ while (true) {
- bool name_free=true;
- for(int i=0;i<buses.size();i++) {
+ bool name_free = true;
+ for (int i = 0; i < buses.size(); i++) {
- if (buses[i]->name==attempt) {
- name_free=false;
+ if (buses[i]->name == attempt) {
+ name_free = false;
break;
}
}
@@ -530,142 +499,128 @@ void AudioServer::set_bus_name(int p_bus,const String& p_name) {
}
attempts++;
- attempt=p_name+" "+itos(attempts);
+ attempt = p_name + " " + itos(attempts);
}
bus_map.erase(buses[p_bus]->name);
- buses[p_bus]->name=attempt;
- bus_map[attempt]=buses[p_bus];
+ buses[p_bus]->name = attempt;
+ bus_map[attempt] = buses[p_bus];
unlock();
emit_signal("bus_layout_changed");
-
}
String AudioServer::get_bus_name(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),String());
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), String());
return buses[p_bus]->name;
}
-void AudioServer::set_bus_volume_db(int p_bus,float p_volume_db) {
+void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) {
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
- buses[p_bus]->volume_db=p_volume_db;
-
+ buses[p_bus]->volume_db = p_volume_db;
}
float AudioServer::get_bus_volume_db(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),0);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
return buses[p_bus]->volume_db;
-
}
-void AudioServer::set_bus_send(int p_bus,const StringName& p_send) {
+void AudioServer::set_bus_send(int p_bus, const StringName &p_send) {
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
- buses[p_bus]->send=p_send;
-
+ buses[p_bus]->send = p_send;
}
StringName AudioServer::get_bus_send(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),StringName());
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), StringName());
return buses[p_bus]->send;
-
}
+void AudioServer::set_bus_solo(int p_bus, bool p_enable) {
-void AudioServer::set_bus_solo(int p_bus,bool p_enable) {
-
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
- buses[p_bus]->solo=p_enable;
-
+ buses[p_bus]->solo = p_enable;
}
-bool AudioServer::is_bus_solo(int p_bus) const{
+bool AudioServer::is_bus_solo(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),false);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->solo;
-
}
-void AudioServer::set_bus_mute(int p_bus,bool p_enable){
+void AudioServer::set_bus_mute(int p_bus, bool p_enable) {
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
- buses[p_bus]->mute=p_enable;
+ buses[p_bus]->mute = p_enable;
}
-bool AudioServer::is_bus_mute(int p_bus) const{
+bool AudioServer::is_bus_mute(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),false);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->mute;
-
}
-void AudioServer::set_bus_bypass_effects(int p_bus,bool p_enable){
+void AudioServer::set_bus_bypass_effects(int p_bus, bool p_enable) {
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
- buses[p_bus]->bypass=p_enable;
+ buses[p_bus]->bypass = p_enable;
}
-bool AudioServer::is_bus_bypassing_effects(int p_bus) const{
+bool AudioServer::is_bus_bypassing_effects(int p_bus) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),false);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
return buses[p_bus]->bypass;
-
}
-
void AudioServer::_update_bus_effects(int p_bus) {
- for(int i=0;i<buses[p_bus]->channels.size();i++) {
+ for (int i = 0; i < buses[p_bus]->channels.size(); i++) {
buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size());
- for(int j=0;j<buses[p_bus]->effects.size();j++) {
+ for (int j = 0; j < buses[p_bus]->effects.size(); j++) {
Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance();
if (fx->cast_to<AudioEffectCompressorInstance>()) {
fx->cast_to<AudioEffectCompressorInstance>()->set_current_channel(i);
}
- buses[p_bus]->channels[i].effect_instances[j]=fx;
-
+ buses[p_bus]->channels[i].effect_instances[j] = fx;
}
}
}
-
-void AudioServer::add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int p_at_pos) {
+void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) {
ERR_FAIL_COND(p_effect.is_null());
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
-
lock();
Bus::Effect fx;
- fx.effect=p_effect;
+ fx.effect = p_effect;
//fx.instance=p_effect->instance();
- fx.enabled=true;
+ fx.enabled = true;
- if (p_at_pos>=buses[p_bus]->effects.size() || p_at_pos<0) {
+ if (p_at_pos >= buses[p_bus]->effects.size() || p_at_pos < 0) {
buses[p_bus]->effects.push_back(fx);
} else {
- buses[p_bus]->effects.insert(p_at_pos,fx);
+ buses[p_bus]->effects.insert(p_at_pos, fx);
}
_update_bus_effects(p_bus);
@@ -673,14 +628,12 @@ void AudioServer::add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int
unlock();
}
+void AudioServer::remove_bus_effect(int p_bus, int p_effect) {
-void AudioServer::remove_bus_effect(int p_bus,int p_effect) {
-
- ERR_FAIL_INDEX(p_bus,buses.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
MARK_EDITED
-
lock();
buses[p_bus]->effects.remove(p_effect);
@@ -691,88 +644,78 @@ void AudioServer::remove_bus_effect(int p_bus,int p_effect) {
int AudioServer::get_bus_effect_count(int p_bus) {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),0);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
return buses[p_bus]->effects.size();
-
}
-Ref<AudioEffect> AudioServer::get_bus_effect(int p_bus,int p_effect) {
+Ref<AudioEffect> AudioServer::get_bus_effect(int p_bus, int p_effect) {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),Ref<AudioEffect>());
- ERR_FAIL_INDEX_V(p_effect,buses[p_bus]->effects.size(),Ref<AudioEffect>());
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), Ref<AudioEffect>());
+ ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), Ref<AudioEffect>());
return buses[p_bus]->effects[p_effect].effect;
-
}
-void AudioServer::swap_bus_effects(int p_bus,int p_effect,int p_by_effect) {
+void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) {
- ERR_FAIL_INDEX(p_bus,buses.size());
- ERR_FAIL_INDEX(p_effect,buses[p_bus]->effects.size());
- ERR_FAIL_INDEX(p_by_effect,buses[p_bus]->effects.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
+ ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size());
+ ERR_FAIL_INDEX(p_by_effect, buses[p_bus]->effects.size());
MARK_EDITED
-
lock();
- SWAP( buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect] );
+ SWAP(buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect]);
_update_bus_effects(p_bus);
unlock();
}
-void AudioServer::set_bus_effect_enabled(int p_bus,int p_effect,bool p_enabled) {
+void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled) {
- ERR_FAIL_INDEX(p_bus,buses.size());
- ERR_FAIL_INDEX(p_effect,buses[p_bus]->effects.size());
+ ERR_FAIL_INDEX(p_bus, buses.size());
+ ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size());
MARK_EDITED
-
- buses[p_bus]->effects[p_effect].enabled=p_enabled;
-
+ buses[p_bus]->effects[p_effect].enabled = p_enabled;
}
-bool AudioServer::is_bus_effect_enabled(int p_bus,int p_effect) const {
+bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),false);
- ERR_FAIL_INDEX_V(p_effect,buses[p_bus]->effects.size(),false);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
+ ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), false);
return buses[p_bus]->effects[p_effect].enabled;
-
}
+float AudioServer::get_bus_peak_volume_left_db(int p_bus, int p_channel) const {
-float AudioServer::get_bus_peak_volume_left_db(int p_bus,int p_channel) const {
-
- ERR_FAIL_INDEX_V(p_bus,buses.size(),0);
- ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),0);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
+ ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0);
return buses[p_bus]->channels[p_channel].peak_volume.l;
-
}
-float AudioServer::get_bus_peak_volume_right_db(int p_bus,int p_channel) const {
+float AudioServer::get_bus_peak_volume_right_db(int p_bus, int p_channel) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),0);
- ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),0);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), 0);
+ ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0);
return buses[p_bus]->channels[p_channel].peak_volume.r;
-
}
-bool AudioServer::is_bus_channel_active(int p_bus,int p_channel) const {
+bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const {
- ERR_FAIL_INDEX_V(p_bus,buses.size(),false);
- ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),false);
+ ERR_FAIL_INDEX_V(p_bus, buses.size(), false);
+ ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), false);
return buses[p_bus]->channels[p_channel].active;
-
}
void AudioServer::init() {
- channel_disable_treshold_db=GLOBAL_DEF("audio/channel_disable_treshold_db",-60.0);
- channel_disable_frames=float(GLOBAL_DEF("audio/channel_disable_time",2.0))*get_mix_rate();
- buffer_size=1024; //harcoded for now
- switch( get_speaker_mode() ) {
+ channel_disable_treshold_db = GLOBAL_DEF("audio/channel_disable_treshold_db", -60.0);
+ channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate();
+ buffer_size = 1024; //harcoded for now
+ switch (get_speaker_mode()) {
case SPEAKER_MODE_STEREO: {
temp_buffer.resize(1);
} break;
@@ -784,21 +727,20 @@ void AudioServer::init() {
} break;
}
- for(int i=0;i<temp_buffer.size();i++) {
+ for (int i = 0; i < temp_buffer.size(); i++) {
temp_buffer[i].resize(buffer_size);
}
- mix_count=0;
- set_bus_count(1);;
- set_bus_name(0,"Master");
-
+ mix_count = 0;
+ set_bus_count(1);
+ ;
+ set_bus_name(0, "Master");
if (AudioDriver::get_singleton())
AudioDriver::get_singleton()->start();
#ifdef TOOLS_ENABLED
set_edited(false); //avoid editors from thinking this was edited
#endif
-
}
void AudioServer::load_default_bus_layout() {
@@ -809,20 +751,17 @@ void AudioServer::load_default_bus_layout() {
set_bus_layout(default_layout);
}
}
-
}
void AudioServer::finish() {
- for(int i=0;i<buses.size();i++) {
+ for (int i = 0; i < buses.size(); i++) {
memdelete(buses[i]);
}
buses.clear();
}
void AudioServer::update() {
-
-
}
/* MISC config */
@@ -834,11 +773,9 @@ void AudioServer::lock() {
void AudioServer::unlock() {
AudioDriver::get_singleton()->unlock();
-
}
-
-AudioServer::SpeakerMode AudioServer::get_speaker_mode() const {
+AudioServer::SpeakerMode AudioServer::get_speaker_mode() const {
return (AudioServer::SpeakerMode)AudioDriver::get_singleton()->get_speaker_mode();
}
@@ -866,29 +803,26 @@ double AudioServer::get_output_delay() const {
return 0;
}
-AudioServer* AudioServer::singleton=NULL;
-
-
-
+AudioServer *AudioServer::singleton = NULL;
-void* AudioServer::audio_data_alloc(uint32_t p_data_len,const uint8_t *p_from_data) {
+void *AudioServer::audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data) {
- void * ad = memalloc( p_data_len );
- ERR_FAIL_COND_V(!ad,NULL);
+ void *ad = memalloc(p_data_len);
+ ERR_FAIL_COND_V(!ad, NULL);
if (p_from_data) {
- copymem(ad,p_from_data,p_data_len);
+ copymem(ad, p_from_data, p_data_len);
}
audio_data_lock->lock();
- audio_data[ad]=p_data_len;
- audio_data_total_mem+=p_data_len;
- audio_data_max_mem=MAX(audio_data_total_mem,audio_data_max_mem);
+ audio_data[ad] = p_data_len;
+ audio_data_total_mem += p_data_len;
+ audio_data_max_mem = MAX(audio_data_total_mem, audio_data_max_mem);
audio_data_lock->unlock();
return ad;
}
-void AudioServer::audio_data_free(void* p_data) {
+void AudioServer::audio_data_free(void *p_data) {
audio_data_lock->lock();
if (!audio_data.has(p_data)) {
@@ -896,86 +830,82 @@ void AudioServer::audio_data_free(void* p_data) {
ERR_FAIL();
}
- audio_data_total_mem-=audio_data[p_data];
+ audio_data_total_mem -= audio_data[p_data];
audio_data.erase(p_data);
memfree(p_data);
audio_data_lock->unlock();
-
-
}
-size_t AudioServer::audio_data_get_total_memory_usage() const{
+size_t AudioServer::audio_data_get_total_memory_usage() const {
return audio_data_total_mem;
}
-size_t AudioServer::audio_data_get_max_memory_usage() const{
+size_t AudioServer::audio_data_get_max_memory_usage() const {
return audio_data_max_mem;
-
}
-void AudioServer::add_callback(AudioCallback p_callback,void *p_userdata) {
+void AudioServer::add_callback(AudioCallback p_callback, void *p_userdata) {
lock();
CallbackItem ci;
- ci.callback=p_callback;
- ci.userdata=p_userdata;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
callbacks.insert(ci);
unlock();
}
-void AudioServer::remove_callback(AudioCallback p_callback,void *p_userdata) {
+void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) {
lock();
CallbackItem ci;
- ci.callback=p_callback;
- ci.userdata=p_userdata;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
callbacks.erase(ci);
unlock();
-
}
void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_state) {
- ERR_FAIL_COND(p_state.is_null() || p_state->buses.size()==0);
+ ERR_FAIL_COND(p_state.is_null() || p_state->buses.size() == 0);
lock();
- for(int i=0;i<buses.size();i++) {
+ for (int i = 0; i < buses.size(); i++) {
memdelete(buses[i]);
}
buses.resize(p_state->buses.size());
bus_map.clear();
- for(int i=0;i<p_state->buses.size();i++) {
- Bus * bus = memnew(Bus);
- if (i==0) {
- bus->name="Master";
+ for (int i = 0; i < p_state->buses.size(); i++) {
+ Bus *bus = memnew(Bus);
+ if (i == 0) {
+ bus->name = "Master";
} else {
- bus->name=p_state->buses[i].name;
- bus->send=p_state->buses[i].send;
+ bus->name = p_state->buses[i].name;
+ bus->send = p_state->buses[i].send;
}
- bus->solo=p_state->buses[i].solo;
- bus->mute=p_state->buses[i].mute;
- bus->bypass=p_state->buses[i].bypass;
- bus->volume_db=p_state->buses[i].volume_db;
+ bus->solo = p_state->buses[i].solo;
+ bus->mute = p_state->buses[i].mute;
+ bus->bypass = p_state->buses[i].bypass;
+ bus->volume_db = p_state->buses[i].volume_db;
- for(int j=0;j<p_state->buses[i].effects.size();j++) {
+ for (int j = 0; j < p_state->buses[i].effects.size(); j++) {
Ref<AudioEffect> fx = p_state->buses[i].effects[j].effect;
if (fx.is_valid()) {
Bus::Effect bfx;
- bfx.effect=fx;
- bfx.enabled=p_state->buses[i].effects[j].enabled;
+ bfx.effect = fx;
+ bfx.enabled = p_state->buses[i].effects[j].enabled;
bus->effects.push_back(bfx);
}
}
- bus_map[bus->name]=bus;
- buses[i]=bus;
+ bus_map[bus->name] = bus;
+ buses[i] = bus;
buses[i]->channels.resize(_get_channel_count());
- for(int j=0;j<_get_channel_count();j++) {
+ for (int j = 0; j < _get_channel_count(); j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
}
_update_bus_effects(i);
@@ -984,100 +914,94 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_state) {
set_edited(false);
#endif
unlock();
-
}
-
Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
Ref<AudioBusLayout> state;
state.instance();
- state->buses.resize( buses.size() );
+ state->buses.resize(buses.size());
- for(int i=0;i<buses.size();i++) {
+ for (int i = 0; i < buses.size(); i++) {
- state->buses[i].name=buses[i]->name;
- state->buses[i].send=buses[i]->send;
- state->buses[i].mute=buses[i]->mute;
- state->buses[i].solo=buses[i]->solo;
- state->buses[i].bypass=buses[i]->bypass;
- state->buses[i].volume_db=buses[i]->volume_db;
- for(int j=0;j<buses[i]->effects.size();j++) {
+ state->buses[i].name = buses[i]->name;
+ state->buses[i].send = buses[i]->send;
+ state->buses[i].mute = buses[i]->mute;
+ state->buses[i].solo = buses[i]->solo;
+ state->buses[i].bypass = buses[i]->bypass;
+ state->buses[i].volume_db = buses[i]->volume_db;
+ for (int j = 0; j < buses[i]->effects.size(); j++) {
AudioBusLayout::Bus::Effect fx;
- fx.effect=buses[i]->effects[j].effect;
- fx.enabled=buses[i]->effects[j].enabled;
+ fx.effect = buses[i]->effects[j].effect;
+ fx.enabled = buses[i]->effects[j].enabled;
state->buses[i].effects.push_back(fx);
-
}
}
return state;
}
-
void AudioServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count);
+ ClassDB::bind_method(D_METHOD("get_bus_count"), &AudioServer::get_bus_count);
- ClassDB::bind_method(D_METHOD("set_bus_count","amount"),&AudioServer::set_bus_count);
- ClassDB::bind_method(D_METHOD("get_bus_count"),&AudioServer::get_bus_count);
+ ClassDB::bind_method(D_METHOD("remove_bus", "index"), &AudioServer::remove_bus);
+ ClassDB::bind_method(D_METHOD("add_bus", "at_pos"), &AudioServer::add_bus, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_bus", "index", "to_index"), &AudioServer::move_bus);
- ClassDB::bind_method(D_METHOD("remove_bus","index"),&AudioServer::remove_bus);
- ClassDB::bind_method(D_METHOD("add_bus","at_pos"),&AudioServer::add_bus,DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("move_bus","index","to_index"),&AudioServer::move_bus);
+ ClassDB::bind_method(D_METHOD("set_bus_name", "bus_idx", "name"), &AudioServer::set_bus_name);
+ ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name);
- ClassDB::bind_method(D_METHOD("set_bus_name","bus_idx","name"),&AudioServer::set_bus_name);
- ClassDB::bind_method(D_METHOD("get_bus_name","bus_idx"),&AudioServer::get_bus_name);
+ ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db);
+ ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db);
- ClassDB::bind_method(D_METHOD("set_bus_volume_db","bus_idx","volume_db"),&AudioServer::set_bus_volume_db);
- ClassDB::bind_method(D_METHOD("get_bus_volume_db","bus_idx"),&AudioServer::get_bus_volume_db);
+ ClassDB::bind_method(D_METHOD("set_bus_send", "bus_idx", "send"), &AudioServer::set_bus_send);
+ ClassDB::bind_method(D_METHOD("get_bus_send", "bus_idx"), &AudioServer::get_bus_send);
- ClassDB::bind_method(D_METHOD("set_bus_send","bus_idx","send"),&AudioServer::set_bus_send);
- ClassDB::bind_method(D_METHOD("get_bus_send","bus_idx"),&AudioServer::get_bus_send);
+ ClassDB::bind_method(D_METHOD("set_bus_solo", "bus_idx", "enable"), &AudioServer::set_bus_solo);
+ ClassDB::bind_method(D_METHOD("is_bus_solo", "bus_idx"), &AudioServer::is_bus_solo);
- ClassDB::bind_method(D_METHOD("set_bus_solo","bus_idx","enable"),&AudioServer::set_bus_solo);
- ClassDB::bind_method(D_METHOD("is_bus_solo","bus_idx"),&AudioServer::is_bus_solo);
+ ClassDB::bind_method(D_METHOD("set_bus_mute", "bus_idx", "enable"), &AudioServer::set_bus_mute);
+ ClassDB::bind_method(D_METHOD("is_bus_mute", "bus_idx"), &AudioServer::is_bus_mute);
- ClassDB::bind_method(D_METHOD("set_bus_mute","bus_idx","enable"),&AudioServer::set_bus_mute);
- ClassDB::bind_method(D_METHOD("is_bus_mute","bus_idx"),&AudioServer::is_bus_mute);
+ ClassDB::bind_method(D_METHOD("set_bus_bypass_effects", "bus_idx", "enable"), &AudioServer::set_bus_bypass_effects);
+ ClassDB::bind_method(D_METHOD("is_bus_bypassing_effects", "bus_idx"), &AudioServer::is_bus_bypassing_effects);
- ClassDB::bind_method(D_METHOD("set_bus_bypass_effects","bus_idx","enable"),&AudioServer::set_bus_bypass_effects);
- ClassDB::bind_method(D_METHOD("is_bus_bypassing_effects","bus_idx"),&AudioServer::is_bus_bypassing_effects);
+ ClassDB::bind_method(D_METHOD("add_bus_effect", "bus_idx", "effect:AudioEffect"), &AudioServer::add_bus_effect, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_bus_effect", "bus_idx", "effect_idx"), &AudioServer::remove_bus_effect);
- ClassDB::bind_method(D_METHOD("add_bus_effect","bus_idx","effect:AudioEffect"),&AudioServer::add_bus_effect,DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("remove_bus_effect","bus_idx","effect_idx"),&AudioServer::remove_bus_effect);
+ ClassDB::bind_method(D_METHOD("get_bus_effect_count", "bus_idx"), &AudioServer::add_bus_effect);
+ ClassDB::bind_method(D_METHOD("get_bus_effect:AudioEffect", "bus_idx", "effect_idx"), &AudioServer::get_bus_effect);
+ ClassDB::bind_method(D_METHOD("swap_bus_effects", "bus_idx", "effect_idx", "by_effect_idx"), &AudioServer::swap_bus_effects);
- ClassDB::bind_method(D_METHOD("get_bus_effect_count","bus_idx"),&AudioServer::add_bus_effect);
- ClassDB::bind_method(D_METHOD("get_bus_effect:AudioEffect","bus_idx","effect_idx"),&AudioServer::get_bus_effect);
- ClassDB::bind_method(D_METHOD("swap_bus_effects","bus_idx","effect_idx","by_effect_idx"),&AudioServer::swap_bus_effects);
+ ClassDB::bind_method(D_METHOD("set_bus_effect_enabled", "bus_idx", "effect_idx", "enabled"), &AudioServer::set_bus_effect_enabled);
+ ClassDB::bind_method(D_METHOD("is_bus_effect_enabled", "bus_idx", "effect_idx"), &AudioServer::is_bus_effect_enabled);
- ClassDB::bind_method(D_METHOD("set_bus_effect_enabled","bus_idx","effect_idx","enabled"),&AudioServer::set_bus_effect_enabled);
- ClassDB::bind_method(D_METHOD("is_bus_effect_enabled","bus_idx","effect_idx"),&AudioServer::is_bus_effect_enabled);
+ ClassDB::bind_method(D_METHOD("get_bus_peak_volume_left_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_left_db);
+ ClassDB::bind_method(D_METHOD("get_bus_peak_volume_right_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_right_db);
- ClassDB::bind_method(D_METHOD("get_bus_peak_volume_left_db","bus_idx","channel"),&AudioServer::get_bus_peak_volume_left_db);
- ClassDB::bind_method(D_METHOD("get_bus_peak_volume_right_db","bus_idx","channel"),&AudioServer::get_bus_peak_volume_right_db);
+ ClassDB::bind_method(D_METHOD("lock"), &AudioServer::lock);
+ ClassDB::bind_method(D_METHOD("unlock"), &AudioServer::unlock);
- ClassDB::bind_method(D_METHOD("lock"),&AudioServer::lock);
- ClassDB::bind_method(D_METHOD("unlock"),&AudioServer::unlock);
+ ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
+ ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
- ClassDB::bind_method(D_METHOD("get_speaker_mode"),&AudioServer::get_speaker_mode);
- ClassDB::bind_method(D_METHOD("get_mix_rate"),&AudioServer::get_mix_rate);
+ ClassDB::bind_method(D_METHOD("set_state", "state:AudioServerState"), &AudioServer::set_bus_layout);
+ ClassDB::bind_method(D_METHOD("generate_state:AudioServerState"), &AudioServer::generate_bus_layout);
- ClassDB::bind_method(D_METHOD("set_state","state:AudioServerState"),&AudioServer::set_bus_layout);
- ClassDB::bind_method(D_METHOD("generate_state:AudioServerState"),&AudioServer::generate_bus_layout);
-
- ADD_SIGNAL(MethodInfo("bus_layout_changed") );
+ ADD_SIGNAL(MethodInfo("bus_layout_changed"));
}
AudioServer::AudioServer() {
- singleton=this;
- audio_data_total_mem=0;
- audio_data_max_mem=0;
- audio_data_lock=Mutex::create();
- mix_frames=0;
- to_mix=0;
-
+ singleton = this;
+ audio_data_total_mem = 0;
+ audio_data_max_mem = 0;
+ audio_data_lock = Mutex::create();
+ mix_frames = 0;
+ to_mix = 0;
}
AudioServer::~AudioServer() {
@@ -1087,46 +1011,44 @@ AudioServer::~AudioServer() {
/////////////////////////////////
-
-
-bool AudioBusLayout::_set(const StringName& p_name, const Variant& p_value) {
+bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
String s = p_name;
if (s.begins_with("bus/")) {
- int index = s.get_slice("/",1).to_int();
- if (buses.size()<=index) {
- buses.resize(index+1);
+ int index = s.get_slice("/", 1).to_int();
+ if (buses.size() <= index) {
+ buses.resize(index + 1);
}
Bus &bus = buses[index];
- String what = s.get_slice("/",2);
-
- if (what=="name") {
- bus.name=p_value;
- } else if (what=="solo") {
- bus.solo=p_value;
- } else if (what=="mute") {
- bus.mute=p_value;
- } else if (what=="bypass_fx") {
- bus.bypass=p_value;
- } else if (what=="volume_db") {
- bus.volume_db=p_value;
- } else if (what=="send") {
- bus.send=p_value;
- } else if (what=="effect") {
- int which = s.get_slice("/",3).to_int();
- if (bus.effects.size()<=which) {
- bus.effects.resize(which+1);
+ String what = s.get_slice("/", 2);
+
+ if (what == "name") {
+ bus.name = p_value;
+ } else if (what == "solo") {
+ bus.solo = p_value;
+ } else if (what == "mute") {
+ bus.mute = p_value;
+ } else if (what == "bypass_fx") {
+ bus.bypass = p_value;
+ } else if (what == "volume_db") {
+ bus.volume_db = p_value;
+ } else if (what == "send") {
+ bus.send = p_value;
+ } else if (what == "effect") {
+ int which = s.get_slice("/", 3).to_int();
+ if (bus.effects.size() <= which) {
+ bus.effects.resize(which + 1);
}
Bus::Effect &fx = bus.effects[which];
- String fxwhat = s.get_slice("/",4);
- if (fxwhat=="effect") {
- fx.effect=p_value;
- } else if (fxwhat=="enabled") {
- fx.enabled=p_value;
+ String fxwhat = s.get_slice("/", 4);
+ if (fxwhat == "effect") {
+ fx.effect = p_value;
+ } else if (fxwhat == "enabled") {
+ fx.enabled = p_value;
} else {
return false;
}
@@ -1140,47 +1062,46 @@ bool AudioBusLayout::_set(const StringName& p_name, const Variant& p_value) {
}
return false;
-
}
-bool AudioBusLayout::_get(const StringName& p_name,Variant &r_ret) const{
+bool AudioBusLayout::_get(const StringName &p_name, Variant &r_ret) const {
String s = p_name;
if (s.begins_with("bus/")) {
- int index = s.get_slice("/",1).to_int();
- if (index<0 || index>=buses.size())
+ int index = s.get_slice("/", 1).to_int();
+ if (index < 0 || index >= buses.size())
return false;
const Bus &bus = buses[index];
- String what = s.get_slice("/",2);
-
- if (what=="name") {
- r_ret=bus.name;
- } else if (what=="solo") {
- r_ret=bus.solo;
- } else if (what=="mute") {
- r_ret=bus.mute;
- } else if (what=="bypass_fx") {
- r_ret=bus.bypass;
- } else if (what=="volume_db") {
- r_ret=bus.volume_db;
- } else if (what=="send") {
- r_ret=bus.send;
- } else if (what=="effect") {
- int which = s.get_slice("/",3).to_int();
- if (which<0 || which>=bus.effects.size()) {
+ String what = s.get_slice("/", 2);
+
+ if (what == "name") {
+ r_ret = bus.name;
+ } else if (what == "solo") {
+ r_ret = bus.solo;
+ } else if (what == "mute") {
+ r_ret = bus.mute;
+ } else if (what == "bypass_fx") {
+ r_ret = bus.bypass;
+ } else if (what == "volume_db") {
+ r_ret = bus.volume_db;
+ } else if (what == "send") {
+ r_ret = bus.send;
+ } else if (what == "effect") {
+ int which = s.get_slice("/", 3).to_int();
+ if (which < 0 || which >= bus.effects.size()) {
return false;
}
const Bus::Effect &fx = bus.effects[which];
- String fxwhat = s.get_slice("/",4);
- if (fxwhat=="effect") {
- r_ret=fx.effect;
- } else if (fxwhat=="enabled") {
- r_ret=fx.enabled;
+ String fxwhat = s.get_slice("/", 4);
+ if (fxwhat == "effect") {
+ r_ret = fx.effect;
+ } else if (fxwhat == "enabled") {
+ r_ret = fx.enabled;
} else {
return false;
}
@@ -1194,28 +1115,26 @@ bool AudioBusLayout::_get(const StringName& p_name,Variant &r_ret) const{
}
return false;
-
}
-void AudioBusLayout::_get_property_list( List<PropertyInfo> *p_list) const{
+void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
- for(int i=0;i<buses.size();i++) {
- p_list->push_back(PropertyInfo(Variant::STRING,"bus/"+itos(i)+"/name",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/solo",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/mute",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/bypass_fx",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL,"bus/"+itos(i)+"/volume_db",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL,"bus/"+itos(i)+"/send",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
+ for (int i = 0; i < buses.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "bus/" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/solo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/mute", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/bypass_fx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, "bus/" + itos(i) + "/volume_db", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, "bus/" + itos(i) + "/send", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- for(int j=0;j<buses[i].effects.size();j++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT,"bus/"+itos(i)+"/effect/"+itos(j)+"/effect",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/effect/"+itos(j)+"/enabled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
+ for (int j = 0; j < buses[i].effects.size(); j++) {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "bus/" + itos(i) + "/effect/" + itos(j) + "/effect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/effect/" + itos(j) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
}
-
AudioBusLayout::AudioBusLayout() {
buses.resize(1);
- buses[0].name="Master";
+ buses[0].name = "Master";
}
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 88849bb591..46f845f2d4 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -29,28 +29,22 @@
#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H
-#include "variant.h"
-#include "object.h"
#include "audio_frame.h"
+#include "object.h"
#include "servers/audio/audio_effect.h"
-
+#include "variant.h"
class AudioDriver {
-
static AudioDriver *singleton;
uint64_t _last_mix_time;
uint64_t _mix_amount;
-
protected:
-
- void audio_server_process(int p_frames,int32_t *p_buffer,bool p_update_mix_time=true);
+ void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
void update_mix_time(int p_frames);
public:
-
-
double get_mix_time() const; //useful for video -> audio sync
enum SpeakerMode {
@@ -62,49 +56,43 @@ public:
static AudioDriver *get_singleton();
void set_singleton();
- virtual const char* get_name() const=0;
+ virtual const char *get_name() const = 0;
- virtual Error init()=0;
- virtual void start()=0;
- virtual int get_mix_rate() const =0;
- virtual SpeakerMode get_speaker_mode() const=0;
- virtual void lock()=0;
- virtual void unlock()=0;
- virtual void finish()=0;
+ virtual Error init() = 0;
+ virtual void start() = 0;
+ virtual int get_mix_rate() const = 0;
+ virtual SpeakerMode get_speaker_mode() const = 0;
+ virtual void lock() = 0;
+ virtual void unlock() = 0;
+ virtual void finish() = 0;
virtual float get_latency() { return 0; }
-
-
-
AudioDriver();
virtual ~AudioDriver() {}
};
-
-
class AudioDriverManager {
enum {
- MAX_DRIVERS=10
+ MAX_DRIVERS = 10
};
static AudioDriver *drivers[MAX_DRIVERS];
static int driver_count;
-public:
+public:
static void add_driver(AudioDriver *p_driver);
static int get_driver_count();
static AudioDriver *get_driver(int p_driver);
};
-
class AudioBusLayout;
class AudioServer : public Object {
- GDCLASS( AudioServer, Object )
+ GDCLASS(AudioServer, Object)
public:
//re-expose this her, as AudioDriver is not exposed to script
enum SpeakerMode {
@@ -114,10 +102,10 @@ public:
};
enum {
- AUDIO_DATA_INVALID_ID=-1
+ AUDIO_DATA_INVALID_ID = -1
};
- typedef void (*AudioCallback)(void* p_userdata);
+ typedef void (*AudioCallback)(void *p_userdata);
private:
uint32_t buffer_size;
@@ -144,12 +132,16 @@ private:
Vector<AudioFrame> buffer;
Vector<Ref<AudioEffectInstance> > effect_instances;
uint64_t last_mix_with_audio;
- Channel() { last_mix_with_audio=0; used=false; active=false; peak_volume=AudioFrame(0,0); }
+ Channel() {
+ last_mix_with_audio = 0;
+ used = false;
+ active = false;
+ peak_volume = AudioFrame(0, 0);
+ }
};
Vector<Channel> channels;
-
struct Effect {
Ref<AudioEffect> effect;
bool enabled;
@@ -161,31 +153,26 @@ private:
int index_cache;
};
-
- Vector< Vector<AudioFrame> >temp_buffer; //temp_buffer for each level
- Vector<Bus*> buses;
- Map<StringName,Bus*> bus_map;
+ Vector<Vector<AudioFrame> > temp_buffer; //temp_buffer for each level
+ Vector<Bus *> buses;
+ Map<StringName, Bus *> bus_map;
_FORCE_INLINE_ int _get_channel_count() const {
switch (AudioDriver::get_singleton()->get_speaker_mode()) {
case AudioDriver::SPEAKER_MODE_STEREO: return 1;
case AudioDriver::SPEAKER_SURROUND_51: return 3;
case AudioDriver::SPEAKER_SURROUND_71: return 4;
-
}
ERR_FAIL_V(1);
}
-
void _update_bus_effects(int p_bus);
-
- static AudioServer* singleton;
+ static AudioServer *singleton;
// TODO create an audiodata pool to optimize memory
-
- Map<void*,uint32_t> audio_data;
+ Map<void *, uint32_t> audio_data;
size_t audio_data_total_mem;
size_t audio_data_max_mem;
@@ -198,68 +185,66 @@ private:
AudioCallback callback;
void *userdata;
- bool operator<(const CallbackItem& p_item) const {
- return (callback==p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
+ bool operator<(const CallbackItem &p_item) const {
+ return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
}
};
Set<CallbackItem> callbacks;
-friend class AudioDriver;
+ friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
-protected:
+protected:
static void _bind_methods();
-public:
+public:
//do not use from outside audio thread
- AudioFrame *thread_get_channel_mix_buffer(int p_bus,int p_buffer);
+ AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
int thread_get_mix_buffer_size() const;
- int thread_find_bus_index(const StringName& p_name);
-
+ int thread_find_bus_index(const StringName &p_name);
void set_bus_count(int p_count);
int get_bus_count() const;
void remove_bus(int p_index);
- void add_bus(int p_at_pos=-1);
+ void add_bus(int p_at_pos = -1);
- void move_bus(int p_bus,int p_to_pos);
+ void move_bus(int p_bus, int p_to_pos);
- void set_bus_name(int p_bus,const String& p_name);
+ void set_bus_name(int p_bus, const String &p_name);
String get_bus_name(int p_bus) const;
- void set_bus_volume_db(int p_bus,float p_volume_db);
+ void set_bus_volume_db(int p_bus, float p_volume_db);
float get_bus_volume_db(int p_bus) const;
-
- void set_bus_send(int p_bus,const StringName& p_send);
+ void set_bus_send(int p_bus, const StringName &p_send);
StringName get_bus_send(int p_bus) const;
- void set_bus_solo(int p_bus,bool p_enable);
+ void set_bus_solo(int p_bus, bool p_enable);
bool is_bus_solo(int p_bus) const;
- void set_bus_mute(int p_bus,bool p_enable);
+ void set_bus_mute(int p_bus, bool p_enable);
bool is_bus_mute(int p_bus) const;
- void set_bus_bypass_effects(int p_bus,bool p_enable);
+ void set_bus_bypass_effects(int p_bus, bool p_enable);
bool is_bus_bypassing_effects(int p_bus) const;
- void add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int p_at_pos=-1);
- void remove_bus_effect(int p_bus,int p_effect);
+ void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
+ void remove_bus_effect(int p_bus, int p_effect);
int get_bus_effect_count(int p_bus);
- Ref<AudioEffect> get_bus_effect(int p_bus,int p_effect);
+ Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);
- void swap_bus_effects(int p_bus,int p_effect,int p_by_effect);
+ void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);
- void set_bus_effect_enabled(int p_bus,int p_effect,bool p_enabled);
- bool is_bus_effect_enabled(int p_bus,int p_effect) const;
+ void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
+ bool is_bus_effect_enabled(int p_bus, int p_effect) const;
- float get_bus_peak_volume_left_db(int p_bus,int p_channel) const;
- float get_bus_peak_volume_right_db(int p_bus,int p_channel) const;
+ float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
+ float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;
- bool is_bus_channel_active(int p_bus,int p_channel) const;
+ bool is_bus_channel_active(int p_bus, int p_channel) const;
virtual void init();
virtual void finish();
@@ -271,7 +256,6 @@ public:
virtual void lock();
virtual void unlock();
-
virtual SpeakerMode get_speaker_mode() const;
virtual float get_mix_rate() const;
@@ -282,30 +266,29 @@ public:
virtual double get_mix_time() const; //useful for video -> audio sync
virtual double get_output_delay() const;
- void* audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data=NULL);
- void audio_data_free(void* p_data);
+ void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = NULL);
+ void audio_data_free(void *p_data);
size_t audio_data_get_total_memory_usage() const;
size_t audio_data_get_max_memory_usage() const;
+ void add_callback(AudioCallback p_callback, void *p_userdata);
+ void remove_callback(AudioCallback p_callback, void *p_userdata);
- void add_callback(AudioCallback p_callback,void *p_userdata);
- void remove_callback(AudioCallback p_callback,void *p_userdata);
-
- void set_bus_layout(const Ref<AudioBusLayout>& p_state);
+ void set_bus_layout(const Ref<AudioBusLayout> &p_state);
Ref<AudioBusLayout> generate_bus_layout() const;
AudioServer();
virtual ~AudioServer();
};
-VARIANT_ENUM_CAST( AudioServer::SpeakerMode )
+VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
class AudioBusLayout : public Resource {
- GDCLASS(AudioBusLayout,Resource)
+ GDCLASS(AudioBusLayout, Resource)
-friend class AudioServer;
+ friend class AudioServer;
struct Bus {
@@ -325,32 +308,24 @@ friend class AudioServer;
StringName send;
Bus() {
- solo=false;
- mute=false;
- bypass=false;
- volume_db=0;
+ solo = false;
+ mute = false;
+ bypass = false;
+ volume_db = 0;
}
};
Vector<Bus> buses;
protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
-
AudioBusLayout();
};
-
-
-
-
-
typedef AudioServer AS;
-
#endif // AUDIO_SERVER_H
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 3aa0816b06..d1040baa65 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -29,7 +29,6 @@
#include "area_pair_sw.h"
#include "collision_solver_sw.h"
-
bool AreaPairSW::setup(real_t p_step) {
if (!area->test_collision_mask(body)) {
@@ -37,63 +36,55 @@ bool AreaPairSW::setup(real_t p_step) {
return false;
}
- bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),NULL,this);
+ bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->add_area(area);
if (area->has_monitor_callback())
- area->add_body_to_query(body,body_shape,area_shape);
+ area->add_body_to_query(body, body_shape, area_shape);
} else {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void AreaPairSW::solve(real_t p_step) {
-
-
}
+AreaPairSW::AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape) {
-AreaPairSW::AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape) {
-
- body=p_body;
- area=p_area;
- body_shape=p_body_shape;
- area_shape=p_area_shape;
- colliding=false;
- body->add_constraint(this,0);
+ body = p_body;
+ area = p_area;
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+ colliding = false;
+ body->add_constraint(this, 0);
area->add_constraint(this);
- if (p_body->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (p_body->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC)
p_body->set_active(true);
-
}
AreaPairSW::~AreaPairSW() {
if (colliding) {
- if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
body->remove_constraint(this);
area->remove_constraint(this);
@@ -101,8 +92,6 @@ AreaPairSW::~AreaPairSW() {
////////////////////////////////////////////////////
-
-
bool Area2PairSW::setup(real_t p_step) {
if (!area_a->test_collision_mask(area_b)) {
@@ -111,51 +100,45 @@ bool Area2PairSW::setup(real_t p_step) {
}
//bool result = area_a->test_collision_mask(area_b) && CollisionSolverSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
- bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),NULL,this);
+ bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->add_area_to_query(area_a,shape_a,shape_b);
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->add_area_to_query(area_b,shape_b,shape_a);
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void Area2PairSW::solve(real_t p_step) {
-
-
}
+Area2PairSW::Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b) {
-Area2PairSW::Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b) {
-
-
- area_a=p_area_a;
- area_b=p_area_b;
- shape_a=p_shape_a;
- shape_b=p_shape_b;
- colliding=false;
+ area_a = p_area_a;
+ area_b = p_area_b;
+ shape_a = p_shape_a;
+ shape_b = p_shape_b;
+ colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
-
}
Area2PairSW::~Area2PairSW() {
@@ -163,10 +146,10 @@ Area2PairSW::~Area2PairSW() {
if (colliding) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
area_a->remove_constraint(this);
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index 637976a095..8fc7e7efaa 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -29,9 +29,9 @@
#ifndef AREA_PAIR_SW_H
#define AREA_PAIR_SW_H
-#include "constraint_sw.h"
-#include "body_sw.h"
#include "area_sw.h"
+#include "body_sw.h"
+#include "constraint_sw.h"
class AreaPairSW : public ConstraintSW {
@@ -40,16 +40,15 @@ class AreaPairSW : public ConstraintSW {
int body_shape;
int area_shape;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape);
+ AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape);
~AreaPairSW();
};
-
class Area2PairSW : public ConstraintSW {
AreaSW *area_a;
@@ -57,15 +56,13 @@ class Area2PairSW : public ConstraintSW {
int shape_a;
int shape_b;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b);
+ Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b);
~Area2PairSW();
};
-
#endif // AREA_PAIR__SW_H
-
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 8aed07d5e5..dfb5d191bc 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -27,18 +27,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_sw.h"
-#include "space_sw.h"
#include "body_sw.h"
+#include "space_sw.h"
-AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
-AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
+AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
+AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
void AreaSW::_shapes_changed() {
-
-
}
-void AreaSW::set_transform(const Transform& p_transform) {
+void AreaSW::set_transform(const Transform &p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
@@ -54,7 +62,6 @@ void AreaSW::set_space(SpaceSW *p_space) {
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
if (moved_list.in_list())
get_space()->area_remove_from_moved_list(&moved_list);
-
}
monitored_bodies.clear();
@@ -63,44 +70,38 @@ void AreaSW::set_space(SpaceSW *p_space) {
_set_space(p_space);
}
+void AreaSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
-void AreaSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
-
-
- if (p_id==monitor_callback_id) {
- monitor_callback_method=p_method;
+ if (p_id == monitor_callback_id) {
+ monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- monitor_callback_id=p_id;
- monitor_callback_method=p_method;
+ monitor_callback_id = p_id;
+ monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
-
_shape_changed();
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
+void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
-
- if (p_id==area_monitor_callback_id) {
- area_monitor_callback_method=p_method;
+ if (p_id == area_monitor_callback_id) {
+ area_monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- area_monitor_callback_id=p_id;
- area_monitor_callback_method=p_method;
+ area_monitor_callback_id = p_id;
+ area_monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -109,45 +110,39 @@ void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-
void AreaSW::set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) {
- bool do_override=p_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override==(space_override_mode!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED))
+ bool do_override = p_mode != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (space_override_mode != PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
- space_override_mode=p_mode;
+ space_override_mode = p_mode;
_shape_changed();
}
-void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value) {
-
- switch(p_param) {
- case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; break;
- case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; break;
- case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; break;
- case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; break;
- case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; break;
+void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
+
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY: gravity = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
+ case PhysicsServer::AREA_PARAM_PRIORITY: priority = p_value; break;
}
-
-
}
Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
-
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY: return gravity;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
@@ -156,23 +151,20 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
return Variant();
}
-
void AreaSW::_queue_monitor_update() {
ERR_FAIL_COND(!get_space());
if (!monitor_query_list.in_list())
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
-
-
}
void AreaSW::set_monitorable(bool p_monitorable) {
- if (monitorable==p_monitorable)
+ if (monitorable == p_monitorable)
return;
- monitorable=p_monitorable;
+ monitorable = p_monitorable;
_set_static(!monitorable);
}
@@ -182,29 +174,29 @@ void AreaSW::call_queries() {
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(monitor_callback_id);
if (!obj) {
monitored_bodies.clear();
- monitor_callback_id=0;
+ monitor_callback_id = 0;
return;
}
- for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) {
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
+ res[0] = E->get().state > 0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
@@ -212,64 +204,56 @@ void AreaSW::call_queries() {
if (area_monitor_callback_id && !monitored_areas.empty()) {
-
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
if (!obj) {
monitored_areas.clear();
- area_monitor_callback_id=0;
+ area_monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
-
+ res[0] = E->get().state > 0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
monitored_areas.clear();
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
-
}
-AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+AreaSW::AreaSW()
+ : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
_set_static(true); //areas are never active
- space_override_mode=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
- gravity=9.80665;
- gravity_vector=Vector3(0,-1,0);
- gravity_is_point=false;
- gravity_distance_scale=0;
- point_attenuation=1;
- angular_damp=1.0;
- linear_damp=0.1;
- priority=0;
+ space_override_mode = PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED;
+ gravity = 9.80665;
+ gravity_vector = Vector3(0, -1, 0);
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ point_attenuation = 1;
+ angular_damp = 1.0;
+ linear_damp = 0.1;
+ priority = 0;
set_ray_pickable(false);
- monitor_callback_id=0;
- area_monitor_callback_id=0;
- monitorable=false;
-
+ monitor_callback_id = 0;
+ area_monitor_callback_id = 0;
+ monitorable = false;
}
AreaSW::~AreaSW() {
-
-
}
-
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 4e6f1c5a51..2c0cd8dbcd 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -29,17 +29,16 @@
#ifndef AREA_SW_H
#define AREA_SW_H
-#include "servers/physics_server.h"
#include "collision_object_sw.h"
#include "self_list.h"
+#include "servers/physics_server.h"
//#include "servers/physics/query_sw.h"
class SpaceSW;
class BodySW;
class ConstraintSW;
-class AreaSW : public CollisionObjectSW{
-
+class AreaSW : public CollisionObjectSW {
PhysicsServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
@@ -68,24 +67,22 @@ class AreaSW : public CollisionObjectSW{
uint32_t body_shape;
uint32_t area_shape;
- _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid==p_key.rid) {
+ if (rid == p_key.rid) {
- if (body_shape==p_key.body_shape) {
+ if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
} else
return rid < p_key.rid;
-
}
_FORCE_INLINE_ BodyKey() {}
- BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
-
+ BodyKey(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
@@ -93,125 +90,111 @@ class AreaSW : public CollisionObjectSW{
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state=0; }
+ _FORCE_INLINE_ BodyState() { state = 0; }
};
- Map<BodyKey,BodyState> monitored_bodies;
- Map<BodyKey,BodyState> monitored_areas;
+ Map<BodyKey, BodyState> monitored_bodies;
+ Map<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(ShapeSW *p_shape);
//virtual void shape_deleted_notify(ShapeSW *p_shape);
- Set<ConstraintSW*> constraints;
-
+ Set<ConstraintSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
-
//_FORCE_INLINE_ const Transform& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
- _FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
+ _FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
+ _FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- void set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value);
+ void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer::AreaParameter p_param) const;
void set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode);
PhysicsServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector3& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ void set_gravity_vector(const Vector3 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector3 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint( ConstraintSW* p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint( ConstraintSW* p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<ConstraintSW*>& get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<ConstraintSW *> &get_constraints() const { return constraints; }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform& p_transform);
+ void set_transform(const Transform &p_transform);
void set_space(SpaceSW *p_space);
-
void call_queries();
AreaSW();
~AreaSW();
};
-void AreaSW::add_body_to_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void AreaSW::add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
+void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
-void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
-
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
-
}
-void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
+void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
}
-
-
-
-
-
#endif // AREA__SW_H
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 7fb3def387..555d5f15c5 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -28,8 +28,8 @@
/*************************************************************************/
#include "body_pair_sw.h"
#include "collision_solver_sw.h"
-#include "space_sw.h"
#include "os/os.h"
+#include "space_sw.h"
/*
#define NO_ACCUMULATE_IMPULSES
@@ -41,19 +41,17 @@
#define NO_TANGENTIALS
/* BODY PAIR */
-
//#define ALLOWED_PENETRATION 0.01
#define RELAXATION_TIMESTEPS 3
#define MIN_VELOCITY 0.0001
-void BodyPairSW::_contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
- BodyPairSW* pair = (BodyPairSW*)p_userdata;
- pair->contact_added_callback(p_point_A,p_point_B);
+void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+ BodyPairSW *pair = (BodyPairSW *)p_userdata;
+ pair->contact_added_callback(p_point_A, p_point_B);
}
-void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B) {
+void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) {
// check if we already have the contact
@@ -61,40 +59,36 @@ void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3&
//Vector3 local_B = B->get_inv_transform().xform(p_point_B);
Vector3 local_A = A->get_inv_transform().basis.xform(p_point_A);
- Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B-offset_B);
-
-
+ Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B - offset_B);
int new_index = contact_count;
- ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
+ ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));
Contact contact;
- contact.acc_normal_impulse=0;
- contact.acc_bias_impulse=0;
- contact.acc_tangent_impulse=Vector3();
- contact.local_A=local_A;
- contact.local_B=local_B;
- contact.normal=(p_point_A-p_point_B).normalized();
-
-
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_tangent_impulse = Vector3();
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.normal = (p_point_A - p_point_B).normalized();
// attempt to determine if the contact will be reused
- real_t contact_recycle_radius=space->get_contact_recycle_radius();
+ real_t contact_recycle_radius = space->get_contact_recycle_radius();
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
if (
- c.local_A.distance_squared_to( local_A ) < (contact_recycle_radius*contact_recycle_radius) &&
- c.local_B.distance_squared_to( local_B ) < (contact_recycle_radius*contact_recycle_radius) ) {
-
- contact.acc_normal_impulse=c.acc_normal_impulse;
- contact.acc_bias_impulse=c.acc_bias_impulse;
- contact.acc_tangent_impulse=c.acc_tangent_impulse;
- new_index=i;
- break;
+ c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
+ c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
+
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ new_index = i;
+ break;
}
}
@@ -104,66 +98,63 @@ void BodyPairSW::contact_added_callback(const Vector3& p_point_A,const Vector3&
// remove the contact with the minimum depth
- int least_deep=-1;
- real_t min_depth=1e10;
+ int least_deep = -1;
+ real_t min_depth = 1e10;
- for (int i=0;i<=contact_count;i++) {
+ for (int i = 0; i <= contact_count; i++) {
- Contact& c = (i==contact_count)?contact:contacts[i];
+ Contact &c = (i == contact_count) ? contact : contacts[i];
Vector3 global_A = A->get_transform().basis.xform(c.local_A);
- Vector3 global_B = B->get_transform().basis.xform(c.local_B)+offset_B;
+ Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;
Vector3 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
+ real_t depth = axis.dot(c.normal);
- if (depth<min_depth) {
+ if (depth < min_depth) {
- min_depth=depth;
- least_deep=i;
+ min_depth = depth;
+ least_deep = i;
}
}
- ERR_FAIL_COND(least_deep==-1);
+ ERR_FAIL_COND(least_deep == -1);
if (least_deep < contact_count) { //replace the last deep contact by the new one
- contacts[least_deep]=contact;
+ contacts[least_deep] = contact;
}
return;
}
- contacts[new_index]=contact;
+ contacts[new_index] = contact;
- if (new_index==contact_count) {
+ if (new_index == contact_count) {
contact_count++;
}
-
}
void BodyPairSW::validate_contacts() {
//make sure to erase contacts that are no longer valid
- real_t contact_max_separation=space->get_contact_max_separation();
- for (int i=0;i<contact_count;i++) {
+ real_t contact_max_separation = space->get_contact_max_separation();
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
Vector3 global_A = A->get_transform().basis.xform(c.local_A);
- Vector3 global_B = B->get_transform().basis.xform(c.local_B)+offset_B;
+ Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B;
Vector3 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
+ real_t depth = axis.dot(c.normal);
if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
// contact no longer needed, remove
-
- if ((i+1) < contact_count) {
+ if ((i + 1) < contact_count) {
// swap with the last one
- SWAP( contacts[i], contacts[ contact_count-1 ] );
-
+ SWAP(contacts[i], contacts[contact_count - 1]);
}
i--;
@@ -172,21 +163,18 @@ void BodyPairSW::validate_contacts() {
}
}
+bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B) {
-bool BodyPairSW::_test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B) {
-
-
-
- Vector3 motion = p_A->get_linear_velocity()*p_step;
+ Vector3 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
- if (mlen<CMP_EPSILON)
+ if (mlen < CMP_EPSILON)
return false;
Vector3 mnormal = motion / mlen;
- real_t min,max;
- p_A->get_shape(p_shape_A)->project_range(mnormal,p_xform_A,min,max);
- bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
+ real_t min, max;
+ p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max);
+ bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction
if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
@@ -194,35 +182,34 @@ bool BodyPairSW::_test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transf
//cast a segment from support in motion normal, in the same direction of motion by motion length
//support is the worst case collision point, so real collision happened before
- Vector3 s=p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
+ Vector3 s = p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized());
Vector3 from = p_xform_A.xform(s);
Vector3 to = from + motion;
Transform from_inv = p_xform_B.affine_inverse();
- Vector3 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
+ Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector3 local_to = from_inv.xform(to);
- Vector3 rpos,rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm)) {
+ Vector3 rpos, rnorm;
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) {
return false;
}
//shorten the linear velocity so it does not hit, but gets close enough, next frame will hit softly or soft enough
Vector3 hitpos = p_xform_B.xform(rpos);
- real_t newlen = hitpos.distance_to(from)-(max-min)*0.01;
- p_A->set_linear_velocity((mnormal*newlen)/p_step);
+ real_t newlen = hitpos.distance_to(from) - (max - min) * 0.01;
+ p_A->set_linear_velocity((mnormal * newlen) / p_step);
return true;
}
-
bool BodyPairSW::setup(real_t p_step) {
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
- collided=false;
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ collided = false;
return false;
}
@@ -231,86 +218,79 @@ bool BodyPairSW::setup(real_t p_step) {
validate_contacts();
Vector3 offset_A = A->get_transform().get_origin();
- Transform xform_Au = Transform(A->get_transform().basis,Vector3());
+ Transform xform_Au = Transform(A->get_transform().basis, Vector3());
Transform xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform xform_Bu = B->get_transform();
- xform_Bu.origin-=offset_A;
+ xform_Bu.origin -= offset_A;
Transform xform_B = xform_Bu * B->get_shape_transform(shape_B);
- ShapeSW *shape_A_ptr=A->get_shape(shape_A);
- ShapeSW *shape_B_ptr=B->get_shape(shape_B);
-
- bool collided = CollisionSolverSW::solve_static(shape_A_ptr,xform_A,shape_B_ptr,xform_B,_contact_added_callback,this,&sep_axis);
- this->collided=collided;
+ ShapeSW *shape_A_ptr = A->get_shape(shape_A);
+ ShapeSW *shape_B_ptr = B->get_shape(shape_B);
+ bool collided = CollisionSolverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
+ this->collided = collided;
if (!collided) {
//test ccd (currently just a raycast)
- if (A->is_continuous_collision_detection_enabled() && A->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) {
- _test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B);
+ if (A->is_continuous_collision_detection_enabled() && A->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) {
+ _test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
}
- if (B->is_continuous_collision_detection_enabled() && B->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) {
- _test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A);
+ if (B->is_continuous_collision_detection_enabled() && B->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) {
+ _test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
}
return false;
}
-
-
real_t max_penetration = space->get_contact_max_allowed_penetration();
real_t bias = (real_t)0.3;
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
- if (shape_A_ptr->get_custom_bias()==0)
- bias=shape_B_ptr->get_custom_bias();
- else if (shape_B_ptr->get_custom_bias()==0)
- bias=shape_A_ptr->get_custom_bias();
+ if (shape_A_ptr->get_custom_bias() == 0)
+ bias = shape_B_ptr->get_custom_bias();
+ else if (shape_B_ptr->get_custom_bias() == 0)
+ bias = shape_A_ptr->get_custom_bias();
else
- bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
+ bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
}
+ real_t inv_dt = 1.0 / p_step;
-
- real_t inv_dt = 1.0/p_step;
-
- for(int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- c.active=false;
+ c.active = false;
Vector3 global_A = xform_Au.xform(c.local_A);
Vector3 global_B = xform_Bu.xform(c.local_B);
-
real_t depth = c.normal.dot(global_A - global_B);
- if (depth<=0) {
- c.active=false;
+ if (depth <= 0) {
+ c.active = false;
continue;
}
- c.active=true;
+ c.active = true;
#ifdef DEBUG_ENABLED
-
if (space->is_debugging_contacts()) {
- space->add_debug_contact(global_A+offset_A);
- space->add_debug_contact(global_B+offset_A);
+ space->add_debug_contact(global_A + offset_A);
+ space->add_debug_contact(global_B + offset_A);
}
#endif
- c.rA = global_A-A->get_center_of_mass();
- c.rB = global_B-B->get_center_of_mass()-offset_B;
+ c.rA = global_A - A->get_center_of_mass();
+ c.rB = global_B - B->get_center_of_mass() - offset_B;
- // contact query reporting...
+// contact query reporting...
#if 0
if (A->get_body_type() == PhysicsServer::BODY_CHARACTER)
static_cast<CharacterBodySW*>(A)->report_character_contact( global_A, global_B, B );
@@ -323,30 +303,28 @@ bool BodyPairSW::setup(real_t p_step) {
#endif
if (A->can_report_contacts()) {
- Vector3 crA = A->get_angular_velocity().cross( c.rA ) + A->get_linear_velocity();
- A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crA);
+ Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity();
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA);
}
if (B->can_report_contacts()) {
- Vector3 crB = B->get_angular_velocity().cross( c.rB ) + B->get_linear_velocity();
- B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crB);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB) + B->get_linear_velocity();
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC)) {
- c.active=false;
- collided=false;
+ if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC)) {
+ c.active = false;
+ collided = false;
continue;
-
}
-
- c.active=true;
+ c.active = true;
// Precompute normal mass, tangent mass, and bias.
- Vector3 inertia_A = A->get_inv_inertia_tensor().xform( c.rA.cross( c.normal ) );
- Vector3 inertia_B = B->get_inv_inertia_tensor().xform( c.rB.cross( c.normal ) );
+ Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
+ Vector3 inertia_B = B->get_inv_inertia_tensor().xform(c.rB.cross(c.normal));
real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
- kNormal += c.normal.dot( inertia_A.cross(c.rA ) ) + c.normal.dot( inertia_B.cross( c.rB ));
+ kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
c.mass_normal = 1.0f / kNormal;
#if 1
@@ -354,34 +332,32 @@ bool BodyPairSW::setup(real_t p_step) {
#else
if (depth > max_penetration) {
- c.bias = (depth - max_penetration) * (1.0/(p_step*(1.0/RELAXATION_TIMESTEPS)));
+ c.bias = (depth - max_penetration) * (1.0 / (p_step * (1.0 / RELAXATION_TIMESTEPS)));
} else {
real_t approach = -0.1 * (depth - max_penetration) / (CMP_EPSILON + max_penetration);
- approach = CLAMP( approach, CMP_EPSILON, 1.0 );
- c.bias = approach * (depth - max_penetration) * (1.0/p_step);
+ approach = CLAMP(approach, CMP_EPSILON, 1.0);
+ c.bias = approach * (depth - max_penetration) * (1.0 / p_step);
}
#endif
- c.depth=depth;
+ c.depth = depth;
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
- A->apply_impulse( c.rA+A->get_center_of_mass(), -j_vec );
- B->apply_impulse( c.rB+B->get_center_of_mass(), j_vec );
- c.acc_bias_impulse=0;
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec);
+ c.acc_bias_impulse = 0;
Vector3 jb_vec = c.normal * c.acc_bias_impulse;
- A->apply_bias_impulse( c.rA+A->get_center_of_mass(), -jb_vec );
- B->apply_bias_impulse( c.rB+B->get_center_of_mass(), jb_vec );
+ A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb_vec);
+ B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb_vec);
- c.bounce = MAX(A->get_bounce(),B->get_bounce());
+ c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
- Vector3 crA = A->get_angular_velocity().cross( c.rA );
- Vector3 crB = B->get_angular_velocity().cross( c.rB );
+ Vector3 crA = A->get_angular_velocity().cross(c.rA);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB);
Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
//normal impule
c.bounce = c.bounce * dv.dot(c.normal);
}
-
-
}
return true;
@@ -392,68 +368,63 @@ void BodyPairSW::solve(real_t p_step) {
if (!collided)
return;
-
- for(int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
if (!c.active)
continue;
- c.active=false; //try to deactivate, will activate itself if still needed
+ c.active = false; //try to deactivate, will activate itself if still needed
//bias impule
- Vector3 crbA = A->get_biased_angular_velocity().cross( c.rA );
- Vector3 crbB = B->get_biased_angular_velocity().cross( c.rB );
+ Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA);
+ Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB);
Vector3 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
real_t vbn = dbv.dot(c.normal);
- if (Math::abs(-vbn+c.bias)>MIN_VELOCITY) {
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
- real_t jbn = (-vbn + c.bias)*c.mass_normal;
+ real_t jbn = (-vbn + c.bias) * c.mass_normal;
real_t jbnOld = c.acc_bias_impulse;
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
+ A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb);
+ B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb);
- A->apply_bias_impulse(c.rA+A->get_center_of_mass(),-jb);
- B->apply_bias_impulse(c.rB+B->get_center_of_mass(), jb);
-
- c.active=true;
+ c.active = true;
}
-
- Vector3 crA = A->get_angular_velocity().cross( c.rA );
- Vector3 crB = B->get_angular_velocity().cross( c.rB );
+ Vector3 crA = A->get_angular_velocity().cross(c.rA);
+ Vector3 crB = B->get_angular_velocity().cross(c.rB);
Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
//normal impule
real_t vn = dv.dot(c.normal);
- if (Math::abs(vn)>MIN_VELOCITY) {
+ if (Math::abs(vn) > MIN_VELOCITY) {
- real_t jn = -(c.bounce + vn)*c.mass_normal;
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
+ Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
- Vector3 j =c.normal * (c.acc_normal_impulse - jnOld);
-
-
- A->apply_impulse(c.rA+A->get_center_of_mass(),-j);
- B->apply_impulse(c.rB+B->get_center_of_mass(), j);
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -j);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), j);
- c.active=true;
+ c.active = true;
}
//friction impule
real_t friction = A->get_friction() * B->get_friction();
- Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross( c.rA );
- Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross( c.rB );
+ Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA);
+ Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB);
Vector3 dtv = lvB - lvA;
real_t tn = c.normal.dot(dtv);
@@ -466,15 +437,14 @@ void BodyPairSW::solve(real_t p_step) {
tv /= tvl;
- Vector3 temp1 = A->get_inv_inertia_tensor().xform( c.rA.cross( tv ) );
- Vector3 temp2 = B->get_inv_inertia_tensor().xform( c.rB.cross( tv ) );
+ Vector3 temp1 = A->get_inv_inertia_tensor().xform(c.rA.cross(tv));
+ Vector3 temp2 = B->get_inv_inertia_tensor().xform(c.rB.cross(tv));
real_t t = -tvl /
- (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
+ (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
Vector3 jt = t * tv;
-
Vector3 jtOld = c.acc_tangent_impulse;
c.acc_tangent_impulse += jt;
@@ -483,46 +453,35 @@ void BodyPairSW::solve(real_t p_step) {
if (fi_len > CMP_EPSILON && fi_len > jtMax) {
- c.acc_tangent_impulse*=jtMax / fi_len;
+ c.acc_tangent_impulse *= jtMax / fi_len;
}
jt = c.acc_tangent_impulse - jtOld;
+ A->apply_impulse(c.rA + A->get_center_of_mass(), -jt);
+ B->apply_impulse(c.rB + B->get_center_of_mass(), jt);
- A->apply_impulse( c.rA+A->get_center_of_mass(), -jt );
- B->apply_impulse( c.rB+B->get_center_of_mass(), jt );
-
- c.active=true;
-
+ c.active = true;
}
-
-
}
-
}
-
-
-
-
-BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B) : ConstraintSW(_arr,2) {
-
- A=p_A;
- B=p_B;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- space=A->get_space();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
- contact_count=0;
- collided=false;
-
+BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B)
+ : ConstraintSW(_arr, 2) {
+
+ A = p_A;
+ B = p_B;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ space = A->get_space();
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
+ contact_count = 0;
+ collided = false;
}
-
BodyPairSW::~BodyPairSW() {
A->remove_constraint(this);
B->remove_constraint(this);
-
}
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index f282a56b9e..fa426adafd 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -35,7 +35,7 @@
class BodyPairSW : public ConstraintSW {
enum {
- MAX_CONTACTS=4
+ MAX_CONTACTS = 4
};
union {
@@ -50,22 +50,21 @@ class BodyPairSW : public ConstraintSW {
int shape_A;
int shape_B;
-
struct Contact {
Vector3 position;
Vector3 normal;
Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal;
real_t bias;
real_t bounce;
real_t depth;
bool active;
- Vector3 rA,rB; // Offset in world orientation with respect to center of mass
+ Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -76,24 +75,21 @@ class BodyPairSW : public ConstraintSW {
bool collided;
int cc;
+ static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
- static void _contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
-
- void contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B);
+ void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
void validate_contacts();
- bool _test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B);
+ bool _test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B);
SpaceSW *space;
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B);
+ BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
~BodyPairSW();
-
};
#endif // BODY_PAIR__SW_H
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 7fcd767268..a4fc694f67 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -27,18 +27,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_sw.h"
-#include "space_sw.h"
#include "area_sw.h"
+#include "space_sw.h"
void BodySW::_update_inertia() {
if (get_space() && !inertia_update_list.in_list())
get_space()->body_add_to_inertia_update_list(&inertia_update_list);
-
}
void BodySW::_update_transform_dependant() {
-
+
center_of_mass = get_transform().basis.xform(center_of_mass_local);
principal_inertia_axes = get_transform().basis * principal_inertia_axes_local;
@@ -47,30 +46,29 @@ void BodySW::_update_transform_dependant() {
Basis tbt = tb.transposed();
tb.scale(_inv_inertia);
_inv_inertia_tensor = tb * tbt;
-
}
void BodySW::update_inertias() {
//update shapes and motions
- switch(mode) {
+ switch (mode) {
case PhysicsServer::BODY_MODE_RIGID: {
//update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
- real_t total_area=0;
+ real_t total_area = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- total_area+=get_shape_area(i);
+ total_area += get_shape_area(i);
}
// We have to recompute the center of mass
center_of_mass_local.zero();
- for (int i=0; i<get_shape_count(); i++) {
- real_t area=get_shape_area(i);
+ for (int i = 0; i < get_shape_count(); i++) {
+ real_t area = get_shape_area(i);
real_t mass = area * this->mass / total_area;
@@ -84,25 +82,23 @@ void BodySW::update_inertias() {
Basis inertia_tensor;
inertia_tensor.set_zero();
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- const ShapeSW* shape=get_shape(i);
+ const ShapeSW *shape = get_shape(i);
- real_t area=get_shape_area(i);
+ real_t area = get_shape_area(i);
real_t mass = area * this->mass / total_area;
- Basis shape_inertia_tensor=shape->get_moment_of_inertia(mass).to_diagonal_matrix();
- Transform shape_transform=get_shape_transform(i);
+ Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
+ Transform shape_transform = get_shape_transform(i);
Basis shape_basis = shape_transform.basis.orthonormalized();
// NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor!
shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed();
Vector3 shape_origin = shape_transform.origin - center_of_mass_local;
- inertia_tensor += shape_inertia_tensor + (Basis()*shape_origin.dot(shape_origin)-shape_origin.outer(shape_origin))*mass;
-
-
+ inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
}
// Compute the principal axes of inertia
@@ -110,9 +106,9 @@ void BodySW::update_inertias() {
_inv_inertia = inertia_tensor.get_main_diagonal().inverse();
if (mass)
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
else
- _inv_mass=0;
+ _inv_mass = 0;
} break;
@@ -120,42 +116,39 @@ void BodySW::update_inertias() {
case PhysicsServer::BODY_MODE_STATIC: {
_inv_inertia_tensor.set_zero();
- _inv_mass=0;
+ _inv_mass = 0;
} break;
case PhysicsServer::BODY_MODE_CHARACTER: {
_inv_inertia_tensor.set_zero();
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
} break;
}
-
//_update_shapes();
_update_transform_dependant();
}
-
-
void BodySW::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
+ active = p_active;
if (!p_active) {
if (get_space())
get_space()->body_remove_from_active_list(&active_list);
} else {
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return; //static bodies can't become active
if (get_space())
get_space()->body_add_to_active_list(&active_list);
//still_time=0;
}
-/*
+ /*
if (!space)
return;
@@ -168,43 +161,41 @@ void BodySW::set_active(bool p_active) {
*/
}
-
-
void BodySW::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::BODY_PARAM_BOUNCE: {
- bounce=p_value;
+ bounce = p_value;
} break;
case PhysicsServer::BODY_PARAM_FRICTION: {
- friction=p_value;
+ friction = p_value;
} break;
case PhysicsServer::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value<=0);
- mass=p_value;
+ ERR_FAIL_COND(p_value <= 0);
+ mass = p_value;
_update_inertia();
} break;
case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
- gravity_scale=p_value;
+ gravity_scale = p_value;
} break;
case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
- linear_damp=p_value;
+ linear_damp = p_value;
} break;
case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
- angular_damp=p_value;
+ angular_damp = p_value;
} break;
- default:{}
+ default: {}
}
}
real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::BODY_PARAM_BOUNCE: {
return bounce;
@@ -228,7 +219,7 @@ real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
return angular_damp;
} break;
- default:{}
+ default: {}
}
return 0;
@@ -236,35 +227,35 @@ real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
- PhysicsServer::BodyMode prev=mode;
- mode=p_mode;
+ PhysicsServer::BodyMode prev = mode;
+ mode = p_mode;
- switch(p_mode) {
+ switch (p_mode) {
//CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case PhysicsServer::BODY_MODE_STATIC:
case PhysicsServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
- _inv_mass=0;
- _set_static(p_mode==PhysicsServer::BODY_MODE_STATIC);
+ _inv_mass = 0;
+ _set_static(p_mode == PhysicsServer::BODY_MODE_STATIC);
//set_active(p_mode==PhysicsServer::BODY_MODE_KINEMATIC);
- set_active(p_mode==PhysicsServer::BODY_MODE_KINEMATIC && contacts.size());
- linear_velocity=Vector3();
- angular_velocity=Vector3();
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC && prev!=mode) {
- first_time_kinematic=true;
+ set_active(p_mode == PhysicsServer::BODY_MODE_KINEMATIC && contacts.size());
+ linear_velocity = Vector3();
+ angular_velocity = Vector3();
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC && prev != mode) {
+ first_time_kinematic = true;
}
} break;
case PhysicsServer::BODY_MODE_RIGID: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
case PhysicsServer::BODY_MODE_CHARACTER: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
}
@@ -274,7 +265,6 @@ void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
if (get_space())
_update_queries();
*/
-
}
PhysicsServer::BodyMode BodySW::get_mode() const {
@@ -286,35 +276,33 @@ void BodySW::_shapes_changed() {
_update_inertia();
}
-void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_variant) {
+void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) {
- switch(p_state) {
+ switch (p_state) {
case PhysicsServer::BODY_STATE_TRANSFORM: {
-
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
- new_transform=p_variant;
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+ new_transform = p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
- first_time_kinematic=false;
+ first_time_kinematic = false;
}
- } else if (mode==PhysicsServer::BODY_MODE_STATIC) {
+ } else if (mode == PhysicsServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Transform t = p_variant;
t.orthonormalize();
- new_transform=get_transform(); //used as old to compute motion
- if (new_transform==t)
+ new_transform = get_transform(); //used as old to compute motion
+ if (new_transform == t)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
-
}
wakeup();
@@ -325,7 +313,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
if (mode==PhysicsServer::BODY_MODE_STATIC)
break;
*/
- linear_velocity=p_variant;
+ linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: {
@@ -333,38 +321,37 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
if (mode!=PhysicsServer::BODY_MODE_RIGID)
break;
*/
- angular_velocity=p_variant;
+ angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer::BODY_STATE_SLEEPING: {
//?
- if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
break;
- bool do_sleep=p_variant;
+ bool do_sleep = p_variant;
if (do_sleep) {
- linear_velocity=Vector3();
+ linear_velocity = Vector3();
//biased_linear_velocity=Vector3();
- angular_velocity=Vector3();
+ angular_velocity = Vector3();
//biased_angular_velocity=Vector3();
set_active(false);
} else {
- if (mode!=PhysicsServer::BODY_MODE_STATIC)
+ if (mode != PhysicsServer::BODY_MODE_STATIC)
set_active(true);
}
} break;
case PhysicsServer::BODY_STATE_CAN_SLEEP: {
- can_sleep=p_variant;
- if (mode==PhysicsServer::BODY_MODE_RIGID && !active && !can_sleep)
+ can_sleep = p_variant;
+ if (mode == PhysicsServer::BODY_MODE_RIGID && !active && !can_sleep)
set_active(true);
} break;
}
-
}
Variant BodySW::get_state(PhysicsServer::BodyState p_state) const {
- switch(p_state) {
+ switch (p_state) {
case PhysicsServer::BODY_STATE_TRANSFORM: {
return get_transform();
} break;
@@ -385,8 +372,7 @@ Variant BodySW::get_state(PhysicsServer::BodyState p_state) const {
return Variant();
}
-
-void BodySW::set_space(SpaceSW *p_space){
+void BodySW::set_space(SpaceSW *p_space) {
if (get_space()) {
@@ -396,7 +382,6 @@ void BodySW::set_space(SpaceSW *p_space){
get_space()->body_remove_from_active_list(&active_list);
if (direct_state_query_list.in_list())
get_space()->body_remove_from_state_query_list(&direct_state_query_list);
-
}
_set_space(p_space);
@@ -413,19 +398,17 @@ void BodySW::set_space(SpaceSW *p_space){
set_active(true);
}
*/
-
}
- first_integration=true;
-
+ first_integration = true;
}
void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
if (p_area->is_gravity_point()) {
- if(p_area->get_gravity_distance_scale() > 0) {
+ if (p_area->get_gravity_distance_scale() > 0) {
Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
- gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
} else {
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
}
@@ -439,8 +422,7 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
void BodySW::integrate_forces(real_t p_step) {
-
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
AreaSW *def_area = get_space()->get_default_area();
@@ -450,192 +432,179 @@ void BodySW::integrate_forces(real_t p_step) {
int ac = areas.size();
bool stopped = false;
- gravity = Vector3(0,0,0);
+ gravity = Vector3(0, 0, 0);
area_linear_damp = 0;
area_angular_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
// damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0 && !stopped;i--) {
- PhysicsServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ PhysicsServer::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE:
case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ stopped = mode == PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
} break;
case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE:
case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0,0,0);
+ gravity = Vector3(0, 0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE;
+ stopped = mode == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE;
} break;
default: {}
}
}
}
- if( !stopped ) {
+ if (!stopped) {
_compute_area_gravity_and_dampenings(def_area);
}
- gravity*=gravity_scale;
+ gravity *= gravity_scale;
// If less than 0, override dampenings with that of the Body
- if (angular_damp>=0)
- area_angular_damp=angular_damp;
+ if (angular_damp >= 0)
+ area_angular_damp = angular_damp;
/*
else
area_angular_damp=damp_area->get_angular_damp();
*/
- if (linear_damp>=0)
- area_linear_damp=linear_damp;
+ if (linear_damp >= 0)
+ area_linear_damp = linear_damp;
/*
else
area_linear_damp=damp_area->get_linear_damp();
*/
-
Vector3 motion;
- bool do_motion=false;
+ bool do_motion = false;
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
- linear_velocity = (new_transform.origin - get_transform().origin)/p_step;
+ linear_velocity = (new_transform.origin - get_transform().origin) / p_step;
//compute a FAKE angular velocity, not so easy
- Basis rot=new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
+ Basis rot = new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
Vector3 axis;
real_t angle;
- rot.get_axis_and_angle(axis,angle);
+ rot.get_axis_and_angle(axis, angle);
axis.normalize();
- angular_velocity=axis.normalized() * (angle/p_step);
+ angular_velocity = axis.normalized() * (angle / p_step);
motion = new_transform.origin - get_transform().origin;
- do_motion=true;
+ do_motion = true;
} else {
if (!omit_force_integration && !first_integration) {
//overriden by direct state query
- Vector3 force=gravity*mass;
- force+=applied_force;
- Vector3 torque=applied_torque;
+ Vector3 force = gravity * mass;
+ force += applied_force;
+ Vector3 torque = applied_torque;
real_t damp = 1.0 - p_step * area_linear_damp;
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
real_t angular_damp = 1.0 - p_step * area_angular_damp;
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- linear_velocity*=damp;
- angular_velocity*=angular_damp;
+ linear_velocity *= damp;
+ angular_velocity *= angular_damp;
- linear_velocity+=_inv_mass * force * p_step;
- angular_velocity+=_inv_inertia_tensor.xform(torque)*p_step;
+ linear_velocity += _inv_mass * force * p_step;
+ angular_velocity += _inv_inertia_tensor.xform(torque) * p_step;
}
if (continuous_cd) {
- motion=linear_velocity*p_step;
- do_motion=true;
+ motion = linear_velocity * p_step;
+ do_motion = true;
}
-
}
- applied_force=Vector3();
- applied_torque=Vector3();
- first_integration=false;
+ applied_force = Vector3();
+ applied_torque = Vector3();
+ first_integration = false;
//motion=linear_velocity*p_step;
- biased_angular_velocity=Vector3();
- biased_linear_velocity=Vector3();
-
+ biased_angular_velocity = Vector3();
+ biased_linear_velocity = Vector3();
- if (do_motion) {//shapes temporarily extend for raycast
+ if (do_motion) { //shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
-
- def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
-
+ def_area = NULL; // clear the area, so it is set in the next frame
+ contact_count = 0;
}
void BodySW::integrate_velocities(real_t p_step) {
- if (mode==PhysicsServer::BODY_MODE_STATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
- _set_transform(new_transform,false);
+ _set_transform(new_transform, false);
_set_inv_transform(new_transform.affine_inverse());
- if (contacts.size()==0 && linear_velocity==Vector3() && angular_velocity==Vector3())
+ if (contacts.size() == 0 && linear_velocity == Vector3() && angular_velocity == Vector3())
set_active(false); //stopped moving, deactivate
return;
}
-
-
//apply axis lock
- if (axis_lock!=PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
+ if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
-
- int axis=axis_lock-1;
- for(int i=0;i<3;i++) {
- if (i==axis) {
- linear_velocity[i]=0;
- biased_linear_velocity[i]=0;
+ int axis = axis_lock - 1;
+ for (int i = 0; i < 3; i++) {
+ if (i == axis) {
+ linear_velocity[i] = 0;
+ biased_linear_velocity[i] = 0;
} else {
- angular_velocity[i]=0;
- biased_angular_velocity[i]=0;
+ angular_velocity[i] = 0;
+ biased_angular_velocity[i] = 0;
}
}
-
}
-
- Vector3 total_angular_velocity = angular_velocity+biased_angular_velocity;
-
-
+ Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
Transform transform = get_transform();
-
- if (ang_vel!=0.0) {
+ if (ang_vel != 0.0) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
- Basis rot( ang_vel_axis, ang_vel*p_step );
+ Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
transform.origin += ((identity3 - rot) * transform.basis).xform(center_of_mass_local);
transform.basis = rot * transform.basis;
transform.orthonormalize();
}
- Vector3 total_linear_velocity=linear_velocity+biased_linear_velocity;
+ Vector3 total_linear_velocity = linear_velocity + biased_linear_velocity;
/*for(int i=0;i<3;i++) {
if (axis_lock&(1<<i)) {
transform.origin[i]=0.0;
}
}*/
- transform.origin+=total_linear_velocity * p_step;
+ transform.origin += total_linear_velocity * p_step;
_set_transform(transform);
_set_inv_transform(get_transform().inverse());
@@ -684,18 +653,18 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
void BodySW::wakeup_neighbours() {
- for(Map<ConstraintSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {
+ for (Map<ConstraintSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
- const ConstraintSW *c=E->key();
+ const ConstraintSW *c = E->key();
BodySW **n = c->get_body_ptr();
- int bc=c->get_body_count();
+ int bc = c->get_body_count();
- for(int i=0;i<bc;i++) {
+ for (int i = 0; i < bc; i++) {
- if (i==E->get())
+ if (i == E->get())
continue;
BodySW *b = n[i];
- if (b->mode!=PhysicsServer::BODY_MODE_RIGID)
+ if (b->mode != PhysicsServer::BODY_MODE_RIGID)
continue;
if (!b->is_active())
@@ -706,109 +675,96 @@ void BodySW::wakeup_neighbours() {
void BodySW::call_queries() {
-
if (fi_callback) {
PhysicsDirectBodyStateSW *dbs = PhysicsDirectBodyStateSW::singleton;
- dbs->body=this;
+ dbs->body = this;
- Variant v=dbs;
+ Variant v = dbs;
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
- set_force_integration_callback(0,StringName());
+ set_force_integration_callback(0, StringName());
} else {
- const Variant *vp[2]={&v,&fi_callback->udata};
+ const Variant *vp[2] = { &v, &fi_callback->udata };
Variant::CallError ce;
- int argc=(fi_callback->udata.get_type()==Variant::NIL)?1:2;
- obj->call(fi_callback->method,vp,argc,ce);
+ int argc = (fi_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
+ obj->call(fi_callback->method, vp, argc, ce);
}
-
-
}
-
-
}
+bool BodySW::sleep_test(real_t p_step) {
-bool BodySW::sleep_test(real_t p_step) {
-
- if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
return true; //
- else if (mode==PhysicsServer::BODY_MODE_CHARACTER)
+ else if (mode == PhysicsServer::BODY_MODE_CHARACTER)
return !active; // characters don't sleep unless asked to sleep
else if (!can_sleep)
return false;
+ if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
-
-
- if (Math::abs(angular_velocity.length())<get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold()*get_space()->get_body_linear_velocity_sleep_treshold()) {
-
- still_time+=p_step;
+ still_time += p_step;
return still_time > get_space()->get_body_time_to_sleep();
} else {
- still_time=0; //maybe this should be set to 0 on set_active?
+ still_time = 0; //maybe this should be set to 0 on set_active?
return false;
}
}
-
-void BodySW::set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata) {
+void BodySW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
- fi_callback=NULL;
+ fi_callback = NULL;
}
+ if (p_id != 0) {
- if (p_id!=0) {
-
- fi_callback=memnew(ForceIntegrationCallback);
- fi_callback->id=p_id;
- fi_callback->method=p_method;
- fi_callback->udata=p_udata;
+ fi_callback = memnew(ForceIntegrationCallback);
+ fi_callback->id = p_id;
+ fi_callback->method = p_method;
+ fi_callback->udata = p_udata;
}
-
}
-BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
-
+BodySW::BodySW()
+ : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
- mode=PhysicsServer::BODY_MODE_RIGID;
- active=true;
+ mode = PhysicsServer::BODY_MODE_RIGID;
+ active = true;
- mass=1;
+ mass = 1;
//_inv_inertia=Transform();
- _inv_mass=1;
- bounce=0;
- friction=1;
- omit_force_integration=false;
+ _inv_mass = 1;
+ bounce = 0;
+ friction = 1;
+ omit_force_integration = false;
//applied_torque=0;
- island_step=0;
- island_next=NULL;
- island_list_next=NULL;
- first_time_kinematic=false;
- first_integration=false;
+ island_step = 0;
+ island_next = NULL;
+ island_list_next = NULL;
+ first_time_kinematic = false;
+ first_integration = false;
_set_static(false);
- contact_count=0;
- gravity_scale=1.0;
+ contact_count = 0;
+ gravity_scale = 1.0;
- area_angular_damp=0;
- area_linear_damp=0;
-
- still_time=0;
- continuous_cd=false;
- can_sleep=false;
- fi_callback=NULL;
- axis_lock=PhysicsServer::BODY_AXIS_LOCK_DISABLED;
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ still_time = 0;
+ continuous_cd = false;
+ can_sleep = false;
+ fi_callback = NULL;
+ axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {
@@ -817,9 +773,9 @@ BodySW::~BodySW() {
memdelete(fi_callback);
}
-PhysicsDirectBodyStateSW *PhysicsDirectBodyStateSW::singleton=NULL;
+PhysicsDirectBodyStateSW *PhysicsDirectBodyStateSW::singleton = NULL;
-PhysicsDirectSpaceState* PhysicsDirectBodyStateSW::get_space_state() {
+PhysicsDirectSpaceState *PhysicsDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 2383d2d688..4b1af6fca5 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -29,16 +29,14 @@
#ifndef BODY_SW_H
#define BODY_SW_H
+#include "area_sw.h"
#include "collision_object_sw.h"
#include "vset.h"
-#include "area_sw.h"
class ConstraintSW;
-
class BodySW : public CollisionObjectSW {
-
PhysicsServer::BodyMode mode;
Vector3 linear_velocity;
@@ -78,7 +76,6 @@ class BodySW : public CollisionObjectSW {
real_t area_angular_damp;
real_t area_linear_damp;
-
SelfList<BodySW> active_list;
SelfList<BodySW> inertia_update_list;
SelfList<BodySW> direct_state_query_list;
@@ -96,23 +93,25 @@ class BodySW : public CollisionObjectSW {
virtual void _shapes_changed();
Transform new_transform;
- Map<ConstraintSW*,int> constraint_map;
+ Map<ConstraintSW *, int> constraint_map;
struct AreaCMP {
AreaSW *area;
int refCount;
- _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
+ _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
+ _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
- _FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area; refCount=1;}
+ _FORCE_INLINE_ AreaCMP(AreaSW *p_area) {
+ area = p_area;
+ refCount = 1;
+ }
};
Vector<AreaCMP> areas;
struct Contact {
-
Vector3 local_pos;
Vector3 local_normal;
real_t depth;
@@ -136,7 +135,6 @@ class BodySW : public CollisionObjectSW {
ForceIntegrationCallback *fi_callback;
-
uint64_t island_step;
BodySW *island_next;
BodySW *island_list_next;
@@ -145,16 +143,14 @@ class BodySW : public CollisionObjectSW {
_FORCE_INLINE_ void _update_transform_dependant();
-friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
+ friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
public:
-
-
- void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant());
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
@@ -163,77 +159,80 @@ public:
_FORCE_INLINE_ void remove_area(AreaSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount -= 1;
- if( areas[index].refCount < 1 )
+ if (areas[index].refCount < 1)
areas.remove(index);
}
}
- _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
+ _FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
+ contacts.resize(p_size);
+ contact_count = 0;
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ }
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); }
- _FORCE_INLINE_ void add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos);
-
+ _FORCE_INLINE_ void add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos);
- _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);}
- _FORCE_INLINE_ void remove_exception(const RID& p_exception) { exceptions.erase(p_exception);}
- _FORCE_INLINE_ bool has_exception(const RID& p_exception) const { return exceptions.has(p_exception);}
- _FORCE_INLINE_ const VSet<RID>& get_exceptions() const { return exceptions;}
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ BodySW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(BodySW* p_next) { island_next=p_next; }
+ _FORCE_INLINE_ BodySW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(BodySW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ BodySW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(BodySW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ BodySW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(BodySW *p_next) { island_list_next = p_next; }
- _FORCE_INLINE_ void add_constraint(ConstraintSW* p_constraint, int p_pos) { constraint_map[p_constraint]=p_pos; }
- _FORCE_INLINE_ void remove_constraint(ConstraintSW* p_constraint) { constraint_map.erase(p_constraint); }
- const Map<ConstraintSW*,int>& get_constraint_map() const { return constraint_map; }
+ _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
+ _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraint_map.erase(p_constraint); }
+ const Map<ConstraintSW *, int> &get_constraint_map() const { return constraint_map; }
- _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration=p_omit_force_integration; }
+ _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }
_FORCE_INLINE_ Basis get_principal_inertia_axes() const { return principal_inertia_axes; }
_FORCE_INLINE_ Vector3 get_center_of_mass() const { return center_of_mass; }
- _FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3& p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
+ _FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3 &p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
- _FORCE_INLINE_ void set_linear_velocity(const Vector3& p_velocity) {linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector3 get_linear_velocity() const { return linear_velocity; }
- _FORCE_INLINE_ void set_angular_velocity(const Vector3& p_velocity) { angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ Vector3 get_angular_velocity() const { return angular_velocity; }
- _FORCE_INLINE_ const Vector3& get_biased_linear_velocity() const { return biased_linear_velocity; }
- _FORCE_INLINE_ const Vector3& get_biased_angular_velocity() const { return biased_angular_velocity; }
+ _FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; }
+ _FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; }
- _FORCE_INLINE_ void apply_impulse(const Vector3& p_pos, const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
linear_velocity += p_j * _inv_mass;
- angular_velocity += _inv_inertia_tensor.xform( (p_pos-center_of_mass).cross(p_j) );
+ angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
}
- _FORCE_INLINE_ void apply_torque_impulse(const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_torque_impulse(const Vector3 &p_j) {
angular_velocity += _inv_inertia_tensor.xform(p_j);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector3& p_pos, const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
- biased_angular_velocity += _inv_inertia_tensor.xform( (p_pos-center_of_mass).cross(p_j) );
+ biased_angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j));
}
- _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3& p_j) {
+ _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_j) {
biased_angular_velocity += _inv_inertia_tensor.xform(p_j);
}
- _FORCE_INLINE_ void add_force(const Vector3& p_force, const Vector3& p_pos) {
+ _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
applied_force += p_force;
applied_torque += p_pos.cross(p_force);
@@ -243,7 +242,7 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((!get_space()) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode == PhysicsServer::BODY_MODE_STATIC || mode == PhysicsServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
@@ -254,16 +253,16 @@ public:
void set_mode(PhysicsServer::BodyMode p_mode);
PhysicsServer::BodyMode get_mode() const;
- void set_state(PhysicsServer::BodyState p_state, const Variant& p_variant);
+ void set_state(PhysicsServer::BodyState p_state, const Variant &p_variant);
Variant get_state(PhysicsServer::BodyState p_state) const;
- void set_applied_force(const Vector3& p_force) { applied_force=p_force; }
+ void set_applied_force(const Vector3 &p_force) { applied_force = p_force; }
Vector3 get_applied_force() const { return applied_force; }
- void set_applied_torque(const Vector3& p_torque) { applied_torque=p_torque; }
+ void set_applied_torque(const Vector3 &p_torque) { applied_torque = p_torque; }
Vector3 get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd=p_enable; }
+ _FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd = p_enable; }
_FORCE_INLINE_ bool is_continuous_collision_detection_enabled() const { return continuous_cd; }
void set_space(SpaceSW *p_space);
@@ -277,33 +276,32 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock=p_lock; }
+ _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
_FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
- _FORCE_INLINE_ Vector3 get_velocity_in_local_point(const Vector3& rel_pos) const {
+ _FORCE_INLINE_ Vector3 get_velocity_in_local_point(const Vector3 &rel_pos) const {
- return linear_velocity + angular_velocity.cross(rel_pos-center_of_mass);
+ return linear_velocity + angular_velocity.cross(rel_pos - center_of_mass);
}
- _FORCE_INLINE_ real_t compute_impulse_denominator(const Vector3& p_pos, const Vector3& p_normal) const {
+ _FORCE_INLINE_ real_t compute_impulse_denominator(const Vector3 &p_pos, const Vector3 &p_normal) const {
- Vector3 r0 = p_pos - get_transform().origin - center_of_mass;
+ Vector3 r0 = p_pos - get_transform().origin - center_of_mass;
- Vector3 c0 = (r0).cross(p_normal);
+ Vector3 c0 = (r0).cross(p_normal);
- Vector3 vec = (_inv_inertia_tensor.xform_inv(c0)).cross(r0);
+ Vector3 vec = (_inv_inertia_tensor.xform_inv(c0)).cross(r0);
- return _inv_mass + p_normal.dot(vec);
-
- }
+ return _inv_mass + p_normal.dot(vec);
+ }
- _FORCE_INLINE_ real_t compute_angular_impulse_denominator(const Vector3& p_axis) const {
+ _FORCE_INLINE_ real_t compute_angular_impulse_denominator(const Vector3 &p_axis) const {
- return p_axis.dot( _inv_inertia_tensor.xform_inv(p_axis) );
- }
+ return p_axis.dot(_inv_inertia_tensor.xform_inv(p_axis));
+ }
//void simulate_motion(const Transform& p_xform,real_t p_step);
void call_queries();
@@ -313,117 +311,133 @@ public:
BodySW();
~BodySW();
-
};
-
//add contact inline
-void BodySW::add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos) {
+void BodySW::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos) {
- int c_max=contacts.size();
+ int c_max = contacts.size();
- if (c_max==0)
+ if (c_max == 0)
return;
Contact *c = &contacts[0];
+ int idx = -1;
- int idx=-1;
-
- if (contact_count<c_max) {
- idx=contact_count++;
+ if (contact_count < c_max) {
+ idx = contact_count++;
} else {
- real_t least_depth=1e20;
- int least_deep=-1;
- for(int i=0;i<c_max;i++) {
+ real_t least_depth = 1e20;
+ int least_deep = -1;
+ for (int i = 0; i < c_max; i++) {
- if (i==0 || c[i].depth<least_depth) {
- least_deep=i;
- least_depth=c[i].depth;
+ if (i == 0 || c[i].depth < least_depth) {
+ least_deep = i;
+ least_depth = c[i].depth;
}
}
- if (least_deep>=0 && least_depth<p_depth) {
+ if (least_deep >= 0 && least_depth < p_depth) {
- idx=least_deep;
+ idx = least_deep;
}
- if (idx==-1)
+ if (idx == -1)
return; //none least deepe than this
}
- c[idx].local_pos=p_local_pos;
- c[idx].local_normal=p_local_normal;
- c[idx].depth=p_depth;
- c[idx].local_shape=p_local_shape;
- c[idx].collider_pos=p_collider_pos;
- c[idx].collider_shape=p_collider_shape;
- c[idx].collider_instance_id=p_collider_instance_id;
- c[idx].collider=p_collider;
- c[idx].collider_velocity_at_pos=p_collider_velocity_at_pos;
-
+ c[idx].local_pos = p_local_pos;
+ c[idx].local_normal = p_local_normal;
+ c[idx].depth = p_depth;
+ c[idx].local_shape = p_local_shape;
+ c[idx].collider_pos = p_collider_pos;
+ c[idx].collider_shape = p_collider_shape;
+ c[idx].collider_instance_id = p_collider_instance_id;
+ c[idx].collider = p_collider;
+ c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-
class PhysicsDirectBodyStateSW : public PhysicsDirectBodyState {
- GDCLASS( PhysicsDirectBodyStateSW, PhysicsDirectBodyState );
+ GDCLASS(PhysicsDirectBodyStateSW, PhysicsDirectBodyState);
public:
-
static PhysicsDirectBodyStateSW *singleton;
BodySW *body;
real_t step;
- virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
- virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
- virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
+ virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
virtual Vector3 get_center_of_mass() const { return body->get_center_of_mass(); }
virtual Basis get_principal_inertia_axes() const { return body->get_principal_inertia_axes(); }
- virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
- virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const { return body->get_inv_inertia_tensor(); } // get density of this body space
+ virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
+ virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const { return body->get_inv_inertia_tensor(); } // get density of this body space
- virtual void set_linear_velocity(const Vector3& p_velocity) { body->set_linear_velocity(p_velocity); }
- virtual Vector3 get_linear_velocity() const { return body->get_linear_velocity(); }
+ virtual void set_linear_velocity(const Vector3 &p_velocity) { body->set_linear_velocity(p_velocity); }
+ virtual Vector3 get_linear_velocity() const { return body->get_linear_velocity(); }
- virtual void set_angular_velocity(const Vector3& p_velocity) { body->set_angular_velocity(p_velocity); }
- virtual Vector3 get_angular_velocity() const { return body->get_angular_velocity(); }
+ virtual void set_angular_velocity(const Vector3 &p_velocity) { body->set_angular_velocity(p_velocity); }
+ virtual Vector3 get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform& p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Transform get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform &p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform get_transform() const { return body->get_transform(); }
- virtual void add_force(const Vector3& p_force, const Vector3& p_pos) { body->add_force(p_force,p_pos); }
- virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j) { body->apply_impulse(p_pos,p_j); }
- virtual void apply_torque_impulse(const Vector3& p_j) { body->apply_torque_impulse(p_j); }
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); }
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
+ virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
- virtual bool is_sleeping() const { return !body->is_active(); }
+ virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual bool is_sleeping() const { return !body->is_active(); }
- virtual int get_contact_count() const { return body->contact_count; }
+ virtual int get_contact_count() const { return body->contact_count; }
virtual Vector3 get_contact_local_pos(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
return body->contacts[p_contact_idx].local_pos;
}
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].local_normal; }
- virtual int get_contact_local_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,-1); return body->contacts[p_contact_idx].local_shape; }
-
- virtual RID get_contact_collider(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,RID()); return body->contacts[p_contact_idx].collider; }
- virtual Vector3 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].collider_pos; }
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
- virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
- virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector3()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].local_normal;
+ }
+ virtual int get_contact_local_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
+ return body->contacts[p_contact_idx].local_shape;
+ }
- virtual PhysicsDirectSpaceState* get_space_state();
+ virtual RID get_contact_collider(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID());
+ return body->contacts[p_contact_idx].collider;
+ }
+ virtual Vector3 get_contact_collider_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].collider_pos;
+ }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_instance_id;
+ }
+ virtual int get_contact_collider_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_shape;
+ }
+ virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].collider_velocity_at_pos;
+ }
+ virtual PhysicsDirectSpaceState *get_space_state();
virtual real_t get_step() const { return step; }
- PhysicsDirectBodyStateSW() { singleton=this; body=NULL; }
+ PhysicsDirectBodyStateSW() {
+ singleton = this;
+ body = NULL;
+ }
};
-
#endif // BODY__SW_H
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index f1c22caae3..ca9bb40842 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -31,117 +31,111 @@
#include "print_string.h"
BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object_, int p_subindex) {
- if (p_object_==NULL) {
+ if (p_object_ == NULL) {
- ERR_FAIL_COND_V(p_object_==NULL,0);
+ ERR_FAIL_COND_V(p_object_ == NULL, 0);
}
current++;
Element e;
- e.owner=p_object_;
- e._static=false;
- e.subindex=p_subindex;
+ e.owner = p_object_;
+ e._static = false;
+ e.subindex = p_subindex;
- element_map[current]=e;
+ element_map[current] = e;
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3& p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get().aabb=p_aabb;
-
+ E->get().aabb = p_aabb;
}
void BroadPhaseBasic::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get()._static=p_static;
-
+ E->get()._static = p_static;
}
void BroadPhaseBasic::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
List<PairKey> to_erase;
//unpair must be done immediately on removal to avoid potential invalid pointers
- for (Map<PairKey,void*>::Element *F=pair_map.front();F;F=F->next()) {
+ for (Map<PairKey, void *>::Element *F = pair_map.front(); F; F = F->next()) {
- if (F->key().a==p_id || F->key().b==p_id) {
+ if (F->key().a == p_id || F->key().b == p_id) {
if (unpair_callback) {
- Element *elem_A=&element_map[F->key().a];
- Element *elem_B=&element_map[F->key().b];
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,F->get(),unpair_userdata);
+ Element *elem_A = &element_map[F->key().a];
+ Element *elem_B = &element_map[F->key().b];
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata);
}
to_erase.push_back(F->key());
}
}
- while(to_erase.size()) {
+ while (to_erase.size()) {
pair_map.erase(to_erase.front()->get());
to_erase.pop_front();
}
element_map.erase(E);
-
}
CollisionObjectSW *BroadPhaseBasic::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhaseBasic::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhaseBasic::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-int BroadPhaseBasic::cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb=E->get().aabb;
- if (aabb.intersects_segment(p_from,p_to)) {
+ const Rect3 aabb = E->get().aabb;
+ if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
return rc;
-
}
-int BroadPhaseBasic::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb=E->get().aabb;
+ const Rect3 aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
@@ -149,68 +143,63 @@ int BroadPhaseBasic::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results
return rc;
}
-void BroadPhaseBasic::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_userdata=p_userdata;
- pair_callback=p_pair_callback;
+void BroadPhaseBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_userdata = p_userdata;
+ pair_callback = p_pair_callback;
}
-void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_pair_callback,void *p_userdata) {
-
- unpair_userdata=p_userdata;
- unpair_callback=p_pair_callback;
+void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) {
+ unpair_userdata = p_userdata;
+ unpair_callback = p_pair_callback;
}
void BroadPhaseBasic::update() {
// recompute pairs
- for(Map<ID,Element>::Element *I=element_map.front();I;I=I->next()) {
+ for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for(Map<ID,Element>::Element *J=I->next();J;J=J->next()) {
+ for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A=&I->get();
- Element *elem_B=&J->get();
+ Element *elem_A = &I->get();
+ Element *elem_B = &J->get();
if (elem_A->owner == elem_B->owner)
continue;
+ bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
- bool pair_ok=elem_A->aabb.intersects( elem_B->aabb ) && (!elem_A->_static || !elem_B->_static );
-
- PairKey key(I->key(),J->key());
+ PairKey key(I->key(), J->key());
- Map<PairKey,void*>::Element *E=pair_map.find(key);
+ Map<PairKey, void *>::Element *E = pair_map.find(key);
if (!pair_ok && E) {
if (unpair_callback)
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,E->get(),unpair_userdata);
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
pair_map.erase(key);
}
if (pair_ok && !E) {
- void *data=NULL;
+ void *data = NULL;
if (pair_callback)
- data=pair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,unpair_userdata);
- pair_map.insert(key,data);
+ data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ pair_map.insert(key, data);
}
}
}
-
}
BroadPhaseSW *BroadPhaseBasic::_create() {
- return memnew( BroadPhaseBasic );
+ return memnew(BroadPhaseBasic);
}
BroadPhaseBasic::BroadPhaseBasic() {
- current=1;
- unpair_callback=NULL;
- unpair_userdata=NULL;
- pair_callback=NULL;
- pair_userdata=NULL;
-
+ current = 1;
+ unpair_callback = NULL;
+ unpair_userdata = NULL;
+ pair_callback = NULL;
+ pair_userdata = NULL;
}
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 9f07e896c4..2824af6b68 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -42,8 +42,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
int subindex;
};
-
- Map<ID,Element> element_map;
+ Map<ID, Element> element_map;
ID current;
@@ -57,17 +56,23 @@ class BroadPhaseBasic : public BroadPhaseSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
- Map<PairKey,void*> pair_map;
-
+ Map<PairKey, void *> pair_map;
PairCallback pair_callback;
void *pair_userdata;
@@ -75,10 +80,9 @@ class BroadPhaseBasic : public BroadPhaseSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect3& p_aabb);
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect3 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -86,11 +90,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 89581997a2..cb64077d9a 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -31,85 +31,77 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object,Rect3(),p_subindex,false,1<<p_object->get_type(),0);
+ ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3& p_aabb){
+void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
- octree.move(p_id,p_aabb);
+ octree.move(p_id, p_aabb);
}
-void BroadPhaseOctree::set_static(ID p_id, bool p_static){
+void BroadPhaseOctree::set_static(ID p_id, bool p_static) {
CollisionObjectSW *it = octree.get(p_id);
- octree.set_pairable(p_id,p_static?false:true,1<<it->get_type(),p_static?0:0xFFFFF); //pair everything, don't care 1?
-
+ octree.set_pairable(p_id, p_static ? false : true, 1 << it->get_type(), p_static ? 0 : 0xFFFFF); //pair everything, don't care 1?
}
-void BroadPhaseOctree::remove(ID p_id){
+void BroadPhaseOctree::remove(ID p_id) {
octree.erase(p_id);
}
-CollisionObjectSW *BroadPhaseOctree::get_object(ID p_id) const{
+CollisionObjectSW *BroadPhaseOctree::get_object(ID p_id) const {
CollisionObjectSW *it = octree.get(p_id);
- ERR_FAIL_COND_V(!it,NULL);
+ ERR_FAIL_COND_V(!it, NULL);
return it;
}
-bool BroadPhaseOctree::is_static(ID p_id) const{
+bool BroadPhaseOctree::is_static(ID p_id) const {
return !octree.is_pairable(p_id);
}
-int BroadPhaseOctree::get_subindex(ID p_id) const{
+int BroadPhaseOctree::get_subindex(ID p_id) const {
return octree.get_subindex(p_id);
}
-int BroadPhaseOctree::cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices){
+int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_segment(p_from,p_to,p_results,p_max_results,p_result_indices);
+ return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices) {
-
- return octree.cull_AABB(p_aabb,p_results,p_max_results,p_result_indices);
+int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+ return octree.cull_AABB(p_aabb, p_results, p_max_results, p_result_indices);
}
+void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B) {
-void* BroadPhaseOctree::_pair_callback(void*self,OctreeElementID p_A, CollisionObjectSW*p_object_A,int subindex_A,OctreeElementID p_B, CollisionObjectSW*p_object_B,int subindex_B) {
-
- BroadPhaseOctree *bpo=(BroadPhaseOctree*)(self);
+ BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
if (!bpo->pair_callback)
return NULL;
- return bpo->pair_callback(p_object_A,subindex_A,p_object_B,subindex_B,bpo->pair_userdata);
-
+ return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
-void BroadPhaseOctree::_unpair_callback(void*self,OctreeElementID p_A, CollisionObjectSW*p_object_A,int subindex_A,OctreeElementID p_B, CollisionObjectSW*p_object_B,int subindex_B,void*pairdata) {
+void BroadPhaseOctree::_unpair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B, void *pairdata) {
- BroadPhaseOctree *bpo=(BroadPhaseOctree*)(self);
+ BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
if (!bpo->unpair_callback)
return;
- bpo->unpair_callback(p_object_A,subindex_A,p_object_B,subindex_B,pairdata,bpo->unpair_userdata);
-
+ bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
}
+void BroadPhaseOctree::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
-void BroadPhaseOctree::set_pair_callback(PairCallback p_pair_callback,void *p_userdata){
-
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
-
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
}
-void BroadPhaseOctree::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata){
-
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
+void BroadPhaseOctree::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
}
void BroadPhaseOctree::update() {
@@ -118,16 +110,14 @@ void BroadPhaseOctree::update() {
BroadPhaseSW *BroadPhaseOctree::_create() {
- return memnew( BroadPhaseOctree );
+ return memnew(BroadPhaseOctree);
}
BroadPhaseOctree::BroadPhaseOctree() {
- octree.set_pair_callback(_pair_callback,this);
- octree.set_unpair_callback(_unpair_callback,this);
- pair_callback=NULL;
- pair_userdata=NULL;
- pair_callback=NULL;
- unpair_userdata=NULL;
+ octree.set_pair_callback(_pair_callback, this);
+ octree.set_unpair_callback(_unpair_callback, this);
+ pair_callback = NULL;
+ pair_userdata = NULL;
+ pair_callback = NULL;
+ unpair_userdata = NULL;
}
-
-
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index 29f1123edf..f9a8bd17ed 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -34,12 +34,10 @@
class BroadPhaseOctree : public BroadPhaseSW {
+ Octree<CollisionObjectSW, true> octree;
- Octree<CollisionObjectSW,true> octree;
-
- static void* _pair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int);
- static void _unpair_callback(void*,OctreeElementID, CollisionObjectSW*,int,OctreeElementID, CollisionObjectSW*,int,void*);
-
+ static void *_pair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int);
+ static void _unpair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
@@ -47,10 +45,9 @@ class BroadPhaseOctree : public BroadPhaseSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect3& p_aabb);
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect3 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,11 +55,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 2a897dea2b..f9a19e558b 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -28,8 +28,7 @@
/*************************************************************************/
#include "broad_phase_sw.h"
-BroadPhaseSW::CreateFunction BroadPhaseSW::create_func=NULL;
+BroadPhaseSW::CreateFunction BroadPhaseSW::create_func = NULL;
-BroadPhaseSW::~BroadPhaseSW()
-{
+BroadPhaseSW::~BroadPhaseSW() {
}
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 20b3efc7fb..df6ea1cc73 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -34,40 +34,37 @@
class CollisionObjectSW;
-
class BroadPhaseSW {
public:
- typedef BroadPhaseSW* (*CreateFunction)();
+ typedef BroadPhaseSW *(*CreateFunction)();
static CreateFunction create_func;
typedef uint32_t ID;
-
- typedef void* (*PairCallback)(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_userdata);
- typedef void (*UnpairCallback)(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_userdata);
+ typedef void *(*PairCallback)(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_userdata);
+ typedef void (*UnpairCallback)(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object_, int p_subindex=0)=0;
- virtual void move(ID p_id, const Rect3& p_aabb)=0;
- virtual void set_static(ID p_id, bool p_static)=0;
- virtual void remove(ID p_id)=0;
+ virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
+ virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void set_static(ID p_id, bool p_static) = 0;
+ virtual void remove(ID p_id) = 0;
- virtual CollisionObjectSW *get_object(ID p_id) const=0;
- virtual bool is_static(ID p_id) const=0;
- virtual int get_subindex(ID p_id) const=0;
+ virtual CollisionObjectSW *get_object(ID p_id) const = 0;
+ virtual bool is_static(ID p_id) const = 0;
+ virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector3& p_from, const Vector3& p_to,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
- virtual int cull_aabb(const Rect3& p_aabb,CollisionObjectSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata)=0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata)=0;
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update()=0;
+ virtual void update() = 0;
virtual ~BroadPhaseSW();
-
};
#endif // BROAD_PHASE__SW_H
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 88aa737579..36704b6eb8 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -29,37 +29,35 @@
#include "collision_object_sw.h"
#include "space_sw.h"
-void CollisionObjectSW::add_shape(ShapeSW *p_shape,const Transform& p_transform) {
+void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
+ s.shape = p_shape;
+ s.xform = p_transform;
+ s.xform_inv = s.xform.affine_inverse();
+ s.bpid = 0; //needs update
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObjectSW::set_shape(int p_index,ShapeSW *p_shape){
+void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
+ shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_transform){
+void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
+ shapes[p_index].xform = p_transform;
+ shapes[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -67,61 +65,58 @@ void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_trans
void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
//remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape==p_shape) {
+ if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
-void CollisionObjectSW::remove_shape(int p_index){
+void CollisionObjectSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid==0)
+ if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
+ shapes[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
_shapes_changed();
-
}
void CollisionObjectSW::_set_static(bool p_static) {
- if (_static==p_static)
+ if (_static == p_static)
return;
- _static=p_static;
+ _static = p_static;
if (!space)
return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
+ for (int i = 0; i < get_shape_count(); i++) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
+ space->get_broadphase()->set_static(s.bpid, _static);
}
}
-
}
void CollisionObjectSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
void CollisionObjectSW::_update_shapes() {
@@ -129,54 +124,50 @@ void CollisionObjectSW::_update_shapes() {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb=s.shape->get_aabb();
+ Rect3 shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+ shape_aabb = xform.xform(shape_aabb);
+ s.aabb_cache = shape_aabb;
+ s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
Vector3 scale = xform.get_basis().get_scale();
- s.area_cache=s.shape->get_area()*scale.x*scale.y*scale.z;
+ s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
-
}
-void CollisionObjectSW::_update_shapes_with_motion(const Vector3& p_motion) {
-
+void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb=s.shape->get_aabb();
+ Rect3 shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect3( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
+ shape_aabb = xform.xform(shape_aabb);
+ shape_aabb = shape_aabb.merge(Rect3(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
-
-
}
void CollisionObjectSW::_set_space(SpaceSW *p_space) {
@@ -185,25 +176,23 @@ void CollisionObjectSW::_set_space(SpaceSW *p_space) {
space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
+ Shape &s = shapes[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
- space=p_space;
+ space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
-
}
void CollisionObjectSW::_shape_changed() {
@@ -214,11 +203,11 @@ void CollisionObjectSW::_shape_changed() {
CollisionObjectSW::CollisionObjectSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- layer_mask=1;
- collision_mask=1;
- ray_pickable=true;
+ _static = true;
+ type = p_type;
+ space = NULL;
+ instance_id = 0;
+ layer_mask = 1;
+ collision_mask = 1;
+ ray_pickable = true;
}
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index c46a7f4a5f..9a7626d583 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -29,14 +29,14 @@
#ifndef COLLISION_OBJECT_SW_H
#define COLLISION_OBJECT_SW_H
-#include "shape_sw.h"
-#include "servers/physics_server.h"
-#include "self_list.h"
#include "broad_phase_sw.h"
+#include "self_list.h"
+#include "servers/physics_server.h"
+#include "shape_sw.h"
#ifdef DEBUG_ENABLED
#define MAX_OBJECT_DISTANCE 10000000.0
-#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE)
+#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
#endif
class SpaceSW;
@@ -47,8 +47,8 @@ public:
TYPE_AREA,
TYPE_BODY
};
-private:
+private:
Type type;
RID self;
ObjectID instance_id;
@@ -65,7 +65,7 @@ private:
ShapeSW *shape;
bool trigger;
- Shape() { trigger=false; }
+ Shape() { trigger = false; }
};
Vector<Shape> shapes;
@@ -77,84 +77,80 @@ private:
void _update_shapes();
protected:
-
-
- void _update_shapes_with_motion(const Vector3& p_motion);
+ void _update_shapes_with_motion(const Vector3 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) {
+ _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) {
#ifdef DEBUG_ENABLED
if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) {
- ERR_EXPLAIN("Object went too far away (more than "+itos(MAX_OBJECT_DISTANCE)+"mts from origin).");
+ ERR_EXPLAIN("Object went too far away (more than " + itos(MAX_OBJECT_DISTANCE) + "mts from origin).");
ERR_FAIL();
}
#endif
- transform=p_transform; if (p_update_shapes) _update_shapes();
-
+ transform = p_transform;
+ if (p_update_shapes) _update_shapes();
}
- _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
+ virtual void _shapes_changed() = 0;
void _set_space(SpaceSW *space);
bool ray_pickable;
-
CollisionObjectSW(Type p_type);
-public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform());
- void set_shape(int p_index,ShapeSW *p_shape);
- void set_shape_transform(int p_index,const Transform& p_transform);
+ void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform());
+ void set_shape(int p_index, ShapeSW *p_shape);
+ void set_shape_transform(int p_index, const Transform &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
_FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ SpaceSW* get_space() const { return space; }
+ _FORCE_INLINE_ SpaceSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable=p_enable; }
+ _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
+ _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
- _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask=p_mask; }
+ _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask=p_mask; }
+ _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW* p_other) const {
- return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const {
+ return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
}
void remove_shape(ShapeSW *p_shape);
void remove_shape(int p_index);
- virtual void set_space(SpaceSW *p_space)=0;
+ virtual void set_space(SpaceSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
virtual ~CollisionObjectSW() {}
-
};
#endif // COLLISION_OBJECT_SW_H
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 9d3e1db47b..003e6b3257 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -40,7 +40,7 @@ struct _CollectorCallback {
Vector3 normal;
Vector3 *prev_axis;
- _FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
@@ -49,69 +49,61 @@ struct _CollectorCallback {
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector3 *,int, const Vector3 *,int ,_CollectorCallback *);
-
+typedef void (*GenerateContactsFunc)(const Vector3 *, int, const Vector3 *, int, _CollectorCallback *);
-static void _generate_contacts_point_point(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_point(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_callback->call(*p_points_A,*p_points_B);
+ p_callback->call(*p_points_A, *p_points_B);
}
-static void _generate_contacts_point_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B );
- p_callback->call(*p_points_A,closest_B);
-
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
+ p_callback->call(*p_points_A, closest_B);
}
-static void _generate_contacts_point_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B < 3 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
+ Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A);
- Vector3 closest_B=Plane(p_points_B[0],p_points_B[1],p_points_B[2]).project( *p_points_A );
-
- p_callback->call(*p_points_A,closest_B);
-
+ p_callback->call(*p_points_A, closest_B);
}
-
-static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
+ Vector3 rel_A = p_points_A[1] - p_points_A[0];
+ Vector3 rel_B = p_points_B[1] - p_points_B[0];
-
- Vector3 rel_A=p_points_A[1]-p_points_A[0];
- Vector3 rel_B=p_points_B[1]-p_points_B[0];
-
- Vector3 c=rel_A.cross(rel_B).cross(rel_B);
+ Vector3 c = rel_A.cross(rel_B).cross(rel_B);
//if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
- if ( Math::abs(rel_A.dot(c) )<CMP_EPSILON ) {
+ if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) {
// should handle somehow..
//ERR_PRINT("TODO FIX");
@@ -122,117 +114,110 @@ static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_
Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- p_callback->call(base_A+axis*dvec[1],base_B+axis*dvec[1]);
- p_callback->call(base_A+axis*dvec[2],base_B+axis*dvec[2]);
+ p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1]);
+ p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2]);
return;
-
}
- real_t d = (c.dot( p_points_B[0] ) - p_points_A[0].dot(c))/rel_A.dot(c);
+ real_t d = (c.dot(p_points_B[0]) - p_points_A[0].dot(c)) / rel_A.dot(c);
- if (d<0.0)
- d=0.0;
- else if (d>1.0)
- d=1.0;
-
- Vector3 closest_A=p_points_A[0]+rel_A*d;
- Vector3 closest_B=Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
- p_callback->call(closest_A,closest_B);
+ if (d < 0.0)
+ d = 0.0;
+ else if (d > 1.0)
+ d = 1.0;
+ Vector3 closest_A = p_points_A[0] + rel_A * d;
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
+ p_callback->call(closest_A, closest_B);
}
-static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <2 );
- ERR_FAIL_COND( p_point_count_B <3 );
+ ERR_FAIL_COND(p_point_count_A < 2);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
- static const int max_clip=32;
+ static const int max_clip = 32;
Vector3 _clipbuf1[max_clip];
Vector3 _clipbuf2[max_clip];
- Vector3 *clipbuf_src=_clipbuf1;
- Vector3 *clipbuf_dst=_clipbuf2;
- int clipbuf_len=p_point_count_A;
+ Vector3 *clipbuf_src = _clipbuf1;
+ Vector3 *clipbuf_dst = _clipbuf2;
+ int clipbuf_len = p_point_count_A;
// copy A points to clipbuf_src
- for (int i=0;i<p_point_count_A;i++) {
+ for (int i = 0; i < p_point_count_A; i++) {
- clipbuf_src[i]=p_points_A[i];
+ clipbuf_src[i] = p_points_A[i];
}
- Plane plane_B(p_points_B[0],p_points_B[1],p_points_B[2]);
+ Plane plane_B(p_points_B[0], p_points_B[1], p_points_B[2]);
// go through all of B points
- for (int i=0;i<p_point_count_B;i++) {
+ for (int i = 0; i < p_point_count_B; i++) {
- int i_n=(i+1)%p_point_count_B;
+ int i_n = (i + 1) % p_point_count_B;
- Vector3 edge0_B=p_points_B[i];
- Vector3 edge1_B=p_points_B[i_n];
+ Vector3 edge0_B = p_points_B[i];
+ Vector3 edge1_B = p_points_B[i_n];
- Vector3 clip_normal = (edge0_B - edge1_B).cross( plane_B.normal ).normalized();
+ Vector3 clip_normal = (edge0_B - edge1_B).cross(plane_B.normal).normalized();
// make a clip plane
-
- Plane clip(edge0_B,clip_normal);
+ Plane clip(edge0_B, clip_normal);
// avoid double clip if A is edge
- int dst_idx=0;
- bool edge = clipbuf_len==2;
- for (int j=0;j<clipbuf_len;j++) {
+ int dst_idx = 0;
+ bool edge = clipbuf_len == 2;
+ for (int j = 0; j < clipbuf_len; j++) {
- int j_n=(j+1)%clipbuf_len;
+ int j_n = (j + 1) % clipbuf_len;
- Vector3 edge0_A=clipbuf_src[j];
- Vector3 edge1_A=clipbuf_src[j_n];
+ Vector3 edge0_A = clipbuf_src[j];
+ Vector3 edge1_A = clipbuf_src[j_n];
real_t dist0 = clip.distance_to(edge0_A);
real_t dist1 = clip.distance_to(edge1_A);
+ if (dist0 <= 0) { // behind plane
- if ( dist0 <= 0 ) { // behind plane
-
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx++]=clipbuf_src[j];
-
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx++] = clipbuf_src[j];
}
-
// check for different sides and non coplanar
//if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) {
- if ( (dist0*dist1) < 0 && !(edge && j)) {
+ if ((dist0 * dist1) < 0 && !(edge && j)) {
// calculate intersection
Vector3 rel = edge1_A - edge0_A;
- real_t den=clip.normal.dot( rel );
- real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
- Vector3 inters = edge0_A+rel*dist;
+ real_t den = clip.normal.dot(rel);
+ real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
+ Vector3 inters = edge0_A + rel * dist;
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx]=inters;
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx] = inters;
dst_idx++;
}
}
- clipbuf_len=dst_idx;
- SWAP(clipbuf_src,clipbuf_dst);
+ clipbuf_len = dst_idx;
+ SWAP(clipbuf_src, clipbuf_dst);
}
-
// generate contacts
//Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]);
- int added=0;
+ int added = 0;
- for (int i=0;i<clipbuf_len;i++) {
+ for (int i = 0; i < clipbuf_len; i++) {
real_t d = plane_B.distance_to(clipbuf_src[i]);
/*
@@ -240,40 +225,37 @@ static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_
continue;
*/
- Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
+ Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B))
continue;
- p_callback->call(clipbuf_src[i],closest_B);
+ p_callback->call(clipbuf_src[i], closest_B);
added++;
-
}
-
}
-
-static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
-
+static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[3][3]={
+ static const GenerateContactsFunc generate_contacts_func_table[3][3] = {
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ _generate_contacts_point_face,
+ },
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- _generate_contacts_point_face,
- },{
- 0,
- _generate_contacts_edge_edge,
- _generate_contacts_face_face,
- },{
- 0,0,
- _generate_contacts_face_face,
+ 0,
+ _generate_contacts_edge_edge,
+ _generate_contacts_face_face,
+ },
+ {
+ 0, 0,
+ _generate_contacts_face_face,
}
};
@@ -289,28 +271,25 @@ static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_callback);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_callback);
}
-
-
-template<class ShapeA, class ShapeB, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
const ShapeA *shape_A;
@@ -325,46 +304,45 @@ class SeparatorAxisTest {
Vector3 separator_axis;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->prev_axis && *callback->prev_axis!=Vector3())
+ if (callback && callback->prev_axis && *callback->prev_axis != Vector3())
return test_axis(*callback->prev_axis);
else
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector3& p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
- Vector3 axis=p_axis;
+ Vector3 axis = p_axis;
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON &&
- Math::abs(axis.z)<CMP_EPSILON ) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON &&
+ Math::abs(axis.z) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector3(0.0,1.0,0.0);
+ axis = Vector3(0.0, 1.0, 0.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
- shape_A->project_range(axis,*transform_A,min_A,max_A);
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
- separator_axis=axis;
+ separator_axis = axis;
return false; // doesn't contain 0
}
@@ -372,68 +350,65 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
}
}
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector3(0.0,0.0,0.0))
+ if (best_axis == Vector3(0.0, 0.0, 0.0))
return;
if (!callback->callback) {
//just was checking intersection?
- callback->collided=true;
+ callback->collided = true;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
+ *callback->prev_axis = best_axis;
return;
}
- static const int max_supports=16;
+ static const int max_supports = 16;
Vector3 supports_A[max_supports];
int support_count_A;
- shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(),max_supports,supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(), max_supports, supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
Vector3 supports_B[max_supports];
int support_count_B;
- shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(),max_supports,supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(), max_supports, supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
}
-/*
+ /*
print_line("best depth: "+rtos(best_depth));
print_line("best axis: "+(best_axis));
for(int i=0;i<support_count_A;i++) {
@@ -445,29 +420,26 @@ public:
print_line("B-"+itos(i)+": "+supports_B[i]);
}
*/
- callback->normal=best_axis;
+ callback->normal = best_axis;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
+ *callback->prev_axis = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
- callback->collided=true;
+ callback->collided = true;
//CollisionSolverSW::CallbackResult cbk=NULL;
//cbk(Vector3(),Vector3(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback,real_t p_margin_A=0,real_t p_margin_B=0) {
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_A;
- transform_B=&p_transform_B;
- callback=p_callback;
- margin_A=p_margin_A;
- margin_B=p_margin_B;
-
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_A;
+ transform_B = &p_transform_B;
+ callback = p_callback;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
}
-
};
/****** SAT TESTS *******/
@@ -475,92 +447,84 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+typedef void (*CollisionFunc)(const ShapeSW *, const Transform &, const ShapeSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t);
-typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback,real_t,real_t);
-
-
-template<bool withMargin>
-static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_sphere(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,SphereShapeSW,withMargin> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, SphereShapeSW, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
// previous axis
if (!separator.test_previous_axis())
return;
- if (!separator.test_axis( (p_transform_a.origin-p_transform_b.origin).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized()))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,BoxShapeSW,withMargin> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, BoxShapeSW, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// calculate closest point to sphere
- Vector3 cnormal=p_transform_b.xform_inv( p_transform_a.origin );
+ Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin);
- Vector3 cpoint=p_transform_b.xform( Vector3(
+ Vector3 cpoint = p_transform_b.xform(Vector3(
- (cnormal.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_b.basis.get_axis(i) ).cross( p_transform_b.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_b.basis.get_axis(i)).cross(p_transform_b.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW,withMargin> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, CapsuleShapeSW, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -571,38 +535,35 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
- if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized()))
return;
//capsule sphere 2, sphere
Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
- if (!separator.test_axis( (capsule_ball_2 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized()))
return;
//capsule edge, sphere
Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
- Vector3 axis = b2a.cross( capsule_axis ).cross( capsule_axis ).normalized();
+ Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW,withMargin> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, ConvexPolygonShapeSW, withMargin> separator(sphere_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -616,146 +577,127 @@ static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// edges of B
- for(int i=0;i<edge_count;i++) {
-
+ for (int i = 0; i < edge_count; i++) {
- Vector3 v1=p_transform_b.xform( vertices[ edges[i].a ] );
- Vector3 v2=p_transform_b.xform( vertices[ edges[i].b ] );
- Vector3 v3=p_transform_a.origin;
+ Vector3 v1 = p_transform_b.xform(vertices[edges[i].a]);
+ Vector3 v2 = p_transform_b.xform(vertices[edges[i].b]);
+ Vector3 v3 = p_transform_a.origin;
-
- Vector3 n1=v2-v1;
- Vector3 n2=v2-v3;
+ Vector3 n1 = v2 - v1;
+ Vector3 n2 = v2 - v3;
Vector3 axis = n1.cross(n2).cross(n1).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// vertices of B
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
+ Vector3 v1 = p_transform_b.xform(vertices[i]);
+ Vector3 v2 = p_transform_a.origin;
- Vector3 v1=p_transform_b.xform( vertices[i] );
- Vector3 v2=p_transform_a.origin;
+ Vector3 axis = (v2 - v1).normalized();
- Vector3 axis = (v2-v1).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, FaceShapeSW, withMargin> separator(sphere_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- SeparatorAxisTest<SphereShapeSW,FaceShapeSW,withMargin> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges and points of B
- for(int i=0;i<3;i++) {
-
+ for (int i = 0; i < 3; i++) {
- Vector3 n1=vertex[i]-p_transform_a.origin;
+ Vector3 n1 = vertex[i] - p_transform_a.origin;
- if (!separator.test_axis( n1.normalized() )) {
+ if (!separator.test_axis(n1.normalized())) {
return;
}
- Vector3 n2=vertex[(i+1)%3]-vertex[i];
+ Vector3 n2 = vertex[(i + 1) % 3] - vertex[i];
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
-
}
separator.generate_contacts();
}
+template <bool withMargin>
+static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,BoxShapeSW,withMargin> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, BoxShapeSW, withMargin> separator(box_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test faces of B
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test combined edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 axis = p_transform_a.basis.get_axis(i).cross( p_transform_b.basis.get_axis(j) );
+ Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j));
- if (axis.length_squared()<CMP_EPSILON)
+ if (axis.length_squared() < CMP_EPSILON)
continue;
axis.normalize();
-
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -768,110 +710,103 @@ static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a
Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 cnormal_b = p_transform_b.basis.xform_inv(-ab_vec);
- Vector3 cnormal_b=p_transform_b.basis.xform_inv( -ab_vec );
+ Vector3 support_b = p_transform_b.xform(Vector3(
- Vector3 support_b=p_transform_b.xform( Vector3(
+ (cnormal_b.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal_b.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal_b.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
- (cnormal_b.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal_b.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal_b.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ Vector3 axis_ab = (support_a - support_b);
- Vector3 axis_ab = (support_a-support_b);
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
//b ->a
Vector3 axis_b = p_transform_b.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_b).cross(axis_b).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_b).cross(axis_b).normalized()))
return;
-
}
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW,withMargin> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, CapsuleShapeSW, withMargin> separator(box_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized();
// edges of A, capsule cylinder
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// cylinder
Vector3 box_axis = p_transform_a.basis.get_axis(i);
- Vector3 axis = box_axis.cross( cyl_axis );
+ Vector3 axis = box_axis.cross(cyl_axis);
if (axis.length_squared() < CMP_EPSILON)
continue;
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
}
// points of A, capsule cylinder
// this sure could be made faster somehow..
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
//Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized();
- Vector3 axis = Plane(cyl_axis,0).project(point).normalized();
+ Vector3 axis = Plane(cyl_axis, 0).project(point).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
@@ -879,58 +814,51 @@ static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transfo
// capsule balls, edges of A
- for (int i=0;i<2;i++) {
-
-
- Vector3 capsule_axis = p_transform_b.basis.get_axis(2)*(capsule_B->get_height()*0.5);
+ for (int i = 0; i < 2; i++) {
- Vector3 sphere_pos = p_transform_b.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis);
- Vector3 cnormal=p_transform_a.xform_inv( sphere_pos );
+ Vector3 cnormal = p_transform_a.xform_inv(sphere_pos);
- Vector3 cpoint=p_transform_a.xform( Vector3(
+ Vector3 cpoint = p_transform_a.xform(Vector3(
- (cnormal.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (sphere_pos - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_a.basis.get_axis(i) ).cross( p_transform_a.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(i)).cross(p_transform_a.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW,withMargin> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, ConvexPolygonShapeSW, withMargin> separator(box_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
-
const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
@@ -941,97 +869,92 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
int vertex_count = mesh.vertices.size();
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 e1 = p_transform_a.basis.get_axis(i);
- for (int j=0;j<edge_count;j++) {
+ for (int j = 0; j < edge_count; j++) {
- Vector3 e2=p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<vertex_count;v++) {
-
+ for (int v = 0; v < vertex_count; v++) {
Vector3 vtxb = p_transform_b.xform(vertices[v]);
Vector3 ab_vec = vtxb - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vtxb;
- Vector3 axis_ab = support_a-vtxb;
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
-
- for(int e=0;e<edge_count;e++) {
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- Vector3 p1=p_transform_b.xform(vertices[edges[e].a]);
- Vector3 p2=p_transform_b.xform(vertices[edges[e].b]);
- Vector3 n = (p2-p1);
+ for (int e = 0; e < edge_count; e++) {
+ Vector3 p1 = p_transform_b.xform(vertices[edges[e].a]);
+ Vector3 p2 = p_transform_b.xform(vertices[edges[e].b]);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
@@ -1040,130 +963,119 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
}
separator.generate_contacts();
-
-
}
+template <bool withMargin>
+static void _collision_box_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
-
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,FaceShapeSW,withMargin> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, FaceShapeSW, withMargin> separator(box_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// combined edges
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 e=vertex[i]-vertex[(i+1)%3];
+ Vector3 e = vertex[i] - vertex[(i + 1) % 3];
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
Vector3 axis = p_transform_a.basis.get_axis(j);
- if (!separator.test_axis( e.cross(axis).normalized() ))
+ if (!separator.test_axis(e.cross(axis).normalized()))
return;
}
-
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<3;v++) {
-
+ for (int v = 0; v < 3; v++) {
Vector3 ab_vec = vertex[v] - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vertex[v];
- Vector3 axis_ab = support_a-vertex[v];
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points, there has to be a way to speed up this (get closest point?)
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- for(int e=0;e<3;e++) {
+ for (int e = 0; e < 3; e++) {
- Vector3 p1=vertex[e];
- Vector3 p2=vertex[(e+1)%3];
+ Vector3 p1 = vertex[e];
+ Vector3 p2 = vertex[(e + 1) % 3];
- Vector3 n = (p2-p1);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
}
}
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, CapsuleShapeSW, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1180,49 +1092,45 @@ static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_tra
//balls-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized()))
return;
-
// edges-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_1 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_2 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
// edges
- if (!separator.test_axis( capsule_A_axis.cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized()))
return;
-
separator.generate_contacts();
-
}
-template<bool withMargin>
-static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW,withMargin> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, ConvexPolygonShapeSW, withMargin> separator(capsule_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1236,127 +1144,113 @@ static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// edges of B, capsule cylinder
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
// cylinder
- Vector3 edge_axis = p_transform_b.basis.xform( vertices[ edges[i].a] ) - p_transform_b.basis.xform( vertices[ edges[i].b] );
- Vector3 axis = edge_axis.cross( p_transform_a.basis.get_axis(2) ).normalized();
+ Vector3 edge_axis = p_transform_b.basis.xform(vertices[edges[i].a]) - p_transform_b.basis.xform(vertices[edges[i].b]);
+ Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(2)).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// capsule balls, edges of B
- for (int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
-
- Vector3 sphere_pos = p_transform_a.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int j=0;j<edge_count;j++) {
+ Vector3 sphere_pos = p_transform_a.origin + ((i == 0) ? capsule_axis : -capsule_axis);
+ for (int j = 0; j < edge_count; j++) {
- Vector3 n1=sphere_pos - p_transform_b.xform( vertices[ edges[j].a] );
- Vector3 n2=p_transform_b.basis.xform( vertices[ edges[j].a] ) - p_transform_b.basis.xform( vertices[ edges[j].b] );
+ Vector3 n1 = sphere_pos - p_transform_b.xform(vertices[edges[j].a]);
+ Vector3 n2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW,withMargin> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<CapsuleShapeSW, FaceShapeSW, withMargin> separator(capsule_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// edge-cylinder
- Vector3 edge_axis = vertex[i]-vertex[(i+1)%3];
- Vector3 axis = edge_axis.cross( capsule_axis ).normalized();
+ Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3];
+ Vector3 axis = edge_axis.cross(capsule_axis).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
- if (!separator.test_axis( (p_transform_a.origin-vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized()))
return;
- for (int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
// point-spheres
- Vector3 sphere_pos = p_transform_a.origin + ( (j==0) ? capsule_axis : -capsule_axis );
+ Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
- Vector3 n1=sphere_pos - vertex[i];
+ Vector3 n1 = sphere_pos - vertex[i];
- if (!separator.test_axis( n1.normalized() ))
+ if (!separator.test_axis(n1.normalized()))
return;
- Vector3 n2=edge_axis;
+ Vector3 n2 = edge_axis;
axis = n1.cross(n2).cross(n2);
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
-
-
}
-
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
-
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, ConvexPolygonShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1380,107 +1274,97 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Tr
int vertex_count_B = mesh_B.vertices.size();
// faces of A
- for (int i=0;i<face_count_A;i++) {
+ for (int i = 0; i < face_count_A; i++) {
- Vector3 axis = p_transform_a.xform( faces_A[i].plane ).normal;
+ Vector3 axis = p_transform_a.xform(faces_A[i].plane).normal;
//Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count_B;i++) {
+ for (int i = 0; i < face_count_B; i++) {
- Vector3 axis = p_transform_b.xform( faces_B[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces_B[i].plane).normal;
//Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<edge_count_A;i++) {
+ for (int i = 0; i < edge_count_A; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] ) -p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]) - p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
- for (int j=0;j<edge_count_B;j++) {
+ for (int j = 0; j < edge_count_B; j++) {
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[j].a] ) -p_transform_b.basis.xform( vertices_B[ edges_B[j].b] );
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[j].a]) - p_transform_b.basis.xform(vertices_B[edges_B[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count_A;i++) {
+ for (int i = 0; i < vertex_count_A; i++) {
Vector3 va = p_transform_a.xform(vertices_A[i]);
- for(int j=0;j<vertex_count_B;j++) {
+ for (int j = 0; j < vertex_count_B; j++) {
- if (!separator.test_axis( (va-p_transform_b.xform(vertices_B[j])).normalized() ))
+ if (!separator.test_axis((va - p_transform_b.xform(vertices_B[j])).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count_A;i++) {
-
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
- Vector3 n = (e2-e1);
+ for (int i = 0; i < edge_count_A; i++) {
- for(int j=0;j<vertex_count_B;j++) {
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
+ Vector3 n = (e2 - e1);
- Vector3 e3=p_transform_b.xform(vertices_B[j]);
+ for (int j = 0; j < vertex_count_B; j++) {
+ Vector3 e3 = p_transform_b.xform(vertices_B[j]);
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<edge_count_B;i++) {
+ for (int i = 0; i < edge_count_B; i++) {
- Vector3 e1=p_transform_b.basis.xform( vertices_B[ edges_B[i].a] );
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[i].b] );
- Vector3 n = (e2-e1);
+ Vector3 e1 = p_transform_b.basis.xform(vertices_B[edges_B[i].a]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[i].b]);
+ Vector3 n = (e2 - e1);
- for(int j=0;j<vertex_count_A;j++) {
+ for (int j = 0; j < vertex_count_A; j++) {
- Vector3 e3=p_transform_a.xform(vertices_A[j]);
+ Vector3 e3 = p_transform_a.xform(vertices_A[j]);
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
-
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
-
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, FaceShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
@@ -1491,207 +1375,192 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
-
// faces of A
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
//Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
- Vector3 axis = p_transform_a.basis.xform( faces[i].plane.normal ).normalized();
+ Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// A<->B edges
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
- Vector3 e1=p_transform_a.xform( vertices[edges[i].a] ) - p_transform_a.xform( vertices[edges[i].b] );
+ Vector3 e1 = p_transform_a.xform(vertices[edges[i].a]) - p_transform_a.xform(vertices[edges[i].b]);
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 e2=vertex[j]-vertex[(j+1)%3];
+ Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
Vector3 va = p_transform_a.xform(vertices[i]);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- if (!separator.test_axis( (va-vertex[j]).normalized() ))
+ if (!separator.test_axis((va - vertex[j]).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices[ edges[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices[ edges[i].b] );
- Vector3 n = (e2-e1);
+ Vector3 e1 = p_transform_a.basis.xform(vertices[edges[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices[edges[i].b]);
+ Vector3 n = (e2 - e1);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 e3=vertex[j];
+ Vector3 e3 = vertex[j];
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<3;i++) {
-
- Vector3 e1=vertex[i];
- Vector3 e2=vertex[(i+1)%3];
- Vector3 n = (e2-e1);
+ for (int i = 0; i < 3; i++) {
- for(int j=0;j<vertex_count;j++) {
+ Vector3 e1 = vertex[i];
+ Vector3 e2 = vertex[(i + 1) % 3];
+ Vector3 n = (e2 - e1);
- Vector3 e3=p_transform_a.xform(vertices[j]);
+ for (int j = 0; j < vertex_count; j++) {
+ Vector3 e3 = p_transform_a.xform(vertices[j]);
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
}
separator.generate_contacts();
-
}
-
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis,real_t p_margin_a,real_t p_margin_b) {
-
- PhysicsServer::ShapeType type_A=p_shape_A->get_type();
-
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
-
- PhysicsServer::ShapeType type_B=p_shape_B->get_type();
-
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
-
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_sphere_sphere<false>,
- _collision_sphere_box<false>,
- _collision_sphere_capsule<false>,
- _collision_sphere_convex_polygon<false>,
- _collision_sphere_face<false>},
- {0,
- _collision_box_box<false>,
- _collision_box_capsule<false>,
- _collision_box_convex_polygon<false>,
- _collision_box_face<false>},
- {0,
- 0,
- _collision_capsule_capsule<false>,
- _collision_capsule_convex_polygon<false>,
- _collision_capsule_face<false>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false>,
- _collision_convex_polygon_face<false>},
- {0,
- 0,
- 0,
- 0,
- 0},
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
+
+ PhysicsServer::ShapeType type_A = p_shape_A->get_type();
+
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
+
+ PhysicsServer::ShapeType type_B = p_shape_B->get_type();
+
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
+
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_sphere_sphere<false>,
+ _collision_sphere_box<false>,
+ _collision_sphere_capsule<false>,
+ _collision_sphere_convex_polygon<false>,
+ _collision_sphere_face<false> },
+ { 0,
+ _collision_box_box<false>,
+ _collision_box_capsule<false>,
+ _collision_box_convex_polygon<false>,
+ _collision_box_face<false> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<false>,
+ _collision_capsule_convex_polygon<false>,
+ _collision_capsule_face<false> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false>,
+ _collision_convex_polygon_face<false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_sphere_sphere<true>,
- _collision_sphere_box<true>,
- _collision_sphere_capsule<true>,
- _collision_sphere_convex_polygon<true>,
- _collision_sphere_face<true>},
- {0,
- _collision_box_box<true>,
- _collision_box_capsule<true>,
- _collision_box_convex_polygon<true>,
- _collision_box_face<true>},
- {0,
- 0,
- _collision_capsule_capsule<true>,
- _collision_capsule_convex_polygon<true>,
- _collision_capsule_face<true>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true>,
- _collision_convex_polygon_face<true>},
- {0,
- 0,
- 0,
- 0,
- 0},
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_sphere_sphere<true>,
+ _collision_sphere_box<true>,
+ _collision_sphere_capsule<true>,
+ _collision_sphere_convex_polygon<true>,
+ _collision_sphere_face<true> },
+ { 0,
+ _collision_box_box<true>,
+ _collision_box_capsule<true>,
+ _collision_box_convex_polygon<true>,
+ _collision_box_face<true> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<true>,
+ _collision_capsule_convex_polygon<true>,
+ _collision_capsule_face<true> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true>,
+ _collision_convex_polygon_face<true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
_CollectorCallback callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.prev_axis=r_prev_axis;
-
- const ShapeSW *A=p_shape_A;
- const ShapeSW *B=p_shape_B;
- const Transform *transform_A=&p_transform_A;
- const Transform *transform_B=&p_transform_B;
- real_t margin_A=p_margin_a;
- real_t margin_B=p_margin_b;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.prev_axis = r_prev_axis;
+
+ const ShapeSW *A = p_shape_A;
+ const ShapeSW *B = p_shape_B;
+ const Transform *transform_A = &p_transform_A;
+ const Transform *transform_B = &p_transform_B;
+ real_t margin_A = p_margin_a;
+ real_t margin_B = p_margin_b;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
- if (margin_A!=0.0 || margin_B!=0.0) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
+ if (margin_A != 0.0 || margin_B != 0.0) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table[type_A-2][type_B-2];
-
+ collision_func = collision_table[type_A - 2][type_B - 2];
}
- ERR_FAIL_COND_V(!collision_func,false);
+ ERR_FAIL_COND_V(!collision_func, false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, margin_A, margin_B);
return callback.collided;
-
}
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 15fe7dc34a..67ffb0b068 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -31,7 +31,6 @@
#include "collision_solver_sw.h"
-
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector3* r_prev_axis=NULL,real_t p_margin_a=0,real_t p_margin_b=0);
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = NULL, real_t p_margin_a = 0, real_t p_margin_b = 0);
#endif // COLLISION_SOLVER_SAT_H
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index f0ddde3a76..0f6e964359 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -29,18 +29,16 @@
#include "collision_solver_sw.h"
#include "collision_solver_sat.h"
-#include "gjk_epa.h"
#include "collision_solver_sat.h"
-
+#include "gjk_epa.h"
#define collision_solver sat_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
+bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
- const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
+ const PlaneShapeSW *plane = static_cast<const PlaneShapeSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE)
return false;
Plane p = p_transform_A.xform(plane->get_plane());
@@ -48,57 +46,54 @@ bool CollisionSolverSW::solve_static_plane(const ShapeSW *p_shape_A,const Transf
Vector3 supports[max_supports];
int support_count;
- p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
+ p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count);
- bool found=false;
+ bool found = false;
- for(int i=0;i<support_count;i++) {
+ for (int i = 0; i < support_count; i++) {
- supports[i] = p_transform_B.xform( supports[i] );
- if (p.distance_to(supports[i])>=0)
+ supports[i] = p_transform_B.xform(supports[i]);
+ if (p.distance_to(supports[i]) >= 0)
continue;
- found=true;
+ found = true;
Vector3 support_A = p.project(supports[i]);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
+ p_result_callback(supports[i], support_A, p_userdata);
else
- p_result_callback(support_A,supports[i],p_userdata);
+ p_result_callback(support_A, supports[i], p_userdata);
}
-
}
-
return found;
}
-bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-
- const RayShapeSW *ray = static_cast<const RayShapeSW*>(p_shape_A);
+ const RayShapeSW *ray = static_cast<const RayShapeSW *>(p_shape_A);
Vector3 from = p_transform_A.origin;
- Vector3 to = from+p_transform_A.basis.get_axis(2)*ray->get_length();
- Vector3 support_A=to;
+ Vector3 to = from + p_transform_A.basis.get_axis(2) * ray->get_length();
+ Vector3 support_A = to;
Transform ai = p_transform_B.affine_inverse();
from = ai.xform(from);
to = ai.xform(to);
- Vector3 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n))
+ Vector3 p, n;
+ if (!p_shape_B->intersect_segment(from, to, p, n))
return false;
- Vector3 support_B=p_transform_B.xform(p);
+ Vector3 support_B = p_transform_B.xform(p);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
+ p_result_callback(support_B, support_A, p_userdata);
else
- p_result_callback(support_A,support_B,p_userdata);
+ p_result_callback(support_A, support_B, p_userdata);
}
return true;
}
@@ -117,169 +112,153 @@ struct _ConcaveCollisionInfo {
bool tested;
real_t margin_A;
real_t margin_B;
- Vector3 close_A,close_B;
-
+ Vector3 close_A, close_B;
};
void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) {
-
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
cinfo.aabb_tests++;
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex,*cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,NULL,cinfo.margin_A,cinfo.margin_B);
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, NULL, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
- cinfo.collided=true;
+ cinfo.collided = true;
cinfo.collisions++;
-
}
-bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A,real_t p_margin_B) {
+bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) {
-
- const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
+ const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B);
_ConcaveCollisionInfo cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
-
- cinfo.aabb_tests=0;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.result_callback = p_result_callback;
+ cinfo.userdata = p_userdata;
+ cinfo.swap_result = p_swap_result;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.margin_A = p_margin_A;
+ cinfo.margin_B = p_margin_B;
+
+ cinfo.aabb_tests = 0;
Transform rel_transform = p_transform_A;
- rel_transform.origin-=p_transform_B.origin;
+ rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
Rect3 local_aabb;
- for(int i=0;i<3;i++) {
-
- Vector3 axis( p_transform_B.basis.get_axis(i) );
- real_t axis_scale = 1.0/axis.length();
- axis*=axis_scale;
+ for (int i = 0; i < 3; i++) {
- real_t smin,smax;
- p_shape_A->project_range(axis,rel_transform,smin,smax);
- smin-=p_margin_A;
- smax+=p_margin_A;
- smin*=axis_scale;
- smax*=axis_scale;
+ Vector3 axis(p_transform_B.basis.get_axis(i));
+ real_t axis_scale = 1.0 / axis.length();
+ axis *= axis_scale;
+ real_t smin, smax;
+ p_shape_A->project_range(axis, rel_transform, smin, smax);
+ smin -= p_margin_A;
+ smax += p_margin_A;
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb,concave_callback,&cinfo);
+ concave_B->cull(local_aabb, concave_callback, &cinfo);
//print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
+bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {
-bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,real_t p_margin_A,real_t p_margin_B) {
-
-
- PhysicsServer::ShapeType type_A=p_shape_A->get_type();
- PhysicsServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
+ PhysicsServer::ShapeType type_A = p_shape_A->get_type();
+ PhysicsServer::ShapeType type_B = p_shape_B->get_type();
+ bool concave_A = p_shape_A->is_concave();
+ bool concave_B = p_shape_B->is_concave();
bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- swap=true;
+ if (type_A > type_B) {
+ SWAP(type_A, type_B);
+ SWAP(concave_A, concave_B);
+ swap = true;
}
- if (type_A==PhysicsServer::SHAPE_PLANE) {
+ if (type_A == PhysicsServer::SHAPE_PLANE) {
- if (type_B==PhysicsServer::SHAPE_PLANE)
+ if (type_B == PhysicsServer::SHAPE_PLANE)
return false;
- if (type_B==PhysicsServer::SHAPE_RAY) {
+ if (type_B == PhysicsServer::SHAPE_RAY) {
return false;
}
if (swap) {
- return solve_static_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_plane(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- } else if (type_A==PhysicsServer::SHAPE_RAY) {
+ } else if (type_A == PhysicsServer::SHAPE_RAY) {
- if (type_B==PhysicsServer::SHAPE_RAY)
+ if (type_B == PhysicsServer::SHAPE_RAY)
return false;
if (swap) {
- return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (concave_B) {
-
if (concave_A)
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,p_margin_A,p_margin_B);
+ return solve_concave(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A, p_margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,p_margin_A,p_margin_B);
-
-
+ return solve_concave(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_A, p_margin_B);
} else {
- return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback,p_userdata,false,r_sep_axis,p_margin_A,p_margin_B);
+ return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
}
-
return false;
}
-
void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
-
- _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo*)(p_userdata);
+ _ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
cinfo.aabb_tests++;
if (cinfo.collided)
return;
- Vector3 close_A,close_B;
- cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A,*cinfo.transform_A,p_convex,*cinfo.transform_B,close_A,close_B);
+ Vector3 close_A, close_B;
+ cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, close_A, close_B);
if (cinfo.collided)
return;
if (!cinfo.tested || close_A.distance_squared_to(close_B) < cinfo.close_A.distance_squared_to(cinfo.close_B)) {
- cinfo.close_A=close_A;
- cinfo.close_B=close_B;
- cinfo.tested=true;
+ cinfo.close_A = close_A;
+ cinfo.close_B = close_B;
+ cinfo.tested = true;
}
cinfo.collisions++;
-
}
+bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
-
-bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B) {
-
- const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
+ const PlaneShapeSW *plane = static_cast<const PlaneShapeSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE)
return false;
Plane p = p_transform_A.xform(plane->get_plane());
@@ -287,43 +266,41 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran
Vector3 supports[max_supports];
int support_count;
- p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
+ p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(), max_supports, supports, support_count);
- bool collided=false;
+ bool collided = false;
Vector3 closest;
real_t closest_d;
+ for (int i = 0; i < support_count; i++) {
- for(int i=0;i<support_count;i++) {
-
- supports[i] = p_transform_B.xform( supports[i] );
+ supports[i] = p_transform_B.xform(supports[i]);
real_t d = p.distance_to(supports[i]);
- if (i==0 || d<closest_d) {
- closest=supports[i];
- closest_d=d;
- if (d<=0)
- collided=true;
+ if (i == 0 || d < closest_d) {
+ closest = supports[i];
+ closest_d = d;
+ if (d <= 0)
+ collided = true;
}
-
}
- r_point_A=p.project(closest);
- r_point_B=closest;
+ r_point_A = p.project(closest);
+ r_point_B = closest;
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
- if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) {
+ if (p_shape_B->get_type() == PhysicsServer::SHAPE_PLANE) {
- Vector3 a,b;
- bool col = solve_distance_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,a,b);
- r_point_A=b;
- r_point_B=a;
+ Vector3 a, b;
+ bool col = solve_distance_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
+ r_point_A = b;
+ r_point_B = a;
return !col;
} else if (p_shape_B->is_concave()) {
@@ -331,62 +308,59 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
if (p_shape_A->is_concave())
return false;
-
- const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
+ const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B);
_ConcaveCollisionInfo cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.result_callback=NULL;
- cinfo.userdata=NULL;
- cinfo.swap_result=false;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.aabb_tests=0;
- cinfo.tested=false;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.result_callback = NULL;
+ cinfo.userdata = NULL;
+ cinfo.swap_result = false;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.aabb_tests = 0;
+ cinfo.tested = false;
Transform rel_transform = p_transform_A;
- rel_transform.origin-=p_transform_B.origin;
+ rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
- bool use_cc_hint=p_concave_hint!=Rect3();
+ bool use_cc_hint = p_concave_hint != Rect3();
Rect3 cc_hint_aabb;
if (use_cc_hint) {
- cc_hint_aabb=p_concave_hint;
- cc_hint_aabb.pos-=p_transform_B.origin;
+ cc_hint_aabb = p_concave_hint;
+ cc_hint_aabb.pos -= p_transform_B.origin;
}
Rect3 local_aabb;
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis( p_transform_B.basis.get_axis(i) );
- real_t axis_scale = ((real_t)1.0)/axis.length();
- axis*=axis_scale;
+ Vector3 axis(p_transform_B.basis.get_axis(i));
+ real_t axis_scale = ((real_t)1.0) / axis.length();
+ axis *= axis_scale;
- real_t smin,smax;
+ real_t smin, smax;
- if (use_cc_hint) {
- cc_hint_aabb.project_range_in_plane(Plane(axis,0),smin,smax);
- } else {
- p_shape_A->project_range(axis,rel_transform,smin,smax);
- }
+ if (use_cc_hint) {
+ cc_hint_aabb.project_range_in_plane(Plane(axis, 0), smin, smax);
+ } else {
+ p_shape_A->project_range(axis, rel_transform, smin, smax);
+ }
- smin*=axis_scale;
- smax*=axis_scale;
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
-
- concave_B->cull(local_aabb,concave_distance_callback,&cinfo);
+ concave_B->cull(local_aabb, concave_distance_callback, &cinfo);
if (!cinfo.collided) {
//print_line(itos(cinfo.tested));
- r_point_A=cinfo.close_A;
- r_point_B=cinfo.close_B;
-
+ r_point_A = cinfo.close_A;
+ r_point_B = cinfo.close_B;
}
//print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests));
@@ -394,10 +368,8 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
return !cinfo.collided;
} else {
- return gjk_epa_calculate_distance(p_shape_A,p_transform_A,p_shape_B,p_transform_B,r_point_A,r_point_B); //should pass sepaxis..
+ return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
}
-
return false;
}
-
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index b8d37a8a96..b0f18dc0ac 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -31,25 +31,21 @@
#include "shape_sw.h"
-class CollisionSolverSW
-{
+class CollisionSolverSW {
public:
- typedef void (*CallbackResult)(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
-private:
+ typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+private:
static void concave_callback(void *p_userdata, ShapeSW *p_convex);
- static bool solve_static_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
- static bool solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
- static bool solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A=0,real_t p_margin_B=0);
+ static bool solve_static_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_ray(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_concave(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, ShapeSW *p_convex);
- static bool solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B);
+ static bool solve_distance_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
-
-
- static bool solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
- static bool solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis=NULL);
-
+ static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index f5bbe4bbd0..2cd0e1a420 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -40,35 +40,37 @@ class ConstraintSW : public RID_Data {
ConstraintSW *island_list_next;
int priority;
-
RID self;
protected:
- ConstraintSW(BodySW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; priority=1; }
-public:
+ ConstraintSW(BodySW **p_body_ptr = NULL, int p_body_count = 0) {
+ _body_ptr = p_body_ptr;
+ _body_count = p_body_count;
+ island_step = 0;
+ priority = 1;
+ }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+ _FORCE_INLINE_ ConstraintSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(ConstraintSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ ConstraintSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(ConstraintSW* p_next) { island_next=p_next; }
-
- _FORCE_INLINE_ ConstraintSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(ConstraintSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ ConstraintSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(ConstraintSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ BodySW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
-
- virtual bool setup(real_t p_step)=0;
- virtual void solve(real_t p_step)=0;
+ virtual bool setup(real_t p_step) = 0;
+ virtual void solve(real_t p_step) = 0;
virtual ~ConstraintSW() {}
};
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index 06c2c2382c..f65e6768ab 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -884,33 +884,30 @@ bool Penetration( const ShapeSW* shape0,
/* clang-format on */
-
-bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B) {
-
+bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Distance(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_transform_B.origin-p_transform_A.origin,res)) {
+ if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
- r_result_A=res.witnesses[0];
- r_result_B=res.witnesses[1];
+ r_result_A = res.witnesses[0];
+ r_result_B = res.witnesses[1];
return true;
}
return false;
-
}
-bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap ) {
+bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) {
GjkEpa2::sResults res;
- if (GjkEpa2::Penetration(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_transform_B.origin-p_transform_A.origin,res)) {
+ if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap)
- p_result_callback(res.witnesses[1],res.witnesses[0],p_userdata);
+ p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata);
else
- p_result_callback(res.witnesses[0],res.witnesses[1],p_userdata);
+ p_result_callback(res.witnesses[0], res.witnesses[1], p_userdata);
}
return true;
}
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index 58cf8f50ce..ae5db733b5 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -35,7 +35,7 @@
*/
#include "collision_solver_sw.h"
-bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false);
-bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B);
+bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
+bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index d78bcbd16d..8cab81de2c 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -34,29 +34,26 @@ See corresponding header file for licensing info.
#include "cone_twist_joint_sw.h"
-static void plane_space(const Vector3& n, Vector3& p, Vector3& q) {
-
- if (Math::abs(n.z) > 0.707106781186547524400844362) {
- // choose p in y-z plane
- real_t a = n[1]*n[1] + n[2]*n[2];
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- real_t a = n.x*n.x + n.y*n.y;
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(-n.y*k,n.x*k,0);
- // set q = n x p
- q=Vector3(-n.z*p.y,n.z*p.x,a*k);
- }
+static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
+
+ if (Math::abs(n.z) > 0.707106781186547524400844362) {
+ // choose p in y-z plane
+ real_t a = n[1] * n[1] + n[2] * n[2];
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(0, -n[2] * k, n[1] * k);
+ // set q = n x p
+ q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]);
+ } else {
+ // choose p in x-y plane
+ real_t a = n.x * n.x + n.y * n.y;
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(-n.y * k, n.x * k, 0);
+ // set q = n x p
+ q = Vector3(-n.z * p.y, n.z * p.x, a * k);
+ }
}
-
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -71,32 +68,31 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJointSW::ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame) : JointSW(_arr,2) {
+ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
+ m_rbAFrame = rbAFrame;
+ m_rbBFrame = rbBFrame;
- m_rbAFrame=rbAFrame;
- m_rbBFrame=rbBFrame;
-
- m_swingSpan1 = Math_PI/4.0;
- m_swingSpan2 = Math_PI/4.0;
- m_twistSpan = Math_PI*2;
+ m_swingSpan1 = Math_PI / 4.0;
+ m_swingSpan2 = Math_PI / 4.0;
+ m_twistSpan = Math_PI * 2;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
- m_appliedImpulse=0;
+ m_appliedImpulse = 0;
}
-
-bool ConeTwistJointSW::setup(real_t p_step) {
+bool ConeTwistJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
//set bias, sign, clear accumulator
@@ -107,109 +103,97 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_accTwistLimitImpulse = real_t(0.);
m_accSwingLimitImpulse = real_t(0.);
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
Vector3 relPos = pivotBInW - pivotAInW;
Vector3 normal[3];
- if (relPos.length_squared() > CMP_EPSILON)
- {
+ if (relPos.length_squared() > CMP_EPSILON) {
normal[0] = relPos.normalized();
- }
- else
- {
- normal[0]=Vector3(real_t(1.0),0,0);
+ } else {
+ normal[0] = Vector3(real_t(1.0), 0, 0);
}
plane_space(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
memnew_placement(&m_jac[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normal[i],
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normal[i],
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
}
- Vector3 b1Axis1,b1Axis2,b1Axis3;
- Vector3 b2Axis1,b2Axis2;
+ Vector3 b1Axis1, b1Axis2, b1Axis3;
+ Vector3 b2Axis1, b2Axis2;
- b1Axis1 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(0) );
- b2Axis1 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(0) );
+ b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0));
+ b2Axis1 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(0));
- real_t swing1=real_t(0.),swing2 = real_t(0.);
+ real_t swing1 = real_t(0.), swing2 = real_t(0.);
- real_t swx=real_t(0.),swy = real_t(0.);
+ real_t swx = real_t(0.), swy = real_t(0.);
real_t thresh = real_t(10.);
real_t fact;
// Get Frame into world space
- if (m_swingSpan1 >= real_t(0.05f))
- {
- b1Axis2 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(1) );
+ if (m_swingSpan1 >= real_t(0.05f)) {
+ b1Axis2 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(1));
//swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
- swing1 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing1 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing1 *= fact;
-
}
- if (m_swingSpan2 >= real_t(0.05f))
- {
- b1Axis3 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(2) );
+ if (m_swingSpan2 >= real_t(0.05f)) {
+ b1Axis3 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(2));
//swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
- swing2 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing2 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing2 *= fact;
}
- real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
- real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
- real_t EllipseAngle = Math::abs(swing1*swing1)* RMaxAngle1Sq + Math::abs(swing2*swing2) * RMaxAngle2Sq;
+ real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1);
+ real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2);
+ real_t EllipseAngle = Math::abs(swing1 * swing1) * RMaxAngle1Sq + Math::abs(swing2 * swing2) * RMaxAngle2Sq;
- if (EllipseAngle > 1.0f)
- {
- m_swingCorrection = EllipseAngle-1.0f;
+ if (EllipseAngle > 1.0f) {
+ m_swingCorrection = EllipseAngle - 1.0f;
m_solveSwingLimit = true;
// Calculate necessary axis & factors
- m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
+ m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
real_t swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
- m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
- B->compute_angular_impulse_denominator(m_swingAxis));
-
+ m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
+ B->compute_angular_impulse_denominator(m_swingAxis));
}
// Twist limits
- if (m_twistSpan >= real_t(0.))
- {
- Vector3 b2Axis2 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(1) );
- Quat rotationArc = Quat(b2Axis1,b1Axis1);
+ if (m_twistSpan >= real_t(0.)) {
+ Vector3 b2Axis2 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1));
+ Quat rotationArc = Quat(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis2);
- real_t twist = atan2fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
real_t lockedFreeFactor = (m_twistSpan > real_t(0.05f)) ? m_limitSoftness : real_t(0.);
- if (twist <= -m_twistSpan*lockedFreeFactor)
- {
+ if (twist <= -m_twistSpan * lockedFreeFactor) {
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
@@ -218,28 +202,24 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_twistAxis *= -1.0f;
m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
-
- } else
- if (twist > m_twistSpan*lockedFreeFactor)
- {
- m_twistCorrection = (twist - m_twistSpan);
- m_solveTwistLimit = true;
+ B->compute_angular_impulse_denominator(m_twistAxis));
- m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
- m_twistAxis.normalize();
+ } else if (twist > m_twistSpan * lockedFreeFactor) {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
- m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
- }
+ m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
+ B->compute_angular_impulse_denominator(m_twistAxis));
+ }
}
return true;
}
-void ConeTwistJointSW::solve(real_t timeStep)
-{
+void ConeTwistJointSW::solve(real_t timeStep) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
@@ -247,8 +227,7 @@ void ConeTwistJointSW::solve(real_t timeStep)
real_t tau = real_t(0.3);
//linear part
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
@@ -256,16 +235,15 @@ void ConeTwistJointSW::solve(real_t timeStep)
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
- const Vector3& normal = m_jac[i].m_linearJointAxis;
+ for (int i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jac[i].m_linearJointAxis;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
real_t rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ real_t impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
@@ -275,79 +253,73 @@ void ConeTwistJointSW::solve(real_t timeStep)
{
///solve angular part
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
// solve swing limit
- if (m_solveSwingLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(real_t(1.)/timeStep)*m_biasFactor);
+ if (m_solveSwingLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kSwing;
// Clamp the accumulated impulse
real_t temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0) );
+ m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accSwingLimitImpulse - temp;
Vector3 impulse = m_swingAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
// solve twist limit
- if (m_solveTwistLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(real_t(1.)/timeStep)*m_biasFactor );
+ if (m_solveTwistLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kTwist;
// Clamp the accumulated impulse
real_t temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0) );
+ m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accTwistLimitImpulse - temp;
Vector3 impulse = m_twistAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
-
}
-
}
void ConeTwistJointSW::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
- m_swingSpan1=p_value;
- m_swingSpan2=p_value;
+ m_swingSpan1 = p_value;
+ m_swingSpan2 = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN: {
- m_twistSpan=p_value;
+ m_twistSpan = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_BIAS: {
- m_biasFactor=p_value;
+ m_biasFactor = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS: {
- m_limitSoftness=p_value;
+ m_limitSoftness = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_RELAXATION: {
- m_relaxationFactor=p_value;
+ m_relaxationFactor = p_value;
} break;
}
}
-real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const{
+real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
return m_swingSpan1;
diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h
index eb7a5cd1b1..c122c22258 100644
--- a/servers/physics/joints/cone_twist_joint_sw.h
+++ b/servers/physics/joints/cone_twist_joint_sw.h
@@ -51,14 +51,11 @@ Written by: Marcus Hennix
#ifndef CONE_TWIST_JOINT_SW_H
#define CONE_TWIST_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
-
+#include "servers/physics/joints_sw.h"
///ConeTwistJointSW can be used to simulate ragdoll joints (upper arm, leg etc)
-class ConeTwistJointSW : public JointSW
-{
+class ConeTwistJointSW : public JointSW {
#ifdef IN_PARALLELL_SOLVER
public:
#endif
@@ -72,86 +69,73 @@ public:
BodySW *_arr[2];
};
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
-
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
real_t m_appliedImpulse;
Transform m_rbAFrame;
Transform m_rbBFrame;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
-
- real_t m_swingSpan1;
- real_t m_swingSpan2;
- real_t m_twistSpan;
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
- Vector3 m_swingAxis;
- Vector3 m_twistAxis;
+ real_t m_swingSpan1;
+ real_t m_swingSpan2;
+ real_t m_twistSpan;
- real_t m_kSwing;
- real_t m_kTwist;
+ Vector3 m_swingAxis;
+ Vector3 m_twistAxis;
- real_t m_twistLimitSign;
- real_t m_swingCorrection;
- real_t m_twistCorrection;
+ real_t m_kSwing;
+ real_t m_kTwist;
- real_t m_accSwingLimitImpulse;
- real_t m_accTwistLimitImpulse;
+ real_t m_twistLimitSign;
+ real_t m_swingCorrection;
+ real_t m_twistCorrection;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
+ real_t m_accSwingLimitImpulse;
+ real_t m_accTwistLimitImpulse;
+ bool m_angularOnly;
+ bool m_solveTwistLimit;
+ bool m_solveSwingLimit;
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
- ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame);
-
+ ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
- void setAngularOnly(bool angularOnly)
- {
+ void setAngularOnly(bool angularOnly) {
m_angularOnly = angularOnly;
}
- void setLimit(real_t _swingSpan1,real_t _swingSpan2,real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f)
- {
+ void setLimit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f) {
m_swingSpan1 = _swingSpan1;
m_swingSpan2 = _swingSpan2;
- m_twistSpan = _twistSpan;
+ m_twistSpan = _twistSpan;
- m_limitSoftness = _softness;
+ m_limitSoftness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
}
- inline int getSolveTwistLimit()
- {
+ inline int getSolveTwistLimit() {
return m_solveTwistLimit;
}
- inline int getSolveSwingLimit()
- {
+ inline int getSolveSwingLimit() {
return m_solveTwistLimit;
}
- inline real_t getTwistLimitSign()
- {
+ inline real_t getTwistLimitSign() {
return m_twistLimitSign;
}
void set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer::ConeTwistJointParam p_param) const;
-
-
};
-
-
#endif // CONE_TWIST_JOINT_SW_H
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index bd07f3122a..1e07bc73fb 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -34,118 +34,90 @@ See corresponding header file for licensing info.
#include "generic_6dof_joint_sw.h"
-
-
#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
//////////////////////////// G6DOFRotationalLimitMotorSW ////////////////////////////////////
-
-int G6DOFRotationalLimitMotorSW::testLimitValue(real_t test_value)
-{
- if(m_loLimit>m_hiLimit)
- {
- m_currentLimit = 0;//Free from violation
+int G6DOFRotationalLimitMotorSW::testLimitValue(real_t test_value) {
+ if (m_loLimit > m_hiLimit) {
+ m_currentLimit = 0; //Free from violation
return 0;
}
- if (test_value < m_loLimit)
- {
- m_currentLimit = 1;//low limit violation
- m_currentLimitError = test_value - m_loLimit;
+ if (test_value < m_loLimit) {
+ m_currentLimit = 1; //low limit violation
+ m_currentLimitError = test_value - m_loLimit;
return 1;
- }
- else if (test_value> m_hiLimit)
- {
- m_currentLimit = 2;//High limit violation
+ } else if (test_value > m_hiLimit) {
+ m_currentLimit = 2; //High limit violation
m_currentLimitError = test_value - m_hiLimit;
return 2;
};
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
-
}
-
real_t G6DOFRotationalLimitMotorSW::solveAngularLimits(
- real_t timeStep,Vector3& axis,real_t jacDiagABInv,
- BodySW * body0, BodySW * body1)
-{
- if (needApplyTorques()==false) return 0.0f;
+ real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
+ BodySW *body0, BodySW *body1) {
+ if (needApplyTorques() == false) return 0.0f;
- real_t target_velocity = m_targetVelocity;
- real_t maxMotorForce = m_maxMotorForce;
+ real_t target_velocity = m_targetVelocity;
+ real_t maxMotorForce = m_maxMotorForce;
//current error correction
- if (m_currentLimit!=0)
- {
- target_velocity = -m_ERP*m_currentLimitError/(timeStep);
- maxMotorForce = m_maxLimitForce;
- }
-
- maxMotorForce *= timeStep;
-
- // current velocity difference
- Vector3 vel_diff = body0->get_angular_velocity();
- if (body1)
- {
- vel_diff -= body1->get_angular_velocity();
- }
+ if (m_currentLimit != 0) {
+ target_velocity = -m_ERP * m_currentLimitError / (timeStep);
+ maxMotorForce = m_maxLimitForce;
+ }
+ maxMotorForce *= timeStep;
+ // current velocity difference
+ Vector3 vel_diff = body0->get_angular_velocity();
+ if (body1) {
+ vel_diff -= body1->get_angular_velocity();
+ }
- real_t rel_vel = axis.dot(vel_diff);
+ real_t rel_vel = axis.dot(vel_diff);
// correction velocity
- real_t motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
-
-
- if ( motor_relvel < CMP_EPSILON && motor_relvel > -CMP_EPSILON )
- {
- return 0.0f;//no need for applying force
- }
+ real_t motor_relvel = m_limitSoftness * (target_velocity - m_damping * rel_vel);
+ if (motor_relvel < CMP_EPSILON && motor_relvel > -CMP_EPSILON) {
+ return 0.0f; //no need for applying force
+ }
// correction impulse
- real_t unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
+ real_t unclippedMotorImpulse = (1 + m_bounce) * motor_relvel * jacDiagABInv;
// clip correction impulse
- real_t clippedMotorImpulse;
-
- ///@todo: should clip against accumulated impulse
- if (unclippedMotorImpulse>0.0f)
- {
- clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
- }
- else
- {
- clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
- }
+ real_t clippedMotorImpulse;
+ ///@todo: should clip against accumulated impulse
+ if (unclippedMotorImpulse > 0.0f) {
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce ? maxMotorForce : unclippedMotorImpulse;
+ } else {
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce : unclippedMotorImpulse;
+ }
// sort with accumulated impulses
- real_t lo = real_t(-1e30);
- real_t hi = real_t(1e30);
-
- real_t oldaccumImpulse = m_accumulatedImpulse;
- real_t sum = oldaccumImpulse + clippedMotorImpulse;
- m_accumulatedImpulse = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
-
- clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ real_t lo = real_t(-1e30);
+ real_t hi = real_t(1e30);
+ real_t oldaccumImpulse = m_accumulatedImpulse;
+ real_t sum = oldaccumImpulse + clippedMotorImpulse;
+ m_accumulatedImpulse = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
+ clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
- Vector3 motorImp = clippedMotorImpulse * axis;
-
-
- body0->apply_torque_impulse(motorImp);
- if (body1) body1->apply_torque_impulse(-motorImp);
-
- return clippedMotorImpulse;
+ Vector3 motorImp = clippedMotorImpulse * axis;
+ body0->apply_torque_impulse(motorImp);
+ if (body1) body1->apply_torque_impulse(-motorImp);
+ return clippedMotorImpulse;
}
//////////////////////////// End G6DOFRotationalLimitMotorSW ////////////////////////////////////
@@ -153,120 +125,96 @@ real_t G6DOFRotationalLimitMotorSW::solveAngularLimits(
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
real_t G6DOFTranslationalLimitMotorSW::solveLinearAxis(
real_t timeStep,
- real_t jacDiagABInv,
- BodySW* body1,const Vector3 &pointInA,
- BodySW* body2,const Vector3 &pointInB,
- int limit_index,
- const Vector3 & axis_normal_on_a,
- const Vector3 & anchorPos)
-{
-
-///find relative velocity
-// Vector3 rel_pos1 = pointInA - body1->get_transform().origin;
-// Vector3 rel_pos2 = pointInB - body2->get_transform().origin;
- Vector3 rel_pos1 = anchorPos - body1->get_transform().origin;
- Vector3 rel_pos2 = anchorPos - body2->get_transform().origin;
+ real_t jacDiagABInv,
+ BodySW *body1, const Vector3 &pointInA,
+ BodySW *body2, const Vector3 &pointInB,
+ int limit_index,
+ const Vector3 &axis_normal_on_a,
+ const Vector3 &anchorPos) {
- Vector3 vel1 = body1->get_velocity_in_local_point(rel_pos1);
- Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2);
- Vector3 vel = vel1 - vel2;
+ ///find relative velocity
+ // Vector3 rel_pos1 = pointInA - body1->get_transform().origin;
+ // Vector3 rel_pos2 = pointInB - body2->get_transform().origin;
+ Vector3 rel_pos1 = anchorPos - body1->get_transform().origin;
+ Vector3 rel_pos2 = anchorPos - body2->get_transform().origin;
- real_t rel_vel = axis_normal_on_a.dot(vel);
+ Vector3 vel1 = body1->get_velocity_in_local_point(rel_pos1);
+ Vector3 vel2 = body2->get_velocity_in_local_point(rel_pos2);
+ Vector3 vel = vel1 - vel2;
+ real_t rel_vel = axis_normal_on_a.dot(vel);
+ /// apply displacement correction
-/// apply displacement correction
+ //positional error (zeroth order error)
+ real_t depth = -(pointInA - pointInB).dot(axis_normal_on_a);
+ real_t lo = real_t(-1e30);
+ real_t hi = real_t(1e30);
-//positional error (zeroth order error)
- real_t depth = -(pointInA - pointInB).dot(axis_normal_on_a);
- real_t lo = real_t(-1e30);
- real_t hi = real_t(1e30);
+ real_t minLimit = m_lowerLimit[limit_index];
+ real_t maxLimit = m_upperLimit[limit_index];
- real_t minLimit = m_lowerLimit[limit_index];
- real_t maxLimit = m_upperLimit[limit_index];
-
- //handle the limits
- if (minLimit < maxLimit)
- {
- {
- if (depth > maxLimit)
- {
- depth -= maxLimit;
- lo = real_t(0.);
-
- }
- else
- {
- if (depth < minLimit)
- {
- depth -= minLimit;
- hi = real_t(0.);
- }
- else
+ //handle the limits
+ if (minLimit < maxLimit) {
{
- return 0.0f;
+ if (depth > maxLimit) {
+ depth -= maxLimit;
+ lo = real_t(0.);
+
+ } else {
+ if (depth < minLimit) {
+ depth -= minLimit;
+ hi = real_t(0.);
+ } else {
+ return 0.0f;
+ }
+ }
}
- }
}
- }
- real_t normalImpulse= m_limitSoftness[limit_index]*(m_restitution[limit_index]*depth/timeStep - m_damping[limit_index]*rel_vel) * jacDiagABInv;
+ real_t normalImpulse = m_limitSoftness[limit_index] * (m_restitution[limit_index] * depth / timeStep - m_damping[limit_index] * rel_vel) * jacDiagABInv;
+ real_t oldNormalImpulse = m_accumulatedImpulse[limit_index];
+ real_t sum = oldNormalImpulse + normalImpulse;
+ m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
+ normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-
-
- real_t oldNormalImpulse = m_accumulatedImpulse[limit_index];
- real_t sum = oldNormalImpulse + normalImpulse;
- m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum;
- normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-
- Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1->apply_impulse( rel_pos1, impulse_vector);
- body2->apply_impulse( rel_pos2, -impulse_vector);
- return normalImpulse;
+ Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
+ body1->apply_impulse(rel_pos1, impulse_vector);
+ body2->apply_impulse(rel_pos2, -impulse_vector);
+ return normalImpulse;
}
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
-
-Generic6DOFJointSW::Generic6DOFJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB, bool useLinearReferenceFrameA)
- : JointSW(_arr,2)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
- A=rbA;
- B=rbB;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+Generic6DOFJointSW::Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA)
+ : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA) {
+ A = rbA;
+ B = rbB;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-
-
-
-
-void Generic6DOFJointSW::calculateAngleInfo()
-{
- Basis relative_frame = m_calculatedTransformA.basis.inverse()*m_calculatedTransformB.basis;
+void Generic6DOFJointSW::calculateAngleInfo() {
+ Basis relative_frame = m_calculatedTransformA.basis.inverse() * m_calculatedTransformB.basis;
m_calculatedAxisAngleDiff = relative_frame.get_euler();
-
-
// in euler angle mode we do not actually constrain the angular velocity
- // along the axes axis[0] and axis[2] (although we do use axis[1]) :
- //
- // to get constrain w2-w1 along ...not
- // ------ --------------------- ------
- // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
- // d(angle[1])/dt = 0 ax[1]
- // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
- //
- // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
- // to prove the result for angle[0], write the expression for angle[0] from
- // GetInfo1 then take the derivative. to prove this for angle[2] it is
- // easier to take the euler rate expression for d(angle[2])/dt with respect
- // to the components of w and set that to 0.
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
Vector3 axis0 = m_calculatedTransformB.basis.get_axis(0);
Vector3 axis2 = m_calculatedTransformA.basis.get_axis(2);
@@ -275,7 +223,6 @@ void Generic6DOFJointSW::calculateAngleInfo()
m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
/*
if(m_debugDrawer)
{
@@ -288,280 +235,250 @@ void Generic6DOFJointSW::calculateAngleInfo()
m_debugDrawer->reportErrorWarning(buff);
}
*/
-
}
-void Generic6DOFJointSW::calculateTransforms()
-{
- m_calculatedTransformA = A->get_transform() * m_frameInA;
- m_calculatedTransformB = B->get_transform() * m_frameInB;
+void Generic6DOFJointSW::calculateTransforms() {
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
+ m_calculatedTransformB = B->get_transform() * m_frameInB;
- calculateAngleInfo();
+ calculateAngleInfo();
}
-
void Generic6DOFJointSW::buildLinearJacobian(
- JacobianEntrySW & jacLinear,const Vector3 & normalWorld,
- const Vector3 & pivotAInW,const Vector3 & pivotBInW)
-{
- memnew_placement(&jacLinear, JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normalWorld,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
-
+ JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
+ const Vector3 &pivotAInW, const Vector3 &pivotBInW) {
+ memnew_placement(&jacLinear, JacobianEntrySW(
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normalWorld,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
void Generic6DOFJointSW::buildAngularJacobian(
- JacobianEntrySW & jacAngular,const Vector3 & jointAxisW)
-{
- memnew_placement(&jacAngular, JacobianEntrySW(jointAxisW,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
-
+ JacobianEntrySW &jacAngular, const Vector3 &jointAxisW) {
+ memnew_placement(&jacAngular, JacobianEntrySW(jointAxisW,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
}
-bool Generic6DOFJointSW::testAngularLimitMotor(int axis_index)
-{
- real_t angle = m_calculatedAxisAngleDiff[axis_index];
+bool Generic6DOFJointSW::testAngularLimitMotor(int axis_index) {
+ real_t angle = m_calculatedAxisAngleDiff[axis_index];
- //test limits
- m_angularLimits[axis_index].testLimitValue(angle);
- return m_angularLimits[axis_index].needApplyTorques();
+ //test limits
+ m_angularLimits[axis_index].testLimitValue(angle);
+ return m_angularLimits[axis_index].needApplyTorques();
}
bool Generic6DOFJointSW::setup(real_t p_step) {
// Clear accumulated impulses for the next simulation step
- m_linearLimits.m_accumulatedImpulse=Vector3(real_t(0.), real_t(0.), real_t(0.));
- int i;
- for(i = 0; i < 3; i++)
- {
- m_angularLimits[i].m_accumulatedImpulse = real_t(0.);
- }
- //calculates transform
- calculateTransforms();
-
-// const Vector3& pivotAInW = m_calculatedTransformA.origin;
-// const Vector3& pivotBInW = m_calculatedTransformB.origin;
+ m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.));
+ int i;
+ for (i = 0; i < 3; i++) {
+ m_angularLimits[i].m_accumulatedImpulse = real_t(0.);
+ }
+ //calculates transform
+ calculateTransforms();
+
+ // const Vector3& pivotAInW = m_calculatedTransformA.origin;
+ // const Vector3& pivotBInW = m_calculatedTransformB.origin;
calcAnchorPos();
Vector3 pivotAInW = m_AnchorPos;
Vector3 pivotBInW = m_AnchorPos;
-// not used here
-// Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
-// Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
+ // not used here
+ // Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
+ // Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
- Vector3 normalWorld;
- //linear part
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i))
- {
+ Vector3 normalWorld;
+ //linear part
+ for (i = 0; i < 3; i++) {
+ if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i)) {
if (m_useLinearReferenceFrameA)
- normalWorld = m_calculatedTransformA.basis.get_axis(i);
+ normalWorld = m_calculatedTransformA.basis.get_axis(i);
else
- normalWorld = m_calculatedTransformB.basis.get_axis(i);
-
- buildLinearJacobian(
- m_jacLinear[i],normalWorld ,
- pivotAInW,pivotBInW);
+ normalWorld = m_calculatedTransformB.basis.get_axis(i);
+ buildLinearJacobian(
+ m_jacLinear[i], normalWorld,
+ pivotAInW, pivotBInW);
+ }
}
- }
- // angular part
- for (i=0;i<3;i++)
- {
- //calculates error angle
- if (m_angularLimits[i].m_enableLimit && testAngularLimitMotor(i))
- {
- normalWorld = this->getAxis(i);
- // Create angular atom
- buildAngularJacobian(m_jacAng[i],normalWorld);
+ // angular part
+ for (i = 0; i < 3; i++) {
+ //calculates error angle
+ if (m_angularLimits[i].m_enableLimit && testAngularLimitMotor(i)) {
+ normalWorld = this->getAxis(i);
+ // Create angular atom
+ buildAngularJacobian(m_jacAng[i], normalWorld);
+ }
}
- }
return true;
}
+void Generic6DOFJointSW::solve(real_t timeStep) {
+ m_timeStep = timeStep;
-void Generic6DOFJointSW::solve(real_t timeStep)
-{
- m_timeStep = timeStep;
-
- //calculateTransforms();
+ //calculateTransforms();
- int i;
+ int i;
- // linear
+ // linear
- Vector3 pointInA = m_calculatedTransformA.origin;
+ Vector3 pointInA = m_calculatedTransformA.origin;
Vector3 pointInB = m_calculatedTransformB.origin;
real_t jacDiagABInv;
Vector3 linear_axis;
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i))
- {
- jacDiagABInv = real_t(1.) / m_jacLinear[i].getDiagonal();
+ for (i = 0; i < 3; i++) {
+ if (m_linearLimits.enable_limit[i] && m_linearLimits.isLimited(i)) {
+ jacDiagABInv = real_t(1.) / m_jacLinear[i].getDiagonal();
if (m_useLinearReferenceFrameA)
- linear_axis = m_calculatedTransformA.basis.get_axis(i);
+ linear_axis = m_calculatedTransformA.basis.get_axis(i);
else
- linear_axis = m_calculatedTransformB.basis.get_axis(i);
-
- m_linearLimits.solveLinearAxis(
- m_timeStep,
- jacDiagABInv,
- A,pointInA,
- B,pointInB,
- i,linear_axis, m_AnchorPos);
-
+ linear_axis = m_calculatedTransformB.basis.get_axis(i);
+
+ m_linearLimits.solveLinearAxis(
+ m_timeStep,
+ jacDiagABInv,
+ A, pointInA,
+ B, pointInB,
+ i, linear_axis, m_AnchorPos);
+ }
}
- }
-
- // angular
- Vector3 angular_axis;
- real_t angularJacDiagABInv;
- for (i=0;i<3;i++)
- {
- if (m_angularLimits[i].m_enableLimit && m_angularLimits[i].needApplyTorques())
- {
+
+ // angular
+ Vector3 angular_axis;
+ real_t angularJacDiagABInv;
+ for (i = 0; i < 3; i++) {
+ if (m_angularLimits[i].m_enableLimit && m_angularLimits[i].needApplyTorques()) {
// get axis
angular_axis = getAxis(i);
angularJacDiagABInv = real_t(1.) / m_jacAng[i].getDiagonal();
- m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, A,B);
+ m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B);
+ }
}
- }
}
-void Generic6DOFJointSW::updateRHS(real_t timeStep)
-{
- (void)timeStep;
-
+void Generic6DOFJointSW::updateRHS(real_t timeStep) {
+ (void)timeStep;
}
-Vector3 Generic6DOFJointSW::getAxis(int axis_index) const
-{
- return m_calculatedAxis[axis_index];
+Vector3 Generic6DOFJointSW::getAxis(int axis_index) const {
+ return m_calculatedAxis[axis_index];
}
-real_t Generic6DOFJointSW::getAngle(int axis_index) const
-{
- return m_calculatedAxisAngleDiff[axis_index];
+real_t Generic6DOFJointSW::getAngle(int axis_index) const {
+ return m_calculatedAxisAngleDiff[axis_index];
}
-void Generic6DOFJointSW::calcAnchorPos(void)
-{
+void Generic6DOFJointSW::calcAnchorPos(void) {
real_t imA = A->get_inv_mass();
real_t imB = B->get_inv_mass();
real_t weight;
- if(imB == real_t(0.0))
- {
+ if (imB == real_t(0.0)) {
weight = real_t(1.0);
- }
- else
- {
+ } else {
weight = imA / (imA + imB);
}
- const Vector3& pA = m_calculatedTransformA.origin;
- const Vector3& pB = m_calculatedTransformB.origin;
+ const Vector3 &pA = m_calculatedTransformA.origin;
+ const Vector3 &pB = m_calculatedTransformB.origin;
m_AnchorPos = pA * weight + pB * (real_t(1.0) - weight);
return;
} // Generic6DOFJointSW::calcAnchorPos()
+void Generic6DOFJointSW::set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value) {
-void Generic6DOFJointSW::set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value) {
-
- ERR_FAIL_INDEX(p_axis,3);
- switch(p_param) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ switch (p_param) {
case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT: {
- m_linearLimits.m_lowerLimit[p_axis]=p_value;
+ m_linearLimits.m_lowerLimit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT: {
- m_linearLimits.m_upperLimit[p_axis]=p_value;
+ m_linearLimits.m_upperLimit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS: {
- m_linearLimits.m_limitSoftness[p_axis]=p_value;
+ m_linearLimits.m_limitSoftness[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION: {
- m_linearLimits.m_restitution[p_axis]=p_value;
+ m_linearLimits.m_restitution[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING: {
- m_linearLimits.m_damping[p_axis]=p_value;
+ m_linearLimits.m_damping[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT: {
- m_angularLimits[p_axis].m_loLimit=p_value;
+ m_angularLimits[p_axis].m_loLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT: {
- m_angularLimits[p_axis].m_hiLimit=p_value;
+ m_angularLimits[p_axis].m_hiLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: {
- m_angularLimits[p_axis].m_limitSoftness=p_value;
+ m_angularLimits[p_axis].m_limitSoftness = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING: {
- m_angularLimits[p_axis].m_damping=p_value;
+ m_angularLimits[p_axis].m_damping = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION: {
- m_angularLimits[p_axis].m_bounce=p_value;
+ m_angularLimits[p_axis].m_bounce = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT: {
- m_angularLimits[p_axis].m_maxLimitForce=p_value;
+ m_angularLimits[p_axis].m_maxLimitForce = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP: {
- m_angularLimits[p_axis].m_ERP=p_value;
+ m_angularLimits[p_axis].m_ERP = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY: {
- m_angularLimits[p_axis].m_targetVelocity=p_value;
+ m_angularLimits[p_axis].m_targetVelocity = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: {
- m_angularLimits[p_axis].m_maxLimitForce=p_value;
+ m_angularLimits[p_axis].m_maxLimitForce = p_value;
} break;
}
}
-real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param) const{
- ERR_FAIL_INDEX_V(p_axis,3,0);
- switch(p_param) {
+real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, 0);
+ switch (p_param) {
case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT: {
return m_linearLimits.m_lowerLimit[p_axis];
@@ -635,31 +552,29 @@ real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJo
return 0;
}
-void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value){
+void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_axis,3);
+ ERR_FAIL_INDEX(p_axis, 3);
- switch(p_flag) {
+ switch (p_flag) {
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: {
- m_linearLimits.enable_limit[p_axis]=p_value;
+ m_linearLimits.enable_limit[p_axis] = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT: {
- m_angularLimits[p_axis].m_enableLimit=p_value;
+ m_angularLimits[p_axis].m_enableLimit = p_value;
} break;
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR: {
- m_angularLimits[p_axis].m_enableMotor=p_value;
+ m_angularLimits[p_axis].m_enableMotor = p_value;
} break;
}
-
-
}
-bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag) const{
+bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_axis,3,0);
- switch(p_flag) {
+ ERR_FAIL_INDEX_V(p_axis, 3, 0);
+ switch (p_flag) {
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: {
return m_linearLimits.enable_limit[p_axis];
diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h
index 207ae85a45..87245c6ffe 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.h
+++ b/servers/physics/joints/generic_6dof_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef GENERIC_6DOF_JOINT_SW_H
#define GENERIC_6DOF_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -53,7 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
/*
2007-09-09
Generic6DOFJointSW Refactored by Francisco Le?n
@@ -61,80 +59,73 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
//! Rotation Limit structure for generic joints
class G6DOFRotationalLimitMotorSW {
public:
- //! limit_parameters
- //!@{
- real_t m_loLimit;//!< joint limit
- real_t m_hiLimit;//!< joint limit
- real_t m_targetVelocity;//!< target motor velocity
- real_t m_maxMotorForce;//!< max force on motor
- real_t m_maxLimitForce;//!< max force on limit
- real_t m_damping;//!< Damping.
- real_t m_limitSoftness;//! Relaxation factor
- real_t m_ERP;//!< Error tolerance factor when joint is at limit
- real_t m_bounce;//!< restitution factor
- bool m_enableMotor;
- bool m_enableLimit;
-
- //!@}
-
- //! temp_variables
- //!@{
- real_t m_currentLimitError;//! How much is violated this limit
- int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
- real_t m_accumulatedImpulse;
- //!@}
-
- G6DOFRotationalLimitMotorSW()
- {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
- m_maxLimitForce = 300.0f;
- m_loLimit = -1e30;
- m_hiLimit = 1e30;
- m_ERP = 0.5f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- m_enableLimit=false;
- }
-
- G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW & limot)
- {
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_limitSoftness = limot.m_limitSoftness;
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
- m_ERP = limot.m_ERP;
- m_bounce = limot.m_bounce;
- m_currentLimit = limot.m_currentLimit;
- m_currentLimitError = limot.m_currentLimitError;
- m_enableMotor = limot.m_enableMotor;
- }
+ //! limit_parameters
+ //!@{
+ real_t m_loLimit; //!< joint limit
+ real_t m_hiLimit; //!< joint limit
+ real_t m_targetVelocity; //!< target motor velocity
+ real_t m_maxMotorForce; //!< max force on motor
+ real_t m_maxLimitForce; //!< max force on limit
+ real_t m_damping; //!< Damping.
+ real_t m_limitSoftness; //! Relaxation factor
+ real_t m_ERP; //!< Error tolerance factor when joint is at limit
+ real_t m_bounce; //!< restitution factor
+ bool m_enableMotor;
+ bool m_enableLimit;
+
+ //!@}
+
+ //! temp_variables
+ //!@{
+ real_t m_currentLimitError; //! How much is violated this limit
+ int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
+ real_t m_accumulatedImpulse;
+ //!@}
+ G6DOFRotationalLimitMotorSW() {
+ m_accumulatedImpulse = 0.f;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 0.1f;
+ m_maxLimitForce = 300.0f;
+ m_loLimit = -1e30;
+ m_hiLimit = 1e30;
+ m_ERP = 0.5f;
+ m_bounce = 0.0f;
+ m_damping = 1.0f;
+ m_limitSoftness = 0.5f;
+ m_currentLimit = 0;
+ m_currentLimitError = 0;
+ m_enableMotor = false;
+ m_enableLimit = false;
+ }
+ G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW &limot) {
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_limitSoftness = limot.m_limitSoftness;
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
+ m_ERP = limot.m_ERP;
+ m_bounce = limot.m_bounce;
+ m_currentLimit = limot.m_currentLimit;
+ m_currentLimitError = limot.m_currentLimitError;
+ m_enableMotor = limot.m_enableMotor;
+ }
//! Is limited
- bool isLimited()
- {
- if(m_loLimit>=m_hiLimit) return false;
- return true;
- }
+ bool isLimited() {
+ if (m_loLimit >= m_hiLimit) return false;
+ return true;
+ }
//! Need apply correction
- bool needApplyTorques()
- {
- if(m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
- }
+ bool needApplyTorques() {
+ if (m_currentLimit == 0 && m_enableMotor == false) return false;
+ return true;
+ }
//! calculates error
/*!
@@ -143,84 +134,69 @@ public:
int testLimitValue(real_t test_value);
//! apply the correction impulses for two bodies
- real_t solveAngularLimits(real_t timeStep,Vector3& axis, real_t jacDiagABInv,BodySW * body0, BodySW * body1);
+ real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, BodySW *body0, BodySW *body1);
+};
+class G6DOFTranslationalLimitMotorSW {
+public:
+ Vector3 m_lowerLimit; //!< the constraint lower limits
+ Vector3 m_upperLimit; //!< the constraint upper limits
+ Vector3 m_accumulatedImpulse;
+ //! Linear_Limit_parameters
+ //!@{
+ Vector3 m_limitSoftness; //!< Softness for linear limit
+ Vector3 m_damping; //!< Damping for linear limit
+ Vector3 m_restitution; //! Bounce parameter for linear limit
+ //!@}
+ bool enable_limit[3];
-};
+ G6DOFTranslationalLimitMotorSW() {
+ m_lowerLimit = Vector3(0.f, 0.f, 0.f);
+ m_upperLimit = Vector3(0.f, 0.f, 0.f);
+ m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
+ m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
+ m_damping = Vector3(1, 1, 1) * real_t(1.0f);
+ m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
+ enable_limit[0] = true;
+ enable_limit[1] = true;
+ enable_limit[2] = true;
+ }
-class G6DOFTranslationalLimitMotorSW
-{
-public:
- Vector3 m_lowerLimit;//!< the constraint lower limits
- Vector3 m_upperLimit;//!< the constraint upper limits
- Vector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- Vector3 m_limitSoftness;//!< Softness for linear limit
- Vector3 m_damping;//!< Damping for linear limit
- Vector3 m_restitution;//! Bounce parameter for linear limit
- //!@}
- bool enable_limit[3];
-
- G6DOFTranslationalLimitMotorSW()
- {
- m_lowerLimit=Vector3(0.f,0.f,0.f);
- m_upperLimit=Vector3(0.f,0.f,0.f);
- m_accumulatedImpulse=Vector3(0.f,0.f,0.f);
-
- m_limitSoftness = Vector3(1,1,1)*0.7f;
- m_damping = Vector3(1,1,1)*real_t(1.0f);
- m_restitution = Vector3(1,1,1)*real_t(0.5f);
-
- enable_limit[0]=true;
- enable_limit[1]=true;
- enable_limit[2]=true;
- }
-
- G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW & other )
- {
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_accumulatedImpulse = other.m_accumulatedImpulse;
-
- m_limitSoftness = other.m_limitSoftness ;
- m_damping = other.m_damping;
- m_restitution = other.m_restitution;
- }
-
- //! Test limit
+ G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW &other) {
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_accumulatedImpulse = other.m_accumulatedImpulse;
+
+ m_limitSoftness = other.m_limitSoftness;
+ m_damping = other.m_damping;
+ m_restitution = other.m_restitution;
+ }
+
+ //! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- inline bool isLimited(int limitIndex)
- {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
-
-
- real_t solveLinearAxis(
- real_t timeStep,
- real_t jacDiagABInv,
- BodySW* body1,const Vector3 &pointInA,
- BodySW* body2,const Vector3 &pointInB,
- int limit_index,
- const Vector3 & axis_normal_on_a,
- const Vector3 & anchorPos);
-
+ inline bool isLimited(int limitIndex) {
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
+ }
+ real_t solveLinearAxis(
+ real_t timeStep,
+ real_t jacDiagABInv,
+ BodySW *body1, const Vector3 &pointInA,
+ BodySW *body2, const Vector3 &pointInB,
+ int limit_index,
+ const Vector3 &axis_normal_on_a,
+ const Vector3 &anchorPos);
};
-
-class Generic6DOFJointSW : public JointSW
-{
+class Generic6DOFJointSW : public JointSW {
protected:
-
-
union {
struct {
BodySW *A;
@@ -231,195 +207,167 @@ protected:
};
//! relative_frames
- //!@{
- Transform m_frameInA;//!< the constraint space w.r.t body A
- Transform m_frameInB;//!< the constraint space w.r.t body B
- //!@}
+ //!@{
+ Transform m_frameInA; //!< the constraint space w.r.t body A
+ Transform m_frameInB; //!< the constraint space w.r.t body B
+ //!@}
- //! Jacobians
- //!@{
- JacobianEntrySW m_jacLinear[3];//!< 3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3];//!< 3 orthogonal angular constraints
- //!@}
+ //! Jacobians
+ //!@{
+ JacobianEntrySW m_jacLinear[3]; //!< 3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //!< 3 orthogonal angular constraints
+ //!@}
//! Linear_Limit_parameters
- //!@{
- G6DOFTranslationalLimitMotorSW m_linearLimits;
- //!@}
-
-
- //! hinge_parameters
- //!@{
- G6DOFRotationalLimitMotorSW m_angularLimits[3];
+ //!@{
+ G6DOFTranslationalLimitMotorSW m_linearLimits;
//!@}
+ //! hinge_parameters
+ //!@{
+ G6DOFRotationalLimitMotorSW m_angularLimits[3];
+ //!@}
protected:
- //! temporal variables
- //!@{
- real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
- Vector3 m_calculatedAxisAngleDiff;
- Vector3 m_calculatedAxis[3];
+ //! temporal variables
+ //!@{
+ real_t m_timeStep;
+ Transform m_calculatedTransformA;
+ Transform m_calculatedTransformB;
+ Vector3 m_calculatedAxisAngleDiff;
+ Vector3 m_calculatedAxis[3];
Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
- bool m_useLinearReferenceFrameA;
-
- //!@}
-
- Generic6DOFJointSW& operator=(Generic6DOFJointSW& other)
- {
- ERR_PRINT("pito");
- (void) other;
- return *this;
- }
-
+ bool m_useLinearReferenceFrameA;
+ //!@}
- void buildLinearJacobian(
- JacobianEntrySW & jacLinear,const Vector3 & normalWorld,
- const Vector3 & pivotAInW,const Vector3 & pivotBInW);
+ Generic6DOFJointSW &operator=(Generic6DOFJointSW &other) {
+ ERR_PRINT("pito");
+ (void)other;
+ return *this;
+ }
- void buildAngularJacobian(JacobianEntrySW & jacAngular,const Vector3 & jointAxisW);
+ void buildLinearJacobian(
+ JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
+ const Vector3 &pivotAInW, const Vector3 &pivotBInW);
+ void buildAngularJacobian(JacobianEntrySW &jacAngular, const Vector3 &jointAxisW);
//! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
-
-
+ void calculateAngleInfo();
public:
- Generic6DOFJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB ,bool useLinearReferenceFrameA);
+ Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
-
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
+ virtual bool setup(real_t p_step);
+ virtual void solve(real_t p_step);
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
*/
- void calculateTransforms();
+ void calculateTransforms();
//! Gets the global transform of the offset for body A
- /*!
+ /*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform & getCalculatedTransformA() const
- {
- return m_calculatedTransformA;
- }
+ const Transform &getCalculatedTransformA() const {
+ return m_calculatedTransformA;
+ }
- //! Gets the global transform of the offset for body B
- /*!
+ //! Gets the global transform of the offset for body B
+ /*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform & getCalculatedTransformB() const
- {
- return m_calculatedTransformB;
- }
-
- const Transform & getFrameOffsetA() const
- {
- return m_frameInA;
- }
-
- const Transform & getFrameOffsetB() const
- {
- return m_frameInB;
- }
+ const Transform &getCalculatedTransformB() const {
+ return m_calculatedTransformB;
+ }
+ const Transform &getFrameOffsetA() const {
+ return m_frameInA;
+ }
- Transform & getFrameOffsetA()
- {
- return m_frameInA;
- }
+ const Transform &getFrameOffsetB() const {
+ return m_frameInB;
+ }
- Transform & getFrameOffsetB()
- {
- return m_frameInB;
- }
+ Transform &getFrameOffsetA() {
+ return m_frameInA;
+ }
+ Transform &getFrameOffsetB() {
+ return m_frameInB;
+ }
//! performs Jacobian calculation, and also calculates angle differences and axis
-
- void updateRHS(real_t timeStep);
+ void updateRHS(real_t timeStep);
//! Get the rotation axis in global coordinates
/*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- Vector3 getAxis(int axis_index) const;
+ Vector3 getAxis(int axis_index) const;
- //! Get the relative Euler angle
- /*!
+ //! Get the relative Euler angle
+ /*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- real_t getAngle(int axis_index) const;
+ real_t getAngle(int axis_index) const;
//! Test angular limit.
/*!
Calculates angular correction and returns true if limit needs to be corrected.
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
- bool testAngularLimitMotor(int axis_index);
-
- void setLinearLowerLimit(const Vector3& linearLower)
- {
- m_linearLimits.m_lowerLimit = linearLower;
- }
-
- void setLinearUpperLimit(const Vector3& linearUpper)
- {
- m_linearLimits.m_upperLimit = linearUpper;
- }
-
- void setAngularLowerLimit(const Vector3& angularLower)
- {
- m_angularLimits[0].m_loLimit = angularLower.x;
- m_angularLimits[1].m_loLimit = angularLower.y;
- m_angularLimits[2].m_loLimit = angularLower.z;
- }
-
- void setAngularUpperLimit(const Vector3& angularUpper)
- {
- m_angularLimits[0].m_hiLimit = angularUpper.x;
- m_angularLimits[1].m_hiLimit = angularUpper.y;
- m_angularLimits[2].m_hiLimit = angularUpper.z;
- }
+ bool testAngularLimitMotor(int axis_index);
+
+ void setLinearLowerLimit(const Vector3 &linearLower) {
+ m_linearLimits.m_lowerLimit = linearLower;
+ }
+
+ void setLinearUpperLimit(const Vector3 &linearUpper) {
+ m_linearLimits.m_upperLimit = linearUpper;
+ }
+
+ void setAngularLowerLimit(const Vector3 &angularLower) {
+ m_angularLimits[0].m_loLimit = angularLower.x;
+ m_angularLimits[1].m_loLimit = angularLower.y;
+ m_angularLimits[2].m_loLimit = angularLower.z;
+ }
+
+ void setAngularUpperLimit(const Vector3 &angularUpper) {
+ m_angularLimits[0].m_hiLimit = angularUpper.x;
+ m_angularLimits[1].m_hiLimit = angularUpper.y;
+ m_angularLimits[2].m_hiLimit = angularUpper.z;
+ }
//! Retrieves the angular limit informacion
- G6DOFRotationalLimitMotorSW * getRotationalLimitMotor(int index)
- {
- return &m_angularLimits[index];
- }
-
- //! Retrieves the limit informacion
- G6DOFTranslationalLimitMotorSW * getTranslationalLimitMotor()
- {
- return &m_linearLimits;
- }
-
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, real_t lo, real_t hi)
- {
- if(axis<3)
- {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
+ G6DOFRotationalLimitMotorSW *getRotationalLimitMotor(int index) {
+ return &m_angularLimits[index];
+ }
+
+ //! Retrieves the limit informacion
+ G6DOFTranslationalLimitMotorSW *getTranslationalLimitMotor() {
+ return &m_linearLimits;
}
- else
- {
- m_angularLimits[axis-3].m_loLimit = lo;
- m_angularLimits[axis-3].m_hiLimit = hi;
+
+ //first 3 are linear, next 3 are angular
+ void setLimit(int axis, real_t lo, real_t hi) {
+ if (axis < 3) {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ } else {
+ m_angularLimits[axis - 3].m_loLimit = lo;
+ m_angularLimits[axis - 3].m_hiLimit = hi;
+ }
}
- }
//! Test limit
/*!
@@ -428,34 +376,27 @@ public:
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- bool isLimited(int limitIndex)
- {
- if(limitIndex<3)
- {
+ bool isLimited(int limitIndex) {
+ if (limitIndex < 3) {
return m_linearLimits.isLimited(limitIndex);
+ }
+ return m_angularLimits[limitIndex - 3].isLimited();
+ }
+ const BodySW *getRigidBodyA() const {
+ return A;
+ }
+ const BodySW *getRigidBodyB() const {
+ return B;
}
- return m_angularLimits[limitIndex-3].isLimited();
- }
-
- const BodySW* getRigidBodyA() const
- {
- return A;
- }
- const BodySW* getRigidBodyB() const
- {
- return B;
- }
virtual void calcAnchorPos(void); // overridable
- void set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
- real_t get_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisParam p_param) const;
-
- void set_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
- bool get_flag(Vector3::Axis p_axis,PhysicsServer::G6DOFJointAxisFlag p_flag) const;
+ void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
+ real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
+ void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
+ bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
};
-
#endif // GENERIC_6DOF_JOINT_SW_H
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index 9617eb8794..eaa57af873 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -34,65 +34,63 @@ See corresponding header file for licensing info.
#include "hinge_joint_sw.h"
-static void plane_space(const Vector3& n, Vector3& p, Vector3& q) {
-
- if (Math::abs(n.z) > 0.707106781186547524400844362) {
- // choose p in y-z plane
- real_t a = n[1]*n[1] + n[2]*n[2];
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- real_t a = n.x*n.x + n.y*n.y;
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(-n.y*k,n.x*k,0);
- // set q = n x p
- q=Vector3(-n.z*p.y,n.z*p.x,a*k);
- }
+static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
+
+ if (Math::abs(n.z) > 0.707106781186547524400844362) {
+ // choose p in y-z plane
+ real_t a = n[1] * n[1] + n[2] * n[2];
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(0, -n[2] * k, n[1] * k);
+ // set q = n x p
+ q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]);
+ } else {
+ // choose p in x-y plane
+ real_t a = n.x * n.x + n.y * n.y;
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(-n.y * k, n.x * k, 0);
+ // set q = n x p
+ q = Vector3(-n.z * p.y, n.z * p.x, a * k);
+ }
}
-HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB) : JointSW(_arr,2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
- m_rbAFrame=frameA;
- m_rbBFrame=frameB;
+ m_rbAFrame = frameA;
+ m_rbBFrame = frameB;
// flip axis
m_rbBFrame.basis[0][2] *= real_t(-1.);
m_rbBFrame.basis[1][2] *= real_t(-1.);
m_rbBFrame.basis[2][2] *= real_t(-1.);
-
//start with free
m_lowerLimit = Math_PI;
m_upperLimit = -Math_PI;
-
m_useLimit = false;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
- tau=0.3;
-
- m_angularOnly=false;
- m_enableAngularMotor=false;
+ tau = 0.3;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ m_angularOnly = false;
+ m_enableAngularMotor = false;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB,
- const Vector3& axisInA,const Vector3& axisInB) : JointSW(_arr,2) {
+HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB,
+ const Vector3 &axisInA, const Vector3 &axisInB)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
m_rbAFrame.origin = pivotInA;
@@ -112,76 +110,67 @@ HingeJointSW::HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,cons
rbAxisA1 = rbAxisA2.cross(axisInA);
}
- m_rbAFrame.basis=Basis( rbAxisA1.x,rbAxisA2.x,axisInA.x,
- rbAxisA1.y,rbAxisA2.y,axisInA.y,
- rbAxisA1.z,rbAxisA2.z,axisInA.z );
+ m_rbAFrame.basis = Basis(rbAxisA1.x, rbAxisA2.x, axisInA.x,
+ rbAxisA1.y, rbAxisA2.y, axisInA.y,
+ rbAxisA1.z, rbAxisA2.z, axisInA.z);
- Quat rotationArc = Quat(axisInA,axisInB);
- Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
- Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+ Quat rotationArc = Quat(axisInA, axisInB);
+ Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
+ Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
m_rbBFrame.origin = pivotInB;
- m_rbBFrame.basis=Basis( rbAxisB1.x,rbAxisB2.x,-axisInB.x,
- rbAxisB1.y,rbAxisB2.y,-axisInB.y,
- rbAxisB1.z,rbAxisB2.z,-axisInB.z );
+ m_rbBFrame.basis = Basis(rbAxisB1.x, rbAxisB2.x, -axisInB.x,
+ rbAxisB1.y, rbAxisB2.y, -axisInB.y,
+ rbAxisB1.z, rbAxisB2.z, -axisInB.z);
//start with free
m_lowerLimit = Math_PI;
m_upperLimit = -Math_PI;
-
m_useLimit = false;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
- tau=0.3;
-
- m_angularOnly=false;
- m_enableAngularMotor=false;
+ tau = 0.3;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ m_angularOnly = false;
+ m_enableAngularMotor = false;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
-
-
bool HingeJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
Vector3 relPos = pivotBInW - pivotAInW;
Vector3 normal[3];
- if (relPos.length_squared() > CMP_EPSILON)
- {
+ if (relPos.length_squared() > CMP_EPSILON) {
normal[0] = relPos.normalized();
- }
- else
- {
- normal[0]=Vector3(real_t(1.0),0,0);
+ } else {
+ normal[0] = Vector3(real_t(1.0), 0, 0);
}
plane_space(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
memnew_placement(&m_jac[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normal[i],
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()) );
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normal[i],
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
}
@@ -192,31 +181,30 @@ bool HingeJointSW::setup(real_t p_step) {
Vector3 jointAxis0local;
Vector3 jointAxis1local;
- plane_space(m_rbAFrame.basis.get_axis(2),jointAxis0local,jointAxis1local);
-
- A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- Vector3 jointAxis0 = A->get_transform().basis.xform( jointAxis0local );
- Vector3 jointAxis1 = A->get_transform().basis.xform( jointAxis1local );
- Vector3 hingeAxisWorld = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
+ plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
- memnew_placement(&m_jacAng[0], JacobianEntrySW(jointAxis0,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
+ Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
+ Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
- memnew_placement(&m_jacAng[1], JacobianEntrySW(jointAxis1,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[0], JacobianEntrySW(jointAxis0,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
- memnew_placement(&m_jacAng[2], JacobianEntrySW(hingeAxisWorld,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[1], JacobianEntrySW(jointAxis1,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
+ memnew_placement(&m_jacAng[2], JacobianEntrySW(hingeAxisWorld,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
// Compute limit information
real_t hingeAngle = get_hinge_angle();
@@ -228,26 +216,21 @@ bool HingeJointSW::setup(real_t p_step) {
m_solveLimit = false;
m_accLimitImpulse = real_t(0.);
-
-
/*if (m_useLimit) {
print_line("low: "+rtos(m_lowerLimit));
print_line("hi: "+rtos(m_upperLimit));
}*/
//if (m_lowerLimit < m_upperLimit)
- if (m_useLimit && m_lowerLimit <= m_upperLimit)
- {
+ if (m_useLimit && m_lowerLimit <= m_upperLimit) {
//if (hingeAngle <= m_lowerLimit*m_limitSoftness)
- if (hingeAngle <= m_lowerLimit)
- {
+ if (hingeAngle <= m_lowerLimit) {
m_correction = (m_lowerLimit - hingeAngle);
m_limitSign = 1.0f;
m_solveLimit = true;
}
//else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit)
- {
+ else if (hingeAngle >= m_upperLimit) {
m_correction = m_upperLimit - hingeAngle;
m_limitSign = -1.0f;
m_solveLimit = true;
@@ -255,9 +238,9 @@ bool HingeJointSW::setup(real_t p_step) {
}
//Compute K = J*W*J' for hinge axis
- Vector3 axisA = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- m_kHinge = 1.0f / (A->compute_angular_impulse_denominator(axisA) +
- B->compute_angular_impulse_denominator(axisA));
+ Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ m_kHinge = 1.0f / (A->compute_angular_impulse_denominator(axisA) +
+ B->compute_angular_impulse_denominator(axisA));
return true;
}
@@ -270,8 +253,7 @@ void HingeJointSW::solve(real_t p_step) {
//real_t tau = real_t(0.3);
//linear part
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
@@ -279,80 +261,74 @@ void HingeJointSW::solve(real_t p_step) {
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
- const Vector3& normal = m_jac[i].m_linearJointAxis;
+ for (int i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jac[i].m_linearJointAxis;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
real_t rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*tau/p_step * jacDiagABInv - rel_vel * jacDiagABInv;
+ real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(pivotAInW - A->get_transform().origin,impulse_vector);
- B->apply_impulse(pivotBInW - B->get_transform().origin,-impulse_vector);
+ A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
+ B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector);
}
}
-
{
///solve angular part
// get axes in world space
- Vector3 axisA = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(2) );
- Vector3 axisB = B->get_transform().basis.xform( m_rbBFrame.basis.get_axis(2) );
+ Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
+ Vector3 axisB = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(2));
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
Vector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
Vector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
Vector3 angAorthog = angVelA - angVelAroundHingeAxisA;
Vector3 angBorthog = angVelB - angVelAroundHingeAxisB;
- Vector3 velrelOrthog = angAorthog-angBorthog;
+ Vector3 velrelOrthog = angAorthog - angBorthog;
{
//solve orthogonal angular velocity correction
real_t relaxation = real_t(1.);
real_t len = velrelOrthog.length();
- if (len > real_t(0.00001))
- {
+ if (len > real_t(0.00001)) {
Vector3 normal = velrelOrthog.normalized();
real_t denom = A->compute_angular_impulse_denominator(normal) +
- B->compute_angular_impulse_denominator(normal);
+ B->compute_angular_impulse_denominator(normal);
// scale for mass and relaxation
- velrelOrthog *= (real_t(1.)/denom) * m_relaxationFactor;
+ velrelOrthog *= (real_t(1.) / denom) * m_relaxationFactor;
}
//solve angular positional correction
- Vector3 angularError = -axisA.cross(axisB) *(real_t(1.)/p_step);
+ Vector3 angularError = -axisA.cross(axisB) * (real_t(1.) / p_step);
real_t len2 = angularError.length();
- if (len2>real_t(0.00001))
- {
+ if (len2 > real_t(0.00001)) {
Vector3 normal2 = angularError.normalized();
real_t denom2 = A->compute_angular_impulse_denominator(normal2) +
- B->compute_angular_impulse_denominator(normal2);
- angularError *= (real_t(1.)/denom2) * relaxation;
+ B->compute_angular_impulse_denominator(normal2);
+ angularError *= (real_t(1.) / denom2) * relaxation;
}
- A->apply_torque_impulse(-velrelOrthog+angularError);
- B->apply_torque_impulse(velrelOrthog-angularError);
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ B->apply_torque_impulse(velrelOrthog - angularError);
// solve limit
- if (m_solveLimit)
- {
- real_t amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (real_t(1.)/p_step)*m_biasFactor ) * m_limitSign;
+ if (m_solveLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(axisA) * m_relaxationFactor + m_correction * (real_t(1.) / p_step) * m_biasFactor) * m_limitSign;
real_t impulseMag = amplitude * m_kHinge;
// Clamp the accumulated impulse
real_t temp = m_accLimitImpulse;
- m_accLimitImpulse = MAX(m_accLimitImpulse + impulseMag, real_t(0) );
+ m_accLimitImpulse = MAX(m_accLimitImpulse + impulseMag, real_t(0));
impulseMag = m_accLimitImpulse - temp;
-
Vector3 impulse = axisA * impulseMag * m_limitSign;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
@@ -360,10 +336,9 @@ void HingeJointSW::solve(real_t p_step) {
}
//apply motor
- if (m_enableAngularMotor)
- {
+ if (m_enableAngularMotor) {
//todo: add limits too
- Vector3 angularLimit(0,0,0);
+ Vector3 angularLimit(0, 0, 0);
Vector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
real_t projRelVel = velrel.dot(axisA);
@@ -377,12 +352,10 @@ void HingeJointSW::solve(real_t p_step) {
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
Vector3 motorImp = clippedMotorImpulse * axisA;
- A->apply_torque_impulse(motorImp+angularLimit);
- B->apply_torque_impulse(-motorImp-angularLimit);
-
+ A->apply_torque_impulse(motorImp + angularLimit);
+ B->apply_torque_impulse(-motorImp - angularLimit);
}
}
-
}
/*
void HingeJointSW::updateRHS(real_t timeStep)
@@ -392,8 +365,7 @@ void HingeJointSW::updateRHS(real_t timeStep)
}
*/
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -408,33 +380,30 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-
real_t HingeJointSW::get_hinge_angle() {
- const Vector3 refAxis0 = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(0) );
- const Vector3 refAxis1 = A->get_transform().basis.xform( m_rbAFrame.basis.get_axis(1) );
- const Vector3 swingAxis = B->get_transform().basis.xform( m_rbBFrame.basis.get_axis(1) );
+ const Vector3 refAxis0 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(0));
+ const Vector3 refAxis1 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(1));
+ const Vector3 swingAxis = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(1));
- return atan2fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+ return atan2fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
}
-
void HingeJointSW::set_param(PhysicsServer::HingeJointParam p_param, real_t p_value) {
switch (p_param) {
- case PhysicsServer::HINGE_JOINT_BIAS: tau=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: m_upperLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: m_lowerLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: m_biasFactor=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: m_limitSoftness=p_value; break;
- case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: m_relaxationFactor=p_value; break;
- case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: m_motorTargetVelocity=p_value; break;
- case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: m_maxMotorImpulse=p_value; break;
-
+ case PhysicsServer::HINGE_JOINT_BIAS: tau = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: m_upperLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: m_lowerLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: m_biasFactor = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: m_limitSoftness = p_value; break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: m_relaxationFactor = p_value; break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: m_motorTargetVelocity = p_value; break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: m_maxMotorImpulse = p_value; break;
}
}
-real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const{
+real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const {
switch (p_param) {
@@ -446,25 +415,23 @@ real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const{
case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: return m_relaxationFactor;
case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: return m_motorTargetVelocity;
case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: return m_maxMotorImpulse;
-
}
return 0;
}
-void HingeJointSW::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value){
+void HingeJointSW::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value) {
switch (p_flag) {
- case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: m_useLimit=p_value; break;
- case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: m_enableAngularMotor=p_value; break;
+ case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: m_useLimit = p_value; break;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: m_enableAngularMotor = p_value; break;
}
-
}
-bool HingeJointSW::get_flag(PhysicsServer::HingeJointFlag p_flag) const{
+bool HingeJointSW::get_flag(PhysicsServer::HingeJointFlag p_flag) const {
switch (p_flag) {
case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: return m_useLimit;
- case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR:return m_enableAngularMotor;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: return m_enableAngularMotor;
}
return false;
diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
index 8469fd1ca0..013d9afdbf 100644
--- a/servers/physics/joints/hinge_joint_sw.h
+++ b/servers/physics/joints/hinge_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef HINGE_JOINT_SW_H
#define HINGE_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -53,8 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
class HingeJointSW : public JointSW {
union {
@@ -66,41 +63,39 @@ class HingeJointSW : public JointSW {
BodySW *_arr[2];
};
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
Transform m_rbBFrame;
- real_t m_motorTargetVelocity;
- real_t m_maxMotorImpulse;
+ real_t m_motorTargetVelocity;
+ real_t m_maxMotorImpulse;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
- real_t m_lowerLimit;
- real_t m_upperLimit;
+ real_t m_lowerLimit;
+ real_t m_upperLimit;
- real_t m_kHinge;
+ real_t m_kHinge;
- real_t m_limitSign;
- real_t m_correction;
+ real_t m_limitSign;
+ real_t m_correction;
- real_t m_accLimitImpulse;
+ real_t m_accLimitImpulse;
real_t tau;
- bool m_useLimit;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_solveLimit;
+ bool m_useLimit;
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_solveLimit;
real_t m_appliedImpulse;
-
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; }
virtual bool setup(real_t p_step);
@@ -114,9 +109,8 @@ public:
void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value);
bool get_flag(PhysicsServer::HingeJointFlag p_flag) const;
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB);
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB, const Vector3& axisInA,const Vector3& axisInB);
-
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
};
#endif // HINGE_JOINT_SW_H
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index cd85162ba5..b0b31ed797 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -53,22 +53,21 @@ subject to the following restrictions:
class JacobianEntrySW {
public:
- JacobianEntrySW() {};
+ JacobianEntrySW(){};
//constraint between two different rigidbodies
JacobianEntrySW(
- const Basis& world2A,
- const Basis& world2B,
- const Vector3& rel_pos1,const Vector3& rel_pos2,
- const Vector3& jointAxis,
- const Vector3& inertiaInvA,
- const real_t massInvA,
- const Vector3& inertiaInvB,
- const real_t massInvB)
- :m_linearJointAxis(jointAxis)
- {
+ const Basis &world2A,
+ const Basis &world2B,
+ const Vector3 &rel_pos1, const Vector3 &rel_pos2,
+ const Vector3 &jointAxis,
+ const Vector3 &inertiaInvA,
+ const real_t massInvA,
+ const Vector3 &inertiaInvB,
+ const real_t massInvB)
+ : m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
@@ -76,104 +75,92 @@ public:
}
//angular constraint between two different rigidbodies
- JacobianEntrySW(const Vector3& jointAxis,
- const Basis& world2A,
- const Basis& world2B,
- const Vector3& inertiaInvA,
- const Vector3& inertiaInvB)
- :m_linearJointAxis(Vector3(real_t(0.),real_t(0.),real_t(0.)))
- {
- m_aJ= world2A.xform(jointAxis);
+ JacobianEntrySW(const Vector3 &jointAxis,
+ const Basis &world2A,
+ const Basis &world2B,
+ const Vector3 &inertiaInvA,
+ const Vector3 &inertiaInvB)
+ : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))) {
+ m_aJ = world2A.xform(jointAxis);
m_bJ = world2B.xform(-jointAxis);
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
//angular constraint between two different rigidbodies
- JacobianEntrySW(const Vector3& axisInA,
- const Vector3& axisInB,
- const Vector3& inertiaInvA,
- const Vector3& inertiaInvB)
- : m_linearJointAxis(Vector3(real_t(0.),real_t(0.),real_t(0.)))
- , m_aJ(axisInA)
- , m_bJ(-axisInB)
- {
- m_0MinvJt = inertiaInvA * m_aJ;
+ JacobianEntrySW(const Vector3 &axisInA,
+ const Vector3 &axisInB,
+ const Vector3 &inertiaInvA,
+ const Vector3 &inertiaInvB)
+ : m_linearJointAxis(Vector3(real_t(0.), real_t(0.), real_t(0.))), m_aJ(axisInA), m_bJ(-axisInB) {
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
//constraint on one rigidbody
JacobianEntrySW(
- const Basis& world2A,
- const Vector3& rel_pos1,const Vector3& rel_pos2,
- const Vector3& jointAxis,
- const Vector3& inertiaInvA,
- const real_t massInvA)
- :m_linearJointAxis(jointAxis)
- {
- m_aJ= world2A.xform(rel_pos1.cross(jointAxis));
+ const Basis &world2A,
+ const Vector3 &rel_pos1, const Vector3 &rel_pos2,
+ const Vector3 &jointAxis,
+ const Vector3 &inertiaInvA,
+ const real_t massInvA)
+ : m_linearJointAxis(jointAxis) {
+ m_aJ = world2A.xform(rel_pos1.cross(jointAxis));
m_bJ = world2A.xform(rel_pos2.cross(-jointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
- m_1MinvJt = Vector3(real_t(0.),real_t(0.),real_t(0.));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = Vector3(real_t(0.), real_t(0.), real_t(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
ERR_FAIL_COND(m_Adiag <= real_t(0.0));
}
- real_t getDiagonal() const { return m_Adiag; }
+ real_t getDiagonal() const { return m_Adiag; }
// for two constraints on the same rigidbody (for example vehicle friction)
- real_t getNonDiagonal(const JacobianEntrySW& jacB, const real_t massInvA) const
- {
- const JacobianEntrySW& jacA = *this;
+ real_t getNonDiagonal(const JacobianEntrySW &jacB, const real_t massInvA) const {
+ const JacobianEntrySW &jacA = *this;
real_t lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
real_t ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
return lin + ang;
}
-
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
- real_t getNonDiagonal(const JacobianEntrySW& jacB,const real_t massInvA,const real_t massInvB) const
- {
- const JacobianEntrySW& jacA = *this;
+ real_t getNonDiagonal(const JacobianEntrySW &jacB, const real_t massInvA, const real_t massInvB) const {
+ const JacobianEntrySW &jacA = *this;
Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
- Vector3 lin0 = massInvA * lin ;
+ Vector3 lin0 = massInvA * lin;
Vector3 lin1 = massInvB * lin;
- Vector3 sum = ang0+ang1+lin0+lin1;
- return sum[0]+sum[1]+sum[2];
+ Vector3 sum = ang0 + ang1 + lin0 + lin1;
+ return sum[0] + sum[1] + sum[2];
}
- real_t getRelativeVelocity(const Vector3& linvelA,const Vector3& angvelA,const Vector3& linvelB,const Vector3& angvelB)
- {
+ real_t getRelativeVelocity(const Vector3 &linvelA, const Vector3 &angvelA, const Vector3 &linvelB, const Vector3 &angvelB) {
Vector3 linrel = linvelA - linvelB;
- Vector3 angvela = angvelA * m_aJ;
- Vector3 angvelb = angvelB * m_bJ;
+ Vector3 angvela = angvelA * m_aJ;
+ Vector3 angvelb = angvelB * m_bJ;
linrel *= m_linearJointAxis;
angvela += angvelb;
angvela += linrel;
- real_t rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ real_t rel_vel2 = angvela[0] + angvela[1] + angvela[2];
return rel_vel2 + CMP_EPSILON;
}
-//private:
+ //private:
- Vector3 m_linearJointAxis;
- Vector3 m_aJ;
- Vector3 m_bJ;
- Vector3 m_0MinvJt;
- Vector3 m_1MinvJt;
+ Vector3 m_linearJointAxis;
+ Vector3 m_aJ;
+ Vector3 m_bJ;
+ Vector3 m_0MinvJt;
+ Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
-
+ real_t m_Adiag;
};
-
#endif // JACOBIAN_ENTRY_SW_H
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index b545ae630b..e01514f4b6 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -38,41 +38,37 @@ bool PinJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
- Vector3 normal(0,0,0);
+ Vector3 normal(0, 0, 0);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
normal[i] = 1;
- memnew_placement(&m_jac[i],JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(),
- B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(),
- normal,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
+ memnew_placement(&m_jac[i], JacobianEntrySW(
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(),
+ B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(),
+ normal,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
normal[i] = 0;
}
return true;
}
-void PinJointSW::solve(real_t p_step){
+void PinJointSW::solve(real_t p_step) {
Vector3 pivotAInW = A->get_transform().xform(m_pivotInA);
Vector3 pivotBInW = B->get_transform().xform(m_pivotInB);
-
- Vector3 normal(0,0,0);
-
+ Vector3 normal(0, 0, 0);
//Vector3 angvelA = A->get_transform().origin.getBasis().transpose() * A->getAngularVelocity();
//Vector3 angvelB = B->get_transform().origin.getBasis().transpose() * B->getAngularVelocity();
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
normal[i] = 1;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
@@ -87,7 +83,7 @@ void PinJointSW::solve(real_t p_step){
real_t rel_vel;
rel_vel = normal.dot(vel);
- /*
+ /*
//velocity error (first order error)
real_t rel_vel = m_jac[i].getRelativeVelocity(A->getLinearVelocity(),angvelA,
B->getLinearVelocity(),angvelB);
@@ -96,38 +92,37 @@ void PinJointSW::solve(real_t p_step){
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*m_tau/p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv;
+ real_t impulse = depth * m_tau / p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv;
real_t impulseClamp = m_impulseClamp;
- if (impulseClamp > 0)
- {
+ if (impulseClamp > 0) {
if (impulse < -impulseClamp)
impulse = -impulseClamp;
if (impulse > impulseClamp)
impulse = impulseClamp;
}
- m_appliedImpulse+=impulse;
+ m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(pivotAInW - A->get_transform().origin,impulse_vector);
- B->apply_impulse(pivotBInW - B->get_transform().origin,-impulse_vector);
+ A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
+ B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector);
normal[i] = 0;
}
}
-void PinJointSW::set_param(PhysicsServer::PinJointParam p_param,real_t p_value) {
+void PinJointSW::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
- switch(p_param) {
- case PhysicsServer::PIN_JOINT_BIAS: m_tau=p_value; break;
- case PhysicsServer::PIN_JOINT_DAMPING: m_damping=p_value; break;
- case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp=p_value; break;
+ switch (p_param) {
+ case PhysicsServer::PIN_JOINT_BIAS: m_tau = p_value; break;
+ case PhysicsServer::PIN_JOINT_DAMPING: m_damping = p_value; break;
+ case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp = p_value; break;
}
}
-real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const{
+real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::PIN_JOINT_BIAS: return m_tau;
case PhysicsServer::PIN_JOINT_DAMPING: return m_damping;
case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: return m_impulseClamp;
@@ -136,26 +131,22 @@ real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const{
return 0;
}
-PinJointSW::PinJointSW(BodySW* p_body_a,const Vector3& p_pos_a,BodySW* p_body_b,const Vector3& p_pos_b) : JointSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
- m_pivotInA=p_pos_a;
- m_pivotInB=p_pos_b;
-
- m_tau=0.3;
- m_damping=1;
- m_impulseClamp=0;
- m_appliedImpulse=0;
+PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b)
+ : JointSW(_arr, 2) {
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A = p_body_a;
+ B = p_body_b;
+ m_pivotInA = p_pos_a;
+ m_pivotInB = p_pos_b;
+ m_tau = 0.3;
+ m_damping = 1;
+ m_impulseClamp = 0;
+ m_appliedImpulse = 0;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
PinJointSW::~PinJointSW() {
-
-
-
}
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index b72b21219d..9500d4b46d 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -34,8 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef PIN_JOINT_SW_H
#define PIN_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -52,7 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
class PinJointSW : public JointSW {
union {
@@ -64,37 +63,33 @@ class PinJointSW : public JointSW {
BodySW *_arr[2];
};
+ real_t m_tau; //bias
+ real_t m_damping;
+ real_t m_impulseClamp;
+ real_t m_appliedImpulse;
- real_t m_tau; //bias
- real_t m_damping;
- real_t m_impulseClamp;
- real_t m_appliedImpulse;
-
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- Vector3 m_pivotInA;
- Vector3 m_pivotInB;
+ Vector3 m_pivotInA;
+ Vector3 m_pivotInB;
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
- void set_param(PhysicsServer::PinJointParam p_param,real_t p_value);
+ void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer::PinJointParam p_param) const;
- void set_pos_A(const Vector3& p_pos) { m_pivotInA=p_pos; }
- void set_pos_B(const Vector3& p_pos) { m_pivotInB=p_pos; }
+ void set_pos_A(const Vector3 &p_pos) { m_pivotInA = p_pos; }
+ void set_pos_B(const Vector3 &p_pos) { m_pivotInB = p_pos; }
Vector3 get_pos_A() { return m_pivotInB; }
Vector3 get_pos_B() { return m_pivotInA; }
- PinJointSW(BodySW* p_body_a,const Vector3& p_pos_a,BodySW* p_body_b,const Vector3& p_pos_b);
+ PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
~PinJointSW();
};
-
-
#endif // PIN_JOINT_SW_H
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index fc728ed0ba..b8a6c1ecaf 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -36,8 +36,7 @@ See corresponding header file for licensing info.
//-----------------------------------------------------------------------------
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -52,13 +51,11 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-
-void SliderJointSW::initParams()
-{
- m_lowerLinLimit = real_t(1.0);
- m_upperLinLimit = real_t(-1.0);
- m_lowerAngLimit = real_t(0.);
- m_upperAngLimit = real_t(0.);
+void SliderJointSW::initParams() {
+ m_lowerLinLimit = real_t(1.0);
+ m_upperLinLimit = real_t(-1.0);
+ m_lowerAngLimit = real_t(0.);
+ m_upperAngLimit = real_t(0.);
m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingDirLin = real_t(0.);
@@ -84,40 +81,35 @@ void SliderJointSW::initParams()
m_accumulatedLinMotorImpulse = real_t(0.0);
m_poweredAngMotor = false;
- m_targetAngMotorVelocity = real_t(0.);
- m_maxAngMotorForce = real_t(0.);
+ m_targetAngMotorVelocity = real_t(0.);
+ m_maxAngMotorForce = real_t(0.);
m_accumulatedAngMotorImpulse = real_t(0.0);
} // SliderJointSW::initParams()
//-----------------------------------------------------------------------------
-
//-----------------------------------------------------------------------------
-SliderJointSW::SliderJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB)
- : JointSW(_arr,2)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB)
-{
+SliderJointSW::SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB)
+ : JointSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
initParams();
} // SliderJointSW::SliderJointSW()
//-----------------------------------------------------------------------------
-bool SliderJointSW::setup(real_t p_step)
-{
+bool SliderJointSW::setup(real_t p_step) {
//calculate transforms
- m_calculatedTransformA = A->get_transform() * m_frameInA;
- m_calculatedTransformB = B->get_transform() * m_frameInB;
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
+ m_calculatedTransformB = B->get_transform() * m_frameInB;
m_realPivotAInW = m_calculatedTransformA.origin;
m_realPivotBInW = m_calculatedTransformB.origin;
m_sliderAxis = m_calculatedTransformA.basis.get_axis(0); // along X
@@ -125,42 +117,38 @@ bool SliderJointSW::setup(real_t p_step)
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
m_relPosA = m_projPivotInW - A->get_transform().origin;
m_relPosB = m_realPivotBInW - B->get_transform().origin;
- Vector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
+ Vector3 normalWorld;
+ int i;
+ //linear part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
memnew_placement(&m_jacLin[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- m_relPosA - A->get_center_of_mass(),
- m_relPosB - B->get_center_of_mass(),
- normalWorld,
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()
- ));
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ m_relPosA - A->get_center_of_mass(),
+ m_relPosB - B->get_center_of_mass(),
+ normalWorld,
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
m_jacLinDiagABInv[i] = real_t(1.) / m_jacLin[i].getDiagonal();
m_depth[i] = m_delta.dot(normalWorld);
- }
+ }
testLinLimits();
- // angular part
- for(i = 0; i < 3; i++)
- {
+ // angular part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
- memnew_placement(&m_jacAng[i], JacobianEntrySW(
- normalWorld,
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- A->get_inv_inertia(),
- B->get_inv_inertia()
- ));
+ memnew_placement(&m_jacAng[i], JacobianEntrySW(
+ normalWorld,
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ A->get_inv_inertia(),
+ B->get_inv_inertia()));
}
testAngLimits();
Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
- m_kAngle = real_t(1.0 )/ (A->compute_angular_impulse_denominator(axisA) + B->compute_angular_impulse_denominator(axisA));
+ m_kAngle = real_t(1.0) / (A->compute_angular_impulse_denominator(axisA) + B->compute_angular_impulse_denominator(axisA));
// clear accumulator for motors
m_accumulatedLinMotorImpulse = real_t(0.0);
m_accumulatedAngMotorImpulse = real_t(0.0);
@@ -172,14 +160,13 @@ bool SliderJointSW::setup(real_t p_step)
void SliderJointSW::solve(real_t p_step) {
- int i;
- // linear
- Vector3 velA = A->get_velocity_in_local_point(m_relPosA);
- Vector3 velB = B->get_velocity_in_local_point(m_relPosB);
- Vector3 vel = velA - velB;
- for(i = 0; i < 3; i++)
- {
- const Vector3& normal = m_jacLin[i].m_linearJointAxis;
+ int i;
+ // linear
+ Vector3 velA = A->get_velocity_in_local_point(m_relPosA);
+ Vector3 velB = B->get_velocity_in_local_point(m_relPosB);
+ Vector3 vel = velA - velB;
+ for (i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jacLin[i].m_linearJointAxis;
real_t rel_vel = normal.dot(vel);
// calculate positional error
real_t depth = m_depth[i];
@@ -190,81 +177,70 @@ void SliderJointSW::solve(real_t p_step) {
// calcutate and apply impulse
real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i];
Vector3 impulse_vector = normal * normalImpulse;
- A->apply_impulse( m_relPosA, impulse_vector);
- B->apply_impulse(m_relPosB,-impulse_vector);
- if(m_poweredLinMotor && (!i))
- { // apply linear motor
- if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce)
- {
+ A->apply_impulse(m_relPosA, impulse_vector);
+ B->apply_impulse(m_relPosB, -impulse_vector);
+ if (m_poweredLinMotor && (!i)) { // apply linear motor
+ if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) {
real_t desiredMotorVel = m_targetLinMotorVelocity;
real_t motor_relvel = desiredMotorVel + rel_vel;
normalImpulse = -motor_relvel * m_jacLinDiagABInv[i];
// clamp accumulated impulse
real_t new_acc = m_accumulatedLinMotorImpulse + Math::abs(normalImpulse);
- if(new_acc > m_maxLinMotorForce)
- {
+ if (new_acc > m_maxLinMotorForce) {
new_acc = m_maxLinMotorForce;
}
- real_t del = new_acc - m_accumulatedLinMotorImpulse;
- if(normalImpulse < real_t(0.0))
- {
+ real_t del = new_acc - m_accumulatedLinMotorImpulse;
+ if (normalImpulse < real_t(0.0)) {
normalImpulse = -del;
- }
- else
- {
+ } else {
normalImpulse = del;
}
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- A->apply_impulse( m_relPosA, impulse_vector);
- B->apply_impulse( m_relPosB,-impulse_vector);
+ A->apply_impulse(m_relPosA, impulse_vector);
+ B->apply_impulse(m_relPosB, -impulse_vector);
}
}
- }
+ }
// angular
// get axes in world space
- Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
- Vector3 axisB = m_calculatedTransformB.basis.get_axis(0);
+ Vector3 axisA = m_calculatedTransformA.basis.get_axis(0);
+ Vector3 axisB = m_calculatedTransformB.basis.get_axis(0);
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
Vector3 angVelAroundAxisA = axisA * axisA.dot(angVelA);
Vector3 angVelAroundAxisB = axisB * axisB.dot(angVelB);
Vector3 angAorthog = angVelA - angVelAroundAxisA;
Vector3 angBorthog = angVelB - angVelAroundAxisB;
- Vector3 velrelOrthog = angAorthog-angBorthog;
+ Vector3 velrelOrthog = angAorthog - angBorthog;
//solve orthogonal angular velocity correction
real_t len = velrelOrthog.length();
- if (len > real_t(0.00001))
- {
+ if (len > real_t(0.00001)) {
Vector3 normal = velrelOrthog.normalized();
real_t denom = A->compute_angular_impulse_denominator(normal) + B->compute_angular_impulse_denominator(normal);
- velrelOrthog *= (real_t(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ velrelOrthog *= (real_t(1.) / denom) * m_dampingOrthoAng * m_softnessOrthoAng;
}
//solve angular positional correction
- Vector3 angularError = axisA.cross(axisB) *(real_t(1.)/p_step);
+ Vector3 angularError = axisA.cross(axisB) * (real_t(1.) / p_step);
real_t len2 = angularError.length();
- if (len2>real_t(0.00001))
- {
+ if (len2 > real_t(0.00001)) {
Vector3 normal2 = angularError.normalized();
real_t denom2 = A->compute_angular_impulse_denominator(normal2) + B->compute_angular_impulse_denominator(normal2);
- angularError *= (real_t(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularError *= (real_t(1.) / denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
}
// apply impulse
- A->apply_torque_impulse(-velrelOrthog+angularError);
- B->apply_torque_impulse(velrelOrthog-angularError);
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ B->apply_torque_impulse(velrelOrthog - angularError);
real_t impulseMag;
//solve angular limits
- if(m_solveAngLim)
- {
+ if (m_solveAngLim) {
impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingLimAng + m_angDepth * m_restitutionLimAng / p_step;
impulseMag *= m_kAngle * m_softnessLimAng;
- }
- else
- {
+ } else {
impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingDirAng + m_angDepth * m_restitutionDirAng / p_step;
impulseMag *= m_kAngle * m_softnessDirAng;
}
@@ -272,10 +248,8 @@ void SliderJointSW::solve(real_t p_step) {
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
//apply angular motor
- if(m_poweredAngMotor)
- {
- if(m_accumulatedAngMotorImpulse < m_maxAngMotorForce)
- {
+ if (m_poweredAngMotor) {
+ if (m_accumulatedAngMotorImpulse < m_maxAngMotorForce) {
Vector3 velrel = angVelAroundAxisA - angVelAroundAxisB;
real_t projRelVel = velrel.dot(axisA);
@@ -285,17 +259,13 @@ void SliderJointSW::solve(real_t p_step) {
real_t angImpulse = m_kAngle * motor_relvel;
// clamp accumulated impulse
real_t new_acc = m_accumulatedAngMotorImpulse + Math::abs(angImpulse);
- if(new_acc > m_maxAngMotorForce)
- {
+ if (new_acc > m_maxAngMotorForce) {
new_acc = m_maxAngMotorForce;
}
- real_t del = new_acc - m_accumulatedAngMotorImpulse;
- if(angImpulse < real_t(0.0))
- {
+ real_t del = new_acc - m_accumulatedAngMotorImpulse;
+ if (angImpulse < real_t(0.0)) {
angImpulse = -del;
- }
- else
- {
+ } else {
angImpulse = del;
}
m_accumulatedAngMotorImpulse = new_acc;
@@ -311,96 +281,75 @@ void SliderJointSW::solve(real_t p_step) {
//-----------------------------------------------------------------------------
-void SliderJointSW::calculateTransforms(void){
- m_calculatedTransformA = A->get_transform() * m_frameInA ;
+void SliderJointSW::calculateTransforms(void) {
+ m_calculatedTransformA = A->get_transform() * m_frameInA;
m_calculatedTransformB = B->get_transform() * m_frameInB;
m_realPivotAInW = m_calculatedTransformA.origin;
m_realPivotBInW = m_calculatedTransformB.origin;
m_sliderAxis = m_calculatedTransformA.basis.get_axis(0); // along X
m_delta = m_realPivotBInW - m_realPivotAInW;
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
- Vector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
+ Vector3 normalWorld;
+ int i;
+ //linear part
+ for (i = 0; i < 3; i++) {
normalWorld = m_calculatedTransformA.basis.get_axis(i);
m_depth[i] = m_delta.dot(normalWorld);
- }
+ }
} // SliderJointSW::calculateTransforms()
//-----------------------------------------------------------------------------
-void SliderJointSW::testLinLimits(void)
-{
+void SliderJointSW::testLinLimits(void) {
m_solveLinLim = false;
m_linPos = m_depth[0];
- if(m_lowerLinLimit <= m_upperLinLimit)
- {
- if(m_depth[0] > m_upperLinLimit)
- {
+ if (m_lowerLinLimit <= m_upperLinLimit) {
+ if (m_depth[0] > m_upperLinLimit) {
m_depth[0] -= m_upperLinLimit;
m_solveLinLim = true;
- }
- else if(m_depth[0] < m_lowerLinLimit)
- {
+ } else if (m_depth[0] < m_lowerLinLimit) {
m_depth[0] -= m_lowerLinLimit;
m_solveLinLim = true;
- }
- else
- {
+ } else {
m_depth[0] = real_t(0.);
}
- }
- else
- {
+ } else {
m_depth[0] = real_t(0.);
}
} // SliderJointSW::testLinLimits()
//-----------------------------------------------------------------------------
-
-void SliderJointSW::testAngLimits(void)
-{
+void SliderJointSW::testAngLimits(void) {
m_angDepth = real_t(0.);
m_solveAngLim = false;
- if(m_lowerAngLimit <= m_upperAngLimit)
- {
+ if (m_lowerAngLimit <= m_upperAngLimit) {
const Vector3 axisA0 = m_calculatedTransformA.basis.get_axis(1);
const Vector3 axisA1 = m_calculatedTransformA.basis.get_axis(2);
const Vector3 axisB0 = m_calculatedTransformB.basis.get_axis(1);
real_t rot = atan2fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
- if(rot < m_lowerAngLimit)
- {
+ if (rot < m_lowerAngLimit) {
m_angDepth = rot - m_lowerAngLimit;
m_solveAngLim = true;
- }
- else if(rot > m_upperAngLimit)
- {
+ } else if (rot > m_upperAngLimit) {
m_angDepth = rot - m_upperAngLimit;
m_solveAngLim = true;
}
}
} // SliderJointSW::testAngLimits()
-
//-----------------------------------------------------------------------------
-
-
-Vector3 SliderJointSW::getAncorInA(void)
-{
+Vector3 SliderJointSW::getAncorInA(void) {
Vector3 ancorInA;
ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * real_t(0.5) * m_sliderAxis;
- ancorInA = A->get_transform().inverse().xform( ancorInA );
+ ancorInA = A->get_transform().inverse().xform(ancorInA);
return ancorInA;
} // SliderJointSW::getAncorInA()
//-----------------------------------------------------------------------------
-Vector3 SliderJointSW::getAncorInB(void)
-{
+Vector3 SliderJointSW::getAncorInB(void) {
Vector3 ancorInB;
ancorInB = m_frameInB.origin;
return ancorInB;
@@ -408,38 +357,36 @@ Vector3 SliderJointSW::getAncorInB(void)
void SliderJointSW::set_param(PhysicsServer::SliderJointParam p_param, real_t p_value) {
- switch(p_param) {
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: m_upperLinLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: m_lowerLinLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: m_softnessLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: m_restitutionLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: m_dampingLimLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: m_softnessDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: m_restitutionDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: m_dampingDirLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoLin=p_value; break;
- case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: m_dampingOrthoLin=p_value; break;
-
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: m_upperAngLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: m_lowerAngLimit=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: m_softnessLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: m_restitutionLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: m_dampingLimAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: m_softnessDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: m_restitutionDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: m_dampingDirAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoAng=p_value; break;
- case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: m_dampingOrthoAng=p_value; break;
-
+ switch (p_param) {
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: m_upperLinLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: m_lowerLinLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: m_softnessLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: m_restitutionLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: m_dampingLimLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: m_softnessDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: m_restitutionDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: m_dampingDirLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoLin = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: m_dampingOrthoLin = p_value; break;
+
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: m_upperAngLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: m_lowerAngLimit = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: m_softnessLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: m_restitutionLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: m_dampingLimAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: m_softnessDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: m_restitutionDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: m_dampingDirAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: m_softnessOrthoAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: m_restitutionOrthoAng = p_value; break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: m_dampingOrthoAng = p_value; break;
}
-
}
real_t SliderJointSW::get_param(PhysicsServer::SliderJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: return m_upperLinLimit;
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: return m_lowerLinLimit;
case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: return m_softnessLimLin;
@@ -463,11 +410,7 @@ real_t SliderJointSW::get_param(PhysicsServer::SliderJointParam p_param) const {
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: return m_softnessOrthoAng;
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: return m_restitutionOrthoAng;
case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: return m_dampingOrthoAng;
-
}
return 0;
-
}
-
-
diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h
index d01038df59..faf36bfe9e 100644
--- a/servers/physics/joints/slider_joint_sw.h
+++ b/servers/physics/joints/slider_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef SLIDER_JOINT_SW_H
#define SLIDER_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -59,15 +58,14 @@ April 04, 2008
*/
-#define SLIDER_CONSTRAINT_DEF_SOFTNESS (real_t(1.0))
-#define SLIDER_CONSTRAINT_DEF_DAMPING (real_t(1.0))
-#define SLIDER_CONSTRAINT_DEF_RESTITUTION (real_t(0.7))
+#define SLIDER_CONSTRAINT_DEF_SOFTNESS (real_t(1.0))
+#define SLIDER_CONSTRAINT_DEF_DAMPING (real_t(1.0))
+#define SLIDER_CONSTRAINT_DEF_RESTITUTION (real_t(0.7))
//-----------------------------------------------------------------------------
class SliderJointSW : public JointSW {
protected:
-
union {
struct {
BodySW *A;
@@ -77,8 +75,8 @@ protected:
BodySW *_arr[2];
};
- Transform m_frameInA;
- Transform m_frameInB;
+ Transform m_frameInA;
+ Transform m_frameInB;
// linear limits
real_t m_lowerLinLimit;
@@ -115,14 +113,14 @@ protected:
bool m_solveLinLim;
bool m_solveAngLim;
- JacobianEntrySW m_jacLin[3];
- real_t m_jacLinDiagABInv[3];
+ JacobianEntrySW m_jacLin[3];
+ real_t m_jacLinDiagABInv[3];
- JacobianEntrySW m_jacAng[3];
+ JacobianEntrySW m_jacAng[3];
real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
+ Transform m_calculatedTransformA;
+ Transform m_calculatedTransformB;
Vector3 m_sliderAxis;
Vector3 m_realPivotAInW;
@@ -138,45 +136,46 @@ protected:
real_t m_angDepth;
real_t m_kAngle;
- bool m_poweredLinMotor;
- real_t m_targetLinMotorVelocity;
- real_t m_maxLinMotorForce;
- real_t m_accumulatedLinMotorImpulse;
+ bool m_poweredLinMotor;
+ real_t m_targetLinMotorVelocity;
+ real_t m_maxLinMotorForce;
+ real_t m_accumulatedLinMotorImpulse;
- bool m_poweredAngMotor;
- real_t m_targetAngMotorVelocity;
- real_t m_maxAngMotorForce;
- real_t m_accumulatedAngMotorImpulse;
+ bool m_poweredAngMotor;
+ real_t m_targetAngMotorVelocity;
+ real_t m_maxAngMotorForce;
+ real_t m_accumulatedAngMotorImpulse;
//------------------------
void initParams();
+
public:
// constructors
- SliderJointSW(BodySW* rbA, BodySW* rbB, const Transform& frameInA, const Transform& frameInB);
- //SliderJointSW();
+ SliderJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB);
+ //SliderJointSW();
// overrides
// access
- const BodySW* getRigidBodyA() const { return A; }
- const BodySW* getRigidBodyB() const { return B; }
- const Transform & getCalculatedTransformA() const { return m_calculatedTransformA; }
- const Transform & getCalculatedTransformB() const { return m_calculatedTransformB; }
- const Transform & getFrameOffsetA() const { return m_frameInA; }
- const Transform & getFrameOffsetB() const { return m_frameInB; }
- Transform & getFrameOffsetA() { return m_frameInA; }
- Transform & getFrameOffsetB() { return m_frameInB; }
- real_t getLowerLinLimit() { return m_lowerLinLimit; }
- void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; }
- real_t getUpperLinLimit() { return m_upperLinLimit; }
- void setUpperLinLimit(real_t upperLimit) { m_upperLinLimit = upperLimit; }
- real_t getLowerAngLimit() { return m_lowerAngLimit; }
- void setLowerAngLimit(real_t lowerLimit) { m_lowerAngLimit = lowerLimit; }
- real_t getUpperAngLimit() { return m_upperAngLimit; }
- void setUpperAngLimit(real_t upperLimit) { m_upperAngLimit = upperLimit; }
+ const BodySW *getRigidBodyA() const { return A; }
+ const BodySW *getRigidBodyB() const { return B; }
+ const Transform &getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const Transform &getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const Transform &getFrameOffsetA() const { return m_frameInA; }
+ const Transform &getFrameOffsetB() const { return m_frameInB; }
+ Transform &getFrameOffsetA() { return m_frameInA; }
+ Transform &getFrameOffsetB() { return m_frameInB; }
+ real_t getLowerLinLimit() { return m_lowerLinLimit; }
+ void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; }
+ real_t getUpperLinLimit() { return m_upperLinLimit; }
+ void setUpperLinLimit(real_t upperLimit) { m_upperLinLimit = upperLimit; }
+ real_t getLowerAngLimit() { return m_lowerAngLimit; }
+ void setLowerAngLimit(real_t lowerLimit) { m_lowerAngLimit = lowerLimit; }
+ real_t getUpperAngLimit() { return m_upperAngLimit; }
+ void setUpperAngLimit(real_t upperLimit) { m_upperAngLimit = upperLimit; }
real_t getSoftnessDirLin() { return m_softnessDirLin; }
real_t getRestitutionDirLin() { return m_restitutionDirLin; }
- real_t getDampingDirLin() { return m_dampingDirLin ; }
+ real_t getDampingDirLin() { return m_dampingDirLin; }
real_t getSoftnessDirAng() { return m_softnessDirAng; }
real_t getRestitutionDirAng() { return m_restitutionDirAng; }
real_t getDampingDirAng() { return m_dampingDirAng; }
@@ -230,9 +229,9 @@ public:
bool getSolveAngLimit() { return m_solveAngLim; }
real_t getAngDepth() { return m_angDepth; }
// shared code used by ODE solver
- void calculateTransforms(void);
- void testLinLimits(void);
- void testAngLimits(void);
+ void calculateTransforms(void);
+ void testLinLimits(void);
+ void testAngLimits(void);
// access for PE Solver
Vector3 getAncorInA(void);
Vector3 getAncorInB(void);
@@ -244,8 +243,6 @@ public:
void solve(real_t p_step);
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_SLIDER; }
-
};
-
#endif // SLIDER_JOINT_SW_H
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index c87c86b599..0f637faf79 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -29,19 +29,16 @@
#ifndef JOINTS_SW_H
#define JOINTS_SW_H
-#include "constraint_sw.h"
#include "body_sw.h"
-
+#include "constraint_sw.h"
class JointSW : public ConstraintSW {
-
public:
-
- virtual PhysicsServer::JointType get_type() const=0;
- _FORCE_INLINE_ JointSW(BodySW **p_body_ptr=NULL,int p_body_count=0) : ConstraintSW(p_body_ptr,p_body_count) {
+ virtual PhysicsServer::JointType get_type() const = 0;
+ _FORCE_INLINE_ JointSW(BodySW **p_body_ptr = NULL, int p_body_count = 0)
+ : ConstraintSW(p_body_ptr, p_body_count) {
}
-
};
#endif // JOINTS_SW_H
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 67e3b27852..37be0a8a1c 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -29,57 +29,56 @@
#include "physics_server_sw.h"
#include "broad_phase_basic.h"
#include "broad_phase_octree.h"
-#include "joints/pin_joint_sw.h"
-#include "joints/hinge_joint_sw.h"
-#include "joints/slider_joint_sw.h"
#include "joints/cone_twist_joint_sw.h"
#include "joints/generic_6dof_joint_sw.h"
-#include "script_language.h"
+#include "joints/hinge_joint_sw.h"
+#include "joints/pin_joint_sw.h"
+#include "joints/slider_joint_sw.h"
#include "os/os.h"
+#include "script_language.h"
RID PhysicsServerSW::shape_create(ShapeType p_shape) {
- ShapeSW *shape=NULL;
- switch(p_shape) {
+ ShapeSW *shape = NULL;
+ switch (p_shape) {
case SHAPE_PLANE: {
- shape=memnew( PlaneShapeSW );
+ shape = memnew(PlaneShapeSW);
} break;
case SHAPE_RAY: {
- shape=memnew( RayShapeSW );
+ shape = memnew(RayShapeSW);
} break;
case SHAPE_SPHERE: {
- shape=memnew( SphereShapeSW);
+ shape = memnew(SphereShapeSW);
} break;
case SHAPE_BOX: {
- shape=memnew( BoxShapeSW);
+ shape = memnew(BoxShapeSW);
} break;
case SHAPE_CAPSULE: {
- shape=memnew( CapsuleShapeSW );
+ shape = memnew(CapsuleShapeSW);
} break;
case SHAPE_CONVEX_POLYGON: {
- shape=memnew( ConvexPolygonShapeSW );
+ shape = memnew(ConvexPolygonShapeSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
- shape=memnew( ConcavePolygonShapeSW );
+ shape = memnew(ConcavePolygonShapeSW);
} break;
case SHAPE_HEIGHTMAP: {
- shape=memnew( HeightMapShapeSW );
+ shape = memnew(HeightMapShapeSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
-
}
RID id = shape_owner.make_rid(shape);
@@ -88,71 +87,62 @@ RID PhysicsServerSW::shape_create(ShapeType p_shape) {
return id;
};
-void PhysicsServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
+void PhysicsServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
-
-
};
-
void PhysicsServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
-
}
-
PhysicsServer::ShapeType PhysicsServerSW::shape_get_type(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM);
+ ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
-
};
Variant PhysicsServerSW::shape_get_data(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,Variant());
- ERR_FAIL_COND_V(!shape->is_configured(),Variant());
+ ERR_FAIL_COND_V(!shape, Variant());
+ ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
-
};
real_t PhysicsServerSW::shape_get_custom_solver_bias(RID p_shape) const {
const ShapeSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
-
}
-
RID PhysicsServerSW::space_create() {
- SpaceSW *space = memnew( SpaceSW );
+ SpaceSW *space = memnew(SpaceSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
AreaSW *area = area_owner.get(area_id);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
RID sgb = body_create();
- body_set_space(sgb,id);
- body_set_mode(sgb,BODY_MODE_STATIC);
+ body_set_space(sgb, id);
+ body_set_mode(sgb, BODY_MODE_STATIC);
space->set_static_global_body(sgb);
return id;
};
-void PhysicsServerSW::space_set_active(RID p_space,bool p_active) {
+void PhysicsServerSW::space_set_active(RID p_space, bool p_active) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
@@ -165,70 +155,63 @@ void PhysicsServerSW::space_set_active(RID p_space,bool p_active) {
bool PhysicsServerSW::space_is_active(RID p_space) const {
const SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,false);
+ ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
-
}
-void PhysicsServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) {
+void PhysicsServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
- space->set_param(p_param,p_value);
-
+ space->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::space_get_param(RID p_space,SpaceParameter p_param) const {
+real_t PhysicsServerSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
-PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) {
+PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,NULL);
+ ERR_FAIL_COND_V(!space, NULL);
if (!doing_sync || space->is_locked()) {
ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification.");
ERR_FAIL_V(NULL);
-
-
}
return space->get_direct_state();
}
-void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+void PhysicsServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
-
}
Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,Vector<Vector3>());
+ ERR_FAIL_COND_V(!space, Vector<Vector3>());
return space->get_debug_contacts();
-
}
int PhysicsServerSW::space_get_contact_count(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
-
}
RID PhysicsServerSW::area_create() {
- AreaSW *area = memnew( AreaSW );
+ AreaSW *area = memnew(AreaSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
@@ -238,20 +221,19 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- SpaceSW *space=NULL;
+ SpaceSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
area->set_space(space);
-
};
RID PhysicsServerSW::area_get_space(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
SpaceSW *space = area->get_space();
if (!space)
@@ -261,7 +243,6 @@ RID PhysicsServerSW::area_get_space(RID p_area) const {
void PhysicsServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
-
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -271,13 +252,12 @@ void PhysicsServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverride
PhysicsServer::AreaSpaceOverrideMode PhysicsServerSW::area_get_space_override_mode(RID p_area) const {
const AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED);
+ ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
-
-void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform& p_transform) {
+void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -285,11 +265,10 @@ void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform& p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape,p_transform);
-
+ area->add_shape(shape, p_transform);
}
-void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
+void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -298,39 +277,37 @@ void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx,shape);
-
+ area->set_shape(p_shape_idx, shape);
}
-void PhysicsServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform) {
+void PhysicsServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_shape_transform(p_shape_idx,p_transform);
+ area->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServerSW::area_get_shape_count(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,-1);
+ ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
-
}
RID PhysicsServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
ShapeSW *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform PhysicsServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform());
+ ERR_FAIL_COND_V(!area, Transform());
return area->get_shape_transform(p_shape_idx);
}
@@ -348,65 +325,57 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- while(area->get_shape_count())
+ while (area->get_shape_count())
area->remove_shape(0);
-
}
-void PhysicsServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) {
+void PhysicsServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_ID);
-
}
ObjectID PhysicsServerSW::area_get_object_instance_ID(RID p_area) const {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,0);
+ ERR_FAIL_COND_V(!area, 0);
return area->get_instance_id();
-
-
}
-
-void PhysicsServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) {
+void PhysicsServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_param(p_param,p_value);
-
+ area->set_param(p_param, p_value);
};
-
-void PhysicsServerSW::area_set_transform(RID p_area, const Transform& p_transform) {
+void PhysicsServerSW::area_set_transform(RID p_area, const Transform &p_transform) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
-
};
-Variant PhysicsServerSW::area_get_param(RID p_area,AreaParameter p_param) const {
+Variant PhysicsServerSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
- SpaceSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ SpaceSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Variant());
+ ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
@@ -414,12 +383,12 @@ Variant PhysicsServerSW::area_get_param(RID p_area,AreaParameter p_param) const
Transform PhysicsServerSW::area_get_transform(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform());
+ ERR_FAIL_COND_V(!area, Transform());
return area->get_transform();
};
-void PhysicsServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+void PhysicsServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -427,7 +396,7 @@ void PhysicsServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
area->set_layer_mask(p_mask);
}
-void PhysicsServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -435,7 +404,7 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void PhysicsServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
+void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -443,81 +412,73 @@ void PhysicsServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
area->set_monitorable(p_monitorable);
}
-void PhysicsServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
+void PhysicsServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
-
-
+ area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
-void PhysicsServerSW::area_set_ray_pickable(RID p_area,bool p_enable) {
+void PhysicsServerSW::area_set_ray_pickable(RID p_area, bool p_enable) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_ray_pickable(p_enable);
-
}
-bool PhysicsServerSW::area_is_ray_pickable(RID p_area) const{
+bool PhysicsServerSW::area_is_ray_pickable(RID p_area) const {
AreaSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,false);
+ ERR_FAIL_COND_V(!area, false);
return area->is_ray_pickable();
-
}
-
-void PhysicsServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
-
+void PhysicsServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
+ area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
/* BODY API */
-RID PhysicsServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) {
+RID PhysicsServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
- BodySW *body = memnew( BodySW );
- if (p_mode!=BODY_MODE_RIGID)
+ BodySW *body = memnew(BodySW);
+ if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING,p_init_sleeping);
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
-
void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- SpaceSW *space=NULL;
+ SpaceSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
- if (body->get_space()==space)
+ if (body->get_space() == space)
return; //pointles
body->set_space(space);
-
};
RID PhysicsServerSW::body_get_space(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
SpaceSW *space = body->get_space();
if (!space)
@@ -525,7 +486,6 @@ RID PhysicsServerSW::body_get_space(RID p_body) const {
return space->get_self();
};
-
void PhysicsServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
BodySW *body = body_owner.get(p_body);
@@ -537,12 +497,12 @@ void PhysicsServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
-void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform& p_transform) {
+void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -550,11 +510,10 @@ void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform& p
ShapeSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape,p_transform);
-
+ body->add_shape(shape, p_transform);
}
-void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
+void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -563,59 +522,55 @@ void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx,shape);
-
+ body->set_shape(p_shape_idx, shape);
}
-void PhysicsServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform) {
+void PhysicsServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_transform(p_shape_idx,p_transform);
+ body->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServerSW::body_get_shape_count(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
-
}
RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
ShapeSW *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
-void PhysicsServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) {
+void PhysicsServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count());
- body->set_shape_as_trigger(p_shape_idx,p_enable);
-
+ ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ body->set_shape_as_trigger(p_shape_idx, p_enable);
}
-bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const{
+bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
return body->is_shape_set_as_trigger(p_shape_idx);
}
-
Transform PhysicsServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Transform());
+ ERR_FAIL_COND_V(!body, Transform());
return body->get_shape_transform(p_shape_idx);
}
@@ -633,24 +588,22 @@ void PhysicsServerSW::body_clear_shapes(RID p_body) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- while(body->get_shape_count())
+ while (body->get_shape_count())
body->remove_shape(0);
-
}
-void PhysicsServerSW::body_set_enable_continuous_collision_detection(RID p_body,bool p_enable) {
+void PhysicsServerSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection(p_enable);
-
}
bool PhysicsServerSW::body_is_continuous_collision_detection_enabled(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->is_continuous_collision_detection_enabled();
}
@@ -662,16 +615,14 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) {
body->set_layer_mask(p_mask);
body->wakeup();
-
}
-uint32_t PhysicsServerSW::body_get_layer_mask(RID p_body, uint32_t p_mask) const{
+uint32_t PhysicsServerSW::body_get_layer_mask(RID p_body, uint32_t p_mask) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_layer_mask();
-
}
void PhysicsServerSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
@@ -681,48 +632,42 @@ void PhysicsServerSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
body->set_collision_mask(p_mask);
body->wakeup();
-
}
-uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body, uint32_t p_mask) const{
+uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body, uint32_t p_mask) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
-
}
-
-void PhysicsServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
+void PhysicsServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_ID);
-
};
uint32_t PhysicsServerSW::body_get_object_instance_ID(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_instance_id();
};
-
void PhysicsServerSW::body_set_user_flags(RID p_body, uint32_t p_flags) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
uint32_t PhysicsServerSW::body_get_user_flags(RID p_body, uint32_t p_flags) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
@@ -732,38 +677,34 @@ void PhysicsServerSW::body_set_param(RID p_body, BodyParameter p_param, real_t p
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_param(p_param,p_value);
+ body->set_param(p_param, p_value);
};
real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
-
-
-void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
+void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_state(p_state,p_variant);
-
+ body->set_state(p_state, p_variant);
};
Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
-
-void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force) {
+void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3 &p_force) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -775,11 +716,11 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force)
Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector3());
+ ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_force();
};
-void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torque) {
+void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3 &p_torque) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -791,21 +732,21 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu
Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector3());
+ ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_torque();
};
-void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse) {
+void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos,p_impulse);
+ body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
-void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3& p_impulse) {
+void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -814,40 +755,34 @@ void PhysicsServerSW::body_apply_torque_impulse(RID p_body, const Vector3& p_imp
body->wakeup();
};
-void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) {
+void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Vector3 v = body->get_linear_velocity();
Vector3 axis = p_axis_velocity.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis_velocity;
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
-
};
-
-void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
body->wakeup();
-
}
-PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const{
+PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_AXIS_LOCK_DISABLED);
+ ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
return body->get_axis_lock();
-
}
-
-
void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
BodySW *body = body_owner.get(p_body);
@@ -855,7 +790,6 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
body->add_exception(p_body_b);
body->wakeup();
-
};
void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) {
@@ -865,7 +799,6 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b)
body->remove_exception(p_body_b);
body->wakeup();
-
};
void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
@@ -873,27 +806,25 @@ void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exc
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- for(int i=0;i<body->get_exceptions().size();i++) {
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
-
};
void PhysicsServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
real_t PhysicsServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
-void PhysicsServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
+void PhysicsServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -904,7 +835,7 @@ void PhysicsServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
bool PhysicsServerSW::body_is_omitting_force_integration(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
@@ -918,355 +849,333 @@ void PhysicsServerSW::body_set_max_contacts_reported(RID p_body, int p_contacts)
int PhysicsServerSW::body_get_max_contacts_reported(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
-void PhysicsServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
-
+void PhysicsServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata);
-
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata);
}
-void PhysicsServerSW::body_set_ray_pickable(RID p_body,bool p_enable) {
+void PhysicsServerSW::body_set_ray_pickable(RID p_body, bool p_enable) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
-
}
-bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const{
+bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const {
BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->is_ray_pickable();
-
}
-
/* JOINT API */
-RID PhysicsServerSW::joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B) {
+RID PhysicsServerSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( PinJointSW(body_A,p_local_A,body_B,p_local_B) );
+ JointSW *joint = memnew(PinJointSW(body_A, p_local_A, body_B, p_local_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::pin_joint_set_param(RID p_joint,PinJointParam p_param, real_t p_value){
+void PhysicsServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
- pin_joint->set_param(p_param,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
+ pin_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::pin_joint_get_param(RID p_joint,PinJointParam p_param) const{
+real_t PhysicsServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,0);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_param(p_param);
-
}
-void PhysicsServerSW::pin_joint_set_local_A(RID p_joint, const Vector3& p_A){
+void PhysicsServerSW::pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
pin_joint->set_pos_A(p_A);
-
}
-Vector3 PhysicsServerSW::pin_joint_get_local_A(RID p_joint) const{
+Vector3 PhysicsServerSW::pin_joint_get_local_A(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,Vector3());
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,Vector3());
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_pos_A();
-
}
-void PhysicsServerSW::pin_joint_set_local_B(RID p_joint, const Vector3& p_B){
+void PhysicsServerSW::pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_PIN);
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
pin_joint->set_pos_B(p_B);
-
}
-Vector3 PhysicsServerSW::pin_joint_get_local_B(RID p_joint) const{
+Vector3 PhysicsServerSW::pin_joint_get_local_B(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,Vector3());
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_PIN,Vector3());
- PinJointSW *pin_joint = static_cast<PinJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointSW *pin_joint = static_cast<PinJointSW *>(joint);
return pin_joint->get_pos_B();
-
}
-
-RID PhysicsServerSW::joint_create_hinge(RID p_body_A,const Transform& p_frame_A,RID p_body_B,const Transform& p_frame_B) {
+RID PhysicsServerSW::joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( HingeJointSW(body_A,body_B,p_frame_A,p_frame_B) );
+ JointSW *joint = memnew(HingeJointSW(body_A, body_B, p_frame_A, p_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
-
}
-
-RID PhysicsServerSW::joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B) {
+RID PhysicsServerSW::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( HingeJointSW(body_A,body_B,p_pivot_A,p_pivot_B,p_axis_A,p_axis_B) );
+ JointSW *joint = memnew(HingeJointSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
-
}
-void PhysicsServerSW::hinge_joint_set_param(RID p_joint,HingeJointParam p_param, real_t p_value){
+void PhysicsServerSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_HINGE);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
- hinge_joint->set_param(p_param,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
+ hinge_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const{
+real_t PhysicsServerSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_HINGE,0);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
return hinge_joint->get_param(p_param);
-
}
-void PhysicsServerSW::hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value){
+void PhysicsServerSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_HINGE);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
- hinge_joint->set_flag(p_flag,p_value);
-
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
+ hinge_joint->set_flag(p_flag, p_value);
}
-bool PhysicsServerSW::hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const{
+bool PhysicsServerSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,false);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_HINGE,false);
- HingeJointSW *hinge_joint = static_cast<HingeJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
+ HingeJointSW *hinge_joint = static_cast<HingeJointSW *>(joint);
return hinge_joint->get_flag(p_flag);
}
-void PhysicsServerSW::joint_set_solver_priority(RID p_joint,int p_priority) {
+void PhysicsServerSW::joint_set_solver_priority(RID p_joint, int p_priority) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
joint->set_priority(p_priority);
}
-int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const{
+int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
+ ERR_FAIL_COND_V(!joint, 0);
return joint->get_priority();
-
}
PhysicsServerSW::JointType PhysicsServerSW::joint_get_type(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
-RID PhysicsServerSW::joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( SliderJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B) );
+ JointSW *joint = memnew(SliderJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::slider_joint_set_param(RID p_joint,SliderJointParam p_param, real_t p_value){
+void PhysicsServerSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_SLIDER);
- SliderJointSW *slider_joint = static_cast<SliderJointSW*>(joint);
- slider_joint->set_param(p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
+ SliderJointSW *slider_joint = static_cast<SliderJointSW *>(joint);
+ slider_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::slider_joint_get_param(RID p_joint,SliderJointParam p_param) const{
+real_t PhysicsServerSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_CONE_TWIST,0);
- SliderJointSW *slider_joint = static_cast<SliderJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ SliderJointSW *slider_joint = static_cast<SliderJointSW *>(joint);
return slider_joint->get_param(p_param);
}
-
-RID PhysicsServerSW::joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( ConeTwistJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B) );
+ JointSW *joint = memnew(ConeTwistJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, real_t p_value) {
+void PhysicsServerSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_CONE_TWIST);
- ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW*>(joint);
- cone_twist_joint->set_param(p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
+ ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW *>(joint);
+ cone_twist_joint->set_param(p_param, p_value);
}
-real_t PhysicsServerSW::cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const {
+real_t PhysicsServerSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_CONE_TWIST,0);
- ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW*>(joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
+ ConeTwistJointSW *cone_twist_joint = static_cast<ConeTwistJointSW *>(joint);
return cone_twist_joint->get_param(p_param);
}
-
-RID PhysicsServerSW::joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B) {
+RID PhysicsServerSW::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
BodySW *body_A = body_owner.get(p_body_A);
- ERR_FAIL_COND_V(!body_A,RID());
+ ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
- ERR_FAIL_COND_V(!body_A->get_space(),RID());
- p_body_B=body_A->get_space()->get_static_global_body();
+ ERR_FAIL_COND_V(!body_A->get_space(), RID());
+ p_body_B = body_A->get_space()->get_static_global_body();
}
BodySW *body_B = body_owner.get(p_body_B);
- ERR_FAIL_COND_V(!body_B,RID());
+ ERR_FAIL_COND_V(!body_B, RID());
- ERR_FAIL_COND_V(body_A==body_B,RID());
+ ERR_FAIL_COND_V(body_A == body_B, RID());
- JointSW *joint = memnew( Generic6DOFJointSW(body_A,body_B,p_local_frame_A,p_local_frame_B,true) );
+ JointSW *joint = memnew(Generic6DOFJointSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
-void PhysicsServerSW::generic_6dof_joint_set_param(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisParam p_param, real_t p_value){
+void PhysicsServerSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_6DOF);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- generic_6dof_joint->set_param(p_axis,p_param,p_value);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ generic_6dof_joint->set_param(p_axis, p_param, p_value);
}
-real_t PhysicsServerSW::generic_6dof_joint_get_param(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisParam p_param){
+real_t PhysicsServerSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,0);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_6DOF,0);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- return generic_6dof_joint->get_param(p_axis,p_param);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ return generic_6dof_joint->get_param(p_axis, p_param);
}
-void PhysicsServerSW::generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisFlag p_flag, bool p_enable){
+void PhysicsServerSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
JointSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type()!=JOINT_6DOF);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- generic_6dof_joint->set_flag(p_axis,p_flag,p_enable);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
}
-bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis p_axis,G6DOFJointAxisFlag p_flag){
+bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
JointSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,false);
- ERR_FAIL_COND_V(joint->get_type()!=JOINT_6DOF,false);
- Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW*>(joint);
- return generic_6dof_joint->get_flag(p_axis,p_flag);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
+ Generic6DOFJointSW *generic_6dof_joint = static_cast<Generic6DOFJointSW *>(joint);
+ return generic_6dof_joint->get_flag(p_axis, p_flag);
}
-
#if 0
void PhysicsServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
@@ -1384,8 +1293,8 @@ void PhysicsServerSW::free(RID p_rid) {
ShapeSW *shape = shape_owner.get(p_rid);
- while(shape->get_owners().size()) {
- ShapeOwnerSW *so=shape->get_owners().front()->key();
+ while (shape->get_owners().size()) {
+ ShapeOwnerSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
@@ -1405,8 +1314,7 @@ void PhysicsServerSW::free(RID p_rid) {
body->set_space(NULL);
-
- while( body->get_shape_count() ) {
+ while (body->get_shape_count()) {
body->remove_shape(0);
}
@@ -1431,7 +1339,7 @@ void PhysicsServerSW::free(RID p_rid) {
area->set_space(NULL);
- while( area->get_shape_count() ) {
+ while (area->get_shape_count()) {
area->remove_shape(0);
}
@@ -1442,7 +1350,7 @@ void PhysicsServerSW::free(RID p_rid) {
SpaceSW *space = space_owner.get(p_rid);
- while(space->get_objects().size()) {
+ while (space->get_objects().size()) {
CollisionObjectSW *co = (CollisionObjectSW *)space->get_objects().front()->get();
co->set_space(NULL);
}
@@ -1457,7 +1365,7 @@ void PhysicsServerSW::free(RID p_rid) {
JointSW *joint = joint_owner.get(p_rid);
- for(int i=0;i<joint->get_body_count();i++) {
+ for (int i = 0; i < joint->get_body_count(); i++) {
joint->get_body_ptr()[i]->remove_constraint(joint);
}
@@ -1469,51 +1377,45 @@ void PhysicsServerSW::free(RID p_rid) {
ERR_EXPLAIN("Invalid ID");
ERR_FAIL();
}
-
-
};
void PhysicsServerSW::set_active(bool p_active) {
- active=p_active;
+ active = p_active;
};
void PhysicsServerSW::init() {
- doing_sync=true;
- last_step=0.001;
- iterations=8;// 8?
- stepper = memnew( StepSW );
- direct_state = memnew( PhysicsDirectBodyStateSW );
+ doing_sync = true;
+ last_step = 0.001;
+ iterations = 8; // 8?
+ stepper = memnew(StepSW);
+ direct_state = memnew(PhysicsDirectBodyStateSW);
};
-
void PhysicsServerSW::step(real_t p_step) {
-
if (!active)
return;
+ doing_sync = false;
- doing_sync=false;
-
- last_step=p_step;
- PhysicsDirectBodyStateSW::singleton->step=p_step;
+ last_step = p_step;
+ PhysicsDirectBodyStateSW::singleton->step = p_step;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((SpaceSW*)E->get(),p_step,iterations);
- island_count+=E->get()->get_island_count();
- active_objects+=E->get()->get_active_objects();
- collision_pairs+=E->get()->get_collision_pairs();
+ stepper->step((SpaceSW *)E->get(), p_step, iterations);
+ island_count += E->get()->get_island_count();
+ active_objects += E->get()->get_active_objects();
+ collision_pairs += E->get()->get_collision_pairs();
}
-
}
-void PhysicsServerSW::sync() {
+void PhysicsServerSW::sync(){
};
@@ -1522,21 +1424,20 @@ void PhysicsServerSW::flush_queries() {
if (!active)
return;
- doing_sync=true;
+ doing_sync = true;
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- SpaceSW *space=(SpaceSW *)E->get();
+ SpaceSW *space = (SpaceSW *)E->get();
space->call_queries();
}
-
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[SpaceSW::ELAPSED_TIME_MAX];
- static const char* time_name[SpaceSW::ELAPSED_TIME_MAX]={
+ static const char *time_name[SpaceSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
@@ -1544,44 +1445,39 @@ void PhysicsServerSW::flush_queries() {
"integrate_velocities"
};
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]=0;
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] = 0;
}
- for( Set<const SpaceSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]+=E->get()->get_elapsed_time(SpaceSW::ElapsedTime(i));
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] += E->get()->get_elapsed_time(SpaceSW::ElapsedTime(i));
}
-
}
Array values;
- values.resize(SpaceSW::ELAPSED_TIME_MAX*2);
- for(int i=0;i<SpaceSW::ELAPSED_TIME_MAX;i++) {
- values[i*2+0]=time_name[i];
- values[i*2+1]=USEC_TO_SEC(total_time[i]);
+ values.resize(SpaceSW::ELAPSED_TIME_MAX * 2);
+ for (int i = 0; i < SpaceSW::ELAPSED_TIME_MAX; i++) {
+ values[i * 2 + 0] = time_name[i];
+ values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-time_beg));
-
- ScriptDebugger::get_singleton()->add_profiling_frame_data("physics",values);
+ values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
+ ScriptDebugger::get_singleton()->add_profiling_frame_data("physics", values);
}
};
-
-
void PhysicsServerSW::finish() {
memdelete(stepper);
memdelete(direct_state);
};
-
int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
- switch(p_info) {
+ switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
@@ -1594,64 +1490,55 @@ int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
return island_count;
} break;
-
}
return 0;
}
+void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
-void PhysicsServerSW::_shape_col_cbk(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
+ CollCbkData *cbk = (CollCbkData *)p_userdata;
- CollCbkData *cbk=(CollCbkData *)p_userdata;
-
- if (cbk->max==0)
+ if (cbk->max == 0)
return;
if (cbk->amount == cbk->max) {
//find least deep
- real_t min_depth=1e20;
- int min_depth_idx=0;
- for(int i=0;i<cbk->amount;i++) {
-
- real_t d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
- if (d<min_depth) {
- min_depth=d;
- min_depth_idx=i;
+ real_t min_depth = 1e20;
+ int min_depth_idx = 0;
+ for (int i = 0; i < cbk->amount; i++) {
+
+ real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
+ if (d < min_depth) {
+ min_depth = d;
+ min_depth_idx = i;
}
-
}
real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d<min_depth)
+ if (d < min_depth)
return;
- cbk->ptr[min_depth_idx*2+0]=p_point_A;
- cbk->ptr[min_depth_idx*2+1]=p_point_B;
-
+ cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
+ cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
- cbk->ptr[cbk->amount*2+0]=p_point_A;
- cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
+ cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
-
PhysicsServerSW::PhysicsServerSW() {
- BroadPhaseSW::create_func=BroadPhaseOctree::_create;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
-
- active=true;
+ BroadPhaseSW::create_func = BroadPhaseOctree::_create;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ active = true;
};
-PhysicsServerSW::~PhysicsServerSW() {
+PhysicsServerSW::~PhysicsServerSW(){
};
-
-
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 6e20474350..cb5a339ee8 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -29,19 +29,17 @@
#ifndef PHYSICS_SERVER_SW
#define PHYSICS_SERVER_SW
-
+#include "joints_sw.h"
#include "servers/physics_server.h"
#include "shape_sw.h"
#include "space_sw.h"
#include "step_sw.h"
-#include "joints_sw.h"
-
class PhysicsServerSW : public PhysicsServer {
- GDCLASS( PhysicsServerSW, PhysicsServer );
+ GDCLASS(PhysicsServerSW, PhysicsServer);
-friend class PhysicsDirectSpaceStateSW;
+ friend class PhysicsDirectSpaceStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -52,7 +50,7 @@ friend class PhysicsDirectSpaceStateSW;
int collision_pairs;
StepSW *stepper;
- Set<const SpaceSW*> active_spaces;
+ Set<const SpaceSW *> active_spaces;
PhysicsDirectBodyStateSW *direct_state;
@@ -64,7 +62,6 @@ friend class PhysicsDirectSpaceStateSW;
//void _clear_query(QuerySW *p_query);
public:
-
struct CollCbkData {
int max;
@@ -72,10 +69,10 @@ public:
Vector3 *ptr;
};
- static void _shape_col_cbk(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
+ static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
virtual RID shape_create(ShapeType p_shape);
- virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
virtual ShapeType shape_get_type(RID p_shape) const;
@@ -85,16 +82,16 @@ public:
/* SPACE API */
virtual RID space_create();
- virtual void space_set_active(RID p_space,bool p_active);
+ virtual void space_set_active(RID p_space, bool p_active);
virtual bool space_is_active(RID p_space) const;
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
// this function only works on fixed process, errors and returns null otherwise
- virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space);
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
virtual Vector<Vector3> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
@@ -108,9 +105,9 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform());
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform);
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
@@ -119,31 +116,30 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Transform& p_transform);
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform &p_transform);
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
virtual Transform area_get_transform(RID p_area) const;
- virtual void area_set_ray_pickable(RID p_area,bool p_enable);
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable);
virtual bool area_is_ray_pickable(RID p_area) const;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_monitorable(RID p_area,bool p_monitorable);
-
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -151,24 +147,24 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform());
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform);
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform());
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
- virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable);
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const;
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
@@ -183,20 +179,20 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
- virtual void body_set_applied_force(RID p_body, const Vector3& p_force);
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force);
virtual Vector3 body_get_applied_force(RID p_body) const;
- virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque);
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);
virtual Vector3 body_get_applied_torque(RID p_body) const;
- virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse);
- virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse);
- virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity);
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
- virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock);
+ virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
@@ -206,61 +202,60 @@ public:
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
- virtual void body_set_ray_pickable(RID p_body,bool p_enable);
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
/* JOINT API */
- virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B);
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
- virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, real_t p_value);
- virtual real_t pin_joint_get_param(RID p_joint,PinJointParam p_param) const;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
- virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A);
+ virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A);
virtual Vector3 pin_joint_get_local_A(RID p_joint) const;
- virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B);
+ virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B);
virtual Vector3 pin_joint_get_local_B(RID p_joint) const;
- virtual RID joint_create_hinge(RID p_body_A,const Transform& p_frame_A,RID p_body_B,const Transform& p_frame_B);
- virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B);
-
- virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, real_t p_value);
- virtual real_t hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const;
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B);
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B);
- virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value);
- virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value);
+ virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const;
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value);
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const;
- virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, real_t p_value);
- virtual real_t slider_joint_get_param(RID p_joint,SliderJointParam p_param) const;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value);
+ virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const;
- virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, real_t p_value);
- virtual real_t cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const;
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value);
+ virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const;
- virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B); //reference frame is A
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A
- virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, real_t p_value);
- virtual real_t generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param);
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value);
+ virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param);
- virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable);
- virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag);
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable);
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag);
virtual JointType joint_get_type(RID p_joint) const;
- virtual void joint_set_solver_priority(RID p_joint,int p_priority);
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority);
virtual int joint_get_solver_priority(RID p_joint) const;
#if 0
@@ -290,8 +285,6 @@ public:
PhysicsServerSW();
~PhysicsServerSW();
-
};
#endif
-
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index dec1c75d9f..4ce716c70a 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -28,100 +28,91 @@
/*************************************************************************/
#include "shape_sw.h"
#include "geometry.h"
-#include "sort.h"
#include "quick_hull.h"
+#include "sort.h"
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
-
-void ShapeSW::configure(const Rect3& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
+void ShapeSW::configure(const Rect3 &p_aabb) {
+ aabb = p_aabb;
+ configured = true;
+ for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
+ ShapeOwnerSW *co = (ShapeOwnerSW *)E->key();
co->_shape_changed();
}
}
-
-Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 ShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 res;
int amnt;
- get_supports(p_normal,1,&res,amnt);
+ get_supports(p_normal, 1, &res, amnt);
return res;
}
void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
} else {
- owners[p_owner]=1;
+ owners[p_owner] = 1;
}
}
-void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
+void ShapeSW::remove_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
owners.erase(E);
}
-
}
-bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
+bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const {
return owners.has(p_owner);
-
}
-const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
+const Map<ShapeOwnerSW *, int> &ShapeSW::get_owners() const {
return owners;
}
-
ShapeSW::ShapeSW() {
- custom_bias=0;
- configured=false;
+ custom_bias = 0;
+ configured = false;
}
-
ShapeSW::~ShapeSW() {
ERR_FAIL_COND(owners.size());
}
-
-
Plane PlaneShapeSW::get_plane() const {
return plane;
}
-void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void PlaneShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// gibberish, a plane is infinity
- r_min=-1e7;
- r_max=1e7;
+ r_min = -1e7;
+ r_max = 1e7;
}
-Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 PlaneShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal*1e15;
+ return p_normal * 1e15;
}
+bool PlaneShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
- if(inters)
- r_normal=plane.normal;
+ bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
+ if (inters)
+ r_normal = plane.normal;
return inters;
}
@@ -130,16 +121,15 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); //wtf
}
-void PlaneShapeSW::_setup(const Plane& p_plane) {
+void PlaneShapeSW::_setup(const Plane &p_plane) {
- plane=p_plane;
- configure(Rect3(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
+ plane = p_plane;
+ configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
-void PlaneShapeSW::set_data(const Variant& p_data) {
+void PlaneShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant PlaneShapeSW::get_data() const {
@@ -147,9 +137,7 @@ Variant PlaneShapeSW::get_data() const {
return plane;
}
-PlaneShapeSW::PlaneShapeSW() {
-
-
+PlaneShapeSW::PlaneShapeSW() {
}
//
@@ -159,39 +147,38 @@ real_t RayShapeSW::get_length() const {
return length;
}
-void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
- r_min=0;
- r_max=1;
+ r_min = 0;
+ r_max = 1;
}
-Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const {
- if (p_normal.z>0)
- return Vector3(0,0,length);
+ if (p_normal.z > 0)
+ return Vector3(0, 0, length);
else
- return Vector3(0,0,0);
+ return Vector3(0, 0, 0);
}
-void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=Vector3(0,0,0);
- r_supports[1]=Vector3(0,0,length);
- } else if (p_normal.z>0) {
- r_amount=1;
- *r_supports=Vector3(0,0,length);
+ r_amount = 2;
+ r_supports[0] = Vector3(0, 0, 0);
+ r_supports[1] = Vector3(0, 0, length);
+ } else if (p_normal.z > 0) {
+ r_amount = 1;
+ *r_supports = Vector3(0, 0, length);
} else {
- r_amount=1;
- *r_supports=Vector3(0,0,0);
+ r_amount = 1;
+ *r_supports = Vector3(0, 0, 0);
}
}
-
-bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool RayShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
return false; //simply not possible
}
@@ -201,16 +188,15 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
}
-void RayShapeSW::_setup(real_t p_length) {
+void RayShapeSW::_setup(real_t p_length) {
- length=p_length;
- configure(Rect3(Vector3(0,0,0),Vector3(0.1,0.1,length)));
+ length = p_length;
+ configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
-void RayShapeSW::set_data(const Variant& p_data) {
+void RayShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant RayShapeSW::get_data() const {
@@ -218,13 +204,11 @@ Variant RayShapeSW::get_data() const {
return length;
}
-RayShapeSW::RayShapeSW() {
+RayShapeSW::RayShapeSW() {
- length=1;
+ length = 1;
}
-
-
/********** SPHERE *************/
real_t SphereShapeSW::get_radius() const {
@@ -232,50 +216,47 @@ real_t SphereShapeSW::get_radius() const {
return radius;
}
-void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void SphereShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- real_t d = p_normal.dot( p_transform.origin );
+ real_t d = p_normal.dot(p_transform.origin);
// figure out scale at point
Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
real_t scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
-
+ r_min = d - (radius)*scale;
+ r_max = d + (radius)*scale;
}
-Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 SphereShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal*radius;
+ return p_normal * radius;
}
-void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void SphereShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- *r_supports=p_normal*radius;
- r_amount=1;
+ *r_supports = p_normal * radius;
+ r_amount = 1;
}
-bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool SphereShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
+ return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
real_t s = 0.4 * p_mass * radius * radius;
- return Vector3(s,s,s);
+ return Vector3(s, s, s);
}
void SphereShapeSW::_setup(real_t p_radius) {
-
- radius=p_radius;
- configure(Rect3( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
-
+ radius = p_radius;
+ configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
-void SphereShapeSW::set_data(const Variant& p_data) {
+void SphereShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -287,113 +268,105 @@ Variant SphereShapeSW::get_data() const {
SphereShapeSW::SphereShapeSW() {
- radius=0;
+ radius = 0;
}
-
/********** BOX *************/
-
-void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void BoxShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
+ Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
real_t length = local_normal.abs().dot(half_extents);
- real_t distance = p_normal.dot( p_transform.origin );
+ real_t distance = p_normal.dot(p_transform.origin);
r_min = distance - length;
r_max = distance + length;
-
-
}
-Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 BoxShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p_normal.z < 0) ? -half_extents.z : half_extents.z);
return point;
}
-void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- static const int next[3]={1,2,0};
- static const int next2[3]={2,0,1};
+ static const int next[3] = { 1, 2, 0 };
+ static const int next2[3] = { 2, 0, 1 };
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis;
- axis[i]=1.0;
- real_t dot = p_normal.dot( axis );
- if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
+ axis[i] = 1.0;
+ real_t dot = p_normal.dot(axis);
+ if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
//Vector3 axis_b;
- bool neg = dot<0;
+ bool neg = dot < 0;
r_amount = 4;
Vector3 point;
- point[i]=half_extents[i];
+ point[i] = half_extents[i];
- int i_n=next[i];
- int i_n2=next2[i];
+ int i_n = next[i];
+ int i_n2 = next2[i];
- static const real_t sign[4][2]={
+ static const real_t sign[4][2] = {
- {-1.0, 1.0},
- { 1.0, 1.0},
- { 1.0,-1.0},
- {-1.0,-1.0},
+ { -1.0, 1.0 },
+ { 1.0, 1.0 },
+ { 1.0, -1.0 },
+ { -1.0, -1.0 },
};
- for (int j=0;j<4;j++) {
-
- point[i_n]=sign[j][0]*half_extents[i_n];
- point[i_n2]=sign[j][1]*half_extents[i_n2];
- r_supports[j]=neg?-point:point;
+ for (int j = 0; j < 4; j++) {
+ point[i_n] = sign[j][0] * half_extents[i_n];
+ point[i_n2] = sign[j][1] * half_extents[i_n2];
+ r_supports[j] = neg ? -point : point;
}
if (neg) {
- SWAP( r_supports[1], r_supports[2] );
- SWAP( r_supports[0], r_supports[3] );
+ SWAP(r_supports[1], r_supports[2]);
+ SWAP(r_supports[0], r_supports[3]);
}
return;
}
- r_amount=0;
-
+ r_amount = 0;
}
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis;
- axis[i]=1.0;
+ axis[i] = 1.0;
- if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount= 2;
+ r_amount = 2;
- int i_n=next[i];
- int i_n2=next2[i];
+ int i_n = next[i];
+ int i_n2 = next2[i];
- Vector3 point=half_extents;
+ Vector3 point = half_extents;
- if (p_normal[i_n]<0) {
- point[i_n]=-point[i_n];
+ if (p_normal[i_n] < 0) {
+ point[i_n] = -point[i_n];
}
- if (p_normal[i_n2]<0) {
- point[i_n2]=-point[i_n2];
+ if (p_normal[i_n2] < 0) {
+ point[i_n2] = -point[i_n2];
}
r_supports[0] = point;
- point[i]=-point[i];
+ point[i] = -point[i];
r_supports[1] = point;
return;
}
@@ -401,44 +374,38 @@ void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_suppo
/* USE POINT */
Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p_normal.z < 0) ? -half_extents.z : half_extents.z);
- r_amount=1;
- r_supports[0]=point;
+ r_amount = 1;
+ r_supports[0] = point;
}
-bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- Rect3 aabb(-half_extents,half_extents*2.0);
+bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
+ Rect3 aabb(-half_extents, half_extents * 2.0);
+ return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
Vector3 BoxShapeSW::get_moment_of_inertia(real_t p_mass) const {
- real_t lx=half_extents.x;
- real_t ly=half_extents.y;
- real_t lz=half_extents.z;
-
- return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
+ real_t lx = half_extents.x;
+ real_t ly = half_extents.y;
+ real_t lz = half_extents.z;
+ return Vector3((p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly));
}
-void BoxShapeSW::_setup(const Vector3& p_half_extents) {
-
- half_extents=p_half_extents.abs();
-
- configure(Rect3(-half_extents,half_extents*2));
+void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
+ half_extents = p_half_extents.abs();
+ configure(Rect3(-half_extents, half_extents * 2));
}
-void BoxShapeSW::set_data(const Variant& p_data) {
-
+void BoxShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -448,138 +415,128 @@ Variant BoxShapeSW::get_data() const {
return half_extents;
}
-BoxShapeSW::BoxShapeSW() {
-
-
+BoxShapeSW::BoxShapeSW() {
}
-
/********** CAPSULE *************/
+void CapsuleShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
+ Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
real_t h = (n.z > 0) ? height : -height;
n *= radius;
n.z += h * 0.5;
- r_max=p_normal.dot(p_transform.xform(n));
- r_min=p_normal.dot(p_transform.xform(-n));
+ r_max = p_normal.dot(p_transform.xform(n));
+ r_min = p_normal.dot(p_transform.xform(-n));
return;
n = p_transform.basis.xform(n);
- real_t distance = p_normal.dot( p_transform.origin );
+ real_t distance = p_normal.dot(p_transform.origin);
real_t length = Math::abs(p_normal.dot(n));
r_min = distance - length;
r_max = distance + length;
- ERR_FAIL_COND( r_max < r_min );
-
+ ERR_FAIL_COND(r_max < r_min);
}
-Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 CapsuleShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
real_t h = (n.z > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
+ n *= radius;
+ n.z += h * 0.5;
return n;
}
-void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
+void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
real_t d = n.z;
- if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
+ if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
// make it flat
- n.z=0.0;
+ n.z = 0.0;
n.normalize();
- n*=radius;
+ n *= radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].z+=height*0.5;
- r_supports[1]=n;
- r_supports[1].z-=height*0.5;
+ r_amount = 2;
+ r_supports[0] = n;
+ r_supports[0].z += height * 0.5;
+ r_supports[1] = n;
+ r_supports[1].z -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
- r_amount=1;
- *r_supports=n;
-
+ n *= radius;
+ n.z += h * 0.5;
+ r_amount = 1;
+ *r_supports = n;
}
-
}
+bool CapsuleShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+ Vector3 norm = (p_end - p_begin).normalized();
+ real_t min_d = 1e20;
- Vector3 norm=(p_end-p_begin).normalized();
- real_t min_d=1e20;
+ Vector3 res, n;
+ bool collision = false;
-
- Vector3 res,n;
- bool collision=false;
-
- Vector3 auxres,auxn;
+ Vector3 auxres, auxn;
bool collided;
// test against cylinder and spheres :-|
- collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ real_t d = norm.dot(auxres);
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ real_t d = norm.dot(auxres);
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
+ collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
if (collided) {
- real_t d=norm.dot(auxres);
+ real_t d = norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
+ if (d < min_d) {
+ min_d = d;
+ res = auxres;
+ n = auxn;
+ collision = true;
}
}
if (collision) {
- r_result=res;
- r_normal=n;
+ r_result = res;
+ r_normal = n;
}
return collision;
}
@@ -587,105 +544,90 @@ bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_e
Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
+void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
-
-
-void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
-
- height=p_height;
- radius=p_radius;
- configure(Rect3(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
-
+ height = p_height;
+ radius = p_radius;
+ configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
-void CapsuleShapeSW::set_data(const Variant& p_data) {
+void CapsuleShapeSW::set_data(const Variant &p_data) {
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("radius"));
ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"],d["radius"]);
-
+ _setup(d["height"], d["radius"]);
}
Variant CapsuleShapeSW::get_data() const {
Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
+ d["radius"] = radius;
+ d["height"] = height;
return d;
-
}
+CapsuleShapeSW::CapsuleShapeSW() {
-CapsuleShapeSW::CapsuleShapeSW() {
-
- height=radius=0;
-
+ height = radius = 0;
}
/********** CONVEX POLYGON *************/
+void ConvexPolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
+ int vertex_count = mesh.vertices.size();
+ if (vertex_count == 0)
return;
- const Vector3 *vrts=&mesh.vertices[0];
+ const Vector3 *vrts = &mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
- real_t d=p_normal.dot( p_transform.xform( vrts[i] ) );
+ real_t d = p_normal.dot(p_transform.xform(vrts[i]));
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
+ if (i == 0 || d > r_max)
+ r_max = d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
+Vector3 ConvexPolygonShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
+ int vertex_count = mesh.vertices.size();
+ if (vertex_count == 0)
return Vector3();
- const Vector3 *vrts=&mesh.vertices[0];
+ const Vector3 *vrts = &mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
- real_t d=n.dot(vrts[i]);
+ real_t d = n.dot(vrts[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
- return vrts[vert_support_idx];
-
+ return vrts[vert_support_idx];
}
-
-
-void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -700,28 +642,27 @@ void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector
real_t max;
int vtx;
- for (int i=0;i<vc;i++) {
+ for (int i = 0; i < vc; i++) {
- real_t d=p_normal.dot(vertices[i]);
+ real_t d = p_normal.dot(vertices[i]);
- if (i==0 || d > max) {
- max=d;
- vtx=i;
+ if (i == 0 || d > max) {
+ max = d;
+ vtx = i;
}
}
+ for (int i = 0; i < fc; i++) {
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
+ const int *ind = faces[i].indices.ptr();
- bool valid=false;
- for(int j=0;j<ic;j++) {
- if (ind[j]==vtx) {
- valid=true;
+ bool valid = false;
+ for (int j = 0; j < ic; j++) {
+ if (ind[j] == vtx) {
+ valid = true;
break;
}
}
@@ -729,114 +670,103 @@ void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector
if (!valid)
continue;
- int m = MIN(p_max,ic);
- for(int j=0;j<m;j++) {
+ int m = MIN(p_max, ic);
+ for (int j = 0; j < m; j++) {
- r_supports[j]=vertices[ind[j]];
+ r_supports[j] = vertices[ind[j]];
}
- r_amount=m;
+ r_amount = m;
return;
}
}
- for(int i=0;i<ec;i++) {
+ for (int i = 0; i < ec; i++) {
+ real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal);
+ dot = ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
- real_t dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
-
- r_amount=2;
- r_supports[0]=vertices[edges[i].a];
- r_supports[1]=vertices[edges[i].b];
+ r_amount = 2;
+ r_supports[0] = vertices[edges[i].a];
+ r_supports[1] = vertices[edges[i].b];
return;
}
}
-
- r_supports[0]=vertices[vtx];
- r_amount=1;
+ r_supports[0] = vertices[vtx];
+ r_amount = 1;
}
-bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
+bool ConvexPolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
const Vector3 *vertices = mesh.vertices.ptr();
- Vector3 n = p_end-p_begin;
+ Vector3 n = p_end - p_begin;
real_t min = 1e20;
- bool col=false;
+ bool col = false;
- for(int i=0;i<fc;i++) {
+ for (int i = 0; i < fc; i++) {
if (faces[i].plane.normal.dot(n) > 0)
continue; //opposing face
int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
+ const int *ind = faces[i].indices.ptr();
- for(int j=1;j<ic-1;j++) {
+ for (int j = 1; j < ic - 1; j++) {
- Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
+ Face3 f(vertices[ind[0]], vertices[ind[j]], vertices[ind[j + 1]]);
Vector3 result;
- if (f.intersects_segment(p_begin,p_end,&result)) {
+ if (f.intersects_segment(p_begin, p_end, &result)) {
real_t d = n.dot(result);
- if (d<min) {
- min=d;
- r_result=result;
- r_normal=faces[i].plane.normal;
- col=true;
+ if (d < min) {
+ min = d;
+ r_result = result;
+ r_normal = faces[i].plane.normal;
+ col = true;
}
break;
}
-
}
}
return col;
-
}
Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ Vector3 extents = get_aabb().size * 0.5;
+ return Vector3(
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
-void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
+void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
- Error err = QuickHull::build(p_vertices,mesh);
+ Error err = QuickHull::build(p_vertices, mesh);
Rect3 _aabb;
- for(int i=0;i<mesh.vertices.size();i++) {
+ for (int i = 0; i < mesh.vertices.size(); i++) {
- if (i==0)
- _aabb.pos=mesh.vertices[i];
+ if (i == 0)
+ _aabb.pos = mesh.vertices[i];
else
_aabb.expand_to(mesh.vertices[i]);
}
configure(_aabb);
-
-
}
-void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
+void ConvexPolygonShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
-
}
Variant ConvexPolygonShapeSW::get_data() const {
@@ -844,113 +774,105 @@ Variant ConvexPolygonShapeSW::get_data() const {
return mesh.vertices;
}
-
-ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
-
-
+ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
}
-
/********** FACE POLYGON *************/
+void FaceShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+ for (int i = 0; i < 3; i++) {
- for (int i=0;i<3;i++) {
+ Vector3 v = p_transform.xform(vertex[i]);
+ real_t d = p_normal.dot(v);
- Vector3 v=p_transform.xform(vertex[i]);
- real_t d=p_normal.dot(v);
+ if (i == 0 || d > r_max)
+ r_max = d;
- if (i==0 || d > r_max)
- r_max=d;
-
- if (i==0 || d < r_min)
- r_min=d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 FaceShapeSW::get_support(const Vector3 &p_normal) const {
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- real_t d=p_normal.dot(vertex[i]);
+ real_t d = p_normal.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
return vertex[vert_support_idx];
}
-void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=3;
- for (int i=0;i<3;i++) {
+ r_amount = 3;
+ for (int i = 0; i < 3; i++) {
- r_supports[i]=vertex[i];
+ r_supports[i] = vertex[i];
}
return;
-
}
/** FIND SUPPORT VERTEX **/
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- real_t d=n.dot(vertex[i]);
+ real_t d = n.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
/** TEST EDGES AS SUPPORT **/
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- int nx=(i+1)%3;
- if (i!=vert_support_idx && nx!=vert_support_idx)
+ int nx = (i + 1) % 3;
+ if (i != vert_support_idx && nx != vert_support_idx)
continue;
- // check if edge is valid as a support
- real_t dot=(vertex[i]-vertex[nx]).normalized().dot(n);
- dot=ABS(dot);
+ // check if edge is valid as a support
+ real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n);
+ dot = ABS(dot);
if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=vertex[i];
- r_supports[1]=vertex[nx];
+ r_amount = 2;
+ r_supports[0] = vertex[i];
+ r_supports[1] = vertex[nx];
return;
}
}
- r_amount=1;
- r_supports[0]=vertex[vert_support_idx];
+ r_amount = 1;
+ r_supports[0] = vertex[vert_support_idx];
}
-bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool FaceShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
- bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
+ bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
- r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
- if (r_normal.dot(p_end-p_begin)>0) {
- r_normal=-r_normal;
+ r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
+ if (r_normal.dot(p_end - p_begin) > 0) {
+ r_normal = -r_normal;
}
}
@@ -960,183 +882,162 @@ bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,
Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
-
}
-FaceShapeSW::FaceShapeSW() {
+FaceShapeSW::FaceShapeSW() {
configure(Rect3());
-
}
-
-
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
-
PoolVector<Vector3> rfaces;
- rfaces.resize(faces.size()*3);
+ rfaces.resize(faces.size() * 3);
- for(int i=0;i<faces.size();i++) {
+ for (int i = 0; i < faces.size(); i++) {
- Face f=faces.get(i);
+ Face f = faces.get(i);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
+ rfaces.set(i * 3 + j, vertices.get(f.indices[j]));
}
}
return rfaces;
}
-void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void ConcavePolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- int count=vertices.size();
- if (count==0) {
- r_min=0;
- r_max=0;
+ int count = vertices.size();
+ if (count == 0) {
+ r_min = 0;
+ r_max = 0;
return;
}
- PoolVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
+ PoolVector<Vector3>::Read r = vertices.read();
+ const Vector3 *vptr = r.ptr();
- for (int i=0;i<count;i++) {
+ for (int i = 0; i < count; i++) {
- real_t d=p_normal.dot( p_transform.xform( vptr[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
+ real_t d = p_normal.dot(p_transform.xform(vptr[i]));
+ if (i == 0 || d > r_max)
+ r_max = d;
+ if (i == 0 || d < r_min)
+ r_min = d;
}
}
-Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const {
- int count=vertices.size();
- if (count==0)
+ int count = vertices.size();
+ if (count == 0)
return Vector3();
- PoolVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
+ PoolVector<Vector3>::Read r = vertices.read();
+ const Vector3 *vptr = r.ptr();
- Vector3 n=p_normal;
+ Vector3 n = p_normal;
- int vert_support_idx=-1;
+ int vert_support_idx = -1;
real_t support_max;
- for (int i=0;i<count;i++) {
+ for (int i = 0; i < count; i++) {
- real_t d=n.dot(vptr[i]);
+ real_t d = n.dot(vptr[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
+ if (i == 0 || d > support_max) {
+ support_max = d;
+ vert_support_idx = i;
}
}
-
return vptr[vert_support_idx];
-
}
-void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
-
- const BVH *bvh=&p_params->bvh[p_idx];
+void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
+ const BVH *bvh = &p_params->bvh[p_idx];
/*
if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
return; //test against whole AABB, which isn't very costly
*/
-
//printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
+ if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
return;
}
-
- if (bvh->face_index>=0) {
-
+ if (bvh->face_index >= 0) {
Vector3 res;
- Vector3 vertices[3]={
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
+ Vector3 vertices[3] = {
+ p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
+ p_params->vertices[p_params->faces[bvh->face_index].indices[1]],
+ p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
};
if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
-
-
- real_t d=p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
+ p_params->from,
+ p_params->to,
+ vertices[0],
+ vertices[1],
+ vertices[2],
+ &res)) {
+
+ real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
//TODO, seems segmen/triangle intersection is broken :(
- if (d>0 && d<p_params->min_d) {
+ if (d > 0 && d < p_params->min_d) {
- p_params->min_d=d;
- p_params->result=res;
- p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
- if (p_params->normal.dot(p_params->dir)>0)
- p_params->normal=-p_params->normal;
+ p_params->min_d = d;
+ p_params->result = res;
+ p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
+ if (p_params->normal.dot(p_params->dir) > 0)
+ p_params->normal = -p_params->normal;
p_params->collisions++;
}
-
}
-
-
} else {
- if (bvh->left>=0)
- _cull_segment(bvh->left,p_params);
- if (bvh->right>=0)
- _cull_segment(bvh->right,p_params);
-
-
+ if (bvh->left >= 0)
+ _cull_segment(bvh->left, p_params);
+ if (bvh->right >= 0)
+ _cull_segment(bvh->right, p_params);
}
}
-bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- if (faces.size()==0)
+ if (faces.size() == 0)
return false;
// unlock data
- PoolVector<Face>::Read fr=faces.read();
- PoolVector<Vector3>::Read vr=vertices.read();
- PoolVector<BVH>::Read br=bvh.read();
-
+ PoolVector<Face>::Read fr = faces.read();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<BVH>::Read br = bvh.read();
_SegmentCullParams params;
- params.from=p_begin;
- params.to=p_end;
- params.collisions=0;
- params.dir=(p_end-p_begin).normalized();
+ params.from = p_begin;
+ params.to = p_end;
+ params.collisions = 0;
+ params.dir = (p_end - p_begin).normalized();
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
+ params.faces = fr.ptr();
+ params.vertices = vr.ptr();
+ params.bvh = br.ptr();
- params.min_d=1e20;
+ params.min_d = 1e20;
// cull
- _cull_segment(0,&params);
-
- if (params.collisions>0) {
+ _cull_segment(0, &params);
+ if (params.collisions > 0) {
- r_result=params.result;
- r_normal=params.normal;
+ r_result = params.result;
+ r_normal = params.normal;
return true;
} else {
@@ -1144,81 +1045,76 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vecto
}
}
-void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
+void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
- const BVH* bvh=&p_params->bvh[p_idx];
+ const BVH *bvh = &p_params->bvh[p_idx];
- if (!p_params->aabb.intersects( bvh->aabb ))
+ if (!p_params->aabb.intersects(bvh->aabb))
return;
- if (bvh->face_index>=0) {
+ if (bvh->face_index >= 0) {
- const Face *f=&p_params->faces[ bvh->face_index ];
- FaceShapeSW *face=p_params->face;
- face->normal=f->normal;
- face->vertex[0]=p_params->vertices[f->indices[0]];
- face->vertex[1]=p_params->vertices[f->indices[1]];
- face->vertex[2]=p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata,face);
+ const Face *f = &p_params->faces[bvh->face_index];
+ FaceShapeSW *face = p_params->face;
+ face->normal = f->normal;
+ face->vertex[0] = p_params->vertices[f->indices[0]];
+ face->vertex[1] = p_params->vertices[f->indices[1]];
+ face->vertex[2] = p_params->vertices[f->indices[2]];
+ p_params->callback(p_params->userdata, face);
} else {
- if (bvh->left>=0) {
-
- _cull(bvh->left,p_params);
+ if (bvh->left >= 0) {
+ _cull(bvh->left, p_params);
}
- if (bvh->right>=0) {
+ if (bvh->right >= 0) {
- _cull(bvh->right,p_params);
+ _cull(bvh->right, p_params);
}
-
}
}
-void ConcavePolygonShapeSW::cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const {
+void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
- if (faces.size()==0)
+ if (faces.size() == 0)
return;
- Rect3 local_aabb=p_local_aabb;
+ Rect3 local_aabb = p_local_aabb;
// unlock data
- PoolVector<Face>::Read fr=faces.read();
- PoolVector<Vector3>::Read vr=vertices.read();
- PoolVector<BVH>::Read br=bvh.read();
+ PoolVector<Face>::Read fr = faces.read();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<BVH>::Read br = bvh.read();
FaceShapeSW face; // use this to send in the callback
_CullParams params;
- params.aabb=local_aabb;
- params.face=&face;
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.callback=p_callback;
- params.userdata=p_userdata;
+ params.aabb = local_aabb;
+ params.face = &face;
+ params.faces = fr.ptr();
+ params.vertices = vr.ptr();
+ params.bvh = br.ptr();
+ params.callback = p_callback;
+ params.userdata = p_userdata;
// cull
- _cull(0,&params);
-
+ _cull(0, &params);
}
Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
-
struct _VolumeSW_BVH_Element {
Rect3 aabb;
@@ -1228,26 +1124,25 @@ struct _VolumeSW_BVH_Element {
struct _VolumeSW_BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.x<b.center.x;
+ return a.center.x < b.center.x;
}
};
-
struct _VolumeSW_BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.y<b.center.y;
+ return a.center.y < b.center.y;
}
};
struct _VolumeSW_BVH_CompareZ {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+ _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.z<b.center.z;
+ return a.center.z < b.center.z;
}
};
@@ -1260,107 +1155,102 @@ struct _VolumeSW_BVH {
int face_index;
};
+_VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_size, int &count) {
-_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
-
- _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
+ _VolumeSW_BVH *bvh = memnew(_VolumeSW_BVH);
- if (p_size==1) {
+ if (p_size == 1) {
//leaf
- bvh->aabb=p_elements[0].aabb;
- bvh->left=NULL;
- bvh->right=NULL;
- bvh->face_index=p_elements->face_index;
+ bvh->aabb = p_elements[0].aabb;
+ bvh->left = NULL;
+ bvh->right = NULL;
+ bvh->face_index = p_elements->face_index;
count++;
return bvh;
} else {
- bvh->face_index=-1;
+ bvh->face_index = -1;
}
Rect3 aabb;
- for(int i=0;i<p_size;i++) {
+ for (int i = 0; i < p_size; i++) {
- if (i==0)
- aabb=p_elements[i].aabb;
+ if (i == 0)
+ aabb = p_elements[i].aabb;
else
aabb.merge_with(p_elements[i].aabb);
}
- bvh->aabb=aabb;
- switch(aabb.get_longest_axis_index()) {
+ bvh->aabb = aabb;
+ switch (aabb.get_longest_axis_index()) {
case 0: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareX> sort_x;
+ sort_x.sort(p_elements, p_size);
} break;
case 1: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareY> sort_y;
+ sort_y.sort(p_elements, p_size);
} break;
case 2: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements,p_size);
+ SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareZ> sort_z;
+ sort_z.sort(p_elements, p_size);
} break;
}
- int split=p_size/2;
- bvh->left=_volume_sw_build_bvh(p_elements,split,count);
- bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
+ int split = p_size / 2;
+ bvh->left = _volume_sw_build_bvh(p_elements, split, count);
+ bvh->right = _volume_sw_build_bvh(&p_elements[split], p_size - split, count);
//printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
count++;
return bvh;
}
+void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx) {
-void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
-
- int idx=p_idx;
-
+ int idx = p_idx;
- p_bvh_array[idx].aabb=p_bvh_tree->aabb;
- p_bvh_array[idx].face_index=p_bvh_tree->face_index;
+ p_bvh_array[idx].aabb = p_bvh_tree->aabb;
+ p_bvh_array[idx].face_index = p_bvh_tree->face_index;
//printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
-
if (p_bvh_tree->left) {
- p_bvh_array[idx].left=++p_idx;
- _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
+ p_bvh_array[idx].left = ++p_idx;
+ _fill_bvh(p_bvh_tree->left, p_bvh_array, p_idx);
} else {
- p_bvh_array[p_idx].left=-1;
+ p_bvh_array[p_idx].left = -1;
}
if (p_bvh_tree->right) {
- p_bvh_array[idx].right=++p_idx;
- _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
+ p_bvh_array[idx].right = ++p_idx;
+ _fill_bvh(p_bvh_tree->right, p_bvh_array, p_idx);
} else {
- p_bvh_array[p_idx].right=-1;
+ p_bvh_array[p_idx].right = -1;
}
memdelete(p_bvh_tree);
-
}
void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
- int src_face_count=p_faces.size();
- if (src_face_count==0) {
+ int src_face_count = p_faces.size();
+ if (src_face_count == 0) {
configure(Rect3());
return;
}
- ERR_FAIL_COND(src_face_count%3);
- src_face_count/=3;
+ ERR_FAIL_COND(src_face_count % 3);
+ src_face_count /= 3;
PoolVector<Vector3>::Read r = p_faces.read();
- const Vector3 * facesr= r.ptr();
+ const Vector3 *facesr = r.ptr();
#if 0
Map<Vector3,int> point_map;
@@ -1476,67 +1366,62 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
#else
PoolVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( src_face_count );
+ bvh_array.resize(src_face_count);
PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+ _VolumeSW_BVH_Element *bvh_arrayw = bvhw.ptr();
faces.resize(src_face_count);
PoolVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
+ Face *facesw = w.ptr();
- vertices.resize( src_face_count*3 );
+ vertices.resize(src_face_count * 3);
PoolVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
+ Vector3 *verticesw = vw.ptr();
Rect3 _aabb;
+ for (int i = 0; i < src_face_count; i++) {
- for(int i=0;i<src_face_count;i++) {
-
- Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
+ Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]);
- bvh_arrayw[i].aabb=face.get_aabb();
+ bvh_arrayw[i].aabb = face.get_aabb();
bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index=i;
- facesw[i].indices[0]=i*3+0;
- facesw[i].indices[1]=i*3+1;
- facesw[i].indices[2]=i*3+2;
- facesw[i].normal=face.get_plane().normal;
- verticesw[i*3+0]=face.vertex[0];
- verticesw[i*3+1]=face.vertex[1];
- verticesw[i*3+2]=face.vertex[2];
- if (i==0)
- _aabb=bvh_arrayw[i].aabb;
+ bvh_arrayw[i].face_index = i;
+ facesw[i].indices[0] = i * 3 + 0;
+ facesw[i].indices[1] = i * 3 + 1;
+ facesw[i].indices[2] = i * 3 + 2;
+ facesw[i].normal = face.get_plane().normal;
+ verticesw[i * 3 + 0] = face.vertex[0];
+ verticesw[i * 3 + 1] = face.vertex[1];
+ verticesw[i * 3 + 2] = face.vertex[2];
+ if (i == 0)
+ _aabb = bvh_arrayw[i].aabb;
else
_aabb.merge_with(bvh_arrayw[i].aabb);
-
}
- w=PoolVector<Face>::Write();
- vw=PoolVector<Vector3>::Write();
+ w = PoolVector<Face>::Write();
+ vw = PoolVector<Vector3>::Write();
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
+ int count = 0;
+ _VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count);
- bvh.resize( count+1 );
+ bvh.resize(count + 1);
PoolVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
+ BVH *bvh_arrayw2 = bvhw2.ptr();
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+ int idx = 0;
+ _fill_bvh(bvh_tree, bvh_arrayw2, idx);
configure(_aabb); // this type of shape has no margin
-
#endif
}
-
-void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
-
+void ConcavePolygonShapeSW::set_data(const Variant &p_data) {
_setup(p_data);
}
@@ -1547,12 +1432,8 @@ Variant ConcavePolygonShapeSW::get_data() const {
}
ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
-
-
}
-
-
/* HEIGHT MAP SHAPE */
PoolVector<real_t> HeightMapShapeSW::get_heights() const {
@@ -1572,114 +1453,94 @@ real_t HeightMapShapeSW::get_cell_size() const {
return cell_size;
}
-
-void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+void HeightMapShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
//not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
-
+ p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
}
-Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
-
+Vector3 HeightMapShapeSW::get_support(const Vector3 &p_normal) const {
//not very useful, but not very used either
return get_aabb().get_support(p_normal);
-
}
-bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
-
+bool HeightMapShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
return false;
}
-
-void HeightMapShapeSW::cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
-
-
+void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
-
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
-
// use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
+ Vector3 extents = get_aabb().size * 0.5;
return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
+ (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
+ (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
}
+void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
-void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
+ heights = p_heights;
+ width = p_width;
+ depth = p_depth;
+ cell_size = p_cell_size;
- heights=p_heights;
- width=p_width;
- depth=p_depth;
- cell_size=p_cell_size;
-
- PoolVector<real_t>::Read r = heights. read();
+ PoolVector<real_t>::Read r = heights.read();
Rect3 aabb;
- for(int i=0;i<depth;i++) {
+ for (int i = 0; i < depth; i++) {
- for(int j=0;j<width;j++) {
+ for (int j = 0; j < width; j++) {
- real_t h = r[i*width+j];
+ real_t h = r[i * width + j];
- Vector3 pos( j*cell_size, h, i*cell_size );
- if (i==0 || j==0)
- aabb.pos=pos;
+ Vector3 pos(j * cell_size, h, i * cell_size);
+ if (i == 0 || j == 0)
+ aabb.pos = pos;
else
aabb.expand_to(pos);
-
}
}
-
configure(aabb);
}
-void HeightMapShapeSW::set_data(const Variant& p_data) {
+void HeightMapShapeSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
- Dictionary d=p_data;
- ERR_FAIL_COND( !d.has("width") );
- ERR_FAIL_COND( !d.has("depth") );
- ERR_FAIL_COND( !d.has("cell_size") );
- ERR_FAIL_COND( !d.has("heights") );
-
- int width=d["width"];
- int depth=d["depth"];
- real_t cell_size=d["cell_size"];
- PoolVector<real_t> heights=d["heights"];
+ ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("width"));
+ ERR_FAIL_COND(!d.has("depth"));
+ ERR_FAIL_COND(!d.has("cell_size"));
+ ERR_FAIL_COND(!d.has("heights"));
- ERR_FAIL_COND( width<= 0);
- ERR_FAIL_COND( depth<= 0);
- ERR_FAIL_COND( cell_size<= CMP_EPSILON);
- ERR_FAIL_COND( heights.size() != (width*depth) );
- _setup(heights, width, depth, cell_size );
+ int width = d["width"];
+ int depth = d["depth"];
+ real_t cell_size = d["cell_size"];
+ PoolVector<real_t> heights = d["heights"];
+ ERR_FAIL_COND(width <= 0);
+ ERR_FAIL_COND(depth <= 0);
+ ERR_FAIL_COND(cell_size <= CMP_EPSILON);
+ ERR_FAIL_COND(heights.size() != (width * depth));
+ _setup(heights, width, depth, cell_size);
}
Variant HeightMapShapeSW::get_data() const {
ERR_FAIL_V(Variant());
-
}
HeightMapShapeSW::HeightMapShapeSW() {
- width=0;
- depth=0;
- cell_size=0;
+ width = 0;
+ depth = 0;
+ cell_size = 0;
}
-
-
-
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 55daa5856d..442cbc39eb 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -29,9 +29,9 @@
#ifndef SHAPE_SW_H
#define SHAPE_SW_H
-#include "servers/physics_server.h"
#include "bsp_tree.h"
#include "geometry.h"
+#include "servers/physics_server.h"
/*
SHAPE_LINE, ///< plane:"plane"
@@ -46,16 +46,14 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class ShapeSW;
-class ShapeOwnerSW : public RID_Data {
+class ShapeOwnerSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(ShapeSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(ShapeSW *p_shape) = 0;
virtual ~ShapeOwnerSW() {}
};
-
class ShapeSW : public RID_Data {
RID self;
@@ -63,60 +61,58 @@ class ShapeSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwnerSW*,int> owners;
+ Map<ShapeOwnerSW *, int> owners;
+
protected:
+ void configure(const Rect3 &p_aabb);
- void configure(const Rect3& p_aabb);
public:
-
enum {
- MAX_SUPPORTS=8
+ MAX_SUPPORTS = 8
};
- virtual real_t get_area() const { return aabb.get_area();}
+ virtual real_t get_area() const { return aabb.get_area(); }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- virtual PhysicsServer::ShapeType get_type() const=0;
+ virtual PhysicsServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const=0;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwnerSW *p_owner);
void remove_owner(ShapeOwnerSW *p_owner);
bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW*,int>& get_owners() const;
+ const Map<ShapeOwnerSW *, int> &get_owners() const;
ShapeSW();
virtual ~ShapeSW();
};
-
class ConcaveShapeSW : public ShapeSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -125,22 +121,22 @@ class PlaneShapeSW : public ShapeSW {
Plane plane;
- void _setup(const Plane& p_plane);
-public:
+ void _setup(const Plane &p_plane);
+public:
Plane get_plane() const;
virtual real_t get_area() const { return Math_INF; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
PlaneShapeSW();
@@ -151,21 +147,21 @@ class RayShapeSW : public ShapeSW {
real_t length;
void _setup(real_t p_length);
-public:
+public:
real_t get_length() const;
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
RayShapeSW();
@@ -176,22 +172,22 @@ class SphereShapeSW : public ShapeSW {
real_t radius;
void _setup(real_t p_radius);
-public:
+public:
real_t get_radius() const;
- virtual real_t get_area() const { return 4.0/3.0 * Math_PI * radius * radius * radius; }
+ virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
SphereShapeSW();
@@ -200,22 +196,22 @@ public:
class BoxShapeSW : public ShapeSW {
Vector3 half_extents;
- void _setup(const Vector3& p_half_extents);
-public:
+ void _setup(const Vector3 &p_half_extents);
+public:
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
+ virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
BoxShapeSW();
@@ -226,25 +222,24 @@ class CapsuleShapeSW : public ShapeSW {
real_t height;
real_t radius;
+ void _setup(real_t p_height, real_t p_radius);
- void _setup(real_t p_height,real_t p_radius);
public:
-
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() { return 4.0/3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
+ virtual real_t get_area() { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
CapsuleShapeSW();
@@ -254,28 +249,26 @@ struct ConvexPolygonShapeSW : public ShapeSW {
Geometry::MeshData mesh;
- void _setup(const Vector<Vector3>& p_vertices);
-public:
+ void _setup(const Vector<Vector3> &p_vertices);
- const Geometry::MeshData& get_mesh() const { return mesh; }
+public:
+ const Geometry::MeshData &get_mesh() const { return mesh; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConvexPolygonShapeSW();
-
};
-
struct _VolumeSW_BVH;
struct FaceShapeSW;
@@ -326,39 +319,35 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
Vector3 normal;
real_t min_d;
int collisions;
-
};
- void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- void _cull(int p_idx,_CullParams *p_params) const;
-
- void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
+ void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
+ void _cull(int p_idx, _CullParams *p_params) const;
+ void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
void _setup(PoolVector<Vector3> p_faces);
-public:
+public:
PoolVector<Vector3> get_faces() const;
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConcavePolygonShapeSW();
-
};
-
struct HeightMapShapeSW : public ConcaveShapeSW {
PoolVector<real_t> heights;
@@ -369,9 +358,9 @@ struct HeightMapShapeSW : public ConcaveShapeSW {
//void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
//void _cull(int p_idx,_CullParams *p_params) const;
- void _setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size);
-public:
+ void _setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size);
+public:
PoolVector<real_t> get_heights() const;
int get_width() const;
int get_depth() const;
@@ -379,19 +368,18 @@ public:
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
HeightMapShapeSW();
-
};
//used internally
@@ -402,22 +390,21 @@ struct FaceShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
+ const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
FaceShapeSW();
};
-
struct MotionShapeSW : public ShapeSW {
ShapeSW *shape;
@@ -425,56 +412,48 @@ struct MotionShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
-
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 cast = p_transform.basis.xform(motion);
- real_t mina,maxa;
- real_t minb,maxb;
+ real_t mina, maxa;
+ real_t minb, maxb;
Transform ofsb = p_transform;
- ofsb.origin+=cast;
- shape->project_range(p_normal,p_transform,mina,maxa);
- shape->project_range(p_normal,ofsb,minb,maxb);
- r_min=MIN(mina,minb);
- r_max=MAX(maxa,maxb);
+ ofsb.origin += cast;
+ shape->project_range(p_normal, p_transform, mina, maxa);
+ shape->project_range(p_normal, ofsb, minb, maxb);
+ r_min = MIN(mina, minb);
+ r_max = MAX(maxa, maxb);
}
- Vector3 get_support(const Vector3& p_normal) const {
+ Vector3 get_support(const Vector3 &p_normal) const {
Vector3 support = shape->get_support(p_normal);
- if (p_normal.dot(motion)>0) {
- support+=motion;
+ if (p_normal.dot(motion) > 0) {
+ support += motion;
}
return support;
}
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(Rect3()); }
};
-
-
-
struct _ShapeTestConvexBSPSW {
const BSP_Tree *bsp;
const ShapeSW *shape;
Transform transform;
- _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector3 &p_normal, real_t &r_min, real_t &r_max) const {
- shape->project_range(p_normal,transform,r_min,r_max);
+ shape->project_range(p_normal, transform, r_min, r_max);
}
-
};
-
-
-
#endif // SHAPESW_H
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 0bc11041de..603c6fa3c4 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -26,66 +26,58 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "global_config.h"
#include "space_sw.h"
#include "collision_solver_sw.h"
+#include "global_config.h"
#include "physics_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if (p_object->get_type()==CollisionObjectSW::TYPE_AREA)
- return p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA;
+ if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
+ return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- BodySW *body = static_cast<BodySW*>(p_object);
-
- return (1<<body->get_mode())&p_type_mask;
+ BodySW *body = static_cast<BodySW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to, RayResult &r_result, const Set<RID>& p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_ray) {
-
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector3 begin,end;
+ Vector3 begin, end;
Vector3 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
-
-
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector3 res_point,res_normal;
+ bool collided = false;
+ Vector3 res_point, res_normal;
int res_shape;
const CollisionObjectSW *res_obj;
- real_t min_d=1e10;
-
-
+ real_t min_d = 1e10;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_pick_ray && !(static_cast<CollisionObjectSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector3 local_from = inv_xform.xform(begin);
@@ -93,293 +85,268 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
const ShapeSW *shape = col_obj->get_shape(shape_idx);
- Vector3 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector3 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis.xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis.xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
else
- r_result.collider=NULL;
- r_result.normal=res_normal;
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider = NULL;
+ r_result.normal = res_normal;
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_xform.xform(shape->get_aabb());
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
//Transform ai = p_xform.affine_inverse();
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
break;
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
//area cant be picked by ray (default)
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
+ if (!CollisionSolverSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL, NULL, NULL, p_margin, 0))
continue;
if (r_results) {
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
else
- r_results[cc].collider=NULL;
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
+ r_results[cc].collider = NULL;
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
}
cc++;
-
}
return cc;
-
}
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
-
-
-
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, false);
Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect3(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect3(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector3())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
Transform xform_inv = p_xform.affine_inverse();
MotionShapeSW mshape;
- mshape.shape=shape;
- mshape.motion=xform_inv.basis.xform(p_motion);
+ mshape.shape = shape;
+ mshape.motion = xform_inv.basis.xform(p_motion);
- bool best_first=true;
+ bool best_first = true;
- Vector3 closest_A,closest_B;
+ Vector3 closest_A, closest_B;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- Vector3 point_A,point_B;
- Vector3 sep_axis=p_motion.normalized();
+ Vector3 point_A, point_B;
+ Vector3 sep_axis = p_motion.normalized();
Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ if (CollisionSolverSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
//print_line("failed motion cast (no collision)");
continue;
}
-
- //test initial overlap
+//test initial overlap
#if 0
if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
print_line("failed initial cast (collision at begining)");
return false;
}
#else
- sep_axis=p_motion.normalized();
+ sep_axis = p_motion.normalized();
- if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
//print_line("failed motion cast (no collision)");
return false;
}
#endif
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector3 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector3 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector3 sep=mnormal; //important optimization for this to work fast enough
+ Vector3 sep = mnormal; //important optimization for this to work fast enough
- mshape.motion=xform_inv.basis.xform(p_motion*ofs);
+ mshape.motion = xform_inv.basis.xform(p_motion * ofs);
- Vector3 lA,lB;
+ Vector3 lA, lB;
- bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
+ bool collided = !CollisionSolverSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
if (collided) {
//print_line(itos(i)+": "+rtos(ofs));
- hi=ofs;
+ hi = ofs;
} else {
- point_A=lA;
- point_B=lB;
- low=ofs;
+ point_A = lA;
+ point_B = lB;
+ low = ofs;
}
}
- if (low<best_safe) {
- best_first=true; //force reset
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_first = true; //force reset
+ best_safe = low;
+ best_unsafe = hi;
}
- if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
- closest_A=point_A;
- closest_B=point_B;
- r_info->collider_id=col_obj->get_instance_id();
- r_info->rid=col_obj->get_self();
- r_info->shape=shape_idx;
- r_info->point=closest_B;
- r_info->normal=(closest_A-closest_B).normalized();
- best_first=false;
- if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
- const BodySW *body=static_cast<const BodySW*>(col_obj);
- r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low <= best_safe))) {
+ closest_A = point_A;
+ closest_B = point_B;
+ r_info->collider_id = col_obj->get_instance_id();
+ r_info->rid = col_obj->get_self();
+ r_info->shape = shape_idx;
+ r_info->point = closest_B;
+ r_info->normal = (closest_A - closest_B).normalized();
+ best_first = false;
+ if (col_obj->get_type() == CollisionObjectSW::TYPE_BODY) {
+ const BodySW *body = static_cast<const BodySW *>(col_obj);
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
}
-
}
-
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
}
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,real_t p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
PhysicsServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolverSW::CallbackResult cbkres=NULL;
-
- PhysicsServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=PhysicsServerSW::_shape_col_cbk;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolverSW::CallbackResult cbkres = NULL;
+
+ PhysicsServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = PhysicsServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() )) {
+ if (p_exclude.has(col_obj->get_self())) {
continue;
}
//print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
//print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
- if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
- collided=true;
+ if (CollisionSolverSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ collided = true;
}
-
}
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
-
}
-
struct _RestCallbackData {
const CollisionObjectSW *object;
@@ -391,173 +358,147 @@ struct _RestCallbackData {
real_t best_len;
};
-static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
- _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
+ _RestCallbackData *rd = (_RestCallbackData *)p_userdata;
Vector3 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
if (len <= rd->best_len)
return;
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
- ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObjectSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolverSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ if (rcd.best_object->get_type() == CollisionObjectSW::TYPE_BODY) {
- const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
+ const BodySW *body = static_cast<const BodySW *>(rcd.best_object);
r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
-
+ (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
} else {
- r_info->linear_velocity=Vector3();
+ r_info->linear_velocity = Vector3();
}
return true;
}
-
PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+void *SpaceSW::_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self) {
+ CollisionObjectSW::Type type_A = A->get_type();
+ CollisionObjectSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-
-
-
-
-
-
-void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self) {
-
- CollisionObjectSW::Type type_A=A->get_type();
- CollisionObjectSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- SpaceSW *self = (SpaceSW*)p_self;
+ SpaceSW *self = (SpaceSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObjectSW::TYPE_AREA) {
+ if (type_A == CollisionObjectSW::TYPE_AREA) {
- AreaSW *area=static_cast<AreaSW*>(A);
- if (type_B==CollisionObjectSW::TYPE_AREA) {
+ AreaSW *area = static_cast<AreaSW *>(A);
+ if (type_B == CollisionObjectSW::TYPE_AREA) {
- AreaSW *area_b=static_cast<AreaSW*>(B);
- Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
+ AreaSW *area_b = static_cast<AreaSW *>(B);
+ Area2PairSW *area2_pair = memnew(Area2PairSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- BodySW *body=static_cast<BodySW*>(B);
- AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
+ BodySW *body = static_cast<BodySW *>(B);
+ AreaPairSW *area_pair = memnew(AreaPairSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
} else {
-
- BodyPairSW *b = memnew( BodyPairSW((BodySW*)A,p_subindex_A,(BodySW*)B,p_subindex_B) );
+ BodyPairSW *b = memnew(BodyPairSW((BodySW *)A, p_subindex_A, (BodySW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self) {
-
+void SpaceSW::_broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- SpaceSW *self = (SpaceSW*)p_self;
+ SpaceSW *self = (SpaceSW *)p_self;
self->collision_pairs--;
- ConstraintSW *c = (ConstraintSW*)p_data;
+ ConstraintSW *c = (ConstraintSW *)p_data;
memdelete(c);
}
-
-const SelfList<BodySW>::List& SpaceSW::get_active_body_list() const {
+const SelfList<BodySW>::List &SpaceSW::get_active_body_list() const {
return active_list;
}
-void SpaceSW::body_add_to_active_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_add_to_active_list(SelfList<BodySW> *p_body) {
active_list.add(p_body);
}
-void SpaceSW::body_remove_from_active_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_active_list(SelfList<BodySW> *p_body) {
active_list.remove(p_body);
-
}
-void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW>* p_body) {
-
+void SpaceSW::body_add_to_inertia_update_list(SelfList<BodySW> *p_body) {
inertia_update_list.add(p_body);
}
-void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_inertia_update_list(SelfList<BodySW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -569,112 +510,103 @@ BroadPhaseSW *SpaceSW::get_broadphase() {
void SpaceSW::add_object(CollisionObjectSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void SpaceSW::remove_object(CollisionObjectSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObjectSW*> &SpaceSW::get_objects() const {
+const Set<CollisionObjectSW *> &SpaceSW::get_objects() const {
return objects;
}
-void SpaceSW::body_add_to_state_query_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_add_to_state_query_list(SelfList<BodySW> *p_body) {
state_query_list.add(p_body);
}
-void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW>* p_body) {
+void SpaceSW::body_remove_from_state_query_list(SelfList<BodySW> *p_body) {
state_query_list.remove(p_body);
}
-void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_add_to_monitor_query_list(SelfList<AreaSW> *p_area) {
monitor_query_list.add(p_area);
}
-void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void SpaceSW::area_add_to_moved_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_add_to_moved_list(SelfList<AreaSW> *p_area) {
area_moved_list.add(p_area);
}
-void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW>* p_area) {
+void SpaceSW::area_remove_from_moved_list(SelfList<AreaSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<AreaSW>::List& SpaceSW::get_moved_area_list() const {
+const SelfList<AreaSW>::List &SpaceSW::get_moved_area_list() const {
return area_moved_list;
}
-
-
-
void SpaceSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- BodySW * b = state_query_list.first()->self();
+ BodySW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- AreaSW * a = monitor_query_list.first()->self();
+ AreaSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void SpaceSW::setup() {
- contact_debug_count=0;
- while(inertia_update_list.first()) {
+ contact_debug_count = 0;
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void SpaceSW::update() {
-
broadphase->update();
-
}
-
void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break;
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -690,12 +622,12 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
void SpaceSW::lock() {
- locked=true;
+ locked = true;
}
void SpaceSW::unlock() {
- locked=false;
+ locked = false;
}
bool SpaceSW::is_locked() const {
@@ -710,41 +642,36 @@ PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() {
SpaceSW::SpaceSW() {
- collision_pairs=0;
- active_objects=0;
- island_count=0;
- contact_debug_count=0;
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
+ contact_debug_count = 0;
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
+ locked = false;
+ contact_recycle_radius = 0.01;
+ contact_max_separation = 0.05;
+ contact_max_allowed_penetration = 0.01;
constraint_bias = 0.01;
- body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_linear",0.1);
- body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=GLOBAL_DEF("physics/3d/time_before_sleep",0.5);
- body_angular_velocity_damp_ratio=10;
-
+ body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
+ body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5);
+ body_angular_velocity_damp_ratio = 10;
broadphase = BroadPhaseSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- direct_access = memnew( PhysicsDirectSpaceStateSW );
- direct_access->space=this;
-
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(PhysicsDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
SpaceSW::~SpaceSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 208831914f..06538265bb 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -29,39 +29,35 @@
#ifndef SPACE_SW_H
#define SPACE_SW_H
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_sw.h"
+#include "area_pair_sw.h"
#include "area_sw.h"
#include "body_pair_sw.h"
-#include "area_pair_sw.h"
+#include "body_sw.h"
#include "broad_phase_sw.h"
#include "collision_object_sw.h"
#include "global_config.h"
-
+#include "hash_map.h"
+#include "typedefs.h"
class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
- GDCLASS( PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState );
-public:
+ GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
+public:
SpaceSW *space;
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false);
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL);
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,real_t p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
PhysicsDirectSpaceStateSW();
};
-
-
class SpaceSW : public RID_Data {
public:
-
enum ElapsedTime {
ELAPSED_TIME_INTEGRATE_FORCES,
ELAPSED_TIME_GENERATE_ISLANDS,
@@ -71,8 +67,8 @@ public:
ELAPSED_TIME_MAX
};
-private:
+private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
PhysicsDirectSpaceStateSW *direct_access;
@@ -85,10 +81,10 @@ private:
SelfList<AreaSW>::List monitor_query_list;
SelfList<AreaSW>::List area_moved_list;
- static void* _broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,CollisionObjectSW *B,int p_subindex_B,void *p_data,void *p_self);
+ static void *_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self);
+ static void _broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObjectSW*> objects;
+ Set<CollisionObjectSW *> objects;
AreaSW *area;
@@ -99,7 +95,7 @@ private:
enum {
- INTERSECTION_QUERY_MAX=2048
+ INTERSECTION_QUERY_MAX = 2048
};
CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
@@ -121,36 +117,35 @@ private:
Vector<Vector3> contact_debug;
int contact_debug_count;
-friend class PhysicsDirectSpaceStateSW;
+ friend class PhysicsDirectSpaceStateSW;
public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(AreaSW *p_area) { area=p_area; }
+ void set_default_area(AreaSW *p_area) { area = p_area; }
AreaSW *get_default_area() const { return area; }
- const SelfList<BodySW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<BodySW>* p_body);
- void body_remove_from_active_list(SelfList<BodySW>* p_body);
- void body_add_to_inertia_update_list(SelfList<BodySW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<BodySW>* p_body);
+ const SelfList<BodySW>::List &get_active_body_list() const;
+ void body_add_to_active_list(SelfList<BodySW> *p_body);
+ void body_remove_from_active_list(SelfList<BodySW> *p_body);
+ void body_add_to_inertia_update_list(SelfList<BodySW> *p_body);
+ void body_remove_from_inertia_update_list(SelfList<BodySW> *p_body);
- void body_add_to_state_query_list(SelfList<BodySW>* p_body);
- void body_remove_from_state_query_list(SelfList<BodySW>* p_body);
+ void body_add_to_state_query_list(SelfList<BodySW> *p_body);
+ void body_remove_from_state_query_list(SelfList<BodySW> *p_body);
- void area_add_to_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<AreaSW>* p_area);
- void area_add_to_moved_list(SelfList<AreaSW>* p_area);
- void area_remove_from_moved_list(SelfList<AreaSW>* p_area);
- const SelfList<AreaSW>::List& get_moved_area_list() const;
+ void area_add_to_monitor_query_list(SelfList<AreaSW> *p_area);
+ void area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area);
+ void area_add_to_moved_list(SelfList<AreaSW> *p_area);
+ void area_remove_from_moved_list(SelfList<AreaSW> *p_area);
+ const SelfList<AreaSW>::List &get_moved_area_list() const;
BroadPhaseSW *get_broadphase();
void add_object(CollisionObjectSW *p_object);
void remove_object(CollisionObjectSW *p_object);
- const Set<CollisionObjectSW*> &get_objects() const;
+ const Set<CollisionObjectSW *> &get_objects() const;
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
@@ -161,12 +156,10 @@ public:
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
-
void update();
void setup();
void call_queries();
-
bool is_locked() const;
void lock();
void unlock();
@@ -174,10 +167,10 @@ public:
void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
real_t get_param(PhysicsServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count=p_island_count; }
+ void set_island_count(int p_island_count) { island_count = p_island_count; }
int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
int get_active_objects() const { return active_objects; }
int get_collision_pairs() const { return collision_pairs; }
@@ -186,19 +179,20 @@ public:
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
+ if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ }
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
- void set_static_global_body(RID p_body) { static_global_body=p_body; }
+ void set_static_global_body(RID p_body) { static_global_body = p_body; }
RID get_static_global_body() { return static_global_body; }
- void set_elapsed_time(ElapsedTime p_time,uint64_t p_msec) { elapsed_time[p_time]=p_msec; }
+ void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
SpaceSW();
~SpaceSW();
};
-
#endif // SPACE__SW_H
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 0bd5a874ea..c7b1be7a9b 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -31,279 +31,268 @@
#include "os/os.h"
-void StepSW::_populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island) {
+void StepSW::_populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
- *p_island=p_body;
+ *p_island = p_body;
- for(Map<ConstraintSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for (Map<ConstraintSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- ConstraintSW *c=(ConstraintSW*)E->key();
- if (c->get_island_step()==_step)
+ ConstraintSW *c = (ConstraintSW *)E->key();
+ if (c->get_island_step() == _step)
continue; //already processed
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
+ *p_constraint_island = c;
-
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
continue;
BodySW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC)
+ if (b->get_island_step() == _step || b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC)
continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
-void StepSW::_setup_island(ConstraintSW *p_island,real_t p_delta) {
+void StepSW::_setup_island(ConstraintSW *p_island, real_t p_delta) {
- ConstraintSW *ci=p_island;
- while(ci) {
+ ConstraintSW *ci = p_island;
+ while (ci) {
bool process = ci->setup(p_delta);
//todo remove from island if process fails
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
-void StepSW::_solve_island(ConstraintSW *p_island,int p_iterations,real_t p_delta){
+void StepSW::_solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta) {
- int at_priority=1;
+ int at_priority = 1;
- while(p_island) {
+ while (p_island) {
- for(int i=0;i<p_iterations;i++) {
+ for (int i = 0; i < p_iterations; i++) {
- ConstraintSW *ci=p_island;
- while(ci) {
+ ConstraintSW *ci = p_island;
+ while (ci) {
ci->solve(p_delta);
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
at_priority++;
{
- ConstraintSW *ci=p_island;
- ConstraintSW *prev=NULL;
- while(ci) {
- if (ci->get_priority()<at_priority) {
+ ConstraintSW *ci = p_island;
+ ConstraintSW *prev = NULL;
+ while (ci) {
+ if (ci->get_priority() < at_priority) {
if (prev) {
prev->set_island_next(ci->get_island_next()); //remove
} else {
- p_island=ci->get_island_next();
+ p_island = ci->get_island_next();
}
} else {
- prev=ci;
+ prev = ci;
}
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
}
-
}
-void StepSW::_check_suspend(BodySW *p_island,real_t p_delta) {
-
+void StepSW::_check_suspend(BodySW *p_island, real_t p_delta) {
- bool can_sleep=true;
+ bool can_sleep = true;
BodySW *b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
- can_sleep=false;
+ can_sleep = false;
- b=b->get_island_next();
+ b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC || b->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
- if (active==can_sleep)
+ if (active == can_sleep)
b->set_active(!can_sleep);
- b=b->get_island_next();
+ b = b->get_island_next();
}
}
-void StepSW::step(SpaceSW* p_space,real_t p_delta,int p_iterations) {
+void StepSW::step(SpaceSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
- const SelfList<BodySW>::List * body_list = &p_space->get_active_body_list();
+ const SelfList<BodySW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
- uint64_t profile_endtime=0;
+ uint64_t profile_endtime = 0;
- int active_count=0;
+ int active_count = 0;
- const SelfList<BodySW>*b = body_list->first();
- while(b) {
+ const SelfList<BodySW> *b = body_list->first();
+ while (b) {
b->self()->integrate_forces(p_delta);
- b=b->next();
+ b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_FORCES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
- BodySW *island_list=NULL;
- ConstraintSW *constraint_island_list=NULL;
+ BodySW *island_list = NULL;
+ ConstraintSW *constraint_island_list = NULL;
b = body_list->first();
- int island_count=0;
+ int island_count = 0;
- while(b) {
+ while (b) {
BodySW *body = b->self();
+ if (body->get_island_step() != _step) {
- if (body->get_island_step()!=_step) {
-
- BodySW *island=NULL;
- ConstraintSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
+ BodySW *island = NULL;
+ ConstraintSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
- island_list=island;
+ island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
+ constraint_island_list = constraint_island;
island_count++;
}
-
}
- b=b->next();
+ b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<AreaSW>::List &aml = p_space->get_moved_area_list();
- while(aml.first()) {
- for(const Set<ConstraintSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
+ while (aml.first()) {
+ for (const Set<ConstraintSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- ConstraintSW*c=E->get();
- if (c->get_island_step()==_step)
+ ConstraintSW *c = E->get();
+ if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
c->set_island_next(NULL);
c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
+ constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<AreaSW>*)aml.first()); //faster to remove here
+ p_space->area_remove_from_moved_list((SelfList<AreaSW> *)aml.first()); //faster to remove here
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_GENERATE_ISLANDS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
-
//print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
/* SETUP CONSTRAINT ISLANDS */
{
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
+ ConstraintSW *ci = constraint_island_list;
+ while (ci) {
- _setup_island(ci,p_delta);
- ci=ci->get_island_list_next();
+ _setup_island(ci, p_delta);
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SETUP_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
+ ConstraintSW *ci = constraint_island_list;
+ while (ci) {
//iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
}
}
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SOLVE_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
- while(b) {
- const SelfList<BodySW>*n=b->next();
+ while (b) {
+ const SelfList<BodySW> *n = b->next();
b->self()->integrate_velocities(p_delta);
- b=n;
+ b = n;
}
/* SLEEP / WAKE UP ISLANDS */
{
- BodySW *bi=island_list;
- while(bi) {
+ BodySW *bi = island_list;
+ while (bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_VELOCITIES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
p_space->update();
p_space->unlock();
_step++;
-
-
-
}
StepSW::StepSW() {
- _step=1;
+ _step = 1;
}
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index 7048a76937..54f5fe9857 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -35,13 +35,13 @@ class StepSW {
uint64_t _step;
- void _populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island);
- void _setup_island(ConstraintSW *p_island,real_t p_delta);
- void _solve_island(ConstraintSW *p_island,int p_iterations,real_t p_delta);
- void _check_suspend(BodySW *p_island,real_t p_delta);
-public:
+ void _populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island);
+ void _setup_island(ConstraintSW *p_island, real_t p_delta);
+ void _solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta);
+ void _check_suspend(BodySW *p_island, real_t p_delta);
- void step(SpaceSW* p_space,real_t p_delta,int p_iterations);
+public:
+ void step(SpaceSW *p_space, real_t p_delta, int p_iterations);
StepSW();
};
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 2625502717..885ede7cbf 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -27,18 +27,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_2d_sw.h"
-#include "space_2d_sw.h"
#include "body_2d_sw.h"
+#include "space_2d_sw.h"
-Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
-Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
+Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
+Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
void Area2DSW::_shapes_changed() {
-
-
}
-void Area2DSW::set_transform(const Transform2D& p_transform) {
+void Area2DSW::set_transform(const Transform2D &p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
@@ -54,7 +62,6 @@ void Area2DSW::set_space(Space2DSW *p_space) {
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
if (moved_list.in_list())
get_space()->area_remove_from_moved_list(&moved_list);
-
}
monitored_bodies.clear();
@@ -63,19 +70,17 @@ void Area2DSW::set_space(Space2DSW *p_space) {
_set_space(p_space);
}
+void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
-void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
-
-
- if (p_id==monitor_callback_id) {
- monitor_callback_method=p_method;
+ if (p_id == monitor_callback_id) {
+ monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- monitor_callback_id=p_id;
- monitor_callback_method=p_method;
+ monitor_callback_id = p_id;
+ monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -84,22 +89,19 @@ void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
+void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
-
- if (p_id==area_monitor_callback_id) {
- area_monitor_callback_method=p_method;
+ if (p_id == area_monitor_callback_id) {
+ area_monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- area_monitor_callback_id=p_id;
- area_monitor_callback_method=p_method;
+ area_monitor_callback_id = p_id;
+ area_monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -108,45 +110,39 @@ void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_meth
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-
void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
- bool do_override=p_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override==(space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
+ bool do_override = p_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (space_override_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
- space_override_mode=p_mode;
+ space_override_mode = p_mode;
_shape_changed();
}
-void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value) {
-
- switch(p_param) {
- case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; break;
- case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_PRIORITY: priority=p_value; break;
+void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value) {
+
+ switch (p_param) {
+ case Physics2DServer::AREA_PARAM_GRAVITY: gravity = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
+ case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_PRIORITY: priority = p_value; break;
}
-
-
}
Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
-
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case Physics2DServer::AREA_PARAM_PRIORITY: return priority;
@@ -155,23 +151,20 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
return Variant();
}
-
void Area2DSW::_queue_monitor_update() {
ERR_FAIL_COND(!get_space());
if (!monitor_query_list.in_list())
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
-
-
}
void Area2DSW::set_monitorable(bool p_monitorable) {
- if (monitorable==p_monitorable)
+ if (monitorable == p_monitorable)
return;
- monitorable=p_monitorable;
+ monitorable = p_monitorable;
_set_static(!monitorable);
}
@@ -181,31 +174,29 @@ void Area2DSW::call_queries() {
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(monitor_callback_id);
if (!obj) {
monitored_bodies.clear();
- monitor_callback_id=0;
+ monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
@@ -213,66 +204,57 @@ void Area2DSW::call_queries() {
if (area_monitor_callback_id && !monitored_areas.empty()) {
-
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
if (!obj) {
monitored_areas.clear();
- area_monitor_callback_id=0;
+ area_monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
-
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
monitored_areas.clear();
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
-
}
-Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+Area2DSW::Area2DSW()
+ : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
_set_static(true); //areas are not active by default
- space_override_mode=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- gravity=9.80665;
- gravity_vector=Vector2(0,-1);
- gravity_is_point=false;
- gravity_distance_scale=0;
- point_attenuation=1;
-
- angular_damp=1.0;
- linear_damp=0.1;
- priority=0;
- monitor_callback_id=0;
- area_monitor_callback_id=0;
- monitorable=false;
-
-
+ space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ gravity = 9.80665;
+ gravity_vector = Vector2(0, -1);
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ point_attenuation = 1;
+
+ angular_damp = 1.0;
+ linear_damp = 0.1;
+ priority = 0;
+ monitor_callback_id = 0;
+ area_monitor_callback_id = 0;
+ monitorable = false;
}
Area2DSW::~Area2DSW() {
-
-
}
-
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 02a65962e5..8c52c96527 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -29,18 +29,16 @@
#ifndef AREA_2D_SW_H
#define AREA_2D_SW_H
-#include "servers/physics_2d_server.h"
#include "collision_object_2d_sw.h"
#include "self_list.h"
+#include "servers/physics_2d_server.h"
//#include "servers/physics/query_sw.h"
class Space2DSW;
class Body2DSW;
class Constraint2DSW;
-
-class Area2DSW : public CollisionObject2DSW{
-
+class Area2DSW : public CollisionObject2DSW {
Physics2DServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
@@ -69,23 +67,22 @@ class Area2DSW : public CollisionObject2DSW{
uint32_t body_shape;
uint32_t area_shape;
- _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid==p_key.rid) {
+ if (rid == p_key.rid) {
- if (body_shape==p_key.body_shape) {
+ if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
} else
return rid < p_key.rid;
-
}
_FORCE_INLINE_ BodyKey() {}
- BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
@@ -93,122 +90,110 @@ class Area2DSW : public CollisionObject2DSW{
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state=0; }
+ _FORCE_INLINE_ BodyState() { state = 0; }
};
- Map<BodyKey,BodyState> monitored_bodies;
- Map<BodyKey,BodyState> monitored_areas;
+ Map<BodyKey, BodyState> monitored_bodies;
+ Map<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(Shape2DSW *p_shape);
//virtual void shape_deleted_notify(Shape2DSW *p_shape);
- Set<Constraint2DSW*> constraints;
-
+ Set<Constraint2DSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
-
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
+ _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
+ _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
-
- void set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value);
+ void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(Physics2DServer::AreaParameter p_param) const;
void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint( Constraint2DSW* p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint( Constraint2DSW* p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<Constraint2DSW*>& get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform2D& p_transform);
+ void set_transform(const Transform2D &p_transform);
void set_space(Space2DSW *p_space);
-
void call_queries();
Area2DSW();
~Area2DSW();
};
-void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
+void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
-
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
-
}
-void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
+void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-
-
-
-
#endif // AREA_2D_SW_H
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index cb91caf626..769db8eb35 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -29,124 +29,105 @@
#include "area_pair_2d_sw.h"
#include "collision_solver_2d_sw.h"
-
bool AreaPair2DSW::setup(real_t p_step) {
- bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+ bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->add_area(area);
if (area->has_monitor_callback())
- area->add_body_to_query(body,body_shape,area_shape);
+ area->add_body_to_query(body, body_shape, area_shape);
} else {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void AreaPair2DSW::solve(real_t p_step) {
-
-
}
+AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
-AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape) {
-
-
- body=p_body;
- area=p_area;
- body_shape=p_body_shape;
- area_shape=p_area_shape;
- colliding=false;
- body->add_constraint(this,0);
+ body = p_body;
+ area = p_area;
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+ colliding = false;
+ body->add_constraint(this, 0);
area->add_constraint(this);
- if (p_body->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
+ if (p_body->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
p_body->set_active(true);
-
}
AreaPair2DSW::~AreaPair2DSW() {
if (colliding) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
body->remove_constraint(this);
area->remove_constraint(this);
}
-
//////////////////////////////////
-
-
bool Area2Pair2DSW::setup(real_t p_step) {
- bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+ bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->add_area_to_query(area_a,shape_a,shape_b);
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->add_area_to_query(area_b,shape_b,shape_a);
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void Area2Pair2DSW::solve(real_t p_step) {
-
-
}
+Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
-Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b) {
-
-
- area_a=p_area_a;
- area_b=p_area_b;
- shape_a=p_shape_a;
- shape_b=p_shape_b;
- colliding=false;
+ area_a = p_area_a;
+ area_b = p_area_b;
+ shape_a = p_shape_a;
+ shape_b = p_shape_b;
+ colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
-
}
Area2Pair2DSW::~Area2Pair2DSW() {
@@ -154,10 +135,10 @@ Area2Pair2DSW::~Area2Pair2DSW() {
if (colliding) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
area_a->remove_constraint(this);
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 219ca30c4b..78be9572bf 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -29,9 +29,9 @@
#ifndef AREA_PAIR_2D_SW_H
#define AREA_PAIR_2D_SW_H
-#include "constraint_2d_sw.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
+#include "body_2d_sw.h"
+#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
@@ -40,16 +40,15 @@ class AreaPair2DSW : public Constraint2DSW {
int body_shape;
int area_shape;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape);
+ AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
-
class Area2Pair2DSW : public Constraint2DSW {
Area2DSW *area_a;
@@ -57,15 +56,13 @@ class Area2Pair2DSW : public Constraint2DSW {
int shape_a;
int shape_b;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b);
+ Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
};
-
#endif // AREA_PAIR_2D_SW_H
-
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 0dab534ef9..d49dd35ade 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -27,107 +27,98 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_2d_sw.h"
-#include "space_2d_sw.h"
#include "area_2d_sw.h"
#include "physics_2d_server_sw.h"
+#include "space_2d_sw.h"
void Body2DSW::_update_inertia() {
if (!user_inertia && get_space() && !inertia_update_list.in_list())
get_space()->body_add_to_inertia_update_list(&inertia_update_list);
-
}
-
-
void Body2DSW::update_inertias() {
//update shapes and motions
- switch(mode) {
+ switch (mode) {
case Physics2DServer::BODY_MODE_RIGID: {
- if(user_inertia) break;
+ if (user_inertia) break;
//update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet)
- real_t total_area=0;
+ real_t total_area = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- total_area+=get_shape_aabb(i).get_area();
+ total_area += get_shape_aabb(i).get_area();
}
- real_t _inertia=0;
+ real_t _inertia = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- const Shape2DSW* shape=get_shape(i);
+ const Shape2DSW *shape = get_shape(i);
- real_t area=get_shape_aabb(i).get_area();
+ real_t area = get_shape_aabb(i).get_area();
real_t mass = area * this->mass / total_area;
Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
- _inertia += shape->get_moment_of_inertia(mass,scale) + mass * mtx.get_origin().length_squared();
+ _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
//Rect2 ab = get_shape_aabb(i);
//_inertia+=mass*ab.size.dot(ab.size)/12.0f;
-
-
-
}
- if (_inertia!=0)
- _inv_inertia=1.0/_inertia;
+ if (_inertia != 0)
+ _inv_inertia = 1.0 / _inertia;
else
- _inv_inertia=0.0; //wathever
+ _inv_inertia = 0.0; //wathever
if (mass)
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
else
- _inv_mass=0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_KINEMATIC:
case Physics2DServer::BODY_MODE_STATIC: {
- _inv_inertia=0;
- _inv_mass=0;
+ _inv_inertia = 0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_inertia=0;
- _inv_mass=1.0/mass;
+ _inv_inertia = 0;
+ _inv_mass = 1.0 / mass;
} break;
}
//_update_inertia_tensor();
//_update_shapes();
-
}
-
-
void Body2DSW::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
+ active = p_active;
if (!p_active) {
if (get_space())
get_space()->body_remove_from_active_list(&active_list);
} else {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return; //static bodies can't become active
if (get_space())
get_space()->body_add_to_active_list(&active_list);
//still_time=0;
}
-/*
+ /*
if (!space)
return;
@@ -140,27 +131,25 @@ void Body2DSW::set_active(bool p_active) {
*/
}
-
-
void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
- bounce=p_value;
+ bounce = p_value;
} break;
case Physics2DServer::BODY_PARAM_FRICTION: {
- friction=p_value;
+ friction = p_value;
} break;
case Physics2DServer::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value<=0);
- mass=p_value;
+ ERR_FAIL_COND(p_value <= 0);
+ mass = p_value;
_update_inertia();
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- if(p_value<=0) {
+ if (p_value <= 0) {
user_inertia = false;
_update_inertia();
} else {
@@ -169,23 +158,23 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value)
}
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
- gravity_scale=p_value;
+ gravity_scale = p_value;
} break;
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
- linear_damp=p_value;
+ linear_damp = p_value;
} break;
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
- angular_damp=p_value;
+ angular_damp = p_value;
} break;
- default:{}
+ default: {}
}
}
real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce;
@@ -198,7 +187,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return mass;
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- return _inv_inertia==0 ? 0 : 1.0 / _inv_inertia;
+ return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
@@ -211,7 +200,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return angular_damp;
} break;
- default:{}
+ default: {}
}
return 0;
@@ -219,33 +208,33 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
- Physics2DServer::BodyMode prev=mode;
- mode=p_mode;
+ Physics2DServer::BodyMode prev = mode;
+ mode = p_mode;
- switch(p_mode) {
- //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
+ switch (p_mode) {
+ //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case Physics2DServer::BODY_MODE_STATIC:
case Physics2DServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
- _inv_mass=0;
- _set_static(p_mode==Physics2DServer::BODY_MODE_STATIC);
- set_active(p_mode==Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
- linear_velocity=Vector2();
- angular_velocity=0;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC && prev!=mode) {
- first_time_kinematic=true;
+ _inv_mass = 0;
+ _set_static(p_mode == Physics2DServer::BODY_MODE_STATIC);
+ set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
+ linear_velocity = Vector2();
+ angular_velocity = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && prev != mode) {
+ first_time_kinematic = true;
}
} break;
case Physics2DServer::BODY_MODE_RIGID: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
}
@@ -255,7 +244,6 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
if (get_space())
_update_queries();
*/
-
}
Physics2DServer::BodyMode Body2DSW::get_mode() const {
@@ -268,35 +256,33 @@ void Body2DSW::_shapes_changed() {
wakeup_neighbours();
}
-void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_variant) {
+void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
-
- new_transform=p_variant;
+ new_transform = p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
- first_time_kinematic=false;
+ first_time_kinematic = false;
}
- } else if (mode==Physics2DServer::BODY_MODE_STATIC) {
+ } else if (mode == Physics2DServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Transform2D t = p_variant;
t.orthonormalize();
- new_transform=get_transform(); //used as old to compute motion
- if (t==new_transform)
+ new_transform = get_transform(); //used as old to compute motion
+ if (t == new_transform)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
-
}
wakeup();
@@ -307,7 +293,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode==Physics2DServer::BODY_MODE_STATIC)
break;
*/
- linear_velocity=p_variant;
+ linear_velocity = p_variant;
wakeup();
} break;
@@ -316,38 +302,37 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode!=Physics2DServer::BODY_MODE_RIGID)
break;
*/
- angular_velocity=p_variant;
+ angular_velocity = p_variant;
wakeup();
} break;
case Physics2DServer::BODY_STATE_SLEEPING: {
//?
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
break;
- bool do_sleep=p_variant;
+ bool do_sleep = p_variant;
if (do_sleep) {
- linear_velocity=Vector2();
+ linear_velocity = Vector2();
//biased_linear_velocity=Vector3();
- angular_velocity=0;
+ angular_velocity = 0;
//biased_angular_velocity=Vector3();
set_active(false);
} else {
- if (mode!=Physics2DServer::BODY_MODE_STATIC)
+ if (mode != Physics2DServer::BODY_MODE_STATIC)
set_active(true);
}
} break;
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
- can_sleep=p_variant;
- if (mode==Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
+ can_sleep = p_variant;
+ if (mode == Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
set_active(true);
} break;
}
-
}
Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform();
} break;
@@ -368,8 +353,7 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
return Variant();
}
-
-void Body2DSW::set_space(Space2DSW *p_space){
+void Body2DSW::set_space(Space2DSW *p_space) {
if (get_space()) {
@@ -381,7 +365,6 @@ void Body2DSW::set_space(Space2DSW *p_space){
get_space()->body_remove_from_active_list(&active_list);
if (direct_state_query_list.in_list())
get_space()->body_remove_from_state_query_list(&direct_state_query_list);
-
}
_set_space(p_space);
@@ -398,18 +381,17 @@ void Body2DSW::set_space(Space2DSW *p_space){
set_active(true);
}
*/
-
}
- first_integration=false;
+ first_integration = false;
}
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
if (p_area->is_gravity_point()) {
- if(p_area->get_gravity_distance_scale() > 0) {
+ if (p_area->get_gravity_distance_scale() > 0) {
Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
- gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
} else {
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
}
@@ -423,7 +405,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
void Body2DSW::integrate_forces(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
Area2DSW *def_area = get_space()->get_default_area();
@@ -432,47 +414,47 @@ void Body2DSW::integrate_forces(real_t p_step) {
int ac = areas.size();
bool stopped = false;
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
// damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0 && !stopped;i--) {
- Physics2DServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ Physics2DServer::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE:
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
} break;
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE:
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
} break;
default: {}
}
}
}
- if( !stopped ) {
+ if (!stopped) {
_compute_area_gravity_and_dampenings(def_area);
}
- gravity*=gravity_scale;
+ gravity *= gravity_scale;
// If less than 0, override dampenings with that of the Body2D
- if (angular_damp>=0)
+ if (angular_damp >= 0)
area_angular_damp = angular_damp;
/*
else
area_angular_damp=damp_area->get_angular_damp();
*/
- if (linear_damp>=0)
+ if (linear_damp >= 0)
area_linear_damp = linear_damp;
/*
else
@@ -480,19 +462,18 @@ void Body2DSW::integrate_forces(real_t p_step) {
*/
Vector2 motion;
- bool do_motion=false;
+ bool do_motion = false;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
motion = new_transform.get_origin() - get_transform().get_origin();
- linear_velocity = motion/p_step;
+ linear_velocity = motion / p_step;
real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
angular_velocity = rot / p_step;
-
- do_motion=true;
+ do_motion = true;
/*
for(int i=0;i<get_shape_count();i++) {
@@ -505,102 +486,96 @@ void Body2DSW::integrate_forces(real_t p_step) {
if (!omit_force_integration && !first_integration) {
//overriden by direct state query
- Vector2 force=gravity*mass;
- force+=applied_force;
- real_t torque=applied_torque;
+ Vector2 force = gravity * mass;
+ force += applied_force;
+ real_t torque = applied_torque;
real_t damp = 1.0 - p_step * area_linear_damp;
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
real_t angular_damp = 1.0 - p_step * area_angular_damp;
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- linear_velocity*=damp;
- angular_velocity*=angular_damp;
+ linear_velocity *= damp;
+ angular_velocity *= angular_damp;
- linear_velocity+=_inv_mass * force * p_step;
- angular_velocity+=_inv_inertia * torque * p_step;
+ linear_velocity += _inv_mass * force * p_step;
+ angular_velocity += _inv_inertia * torque * p_step;
}
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED) {
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED) {
motion = new_transform.get_origin() - get_transform().get_origin();
//linear_velocity*p_step;
- do_motion=true;
+ do_motion = true;
}
}
-
//motion=linear_velocity*p_step;
- first_integration=false;
- biased_angular_velocity=0;
- biased_linear_velocity=Vector2();
+ first_integration = false;
+ biased_angular_velocity = 0;
+ biased_linear_velocity = Vector2();
- if (do_motion) {//shapes temporarily extend for raycast
+ if (do_motion) { //shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
// damp_area=NULL; // clear the area, so it is set in the next frame
- def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
-
+ def_area = NULL; // clear the area, so it is set in the next frame
+ contact_count = 0;
}
void Body2DSW::integrate_velocities(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- _set_transform(new_transform,false);
+ _set_transform(new_transform, false);
_set_inv_transform(new_transform.affine_inverse());
- if (contacts.size()==0 && linear_velocity==Vector2() && angular_velocity==0)
+ if (contacts.size() == 0 && linear_velocity == Vector2() && angular_velocity == 0)
set_active(false); //stopped moving, deactivate
return;
}
- real_t total_angular_velocity = angular_velocity+biased_angular_velocity;
- Vector2 total_linear_velocity=linear_velocity+biased_linear_velocity;
+ real_t total_angular_velocity = angular_velocity + biased_angular_velocity;
+ Vector2 total_linear_velocity = linear_velocity + biased_linear_velocity;
real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
- _set_transform(Transform2D(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
+ _set_transform(Transform2D(angle, pos), continuous_cd_mode == Physics2DServer::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED)
- new_transform=get_transform();
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED)
+ new_transform = get_transform();
//_update_inertia_tensor();
}
-
-
void Body2DSW::wakeup_neighbours() {
+ for (Map<Constraint2DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
-
- for(Map<Constraint2DSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {
-
- const Constraint2DSW *c=E->key();
+ const Constraint2DSW *c = E->key();
Body2DSW **n = c->get_body_ptr();
- int bc=c->get_body_count();
+ int bc = c->get_body_count();
- for(int i=0;i<bc;i++) {
+ for (int i = 0; i < bc; i++) {
- if (i==E->get())
+ if (i == E->get())
continue;
Body2DSW *b = n[i];
- if (b->mode!=Physics2DServer::BODY_MODE_RIGID)
+ if (b->mode != Physics2DServer::BODY_MODE_RIGID)
continue;
if (!b->is_active())
@@ -611,116 +586,103 @@ void Body2DSW::wakeup_neighbours() {
void Body2DSW::call_queries() {
-
if (fi_callback) {
Physics2DDirectBodyStateSW *dbs = Physics2DDirectBodyStateSW::singleton;
- dbs->body=this;
-
- Variant v=dbs;
- const Variant *vp[2]={&v,&fi_callback->callback_udata};
+ dbs->body = this;
+ Variant v = dbs;
+ const Variant *vp[2] = { &v, &fi_callback->callback_udata };
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
- set_force_integration_callback(0,StringName());
+ set_force_integration_callback(0, StringName());
} else {
Variant::CallError ce;
if (fi_callback->callback_udata.get_type()) {
- obj->call(fi_callback->method,vp,2,ce);
+ obj->call(fi_callback->method, vp, 2, ce);
} else {
- obj->call(fi_callback->method,vp,1,ce);
+ obj->call(fi_callback->method, vp, 1, ce);
}
}
-
-
}
-
}
+bool Body2DSW::sleep_test(real_t p_step) {
-bool Body2DSW::sleep_test(real_t p_step) {
-
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return true; //
- else if (mode==Physics2DServer::BODY_MODE_CHARACTER)
+ else if (mode == Physics2DServer::BODY_MODE_CHARACTER)
return !active; // characters and kinematic bodies don't sleep unless asked to sleep
else if (!can_sleep)
return false;
+ if (Math::abs(angular_velocity) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
-
-
- if (Math::abs(angular_velocity)<get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold()*get_space()->get_body_linear_velocity_sleep_treshold()) {
-
- still_time+=p_step;
+ still_time += p_step;
return still_time > get_space()->get_body_time_to_sleep();
} else {
- still_time=0; //maybe this should be set to 0 on set_active?
+ still_time = 0; //maybe this should be set to 0 on set_active?
return false;
}
}
-
-void Body2DSW::set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata) {
+void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
- fi_callback=NULL;
+ fi_callback = NULL;
}
+ if (p_id != 0) {
- if (p_id!=0) {
-
- fi_callback=memnew(ForceIntegrationCallback);
- fi_callback->id=p_id;
- fi_callback->method=p_method;
- fi_callback->callback_udata=p_udata;
+ fi_callback = memnew(ForceIntegrationCallback);
+ fi_callback->id = p_id;
+ fi_callback->method = p_method;
+ fi_callback->callback_udata = p_udata;
}
-
}
-Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
-
-
- mode=Physics2DServer::BODY_MODE_RIGID;
- active=true;
- angular_velocity=0;
- biased_angular_velocity=0;
- mass=1;
- user_inertia=false;
- _inv_inertia=0;
- _inv_mass=1;
- bounce=0;
- friction=1;
- omit_force_integration=false;
- applied_torque=0;
- island_step=0;
- island_next=NULL;
- island_list_next=NULL;
+Body2DSW::Body2DSW()
+ : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+
+ mode = Physics2DServer::BODY_MODE_RIGID;
+ active = true;
+ angular_velocity = 0;
+ biased_angular_velocity = 0;
+ mass = 1;
+ user_inertia = false;
+ _inv_inertia = 0;
+ _inv_mass = 1;
+ bounce = 0;
+ friction = 1;
+ omit_force_integration = false;
+ applied_torque = 0;
+ island_step = 0;
+ island_next = NULL;
+ island_list_next = NULL;
_set_static(false);
- first_time_kinematic=false;
- linear_damp=-1;
- angular_damp=-1;
- area_angular_damp=0;
- area_linear_damp=0;
- contact_count=0;
- gravity_scale=1.0;
- using_one_way_cache=false;
- one_way_collision_max_depth=0.1;
- first_integration=false;
-
- still_time=0;
- continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
- can_sleep=false;
- fi_callback=NULL;
-
+ first_time_kinematic = false;
+ linear_damp = -1;
+ angular_damp = -1;
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ contact_count = 0;
+ gravity_scale = 1.0;
+ using_one_way_cache = false;
+ one_way_collision_max_depth = 0.1;
+ first_integration = false;
+
+ still_time = 0;
+ continuous_cd_mode = Physics2DServer::CCD_MODE_DISABLED;
+ can_sleep = false;
+ fi_callback = NULL;
}
Body2DSW::~Body2DSW() {
@@ -729,17 +691,16 @@ Body2DSW::~Body2DSW() {
memdelete(fi_callback);
}
-Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton=NULL;
+Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton = NULL;
-Physics2DDirectSpaceState* Physics2DDirectBodyStateSW::get_space_state() {
+Physics2DDirectSpaceState *Physics2DDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
-
Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant());
if (!Physics2DServerSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) {
@@ -748,11 +709,10 @@ Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_co
Body2DSW *other = Physics2DServerSW::singletonsw->body_owner.get(body->contacts[p_contact_idx].collider);
int sidx = body->contacts[p_contact_idx].collider_shape;
- if (sidx<0 || sidx>=other->get_shape_count()) {
+ if (sidx < 0 || sidx >= other->get_shape_count()) {
return Variant();
}
-
return other->get_shape_metadata(sidx);
}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 3fb01959a9..7e4fef8df3 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -29,16 +29,14 @@
#ifndef BODY_2D_SW_H
#define BODY_2D_SW_H
+#include "area_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "vset.h"
-#include "area_2d_sw.h"
class Constraint2DSW;
-
class Body2DSW : public CollisionObject2DSW {
-
Physics2DServer::BodyMode mode;
Vector2 biased_linear_velocity;
@@ -71,7 +69,6 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 one_way_collision_direction;
real_t one_way_collision_max_depth;
-
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
SelfList<Body2DSW> direct_state_query_list;
@@ -88,25 +85,25 @@ class Body2DSW : public CollisionObject2DSW {
virtual void _shapes_changed();
Transform2D new_transform;
-
- Map<Constraint2DSW*,int> constraint_map;
+ Map<Constraint2DSW *, int> constraint_map;
struct AreaCMP {
Area2DSW *area;
int refCount;
- _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
+ _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
+ _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
- _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area; refCount=1;}
+ _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) {
+ area = p_area;
+ refCount = 1;
+ }
};
-
Vector<AreaCMP> areas;
struct Contact {
-
Vector2 local_pos;
Vector2 local_normal;
real_t depth;
@@ -130,24 +127,20 @@ class Body2DSW : public CollisionObject2DSW {
ForceIntegrationCallback *fi_callback;
-
uint64_t island_step;
Body2DSW *island_next;
Body2DSW *island_list_next;
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
-friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
+ friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
public:
-
-
- void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant());
-
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
@@ -156,62 +149,64 @@ public:
_FORCE_INLINE_ void remove_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount -= 1;
- if( areas[index].refCount < 1 )
+ if (areas[index].refCount < 1)
areas.remove(index);
}
}
- _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
+ _FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
+ contacts.resize(p_size);
+ contact_count = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ }
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); }
- _FORCE_INLINE_ void add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos);
+ _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos);
-
- _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);}
- _FORCE_INLINE_ void remove_exception(const RID& p_exception) { exceptions.erase(p_exception);}
- _FORCE_INLINE_ bool has_exception(const RID& p_exception) const { return exceptions.has(p_exception);}
- _FORCE_INLINE_ const VSet<RID>& get_exceptions() const { return exceptions;}
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Body2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Body2DSW* p_next) { island_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Body2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Body2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Body2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Body2DSW *p_next) { island_list_next = p_next; }
- _FORCE_INLINE_ void add_constraint(Constraint2DSW* p_constraint, int p_pos) { constraint_map[p_constraint]=p_pos; }
- _FORCE_INLINE_ void remove_constraint(Constraint2DSW* p_constraint) { constraint_map.erase(p_constraint); }
- const Map<Constraint2DSW*,int>& get_constraint_map() const { return constraint_map; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraint_map.erase(p_constraint); }
+ const Map<Constraint2DSW *, int> &get_constraint_map() const { return constraint_map; }
- _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration=p_omit_force_integration; }
+ _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }
- _FORCE_INLINE_ void set_linear_velocity(const Vector2& p_velocity) {linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_linear_velocity() const { return linear_velocity; }
- _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_angular_velocity() const { return angular_velocity; }
- _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2& p_velocity) {biased_linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2 &p_velocity) { biased_linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_biased_linear_velocity() const { return biased_linear_velocity; }
- _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
-
- _FORCE_INLINE_ void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) {
+ _FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
linear_velocity += p_impulse * _inv_mass;
angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector2& p_pos, const Vector2& p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
biased_angular_velocity += _inv_inertia * p_pos.cross(p_j);
@@ -221,45 +216,42 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
-
-
-
void set_param(Physics2DServer::BodyParameter p_param, real_t);
real_t get_param(Physics2DServer::BodyParameter p_param) const;
void set_mode(Physics2DServer::BodyMode p_mode);
Physics2DServer::BodyMode get_mode() const;
- void set_state(Physics2DServer::BodyState p_state, const Variant& p_variant);
+ void set_state(Physics2DServer::BodyState p_state, const Variant &p_variant);
Variant get_state(Physics2DServer::BodyState p_state) const;
- void set_applied_force(const Vector2& p_force) { applied_force=p_force; }
+ void set_applied_force(const Vector2 &p_force) { applied_force = p_force; }
Vector2 get_applied_force() const { return applied_force; }
- void set_applied_torque(real_t p_torque) { applied_torque=p_torque; }
+ void set_applied_torque(real_t p_torque) { applied_torque = p_torque; }
real_t get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void add_force(const Vector2& p_force, const Vector2& p_offset) {
+ _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_offset) {
applied_force += p_force;
applied_torque += p_offset.cross(p_force);
}
- _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
+ _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) {
- one_way_collision_direction=p_dir;
- using_one_way_cache=one_way_collision_direction!=Vector2();
+ void set_one_way_collision_direction(const Vector2 &p_dir) {
+ one_way_collision_direction = p_dir;
+ using_one_way_cache = one_way_collision_direction != Vector2();
}
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
- void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth=p_depth; }
+ void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth = p_depth; }
real_t get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
_FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
@@ -276,16 +268,15 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
-
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
_FORCE_INLINE_ Vector2 get_motion() const {
- if (mode>Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode > Physics2DServer::BODY_MODE_KINEMATIC) {
return new_transform.get_origin() - get_transform().get_origin();
- } else if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
- return get_transform().get_origin() -new_transform.get_origin(); //kinematic simulates forward
+ } else if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
+ return get_transform().get_origin() - new_transform.get_origin(); //kinematic simulates forward
}
return Vector2();
}
@@ -297,111 +288,127 @@ public:
Body2DSW();
~Body2DSW();
-
};
-
//add contact inline
-void Body2DSW::add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos) {
+void Body2DSW::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos) {
- int c_max=contacts.size();
+ int c_max = contacts.size();
- if (c_max==0)
+ if (c_max == 0)
return;
Contact *c = &contacts[0];
+ int idx = -1;
- int idx=-1;
-
- if (contact_count<c_max) {
- idx=contact_count++;
+ if (contact_count < c_max) {
+ idx = contact_count++;
} else {
- real_t least_depth=1e20;
- int least_deep=-1;
- for(int i=0;i<c_max;i++) {
+ real_t least_depth = 1e20;
+ int least_deep = -1;
+ for (int i = 0; i < c_max; i++) {
- if (i==0 || c[i].depth<least_depth) {
- least_deep=i;
- least_depth=c[i].depth;
+ if (i == 0 || c[i].depth < least_depth) {
+ least_deep = i;
+ least_depth = c[i].depth;
}
}
- if (least_deep>=0 && least_depth<p_depth) {
+ if (least_deep >= 0 && least_depth < p_depth) {
- idx=least_deep;
+ idx = least_deep;
}
- if (idx==-1)
+ if (idx == -1)
return; //none least deepe than this
}
- c[idx].local_pos=p_local_pos;
- c[idx].local_normal=p_local_normal;
- c[idx].depth=p_depth;
- c[idx].local_shape=p_local_shape;
- c[idx].collider_pos=p_collider_pos;
- c[idx].collider_shape=p_collider_shape;
- c[idx].collider_instance_id=p_collider_instance_id;
- c[idx].collider=p_collider;
- c[idx].collider_velocity_at_pos=p_collider_velocity_at_pos;
-
+ c[idx].local_pos = p_local_pos;
+ c[idx].local_normal = p_local_normal;
+ c[idx].depth = p_depth;
+ c[idx].local_shape = p_local_shape;
+ c[idx].collider_pos = p_collider_pos;
+ c[idx].collider_shape = p_collider_shape;
+ c[idx].collider_instance_id = p_collider_instance_id;
+ c[idx].collider = p_collider;
+ c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-
class Physics2DDirectBodyStateSW : public Physics2DDirectBodyState {
- GDCLASS( Physics2DDirectBodyStateSW, Physics2DDirectBodyState );
+ GDCLASS(Physics2DDirectBodyStateSW, Physics2DDirectBodyState);
public:
-
static Physics2DDirectBodyStateSW *singleton;
Body2DSW *body;
real_t step;
- virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
- virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
- virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
+ virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
- virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
- virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
+ virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
+ virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity) { body->set_linear_velocity(p_velocity); }
- virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
+ virtual void set_linear_velocity(const Vector2 &p_velocity) { body->set_linear_velocity(p_velocity); }
+ virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
- virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
- virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
+ virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
+ virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform2D& p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Transform2D get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform2D &p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform2D get_transform() const { return body->get_transform(); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
- virtual bool is_sleeping() const { return !body->is_active(); }
+ virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual bool is_sleeping() const { return !body->is_active(); }
- virtual int get_contact_count() const { return body->contact_count; }
+ virtual int get_contact_count() const { return body->contact_count; }
virtual Vector2 get_contact_local_pos(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
return body->contacts[p_contact_idx].local_pos;
}
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].local_normal; }
- virtual int get_contact_local_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,-1); return body->contacts[p_contact_idx].local_shape; }
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].local_normal;
+ }
+ virtual int get_contact_local_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
+ return body->contacts[p_contact_idx].local_shape;
+ }
- virtual RID get_contact_collider(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,RID()); return body->contacts[p_contact_idx].collider; }
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_pos; }
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
- virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
+ virtual RID get_contact_collider(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID());
+ return body->contacts[p_contact_idx].collider;
+ }
+ virtual Vector2 get_contact_collider_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_pos;
+ }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_instance_id;
+ }
+ virtual int get_contact_collider_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_shape;
+ }
virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
-
- virtual Physics2DDirectSpaceState* get_space_state();
+ virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_velocity_at_pos;
+ }
+ virtual Physics2DDirectSpaceState *get_space_state();
virtual real_t get_step() const { return step; }
- Physics2DDirectBodyStateSW() { singleton=this; body=NULL; }
+ Physics2DDirectBodyStateSW() {
+ singleton = this;
+ body = NULL;
+ }
};
-
#endif // BODY_2D_SW_H
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index c05d61b658..ee94a7acec 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -30,54 +30,52 @@
#include "collision_solver_2d_sw.h"
#include "space_2d_sw.h"
-
#define POSITION_CORRECTION
#define ACCUMULATE_IMPULSES
-void BodyPair2DSW::_add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self) {
+void BodyPair2DSW::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
BodyPair2DSW *self = (BodyPair2DSW *)p_self;
- self->_contact_added_callback(p_point_A,p_point_B);
-
+ self->_contact_added_callback(p_point_A, p_point_B);
}
-void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B) {
+void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) {
// check if we already have the contact
Vector2 local_A = A->get_inv_transform().basis_xform(p_point_A);
- Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B-offset_B);
+ Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B - offset_B);
int new_index = contact_count;
- ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
+ ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));
Contact contact;
- contact.acc_normal_impulse=0;
- contact.acc_bias_impulse=0;
- contact.acc_tangent_impulse=0;
- contact.local_A=local_A;
- contact.local_B=local_B;
- contact.reused=true;
- contact.normal=(p_point_A-p_point_B).normalized();
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_tangent_impulse = 0;
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.reused = true;
+ contact.normal = (p_point_A - p_point_B).normalized();
// attempt to determine if the contact will be reused
real_t recycle_radius_2 = space->get_contact_recycle_radius() * space->get_contact_recycle_radius();
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
if (
- c.local_A.distance_squared_to( local_A ) < (recycle_radius_2) &&
- c.local_B.distance_squared_to( local_B ) < (recycle_radius_2) ) {
+ c.local_A.distance_squared_to(local_A) < (recycle_radius_2) &&
+ c.local_B.distance_squared_to(local_B) < (recycle_radius_2)) {
- contact.acc_normal_impulse=c.acc_normal_impulse;
- contact.acc_tangent_impulse=c.acc_tangent_impulse;
- contact.acc_bias_impulse=c.acc_bias_impulse;
- new_index=i;
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ new_index = i;
break;
}
}
@@ -88,44 +86,41 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
// remove the contact with the minimum depth
- int least_deep=-1;
- real_t min_depth=1e10;
+ int least_deep = -1;
+ real_t min_depth = 1e10;
+ for (int i = 0; i <= contact_count; i++) {
- for (int i=0;i<=contact_count;i++) {
-
- Contact& c = (i==contact_count)?contact:contacts[i];
+ Contact &c = (i == contact_count) ? contact : contacts[i];
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
+ real_t depth = axis.dot(c.normal);
- if (depth<min_depth) {
+ if (depth < min_depth) {
- min_depth=depth;
- least_deep=i;
+ min_depth = depth;
+ least_deep = i;
}
}
- ERR_FAIL_COND(least_deep==-1);
+ ERR_FAIL_COND(least_deep == -1);
if (least_deep < contact_count) { //replace the last deep contact by the new one
- contacts[least_deep]=contact;
+ contacts[least_deep] = contact;
}
return;
}
- contacts[new_index]=contact;
+ contacts[new_index] = contact;
- if (new_index==contact_count) {
+ if (new_index == contact_count) {
contact_count++;
}
-
}
void BodyPair2DSW::_validate_contacts() {
@@ -133,39 +128,35 @@ void BodyPair2DSW::_validate_contacts() {
//make sure to erase contacts that are no longer valid
real_t max_separation = space->get_contact_max_separation();
- real_t max_separation2 = max_separation*max_separation;
+ real_t max_separation2 = max_separation * max_separation;
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
- bool erase=false;
- if (c.reused==false) {
+ bool erase = false;
+ if (c.reused == false) {
//was left behind in previous frame
- erase=true;
+ erase = true;
} else {
- c.reused=false;
+ c.reused = false;
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
-
+ real_t depth = axis.dot(c.normal);
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
- erase=true;
+ erase = true;
}
}
if (erase) {
// contact no longer needed, remove
-
- if ((i+1) < contact_count) {
+ if ((i + 1) < contact_count) {
// swap with the last one
- SWAP( contacts[i], contacts[ contact_count-1 ] );
-
+ SWAP(contacts[i], contacts[contact_count - 1]);
}
i--;
@@ -174,21 +165,18 @@ void BodyPair2DSW::_validate_contacts() {
}
}
+bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result) {
-bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result) {
-
-
-
- Vector2 motion = p_A->get_linear_velocity()*p_step;
+ Vector2 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
- if (mlen<CMP_EPSILON)
+ if (mlen < CMP_EPSILON)
return false;
Vector2 mnormal = motion / mlen;
- real_t min,max;
- p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
- bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
+ real_t min, max;
+ p_A->get_shape(p_shape_A)->project_rangev(mnormal, p_xform_A, min, max);
+ bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction
if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
@@ -198,22 +186,21 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//support is the worst case collision point, so real collision happened before
int a;
Vector2 s[2];
- p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
+ p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(), s, a);
Vector2 from = p_xform_A.xform(s[0]);
Vector2 to = from + motion;
Transform2D from_inv = p_xform_B.affine_inverse();
- Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
+ Vector2 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
- Vector2 rpos,rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
+ Vector2 rpos, rnorm;
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm))
return false;
//ray hit something
-
Vector2 hitpos = p_xform_B.xform(rpos);
Vector2 contact_A = to;
@@ -222,20 +209,18 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//create a contact
if (p_swap_result)
- _contact_added_callback(contact_B,contact_A);
+ _contact_added_callback(contact_B, contact_A);
else
- _contact_added_callback(contact_A,contact_B);
-
+ _contact_added_callback(contact_A, contact_B);
return true;
}
bool BodyPair2DSW::setup(real_t p_step) {
-
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
- collided=false;
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ collided = false;
return false;
}
@@ -249,44 +234,43 @@ bool BodyPair2DSW::setup(real_t p_step) {
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
- xform_Bu.elements[2]-=A->get_transform().get_origin();
+ xform_Bu.elements[2] -= A->get_transform().get_origin();
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
- Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
- Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
+ Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
- Vector2 motion_A,motion_B;
+ Vector2 motion_A, motion_B;
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_A=A->get_motion();
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_A = A->get_motion();
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_B=B->get_motion();
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_B = B->get_motion();
}
//faster to set than to check..
//bool prev_collided=collided;
- collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
+ collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis);
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B))
- collided=true;
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B))
+ collided = true;
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A,true))
- collided=true;
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true))
+ collided = true;
}
if (!collided) {
- oneway_disabled=false;
+ oneway_disabled = false;
return false;
}
-
}
if (oneway_disabled)
@@ -297,45 +281,45 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (A->is_using_one_way_collision()) {
Vector2 direction = A->get_one_way_collision_direction();
- bool valid=false;
- if (B->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (B->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
if (B->is_using_one_way_collision()) {
Vector2 direction = B->get_one_way_collision_direction();
- bool valid=false;
- if (A->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (A->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
@@ -346,72 +330,69 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t bias = 0.3;
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
- if (shape_A_ptr->get_custom_bias()==0)
- bias=shape_B_ptr->get_custom_bias();
- else if (shape_B_ptr->get_custom_bias()==0)
- bias=shape_A_ptr->get_custom_bias();
+ if (shape_A_ptr->get_custom_bias() == 0)
+ bias = shape_B_ptr->get_custom_bias();
+ else if (shape_B_ptr->get_custom_bias() == 0)
+ bias = shape_A_ptr->get_custom_bias();
else
- bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
+ bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
}
+ cc = 0;
- cc=0;
-
-
- real_t inv_dt = 1.0/p_step;
+ real_t inv_dt = 1.0 / p_step;
- bool do_process=false;
+ bool do_process = false;
for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
Vector2 global_A = xform_Au.xform(c.local_A);
Vector2 global_B = xform_Bu.xform(c.local_B);
real_t depth = c.normal.dot(global_A - global_B);
- if (depth<=0 || !c.reused) {
- c.active=false;
+ if (depth <= 0 || !c.reused) {
+ c.active = false;
continue;
}
- c.active=true;
+ c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
- space->add_debug_contact(global_A+offset_A);
- space->add_debug_contact(global_B+offset_A);
+ space->add_debug_contact(global_A + offset_A);
+ space->add_debug_contact(global_B + offset_A);
}
#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
c.rA = global_A;
- c.rB = global_B-offset_B;
+ c.rB = global_B - offset_B;
if (gather_A | gather_B) {
//Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- global_A+=offset_A;
- global_B+=offset_A;
+ global_A += offset_A;
+ global_B += offset_A;
if (gather_A) {
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crB+B->get_linear_velocity());
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
}
if (gather_B) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crA+A->get_linear_velocity());
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC)) {
- c.active=false;
- collided=false;
+ if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC)) {
+ c.active = false;
+ collided = false;
continue;
-
}
// Precompute normal mass, tangent mass, and bias.
@@ -426,39 +407,33 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t rtB = c.rB.dot(tangent);
real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
- c.mass_tangent = 1.0f / kTangent;
-
-
+ c.mass_tangent = 1.0f / kTangent;
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
- c.depth=depth;
- //c.acc_bias_impulse=0;
-
+ c.depth = depth;
+//c.acc_bias_impulse=0;
#ifdef ACCUMULATE_IMPULSES
{
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
-
- A->apply_impulse(c.rA,-P);
+ A->apply_impulse(c.rA, -P);
B->apply_impulse(c.rB, P);
}
#endif
-
- c.bounce=MAX(A->get_bounce(),B->get_bounce());
+ c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
c.bounce = c.bounce * dv.dot(c.normal);
}
- do_process=true;
-
+ do_process = true;
}
return do_process;
@@ -471,81 +446,71 @@ void BodyPair2DSW::solve(real_t p_step) {
for (int i = 0; i < contact_count; ++i) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
cc++;
if (!c.active)
continue;
-
// Relative velocity at contact
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
- Vector2 crbA( -A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x );
- Vector2 crbB( -B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x );
+ Vector2 crbA(-A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x);
+ Vector2 crbB(-B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x);
Vector2 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
-
real_t vn = dv.dot(c.normal);
real_t vbn = dbv.dot(c.normal);
Vector2 tangent = c.normal.tangent();
real_t vt = dv.dot(tangent);
-
- real_t jbn = (c.bias - vbn)*c.mass_normal;
+ real_t jbn = (c.bias - vbn) * c.mass_normal;
real_t jbnOld = c.acc_bias_impulse;
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA,-jb);
+ A->apply_bias_impulse(c.rA, -jb);
B->apply_bias_impulse(c.rB, jb);
- real_t jn = -(c.bounce + vn)*c.mass_normal;
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
-
real_t friction = A->get_friction() * B->get_friction();
- real_t jtMax = friction*c.acc_normal_impulse;
- real_t jt = -vt*c.mass_tangent;
+ real_t jtMax = friction * c.acc_normal_impulse;
+ real_t jt = -vt * c.mass_tangent;
real_t jtOld = c.acc_tangent_impulse;
c.acc_tangent_impulse = CLAMP(jtOld + jt, -jtMax, jtMax);
- Vector2 j =c.normal * (c.acc_normal_impulse - jnOld) + tangent * ( c.acc_tangent_impulse - jtOld );
+ Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- A->apply_impulse(c.rA,-j);
+ A->apply_impulse(c.rA, -j);
B->apply_impulse(c.rB, j);
-
-
}
}
-
-BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B) : Constraint2DSW(_arr,2) {
-
- A=p_A;
- B=p_B;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- space=A->get_space();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
- contact_count=0;
- collided=false;
- oneway_disabled=false;
-
+BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
+ : Constraint2DSW(_arr, 2) {
+
+ A = p_A;
+ B = p_B;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ space = A->get_space();
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
+ contact_count = 0;
+ collided = false;
+ oneway_disabled = false;
}
-
BodyPair2DSW::~BodyPair2DSW() {
-
A->remove_constraint(this);
B->remove_constraint(this);
-
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 7a4771782a..023c182c31 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -35,7 +35,7 @@
class BodyPair2DSW : public Constraint2DSW {
enum {
- MAX_CONTACTS=2
+ MAX_CONTACTS = 2
};
union {
struct {
@@ -56,18 +56,17 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal, mass_tangent;
real_t bias;
real_t depth;
bool active;
- Vector2 rA,rB;
+ Vector2 rA, rB;
bool reused;
real_t bounce;
-
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -79,20 +78,17 @@ class BodyPair2DSW : public Constraint2DSW {
bool oneway_disabled;
int cc;
-
- bool _test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result=false);
+ bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
void _validate_contacts();
- static void _add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self);
- _FORCE_INLINE_ void _contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B);
+ static void _add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self);
+ _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B);
+ BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
-
};
#endif // BODY_PAIR_2D_SW_H
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index e1f6f4f92b..c282c0364e 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -30,94 +30,87 @@
BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
-
current++;
Element e;
- e.owner=p_object_;
- e._static=false;
- e.subindex=p_subindex;
+ e.owner = p_object_;
+ e._static = false;
+ e.subindex = p_subindex;
- element_map[current]=e;
+ element_map[current] = e;
return current;
}
-void BroadPhase2DBasic::move(ID p_id, const Rect2& p_aabb) {
+void BroadPhase2DBasic::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get().aabb=p_aabb;
-
+ E->get().aabb = p_aabb;
}
void BroadPhase2DBasic::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get()._static=p_static;
-
+ E->get()._static = p_static;
}
void BroadPhase2DBasic::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
element_map.erase(E);
-
}
CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DBasic::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DBasic::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-int BroadPhase2DBasic::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
- if (aabb.intersects_segment(p_from,p_to)) {
+ const Rect2 aabb = E->get().aabb;
+ if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
return rc;
-
}
-int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
+ const Rect2 aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
@@ -125,68 +118,63 @@ int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_res
return rc;
}
-void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_userdata=p_userdata;
- pair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_userdata = p_userdata;
+ pair_callback = p_pair_callback;
}
-void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback,void *p_userdata) {
-
- unpair_userdata=p_userdata;
- unpair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) {
+ unpair_userdata = p_userdata;
+ unpair_callback = p_pair_callback;
}
void BroadPhase2DBasic::update() {
// recompute pairs
- for(Map<ID,Element>::Element *I=element_map.front();I;I=I->next()) {
+ for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for(Map<ID,Element>::Element *J=I->next();J;J=J->next()) {
+ for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A=&I->get();
- Element *elem_B=&J->get();
+ Element *elem_A = &I->get();
+ Element *elem_B = &J->get();
if (elem_A->owner == elem_B->owner)
continue;
+ bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
- bool pair_ok=elem_A->aabb.intersects( elem_B->aabb ) && (!elem_A->_static || !elem_B->_static );
+ PairKey key(I->key(), J->key());
- PairKey key(I->key(),J->key());
-
- Map<PairKey,void*>::Element *E=pair_map.find(key);
+ Map<PairKey, void *>::Element *E = pair_map.find(key);
if (!pair_ok && E) {
if (unpair_callback)
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,E->get(),unpair_userdata);
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
pair_map.erase(key);
}
if (pair_ok && !E) {
- void *data=NULL;
+ void *data = NULL;
if (pair_callback)
- data=pair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,unpair_userdata);
- pair_map.insert(key,data);
+ data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ pair_map.insert(key, data);
}
}
}
-
}
BroadPhase2DSW *BroadPhase2DBasic::_create() {
- return memnew( BroadPhase2DBasic );
+ return memnew(BroadPhase2DBasic);
}
BroadPhase2DBasic::BroadPhase2DBasic() {
- current=1;
- unpair_callback=NULL;
- unpair_userdata=NULL;
- pair_callback=NULL;
- pair_userdata=NULL;
-
+ current = 1;
+ unpair_callback = NULL;
+ unpair_userdata = NULL;
+ pair_callback = NULL;
+ pair_userdata = NULL;
}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index 82e91118ce..7c5d799f9a 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -29,8 +29,8 @@
#ifndef BROAD_PHASE_2D_BASIC_H
#define BROAD_PHASE_2D_BASIC_H
-#include "space_2d_sw.h"
#include "map.h"
+#include "space_2d_sw.h"
class BroadPhase2DBasic : public BroadPhase2DSW {
struct Element {
@@ -41,8 +41,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
int subindex;
};
-
- Map<ID,Element> element_map;
+ Map<ID, Element> element_map;
ID current;
@@ -56,17 +55,23 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
- Map<PairKey,void*> pair_map;
-
+ Map<PairKey, void *> pair_map;
PairCallback pair_callback;
void *pair_userdata;
@@ -74,10 +79,9 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -85,11 +89,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 06eead64cd..74c01e1220 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -31,110 +31,100 @@
#define LARGE_ELEMENT_FI 1.01239812
-void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(p_elem->_static && p_with->_static);
if (!E) {
- PairData *pd = memnew( PairData );
- p_elem->paired[p_with]=pd;
- p_with->paired[p_elem]=pd;
+ PairData *pd = memnew(PairData);
+ p_elem->paired[p_with] = pd;
+ p_with->paired[p_elem] = pd;
} else {
E->get()->rc++;
}
-
}
-void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(!E); //this should really be paired..
E->get()->rc--;
- if (E->get()->rc==0) {
+ if (E->get()->rc == 0) {
if (E->get()->colliding) {
//uncollide
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,p_with->owner,p_with->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata);
}
-
-
}
memdelete(E->get());
p_elem->paired.erase(E);
p_with->paired.erase(p_elem);
}
-
-
}
void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool pairing = p_elem->aabb.intersects( E->key()->aabb );
+ bool pairing = p_elem->aabb.intersects(E->key()->aabb);
- if (pairing!=E->get()->colliding) {
+ if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
- E->get()->ud=pair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,pair_userdata);
+ E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
}
} else {
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
}
-
}
- E->get()->colliding=pairing;
+ E->get()->colliding = pairing;
}
}
}
-void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
-
+void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
+ if (sz.width * sz.height > large_object_min_surface) {
//large object, do not use grid, must check against all elements
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
- if (E->key()==p_elem->self)
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
+ if (E->key() == p_elem->self)
continue; // do not pair against itself
if (E->get().owner == p_elem->owner)
continue;
if (E->get()._static && p_static)
continue;
- _pair_attempt(p_elem,&E->get());
+ _pair_attempt(p_elem, &E->get());
}
-
large_elements[p_elem].inc();
return;
}
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -145,102 +135,94 @@ void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,boo
break;
}
- pb=pb->next;
+ pb = pb->next;
}
-
- bool entered=false;
+ bool entered = false;
if (!pb) {
//does not exist, create!
- pb = memnew( PosBin );
- pb->key=pk;
- pb->next=hash_table[idx];
- hash_table[idx]=pb;
+ pb = memnew(PosBin);
+ pb->key = pk;
+ pb->next = hash_table[idx];
+ hash_table[idx] = pb;
}
-
-
if (p_static) {
- if (pb->static_object_set[p_elem].inc()==1) {
- entered=true;
+ if (pb->static_object_set[p_elem].inc() == 1) {
+ entered = true;
}
} else {
- if (pb->object_set[p_elem].inc()==1) {
+ if (pb->object_set[p_elem].inc() == 1) {
- entered=true;
+ entered = true;
}
}
if (entered) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
}
}
-
}
-
}
//pair separatedly with large elements
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key()==p_elem)
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
if (E->key()->_static && p_static)
continue;
- _pair_attempt(E->key(),p_elem);
+ _pair_attempt(E->key(), p_elem);
}
-
}
+void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
-void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI);
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
+ if (sz.width * sz.height > large_object_min_surface) {
//unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
- if (large_elements[p_elem].dec()==0) {
+ if (large_elements[p_elem].dec() == 0) {
large_elements.erase(p_elem);
}
return;
}
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -251,82 +233,75 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
break;
}
- pb=pb->next;
+ pb = pb->next;
}
ERR_CONTINUE(!pb); //should exist!!
- bool exited=false;
-
+ bool exited = false;
if (p_static) {
- if (pb->static_object_set[p_elem].dec()==0) {
+ if (pb->static_object_set[p_elem].dec() == 0) {
pb->static_object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
} else {
- if (pb->object_set[p_elem].dec()==0) {
+ if (pb->object_set[p_elem].dec() == 0) {
pb->object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
}
if (exited) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
-
+ _unpair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
}
}
if (pb->object_set.empty() && pb->static_object_set.empty()) {
- if (hash_table[idx]==pb) {
- hash_table[idx]=pb->next;
+ if (hash_table[idx] == pb) {
+ hash_table[idx] = pb->next;
} else {
PosBin *px = hash_table[idx];
while (px) {
- if (px->next==pb) {
- px->next=pb->next;
+ if (px->next == pb) {
+ px->next = pb->next;
break;
}
- px=px->next;
+ px = px->next;
}
ERR_CONTINUE(!px);
}
memdelete(pb);
-
}
}
-
}
-
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
- if (E->key()==p_elem)
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
@@ -334,121 +309,109 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
continue;
//unpair from large elements
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
-
-
}
-
BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
current++;
Element e;
- e.owner=p_object;
- e._static=false;
- e.subindex=p_subindex;
- e.self=current;
- e.pass=0;
+ e.owner = p_object;
+ e._static = false;
+ e.subindex = p_subindex;
+ e.self = current;
+ e.pass = 0;
- element_map[current]=e;
+ element_map[current] = e;
return current;
-
}
-void BroadPhase2DHashGrid::move(ID p_id, const Rect2& p_aabb) {
-
+void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (p_aabb==e.aabb)
+ if (p_aabb == e.aabb)
return;
+ if (p_aabb != Rect2()) {
- if (p_aabb!=Rect2()) {
-
- _enter_grid(&e,p_aabb,e._static);
+ _enter_grid(&e, p_aabb, e._static);
}
- if (e.aabb!=Rect2()) {
+ if (e.aabb != Rect2()) {
- _exit_grid(&e,e.aabb,e._static);
+ _exit_grid(&e, e.aabb, e._static);
}
- e.aabb=p_aabb;
+ e.aabb = p_aabb;
_check_motion(&e);
- e.aabb=p_aabb;
-
+ e.aabb = p_aabb;
}
void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e._static==p_static)
+ if (e._static == p_static)
return;
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
- e._static=p_static;
+ e._static = p_static;
- if (e.aabb!=Rect2()) {
- _enter_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2()) {
+ _enter_grid(&e, e.aabb, e._static);
_check_motion(&e);
}
-
}
void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
element_map.erase(p_id);
-
}
CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-template<bool use_aabb,bool use_segment>
-void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
-
+template <bool use_aabb, bool use_segment>
+void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) {
PosKey pk;
- pk.x=p_cell.x;
- pk.y=p_cell.y;
+ pk.x = p_cell.x;
+ pk.y = p_cell.y;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -459,190 +422,177 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const
break;
}
- pb=pb->next;
+ pb = pb->next;
}
if (!pb)
return;
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
-
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
-
-
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
-
}
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
-
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
continue;
}
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- E->key()->pass=pass;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ E->key()->pass = pass;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
}
}
-int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Vector2 dir = (p_to-p_from);
- if (dir==Vector2())
+ Vector2 dir = (p_to - p_from);
+ if (dir == Vector2())
return 0;
//avoid divisions by zero
dir.normalize();
- if (dir.x==0.0)
- dir.x=0.000001;
- if (dir.y==0.0)
- dir.y=0.000001;
+ if (dir.x == 0.0)
+ dir.x = 0.000001;
+ if (dir.y == 0.0)
+ dir.y = 0.000001;
Vector2 delta = dir.abs();
- delta.x=cell_size/delta.x;
- delta.y=cell_size/delta.y;
+ delta.x = cell_size / delta.x;
+ delta.y = cell_size / delta.y;
- Point2i pos = (p_from/cell_size).floor();
- Point2i end = (p_to/cell_size).floor();
+ Point2i pos = (p_from / cell_size).floor();
+ Point2i end = (p_to / cell_size).floor();
- Point2i step = Vector2( SGN(dir.x), SGN(dir.y) );
+ Point2i step = Vector2(SGN(dir.x), SGN(dir.y));
Vector2 max;
- if (dir.x<0)
- max.x= (Math::floor((double)pos.x)*cell_size - p_from.x) / dir.x;
+ if (dir.x < 0)
+ max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x;
else
- max.x= (Math::floor((double)pos.x + 1)*cell_size - p_from.x) / dir.x;
+ max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x;
- if (dir.y<0)
- max.y= (Math::floor((double)pos.y)*cell_size - p_from.y) / dir.y;
+ if (dir.y < 0)
+ max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y;
else
- max.y= (Math::floor((double)pos.y + 1)*cell_size - p_from.y) / dir.y;
+ max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y;
- int cullcount=0;
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ int cullcount = 0;
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
- bool reached_x=false;
- bool reached_y=false;
+ bool reached_x = false;
+ bool reached_y = false;
- while(true) {
+ while (true) {
if (max.x < max.y) {
- max.x+=delta.x;
- pos.x+=step.x;
+ max.x += delta.x;
+ pos.x += step.x;
} else {
- max.y+=delta.y;
- pos.y+=step.y;
-
+ max.y += delta.y;
+ pos.y += step.y;
}
- if (step.x>0) {
- if (pos.x>=end.x)
- reached_x=true;
- } else if (pos.x<=end.x) {
+ if (step.x > 0) {
+ if (pos.x >= end.x)
+ reached_x = true;
+ } else if (pos.x <= end.x) {
- reached_x=true;
+ reached_x = true;
}
- if (step.y>0) {
- if (pos.y>=end.y)
- reached_y=true;
- } else if (pos.y<=end.y) {
+ if (step.y > 0) {
+ if (pos.y >= end.y)
+ reached_y = true;
+ } else if (pos.y <= end.y) {
- reached_y=true;
+ reached_y = true;
}
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
if (reached_x && reached_y)
break;
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
/*
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
*/
- if (!E->key()->aabb.intersects_segment(p_from,p_to))
+ if (!E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-
-int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Point2i from = (p_aabb.pos/cell_size).floor();
- Point2i to = ((p_aabb.pos+p_aabb.size)/cell_size).floor();
- int cullcount=0;
+ Point2i from = (p_aabb.pos / cell_size).floor();
+ Point2i to = ((p_aabb.pos + p_aabb.size) / cell_size).floor();
+ int cullcount = 0;
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
- _cull<true,false>(Point2i(i,j),p_aabb,Point2(),Point2(),p_results,p_max_results,p_result_indices,cullcount);
+ _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount);
}
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (!p_aabb.intersects(E->key()->aabb))
continue;
@@ -652,72 +602,61 @@ int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_
continue;
*/
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
}
-void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata) {
-
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
}
void BroadPhase2DHashGrid::update() {
-
-
}
BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew( BroadPhase2DHashGrid );
+ return memnew(BroadPhase2DHashGrid);
}
-
BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size",4096);
+ hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr( PosBin*, hash_table_size);
+ hash_table = memnew_arr(PosBin *, hash_table_size);
- cell_size = GLOBAL_DEF("physics/2d/cell_size",128);
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells",512);
+ cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
+ large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells", 512);
- for(int i=0;i<hash_table_size;i++)
- hash_table[i]=NULL;
- pass=1;
+ for (int i = 0; i < hash_table_size; i++)
+ hash_table[i] = NULL;
+ pass = 1;
- current=0;
+ current = 0;
}
BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for(int i=0;i<hash_table_size;i++) {
- while(hash_table[i]) {
- PosBin *pb=hash_table[i];
- hash_table[i]=pb->next;
+ for (int i = 0; i < hash_table_size; i++) {
+ while (hash_table[i]) {
+ PosBin *pb = hash_table[i];
+ hash_table[i] = pb->next;
memdelete(pb);
}
}
- memdelete_arr( hash_table );
-
-
+ memdelete_arr(hash_table);
}
-
-
/* 3D version of voxel traversal:
public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index 857053ccf0..f30f72d6db 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -34,13 +34,16 @@
class BroadPhase2DHashGrid : public BroadPhase2DSW {
-
struct PairData {
bool colliding;
int rc;
void *ud;
- PairData() { colliding=false; rc=1; ud=NULL; }
+ PairData() {
+ colliding = false;
+ rc = 1;
+ ud = NULL;
+ }
};
struct Element {
@@ -51,8 +54,7 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
Rect2 aabb;
int subindex;
uint64_t pass;
- Map<Element*,PairData*> paired;
-
+ Map<Element *, PairData *> paired;
};
struct RC {
@@ -69,18 +71,17 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
}
_FORCE_INLINE_ RC() {
- ref=0;
+ ref = 0;
}
};
- Map<ID,Element> element_map;
- Map<Element*,RC> large_elements;
+ Map<ID, Element> element_map;
+ Map<Element *, RC> large_elements;
ID current;
uint64_t pass;
-
struct PairKey {
union {
@@ -91,17 +92,23 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
-
- Map<PairKey,PairData> pair_map;
+ Map<PairKey, PairData> pair_map;
int cell_size;
int large_object_min_surface;
@@ -111,11 +118,10 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
UnpairCallback unpair_callback;
void *unpair_userdata;
- void _enter_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- void _exit_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- template<bool use_aabb,bool use_segment>
- _FORCE_INLINE_ void _cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
-
+ void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ template <bool use_aabb, bool use_segment>
+ _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
struct PosKey {
@@ -127,9 +133,8 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
-
_FORCE_INLINE_ uint32_t hash() const {
- uint64_t k=key;
+ uint64_t k = key;
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
k = k ^ (k >> 31);
k = k * 21; // k = (k + (k << 2)) + (k << 4);
@@ -139,36 +144,30 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
return k;
}
- bool operator==(const PosKey& p_key) const { return key==p_key.key; }
- _FORCE_INLINE_ bool operator<(const PosKey& p_key) const {
+ bool operator==(const PosKey &p_key) const { return key == p_key.key; }
+ _FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
return key < p_key.key;
}
-
};
-
-
struct PosBin {
PosKey key;
- Map<Element*,RC> object_set;
- Map<Element*,RC> static_object_set;
+ Map<Element *, RC> object_set;
+ Map<Element *, RC> static_object_set;
PosBin *next;
};
-
uint32_t hash_table_size;
PosBin **hash_table;
- void _pair_attempt(Element *p_elem, Element* p_with);
- void _unpair_attempt(Element *p_elem, Element* p_with);
+ void _pair_attempt(Element *p_elem, Element *p_with);
+ void _unpair_attempt(Element *p_elem, Element *p_with);
void _check_motion(Element *p_elem);
-
public:
-
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -176,21 +175,18 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
-
static BroadPhase2DSW *_create();
BroadPhase2DHashGrid();
~BroadPhase2DHashGrid();
-
-
};
#endif // BROAD_PHASE_2D_HASH_GRID_H
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index 4347155c2c..8cde46217b 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -28,8 +28,7 @@
/*************************************************************************/
#include "broad_phase_2d_sw.h"
-BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func=NULL;
+BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func = NULL;
-BroadPhase2DSW::~BroadPhase2DSW()
-{
+BroadPhase2DSW::~BroadPhase2DSW() {
}
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index b9ec434ae9..a255cc6ba7 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -29,45 +29,42 @@
#ifndef BROAD_PHASE_2D_SW_H
#define BROAD_PHASE_2D_SW_H
-#include "math_funcs.h"
#include "math_2d.h"
+#include "math_funcs.h"
class CollisionObject2DSW;
-
class BroadPhase2DSW {
public:
- typedef BroadPhase2DSW* (*CreateFunction)();
+ typedef BroadPhase2DSW *(*CreateFunction)();
static CreateFunction create_func;
typedef uint32_t ID;
-
- typedef void* (*PairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_userdata);
- typedef void (*UnpairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_userdata);
+ typedef void *(*PairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_userdata);
+ typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0)=0;
- virtual void move(ID p_id, const Rect2& p_aabb)=0;
- virtual void set_static(ID p_id, bool p_static)=0;
- virtual void remove(ID p_id)=0;
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
+ virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
+ virtual void set_static(ID p_id, bool p_static) = 0;
+ virtual void remove(ID p_id) = 0;
- virtual CollisionObject2DSW *get_object(ID p_id) const=0;
- virtual bool is_static(ID p_id) const=0;
- virtual int get_subindex(ID p_id) const=0;
+ virtual CollisionObject2DSW *get_object(ID p_id) const = 0;
+ virtual bool is_static(ID p_id) const = 0;
+ virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata)=0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata)=0;
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update()=0;
+ virtual void update() = 0;
virtual ~BroadPhase2DSW();
-
};
#endif // BROAD_PHASE_2D_SW_H
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 9ae0e40417..30bb9f6b52 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -29,46 +29,43 @@
#include "collision_object_2d_sw.h"
#include "space_2d_sw.h"
-void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Transform2D& p_transform) {
+void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) {
Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
- s.trigger=false;
+ s.shape = p_shape;
+ s.xform = p_transform;
+ s.xform_inv = s.xform.affine_inverse();
+ s.bpid = 0; //needs update
+ s.trigger = false;
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
+void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
+ shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
-
- ERR_FAIL_INDEX(p_index,shapes.size());
- shapes[p_index].metadata=p_metadata;
+void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ shapes[p_index].metadata = p_metadata;
}
-void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_transform){
+void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
+ shapes[p_index].xform = p_transform;
+ shapes[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -76,61 +73,58 @@ void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_t
void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
//remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape==p_shape) {
+ if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
-void CollisionObject2DSW::remove_shape(int p_index){
+void CollisionObject2DSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid==0)
+ if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
+ shapes[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
_shapes_changed();
-
}
void CollisionObject2DSW::_set_static(bool p_static) {
- if (_static==p_static)
+ if (_static == p_static)
return;
- _static=p_static;
+ _static = p_static;
if (!space)
return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
+ for (int i = 0; i < get_shape_count(); i++) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
+ space->get_broadphase()->set_static(s.bpid, _static);
}
}
-
}
void CollisionObject2DSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
void CollisionObject2DSW::_update_shapes() {
@@ -138,53 +132,47 @@ void CollisionObject2DSW::_update_shapes() {
if (!space)
return;
+ for (int i = 0; i < shapes.size(); i++) {
- for(int i=0;i<shapes.size();i++) {
-
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+ shape_aabb = xform.xform(shape_aabb);
+ s.aabb_cache = shape_aabb;
+ s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
-
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
-
}
-void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
-
+void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
+ shape_aabb = xform.xform(shape_aabb);
+ shape_aabb = shape_aabb.merge(Rect2(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
-
-
}
void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
@@ -193,25 +181,23 @@ void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
+ Shape &s = shapes[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
- space=p_space;
+ space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
-
}
void CollisionObject2DSW::_shape_changed() {
@@ -222,11 +208,11 @@ void CollisionObject2DSW::_shape_changed() {
CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- collision_mask=1;
- layer_mask=1;
- pickable=true;
+ _static = true;
+ type = p_type;
+ space = NULL;
+ instance_id = 0;
+ collision_mask = 1;
+ layer_mask = 1;
+ pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 0f77e9b426..e6eec05f3d 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -29,10 +29,10 @@
#ifndef COLLISION_OBJECT_2D_SW_H
#define COLLISION_OBJECT_2D_SW_H
-#include "shape_2d_sw.h"
-#include "servers/physics_2d_server.h"
-#include "self_list.h"
#include "broad_phase_2d_sw.h"
+#include "self_list.h"
+#include "servers/physics_2d_server.h"
+#include "shape_2d_sw.h"
class Space2DSW;
@@ -42,8 +42,8 @@ public:
TYPE_AREA,
TYPE_BODY
};
-private:
+private:
Type type;
RID self;
ObjectID instance_id;
@@ -58,7 +58,7 @@ private:
Shape2DSW *shape;
Variant metadata;
bool trigger;
- Shape() { trigger=false; }
+ Shape() { trigger = false; }
};
Vector<Shape> shapes;
@@ -72,74 +72,74 @@ private:
void _update_shapes();
protected:
-
-
- void _update_shapes_with_motion(const Vector2& p_motion);
+ void _update_shapes_with_motion(const Vector2 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform2D& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
- _FORCE_INLINE_ void _set_inv_transform(const Transform2D& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_transform(const Transform2D &p_transform, bool p_update_shapes = true) {
+ transform = p_transform;
+ if (p_update_shapes) {
+ _update_shapes();
+ }
+ }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform2D &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
+ virtual void _shapes_changed() = 0;
void _set_space(Space2DSW *space);
CollisionObject2DSW(Type p_type);
-public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape,const Transform2D& p_transform=Transform2D());
- void set_shape(int p_index,Shape2DSW *p_shape);
- void set_shape_transform(int p_index,const Transform2D& p_transform);
- void set_shape_metadata(int p_index,const Variant& p_metadata);
-
+ void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D());
+ void set_shape(int p_index, Shape2DSW *p_shape);
+ void set_shape_transform(int p_index, const Transform2D &p_transform);
+ void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform2D& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform2D& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
+ _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ Space2DSW* get_space() const { return space; }
+ _FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
+ _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
-
- void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
+ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);
- virtual void set_space(Space2DSW *p_space)=0;
+ virtual void set_space(Space2DSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
- void set_pickable(bool p_pickable) { pickable=p_pickable; }
+ void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
- return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
}
virtual ~CollisionObject2DSW() {}
-
};
#endif // COLLISION_OBJECT_2D_SW_H
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 4c116cee3f..f72a7ef0e4 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -38,61 +38,57 @@ struct _CollectorCallback2D {
Vector2 normal;
Vector2 *sep_axis;
- _FORCE_INLINE_ void call(const Vector2& p_point_A, const Vector2& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
return;
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector2 *,int, const Vector2 *,int ,_CollectorCallback2D *);
-
+typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *);
-_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_collector->call(*p_points_A,*p_points_B);
+ p_collector->call(*p_points_A, *p_points_B);
}
-_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B );
- p_collector->call(*p_points_A,closest_B);
-
+ Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
+ p_collector->call(*p_points_A, closest_B);
}
-
struct _generate_contacts_Pair {
bool a;
int idx;
real_t d;
- _FORCE_INLINE_ bool operator <(const _generate_contacts_Pair& l) const { return d< l.d; }
+ _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
-_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
-# if 0
+#if 0
Vector2 rel_A=p_points_A[1]-p_points_A[0];
Vector2 rel_B=p_points_B[1]-p_points_B[0];
@@ -210,9 +206,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
#if 1
-
-
-
Vector2 n = p_collector->normal;
Vector2 t = n.tangent();
real_t dA = n.dot(p_points_A[0]);
@@ -220,90 +213,87 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
_generate_contacts_Pair dvec[4];
- dvec[0].d=t.dot(p_points_A[0]);
- dvec[0].a=true;
- dvec[0].idx=0;
- dvec[1].d=t.dot(p_points_A[1]);
- dvec[1].a=true;
- dvec[1].idx=1;
- dvec[2].d=t.dot(p_points_B[0]);
- dvec[2].a=false;
- dvec[2].idx=0;
- dvec[3].d=t.dot(p_points_B[1]);
- dvec[3].a=false;
- dvec[3].idx=1;
+ dvec[0].d = t.dot(p_points_A[0]);
+ dvec[0].a = true;
+ dvec[0].idx = 0;
+ dvec[1].d = t.dot(p_points_A[1]);
+ dvec[1].a = true;
+ dvec[1].idx = 1;
+ dvec[2].d = t.dot(p_points_B[0]);
+ dvec[2].a = false;
+ dvec[2].idx = 0;
+ dvec[3].d = t.dot(p_points_B[1]);
+ dvec[3].a = false;
+ dvec[3].idx = 1;
SortArray<_generate_contacts_Pair> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
- for(int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
if (dvec[i].a) {
Vector2 a = p_points_A[dvec[i].idx];
- Vector2 b = n.plane_project(dB,a);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 b = n.plane_project(dB, a);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
} else {
Vector2 b = p_points_B[dvec[i].idx];
- Vector2 a = n.plane_project(dA,b);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 a = n.plane_project(dA, b);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
}
}
-
-
#elif 0
Vector2 axis = rel_A.normalized(); //make an axis
Vector2 axis_B = rel_B.normalized();
- if (axis.dot(axis_B)<0)
- axis_B=-axis_B;
- axis=(axis+axis_B)*0.5;
+ if (axis.dot(axis_B) < 0)
+ axis_B = -axis_B;
+ axis = (axis + axis_B) * 0.5;
Vector2 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]);
Vector2 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
//todo , find max/min and then use 2 central points
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- for (int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
- Vector2 a = base_A+axis*dvec[i];
- Vector2 b = base_B+axis*dvec[i];
- if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-0.01) {
- print_line("fail a: "+a);
- print_line("fail b: "+b);
+ Vector2 a = base_A + axis * dvec[i];
+ Vector2 b = base_B + axis * dvec[i];
+ if (p_collector->normal.dot(a) > p_collector->normal.dot(b) - 0.01) {
+ print_line("fail a: " + a);
+ print_line("fail b: " + b);
continue;
}
- print_line("res a: "+a);
- print_line("res b: "+b);
- p_collector->call(a,b);
+ print_line("res a: " + a);
+ print_line("res b: " + b);
+ p_collector->call(a, b);
}
#endif
}
-static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
-
+static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[2][2]={
+ static const GenerateContactsFunc generate_contacts_func_table[2][2] = {
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- },{
- 0,
- _generate_contacts_edge_edge,
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ },
+ {
+ 0,
+ _generate_contacts_edge_edge,
}
};
@@ -319,28 +309,25 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_collector);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector);
}
-
-
-template<class ShapeA, class ShapeB,bool castA=false,bool castB=false, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
@@ -358,16 +345,14 @@ class SeparatorAxisTest2D {
_CollectorCallback2D *callback;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2()) {
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) {
return test_axis(*callback->sep_axis);
} else {
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
-
}
return true;
}
@@ -395,45 +380,44 @@ public:
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) {
- Vector2 axis=p_axis;
+ Vector2 axis = p_axis;
-
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector2(0.0,1.0);
+ axis = Vector2(0.0, 1.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
if (castA)
- shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
+ shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
else
- shape_A->project_range(axis,*transform_A,min_A,max_A);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
if (castB)
- shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
+ shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B);
else
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
if (callback && callback->sep_axis)
- *callback->sep_axis=axis;
+ *callback->sep_axis = axis;
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -445,26 +429,25 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
-
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
}
}
- //print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
+//print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -472,60 +455,55 @@ public:
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector2(0.0,0.0))
+ if (best_axis == Vector2(0.0, 0.0))
return;
- callback->collided=true;
+ callback->collided = true;
if (!callback->callback)
return; //only collide, no callback
- static const int max_supports=2;
+ static const int max_supports = 2;
Vector2 supports_A[max_supports];
int support_count_A;
if (castA) {
- shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
+ shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A);
} else {
- shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
-
Vector2 supports_B[max_supports];
int support_count_B;
if (castB) {
- shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
+ shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B);
} else {
- shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
-
}
-/*
+ /*
print_line("**************************");
@@ -549,38 +527,33 @@ public:
}
//*/
+ callback->normal = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
-
-
- callback->normal=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
-
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2())
- *callback->sep_axis=Vector2(); //invalidate previous axis (no test)
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2())
+ *callback->sep_axis = Vector2(); //invalidate previous axis (no test)
//CollisionSolver2DSW::CallbackResult cbk=NULL;
//cbk(Vector2(),Vector2(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Transform2D& p_transform_a, const ShapeB *p_shape_B,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
- margin_A=p_margin_A;
- margin_B=p_margin_B;
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_a;
- transform_B=&p_transform_b;
- motion_A=p_motion_A;
- motion_B=p_motion_B;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_a;
+ transform_B = &p_transform_b;
+ motion_A = p_motion_A;
+ motion_B = p_motion_B;
- callback=p_collector;
+ callback = p_collector;
#ifdef DEBUG_ENABLED
- best_axis_count=0;
- best_axis_index=-1;
+ best_axis_count = 0;
+ best_axis_index = -1;
#endif
}
-
};
/****** SAT TESTS *******/
@@ -588,30 +561,26 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+#define TEST_POINT(m_a, m_b) \
+ ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \
+ (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \
+ (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \
+ (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized())))
-#define TEST_POINT(m_a,m_b) \
- ( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
- (castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
- (castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
- (castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-
-
-typedef void (*CollisionFunc)(const Shape2DSW*,const Transform2D&,const Shape2DSW*,const Transform2D&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,real_t,real_t);
-
+typedef void (*CollisionFunc)(const Shape2DSW *, const Transform2D &, const Shape2DSW *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t);
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, SegmentShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
-
/*
if (!separator.test_previous_axis())
return;
@@ -620,7 +589,6 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_cast())
return;
-
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
@@ -629,30 +597,26 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (withMargin) {
//points grow to circles
-
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b())))
return;
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
-
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -662,28 +626,26 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_
//segment normal
if (!separator.test_axis(
- (p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
- ))
+ (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent()))
return;
//endpoint a vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin()))
return;
//endpoint b vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -707,48 +669,46 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D&
Vector2 a = p_transform_a.xform(segment_A->get_a());
Vector2 b = p_transform_a.xform(segment_A->get_b());
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b)))
return;
if (castA) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a)))
return;
}
-
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -762,25 +722,25 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -791,37 +751,32 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i))))
return;
-
}
-
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -829,22 +784,19 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_t
if (!separator.test_cast())
return;
- if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -852,8 +804,8 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_cast())
return;
- const Vector2 &sphere=p_transform_a.elements[2];
- const Vector2 *axis=&p_transform_b.elements[0];
+ const Vector2 &sphere = p_transform_a.elements[2];
+ const Vector2 *axis = &p_transform_b.elements[0];
//const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized()))
@@ -865,42 +817,41 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
Transform2D binv = p_transform_b.affine_inverse();
{
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere)))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -913,24 +864,21 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_
return;
//capsule endpoints
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
-
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -938,31 +886,28 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transfor
if (!separator.test_cast())
return;
-
//poly faces and poly points vs circle
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -986,38 +931,38 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
if (withMargin) {
- Transform2D invA=p_transform_a.affine_inverse();
- Transform2D invB=p_transform_b.affine_inverse();
+ Transform2D invA = p_transform_a.affine_inverse();
+ Transform2D invB = p_transform_b.affine_inverse();
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB)))
return;
if (castA || castB) {
Transform2D aofs = p_transform_a;
- aofs.elements[2]+=p_motion_a;
+ aofs.elements[2] += p_motion_a;
Transform2D bofs = p_transform_b;
- bofs.elements[2]+=p_motion_b;
+ bofs.elements[2] += p_motion_b;
Transform2D aofsinv = aofs.affine_inverse();
Transform2D bofsinv = bofs.affine_inverse();
if (castA) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv)))
return;
}
}
@@ -1026,14 +971,13 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1052,61 +996,55 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
-
//box endpoints to capsule circles
Transform2D boxinv = p_transform_a.affine_inverse();
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
{
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
if (castA) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint+=p_motion_b;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castA && castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
- capsule_endpoint+=p_motion_b;
-
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
}
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
+ SeparatorAxisTest2D<RectangleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1124,51 +1062,47 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Trans
//convex faces
Transform2D boxinv;
if (withMargin) {
- boxinv=p_transform_a.affine_inverse();
+ boxinv = p_transform_a.affine_inverse();
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
//all points vs all points need to be tested if margin exist
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i)))))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)))))
return;
if (castA) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a)))
return;
}
-
}
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1186,32 +1120,29 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p
//capsule endpoints
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
+ if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B))
return;
-
}
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1224,40 +1155,35 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
-
//poly vs capsule
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,cpoint ))
+ if (TEST_POINT(capsule_endpoint_A, cpoint))
return;
-
}
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
+template <bool castA, bool castB, bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
+ const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
-
- SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<ConvexPolygonShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1265,345 +1191,332 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
if (!separator.test_cast())
return;
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
- for(int i=0;i<convex_A->get_point_count();i++) {
-
- if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
+ if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i)))
return;
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
-
}
if (withMargin) {
- for(int i=0;i<convex_A->get_point_count();i++) {
- for(int j=0;j<convex_B->get_point_count();j++) {
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
+ for (int j = 0; j < convex_B->get_point_count(); j++) {
- if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)) , p_transform_b.xform(convex_B->get_point(j))))
+ if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j))))
return;
}
}
-
}
separator.generate_contacts();
-
}
-
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_A == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_B == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
-
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_segment_segment<false,false,false>,
- _collision_segment_circle<false,false,false>,
- _collision_segment_rectangle<false,false,false>,
- _collision_segment_capsule<false,false,false>,
- _collision_segment_convex_polygon<false,false,false>},
- {0,
- _collision_circle_circle<false,false,false>,
- _collision_circle_rectangle<false,false,false>,
- _collision_circle_capsule<false,false,false>,
- _collision_circle_convex_polygon<false,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,false>,
- _collision_rectangle_capsule<false,false,false>,
- _collision_rectangle_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,false>,
- _collision_capsule_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,false>}
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
+
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_segment_segment<false, false, false>,
+ _collision_segment_circle<false, false, false>,
+ _collision_segment_rectangle<false, false, false>,
+ _collision_segment_capsule<false, false, false>,
+ _collision_segment_convex_polygon<false, false, false> },
+ { 0,
+ _collision_circle_circle<false, false, false>,
+ _collision_circle_rectangle<false, false, false>,
+ _collision_circle_capsule<false, false, false>,
+ _collision_circle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, false>,
+ _collision_rectangle_capsule<false, false, false>,
+ _collision_rectangle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, false>,
+ _collision_capsule_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, false> }
};
- static const CollisionFunc collision_table_castA[5][5]={
- {_collision_segment_segment<true,false,false>,
- _collision_segment_circle<true,false,false>,
- _collision_segment_rectangle<true,false,false>,
- _collision_segment_capsule<true,false,false>,
- _collision_segment_convex_polygon<true,false,false>},
- {0,
- _collision_circle_circle<true,false,false>,
- _collision_circle_rectangle<true,false,false>,
- _collision_circle_capsule<true,false,false>,
- _collision_circle_convex_polygon<true,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,false>,
- _collision_rectangle_capsule<true,false,false>,
- _collision_rectangle_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,false>,
- _collision_capsule_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,false>}
+ static const CollisionFunc collision_table_castA[5][5] = {
+ { _collision_segment_segment<true, false, false>,
+ _collision_segment_circle<true, false, false>,
+ _collision_segment_rectangle<true, false, false>,
+ _collision_segment_capsule<true, false, false>,
+ _collision_segment_convex_polygon<true, false, false> },
+ { 0,
+ _collision_circle_circle<true, false, false>,
+ _collision_circle_rectangle<true, false, false>,
+ _collision_circle_capsule<true, false, false>,
+ _collision_circle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, false>,
+ _collision_rectangle_capsule<true, false, false>,
+ _collision_rectangle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, false>,
+ _collision_capsule_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, false> }
};
- static const CollisionFunc collision_table_castB[5][5]={
- {_collision_segment_segment<false,true,false>,
- _collision_segment_circle<false,true,false>,
- _collision_segment_rectangle<false,true,false>,
- _collision_segment_capsule<false,true,false>,
- _collision_segment_convex_polygon<false,true,false>},
- {0,
- _collision_circle_circle<false,true,false>,
- _collision_circle_rectangle<false,true,false>,
- _collision_circle_capsule<false,true,false>,
- _collision_circle_convex_polygon<false,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,false>,
- _collision_rectangle_capsule<false,true,false>,
- _collision_rectangle_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,false>,
- _collision_capsule_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,false>}
+ static const CollisionFunc collision_table_castB[5][5] = {
+ { _collision_segment_segment<false, true, false>,
+ _collision_segment_circle<false, true, false>,
+ _collision_segment_rectangle<false, true, false>,
+ _collision_segment_capsule<false, true, false>,
+ _collision_segment_convex_polygon<false, true, false> },
+ { 0,
+ _collision_circle_circle<false, true, false>,
+ _collision_circle_rectangle<false, true, false>,
+ _collision_circle_capsule<false, true, false>,
+ _collision_circle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, false>,
+ _collision_rectangle_capsule<false, true, false>,
+ _collision_rectangle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, false>,
+ _collision_capsule_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, false> }
};
- static const CollisionFunc collision_table_castA_castB[5][5]={
- {_collision_segment_segment<true,true,false>,
- _collision_segment_circle<true,true,false>,
- _collision_segment_rectangle<true,true,false>,
- _collision_segment_capsule<true,true,false>,
- _collision_segment_convex_polygon<true,true,false>},
- {0,
- _collision_circle_circle<true,true,false>,
- _collision_circle_rectangle<true,true,false>,
- _collision_circle_capsule<true,true,false>,
- _collision_circle_convex_polygon<true,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,false>,
- _collision_rectangle_capsule<true,true,false>,
- _collision_rectangle_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,false>,
- _collision_capsule_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,false>}
+ static const CollisionFunc collision_table_castA_castB[5][5] = {
+ { _collision_segment_segment<true, true, false>,
+ _collision_segment_circle<true, true, false>,
+ _collision_segment_rectangle<true, true, false>,
+ _collision_segment_capsule<true, true, false>,
+ _collision_segment_convex_polygon<true, true, false> },
+ { 0,
+ _collision_circle_circle<true, true, false>,
+ _collision_circle_rectangle<true, true, false>,
+ _collision_circle_capsule<true, true, false>,
+ _collision_circle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, false>,
+ _collision_rectangle_capsule<true, true, false>,
+ _collision_rectangle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, false>,
+ _collision_capsule_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, false> }
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_segment_segment<false,false,true>,
- _collision_segment_circle<false,false,true>,
- _collision_segment_rectangle<false,false,true>,
- _collision_segment_capsule<false,false,true>,
- _collision_segment_convex_polygon<false,false,true>},
- {0,
- _collision_circle_circle<false,false,true>,
- _collision_circle_rectangle<false,false,true>,
- _collision_circle_capsule<false,false,true>,
- _collision_circle_convex_polygon<false,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,true>,
- _collision_rectangle_capsule<false,false,true>,
- _collision_rectangle_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,true>,
- _collision_capsule_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,true>}
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_segment_segment<false, false, true>,
+ _collision_segment_circle<false, false, true>,
+ _collision_segment_rectangle<false, false, true>,
+ _collision_segment_capsule<false, false, true>,
+ _collision_segment_convex_polygon<false, false, true> },
+ { 0,
+ _collision_circle_circle<false, false, true>,
+ _collision_circle_rectangle<false, false, true>,
+ _collision_circle_capsule<false, false, true>,
+ _collision_circle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, true>,
+ _collision_rectangle_capsule<false, false, true>,
+ _collision_rectangle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, true>,
+ _collision_capsule_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, true> }
};
- static const CollisionFunc collision_table_castA_margin[5][5]={
- {_collision_segment_segment<true,false,true>,
- _collision_segment_circle<true,false,true>,
- _collision_segment_rectangle<true,false,true>,
- _collision_segment_capsule<true,false,true>,
- _collision_segment_convex_polygon<true,false,true>},
- {0,
- _collision_circle_circle<true,false,true>,
- _collision_circle_rectangle<true,false,true>,
- _collision_circle_capsule<true,false,true>,
- _collision_circle_convex_polygon<true,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,true>,
- _collision_rectangle_capsule<true,false,true>,
- _collision_rectangle_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,true>,
- _collision_capsule_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,true>}
+ static const CollisionFunc collision_table_castA_margin[5][5] = {
+ { _collision_segment_segment<true, false, true>,
+ _collision_segment_circle<true, false, true>,
+ _collision_segment_rectangle<true, false, true>,
+ _collision_segment_capsule<true, false, true>,
+ _collision_segment_convex_polygon<true, false, true> },
+ { 0,
+ _collision_circle_circle<true, false, true>,
+ _collision_circle_rectangle<true, false, true>,
+ _collision_circle_capsule<true, false, true>,
+ _collision_circle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, true>,
+ _collision_rectangle_capsule<true, false, true>,
+ _collision_rectangle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, true>,
+ _collision_capsule_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, true> }
};
- static const CollisionFunc collision_table_castB_margin[5][5]={
- {_collision_segment_segment<false,true,true>,
- _collision_segment_circle<false,true,true>,
- _collision_segment_rectangle<false,true,true>,
- _collision_segment_capsule<false,true,true>,
- _collision_segment_convex_polygon<false,true,true>},
- {0,
- _collision_circle_circle<false,true,true>,
- _collision_circle_rectangle<false,true,true>,
- _collision_circle_capsule<false,true,true>,
- _collision_circle_convex_polygon<false,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,true>,
- _collision_rectangle_capsule<false,true,true>,
- _collision_rectangle_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,true>,
- _collision_capsule_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,true>}
+ static const CollisionFunc collision_table_castB_margin[5][5] = {
+ { _collision_segment_segment<false, true, true>,
+ _collision_segment_circle<false, true, true>,
+ _collision_segment_rectangle<false, true, true>,
+ _collision_segment_capsule<false, true, true>,
+ _collision_segment_convex_polygon<false, true, true> },
+ { 0,
+ _collision_circle_circle<false, true, true>,
+ _collision_circle_rectangle<false, true, true>,
+ _collision_circle_capsule<false, true, true>,
+ _collision_circle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, true>,
+ _collision_rectangle_capsule<false, true, true>,
+ _collision_rectangle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, true>,
+ _collision_capsule_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, true> }
};
- static const CollisionFunc collision_table_castA_castB_margin[5][5]={
- {_collision_segment_segment<true,true,true>,
- _collision_segment_circle<true,true,true>,
- _collision_segment_rectangle<true,true,true>,
- _collision_segment_capsule<true,true,true>,
- _collision_segment_convex_polygon<true,true,true>},
- {0,
- _collision_circle_circle<true,true,true>,
- _collision_circle_rectangle<true,true,true>,
- _collision_circle_capsule<true,true,true>,
- _collision_circle_convex_polygon<true,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,true>,
- _collision_rectangle_capsule<true,true,true>,
- _collision_rectangle_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,true>,
- _collision_capsule_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,true>}
+ static const CollisionFunc collision_table_castA_castB_margin[5][5] = {
+ { _collision_segment_segment<true, true, true>,
+ _collision_segment_circle<true, true, true>,
+ _collision_segment_rectangle<true, true, true>,
+ _collision_segment_capsule<true, true, true>,
+ _collision_segment_convex_polygon<true, true, true> },
+ { 0,
+ _collision_circle_circle<true, true, true>,
+ _collision_circle_rectangle<true, true, true>,
+ _collision_circle_capsule<true, true, true>,
+ _collision_circle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, true>,
+ _collision_rectangle_capsule<true, true, true>,
+ _collision_rectangle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, true>,
+ _collision_capsule_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, true> }
};
-
_CollectorCallback2D callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.sep_axis=sep_axis;
-
- const Shape2DSW *A=p_shape_A;
- const Shape2DSW *B=p_shape_B;
- const Transform2D *transform_A=&p_transform_A;
- const Transform2D *transform_B=&p_transform_B;
- const Vector2 *motion_A=&p_motion_A;
- const Vector2 *motion_B=&p_motion_B;
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.sep_axis = sep_axis;
+
+ const Shape2DSW *A = p_shape_A;
+ const Shape2DSW *B = p_shape_B;
+ const Transform2D *transform_A = &p_transform_A;
+ const Transform2D *transform_B = &p_transform_B;
+ const Vector2 *motion_A = &p_motion_A;
+ const Vector2 *motion_B = &p_motion_B;
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(motion_A,motion_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(motion_A, motion_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
if (p_margin_A || p_margin_B) {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA_margin[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB_margin[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB_margin[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
}
} else {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
}
-
}
+ ERR_FAIL_COND_V(!collision_func, false);
-
- ERR_FAIL_COND_V(!collision_func,false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B);
return callback.collided;
-
-
}
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 6b698a09f2..a13c3dd14d 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -31,7 +31,6 @@
#include "collision_solver_2d_sw.h"
-
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 3fdecdf413..6218af72a1 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -29,89 +29,78 @@
#include "collision_solver_2d_sw.h"
#include "collision_solver_2d_sat.h"
-
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
+bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
-
- const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE)
+ const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_LINE)
return false;
-
Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d());
+ Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
int support_count;
- p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);
-
- bool found=false;
+ p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
+ bool found = false;
- for(int i=0;i<support_count;i++) {
+ for (int i = 0; i < support_count; i++) {
- supports[i] = p_transform_B.xform( supports[i] );
+ supports[i] = p_transform_B.xform(supports[i]);
real_t pd = n.dot(supports[i]);
- if (pd>=d)
+ if (pd >= d)
continue;
- found=true;
+ found = true;
- Vector2 support_A = supports[i] - n*(pd-d);
+ Vector2 support_A = supports[i] - n * (pd - d);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
+ p_result_callback(supports[i], support_A, p_userdata);
else
- p_result_callback(support_A,supports[i],p_userdata);
+ p_result_callback(support_A, supports[i], p_userdata);
}
-
}
-
return found;
}
-bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
-
+bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis) {
-
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_RAY)
+ const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_RAY)
return false;
Vector2 from = p_transform_A.get_origin();
- Vector2 to = from+p_transform_A[1]*ray->get_length();
- Vector2 support_A=to;
+ Vector2 to = from + p_transform_A[1] * ray->get_length();
+ Vector2 support_A = to;
Transform2D invb = p_transform_B.affine_inverse();
from = invb.xform(from);
to = invb.xform(to);
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n)) {
+ Vector2 p, n;
+ if (!p_shape_B->intersect_segment(from, to, p, n)) {
if (sep_axis)
- *sep_axis=p_transform_A[1].normalized();
+ *sep_axis = p_transform_A[1].normalized();
return false;
}
-
- Vector2 support_B=p_transform_B.xform(p);
+ Vector2 support_B = p_transform_B.xform(p);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
+ p_result_callback(support_B, support_A, p_userdata);
else
- p_result_callback(support_A,support_B,p_userdata);
+ p_result_callback(support_A, support_B, p_userdata);
}
return true;
-
}
/*
@@ -159,101 +148,90 @@ struct _ConcaveCollisionInfo2D {
int aabb_tests;
int collisions;
Vector2 *sep_axis;
-
};
void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
-
-
- _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D*)(p_userdata);
+ _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
cinfo.aabb_tests++;
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
-
- cinfo.collided=true;
+ cinfo.collided = true;
cinfo.collisions++;
-
}
-bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-
- const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
+ const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B);
_ConcaveCollisionInfo2D cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.motion_A=p_motion_A;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.sep_axis=sep_axis;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
-
- cinfo.aabb_tests=0;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.motion_A = p_motion_A;
+ cinfo.result_callback = p_result_callback;
+ cinfo.userdata = p_userdata;
+ cinfo.swap_result = p_swap_result;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.sep_axis = sep_axis;
+ cinfo.margin_A = p_margin_A;
+ cinfo.margin_B = p_margin_B;
+
+ cinfo.aabb_tests = 0;
Transform2D rel_transform = p_transform_A;
- rel_transform.elements[2]-=p_transform_B.get_origin();
+ rel_transform.elements[2] -= p_transform_B.get_origin();
//quickly compute a local Rect2
Rect2 local_aabb;
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 axis( p_transform_B.elements[i] );
- real_t axis_scale = 1.0/axis.length();
- axis*=axis_scale;
+ Vector2 axis(p_transform_B.elements[i]);
+ real_t axis_scale = 1.0 / axis.length();
+ axis *= axis_scale;
- real_t smin,smax;
- p_shape_A->project_rangev(axis,rel_transform,smin,smax);
- smin*=axis_scale;
- smax*=axis_scale;
+ real_t smin, smax;
+ p_shape_A->project_rangev(axis, rel_transform, smin, smax);
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb,concave_callback,&cinfo);
-
+ concave_B->cull(local_aabb, concave_callback, &cinfo);
//print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
+bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
-
-
-
-
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
+ bool concave_A = p_shape_A->is_concave();
+ bool concave_B = p_shape_B->is_concave();
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- SWAP(margin_A,margin_B);
- swap=true;
+ if (type_A > type_B) {
+ SWAP(type_A, type_B);
+ SWAP(concave_A, concave_B);
+ SWAP(margin_A, margin_B);
+ swap = true;
}
- if (type_A==Physics2DServer::SHAPE_LINE) {
+ if (type_A == Physics2DServer::SHAPE_LINE) {
- if (type_B==Physics2DServer::SHAPE_LINE || type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_LINE || type_B == Physics2DServer::SHAPE_RAY) {
return false;
}
/*
@@ -262,12 +240,12 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
*/
if (swap) {
- return solve_static_line(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_line(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
+ /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
if (type_B==Physics2DServer::SHAPE_RAY)
return false;
@@ -278,41 +256,33 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false);
}
*/
- } else if (type_A==Physics2DServer::SHAPE_RAY) {
+ } else if (type_A == Physics2DServer::SHAPE_RAY) {
- if (type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_RAY) {
return false; //no ray-ray
}
-
if (swap) {
- return solve_raycast(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,sep_axis);
+ return solve_raycast(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, sep_axis);
} else {
- return solve_raycast(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,sep_axis);
+ return solve_raycast(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, sep_axis);
}
-
} else if (concave_B) {
-
if (concave_A)
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return solve_concave(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
-
-
+ return solve_concave(p_shape_B, p_transform_B, p_motion_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, sep_axis, margin_A, margin_B);
} else {
-
- return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
}
-
return false;
}
-
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 2a5fc9fe1d..886cb90ace 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -33,20 +33,16 @@
class CollisionSolver2DSW {
public:
- typedef void (*CallbackResult)(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
+ typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
+
private:
- static bool solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
+ static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
- static bool solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
-
-
+ static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL);
public:
-
- static bool solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
-
-
+ static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
};
#endif // COLLISION_SOLVER_2D_SW_H
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index cce668405c..659b5b3219 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -39,32 +39,33 @@ class Constraint2DSW : public RID_Data {
Constraint2DSW *island_next;
Constraint2DSW *island_list_next;
-
RID self;
protected:
- Constraint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
-public:
+ Constraint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) {
+ _body_ptr = p_body_ptr;
+ _body_count = p_body_count;
+ island_step = 0;
+ }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Constraint2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Constraint2DSW* p_next) { island_next=p_next; }
-
- _FORCE_INLINE_ Constraint2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Constraint2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
-
- virtual bool setup(real_t p_step)=0;
- virtual void solve(real_t p_step)=0;
+ virtual bool setup(real_t p_step) = 0;
+ virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
};
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 76adf06429..0277586495 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -52,40 +52,37 @@
* SOFTWARE.
*/
-static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
-
-
- real_t value=0;
+static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
+ real_t value = 0;
{
- value+=a->get_inv_mass();
+ value += a->get_inv_mass();
real_t rcn = rA.cross(n);
- value+=a->get_inv_inertia() * rcn * rcn;
+ value += a->get_inv_inertia() * rcn * rcn;
}
if (b) {
- value+=b->get_inv_mass();
+ value += b->get_inv_mass();
real_t rcn = rB.cross(n);
- value+=b->get_inv_inertia() * rcn * rcn;
+ value += b->get_inv_inertia() * rcn * rcn;
}
return value;
-
}
static inline Vector2
-relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
- Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
+relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) {
+ Vector2 sum = a->get_linear_velocity() - rA.tangent() * a->get_angular_velocity();
if (b)
- return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
+ return (b->get_linear_velocity() - rB.tangent() * b->get_angular_velocity()) - sum;
else
return -sum;
}
static inline real_t
-normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
+normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n) {
return relative_velocity(a, b, rA, rB).dot(n);
}
@@ -188,13 +185,12 @@ PinJoint2DSW::~PinJoint2DSW() {
#else
-
bool PinJoint2DSW::setup(real_t p_step) {
Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space,false;)
+ ERR_FAIL_COND_V(!space, false;)
rA = A->get_transform().basis_xform(anchor_A);
- rB = B?B->get_transform().basis_xform(anchor_B):anchor_B;
+ rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
#if 0
Vector2 gA = rA+A->get_transform().get_origin();
Vector2 gB = B?rB+B->get_transform().get_origin():rB;
@@ -212,29 +208,34 @@ bool PinJoint2DSW::setup(real_t p_step) {
// = [1/m1+1/m2 0 ] + invI1 * [rA.y*rA.y -rA.x*rA.y] + invI2 * [rA.y*rA.y -rA.x*rA.y]
// [ 0 1/m1+1/m2] [-rA.x*rA.y rA.x*rA.x] [-rA.x*rA.y rA.x*rA.x]
- real_t B_inv_mass = B?B->get_inv_mass():0.0;
-
+ real_t B_inv_mass = B ? B->get_inv_mass() : 0.0;
Transform2D K1;
- K1[0].x = A->get_inv_mass() + B_inv_mass; K1[1].x = 0.0f;
- K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass;
+ K1[0].x = A->get_inv_mass() + B_inv_mass;
+ K1[1].x = 0.0f;
+ K1[0].y = 0.0f;
+ K1[1].y = A->get_inv_mass() + B_inv_mass;
Transform2D K2;
- K2[0].x = A->get_inv_inertia() * rA.y * rA.y; K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
- K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+ K2[0].x = A->get_inv_inertia() * rA.y * rA.y;
+ K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[0].y = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
Transform2D K;
- K[0]= K1[0] + K2[0];
- K[1]= K1[1] + K2[1];
+ K[0] = K1[0] + K2[0];
+ K[1] = K1[1] + K2[1];
if (B) {
Transform2D K3;
- K3[0].x = B->get_inv_inertia() * rB.y * rB.y; K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
- K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+ K3[0].x = B->get_inv_inertia() * rB.y * rB.y;
+ K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[0].y = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
- K[0]+=K3[0];
- K[1]+=K3[1];
+ K[0] += K3[0];
+ K[1] += K3[1];
}
K[0].x += softness;
@@ -242,23 +243,22 @@ bool PinJoint2DSW::setup(real_t p_step) {
M = K.affine_inverse();
- Vector2 gA = rA+A->get_transform().get_origin();
- Vector2 gB = B?rB+B->get_transform().get_origin():rB;
+ Vector2 gA = rA + A->get_transform().get_origin();
+ Vector2 gB = B ? rB + B->get_transform().get_origin() : rB;
Vector2 delta = gB - gA;
- bias = delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step);
+ bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
// apply accumulated impulse
- A->apply_impulse(rA,-P);
+ A->apply_impulse(rA, -P);
if (B)
- B->apply_impulse(rB,P);
+ B->apply_impulse(rB, P);
return true;
}
-void PinJoint2DSW::solve(real_t p_step){
-
+void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
@@ -269,114 +269,110 @@ void PinJoint2DSW::solve(real_t p_step){
else
rel_vel = -vA;
- Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness,softness) * P);
+ Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
- A->apply_impulse(rA,-impulse);
+ A->apply_impulse(rA, -impulse);
if (B)
- B->apply_impulse(rB,impulse);
-
+ B->apply_impulse(rB, impulse);
P += impulse;
}
void PinJoint2DSW::set_param(Physics2DServer::PinJointParam p_param, real_t p_value) {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
softness = p_value;
}
real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
return softness;
ERR_FAIL_V(0);
}
-PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
+PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, p_body_b ? 2 : 1) {
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = p_body_a->get_inv_transform().xform(p_pos);
- anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
+ anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos;
- softness=0;
+ softness = 0;
- p_body_a->add_constraint(this,0);
+ p_body_a->add_constraint(this, 0);
if (p_body_b)
- p_body_b->add_constraint(this,1);
-
+ p_body_b->add_constraint(this, 1);
}
-
-
PinJoint2DSW::~PinJoint2DSW() {
if (A)
A->remove_constraint(this);
if (B)
B->remove_constraint(this);
-
}
-
-
#endif
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
static inline void
-k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
-{
+k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2) {
// calculate mass matrix
// If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
real_t k11, k12, k21, k22;
real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
// start with I*m_sum
- k11 = m_sum; k12 = 0.0f;
- k21 = 0.0f; k22 = m_sum;
+ k11 = m_sum;
+ k12 = 0.0f;
+ k21 = 0.0f;
+ k22 = m_sum;
// add the influence from r1
real_t a_i_inv = a->get_inv_inertia();
- real_t r1xsq = r1.x * r1.x * a_i_inv;
- real_t r1ysq = r1.y * r1.y * a_i_inv;
+ real_t r1xsq = r1.x * r1.x * a_i_inv;
+ real_t r1ysq = r1.y * r1.y * a_i_inv;
real_t r1nxy = -r1.x * r1.y * a_i_inv;
- k11 += r1ysq; k12 += r1nxy;
- k21 += r1nxy; k22 += r1xsq;
+ k11 += r1ysq;
+ k12 += r1nxy;
+ k21 += r1nxy;
+ k22 += r1xsq;
// add the influnce from r2
real_t b_i_inv = b->get_inv_inertia();
- real_t r2xsq = r2.x * r2.x * b_i_inv;
- real_t r2ysq = r2.y * r2.y * b_i_inv;
+ real_t r2xsq = r2.x * r2.x * b_i_inv;
+ real_t r2ysq = r2.y * r2.y * b_i_inv;
real_t r2nxy = -r2.x * r2.y * b_i_inv;
- k11 += r2ysq; k12 += r2nxy;
- k21 += r2nxy; k22 += r2xsq;
+ k11 += r2ysq;
+ k12 += r2nxy;
+ k21 += r2nxy;
+ k22 += r2xsq;
// invert
- real_t determinant = k11*k22 - k12*k21;
- ERR_FAIL_COND(determinant== 0.0);
+ real_t determinant = k11 * k22 - k12 * k21;
+ ERR_FAIL_COND(determinant == 0.0);
- real_t det_inv = 1.0f/determinant;
- *k1 = Vector2( k22*det_inv, -k12*det_inv);
- *k2 = Vector2(-k21*det_inv, k11*det_inv);
+ real_t det_inv = 1.0f / determinant;
+ *k1 = Vector2(k22 * det_inv, -k12 * det_inv);
+ *k2 = Vector2(-k21 * det_inv, k11 * det_inv);
}
static _FORCE_INLINE_ Vector2
-mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
-{
+mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
return Vector2(vr.dot(k1), vr.dot(k2));
}
bool GrooveJoint2DSW::setup(real_t p_step) {
-
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space=A->get_space();
+ Space2DSW *space = A->get_space();
// calculate axis
Vector2 n = -(tb - ta).tangent().normalized();
@@ -388,16 +384,16 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
// calculate tangential distance along the axis of rB
real_t td = (B->get_transform().get_origin() + rB).cross(n);
// calculate clamping factor and rB
- if(td <= ta.cross(n)){
+ if (td <= ta.cross(n)) {
clamp = 1.0f;
rA = ta - A->get_transform().get_origin();
- } else if(td >= tb.cross(n)){
+ } else if (td >= tb.cross(n)) {
clamp = -1.0f;
rA = tb - A->get_transform().get_origin();
} else {
clamp = 0.0f;
//joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
- rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
+ rA = ((-n.tangent() * -td) + n * d) - A->get_transform().get_origin();
}
// Calculate mass tensor
@@ -410,52 +406,49 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
//cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
//joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
-
- Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- _b=0.001;
- gbias=(delta*-(_b==0?space->get_constraint_bias():_b)*(1.0/p_step)).clamped(get_max_bias());
+ _b = 0.001;
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
// apply accumulated impulse
- A->apply_impulse(rA,-jn_acc);
- B->apply_impulse(rB,jn_acc);
+ A->apply_impulse(rA, -jn_acc);
+ B->apply_impulse(rB, jn_acc);
- correct=true;
+ correct = true;
return true;
}
-void GrooveJoint2DSW::solve(real_t p_step){
-
+void GrooveJoint2DSW::solve(real_t p_step) {
// compute impulse
- Vector2 vr = relative_velocity(A, B, rA,rB);
+ Vector2 vr = relative_velocity(A, B, rA, rB);
- Vector2 j = mult_k(gbias-vr, k1, k2);
+ Vector2 j = mult_k(gbias - vr, k1, k2);
Vector2 jOld = jn_acc;
- j+=jOld;
+ j += jOld;
jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
j = jn_acc - jOld;
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
- B_anchor=B->get_inv_transform().xform(p_b_anchor);
+ B_anchor = B->get_inv_transform().xform(p_b_anchor);
A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
GrooveJoint2DSW::~GrooveJoint2DSW() {
@@ -464,38 +457,35 @@ GrooveJoint2DSW::~GrooveJoint2DSW() {
B->remove_constraint(this);
}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
bool DampedSpringJoint2DSW::setup(real_t p_step) {
rA = A->get_transform().basis_xform(anchor_A);
rB = B->get_transform().basis_xform(anchor_B);
- Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t dist = delta.length();
if (dist)
- n=delta/dist;
+ n = delta / dist;
else
- n=Vector2();
+ n = Vector2();
real_t k = k_scalar(A, B, rA, rB, n);
- n_mass = 1.0f/k;
+ n_mass = 1.0f / k;
target_vrn = 0.0f;
- v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
+ v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
// apply spring force
real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring*(p_step);
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * f_spring * (p_step);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
return true;
}
@@ -507,38 +497,36 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
// compute velocity loss from drag
// not 100% certain this is derived correctly, though it makes sense
- real_t v_damp = -vrn*v_coef;
+ real_t v_damp = -vrn * v_coef;
target_vrn = vrn + v_damp;
- Vector2 j=n*v_damp*n_mass;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * v_damp * n_mass;
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
- rest_length=p_value;
+ rest_length = p_value;
} break;
case Physics2DServer::DAMPED_STRING_DAMPING: {
- damping=p_value;
+ damping = p_value;
} break;
case Physics2DServer::DAMPED_STRING_STIFFNESS: {
- stiffness=p_value;
+ stiffness = p_value;
} break;
}
-
}
-real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
+real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
@@ -557,30 +545,24 @@ real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_par
ERR_FAIL_V(0);
}
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = A->get_inv_transform().xform(p_anchor_a);
anchor_B = B->get_inv_transform().xform(p_anchor_b);
- rest_length=p_anchor_a.distance_to(p_anchor_b);
- stiffness=20;
- damping=1.5;
-
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ rest_length = p_anchor_a.distance_to(p_anchor_b);
+ stiffness = 20;
+ damping = 1.5;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
A->remove_constraint(this);
B->remove_constraint(this);
-
}
-
-
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 1be15e4edc..8fe38f365a 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -29,30 +29,31 @@
#ifndef JOINTS_2D_SW_H
#define JOINTS_2D_SW_H
-#include "constraint_2d_sw.h"
#include "body_2d_sw.h"
-
-
+#include "constraint_2d_sw.h"
class Joint2DSW : public Constraint2DSW {
real_t max_force;
real_t bias;
real_t max_bias;
-public:
- _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force=p_force; }
+public:
+ _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
- _FORCE_INLINE_ void set_bias(real_t p_bias) { bias=p_bias; }
+ _FORCE_INLINE_ void set_bias(real_t p_bias) { bias = p_bias; }
_FORCE_INLINE_ real_t get_bias() const { return bias; }
- _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias=p_bias; }
+ _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual Physics2DServer::JointType get_type() const=0;
- Joint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) : Constraint2DSW(p_body_ptr,p_body_count) { bias=0; max_force=max_bias=3.40282e+38; };
-
+ virtual Physics2DServer::JointType get_type() const = 0;
+ Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0)
+ : Constraint2DSW(p_body_ptr, p_body_count) {
+ bias = 0;
+ max_force = max_bias = 3.40282e+38;
+ };
};
#if 0
@@ -107,7 +108,7 @@ class PinJoint2DSW : public Joint2DSW {
};
Transform2D M;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 anchor_A;
Vector2 anchor_B;
Vector2 bias;
@@ -115,7 +116,6 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; }
virtual bool setup(real_t p_step);
@@ -124,11 +124,10 @@ public:
void set_param(Physics2DServer::PinJointParam p_param, real_t p_value);
real_t get_param(Physics2DServer::PinJointParam p_param) const;
- PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
+ PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = NULL);
~PinJoint2DSW();
};
-
#endif
class GrooveJoint2DSW : public Joint2DSW {
@@ -150,25 +149,21 @@ class GrooveJoint2DSW : public Joint2DSW {
real_t jn_max;
real_t clamp;
Vector2 xf_normal;
- Vector2 rA,rB;
- Vector2 k1,k2;
-
+ Vector2 rA, rB;
+ Vector2 k1, k2;
bool correct;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_GROOVE; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
-
- GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
~GrooveJoint2DSW();
};
-
class DampedSpringJoint2DSW : public Joint2DSW {
union {
@@ -180,7 +175,6 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Body2DSW *_arr[2];
};
-
Vector2 anchor_A;
Vector2 anchor_B;
@@ -188,14 +182,13 @@ class DampedSpringJoint2DSW : public Joint2DSW {
real_t damping;
real_t stiffness;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 n;
real_t n_mass;
real_t target_vrn;
real_t v_coef;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_DAMPED_SPRING; }
virtual bool setup(real_t p_step);
@@ -204,9 +197,8 @@ public:
void set_param(Physics2DServer::DampedStringParam p_param, real_t p_value);
real_t get_param(Physics2DServer::DampedStringParam p_param) const;
- DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b);
~DampedSpringJoint2DSW();
};
-
#endif // JOINTS_2D_SW_H
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 920742ea0b..0a56683c5d 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -31,52 +31,51 @@
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
#include "global_config.h"
-#include "script_language.h"
#include "os/os.h"
+#include "script_language.h"
RID Physics2DServerSW::shape_create(ShapeType p_shape) {
- Shape2DSW *shape=NULL;
- switch(p_shape) {
+ Shape2DSW *shape = NULL;
+ switch (p_shape) {
case SHAPE_LINE: {
- shape=memnew( LineShape2DSW );
+ shape = memnew(LineShape2DSW);
} break;
case SHAPE_RAY: {
- shape=memnew( RayShape2DSW );
+ shape = memnew(RayShape2DSW);
} break;
case SHAPE_SEGMENT: {
- shape=memnew( SegmentShape2DSW);
+ shape = memnew(SegmentShape2DSW);
} break;
case SHAPE_CIRCLE: {
- shape=memnew( CircleShape2DSW);
+ shape = memnew(CircleShape2DSW);
} break;
case SHAPE_RECTANGLE: {
- shape=memnew( RectangleShape2DSW);
+ shape = memnew(RectangleShape2DSW);
} break;
case SHAPE_CAPSULE: {
- shape=memnew( CapsuleShape2DSW );
+ shape = memnew(CapsuleShape2DSW);
} break;
case SHAPE_CONVEX_POLYGON: {
- shape=memnew( ConvexPolygonShape2DSW );
+ shape = memnew(ConvexPolygonShape2DSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
- shape=memnew( ConcavePolygonShape2DSW );
+ shape = memnew(ConcavePolygonShape2DSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
-
}
RID id = shape_owner.make_rid(shape);
@@ -85,68 +84,55 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
return id;
};
-
-
-
-void Physics2DServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
+void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
-
-
};
-
void Physics2DServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
-
}
-
Physics2DServer::ShapeType Physics2DServerSW::shape_get_type(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM);
+ ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
-
};
Variant Physics2DServerSW::shape_get_data(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,Variant());
- ERR_FAIL_COND_V(!shape->is_configured(),Variant());
+ ERR_FAIL_COND_V(!shape, Variant());
+ ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
-
};
real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
-
}
+void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
-void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+ CollCbkData *cbk = (CollCbkData *)p_userdata;
- CollCbkData *cbk=(CollCbkData *)p_userdata;
-
- if (cbk->max==0)
+ if (cbk->max == 0)
return;
- if (cbk->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>cbk->valid_depth*cbk->valid_depth) {
+ if (cbk->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) {
return;
}
- if (cbk->valid_dir.dot((p_point_A-p_point_B).normalized())<0.7071) {
-/* print_line("A: "+p_point_A);
+ if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) {
+ /* print_line("A: "+p_point_A);
print_line("B: "+p_point_B);
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
print_line("resnorm: "+(p_point_A-p_point_B).normalized());
@@ -158,66 +144,61 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
if (cbk->amount == cbk->max) {
//find least deep
- real_t min_depth=1e20;
- int min_depth_idx=0;
- for(int i=0;i<cbk->amount;i++) {
-
- real_t d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
- if (d<min_depth) {
- min_depth=d;
- min_depth_idx=i;
+ real_t min_depth = 1e20;
+ int min_depth_idx = 0;
+ for (int i = 0; i < cbk->amount; i++) {
+
+ real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
+ if (d < min_depth) {
+ min_depth = d;
+ min_depth_idx = i;
}
-
}
real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d<min_depth)
+ if (d < min_depth)
return;
- cbk->ptr[min_depth_idx*2+0]=p_point_A;
- cbk->ptr[min_depth_idx*2+1]=p_point_B;
-
+ cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
+ cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
- cbk->ptr[cbk->amount*2+0]=p_point_A;
- cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
+ cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
-bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
-
+bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
Shape2DSW *shape_A = shape_owner.get(p_shape_A);
- ERR_FAIL_COND_V(!shape_A,false);
+ ERR_FAIL_COND_V(!shape_A, false);
Shape2DSW *shape_B = shape_owner.get(p_shape_B);
- ERR_FAIL_COND_V(!shape_B,false);
+ ERR_FAIL_COND_V(!shape_B, false);
- if (p_result_max==0) {
+ if (p_result_max == 0) {
- return CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,NULL,NULL);
+ return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, NULL, NULL);
}
CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
- bool res= CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,_shape_col_cbk,&cbk);
- r_result_count=cbk.amount;
+ bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk);
+ r_result_count = cbk.amount;
return res;
-
}
-
RID Physics2DServerSW::space_create() {
- Space2DSW *space = memnew( Space2DSW );
+ Space2DSW *space = memnew(Space2DSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
Area2DSW *area = area_owner.get(area_id);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
@@ -225,7 +206,7 @@ RID Physics2DServerSW::space_create() {
return id;
};
-void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
+void Physics2DServerSW::space_set_active(RID p_space, bool p_active) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
@@ -238,56 +219,51 @@ void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
bool Physics2DServerSW::space_is_active(RID p_space) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,false);
+ ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
-
}
-void Physics2DServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) {
+void Physics2DServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
- space->set_param(p_param,p_value);
-
+ space->set_param(p_param, p_value);
}
-real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) const {
+real_t Physics2DServerSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
-void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+void Physics2DServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
-
}
Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,Vector<Vector2>());
+ ERR_FAIL_COND_V(!space, Vector<Vector2>());
return space->get_debug_contacts();
-
}
int Physics2DServerSW::space_get_contact_count(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
-
}
-Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
+Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,NULL);
+ ERR_FAIL_COND_V(!space, NULL);
if ((using_threads && !doing_sync) || space->is_locked()) {
ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification.");
@@ -299,7 +275,7 @@ Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space
RID Physics2DServerSW::area_create() {
- Area2DSW *area = memnew( Area2DSW );
+ Area2DSW *area = memnew(Area2DSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
@@ -309,20 +285,19 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
area->set_space(space);
-
};
RID Physics2DServerSW::area_get_space(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Space2DSW *space = area->get_space();
if (!space)
@@ -332,7 +307,6 @@ RID Physics2DServerSW::area_get_space(RID p_area) const {
void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
-
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -342,13 +316,12 @@ void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverri
Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_override_mode(RID p_area) const {
const Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED);
+ ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
-
-void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -356,11 +329,10 @@ void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape,p_transform);
-
+ area->add_shape(shape, p_transform);
}
-void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -369,39 +341,37 @@ void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx,shape);
-
+ area->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_shape_transform(p_shape_idx,p_transform);
+ area->set_shape_transform(p_shape_idx, p_transform);
}
int Physics2DServerSW::area_get_shape_count(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,-1);
+ ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
-
}
RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Shape2DSW *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_shape_transform(p_shape_idx);
}
@@ -419,65 +389,57 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- while(area->get_shape_count())
+ while (area->get_shape_count())
area->remove_shape(0);
-
}
-void Physics2DServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) {
+void Physics2DServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_ID);
-
}
ObjectID Physics2DServerSW::area_get_object_instance_ID(RID p_area) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,0);
+ ERR_FAIL_COND_V(!area, 0);
return area->get_instance_id();
-
-
}
-
-void Physics2DServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) {
+void Physics2DServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_param(p_param,p_value);
-
+ area->set_param(p_param, p_value);
};
-
-void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
-
};
-Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) const {
+Variant Physics2DServerSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Variant());
+ ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
@@ -485,29 +447,27 @@ Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) cons
Transform2D Physics2DServerSW::area_get_transform(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_transform();
};
-void Physics2DServerSW::area_set_pickable(RID p_area,bool p_pickable) {
+void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_pickable(p_pickable);
-
}
-void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
+void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_monitorable(p_monitorable);
-
}
-void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -515,7 +475,7 @@ void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -523,59 +483,53 @@ void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
area->set_layer_mask(p_mask);
}
-
-void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
+void Physics2DServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
-
-
+ area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
-void Physics2DServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
-
+void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
+ area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
/* BODY API */
-RID Physics2DServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) {
+RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
- Body2DSW *body = memnew( Body2DSW );
- if (p_mode!=BODY_MODE_RIGID)
+ Body2DSW *body = memnew(Body2DSW);
+ if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING,p_init_sleeping);
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
-
void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
body->set_space(space);
-
};
RID Physics2DServerSW::body_get_space(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Space2DSW *space = body->get_space();
if (!space)
@@ -583,7 +537,6 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
return space->get_self();
};
-
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
@@ -595,12 +548,12 @@ void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
-void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -608,11 +561,10 @@ void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape,p_transform);
-
+ body->add_shape(shape, p_transform);
}
-void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -621,55 +573,51 @@ void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx,shape);
-
+ body->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_transform(p_shape_idx,p_transform);
+ body->set_shape_transform(p_shape_idx, p_transform);
}
-void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) {
+void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_metadata(p_shape_idx,p_metadata);
+ body->set_shape_metadata(p_shape_idx, p_metadata);
}
-
Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_shape_metadata(p_shape_idx);
}
-
int Physics2DServerSW::body_get_shape_count(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
-
}
RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Shape2DSW *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Transform2D());
+ ERR_FAIL_COND_V(!body, Transform2D());
return body->get_shape_transform(p_shape_idx);
}
@@ -687,67 +635,57 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- while(body->get_shape_count())
+ while (body->get_shape_count())
body->remove_shape(0);
-
}
-
-void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) {
+void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count());
-
- body->set_shape_as_trigger(p_shape_idx,p_enable);
+ ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ body->set_shape_as_trigger(p_shape_idx, p_enable);
}
bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
+ ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
return body->is_shape_set_as_trigger(p_shape_idx);
-
}
-
-void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode) {
+void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection_mode(p_mode);
-
}
-Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const{
+Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,CCD_MODE_DISABLED);
+ ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED);
return body->get_continuous_collision_detection_mode();
-
}
-
-
-void Physics2DServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
+void Physics2DServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_ID);
-
};
uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_instance_id();
};
@@ -757,30 +695,27 @@ void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_layer_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_layer_mask();
};
-
void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_collision_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
};
@@ -790,50 +725,46 @@ void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, real_t
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_param(p_param,p_value);
+ body->set_param(p_param, p_value);
};
real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
-
-
-void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
+void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_state(p_state,p_variant);
+ body->set_state(p_state, p_variant);
};
Variant Physics2DServerSW::body_get_state(RID p_body, BodyState p_state) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
-
-void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_force) {
+void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
body->wakeup();
-
};
Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_applied_force();
};
@@ -849,38 +780,38 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, real_t p_torque) {
real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_applied_torque();
};
-void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse) {
+void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos,p_impulse);
+ body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
-void Physics2DServerSW::body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force) {
+void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->add_force(p_force,p_offset);
+ body->add_force(p_force, p_offset);
body->wakeup();
};
-void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) {
+void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Vector2 v = body->get_linear_velocity();
Vector2 axis = p_axis_velocity.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis_velocity;
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
};
@@ -901,7 +832,6 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b
body->remove_exception(p_body_b);
body->wakeup();
-
};
void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
@@ -909,27 +839,25 @@ void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- for(int i=0;i<body->get_exceptions().size();i++) {
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
-
};
void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
real_t Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
-void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
+void Physics2DServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -940,7 +868,7 @@ void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit)
bool Physics2DServerSW::body_is_omitting_force_integration(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
@@ -954,80 +882,71 @@ void Physics2DServerSW::body_set_max_contacts_reported(RID p_body, int p_contact
int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
-void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
+void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_direction(p_direction);
}
-Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
+Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_one_way_collision_direction();
-
}
-void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth) {
+void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_max_depth(p_max_depth);
-
}
real_t Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_one_way_collision_max_depth();
-
}
-void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
-
+void Physics2DServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata);
-
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata);
}
-bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
+bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_INDEX_V(p_body_shape,body->get_shape_count(),false);
-
- return shape_collide(body->get_shape(p_body_shape)->get_self(),body->get_transform() * body->get_shape_transform(p_body_shape),Vector2(),p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false);
+ return shape_collide(body->get_shape(p_body_shape)->get_self(), body->get_transform() * body->get_shape_transform(p_body_shape), Vector2(), p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
-void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
+void Physics2DServerSW::body_set_pickable(RID p_body, bool p_pickable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_pickable(p_pickable);
-
}
-bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, real_t p_margin, MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_COND_V(!body->get_space(),false);
- ERR_FAIL_COND_V(body->get_space()->is_locked(),false);
-
- return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_COND_V(!body->get_space(), false);
+ ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
}
-
/* JOINT API */
void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
@@ -1035,21 +954,19 @@ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t
Joint2DSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: joint->set_bias(p_value); break;
case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break;
case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break;
}
-
-
}
-real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const {
+real_t Physics2DServerSW::joint_get_param(RID p_joint, JointParam p_param) const {
const Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,-1);
+ ERR_FAIL_COND_V(!joint, -1);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: return joint->get_bias(); break;
case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break;
case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break;
@@ -1058,115 +975,106 @@ real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const
return 0;
}
+RID Physics2DServerSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
-RID Physics2DServerSW::pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b) {
-
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
- Body2DSW *B=NULL;
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
+ Body2DSW *B = NULL;
if (body_owner.owns(p_body_b)) {
- B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
}
- Joint2DSW *joint = memnew( PinJoint2DSW(p_pos,A,B) );
+ Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
}
-RID Physics2DServerSW::groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b) {
-
+RID Physics2DServerSW::groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( GrooveJoint2DSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) );
+ Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
-
}
-RID Physics2DServerSW::damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b) {
+RID Physics2DServerSW::damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( DampedSpringJoint2DSW(p_anchor_a,p_anchor_b,A,B) );
+ Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
}
void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_PIN);
+ ERR_FAIL_COND(j->get_type() != JOINT_PIN);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
pin_joint->set_param(p_param, p_value);
}
real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_PIN,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_PIN, 0);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
return pin_joint->get_param(p_param);
}
void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) {
-
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING);
+ ERR_FAIL_COND(j->get_type() != JOINT_DAMPED_SPRING);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
- dsj->set_param(p_param,p_value);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
+ dsj->set_param(p_param, p_value);
}
real_t Physics2DServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_DAMPED_SPRING, 0);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
return dsj->get_param(p_param);
}
Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const {
-
Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
-
-
void Physics2DServerSW::free(RID p_rid) {
if (shape_owner.owns(p_rid)) {
Shape2DSW *shape = shape_owner.get(p_rid);
- while(shape->get_owners().size()) {
- ShapeOwner2DSW *so=shape->get_owners().front()->key();
+ while (shape->get_owners().size()) {
+ ShapeOwner2DSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
@@ -1186,8 +1094,7 @@ void Physics2DServerSW::free(RID p_rid) {
body->set_space(NULL);
-
- while( body->get_shape_count() ) {
+ while (body->get_shape_count()) {
body->remove_shape(0);
}
@@ -1212,7 +1119,7 @@ void Physics2DServerSW::free(RID p_rid) {
area->set_space(NULL);
- while( area->get_shape_count() ) {
+ while (area->get_shape_count()) {
area->remove_shape(0);
}
@@ -1223,7 +1130,7 @@ void Physics2DServerSW::free(RID p_rid) {
Space2DSW *space = space_owner.get(p_rid);
- while(space->get_objects().size()) {
+ while (space->get_objects().size()) {
CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get();
co->set_space(NULL);
}
@@ -1244,52 +1151,46 @@ void Physics2DServerSW::free(RID p_rid) {
ERR_EXPLAIN("Invalid ID");
ERR_FAIL();
}
-
-
};
void Physics2DServerSW::set_active(bool p_active) {
- active=p_active;
+ active = p_active;
};
void Physics2DServerSW::init() {
- doing_sync=false;
- last_step=0.001;
- iterations=8;// 8?
- stepper = memnew( Step2DSW );
- direct_state = memnew( Physics2DDirectBodyStateSW );
+ doing_sync = false;
+ last_step = 0.001;
+ iterations = 8; // 8?
+ stepper = memnew(Step2DSW);
+ direct_state = memnew(Physics2DDirectBodyStateSW);
};
-
void Physics2DServerSW::step(real_t p_step) {
-
if (!active)
return;
- doing_sync=false;
+ doing_sync = false;
- last_step=p_step;
- Physics2DDirectBodyStateSW::singleton->step=p_step;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ last_step = p_step;
+ Physics2DDirectBodyStateSW::singleton->step = p_step;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((Space2DSW*)E->get(),p_step,iterations);
- island_count+=E->get()->get_island_count();
- active_objects+=E->get()->get_active_objects();
- collision_pairs+=E->get()->get_collision_pairs();
+ stepper->step((Space2DSW *)E->get(), p_step, iterations);
+ island_count += E->get()->get_island_count();
+ active_objects += E->get()->get_active_objects();
+ collision_pairs += E->get()->get_collision_pairs();
}
-
-
};
void Physics2DServerSW::sync() {
- doing_sync=true;
+ doing_sync = true;
};
void Physics2DServerSW::flush_queries() {
@@ -1299,17 +1200,16 @@ void Physics2DServerSW::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- Space2DSW *space=(Space2DSW *)E->get();
+ Space2DSW *space = (Space2DSW *)E->get();
space->call_queries();
}
-
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
- static const char* time_name[Space2DSW::ELAPSED_TIME_MAX]={
+ static const char *time_name[Space2DSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
@@ -1317,39 +1217,34 @@ void Physics2DServerSW::flush_queries() {
"integrate_velocities"
};
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]=0;
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] = 0;
}
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]+=E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] += E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
}
-
}
Array values;
- values.resize(Space2DSW::ELAPSED_TIME_MAX*2);
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- values[i*2+0]=time_name[i];
- values[i*2+1]=USEC_TO_SEC(total_time[i]);
+ values.resize(Space2DSW::ELAPSED_TIME_MAX * 2);
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ values[i * 2 + 0] = time_name[i];
+ values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-time_beg));
-
- ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d",values);
+ values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
+ ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d", values);
}
-
}
void Physics2DServerSW::end_sync() {
- doing_sync=false;
+ doing_sync = false;
}
-
-
void Physics2DServerSW::finish() {
memdelete(stepper);
@@ -1358,7 +1253,7 @@ void Physics2DServerSW::finish() {
int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
- switch(p_info) {
+ switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
@@ -1371,32 +1266,26 @@ int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
return island_count;
} break;
-
}
return 0;
}
-
-Physics2DServerSW *Physics2DServerSW::singletonsw=NULL;
+Physics2DServerSW *Physics2DServerSW::singletonsw = NULL;
Physics2DServerSW::Physics2DServerSW() {
- singletonsw=this;
- BroadPhase2DSW::create_func=BroadPhase2DHashGrid::_create;
+ singletonsw = this;
+ BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
- active=true;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- using_threads=int(GlobalConfig::get_singleton()->get("physics/2d/thread_model"))==2;
-
+ active = true;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ using_threads = int(GlobalConfig::get_singleton()->get("physics/2d/thread_model")) == 2;
};
-
-Physics2DServerSW::~Physics2DServerSW() {
+Physics2DServerSW::~Physics2DServerSW(){
};
-
-
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index e33e2d78c7..b49c37ab21 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -29,20 +29,18 @@
#ifndef PHYSICS_2D_SERVER_SW
#define PHYSICS_2D_SERVER_SW
-
+#include "joints_2d_sw.h"
#include "servers/physics_2d_server.h"
#include "shape_2d_sw.h"
#include "space_2d_sw.h"
#include "step_2d_sw.h"
-#include "joints_2d_sw.h"
-
class Physics2DServerSW : public Physics2DServer {
- GDCLASS( Physics2DServerSW, Physics2DServer );
+ GDCLASS(Physics2DServerSW, Physics2DServer);
-friend class Physics2DDirectSpaceStateSW;
-friend class Physics2DDirectBodyStateSW;
+ friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectBodyStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -54,10 +52,8 @@ friend class Physics2DDirectBodyStateSW;
bool using_threads;
-
-
Step2DSW *stepper;
- Set<const Space2DSW*> active_spaces;
+ Set<const Space2DSW *> active_spaces;
Physics2DDirectBodyStateSW *direct_state;
@@ -69,10 +65,8 @@ friend class Physics2DDirectBodyStateSW;
static Physics2DServerSW *singletonsw;
-
//void _clear_query(Query2DSW *p_query);
public:
-
struct CollCbkData {
Vector2 valid_dir;
@@ -82,36 +76,33 @@ public:
Vector2 *ptr;
};
- static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
-
+ static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
virtual RID shape_create(ShapeType p_shape);
- virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
virtual ShapeType shape_get_type(RID p_shape) const;
virtual Variant shape_get_data(RID p_shape) const;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
- virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count);
/* SPACE API */
virtual RID space_create();
- virtual void space_set_active(RID p_space,bool p_active);
+ virtual void space_set_active(RID p_space, bool p_active);
virtual bool space_is_active(RID p_space) const;
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
-
// this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);
-
+ virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space);
/* AREA API */
@@ -123,9 +114,9 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform);
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
@@ -134,28 +125,27 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Transform2D& p_transform);
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
virtual Transform2D area_get_transform(RID p_area) const;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable);
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
-
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_pickable(RID p_area,bool p_pickable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_pickable(RID p_area, bool p_pickable);
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -163,28 +153,26 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform);
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
-
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
-
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
@@ -196,20 +184,19 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
-
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force);
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force);
virtual Vector2 body_get_applied_force(RID p_body) const;
virtual void body_set_applied_torque(RID p_body, real_t p_torque);
virtual real_t body_get_applied_torque(RID p_body) const;
- virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force);
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
- virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse);
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity);
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
@@ -218,35 +205,33 @@ public:
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
+ virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
- virtual void body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth);
+ virtual void body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth);
virtual real_t body_get_one_way_collision_max_depth(RID p_body) const;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count);
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
-
- virtual void body_set_pickable(RID p_body,bool p_pickable);
-
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL);
+ virtual void body_set_pickable(RID p_body, bool p_pickable);
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
/* JOINT API */
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const;
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
- virtual RID pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b=RID());
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b);
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID());
+ virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
@@ -270,8 +255,6 @@ public:
Physics2DServerSW();
~Physics2DServerSW();
-
};
#endif
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 34ba149d23..ef1a5b333c 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -32,35 +32,33 @@
void Physics2DServerWrapMT::thread_exit() {
- exit=true;
+ exit = true;
}
void Physics2DServerWrapMT::thread_step(real_t p_delta) {
physics_2d_server->step(p_delta);
step_sem->post();
-
}
void Physics2DServerWrapMT::_thread_callback(void *_instance) {
- Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT*>(_instance);
-
+ Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT *>(_instance);
vsmt->thread_loop();
}
void Physics2DServerWrapMT::thread_loop() {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
OS::get_singleton()->make_rendering_thread();
physics_2d_server->init();
- exit=false;
- step_thread_up=true;
- while(!exit) {
+ exit = false;
+ step_thread_up = true;
+ while (!exit) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -68,18 +66,15 @@ void Physics2DServerWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
physics_2d_server->finish();
-
}
-
/* EVENT QUEUING */
-
void Physics2DServerWrapMT::step(real_t p_step) {
if (create_thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_step,p_step);
+ command_queue.push(this, &Physics2DServerWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -91,14 +86,14 @@ void Physics2DServerWrapMT::sync() {
if (step_sem) {
if (first_frame)
- first_frame=false;
+ first_frame = false;
else
step_sem->wait(); //must not wait if a step was not issued
}
physics_2d_server->sync();
}
-void Physics2DServerWrapMT::flush_queries(){
+void Physics2DServerWrapMT::flush_queries() {
physics_2d_server->flush_queries();
}
@@ -116,10 +111,10 @@ void Physics2DServerWrapMT::init() {
print_line("CREATING PHYSICS 2D THREAD");
//OS::get_singleton()->release_rendering_thread();
if (create_thread) {
- thread = Thread::create( _thread_callback, this );
+ thread = Thread::create(_thread_callback, this);
print_line("STARTING PHYISICS 2D THREAD");
}
- while(!step_thread_up) {
+ while (!step_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
print_line("DONE PHYSICS 2D THREAD");
@@ -127,19 +122,17 @@ void Physics2DServerWrapMT::init() {
physics_2d_server->init();
}
-
}
void Physics2DServerWrapMT::finish() {
-
if (thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_exit);
- Thread::wait_to_finish( thread );
+ command_queue.push(this, &Physics2DServerWrapMT::thread_exit);
+ Thread::wait_to_finish(thread);
memdelete(thread);
-/*
+ /*
shape_free_cached_ids();
area_free_cached_ids();
body_free_cached_ids();
@@ -147,51 +140,46 @@ void Physics2DServerWrapMT::finish() {
groove_joint_free_cached_ids();
damped_string_free_cached_ids();
*/
- thread=NULL;
+ thread = NULL;
} else {
physics_2d_server->finish();
}
if (step_sem)
memdelete(step_sem);
-
}
+Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread)
+ : command_queue(p_create_thread) {
-Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) {
-
- physics_2d_server=p_contained;
- create_thread=p_create_thread;
- thread=NULL;
- step_sem=NULL;
- step_pending=0;
- step_thread_up=false;
- alloc_mutex=Mutex::create();
+ physics_2d_server = p_contained;
+ create_thread = p_create_thread;
+ thread = NULL;
+ step_sem = NULL;
+ step_pending = 0;
+ step_thread_up = false;
+ alloc_mutex = Mutex::create();
- shape_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- area_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- body_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- pin_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- groove_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- damped_spring_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ shape_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ area_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ body_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ pin_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ groove_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ damped_spring_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
if (!p_create_thread) {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
} else {
- server_thread=0;
+ server_thread = 0;
}
main_thread = Thread::get_caller_ID();
- first_frame=true;
+ first_frame = true;
}
-
Physics2DServerWrapMT::~Physics2DServerWrapMT() {
memdelete(physics_2d_server);
memdelete(alloc_mutex);
//finish();
-
}
-
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index f8b533080e..ff30b2df09 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -29,19 +29,17 @@
#ifndef PHYSICS2DSERVERWRAPMT_H
#define PHYSICS2DSERVERWRAPMT_H
-
-#include "servers/physics_2d_server.h"
#include "command_queue_mt.h"
-#include "os/thread.h"
#include "global_config.h"
+#include "os/thread.h"
+#include "servers/physics_2d_server.h"
#ifdef DEBUG_SYNC
-#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__));
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
#else
#define SYNC_DEBUG
#endif
-
class Physics2DServerWrapMT : public Physics2DServer {
mutable Physics2DServer *physics_2d_server;
@@ -65,7 +63,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
void thread_exit();
- Mutex*alloc_mutex;
+ Mutex *alloc_mutex;
bool first_frame;
int shape_pool_max_size;
@@ -81,226 +79,209 @@ class Physics2DServerWrapMT : public Physics2DServer {
int damped_spring_joint_pool_max_size;
List<RID> damped_spring_joint_id_pool;
-
public:
-
#define ServerName Physics2DServer
#define ServerNameWrapMT Physics2DServerWrapMT
#define server_name physics_2d_server
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNC1R(RID,shape_create,ShapeType);
- FUNC2(shape_set_data,RID,const Variant& );
- FUNC2(shape_set_custom_solver_bias,RID,real_t );
-
- FUNC1RC(ShapeType,shape_get_type,RID );
- FUNC1RC(Variant,shape_get_data,RID);
- FUNC1RC(real_t,shape_get_custom_solver_bias,RID);
+ FUNC1R(RID, shape_create, ShapeType);
+ FUNC2(shape_set_data, RID, const Variant &);
+ FUNC2(shape_set_custom_solver_bias, RID, real_t);
+ FUNC1RC(ShapeType, shape_get_type, RID);
+ FUNC1RC(Variant, shape_get_data, RID);
+ FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
//these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
+ bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
/* SPACE API */
- FUNC0R(RID,space_create);
- FUNC2(space_set_active,RID,bool);
- FUNC1RC(bool,space_is_active,RID);
+ FUNC0R(RID, space_create);
+ FUNC2(space_set_active, RID, bool);
+ FUNC1RC(bool, space_is_active, RID);
- FUNC3(space_set_param,RID,SpaceParameter,real_t);
- FUNC2RC(real_t,space_get_param,RID,SpaceParameter);
+ FUNC3(space_set_param, RID, SpaceParameter, real_t);
+ FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
// this function only works on fixed process, errors and returns null otherwise
- Physics2DDirectSpaceState* space_get_direct_state(RID p_space) {
+ Physics2DDirectSpaceState *space_get_direct_state(RID p_space) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),NULL);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), NULL);
return physics_2d_server->space_get_direct_state(p_space);
}
- FUNC2(space_set_debug_contacts,RID,int);
+ FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
-
}
virtual int space_get_contact_count(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), 0);
return physics_2d_server->space_get_contact_count(p_space);
-
}
-
-
/* AREA API */
//FUNC0RID(area);
- FUNC0R(RID,area_create);
-
- FUNC2(area_set_space,RID,RID);
- FUNC1RC(RID,area_get_space,RID);
+ FUNC0R(RID, area_create);
- FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID);
+ FUNC2(area_set_space, RID, RID);
+ FUNC1RC(RID, area_get_space, RID);
- FUNC3(area_add_shape,RID,RID,const Transform2D&);
- FUNC3(area_set_shape,RID,int,RID);
- FUNC3(area_set_shape_transform,RID,int,const Transform2D&);
+ FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
+ FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
- FUNC1RC(int,area_get_shape_count,RID);
- FUNC2RC(RID,area_get_shape,RID,int);
- FUNC2RC(Transform2D,area_get_shape_transform,RID,int);
- FUNC2(area_remove_shape,RID,int);
- FUNC1(area_clear_shapes,RID);
+ FUNC3(area_add_shape, RID, RID, const Transform2D &);
+ FUNC3(area_set_shape, RID, int, RID);
+ FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
- FUNC2(area_attach_object_instance_ID,RID,ObjectID);
- FUNC1RC(ObjectID,area_get_object_instance_ID,RID);
+ FUNC1RC(int, area_get_shape_count, RID);
+ FUNC2RC(RID, area_get_shape, RID, int);
+ FUNC2RC(Transform2D, area_get_shape_transform, RID, int);
+ FUNC2(area_remove_shape, RID, int);
+ FUNC1(area_clear_shapes, RID);
- FUNC3(area_set_param,RID,AreaParameter,const Variant&);
- FUNC2(area_set_transform,RID,const Transform2D&);
+ FUNC2(area_attach_object_instance_ID, RID, ObjectID);
+ FUNC1RC(ObjectID, area_get_object_instance_ID, RID);
- FUNC2RC(Variant,area_get_param,RID,AreaParameter);
- FUNC1RC(Transform2D,area_get_transform,RID);
+ FUNC3(area_set_param, RID, AreaParameter, const Variant &);
+ FUNC2(area_set_transform, RID, const Transform2D &);
- FUNC2(area_set_collision_mask,RID,uint32_t);
- FUNC2(area_set_layer_mask,RID,uint32_t);
+ FUNC2RC(Variant, area_get_param, RID, AreaParameter);
+ FUNC1RC(Transform2D, area_get_transform, RID);
- FUNC2(area_set_monitorable,RID,bool);
- FUNC2(area_set_pickable,RID,bool);
+ FUNC2(area_set_collision_mask, RID, uint32_t);
+ FUNC2(area_set_layer_mask, RID, uint32_t);
- FUNC3(area_set_monitor_callback,RID,Object*,const StringName&);
- FUNC3(area_set_area_monitor_callback,RID,Object*,const StringName&);
+ FUNC2(area_set_monitorable, RID, bool);
+ FUNC2(area_set_pickable, RID, bool);
+ FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
+ FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
/* BODY API */
//FUNC2RID(body,BodyMode,bool);
- FUNC2R(RID,body_create,BodyMode,bool)
+ FUNC2R(RID, body_create, BodyMode, bool)
- FUNC2(body_set_space,RID,RID);
- FUNC1RC(RID,body_get_space,RID);
+ FUNC2(body_set_space, RID, RID);
+ FUNC1RC(RID, body_get_space, RID);
- FUNC2(body_set_mode,RID,BodyMode);
- FUNC1RC(BodyMode,body_get_mode,RID);
+ FUNC2(body_set_mode, RID, BodyMode);
+ FUNC1RC(BodyMode, body_get_mode, RID);
+ FUNC3(body_add_shape, RID, RID, const Transform2D &);
+ FUNC3(body_set_shape, RID, int, RID);
+ FUNC3(body_set_shape_transform, RID, int, const Transform2D &);
+ FUNC3(body_set_shape_metadata, RID, int, const Variant &);
- FUNC3(body_add_shape,RID,RID,const Transform2D&);
- FUNC3(body_set_shape,RID,int,RID);
- FUNC3(body_set_shape_transform,RID,int,const Transform2D&);
- FUNC3(body_set_shape_metadata,RID,int,const Variant&);
+ FUNC1RC(int, body_get_shape_count, RID);
+ FUNC2RC(Transform2D, body_get_shape_transform, RID, int);
+ FUNC2RC(Variant, body_get_shape_metadata, RID, int);
+ FUNC2RC(RID, body_get_shape, RID, int);
- FUNC1RC(int,body_get_shape_count,RID);
- FUNC2RC(Transform2D,body_get_shape_transform,RID,int);
- FUNC2RC(Variant,body_get_shape_metadata,RID,int);
- FUNC2RC(RID,body_get_shape,RID,int);
+ FUNC3(body_set_shape_as_trigger, RID, int, bool);
+ FUNC2RC(bool, body_is_shape_set_as_trigger, RID, int);
- FUNC3(body_set_shape_as_trigger,RID,int,bool);
- FUNC2RC(bool,body_is_shape_set_as_trigger,RID,int);
+ FUNC2(body_remove_shape, RID, int);
+ FUNC1(body_clear_shapes, RID);
- FUNC2(body_remove_shape,RID,int);
- FUNC1(body_clear_shapes,RID);
+ FUNC2(body_attach_object_instance_ID, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_object_instance_ID, RID);
- FUNC2(body_attach_object_instance_ID,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_object_instance_ID,RID);
+ FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
+ FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
- FUNC2(body_set_continuous_collision_detection_mode,RID,CCDMode);
- FUNC1RC(CCDMode,body_get_continuous_collision_detection_mode,RID);
+ FUNC2(body_set_layer_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_layer_mask, RID);
- FUNC2(body_set_layer_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_layer_mask,RID);
+ FUNC2(body_set_collision_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_mask, RID);
- FUNC2(body_set_collision_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_collision_mask,RID);
+ FUNC3(body_set_param, RID, BodyParameter, real_t);
+ FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_state, RID, BodyState, const Variant &);
+ FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC3(body_set_param,RID,BodyParameter,real_t);
- FUNC2RC(real_t,body_get_param,RID,BodyParameter);
+ FUNC2(body_set_applied_force, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_applied_force, RID);
+ FUNC2(body_set_applied_torque, RID, real_t);
+ FUNC1RC(real_t, body_get_applied_torque, RID);
- FUNC3(body_set_state,RID,BodyState,const Variant&);
- FUNC2RC(Variant,body_get_state,RID,BodyState);
+ FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &);
+ FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);
+ FUNC2(body_set_axis_velocity, RID, const Vector2 &);
- FUNC2(body_set_applied_force,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_applied_force,RID);
+ FUNC2(body_add_collision_exception, RID, RID);
+ FUNC2(body_remove_collision_exception, RID, RID);
+ FUNC2S(body_get_collision_exceptions, RID, List<RID> *);
- FUNC2(body_set_applied_torque,RID,real_t);
- FUNC1RC(real_t,body_get_applied_torque,RID);
+ FUNC2(body_set_max_contacts_reported, RID, int);
+ FUNC1RC(int, body_get_max_contacts_reported, RID);
- FUNC3(body_add_force,RID,const Vector2&,const Vector2&);
- FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&);
- FUNC2(body_set_axis_velocity,RID,const Vector2&);
+ FUNC2(body_set_one_way_collision_direction, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_one_way_collision_direction, RID);
- FUNC2(body_add_collision_exception,RID,RID);
- FUNC2(body_remove_collision_exception,RID,RID);
- FUNC2S(body_get_collision_exceptions,RID,List<RID>*);
+ FUNC2(body_set_one_way_collision_max_depth, RID, real_t);
+ FUNC1RC(real_t, body_get_one_way_collision_max_depth, RID);
- FUNC2(body_set_max_contacts_reported,RID,int);
- FUNC1RC(int,body_get_max_contacts_reported,RID);
+ FUNC2(body_set_contacts_reported_depth_treshold, RID, real_t);
+ FUNC1RC(real_t, body_get_contacts_reported_depth_treshold, RID);
- FUNC2(body_set_one_way_collision_direction,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_one_way_collision_direction,RID);
+ FUNC2(body_set_omit_force_integration, RID, bool);
+ FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC2(body_set_one_way_collision_max_depth,RID,real_t);
- FUNC1RC(real_t,body_get_one_way_collision_max_depth,RID);
+ FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
-
- FUNC2(body_set_contacts_reported_depth_treshold,RID,real_t);
- FUNC1RC(real_t,body_get_contacts_reported_depth_treshold,RID);
-
- FUNC2(body_set_omit_force_integration,RID,bool);
- FUNC1RC(bool,body_is_omitting_force_integration,RID);
-
- FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& );
-
-
- bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
- return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
+ return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
- FUNC2(body_set_pickable,RID,bool);
+ FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
}
/* JOINT API */
-
- FUNC3(joint_set_param,RID,JointParam,real_t);
- FUNC2RC(real_t,joint_get_param,RID,JointParam);
-
+ FUNC3(joint_set_param, RID, JointParam, real_t);
+ FUNC2RC(real_t, joint_get_param, RID, JointParam);
///FUNC3RID(pin_joint,const Vector2&,RID,RID);
///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
- FUNC3R(RID,pin_joint_create,const Vector2&,RID,RID);
- FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID);
- FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID);
+ FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
+ FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
+ FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
- FUNC3(pin_joint_set_param,RID,PinJointParam,real_t);
- FUNC2RC(real_t,pin_joint_get_param,RID,PinJointParam);
+ FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);
+ FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);
- FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t);
- FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam);
-
- FUNC1RC(JointType,joint_get_type,RID);
+ FUNC3(damped_string_joint_set_param, RID, DampedStringParam, real_t);
+ FUNC2RC(real_t, damped_string_joint_get_param, RID, DampedStringParam);
+ FUNC1RC(JointType, joint_get_type, RID);
/* MISC */
-
- FUNC1(free,RID);
- FUNC1(set_active,bool);
+ FUNC1(free, RID);
+ FUNC1(set_active, bool);
virtual void init();
virtual void step(real_t p_step);
@@ -313,28 +294,24 @@ public:
return physics_2d_server->get_process_info(p_info);
}
- Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread);
+ Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
~Physics2DServerWrapMT();
+ template <class T>
+ static Physics2DServer *init_server() {
- template<class T>
- static Physics2DServer* init_server() {
-
- int tm = GLOBAL_DEF("physics/2d/thread_model",1);
- if (tm==0) //single unsafe
- return memnew( T );
- else if (tm==1) //single saef
- return memnew( Physics2DServerWrapMT( memnew( T ), false ));
+ int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
+ if (tm == 0) //single unsafe
+ return memnew(T);
+ else if (tm == 1) //single saef
+ return memnew(Physics2DServerWrapMT(memnew(T), false));
else //single unsafe
- return memnew( Physics2DServerWrapMT( memnew( T ), true ));
-
-
+ return memnew(Physics2DServerWrapMT(memnew(T), true));
}
#undef ServerNameWrapMT
#undef ServerName
#undef server_name
-
};
#ifdef DEBUG_SYNC
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index b6eb427131..32d632453a 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -30,108 +30,98 @@
#include "geometry.h"
#include "sort.h"
-
-
-void Shape2DSW::configure(const Rect2& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwner2DSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwner2DSW* co=(ShapeOwner2DSW*)E->key();
+void Shape2DSW::configure(const Rect2 &p_aabb) {
+ aabb = p_aabb;
+ configured = true;
+ for (Map<ShapeOwner2DSW *, int>::Element *E = owners.front(); E; E = E->next()) {
+ ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key();
co->_shape_changed();
}
}
-
-Vector2 Shape2DSW::get_support(const Vector2& p_normal) const {
+Vector2 Shape2DSW::get_support(const Vector2 &p_normal) const {
Vector2 res[2];
int amnt;
- get_supports(p_normal,res,amnt);
+ get_supports(p_normal, res, amnt);
return res[0];
}
void Shape2DSW::add_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
} else {
- owners[p_owner]=1;
+ owners[p_owner] = 1;
}
}
-void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner){
+void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
owners.erase(E);
}
-
}
-bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const{
+bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const {
return owners.has(p_owner);
-
}
-const Map<ShapeOwner2DSW*,int>& Shape2DSW::get_owners() const{
+const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const {
return owners;
}
-
Shape2DSW::Shape2DSW() {
- custom_bias=0;
- configured=false;
+ custom_bias = 0;
+ configured = false;
}
-
Shape2DSW::~Shape2DSW() {
ERR_FAIL_COND(owners.size());
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void LineShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=0;
+ r_amount = 0;
}
-bool LineShape2DSW::contains_point(const Vector2& p_point) const {
+bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
-bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 segment= p_begin - p_end;
- real_t den=normal.dot( segment );
+ Vector2 segment = p_begin - p_end;
+ real_t den = normal.dot(segment);
//printf("den is %i\n",den);
- if (Math::abs(den)<=CMP_EPSILON) {
+ if (Math::abs(den) <= CMP_EPSILON) {
return false;
}
- real_t dist=(normal.dot( p_begin ) - d) / den;
+ real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
- if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
+ if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
return false;
}
r_point = p_begin + segment * -dist;
- r_normal=normal;
+ r_normal = normal;
return true;
}
@@ -141,24 +131,22 @@ real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0;
}
+void LineShape2DSW::set_data(const Variant &p_data) {
-void LineShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
- ERR_FAIL_COND(arr.size()!=2);
- normal=arr[0];
- d=arr[1];
- configure(Rect2(Vector2(-1e4,-1e4),Vector2(1e4*2,1e4*2)));
-
+ ERR_FAIL_COND(arr.size() != 2);
+ normal = arr[0];
+ d = arr[1];
+ configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
Variant LineShape2DSW::get_data() const {
Array arr;
arr.resize(2);
- arr[0]=normal;
- arr[1]=d;
+ arr[0] = normal;
+ arr[1] = d;
return arr;
}
@@ -166,29 +154,24 @@ Variant LineShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ r_amount = 1;
-void RayShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
-
- r_amount=1;
-
- if (p_normal.y>0)
- *r_supports=Vector2(0,length);
+ if (p_normal.y > 0)
+ *r_supports = Vector2(0, length);
else
- *r_supports=Vector2();
-
+ *r_supports = Vector2();
}
-bool RayShape2DSW::contains_point(const Vector2& p_point) const {
+bool RayShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
return false; //rays can't be intersected
-
}
real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
@@ -196,10 +179,10 @@ real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0; //rays are mass-less
}
-void RayShape2DSW::set_data(const Variant& p_data) {
+void RayShape2DSW::set_data(const Variant &p_data) {
- length=p_data;
- configure(Rect2(0,0,0.001,length));
+ length = p_data;
+ configure(Rect2(0, 0, 0.001, length));
}
Variant RayShape2DSW::get_data() const {
@@ -207,46 +190,41 @@ Variant RayShape2DSW::get_data() const {
return length;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void SegmentShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- if (Math::abs(p_normal.dot(n))>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_supports[0]=a;
- r_supports[1]=b;
- r_amount=2;
+ if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ r_supports[0] = a;
+ r_supports[1] = b;
+ r_amount = 2;
return;
-
}
- real_t dp=p_normal.dot(b-a);
- if (dp>0)
- *r_supports=b;
+ real_t dp = p_normal.dot(b - a);
+ if (dp > 0)
+ *r_supports = b;
else
- *r_supports=a;
- r_amount=1;
-
+ *r_supports = a;
+ r_amount = 1;
}
-bool SegmentShape2DSW::contains_point(const Vector2& p_point) const {
+bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&r_point))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point))
return false;
if (n.dot(p_begin) > n.dot(a)) {
- r_normal=n;
+ r_normal = n;
} else {
- r_normal=-n;
+ r_normal = -n;
}
return true;
@@ -254,38 +232,38 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 s[2]={a*p_scale,b*p_scale};
+ Vector2 s[2] = { a * p_scale, b * p_scale };
real_t l = s[1].distance_to(s[0]);
- Vector2 ofs = (s[0]+s[1])*0.5;
+ Vector2 ofs = (s[0] + s[1]) * 0.5;
- return p_mass*(l*l/12.0 + ofs.length_squared());
+ return p_mass * (l * l / 12.0 + ofs.length_squared());
}
-void SegmentShape2DSW::set_data(const Variant& p_data) {
+void SegmentShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::RECT2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::RECT2);
Rect2 r = p_data;
- a=r.pos;
- b=r.size;
- n=(b-a).tangent();
+ a = r.pos;
+ b = r.size;
+ n = (b - a).tangent();
Rect2 aabb;
- aabb.pos=a;
+ aabb.pos = a;
aabb.expand_to(b);
- if (aabb.size.x==0)
- aabb.size.x=0.001;
- if (aabb.size.y==0)
- aabb.size.y=0.001;
+ if (aabb.size.x == 0)
+ aabb.size.x = 0.001;
+ if (aabb.size.y == 0)
+ aabb.size.y = 0.001;
configure(aabb);
}
Variant SegmentShape2DSW::get_data() const {
Rect2 r;
- r.pos=a;
- r.size=b;
+ r.pos = a;
+ r.size = b;
return r;
}
@@ -293,24 +271,18 @@ Variant SegmentShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void CircleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CircleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=1;
- *r_supports=p_normal*radius;
-
+ r_amount = 1;
+ *r_supports = p_normal * radius;
}
+bool CircleShape2DSW::contains_point(const Vector2 &p_point) const {
-bool CircleShape2DSW::contains_point(const Vector2& p_point) const {
-
- return p_point.length_squared() < radius*radius;
+ return p_point.length_squared() < radius * radius;
}
-
-bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 line_vec = p_end - p_begin;
@@ -320,33 +292,32 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
b = 2 * p_begin.dot(line_vec);
c = p_begin.dot(p_begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
return false;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
return false;
}
- r_point=p_begin+line_vec*res;
- r_normal=r_point.normalized();
+ r_point = p_begin + line_vec * res;
+ r_normal = r_point.normalized();
return true;
}
real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
-
+ return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5);
}
-void CircleShape2DSW::set_data(const Variant& p_data) {
+void CircleShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(!p_data.is_num());
- radius=p_data;
- configure(Rect2(-radius,-radius,radius*2,radius*2));
+ radius = p_data;
+ configure(Rect2(-radius, -radius, radius * 2, radius * 2));
}
Variant CircleShape2DSW::get_data() const {
@@ -354,71 +325,63 @@ Variant CircleShape2DSW::get_data() const {
return radius;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void RectangleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 ag;
- ag[i]=1.0;
+ ag[i] = 1.0;
real_t dp = ag.dot(p_normal);
- if (Math::abs(dp)<_SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
+ if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
continue;
- real_t sgn = dp>0 ? 1.0 : -1.0;
+ real_t sgn = dp > 0 ? 1.0 : -1.0;
- r_amount=2;
+ r_amount = 2;
- r_supports[0][i]=half_extents[i]*sgn;
- r_supports[0][i^1]=half_extents[i^1];
+ r_supports[0][i] = half_extents[i] * sgn;
+ r_supports[0][i ^ 1] = half_extents[i ^ 1];
- r_supports[1][i]=half_extents[i]*sgn;
- r_supports[1][i^1]=-half_extents[i^1];
+ r_supports[1][i] = half_extents[i] * sgn;
+ r_supports[1][i ^ 1] = -half_extents[i ^ 1];
return;
-
-
}
/* USE POINT */
- r_amount=1;
- r_supports[0]=Vector2(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y
- );
-
+ r_amount = 1;
+ r_supports[0] = Vector2(
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y);
}
-bool RectangleShape2DSW::contains_point(const Vector2& p_point) const {
+bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const {
- return Math::abs(p_point.x)<half_extents.x && Math::abs(p_point.y)<half_extents.y;
+ return Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y;
}
-bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool RectangleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
+ return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal);
}
-real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=half_extents*2*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = half_extents * 2 * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void RectangleShape2DSW::set_data(const Variant& p_data) {
+void RectangleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2);
- half_extents=p_data;
- configure(Rect2(-half_extents,half_extents*2.0));
+ half_extents = p_data;
+ configure(Rect2(-half_extents, half_extents * 2.0));
}
Variant RectangleShape2DSW::get_data() const {
@@ -426,71 +389,65 @@ Variant RectangleShape2DSW::get_data() const {
return half_extents;
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CapsuleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- Vector2 n=p_normal;
+ Vector2 n = p_normal;
real_t d = n.y;
- if (Math::abs( d )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
// make it flat
- n.y=0.0;
+ n.y = 0.0;
n.normalize();
- n*=radius;
+ n *= radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].y+=height*0.5;
- r_supports[1]=n;
- r_supports[1].y-=height*0.5;
+ r_amount = 2;
+ r_supports[0] = n;
+ r_supports[0].y += height * 0.5;
+ r_supports[1] = n;
+ r_supports[1].y -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
- n*=radius;
- n.y += h*0.5;
- r_amount=1;
- *r_supports=n;
-
+ n *= radius;
+ n.y += h * 0.5;
+ r_amount = 1;
+ *r_supports = n;
}
}
-bool CapsuleShape2DSW::contains_point(const Vector2& p_point) const {
+bool CapsuleShape2DSW::contains_point(const Vector2 &p_point) const {
Vector2 p = p_point;
- p.y=Math::abs(p.y);
- p.y-=height*0.5;
- if (p.y<0)
- p.y=0;
+ p.y = Math::abs(p.y);
+ p.y -= height * 0.5;
+ if (p.y < 0)
+ p.y = 0;
- return p.length_squared() < radius*radius;
+ return p.length_squared() < radius * radius;
}
-bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
real_t d = 1e10;
- Vector2 n = (p_end-p_begin).normalized();
- bool collided=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ bool collided = false;
//try spheres
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 begin = p_begin;
Vector2 end = p_end;
- real_t ofs = (i==0)?-height*0.5:height*0.5;
- begin.y+=ofs;
- end.y+=ofs;
+ real_t ofs = (i == 0) ? -height * 0.5 : height * 0.5;
+ begin.y += ofs;
+ end.y += ofs;
Vector2 line_vec = end - begin;
@@ -500,39 +457,38 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
b = 2 * begin.dot(line_vec);
c = begin.dot(begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
continue;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
continue;
}
- Vector2 point = begin+line_vec*res;
- Vector2 pointf(point.x,point.y-ofs);
+ Vector2 point = begin + line_vec * res;
+ Vector2 pointf(point.x, point.y - ofs);
real_t pd = n.dot(pointf);
- if (pd<d) {
- r_point=pointf;
- r_normal=point.normalized();
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = pointf;
+ r_normal = point.normalized();
+ d = pd;
+ collided = true;
}
}
-
- Vector2 rpos,rnorm;
- if (Rect2( Point2(-radius,-height*0.5), Size2(radius*2.0,height) ).intersects_segment(p_begin,p_end,&rpos,&rnorm)) {
+ Vector2 rpos, rnorm;
+ if (Rect2(Point2(-radius, -height * 0.5), Size2(radius * 2.0, height)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
real_t pd = n.dot(rpos);
- if (pd<d) {
- r_point=rpos;
- r_normal=rnorm;
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = rpos;
+ r_normal = rnorm;
+ d = pd;
+ collided = true;
}
}
@@ -542,101 +498,93 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t CapsuleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = Vector2(radius * 2, height + radius * 2) * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void CapsuleShape2DSW::set_data(const Variant& p_data) {
+void CapsuleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY && p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2);
- if (p_data.get_type()==Variant::ARRAY) {
- Array arr=p_data;
- ERR_FAIL_COND(arr.size()!=2);
- height=arr[0];
- radius=arr[1];
+ if (p_data.get_type() == Variant::ARRAY) {
+ Array arr = p_data;
+ ERR_FAIL_COND(arr.size() != 2);
+ height = arr[0];
+ radius = arr[1];
} else {
Point2 p = p_data;
- radius=p.x;
- height=p.y;
+ radius = p.x;
+ height = p.y;
}
- Point2 he(radius,height*0.5+radius);
- configure(Rect2(-he,he*2));
-
+ Point2 he(radius, height * 0.5 + radius);
+ configure(Rect2(-he, he * 2));
}
Variant CapsuleShape2DSW::get_data() const {
- return Point2(height,radius);
+ return Point2(height, radius);
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ int support_idx = -1;
+ real_t d = -1e10;
-void ConvexPolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- int support_idx=-1;
- real_t d=-1e10;
-
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//test point
real_t ld = p_normal.dot(points[i].pos);
- if (ld>d) {
- support_idx=i;
- d=ld;
+ if (ld > d) {
+ support_idx = i;
+ d = ld;
}
//test segment
- if (points[i].normal.dot(p_normal)>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=points[i].pos;
- r_supports[1]=points[(i+1)%point_count].pos;
+ r_amount = 2;
+ r_supports[0] = points[i].pos;
+ r_supports[1] = points[(i + 1) % point_count].pos;
return;
}
}
- ERR_FAIL_COND(support_idx==-1);
-
- r_amount=1;
- r_supports[0]=points[support_idx].pos;
+ ERR_FAIL_COND(support_idx == -1);
+ r_amount = 1;
+ r_supports[0] = points[support_idx].pos;
}
+bool ConvexPolygonShape2DSW::contains_point(const Vector2 &p_point) const {
-bool ConvexPolygonShape2DSW::contains_point(const Vector2& p_point) const {
-
- bool out=false;
- bool in=false;
+ bool out = false;
+ bool in = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos);
- if (d>0)
- out=true;
+ if (d > 0)
+ out = true;
else
- in=true;
+ in = true;
}
return (in && !out) || (!in && out);
}
+bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//hmm crap.. no can do..
/*
@@ -644,98 +592,92 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
continue;
*/
-
Vector2 res;
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,points[i].pos,points[(i+1)%point_count].pos,&res))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res))
continue;
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=points[i].normal;
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = points[i].normal;
+ inters = true;
}
-
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
//return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
return inters; //todo
}
-real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
Rect2 aabb;
- aabb.pos=points[0].pos*p_scale;
- for(int i=0;i<point_count;i++) {
+ aabb.pos = points[0].pos * p_scale;
+ for (int i = 0; i < point_count; i++) {
- aabb.expand_to(points[i].pos*p_scale);
+ aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass*aabb.size.dot(aabb.size)/12.0 + p_mass * (aabb.pos+aabb.size*0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.pos + aabb.size * 0.5).length_squared();
}
-void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
if (points)
memdelete_arr(points);
- points=NULL;
- point_count=0;
-
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
- PoolVector<Vector2> arr=p_data;
- ERR_FAIL_COND(arr.size()==0);
- point_count=arr.size();
- points = memnew_arr(Point,point_count);
+ points = NULL;
+ point_count = 0;
+
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
+ PoolVector<Vector2> arr = p_data;
+ ERR_FAIL_COND(arr.size() == 0);
+ point_count = arr.size();
+ points = memnew_arr(Point, point_count);
PoolVector<Vector2>::Read r = arr.read();
- for(int i=0;i<point_count;i++) {
- points[i].pos=r[i];
+ for (int i = 0; i < point_count; i++) {
+ points[i].pos = r[i];
}
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
Vector2 p = points[i].pos;
- Vector2 pn = points[(i+1)%point_count].pos;
- points[i].normal=(pn-p).tangent().normalized();
+ Vector2 pn = points[(i + 1) % point_count].pos;
+ points[i].normal = (pn - p).tangent().normalized();
}
} else {
PoolVector<real_t> dvr = p_data;
- point_count=dvr.size()/4;
- ERR_FAIL_COND(point_count==0);
+ point_count = dvr.size() / 4;
+ ERR_FAIL_COND(point_count == 0);
- points = memnew_arr(Point,point_count);
+ points = memnew_arr(Point, point_count);
PoolVector<real_t>::Read r = dvr.read();
- for(int i=0;i<point_count;i++) {
-
- int idx=i<<2;
- points[i].pos.x=r[idx+0];
- points[i].pos.y=r[idx+1];
- points[i].normal.x=r[idx+2];
- points[i].normal.y=r[idx+3];
+ for (int i = 0; i < point_count; i++) {
+ int idx = i << 2;
+ points[i].pos.x = r[idx + 0];
+ points[i].pos.y = r[idx + 1];
+ points[i].normal.x = r[idx + 2];
+ points[i].normal.y = r[idx + 3];
}
}
-
- ERR_FAIL_COND(point_count==0);
+ ERR_FAIL_COND(point_count == 0);
Rect2 aabb;
- aabb.pos=points[0].pos;
- for(int i=1;i<point_count;i++)
+ aabb.pos = points[0].pos;
+ for (int i = 1; i < point_count; i++)
aabb.expand_to(points[i].pos);
configure(aabb);
@@ -747,337 +689,312 @@ Variant ConvexPolygonShape2DSW::get_data() const {
dvr.resize(point_count);
- for(int i=0;i<point_count;i++) {
- dvr.set(i,points[i].pos);
+ for (int i = 0; i < point_count; i++) {
+ dvr.set(i, points[i].pos);
}
return dvr;
}
-
ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points=NULL;
- point_count=0;
-
+ points = NULL;
+ point_count = 0;
}
-ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW(){
+ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() {
if (points)
memdelete_arr(points);
-
}
//////////////////////////////////////////////////
+void ConcavePolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-void ConcavePolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- real_t d=-1e10;
- int idx=-1;
- for(int i=0;i<points.size();i++) {
+ real_t d = -1e10;
+ int idx = -1;
+ for (int i = 0; i < points.size(); i++) {
real_t ld = p_normal.dot(points[i]);
- if (ld>d) {
- d=ld;
- idx=i;
+ if (ld > d) {
+ d = ld;
+ idx = i;
}
}
-
- r_amount=1;
- ERR_FAIL_COND(idx==-1);
- *r_supports=points[idx];
-
+ r_amount = 1;
+ ERR_FAIL_COND(idx == -1);
+ *r_supports = points[idx];
}
-bool ConcavePolygonShape2DSW::contains_point(const Vector2& p_point) const {
+bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const {
return false; //sorry
}
+bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConcavePolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const{
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
/*
for(int i=0;i<bvh_depth;i++)
stack[i]=0;
*/
- int level=0;
+ int level = 0;
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
+ bool done = false;
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
- bool valid = b.aabb.intersects_segment(p_begin,p_end);
+ bool valid = b.aabb.intersects_segment(p_begin, p_end);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
-
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ if (b.left < 0) {
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&res)) {
+ if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) {
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=(b-a).tangent().normalized();
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = (b - a).tangent().normalized();
+ inters = true;
}
-
}
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0) {
- done=true;
+ if (level == 0) {
+ done = true;
break;
} else
level--;
-
- } continue;
+ }
+ continue;
}
-
if (done)
break;
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
return inters;
-
}
+int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) {
+ if (p_len == 1) {
-int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh,int p_len,int p_depth) {
-
- if (p_len==1) {
-
- bvh_depth=MAX(p_depth,bvh_depth);
+ bvh_depth = MAX(p_depth, bvh_depth);
bvh.push_back(*p_bvh);
- return bvh.size()-1;
+ return bvh.size() - 1;
}
//else sort best
- Rect2 global_aabb=p_bvh[0].aabb;
- for(int i=1;i<p_len;i++) {
- global_aabb=global_aabb.merge(p_bvh[i].aabb);
+ Rect2 global_aabb = p_bvh[0].aabb;
+ for (int i = 1; i < p_len; i++) {
+ global_aabb = global_aabb.merge(p_bvh[i].aabb);
}
if (global_aabb.size.x > global_aabb.size.y) {
- SortArray<BVH,BVH_CompareX> sort;
- sort.sort(p_bvh,p_len);
+ SortArray<BVH, BVH_CompareX> sort;
+ sort.sort(p_bvh, p_len);
} else {
- SortArray<BVH,BVH_CompareY> sort;
- sort.sort(p_bvh,p_len);
-
+ SortArray<BVH, BVH_CompareY> sort;
+ sort.sort(p_bvh, p_len);
}
- int median = p_len/2;
-
+ int median = p_len / 2;
BVH node;
- node.aabb=global_aabb;
+ node.aabb = global_aabb;
int node_idx = bvh.size();
bvh.push_back(node);
- int l = _generate_bvh(p_bvh,median,p_depth+1);
- int r = _generate_bvh(&p_bvh[median],p_len-median,p_depth+1);
- bvh[node_idx].left=l;
- bvh[node_idx].right=r;
+ int l = _generate_bvh(p_bvh, median, p_depth + 1);
+ int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1);
+ bvh[node_idx].left = l;
+ bvh[node_idx].right = r;
return node_idx;
-
}
-void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
+void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
Rect2 aabb;
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
PoolVector<Vector2> p2arr = p_data;
int len = p2arr.size();
- ERR_FAIL_COND(len%2);
+ ERR_FAIL_COND(len % 2);
segments.clear();
points.clear();
bvh.clear();
- bvh_depth=1;
+ bvh_depth = 1;
- if (len==0) {
+ if (len == 0) {
configure(aabb);
return;
}
PoolVector<Vector2>::Read arr = p2arr.read();
- Map<Point2,int> pointmap;
- for(int i=0;i<len;i+=2) {
+ Map<Point2, int> pointmap;
+ for (int i = 0; i < len; i += 2) {
- Point2 p1 =arr[i];
- Point2 p2 =arr[i+1];
- int idx_p1,idx_p2;
+ Point2 p1 = arr[i];
+ Point2 p2 = arr[i + 1];
+ int idx_p1, idx_p2;
if (pointmap.has(p1)) {
- idx_p1=pointmap[p1];
+ idx_p1 = pointmap[p1];
} else {
- idx_p1=pointmap.size();
- pointmap[p1]=idx_p1;
+ idx_p1 = pointmap.size();
+ pointmap[p1] = idx_p1;
}
if (pointmap.has(p2)) {
- idx_p2=pointmap[p2];
+ idx_p2 = pointmap[p2];
} else {
- idx_p2=pointmap.size();
- pointmap[p2]=idx_p2;
+ idx_p2 = pointmap.size();
+ pointmap[p2] = idx_p2;
}
Segment s;
- s.points[0]=idx_p1;
- s.points[1]=idx_p2;
+ s.points[0] = idx_p1;
+ s.points[1] = idx_p2;
segments.push_back(s);
}
points.resize(pointmap.size());
- aabb.pos=pointmap.front()->key();
- for(Map<Point2,int>::Element *E=pointmap.front();E;E=E->next()) {
+ aabb.pos = pointmap.front()->key();
+ for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) {
aabb.expand_to(E->key());
- points[E->get()]=E->key();
+ points[E->get()] = E->key();
}
Vector<BVH> main_vbh;
main_vbh.resize(segments.size());
- for(int i=0;i<main_vbh.size();i++) {
+ for (int i = 0; i < main_vbh.size(); i++) {
-
- main_vbh[i].aabb.pos=points[segments[i].points[0]];
+ main_vbh[i].aabb.pos = points[segments[i].points[0]];
main_vbh[i].aabb.expand_to(points[segments[i].points[1]]);
- main_vbh[i].left=-1;
- main_vbh[i].right=i;
+ main_vbh[i].left = -1;
+ main_vbh[i].right = i;
}
- _generate_bvh(&main_vbh[0],main_vbh.size(),1);
-
+ _generate_bvh(&main_vbh[0], main_vbh.size(), 1);
} else {
//dictionary with arrays
-
}
-
configure(aabb);
}
Variant ConcavePolygonShape2DSW::get_data() const {
-
PoolVector<Vector2> rsegments;
int len = segments.size();
- rsegments.resize(len*2);
+ rsegments.resize(len * 2);
PoolVector<Vector2>::Write w = rsegments.write();
- for(int i=0;i<len;i++) {
+ for (int i = 0; i < len; i++) {
- w[(i<<1)+0]=points[segments[i].points[0]];
- w[(i<<1)+1]=points[segments[i].points[1]];
+ w[(i << 1) + 0] = points[segments[i].points[0]];
+ w[(i << 1) + 1] = points[segments[i].points[1]];
}
- w=PoolVector<Vector2>::Write();
+ w = PoolVector<Vector2>::Write();
return rsegments;
}
-void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const {
+void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const {
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
@@ -1086,73 +1003,68 @@ void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback
stack[i]=0;
*/
+ int level = 0;
- int level=0;
-
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = p_local_aabb.intersects(b.aabb);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
+ if (b.left < 0) {
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
- SegmentShape2DSW ss(a,b,(b-a).tangent().normalized());
+ SegmentShape2DSW ss(a, b, (b - a).tangent().normalized());
- p_callback(p_userdata,&ss);
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ p_callback(p_userdata, &ss);
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0)
+ if (level == 0)
return;
else
level--;
-
- } continue;
+ }
+ continue;
}
}
-
}
-
-
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index c04cdfa456..00d86da7fb 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -46,11 +46,10 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class Shape2DSW;
-class ShapeOwner2DSW : public RID_Data{
+class ShapeOwner2DSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(Shape2DSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(Shape2DSW *p_shape) = 0;
virtual ~ShapeOwner2DSW() {}
};
@@ -62,77 +61,75 @@ class Shape2DSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwner2DSW*,int> owners;
+ Map<ShapeOwner2DSW *, int> owners;
+
protected:
+ void configure(const Rect2 &p_aabb);
- void configure(const Rect2& p_aabb);
public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
-
- virtual Physics2DServer::ShapeType get_type() const=0;
+ virtual Physics2DServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual bool contains_point(const Vector2& p_point) const=0;
+ virtual bool contains_point(const Vector2 &p_point) const = 0;
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector2 get_support(const Vector2& p_normal) const;
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector2 get_support(const Vector2 &p_normal) const;
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const=0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const = 0;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const = 0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwner2DSW *p_owner);
void remove_owner(ShapeOwner2DSW *p_owner);
bool is_owner(ShapeOwner2DSW *p_owner) const;
- const Map<ShapeOwner2DSW*,int>& get_owners() const;
-
+ const Map<ShapeOwner2DSW *, int> &get_owners() const;
- _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Transform2D& p_xform,Vector2 *r_supports,int & r_amount) const {
+ _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {
- get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount);
- for(int i=0;i<r_amount;i++)
- r_supports[i]=p_xform.xform(r_supports[i]);
+ get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
+ for (int i = 0; i < r_amount; i++)
+ r_supports[i] = p_xform.xform(r_supports[i]);
- if (r_amount==1) {
+ if (r_amount == 1) {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//make line because they are parallel
- r_amount=2;
- r_supports[1]=r_supports[0]+p_cast;
- } else if (p_cast.dot(p_normal)>0) {
+ r_amount = 2;
+ r_supports[1] = r_supports[0] + p_cast;
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
} else {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//optimize line and make it larger because they are parallel
- if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) {
+ if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
//larger towards 1
- r_supports[1]+=p_cast;
+ r_supports[1] += p_cast;
} else {
//larger towards 0
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
- } else if (p_cast.dot(p_normal)>0) {
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
- r_supports[1]+=p_cast;
+ r_supports[0] += p_cast;
+ r_supports[1] += p_cast;
}
-
}
}
@@ -141,305 +138,274 @@ public:
};
//let the optimizer do the magic
-#define DEFAULT_PROJECT_RANGE_CAST \
-virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\
-}\
-_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
-\
- real_t mina,maxa;\
- real_t minb,maxb;\
- Transform2D ofsb=p_transform;\
- ofsb.elements[2]+=p_cast;\
- project_range(p_normal,p_transform,mina,maxa);\
- project_range(p_normal,ofsb,minb,maxb); \
- r_min=MIN(mina,minb);\
- r_max=MAX(maxa,maxb);\
-}
+#define DEFAULT_PROJECT_RANGE_CAST \
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
+ } \
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ \
+ real_t mina, maxa; \
+ real_t minb, maxb; \
+ Transform2D ofsb = p_transform; \
+ ofsb.elements[2] += p_cast; \
+ project_range(p_normal, p_transform, mina, maxa); \
+ project_range(p_normal, ofsb, minb, maxb); \
+ r_min = MIN(mina, minb); \
+ r_max = MAX(maxa, maxb); \
+ }
class LineShape2DSW : public Shape2DSW {
-
Vector2 normal;
real_t d;
public:
-
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
}
- _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
-
-
-
};
-
class RayShape2DSW : public Shape2DSW {
-
real_t length;
public:
-
-
- _FORCE_INLINE_ real_t get_length() const { return length; }
+ _FORCE_INLINE_ real_t get_length() const { return length; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.get_origin());
- r_min = p_normal.dot(p_transform.xform(Vector2(0,length)));
- if (r_max<r_min) {
+ r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
-
_FORCE_INLINE_ RayShape2DSW() {}
- _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length=p_length; }
+ _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
};
-
class SegmentShape2DSW : public Shape2DSW {
-
Vector2 a;
Vector2 b;
Vector2 n;
public:
-
-
- _FORCE_INLINE_ const Vector2& get_a() const { return a; }
- _FORCE_INLINE_ const Vector2& get_b() const { return b; }
- _FORCE_INLINE_ const Vector2& get_normal() const { return n; }
+ _FORCE_INLINE_ const Vector2 &get_a() const { return a; }
+ _FORCE_INLINE_ const Vector2 &get_b() const { return b; }
+ _FORCE_INLINE_ const Vector2 &get_normal() const { return n; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
- _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D& p_xform) const {
+ _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.xform(a));
r_min = p_normal.dot(p_transform.xform(b));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
_FORCE_INLINE_ SegmentShape2DSW() {}
- _FORCE_INLINE_ SegmentShape2DSW(const Vector2& p_a,const Vector2& p_b,const Vector2& p_n) { a=p_a; b=p_b; n=p_n; }
+ _FORCE_INLINE_ SegmentShape2DSW(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_n) {
+ a = p_a;
+ b = p_b;
+ n = p_n;
+ }
};
-
class CircleShape2DSW : public Shape2DSW {
-
real_t radius;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- real_t d = p_normal.dot( p_transform.get_origin() );
+ real_t d = p_normal.dot(p_transform.get_origin());
// figure out scale at point
Vector2 local_normal = p_transform.basis_xform_inv(p_normal);
real_t scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
+ r_min = d - (radius)*scale;
+ r_max = d + (radius)*scale;
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
class RectangleShape2DSW : public Shape2DSW {
-
Vector2 half_extents;
public:
-
- _FORCE_INLINE_ const Vector2& get_half_extents() const { return half_extents; }
+ _FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- r_max=-1e20;
- r_min=1e20;
- for(int i=0;i<4;i++) {
-
- real_t d=p_normal.dot(p_transform.xform(Vector2( ((i&1)*2-1)*half_extents.x, ((i>>1)*2-1)*half_extents.y )));
+ r_max = -1e20;
+ r_min = 1e20;
+ for (int i = 0; i < 4; i++) {
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
+ real_t d = p_normal.dot(p_transform.xform(Vector2(((i & 1) * 2 - 1) * half_extents.x, ((i >> 1) * 2 - 1) * half_extents.y)));
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
}
-
-
- _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const Vector2& p_circle) const {
+ _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const Vector2 &p_circle) const {
Vector2 local_v = p_xform_inv.xform(p_circle);
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
- return (p_xform.xform(he)-p_circle).normalized();
+ return (p_xform.xform(he) - p_circle).normalized();
}
- _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const RectangleShape2DSW *p_B,const Transform2D& p_B_xform, const Transform2D& p_B_xform_inv) const {
+ _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const RectangleShape2DSW *p_B, const Transform2D &p_B_xform, const Transform2D &p_B_xform_inv) const {
- Vector2 a,b;
+ Vector2 a, b;
{
Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- a=p_xform.xform(he);
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
+ a = p_xform.xform(he);
}
{
Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x,
- (local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y
- );
-
- b=p_B_xform.xform(he);
+ (local_v.x < 0) ? -p_B->half_extents.x : p_B->half_extents.x,
+ (local_v.y < 0) ? -p_B->half_extents.y : p_B->half_extents.y);
+ b = p_B_xform.xform(he);
}
- return (a-b).normalized();
+ return (a - b).normalized();
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
class CapsuleShape2DSW : public Shape2DSW {
-
real_t radius;
real_t height;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
- _FORCE_INLINE_ const real_t& get_height() const { return height; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_height() const { return height; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- Vector2 n=p_transform.basis_xform_inv(p_normal).normalized();
+ Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
real_t h = (n.y > 0) ? height : -height;
n *= radius;
@@ -448,24 +414,19 @@ public:
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
//ERR_FAIL_COND( r_max < r_min );
}
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
-
class ConvexPolygonShape2DSW : public Shape2DSW {
-
struct Point {
Vector2 pos;
@@ -476,44 +437,41 @@ class ConvexPolygonShape2DSW : public Shape2DSW {
int point_count;
public:
-
_FORCE_INLINE_ int get_point_count() const { return point_count; }
- _FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; }
- _FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; }
- _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D& p_xform, int p_idx) const {
+ _FORCE_INLINE_ const Vector2 &get_point(int p_idx) const { return points[p_idx].pos; }
+ _FORCE_INLINE_ const Vector2 &get_segment_normal(int p_idx) const { return points[p_idx].normal; }
+ _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D &p_xform, int p_idx) const {
Vector2 a = points[p_idx].pos;
p_idx++;
- Vector2 b = points[p_idx==point_count?0:p_idx].pos;
- return (p_xform.xform(b)-p_xform.xform(a)).normalized().tangent();
+ Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos;
+ return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
- for(int i=1;i<point_count;i++) {
+ for (int i = 1; i < point_count; i++) {
real_t d = p_normal.dot(p_transform.xform(points[i].pos));
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
-
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
-
}
DEFAULT_PROJECT_RANGE_CAST
@@ -522,16 +480,13 @@ public:
~ConvexPolygonShape2DSW();
};
-
class ConcaveShape2DSW : public Shape2DSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,Shape2DSW *p_convex);
-
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
};
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
@@ -547,53 +502,50 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct BVH {
Rect2 aabb;
- int left,right;
+ int left, right;
};
-
Vector<BVH> bvh;
int bvh_depth;
-
struct BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.x+a.aabb.size.x*0.5) < (b.aabb.pos.x+b.aabb.size.x*0.5);
+ return (a.aabb.pos.x + a.aabb.size.x * 0.5) < (b.aabb.pos.x + b.aabb.size.x * 0.5);
}
};
struct BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.y+a.aabb.size.y*0.5) < (b.aabb.pos.y+b.aabb.size.y*0.5);
+ return (a.aabb.pos.y + a.aabb.size.y * 0.5) < (b.aabb.pos.y + b.aabb.size.y * 0.5);
}
};
- int _generate_bvh(BVH *p_bvh,int p_len,int p_depth);
+ int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);
public:
-
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const { return 0; }
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const;
DEFAULT_PROJECT_RANGE_CAST
-
};
#undef DEFAULT_PROJECT_RANGE_CAST
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9bced50061..93df0a00f6 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -30,109 +30,101 @@
#include "collision_solver_2d_sw.h"
#include "physics_2d_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
- return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW*>(p_object);
+ if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
+ return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
- return (1<<body->get_mode())&p_type_mask;
+ Body2DSW *body = static_cast<Body2DSW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_point) {
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,bool p_pick_point) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Rect2 aabb;
- aabb.pos=p_point-Vector2(0.00001,0.00001);
- aabb.size=Vector2(0.00002,0.00002);
+ aabb.pos = p_point - Vector2(0.00001, 0.00001);
+ aabb.size = Vector2(0.00002, 0.00002);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
if (p_pick_point && !col_obj->is_pickable())
continue;
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- Shape2DSW * shape = col_obj->get_shape(shape_idx);
+ Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
if (!shape->contains_point(local_point))
continue;
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
}
return cc;
-
-
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector2 begin,end;
+ Vector2 begin, end;
Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector2 res_point,res_normal;
+ bool collided = false;
+ Vector2 res_point, res_normal;
int res_shape;
const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
+ real_t min_d = 1e10;
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform2D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector2 local_from = inv_xform.xform(begin);
@@ -146,131 +138,113 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
const Shape2DSW *shape = col_obj->get_shape(shape_idx);
- Vector2 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector2 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis_xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.metadata=res_obj->get_shape_metadata(res_shape);
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
+ r_result.normal = res_normal;
+ r_result.metadata = res_obj->get_shape_metadata(res_shape);
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), NULL, NULL, NULL, p_margin))
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
-
}
return cc;
-
}
-
-
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ERR_FAIL_COND_V(!shape, false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector2())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- real_t best_safe=1;
- real_t best_unsafe=1;
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- for(int i=0;i<amount;i++) {
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
/*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
@@ -281,21 +255,19 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
}
}*/
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
@@ -303,131 +275,119 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
return false;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, p_margin);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
-
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
- if (!collided || cbk.amount==0) {
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
+
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
-
-
}
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
Physics2DServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
-
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
+
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=p_result_max==0 || cbk.amount>0;
+ if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = p_result_max == 0 || cbk.amount > 0;
}
-
}
-
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
}
-
struct _RestCallbackData2D {
const CollisionObject2DSW *object;
@@ -441,20 +401,18 @@ struct _RestCallbackData2D {
real_t valid_depth;
};
-static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- _RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
+ _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
- if (rd->valid_dir!=Vector2()) {
+ if (rd->valid_dir != Vector2()) {
- if (rd->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>rd->valid_depth*rd->valid_depth)
+ if (rd->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
return;
- if (rd->valid_dir.dot((p_point_A-p_point_B).normalized())<Math_PI*0.25)
+ if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
return;
}
-
}
Vector2 contact_rel = p_point_B - p_point_A;
@@ -462,139 +420,121 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
if (len <= rd->best_len)
return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
- if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+ if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_info->point - body->get_transform().get_origin();
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
- r_info->linear_velocity=Vector2();
+ r_info->linear_velocity = Vector2();
}
return true;
}
-
Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
+ int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
+ for (int i = 0; i < amount; i++) {
-int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-
-
- int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ bool keep = true;
- for(int i=0;i<amount;i++) {
-
- bool keep=true;
-
- if (intersection_query_results[i]==p_body)
- keep=false;
- else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
- keep=false;
+ if (intersection_query_results[i] == p_body)
+ keep = false;
+ else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA)
+ keep = false;
+ else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0)
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
+ keep = false;
if (!keep) {
- if (i<amount-1) {
- SWAP(intersection_query_results[i],intersection_query_results[amount-1]);
- SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]);
-
+ if (i < amount - 1) {
+ SWAP(intersection_query_results[i], intersection_query_results[amount - 1]);
+ SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]);
}
amount--;
i--;
-
}
}
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -604,65 +544,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//but is it right? who knows at this point..
if (r_result) {
- r_result->collider_id=0;
- r_result->collider_shape=0;
-
+ r_result->collider_id = 0;
+ r_result->collider_shape = 0;
}
Rect2 body_aabb;
- for(int i=0;i<p_body->get_shape_count();i++) {
+ for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
+ if (i == 0)
+ body_aabb = p_body->get_shape_aabb(i);
else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
}
- body_aabb=body_aabb.grow(p_margin);
+ body_aabb = body_aabb.grow(p_margin);
Transform2D body_transform = p_from;
-
{
//STEP 1, FREE BODY IF STUCK
const int max_results = 32;
- int recover_attempts=4;
- Vector2 sr[max_results*2];
+ int recover_attempts = 4;
+ Vector2 sr[max_results * 2];
do {
Physics2DServerSW::CollCbkData cbk;
- cbk.max=max_results;
- cbk.amount=0;
- cbk.ptr=sr;
-
-
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = max_results;
+ cbk.amount = 0;
+ cbk.ptr = sr;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- bool collided=false;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
+ bool collided = false;
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
Vector2 cdir = body->get_one_way_collision_direction();
/*
@@ -670,31 +606,29 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
*/
- cbk.valid_dir=cdir;
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.valid_dir = cdir;
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=cbk.amount>0;
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = cbk.amount > 0;
}
}
}
-
if (!collided) {
break;
}
Vector2 recover_motion;
+ for (int i = 0; i < cbk.amount; i++) {
- for(int i=0;i<cbk.amount;i++) {
-
- Vector2 a = sr[i*2+0];
- Vector2 b = sr[i*2+1];
+ Vector2 a = sr[i * 2 + 0];
+ Vector2 b = sr[i * 2 + 1];
#if 0
Vector2 rel = b-a;
@@ -710,38 +644,36 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (d<margin)
continue;
#endif
- recover_motion+=(b-a)*0.4;
+ recover_motion += (b - a) * 0.4;
}
- if (recover_motion==Vector2()) {
- collided=false;
+ if (recover_motion == Vector2()) {
+ collided = false;
break;
}
- body_transform.elements[2]+=recover_motion;
- body_aabb.pos+=recover_motion;
+ body_transform.elements[2] += recover_motion;
+ body_aabb.pos += recover_motion;
recover_attempts--;
} while (recover_attempts);
}
-
-
real_t safe = 1.0;
real_t unsafe = 1.0;
- int best_shape=-1;
+ int best_shape = -1;
{
// STEP 2 ATTEMPT MOTION
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- motion_aabb=motion_aabb.merge(body_aabb);
+ Rect2 motion_aabb = body_aabb;
+ motion_aabb.pos += p_motion;
+ motion_aabb = motion_aabb.merge(body_aabb);
- int amount = _cull_aabb_for_body(p_body,motion_aabb);
+ int amount = _cull_aabb_for_body(p_body, motion_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
@@ -749,201 +681,189 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- bool stuck=false;
+ bool stuck = false;
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
- for(int i=0;i<amount;i++) {
-
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
- stuck=true;
+ stuck = true;
break;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
-
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0);
- if (!collided || cbk.amount==0) {
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
+
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
}
if (stuck) {
- safe=0;
- unsafe=0;
- best_shape=j; //sadly it's the best
+ safe = 0;
+ unsafe = 0;
+ best_shape = j; //sadly it's the best
break;
}
- if (best_safe==1.0) {
+ if (best_safe == 1.0) {
continue;
}
if (best_safe < safe) {
- safe=best_safe;
- unsafe=best_unsafe;
- best_shape=j;
+ safe = best_safe;
+ unsafe = best_unsafe;
+ best_shape = j;
}
}
}
- bool collided=false;
- if (safe>=1) {
+ bool collided = false;
+ if (safe >= 1) {
//not collided
- collided=false;
+ collided = false;
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
} else {
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
- ugt.elements[2]+=p_motion*unsafe;
+ ugt.elements[2] += p_motion * unsafe;
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
- body_aabb.pos+=p_motion*unsafe;
-
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ body_aabb.pos += p_motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
}
- if (rcd.best_len!=0) {
+ if (rcd.best_len != 0) {
if (r_result) {
- r_result->collider=rcd.best_object->get_self();
- r_result->collider_id=rcd.best_object->get_instance_id();
- r_result->collider_shape=rcd.best_shape;
- r_result->collision_normal=rcd.best_normal;
- r_result->collision_point=rcd.best_contact;
- r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
-
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
+ r_result->collider = rcd.best_object->get_self();
+ r_result->collider_id = rcd.best_object->get_instance_id();
+ r_result->collider_shape = rcd.best_shape;
+ r_result->collision_normal = rcd.best_normal;
+ r_result->collision_point = rcd.best_contact;
+ r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->motion=safe*p_motion;
- r_result->remainder=p_motion - safe * p_motion;
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
-
+ r_result->motion = safe * p_motion;
+ r_result->remainder = p_motion - safe * p_motion;
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=true;
+ collided = true;
} else {
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=false;
-
+ collided = false;
}
}
return collided;
-
#if 0
//give me back regular physics engine logic
//this is madness
@@ -1101,82 +1021,71 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
return false;
}
+void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ CollisionObject2DSW::Type type_A = A->get_type();
+ CollisionObject2DSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
-
-
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
+ if (type_A == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area=static_cast<Area2DSW*>(A);
- if (type_B==CollisionObject2DSW::TYPE_AREA) {
+ Area2DSW *area = static_cast<Area2DSW *>(A);
+ if (type_B == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area_b=static_cast<Area2DSW*>(B);
- Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b,p_subindex_B,area,p_subindex_A) );
+ Area2DSW *area_b = static_cast<Area2DSW *>(B);
+ Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- Body2DSW *body=static_cast<Body2DSW*>(B);
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
+ Body2DSW *body = static_cast<Body2DSW *>(B);
+ AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
-
} else {
-
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
+ BodyPair2DSW *b = memnew(BodyPair2DSW((Body2DSW *)A, p_subindex_A, (Body2DSW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
+void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
+ Constraint2DSW *c = (Constraint2DSW *)p_data;
memdelete(c);
}
-
-const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
+const SelfList<Body2DSW>::List &Space2DSW::get_active_body_list() const {
return active_list;
}
-void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_active_list(SelfList<Body2DSW> *p_body) {
active_list.add(p_body);
}
-void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) {
active_list.remove(p_body);
-
}
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
+void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.add(p_body);
}
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -1188,109 +1097,103 @@ BroadPhase2DSW *Space2DSW::get_broadphase() {
void Space2DSW::add_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
+const Set<CollisionObject2DSW *> &Space2DSW::get_objects() const {
return objects;
}
-void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.add(p_body);
}
-void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.remove(p_body);
}
-void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.add(p_area);
}
-void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.add(p_area);
}
-void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
+const SelfList<Area2DSW>::List &Space2DSW::get_moved_area_list() const {
return area_moved_list;
}
-
void Space2DSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- Body2DSW * b = state_query_list.first()->self();
+ Body2DSW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- Area2DSW * a = monitor_query_list.first()->self();
+ Area2DSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void Space2DSW::setup() {
- contact_debug_count=0;
+ contact_debug_count = 0;
- while(inertia_update_list.first()) {
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void Space2DSW::update() {
broadphase->update();
-
}
-
void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -1305,12 +1208,12 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
void Space2DSW::lock() {
- locked=true;
+ locked = true;
}
void Space2DSW::unlock() {
- locked=false;
+ locked = false;
}
bool Space2DSW::is_locked() const {
@@ -1325,43 +1228,36 @@ Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
Space2DSW::Space2DSW() {
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
- collision_pairs=0;
- active_objects=0;
- island_count=0;
+ contact_debug_count = 0;
- contact_debug_count=0;
-
- locked=false;
- contact_recycle_radius=1.0;
- contact_max_separation=1.5;
- contact_max_allowed_penetration= 0.3;
+ locked = false;
+ contact_recycle_radius = 1.0;
+ contact_max_separation = 1.5;
+ contact_max_allowed_penetration = 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threashold_linear",2.0);
- body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
- body_time_to_sleep=GLOBAL_DEF("physics/2d/time_before_sleep",0.5);
-
+ body_linear_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+ body_angular_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
-
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(Physics2DDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
Space2DSW::~Space2DSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 071aa7bdfb..103f328ed2 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -29,40 +29,36 @@
#ifndef SPACE_2D_SW_H
#define SPACE_2D_SW_H
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
-#include "body_pair_2d_sw.h"
#include "area_pair_2d_sw.h"
+#include "body_2d_sw.h"
+#include "body_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "global_config.h"
-
+#include "hash_map.h"
+#include "typedefs.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
- GDCLASS( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
-public:
+ GDCLASS(Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState);
+public:
Space2DSW *space;
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION, bool p_pick_point=false);
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
-
-
class Space2DSW : public RID_Data {
public:
-
enum ElapsedTime {
ELAPSED_TIME_INTEGRATE_FORCES,
ELAPSED_TIME_GENERATE_ISLANDS,
@@ -72,8 +68,8 @@ public:
ELAPSED_TIME_MAX
};
-private:
+private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
Physics2DDirectSpaceStateSW *direct_access;
@@ -86,10 +82,10 @@ private:
SelfList<Area2DSW>::List monitor_query_list;
SelfList<Area2DSW>::List area_moved_list;
- static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
+ static void *_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self);
+ static void _broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObject2DSW*> objects;
+ Set<CollisionObject2DSW *> objects;
Area2DSW *area;
@@ -100,7 +96,7 @@ private:
enum {
- INTERSECTION_QUERY_MAX=2048
+ INTERSECTION_QUERY_MAX = 2048
};
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
@@ -116,44 +112,40 @@ private:
int active_objects;
int collision_pairs;
- int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+ int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb);
Vector<Vector2> contact_debug;
int contact_debug_count;
-friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectSpaceStateSW;
public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(Area2DSW *p_area) { area=p_area; }
+ void set_default_area(Area2DSW *p_area) { area = p_area; }
Area2DSW *get_default_area() const { return area; }
- const SelfList<Body2DSW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
- void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
- void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
- const SelfList<Area2DSW>::List& get_moved_area_list() const;
-
-
-
+ const SelfList<Body2DSW>::List &get_active_body_list() const;
+ void body_add_to_active_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_active_list(SelfList<Body2DSW> *p_body);
+ void body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void area_add_to_moved_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_moved_list(SelfList<Area2DSW> *p_area);
+ const SelfList<Area2DSW>::List &get_moved_area_list() const;
- void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
+ void body_add_to_state_query_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_state_query_list(SelfList<Body2DSW> *p_body);
- void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
+ void area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area);
BroadPhase2DSW *get_broadphase();
void add_object(CollisionObject2DSW *p_object);
void remove_object(CollisionObject2DSW *p_object);
- const Set<CollisionObject2DSW*> &get_objects() const;
+ const Set<CollisionObject2DSW *> &get_objects() const;
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
@@ -163,13 +155,10 @@ public:
_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
-
-
void update();
void setup();
void call_queries();
-
bool is_locked() const;
void lock();
void unlock();
@@ -177,32 +166,31 @@ public:
void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
real_t get_param(Physics2DServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count=p_island_count; }
+ void set_island_count(int p_island_count) { island_count = p_island_count; }
int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
int get_active_objects() const { return active_objects; }
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
-
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) {
+ if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ }
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
-
Physics2DDirectSpaceStateSW *get_direct_state();
- void set_elapsed_time(ElapsedTime p_time,uint64_t p_msec) { elapsed_time[p_time]=p_msec; }
+ void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
Space2DSW();
~Space2DSW();
};
-
#endif // SPACE_2D_SW_H
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 355cc25a69..55bc62975f 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -29,39 +29,38 @@
#include "step_2d_sw.h"
#include "os/os.h"
-void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island) {
+void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
- *p_island=p_body;
+ *p_island = p_body;
- for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for (Map<Constraint2DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- Constraint2DSW *c=(Constraint2DSW*)E->key();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = (Constraint2DSW *)E->key();
+ if (c->get_island_step() == _step)
continue; //already processed
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
+ *p_constraint_island = c;
-
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
continue;
Body2DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (b->get_island_step() == _step || b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC)
continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
-bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
+bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) {
- Constraint2DSW *ci=p_island;
- Constraint2DSW *prev_ci=NULL;
- bool removed_root=false;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ Constraint2DSW *prev_ci = NULL;
+ bool removed_root = false;
+ while (ci) {
bool process = ci->setup(p_delta);
if (!process) {
@@ -69,169 +68,161 @@ bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
if (prev_ci) {
prev_ci->set_island_next(ci->get_island_next());
} else {
- removed_root=true;
- prev_ci=ci;
+ removed_root = true;
+ prev_ci = ci;
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
return removed_root;
}
-void Step2DSW::_solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta){
-
+void Step2DSW::_solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta) {
- for(int i=0;i<p_iterations;i++) {
+ for (int i = 0; i < p_iterations; i++) {
- Constraint2DSW *ci=p_island;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ while (ci) {
ci->solve(p_delta);
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
}
-void Step2DSW::_check_suspend(Body2DSW *p_island,real_t p_delta) {
+void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) {
-
- bool can_sleep=true;
+ bool can_sleep = true;
Body2DSW *b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
- can_sleep=false;
+ can_sleep = false;
- b=b->get_island_next();
+ b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
- if (active==can_sleep)
+ if (active == can_sleep)
b->set_active(!can_sleep);
- b=b->get_island_next();
+ b = b->get_island_next();
}
}
-void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
-
+void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
- const SelfList<Body2DSW>::List * body_list = &p_space->get_active_body_list();
+ const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
- uint64_t profile_endtime=0;
+ uint64_t profile_endtime = 0;
+ int active_count = 0;
- int active_count=0;
-
- const SelfList<Body2DSW>*b = body_list->first();
- while(b) {
+ const SelfList<Body2DSW> *b = body_list->first();
+ while (b) {
b->self()->integrate_forces(p_delta);
- b=b->next();
+ b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
- Body2DSW *island_list=NULL;
- Constraint2DSW *constraint_island_list=NULL;
+ Body2DSW *island_list = NULL;
+ Constraint2DSW *constraint_island_list = NULL;
b = body_list->first();
- int island_count=0;
+ int island_count = 0;
- while(b) {
+ while (b) {
Body2DSW *body = b->self();
+ if (body->get_island_step() != _step) {
- if (body->get_island_step()!=_step) {
-
- Body2DSW *island=NULL;
- Constraint2DSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
+ Body2DSW *island = NULL;
+ Constraint2DSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
- island_list=island;
+ island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
+ constraint_island_list = constraint_island;
island_count++;
}
-
}
- b=b->next();
+ b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+ while (aml.first()) {
+ for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- while(aml.first()) {
- for(const Set<Constraint2DSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
-
- Constraint2DSW*c=E->get();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = E->get();
+ if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
c->set_island_next(NULL);
c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
+ constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<Area2DSW>*)aml.first()); //faster to remove here
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
}
//print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SETUP CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- Constraint2DSW *prev_ci=NULL;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ Constraint2DSW *prev_ci = NULL;
+ while (ci) {
- if (_setup_island(ci,p_delta)==true) {
+ if (_setup_island(ci, p_delta) == true) {
//removed the root from the island graph because it is not to be processed
@@ -243,10 +234,9 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
if (prev_ci) {
prev_ci->set_island_list_next(next);
} else {
- constraint_island_list=next;
-
+ constraint_island_list = next;
}
- prev_ci=next;
+ prev_ci = next;
} else {
//list is empty, just skip
@@ -254,77 +244,73 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
prev_ci->set_island_list_next(ci->get_island_list_next());
} else {
- constraint_island_list=ci->get_island_list_next();
+ constraint_island_list = ci->get_island_list_next();
}
-
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_list_next();
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ while (ci) {
//iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
- while(b) {
+ while (b) {
- const SelfList<Body2DSW>*n=b->next();
+ const SelfList<Body2DSW> *n = b->next();
b->self()->integrate_velocities(p_delta);
- b=n; // in case it shuts itself down
+ b = n; // in case it shuts itself down
}
/* SLEEP / WAKE UP ISLANDS */
{
- Body2DSW *bi=island_list;
- while(bi) {
+ Body2DSW *bi = island_list;
+ while (bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES,profile_endtime-profile_begtime);
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
//profile_begtime=profile_endtime;
}
p_space->update();
p_space->unlock();
_step++;
-
-
-
}
Step2DSW::Step2DSW() {
- _step=1;
+ _step = 1;
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 0896e1016d..c743358b6a 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -35,13 +35,13 @@ class Step2DSW {
uint64_t _step;
- void _populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island);
- bool _setup_island(Constraint2DSW *p_island,real_t p_delta);
- void _solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta);
- void _check_suspend(Body2DSW *p_island,real_t p_delta);
-public:
+ void _populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island);
+ bool _setup_island(Constraint2DSW *p_island, real_t p_delta);
+ void _solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta);
+ void _check_suspend(Body2DSW *p_island, real_t p_delta);
- void step(Space2DSW* p_space,real_t p_delta,int p_iterations);
+public:
+ void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
Step2DSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index bdbe85612f..f922b8f7a1 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -28,103 +28,97 @@
/*************************************************************************/
#include "physics_2d_server.h"
#include "print_string.h"
-Physics2DServer * Physics2DServer::singleton=NULL;
-
+Physics2DServer *Physics2DServer::singleton = NULL;
void Physics2DDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector2 lv = get_linear_velocity();
- lv+=get_total_gravity() * step;
+ lv += get_total_gravity() * step;
real_t av = get_angular_velocity();
float damp = 1.0 - step * get_total_linear_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- lv*=damp;
+ lv *= damp;
damp = 1.0 - step * get_total_angular_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- av*=damp;
+ av *= damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
}
-Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
+Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
- Object *obj = ObjectDB::get_instance( objid );
+ Object *obj = ObjectDB::get_instance(objid);
return obj;
}
-Physics2DServer * Physics2DServer::get_singleton() {
+Physics2DServer *Physics2DServer::get_singleton() {
return singleton;
}
void Physics2DDirectBodyState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity);
- ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp);
- ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp);
- ClassDB::bind_method(D_METHOD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia);
- ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DDirectBodyState::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
- ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state);
- ClassDB::bind_method(D_METHOD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
- ClassDB::bind_method(D_METHOD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count);
-
- ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos);
- ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal);
- ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider);
- ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos);
- ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
- ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
- ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
- ClassDB::bind_method(D_METHOD("get_step"),&Physics2DDirectBodyState::get_step);
- ClassDB::bind_method(D_METHOD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
- ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
+ ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"), &Physics2DDirectBodyState::get_space_state);
}
Physics2DDirectBodyState::Physics2DDirectBodyState() {}
///////////////////////////////////////////////////////
-
-
void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
- shape=p_shape->get_rid();
+ shape = p_shape->get_rid();
}
-void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) {
+void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) {
- shape=p_shape;
+ shape = p_shape;
}
RID Physics2DShapeQueryParameters::get_shape_rid() const {
@@ -132,125 +126,120 @@ RID Physics2DShapeQueryParameters::get_shape_rid() const {
return shape;
}
-void Physics2DShapeQueryParameters::set_transform(const Transform2D& p_transform){
+void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) {
- transform=p_transform;
+ transform = p_transform;
}
-Transform2D Physics2DShapeQueryParameters::get_transform() const{
+Transform2D Physics2DShapeQueryParameters::get_transform() const {
return transform;
}
-void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){
+void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) {
- motion=p_motion;
+ motion = p_motion;
}
-Vector2 Physics2DShapeQueryParameters::get_motion() const{
+Vector2 Physics2DShapeQueryParameters::get_motion() const {
return motion;
}
-void Physics2DShapeQueryParameters::set_margin(float p_margin){
+void Physics2DShapeQueryParameters::set_margin(float p_margin) {
- margin=p_margin;
+ margin = p_margin;
}
-float Physics2DShapeQueryParameters::get_margin() const{
+float Physics2DShapeQueryParameters::get_margin() const {
return margin;
}
-void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){
+void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask) {
- layer_mask=p_layer_mask;
+ layer_mask = p_layer_mask;
}
-int Physics2DShapeQueryParameters::get_layer_mask() const{
+int Physics2DShapeQueryParameters::get_layer_mask() const {
return layer_mask;
}
+void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
-
- object_type_mask=p_object_type_mask;
+ object_type_mask = p_object_type_mask;
}
-int Physics2DShapeQueryParameters::get_object_type_mask() const{
+int Physics2DShapeQueryParameters::get_object_type_mask() const {
return object_type_mask;
}
-void Physics2DShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
+void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
-
}
-Vector<RID> Physics2DShapeQueryParameters::get_exclude() const{
+Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
- int idx=0;
- for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
- ret[idx]=E->get();
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret[idx] = E->get();
}
return ret;
}
void Physics2DShapeQueryParameters::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid);
- ClassDB::bind_method(D_METHOD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid);
-
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DShapeQueryParameters::get_transform);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &Physics2DShapeQueryParameters::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid);
- ClassDB::bind_method(D_METHOD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DShapeQueryParameters::get_motion);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform);
- ClassDB::bind_method(D_METHOD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"),&Physics2DShapeQueryParameters::get_margin);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask);
-
- ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude);
- ClassDB::bind_method(D_METHOD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Physics2DShapeQueryParameters::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask);
+ ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
}
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
- margin=0;
- layer_mask=0x7FFFFFFF;
- object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ margin = 0;
+ layer_mask = 0x7FFFFFFF;
+ object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
}
-
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
if (!res)
return Dictionary();
Dictionary d;
- d["position"]=inters.position;
- d["normal"]=inters.normal;
- d["collider_id"]=inters.collider_id;
- d["collider"]=inters.collider;
- d["shape"]=inters.shape;
- d["rid"]=inters.rid;
- d["metadata"]=inters.metadata;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
+ d["metadata"] = inters.metadata;
return d;
}
@@ -259,131 +248,119 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
+ int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask);
Array ret;
ret.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=sr[i].rid;
- d["collider_id"]=sr[i].collider_id;
- d["collider"]=sr[i].collider;
- d["shape"]=sr[i].shape;
- d["metadata"]=sr[i].metadata;
- ret[i]=d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ d["metadata"] = sr[i].metadata;
+ ret[i] = d;
}
return ret;
}
-Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq){
+Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) {
- float closest_safe,closest_unsafe;
- bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array ret;
ret.resize(2);
- ret[0]=closest_safe;
- ret[1]=closest_unsafe;
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
return ret;
-
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask);
- if (rc==0)
+ int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask);
+ if (rc == 0)
return Array();
Array r;
r.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=ret[i].rid;
- d["collider_id"]=ret[i].collider_id;
- d["collider"]=ret[i].collider;
- d["shape"]=ret[i].shape;
- d["metadata"]=ret[i].metadata;
- r[i]=d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ d["metadata"] = ret[i].metadata;
+ r[i] = d;
}
return r;
-
}
-Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){
+Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
Vector<Vector2> ret;
- ret.resize(p_max_results*2);
- int rc=0;
- bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array r;
- r.resize(rc*2);
- for(int i=0;i<rc*2;i++)
- r[i]=ret[i];
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
return r;
-
}
-Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq){
+Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask);
Dictionary r;
if (!res)
return r;
- r["point"]=sri.point;
- r["normal"]=sri.normal;
- r["rid"]=sri.rid;
- r["collider_id"]=sri.collider_id;
- r["shape"]=sri.shape;
- r["linear_velocity"]=sri.linear_velocity;
- r["metadata"]=sri.metadata;
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
+ r["metadata"] = sri.metadata;
return r;
}
-
-
Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
-
-
-
}
-
void Physics2DDirectSpaceState::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
- BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
- BIND_CONSTANT( TYPE_MASK_AREA );
- BIND_CONSTANT( TYPE_MASK_COLLISION );
-
+ BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_CONSTANT(TYPE_MASK_AREA);
+ BIND_CONSTANT(TYPE_MASK_COLLISION);
}
-
int Physics2DShapeQueryResult::get_result_count() const {
return result.size();
@@ -396,7 +373,7 @@ ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
-Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const {
+Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
@@ -406,19 +383,15 @@ int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
}
Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
-
-
}
void Physics2DShapeQueryResult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"),&Physics2DShapeQueryResult::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape);
-
-
+ ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape);
}
///////////////////////////////
@@ -427,41 +400,41 @@ void Physics2DShapeQueryResult::_bind_methods() {
return colliding;
}*/
-Vector2 Physics2DTestMotionResult::get_motion() const{
+Vector2 Physics2DTestMotionResult::get_motion() const {
return result.motion;
}
-Vector2 Physics2DTestMotionResult::get_motion_remainder() const{
+Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
return result.remainder;
}
-Vector2 Physics2DTestMotionResult::get_collision_point() const{
+Vector2 Physics2DTestMotionResult::get_collision_point() const {
return result.collision_point;
}
-Vector2 Physics2DTestMotionResult::get_collision_normal() const{
+Vector2 Physics2DTestMotionResult::get_collision_normal() const {
return result.collision_normal;
}
-Vector2 Physics2DTestMotionResult::get_collider_velocity() const{
+Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
return result.collider_velocity;
}
-ObjectID Physics2DTestMotionResult::get_collider_id() const{
+ObjectID Physics2DTestMotionResult::get_collider_id() const {
return result.collider_id;
}
-RID Physics2DTestMotionResult::get_collider_rid() const{
+RID Physics2DTestMotionResult::get_collider_rid() const {
return result.collider;
}
-Object* Physics2DTestMotionResult::get_collider() const {
+Object *Physics2DTestMotionResult::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
-int Physics2DTestMotionResult::get_collider_shape() const{
+int Physics2DTestMotionResult::get_collider_shape() const {
return result.collider_shape;
}
@@ -469,269 +442,254 @@ int Physics2DTestMotionResult::get_collider_shape() const{
void Physics2DTestMotionResult::_bind_methods() {
//ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DTestMotionResult::get_motion);
- ClassDB::bind_method(D_METHOD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"),&Physics2DTestMotionResult::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape);
-
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
+ ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
}
-Physics2DTestMotionResult::Physics2DTestMotionResult(){
+Physics2DTestMotionResult::Physics2DTestMotionResult() {
- colliding=false;
- result.collider_id=0;
- result.collider_shape=0;
+ colliding = false;
+ result.collider_id = 0;
+ result.collider_shape = 0;
}
-
///////////////////////////////////////
+bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
-
-bool Physics2DServer::_body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
-
- MotionResult *r=NULL;
+ MotionResult *r = NULL;
if (p_result.is_valid())
- r=p_result->get_result_ptr();
- return body_test_motion(p_body,p_from,p_motion,p_margin,r);
+ r = p_result->get_result_ptr();
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r);
}
void Physics2DServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
- ClassDB::bind_method(D_METHOD("shape_create","type"),&Physics2DServer::shape_create);
- ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data);
-
- ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&Physics2DServer::shape_get_type);
- ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState", "space"), &Physics2DServer::space_get_direct_state);
- ClassDB::bind_method(D_METHOD("space_create"),&Physics2DServer::space_create);
- ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&Physics2DServer::space_set_active);
- ClassDB::bind_method(D_METHOD("space_is_active","space"),&Physics2DServer::space_is_active);
- ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&Physics2DServer::space_set_param);
- ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&Physics2DServer::space_get_param);
- ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state);
+ ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space);
- ClassDB::bind_method(D_METHOD("area_create"),&Physics2DServer::area_create);
- ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&Physics2DServer::area_set_space);
- ClassDB::bind_method(D_METHOD("area_get_space","area"),&Physics2DServer::area_get_space);
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape);
- ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform);
- ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count);
- ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape);
- ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes);
- ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
- ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &Physics2DServer::area_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask);
- ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
- ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform);
- ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
- ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform);
- ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&Physics2DServer::area_get_param);
- ClassDB::bind_method(D_METHOD("area_get_transform","area"),&Physics2DServer::area_get_transform);
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &Physics2DServer::area_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &Physics2DServer::area_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
- ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&Physics2DServer::body_set_space);
- ClassDB::bind_method(D_METHOD("body_get_space","body"),&Physics2DServer::body_get_space);
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode);
- ClassDB::bind_method(D_METHOD("body_get_mode","body"),&Physics2DServer::body_get_mode);
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
- ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
- ClassDB::bind_method(D_METHOD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
- ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
- ClassDB::bind_method(D_METHOD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
- ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
- ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);
+ ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger", "body", "shape_idx"), &Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &Physics2DServer::body_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &Physics2DServer::body_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger);
- ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &Physics2DServer::body_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
- ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
- ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &Physics2DServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
-
-
- ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
- ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&Physics2DServer::body_get_param);
-
- ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&Physics2DServer::body_set_state);
- ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&Physics2DServer::body_get_state);
-
- ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse);
- ClassDB::bind_method(D_METHOD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force);
- ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity);
-
- ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception);
- ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction", "body", "normal"), &Physics2DServer::body_set_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction", "body"), &Physics2DServer::body_get_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth", "body", "depth"), &Physics2DServer::body_set_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth", "body"), &Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
- ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result:Physics2DTestMotionResult"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
/* JOINT API */
- ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param);
- ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
+ ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param);
- ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param);
- ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&Physics2DServer::joint_get_type);
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type);
- ClassDB::bind_method(D_METHOD("free_rid","rid"),&Physics2DServer::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free);
- ClassDB::bind_method(D_METHOD("set_active","active"),&Physics2DServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
- ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&Physics2DServer::get_process_info);
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
//ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init);
//ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step);
//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
- BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS );
- BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP );
- BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS );
-
- BIND_CONSTANT( SHAPE_LINE );
- BIND_CONSTANT( SHAPE_SEGMENT );
- BIND_CONSTANT( SHAPE_CIRCLE );
- BIND_CONSTANT( SHAPE_RECTANGLE );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
- BIND_CONSTANT( SHAPE_CUSTOM );
-
- BIND_CONSTANT( AREA_PARAM_GRAVITY );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_PRIORITY );
-
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
-
- BIND_CONSTANT( BODY_MODE_STATIC );
- BIND_CONSTANT( BODY_MODE_KINEMATIC );
- BIND_CONSTANT( BODY_MODE_RIGID );
- BIND_CONSTANT( BODY_MODE_CHARACTER );
-
- BIND_CONSTANT( BODY_PARAM_BOUNCE );
- BIND_CONSTANT( BODY_PARAM_FRICTION );
- BIND_CONSTANT( BODY_PARAM_MASS );
- BIND_CONSTANT( BODY_PARAM_INERTIA );
- BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
- BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_MAX );
-
- BIND_CONSTANT( BODY_STATE_TRANSFORM );
- BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_SLEEPING );
- BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
-
- BIND_CONSTANT( JOINT_PIN );
- BIND_CONSTANT( JOINT_GROOVE );
- BIND_CONSTANT( JOINT_DAMPED_SPRING );
-
- BIND_CONSTANT( DAMPED_STRING_REST_LENGTH );
- BIND_CONSTANT( DAMPED_STRING_STIFFNESS );
- BIND_CONSTANT( DAMPED_STRING_DAMPING );
-
- BIND_CONSTANT( CCD_MODE_DISABLED );
- BIND_CONSTANT( CCD_MODE_CAST_RAY );
- BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
+ BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+
+ BIND_CONSTANT(SHAPE_LINE);
+ BIND_CONSTANT(SHAPE_SEGMENT);
+ BIND_CONSTANT(SHAPE_CIRCLE);
+ BIND_CONSTANT(SHAPE_RECTANGLE);
+ BIND_CONSTANT(SHAPE_CAPSULE);
+ BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_CONSTANT(SHAPE_CUSTOM);
+
+ BIND_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_PRIORITY);
+
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
+
+ BIND_CONSTANT(BODY_MODE_STATIC);
+ BIND_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_CONSTANT(BODY_MODE_RIGID);
+ BIND_CONSTANT(BODY_MODE_CHARACTER);
+
+ BIND_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_CONSTANT(BODY_PARAM_MASS);
+ BIND_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_MAX);
+
+ BIND_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
+
+ BIND_CONSTANT(JOINT_PIN);
+ BIND_CONSTANT(JOINT_GROOVE);
+ BIND_CONSTANT(JOINT_DAMPED_SPRING);
+
+ BIND_CONSTANT(DAMPED_STRING_REST_LENGTH);
+ BIND_CONSTANT(DAMPED_STRING_STIFFNESS);
+ BIND_CONSTANT(DAMPED_STRING_DAMPING);
+
+ BIND_CONSTANT(CCD_MODE_DISABLED);
+ BIND_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
- BIND_CONSTANT( AREA_BODY_ADDED );
- BIND_CONSTANT( AREA_BODY_REMOVED );
-
- BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
- BIND_CONSTANT( INFO_COLLISION_PAIRS );
- BIND_CONSTANT( INFO_ISLAND_COUNT );
-
+ BIND_CONSTANT(AREA_BODY_ADDED);
+ BIND_CONSTANT(AREA_BODY_REMOVED);
+ BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_CONSTANT(INFO_ISLAND_COUNT);
}
-
Physics2DServer::Physics2DServer() {
//ERR_FAIL_COND( singleton!=NULL );
- singleton=this;
+ singleton = this;
}
Physics2DServer::~Physics2DServer() {
- singleton=NULL;
+ singleton = NULL;
}
-
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 424d2fa7ce..3c64d3df6a 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -37,61 +37,60 @@ class Physics2DDirectSpaceState;
class Physics2DDirectBodyState : public Object {
- GDCLASS( Physics2DDirectBodyState, Object );
+ GDCLASS(Physics2DDirectBodyState, Object);
+
protected:
static void _bind_methods();
-public:
- virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area
- virtual float get_total_linear_damp() const=0; // get density of this body space/area
- virtual float get_total_angular_damp() const=0; // get density of this body space/area
+public:
+ virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area
+ virtual float get_total_linear_damp() const = 0; // get density of this body space/area
+ virtual float get_total_angular_damp() const = 0; // get density of this body space/area
- virtual float get_inverse_mass() const=0; // get the mass
- virtual real_t get_inverse_inertia() const=0; // get density of this body space
+ virtual float get_inverse_mass() const = 0; // get the mass
+ virtual real_t get_inverse_inertia() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity)=0;
- virtual Vector2 get_linear_velocity() const=0;
+ virtual void set_linear_velocity(const Vector2 &p_velocity) = 0;
+ virtual Vector2 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(real_t p_velocity)=0;
- virtual real_t get_angular_velocity() const=0;
+ virtual void set_angular_velocity(real_t p_velocity) = 0;
+ virtual real_t get_angular_velocity() const = 0;
- virtual void set_transform(const Transform2D& p_transform)=0;
- virtual Transform2D get_transform() const=0;
+ virtual void set_transform(const Transform2D &p_transform) = 0;
+ virtual Transform2D get_transform() const = 0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
+ virtual void set_sleep_state(bool p_enable) = 0;
+ virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const=0;
+ virtual int get_contact_count() const = 0;
- virtual Vector2 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
+ virtual Vector2 get_contact_local_pos(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
+ virtual RID get_contact_collider(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_collider_pos(int p_contact_idx) const = 0;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
+ virtual Object *get_contact_collider_object(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
+ virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0;
- virtual real_t get_step() const=0;
+ virtual real_t get_step() const = 0;
virtual void integrate_forces();
- virtual Physics2DDirectSpaceState* get_space_state()=0;
+ virtual Physics2DDirectSpaceState *get_space_state() = 0;
Physics2DDirectBodyState();
};
-
class Physics2DShapeQueryResult;
-
//used for script
class Physics2DShapeQueryParameters : public Reference {
GDCLASS(Physics2DShapeQueryParameters, Reference);
-friend class Physics2DDirectSpaceState;
+ friend class Physics2DDirectSpaceState;
RID shape;
Transform2D transform;
Vector2 motion;
@@ -99,19 +98,19 @@ friend class Physics2DDirectSpaceState;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t object_type_mask;
+
protected:
static void _bind_methods();
-public:
-
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
+public:
+ void set_shape(const RES &p_shape);
+ void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform2D& p_transform);
+ void set_transform(const Transform2D &p_transform);
Transform2D get_transform() const;
- void set_motion(const Vector2& p_motion);
+ void set_motion(const Vector2 &p_motion);
Vector2 get_motion() const;
void set_margin(float p_margin);
@@ -123,38 +122,35 @@ public:
void set_object_type_mask(int p_object_type_mask);
int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
+ void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
Physics2DShapeQueryParameters();
-
};
-
class Physics2DDirectSpaceState : public Object {
- GDCLASS( Physics2DDirectSpaceState, Object );
+ GDCLASS(Physics2DDirectSpaceState, Object);
- Dictionary _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- Array _intersect_point(const Vector2& p_point,int p_max_results=32,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
protected:
static void _bind_methods();
public:
-
enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+ TYPE_MASK_STATIC_BODY = 1 << 0,
+ TYPE_MASK_KINEMATIC_BODY = 1 << 1,
+ TYPE_MASK_RIGID_BODY = 1 << 2,
+ TYPE_MASK_CHARACTER_BODY = 1 << 3,
+ TYPE_MASK_AREA = 1 << 4,
+ TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
};
@@ -169,7 +165,7 @@ public:
Variant metadata;
};
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeResult {
@@ -178,17 +174,15 @@ public:
Object *collider;
int shape;
Variant metadata;
-
-
};
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_point=false)=0;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
- virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -199,32 +193,29 @@ public:
int shape;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
-
};
- virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
-
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
Physics2DDirectSpaceState();
};
-
class Physics2DShapeQueryResult : public Reference {
- GDCLASS( Physics2DShapeQueryResult, Reference );
+ GDCLASS(Physics2DShapeQueryResult, Reference);
Vector<Physics2DDirectSpaceState::ShapeResult> result;
-friend class Physics2DDirectSpaceState;
+ friend class Physics2DDirectSpaceState;
protected:
static void _bind_methods();
-public:
+public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
+ Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
Physics2DShapeQueryResult();
@@ -234,18 +225,17 @@ class Physics2DTestMotionResult;
class Physics2DServer : public Object {
- GDCLASS( Physics2DServer, Object );
+ GDCLASS(Physics2DServer, Object);
- static Physics2DServer * singleton;
+ static Physics2DServer *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, float p_margin=0.08, const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
+ virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
static void _bind_methods();
public:
-
- static Physics2DServer * get_singleton();
+ static Physics2DServer *get_singleton();
enum ShapeType {
SHAPE_LINE, ///< plane:"plane"
@@ -259,22 +249,22 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
+ virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
+ virtual ShapeType shape_get_type(RID p_shape) const = 0;
+ virtual Variant shape_get_data(RID p_shape) const = 0;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
//these work well, but should be used from the main thread only
- virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
/* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
+ virtual RID space_create() = 0;
+ virtual void space_set_active(RID p_space, bool p_active) = 0;
+ virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
@@ -287,15 +277,15 @@ public:
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
// this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
- virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
- virtual int space_get_contact_count(RID p_space) const=0;
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0;
+ virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
@@ -303,8 +293,6 @@ public:
//missing attenuation? missing better override?
-
-
enum AreaParameter {
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
@@ -316,11 +304,10 @@ public:
AREA_PARAM_PRIORITY
};
- virtual RID area_create()=0;
-
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
+ virtual RID area_create() = 0;
+ virtual void area_set_space(RID p_area, RID p_space) = 0;
+ virtual RID area_get_space(RID p_area) const = 0;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
@@ -330,37 +317,37 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform)=0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
+ virtual int area_get_shape_count(RID p_area) const = 0;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
+ virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Transform2D& p_transform)=0;
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Transform2D area_get_transform(RID p_area) const=0;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
+ virtual Transform2D area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
- virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
+ virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
/* BODY API */
@@ -374,32 +361,32 @@ public:
//BODY_MODE_SOFT ??
};
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
+ virtual void body_set_space(RID p_body, RID p_space) = 0;
+ virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
+ virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform)=0;
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
- virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
+ virtual int body_get_shape_count(RID p_body) const = 0;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
+ virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
+ virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
enum CCDMode {
CCD_MODE_DISABLED,
@@ -407,30 +394,29 @@ public:
CCD_MODE_CAST_SHAPE,
};
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
- virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0;
+ virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body) const=0;
+ virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_layer_mask(RID p_body) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
// common body variables
enum BodyParameter {
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
- BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
+ BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
BODY_PARAM_GRAVITY_SCALE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
-
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
@@ -441,47 +427,47 @@ public:
BODY_STATE_CAN_SLEEP,
};
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
//do something about it
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force)=0;
- virtual Vector2 body_get_applied_force(RID p_body) const=0;
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0;
+ virtual Vector2 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, float p_torque)=0;
- virtual float body_get_applied_torque(RID p_body) const=0;
+ virtual void body_set_applied_torque(RID p_body, float p_torque) = 0;
+ virtual float body_get_applied_torque(RID p_body) const = 0;
- virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force)=0;
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector2& p_offset, const Vector2& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0;
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
//fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
+ virtual int body_get_max_contacts_reported(RID p_body) const = 0;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
- virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
+ virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) = 0;
+ virtual Vector2 body_get_one_way_collision_direction(RID p_body) const = 0;
- virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
- virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
+ virtual void body_set_one_way_collision_max_depth(RID p_body, float p_max_depth) = 0;
+ virtual float body_get_one_way_collision_max_depth(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
+ virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
- virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
+ virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
struct MotionResult {
@@ -497,7 +483,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
/* JOINT API */
@@ -514,29 +500,29 @@ public:
JOINT_PARAM_MAX_FORCE,
};
- virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
+ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
- virtual RID pin_joint_create(const Vector2& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
+ virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
enum PinJointParam {
PIN_JOINT_SOFTNESS
};
- virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value)=0;
- virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const=0;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
enum DampedStringParam {
DAMPED_STRING_REST_LENGTH,
DAMPED_STRING_STIFFNESS,
DAMPED_STRING_DAMPING
};
- virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
- virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
+ virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0;
+ virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0;
- virtual JointType joint_get_type(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const = 0;
/* QUERY API */
@@ -545,18 +531,17 @@ public:
AREA_BODY_REMOVED
};
-
/* MISC */
- virtual void free(RID p_rid)=0;
+ virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void end_sync()=0;
- virtual void finish()=0;
+ virtual void set_active(bool p_active) = 0;
+ virtual void init() = 0;
+ virtual void step(float p_step) = 0;
+ virtual void sync() = 0;
+ virtual void flush_queries() = 0;
+ virtual void end_sync() = 0;
+ virtual void finish() = 0;
enum ProcessInfo {
@@ -567,26 +552,25 @@ public:
INFO_BROAD_PHASE_TIME
};
- virtual int get_process_info(ProcessInfo p_info)=0;
+ virtual int get_process_info(ProcessInfo p_info) = 0;
Physics2DServer();
~Physics2DServer();
};
-
class Physics2DTestMotionResult : public Reference {
- GDCLASS( Physics2DTestMotionResult, Reference );
+ GDCLASS(Physics2DTestMotionResult, Reference);
Physics2DServer::MotionResult result;
bool colliding;
-friend class Physics2DServer;
+ friend class Physics2DServer;
protected:
static void _bind_methods();
-public:
- Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); }
+public:
+ Physics2DServer::MotionResult *get_result_ptr() const { return const_cast<Physics2DServer::MotionResult *>(&result); }
//bool is_colliding() const;
Vector2 get_motion() const;
@@ -597,26 +581,25 @@ public:
Vector2 get_collider_velocity() const;
ObjectID get_collider_id() const;
RID get_collider_rid() const;
- Object* get_collider() const;
+ Object *get_collider() const;
int get_collider_shape() const;
Physics2DTestMotionResult();
};
-
-VARIANT_ENUM_CAST( Physics2DServer::ShapeType );
-VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter );
-VARIANT_ENUM_CAST( Physics2DServer::AreaParameter );
-VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
-VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
-VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
-VARIANT_ENUM_CAST( Physics2DServer::BodyState );
-VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
-VARIANT_ENUM_CAST( Physics2DServer::JointParam );
-VARIANT_ENUM_CAST( Physics2DServer::JointType );
-VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );
+VARIANT_ENUM_CAST(Physics2DServer::ShapeType);
+VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter);
+VARIANT_ENUM_CAST(Physics2DServer::AreaParameter);
+VARIANT_ENUM_CAST(Physics2DServer::AreaSpaceOverrideMode);
+VARIANT_ENUM_CAST(Physics2DServer::BodyMode);
+VARIANT_ENUM_CAST(Physics2DServer::BodyParameter);
+VARIANT_ENUM_CAST(Physics2DServer::BodyState);
+VARIANT_ENUM_CAST(Physics2DServer::CCDMode);
+VARIANT_ENUM_CAST(Physics2DServer::JointParam);
+VARIANT_ENUM_CAST(Physics2DServer::JointType);
+VARIANT_ENUM_CAST(Physics2DServer::DampedStringParam);
//VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
-VARIANT_ENUM_CAST( Physics2DServer::AreaBodyStatus );
-VARIANT_ENUM_CAST( Physics2DServer::ProcessInfo );
+VARIANT_ENUM_CAST(Physics2DServer::AreaBodyStatus);
+VARIANT_ENUM_CAST(Physics2DServer::ProcessInfo);
#endif
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index e76bfd113c..d8f77fbe0d 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -28,110 +28,102 @@
/*************************************************************************/
#include "physics_server.h"
#include "print_string.h"
-PhysicsServer * PhysicsServer::singleton=NULL;
-
+PhysicsServer *PhysicsServer::singleton = NULL;
void PhysicsDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector3 lv = get_linear_velocity();
- lv+=get_total_gravity() * step;
+ lv += get_total_gravity() * step;
Vector3 av = get_angular_velocity();
float linear_damp = 1.0 - step * get_total_linear_damp();
- if (linear_damp<0) // reached zero in the given time
- linear_damp=0;
+ if (linear_damp < 0) // reached zero in the given time
+ linear_damp = 0;
float angular_damp = 1.0 - step * get_total_angular_damp();
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- lv*=linear_damp;
- av*=angular_damp;
+ lv *= linear_damp;
+ av *= angular_damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
-
-
}
-Object* PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
+Object *PhysicsDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
- Object *obj = ObjectDB::get_instance( objid );
+ Object *obj = ObjectDB::get_instance(objid);
return obj;
}
-PhysicsServer * PhysicsServer::get_singleton() {
+PhysicsServer *PhysicsServer::get_singleton() {
return singleton;
}
void PhysicsDirectBodyState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_total_gravity"),&PhysicsDirectBodyState::get_total_gravity);
- ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&PhysicsDirectBodyState::get_total_linear_damp);
- ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&PhysicsDirectBodyState::get_total_angular_damp);
-
- ClassDB::bind_method(D_METHOD("get_center_of_mass"),&PhysicsDirectBodyState::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"),&PhysicsDirectBodyState::get_principal_inertia_axes);
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp);
- ClassDB::bind_method(D_METHOD("get_inverse_mass"),&PhysicsDirectBodyState::get_inverse_mass);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&PhysicsDirectBodyState::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
- ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&PhysicsDirectBodyState::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"),&PhysicsDirectBodyState::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia);
- ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&PhysicsDirectBodyState::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"),&PhysicsDirectBodyState::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsDirectBodyState::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("add_force","force","pos"),&PhysicsDirectBodyState::add_force);
- ClassDB::bind_method(D_METHOD("apply_impulse","pos","j"),&PhysicsDirectBodyState::apply_impulse);
- ClassDB::bind_method(D_METHOD("apply_torqe_impulse","j"),&PhysicsDirectBodyState::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState::get_transform);
- ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&PhysicsDirectBodyState::set_sleep_state);
- ClassDB::bind_method(D_METHOD("is_sleeping"),&PhysicsDirectBodyState::is_sleeping);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "pos"), &PhysicsDirectBodyState::add_force);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "j"), &PhysicsDirectBodyState::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("get_contact_count"),&PhysicsDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping);
- ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_local_pos);
- ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&PhysicsDirectBodyState::get_contact_local_normal);
- ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_local_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&PhysicsDirectBodyState::get_contact_collider);
- ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_pos);
- ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_id);
- ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_object);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&PhysicsDirectBodyState::get_contact_collider_velocity_at_pos);
- ClassDB::bind_method(D_METHOD("get_step"),&PhysicsDirectBodyState::get_step);
- ClassDB::bind_method(D_METHOD("integrate_forces"),&PhysicsDirectBodyState::integrate_forces);
- ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"),&PhysicsDirectBodyState::get_space_state);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &PhysicsDirectBodyState::get_contact_collider_velocity_at_pos);
+ ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state:PhysicsDirectSpaceState"), &PhysicsDirectBodyState::get_space_state);
}
PhysicsDirectBodyState::PhysicsDirectBodyState() {}
///////////////////////////////////////////////////////
-
-
void PhysicsShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
- shape=p_shape->get_rid();
+ shape = p_shape->get_rid();
}
-void PhysicsShapeQueryParameters::set_shape_rid(const RID& p_shape) {
+void PhysicsShapeQueryParameters::set_shape_rid(const RID &p_shape) {
- shape=p_shape;
+ shape = p_shape;
}
RID PhysicsShapeQueryParameters::get_shape_rid() const {
@@ -139,95 +131,89 @@ RID PhysicsShapeQueryParameters::get_shape_rid() const {
return shape;
}
-void PhysicsShapeQueryParameters::set_transform(const Transform& p_transform){
+void PhysicsShapeQueryParameters::set_transform(const Transform &p_transform) {
- transform=p_transform;
+ transform = p_transform;
}
-Transform PhysicsShapeQueryParameters::get_transform() const{
+Transform PhysicsShapeQueryParameters::get_transform() const {
return transform;
}
-void PhysicsShapeQueryParameters::set_margin(float p_margin){
+void PhysicsShapeQueryParameters::set_margin(float p_margin) {
- margin=p_margin;
+ margin = p_margin;
}
-float PhysicsShapeQueryParameters::get_margin() const{
+float PhysicsShapeQueryParameters::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask){
+void PhysicsShapeQueryParameters::set_layer_mask(int p_layer_mask) {
- layer_mask=p_layer_mask;
+ layer_mask = p_layer_mask;
}
-int PhysicsShapeQueryParameters::get_layer_mask() const{
+int PhysicsShapeQueryParameters::get_layer_mask() const {
return layer_mask;
}
+void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-void PhysicsShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
-
- object_type_mask=p_object_type_mask;
+ object_type_mask = p_object_type_mask;
}
-int PhysicsShapeQueryParameters::get_object_type_mask() const{
+int PhysicsShapeQueryParameters::get_object_type_mask() const {
return object_type_mask;
}
-void PhysicsShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
+void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
-
}
-Vector<RID> PhysicsShapeQueryParameters::get_exclude() const{
+Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
- int idx=0;
- for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
- ret[idx]=E->get();
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret[idx] = E->get();
}
return ret;
}
void PhysicsShapeQueryParameters::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape","shape:Shape"),&PhysicsShapeQueryParameters::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&PhysicsShapeQueryParameters::set_shape_rid);
- ClassDB::bind_method(D_METHOD("get_shape_rid"),&PhysicsShapeQueryParameters::get_shape_rid);
-
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&PhysicsShapeQueryParameters::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&PhysicsShapeQueryParameters::get_transform);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape"), &PhysicsShapeQueryParameters::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters::get_shape_rid);
- ClassDB::bind_method(D_METHOD("set_margin","margin"),&PhysicsShapeQueryParameters::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"),&PhysicsShapeQueryParameters::get_margin);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters::get_transform);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&PhysicsShapeQueryParameters::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&PhysicsShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&PhysicsShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"),&PhysicsShapeQueryParameters::get_object_type_mask);
-
- ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&PhysicsShapeQueryParameters::set_exclude);
- ClassDB::bind_method(D_METHOD("get_exclude"),&PhysicsShapeQueryParameters::get_exclude);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &PhysicsShapeQueryParameters::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &PhysicsShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &PhysicsShapeQueryParameters::set_object_type_mask);
+ ClassDB::bind_method(D_METHOD("get_object_type_mask"), &PhysicsShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
}
PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
- margin=0;
- layer_mask=0x7FFFFFFF;
- object_type_mask=PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
+ margin = 0;
+ layer_mask = 0x7FFFFFFF;
+ object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
}
-
-
/////////////////////////////////////
/*
@@ -260,26 +246,25 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
}
*/
-
-Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
if (!res)
return Dictionary();
Dictionary d;
- d["position"]=inters.position;
- d["normal"]=inters.normal;
- d["collider_id"]=inters.collider_id;
- d["collider"]=inters.collider;
- d["shape"]=inters.shape;
- d["rid"]=inters.rid;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
return d;
}
@@ -288,101 +273,89 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape,psq->transform,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
+ int rc = intersect_shape(psq->shape, psq->transform, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask);
Array ret;
ret.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=sr[i].rid;
- d["collider_id"]=sr[i].collider_id;
- d["collider"]=sr[i].collider;
- d["shape"]=sr[i].shape;
- ret[i]=d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ ret[i] = d;
}
return ret;
}
-Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &psq,const Vector3& p_motion){
+Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &psq, const Vector3 &p_motion) {
- float closest_safe,closest_unsafe;
- bool res = cast_motion(psq->shape,psq->transform,p_motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(psq->shape, psq->transform, p_motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array ret;
ret.resize(2);
- ret[0]=closest_safe;
- ret[1]=closest_unsafe;
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
return ret;
-
}
-Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &psq, int p_max_results){
+Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &psq, int p_max_results) {
Vector<Vector3> ret;
- ret.resize(p_max_results*2);
- int rc=0;
- bool res = collide_shape(psq->shape,psq->transform,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(psq->shape, psq->transform, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array r;
- r.resize(rc*2);
- for(int i=0;i<rc*2;i++)
- r[i]=ret[i];
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
return r;
-
}
-Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &psq){
+Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &psq) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape,psq->transform,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ bool res = rest_info(psq->shape, psq->transform, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask);
Dictionary r;
if (!res)
return r;
- r["point"]=sri.point;
- r["normal"]=sri.normal;
- r["rid"]=sri.rid;
- r["collider_id"]=sri.collider_id;
- r["shape"]=sri.shape;
- r["linear_velocity"]=sri.linear_velocity;
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
return r;
}
-
-
PhysicsDirectSpaceState::PhysicsDirectSpaceState() {
-
-
-
}
-
void PhysicsDirectSpaceState::_bind_methods() {
-
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
//ClassDB::bind_method(D_METHOD("intersect_shape:PhysicsShapeQueryResult","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion","shape:PhysicsShapeQueryParameters","motion"),&PhysicsDirectSpaceState::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape","shape:PhysicsShapeQueryParameters","max_results"),&PhysicsDirectSpaceState::_collide_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info","shape:PhysicsShapeQueryParameters"),&PhysicsDirectSpaceState::_get_rest_info);
-
-
- BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
- BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
- BIND_CONSTANT( TYPE_MASK_AREA );
- BIND_CONSTANT( TYPE_MASK_COLLISION );
+ ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape:PhysicsShapeQueryParameters", "motion"), &PhysicsDirectSpaceState::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape:PhysicsShapeQueryParameters", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape:PhysicsShapeQueryParameters"), &PhysicsDirectSpaceState::_get_rest_info);
+ BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_CONSTANT(TYPE_MASK_AREA);
+ BIND_CONSTANT(TYPE_MASK_COLLISION);
}
-
int PhysicsShapeQueryResult::get_result_count() const {
return result.size();
@@ -395,7 +368,7 @@ ObjectID PhysicsShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
-Object* PhysicsShapeQueryResult::get_result_object(int p_idx) const {
+Object *PhysicsShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
@@ -405,165 +378,152 @@ int PhysicsShapeQueryResult::get_result_object_shape(int p_idx) const {
}
PhysicsShapeQueryResult::PhysicsShapeQueryResult() {
-
-
}
void PhysicsShapeQueryResult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"),&PhysicsShapeQueryResult::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&PhysicsShapeQueryResult::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&PhysicsShapeQueryResult::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object","idx"),&PhysicsShapeQueryResult::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&PhysicsShapeQueryResult::get_result_object_shape);
-
-
+ ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape);
}
-
-
-
-
///////////////////////////////////////
void PhysicsServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer::shape_set_data);
- ClassDB::bind_method(D_METHOD("shape_create","type"),&PhysicsServer::shape_create);
- ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&PhysicsServer::shape_set_data);
-
- ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&PhysicsServer::shape_get_type);
- ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&PhysicsServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState", "space"), &PhysicsServer::space_get_direct_state);
- ClassDB::bind_method(D_METHOD("space_create"),&PhysicsServer::space_create);
- ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&PhysicsServer::space_set_active);
- ClassDB::bind_method(D_METHOD("space_is_active","space"),&PhysicsServer::space_is_active);
- ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&PhysicsServer::space_set_param);
- ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&PhysicsServer::space_get_param);
- ClassDB::bind_method(D_METHOD("space_get_direct_state:PhysicsDirectSpaceState","space"),&PhysicsServer::space_get_direct_state);
+ ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer::area_get_space);
- ClassDB::bind_method(D_METHOD("area_create"),&PhysicsServer::area_create);
- ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&PhysicsServer::area_set_space);
- ClassDB::bind_method(D_METHOD("area_get_space","area"),&PhysicsServer::area_get_space);
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&PhysicsServer::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&PhysicsServer::area_get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &PhysicsServer::area_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&PhysicsServer::area_add_shape,DEFVAL(Transform()));
- ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&PhysicsServer::area_set_shape);
- ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&PhysicsServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer::area_get_shape_transform);
- ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&PhysicsServer::area_get_shape_count);
- ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&PhysicsServer::area_get_shape);
- ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&PhysicsServer::area_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer::area_clear_shapes);
- ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&PhysicsServer::area_remove_shape);
- ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&PhysicsServer::area_clear_shapes);
+ ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &PhysicsServer::area_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer::area_set_collision_mask);
- ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&PhysicsServer::area_set_layer_mask);
- ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&PhysicsServer::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer::area_set_transform);
- ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&PhysicsServer::area_set_param);
- ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&PhysicsServer::area_set_transform);
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer::area_get_transform);
- ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&PhysicsServer::area_get_param);
- ClassDB::bind_method(D_METHOD("area_get_transform","area"),&PhysicsServer::area_get_transform);
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &PhysicsServer::area_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &PhysicsServer::area_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&PhysicsServer::area_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&PhysicsServer::area_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&PhysicsServer::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer::area_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer::area_is_ray_pickable);
- ClassDB::bind_method(D_METHOD("area_set_ray_pickable","area","enable"),&PhysicsServer::area_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("area_is_ray_pickable","area"),&PhysicsServer::area_is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&PhysicsServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer::body_get_space);
- ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&PhysicsServer::body_set_space);
- ClassDB::bind_method(D_METHOD("body_get_space","body"),&PhysicsServer::body_get_space);
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&PhysicsServer::body_set_mode);
- ClassDB::bind_method(D_METHOD("body_get_mode","body"),&PhysicsServer::body_get_mode);
+ ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &PhysicsServer::body_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &PhysicsServer::body_get_layer_mask);
- ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&PhysicsServer::body_set_layer_mask);
- ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&PhysicsServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&PhysicsServer::body_set_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&PhysicsServer::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &PhysicsServer::body_add_shape, DEFVAL(Transform()));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer::body_set_shape_transform);
- ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&PhysicsServer::body_add_shape,DEFVAL(Transform()));
- ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&PhysicsServer::body_set_shape);
- ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&PhysicsServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer::body_get_shape_transform);
- ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&PhysicsServer::body_get_shape_count);
- ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&PhysicsServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&PhysicsServer::body_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer::body_clear_shapes);
- ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&PhysicsServer::body_remove_shape);
- ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&PhysicsServer::body_clear_shapes);
-
- ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&PhysicsServer::body_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&PhysicsServer::body_get_object_instance_ID);
-
-
- ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection","body","enable"),&PhysicsServer::body_set_enable_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled","body"),&PhysicsServer::body_is_continuous_collision_detection_enabled);
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &PhysicsServer::body_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &PhysicsServer::body_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer::body_set_enable_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer::body_is_continuous_collision_detection_enabled);
//ClassDB::bind_method(D_METHOD("body_set_user_flags","flags""),&PhysicsServer::body_set_shape,DEFVAL(Transform));
//ClassDB::bind_method(D_METHOD("body_get_user_flags","body","shape_idx","shape"),&PhysicsServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&PhysicsServer::body_set_param);
- ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&PhysicsServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer::body_get_param);
- ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&PhysicsServer::body_set_state);
- ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&PhysicsServer::body_get_state);
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state);
- ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&PhysicsServer::body_apply_impulse);
- ClassDB::bind_method(D_METHOD("body_apply_torque_impulse","body","impulse"),&PhysicsServer::body_apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&PhysicsServer::body_set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &PhysicsServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_axis_lock","body","axis"),&PhysicsServer::body_set_axis_lock);
- ClassDB::bind_method(D_METHOD("body_get_axis_lock","body"),&PhysicsServer::body_get_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
- ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&PhysicsServer::body_add_collision_exception);
- ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&PhysicsServer::body_remove_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&PhysicsServer::body_set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&PhysicsServer::body_get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer::body_get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&PhysicsServer::body_set_omit_force_integration);
- ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&PhysicsServer::body_is_omitting_force_integration);
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&PhysicsServer::body_set_force_integration_callback,DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_set_ray_pickable","body","enable"),&PhysicsServer::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_is_ray_pickable","body"),&PhysicsServer::body_is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
/* JOINT API */
- BIND_CONSTANT( JOINT_PIN );
- BIND_CONSTANT( JOINT_HINGE );
- BIND_CONSTANT( JOINT_SLIDER );
- BIND_CONSTANT( JOINT_CONE_TWIST );
- BIND_CONSTANT( JOINT_6DOF );
+ BIND_CONSTANT(JOINT_PIN);
+ BIND_CONSTANT(JOINT_HINGE);
+ BIND_CONSTANT(JOINT_SLIDER);
+ BIND_CONSTANT(JOINT_CONE_TWIST);
+ BIND_CONSTANT(JOINT_6DOF);
- ClassDB::bind_method(D_METHOD("joint_create_pin","body_A","local_A","body_B","local_B"),&PhysicsServer::joint_create_pin);
- ClassDB::bind_method(D_METHOD("pin_joint_set_param","joint","param","value"),&PhysicsServer::pin_joint_set_param);
- ClassDB::bind_method(D_METHOD("pin_joint_get_param","joint","param"),&PhysicsServer::pin_joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer::joint_create_pin);
+ ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer::pin_joint_set_param);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer::pin_joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_set_local_A","joint","local_A"),&PhysicsServer::pin_joint_set_local_A);
- ClassDB::bind_method(D_METHOD("pin_joint_get_local_A","joint"),&PhysicsServer::pin_joint_get_local_A);
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_A", "joint", "local_A"), &PhysicsServer::pin_joint_set_local_A);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_A", "joint"), &PhysicsServer::pin_joint_get_local_A);
- ClassDB::bind_method(D_METHOD("pin_joint_set_local_B","joint","local_B"),&PhysicsServer::pin_joint_set_local_B);
- ClassDB::bind_method(D_METHOD("pin_joint_get_local_B","joint"),&PhysicsServer::pin_joint_get_local_B);
-
- BIND_CONSTANT(PIN_JOINT_BIAS );
- BIND_CONSTANT(PIN_JOINT_DAMPING );
- BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP );
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_B", "joint", "local_B"), &PhysicsServer::pin_joint_set_local_B);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_B", "joint"), &PhysicsServer::pin_joint_get_local_B);
+ BIND_CONSTANT(PIN_JOINT_BIAS);
+ BIND_CONSTANT(PIN_JOINT_DAMPING);
+ BIND_CONSTANT(PIN_JOINT_IMPULSE_CLAMP);
BIND_CONSTANT(HINGE_JOINT_BIAS);
BIND_CONSTANT(HINGE_JOINT_LIMIT_UPPER);
@@ -576,92 +536,88 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
BIND_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
- ClassDB::bind_method(D_METHOD("joint_create_hinge","body_A","hinge_A","body_B","hinge_B"),&PhysicsServer::joint_create_hinge);
-
- ClassDB::bind_method(D_METHOD("hinge_joint_set_param","joint","param","value"),&PhysicsServer::hinge_joint_set_param);
- ClassDB::bind_method(D_METHOD("hinge_joint_get_param","joint","param"),&PhysicsServer::hinge_joint_get_param);
-
- ClassDB::bind_method(D_METHOD("hinge_joint_set_flag","joint","flag","enabled"),&PhysicsServer::hinge_joint_set_flag);
- ClassDB::bind_method(D_METHOD("hinge_joint_get_flag","joint","flag"),&PhysicsServer::hinge_joint_get_flag);
-
- ClassDB::bind_method(D_METHOD("joint_create_slider","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_slider);
-
- ClassDB::bind_method(D_METHOD("slider_joint_set_param","joint","param","value"),&PhysicsServer::slider_joint_set_param);
- ClassDB::bind_method(D_METHOD("slider_joint_get_param","joint","param"),&PhysicsServer::slider_joint_get_param);
-
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_UPPER );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_LOWER );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_LIMIT_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_MOTION_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING );
-
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_UPPER );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_LOWER );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_LIMIT_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_MOTION_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION );
- BIND_CONSTANT( SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING );
- BIND_CONSTANT( SLIDER_JOINT_MAX );
-
-
- ClassDB::bind_method(D_METHOD("joint_create_cone_twist","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_cone_twist);
-
- ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param","joint","param","value"),&PhysicsServer::cone_twist_joint_set_param);
- ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param","joint","param"),&PhysicsServer::cone_twist_joint_get_param);
-
- BIND_CONSTANT( CONE_TWIST_JOINT_SWING_SPAN );
- BIND_CONSTANT( CONE_TWIST_JOINT_TWIST_SPAN );
- BIND_CONSTANT( CONE_TWIST_JOINT_BIAS );
- BIND_CONSTANT( CONE_TWIST_JOINT_SOFTNESS );
- BIND_CONSTANT( CONE_TWIST_JOINT_RELAXATION );
-
-
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_LOWER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_UPPER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_RESTITUTION );
- BIND_CONSTANT( G6DOF_JOINT_LINEAR_DAMPING );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LOWER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_UPPER_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_DAMPING );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_RESTITUTION );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_FORCE_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_ERP );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY );
- BIND_CONSTANT( G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT );
-
-
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT );
- BIND_CONSTANT( G6DOF_JOINT_FLAG_ENABLE_MOTOR );
-
- ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type);
-
- ClassDB::bind_method(D_METHOD("joint_set_solver_priority","joint","priority"),&PhysicsServer::joint_set_solver_priority);
- ClassDB::bind_method(D_METHOD("joint_get_solver_priority","joint"),&PhysicsServer::joint_get_solver_priority);
-
- ClassDB::bind_method(D_METHOD("joint_create_generic_6dof","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_generic_6dof);
-
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param","joint","axis","param","value"),&PhysicsServer::generic_6dof_joint_set_param);
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param","joint","axis","param"),&PhysicsServer::generic_6dof_joint_get_param);
-
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag","joint","axis","flag","enable"),&PhysicsServer::generic_6dof_joint_set_flag);
- ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag","joint","axis","flag"),&PhysicsServer::generic_6dof_joint_get_flag);
-
-
-/*
+ ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer::joint_create_hinge);
+
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer::hinge_joint_set_param);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer::hinge_joint_get_param);
+
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer::hinge_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer::hinge_joint_get_flag);
+
+ ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_slider);
+
+ ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer::slider_joint_set_param);
+ ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer::slider_joint_get_param);
+
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING);
+
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION);
+ BIND_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
+ BIND_CONSTANT(SLIDER_JOINT_MAX);
+
+ ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_cone_twist);
+
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer::cone_twist_joint_set_param);
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer::cone_twist_joint_get_param);
+
+ BIND_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN);
+ BIND_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN);
+ BIND_CONSTANT(CONE_TWIST_JOINT_BIAS);
+ BIND_CONSTANT(CONE_TWIST_JOINT_SOFTNESS);
+ BIND_CONSTANT(CONE_TWIST_JOINT_RELAXATION);
+
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION);
+ BIND_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_ERP);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY);
+ BIND_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT);
+
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR);
+
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer::joint_get_type);
+
+ ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer::joint_set_solver_priority);
+ ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer::joint_get_solver_priority);
+
+ ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer::joint_create_generic_6dof);
+
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer::generic_6dof_joint_set_param);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer::generic_6dof_joint_get_param);
+
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer::generic_6dof_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer::generic_6dof_joint_get_flag);
+
+ /*
ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&PhysicsServer::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&PhysicsServer::joint_get_param);
@@ -674,63 +630,61 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&PhysicsServer::joint_get_type);
*/
- ClassDB::bind_method(D_METHOD("free_rid","rid"),&PhysicsServer::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer::free);
- ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer::set_active);
//ClassDB::bind_method(D_METHOD("init"),&PhysicsServer::init);
//ClassDB::bind_method(D_METHOD("step"),&PhysicsServer::step);
//ClassDB::bind_method(D_METHOD("sync"),&PhysicsServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&PhysicsServer::flush_queries);
-
- ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&PhysicsServer::get_process_info);
-
- BIND_CONSTANT( SHAPE_PLANE );
- BIND_CONSTANT( SHAPE_RAY );
- BIND_CONSTANT( SHAPE_SPHERE );
- BIND_CONSTANT( SHAPE_BOX );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
- BIND_CONSTANT( SHAPE_HEIGHTMAP );
- BIND_CONSTANT( SHAPE_CUSTOM );
-
-
- BIND_CONSTANT( AREA_PARAM_GRAVITY );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP );
- BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP );
- BIND_CONSTANT( AREA_PARAM_PRIORITY );
-
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
-
- BIND_CONSTANT( BODY_MODE_STATIC );
- BIND_CONSTANT( BODY_MODE_KINEMATIC );
- BIND_CONSTANT( BODY_MODE_RIGID );
- BIND_CONSTANT( BODY_MODE_CHARACTER );
-
- BIND_CONSTANT( BODY_PARAM_BOUNCE );
- BIND_CONSTANT( BODY_PARAM_FRICTION );
- BIND_CONSTANT( BODY_PARAM_MASS );
- BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
- BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP );
- BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP );
- BIND_CONSTANT( BODY_PARAM_MAX );
-
- BIND_CONSTANT( BODY_STATE_TRANSFORM );
- BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_SLEEPING );
- BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
-/*
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer::get_process_info);
+
+ BIND_CONSTANT(SHAPE_PLANE);
+ BIND_CONSTANT(SHAPE_RAY);
+ BIND_CONSTANT(SHAPE_SPHERE);
+ BIND_CONSTANT(SHAPE_BOX);
+ BIND_CONSTANT(SHAPE_CAPSULE);
+ BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_CONSTANT(SHAPE_CUSTOM);
+
+ BIND_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_PRIORITY);
+
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
+
+ BIND_CONSTANT(BODY_MODE_STATIC);
+ BIND_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_CONSTANT(BODY_MODE_RIGID);
+ BIND_CONSTANT(BODY_MODE_CHARACTER);
+
+ BIND_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_CONSTANT(BODY_PARAM_MASS);
+ BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_MAX);
+
+ BIND_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
+ /*
BIND_CONSTANT( JOINT_PIN );
BIND_CONSTANT( JOINT_GROOVE );
BIND_CONSTANT( JOINT_DAMPED_SPRING );
@@ -742,26 +696,21 @@ void PhysicsServer::_bind_methods() {
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
- BIND_CONSTANT( AREA_BODY_ADDED );
- BIND_CONSTANT( AREA_BODY_REMOVED );
-
- BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
- BIND_CONSTANT( INFO_COLLISION_PAIRS );
- BIND_CONSTANT( INFO_ISLAND_COUNT );
-
-
+ BIND_CONSTANT(AREA_BODY_ADDED);
+ BIND_CONSTANT(AREA_BODY_REMOVED);
+ BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_CONSTANT(INFO_ISLAND_COUNT);
}
-
PhysicsServer::PhysicsServer() {
- ERR_FAIL_COND( singleton!=NULL );
- singleton=this;
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
}
PhysicsServer::~PhysicsServer() {
- singleton=NULL;
+ singleton = NULL;
}
-
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 653959be45..dbd0c79f06 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -36,81 +36,81 @@ class PhysicsDirectSpaceState;
class PhysicsDirectBodyState : public Object {
- GDCLASS( PhysicsDirectBodyState, Object );
+ GDCLASS(PhysicsDirectBodyState, Object);
+
protected:
static void _bind_methods();
-public:
- virtual Vector3 get_total_gravity() const=0;
- virtual float get_total_angular_damp() const=0;
- virtual float get_total_linear_damp() const=0;
+public:
+ virtual Vector3 get_total_gravity() const = 0;
+ virtual float get_total_angular_damp() const = 0;
+ virtual float get_total_linear_damp() const = 0;
- virtual Vector3 get_center_of_mass() const=0;
- virtual Basis get_principal_inertia_axes() const=0;
- virtual float get_inverse_mass() const=0; // get the mass
- virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const=0; // get density of this body space
+ virtual Vector3 get_center_of_mass() const = 0;
+ virtual Basis get_principal_inertia_axes() const = 0;
+ virtual float get_inverse_mass() const = 0; // get the mass
+ virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_linear_velocity() const=0;
+ virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(const Vector3& p_velocity)=0;
- virtual Vector3 get_angular_velocity() const=0;
+ virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
+ virtual Vector3 get_angular_velocity() const = 0;
- virtual void set_transform(const Transform& p_transform)=0;
- virtual Transform get_transform() const=0;
+ virtual void set_transform(const Transform &p_transform) = 0;
+ virtual Transform get_transform() const = 0;
- virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
- virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
- virtual void apply_torque_impulse(const Vector3& p_j)=0;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
+ virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
+ virtual void set_sleep_state(bool p_enable) = 0;
+ virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const=0;
+ virtual int get_contact_count() const = 0;
- virtual Vector3 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
+ virtual Vector3 get_contact_local_pos(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
+ virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
+ virtual RID get_contact_collider(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_pos(int p_contact_idx) const = 0;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
+ virtual Object *get_contact_collider_object(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const = 0;
- virtual real_t get_step() const=0;
+ virtual real_t get_step() const = 0;
virtual void integrate_forces();
- virtual PhysicsDirectSpaceState* get_space_state()=0;
+ virtual PhysicsDirectSpaceState *get_space_state() = 0;
PhysicsDirectBodyState();
};
-
class PhysicsShapeQueryResult;
class PhysicsShapeQueryParameters : public Reference {
GDCLASS(PhysicsShapeQueryParameters, Reference);
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
RID shape;
Transform transform;
float margin;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t object_type_mask;
+
protected:
static void _bind_methods();
-public:
-
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
+public:
+ void set_shape(const RES &p_shape);
+ void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform& p_transform);
+ void set_transform(const Transform &p_transform);
Transform get_transform() const;
void set_margin(float p_margin);
@@ -122,47 +122,39 @@ public:
void set_object_type_mask(int p_object_type_mask);
int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
+ void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
PhysicsShapeQueryParameters();
-
};
-
-
class PhysicsDirectSpaceState : public Object {
- GDCLASS( PhysicsDirectSpaceState, Object );
+ GDCLASS(PhysicsDirectSpaceState, Object);
//Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
//Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
-
enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+ TYPE_MASK_STATIC_BODY = 1 << 0,
+ TYPE_MASK_KINEMATIC_BODY = 1 << 1,
+ TYPE_MASK_RIGID_BODY = 1 << 2,
+ TYPE_MASK_CHARACTER_BODY = 1 << 3,
+ TYPE_MASK_AREA = 1 << 4,
+ TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY | TYPE_MASK_RIGID_BODY
};
-
private:
- Dictionary _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query,const Vector3& p_motion);
- Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query,int p_max_results=32);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
+ Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
+ Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
-
protected:
static void _bind_methods();
public:
-
-
struct RayResult {
Vector3 position;
@@ -173,7 +165,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
struct ShapeResult {
@@ -181,10 +173,9 @@ public:
ObjectID collider_id;
Object *collider;
int shape;
-
};
- virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -194,55 +185,49 @@ public:
ObjectID collider_id;
int shape;
Vector3 linear_velocity; //velocity at contact point
-
};
- virtual bool cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,ShapeRestInfo *r_info=NULL)=0;
-
- virtual bool collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
- virtual bool rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
PhysicsDirectSpaceState();
};
-
class PhysicsShapeQueryResult : public Reference {
- GDCLASS( PhysicsShapeQueryResult, Reference );
+ GDCLASS(PhysicsShapeQueryResult, Reference);
Vector<PhysicsDirectSpaceState::ShapeResult> result;
-friend class PhysicsDirectSpaceState;
+ friend class PhysicsDirectSpaceState;
protected:
static void _bind_methods();
-public:
+public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
+ Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
PhysicsShapeQueryResult();
};
-
class PhysicsServer : public Object {
- GDCLASS( PhysicsServer, Object );
-
- static PhysicsServer * singleton;
+ GDCLASS(PhysicsServer, Object);
+ static PhysicsServer *singleton;
protected:
static void _bind_methods();
public:
-
- static PhysicsServer * get_singleton();
+ static PhysicsServer *get_singleton();
enum ShapeType {
SHAPE_PLANE, ///< plane:"plane"
@@ -256,20 +241,19 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
-
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
+ virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
+ virtual ShapeType shape_get_type(RID p_shape) const = 0;
+ virtual Variant shape_get_data(RID p_shape) const = 0;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
/* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
+ virtual RID space_create() = 0;
+ virtual void space_set_active(RID p_space, bool p_active) = 0;
+ virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
@@ -283,15 +267,15 @@ public:
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
// this function only works on fixed process, errors and returns null otherwise
- virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
- virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
- virtual int space_get_contact_count(RID p_space) const=0;
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
+ virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
@@ -299,8 +283,6 @@ public:
//missing attenuation? missing better override?
-
-
enum AreaParameter {
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
@@ -312,11 +294,10 @@ public:
AREA_PARAM_PRIORITY
};
- virtual RID area_create()=0;
-
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
+ virtual RID area_create() = 0;
+ virtual void area_set_space(RID p_area, RID p_space) = 0;
+ virtual RID area_get_space(RID p_area) const = 0;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED,
@@ -326,39 +307,39 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
+ virtual int area_get_shape_count(RID p_area) const = 0;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
+ virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Transform& p_transform)=0;
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
+ virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Transform area_get_transform(RID p_area) const=0;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
+ virtual Transform area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0;
- virtual bool area_is_ray_pickable(RID p_area) const=0;
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
+ virtual bool area_is_ray_pickable(RID p_area) const = 0;
/* BODY API */
@@ -372,42 +353,42 @@ public:
BODY_MODE_CHARACTER
};
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
+ virtual void body_set_space(RID p_body, RID p_space) = 0;
+ virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
+ virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
+ virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform)=0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()) = 0;
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
+ virtual int body_get_shape_count(RID p_body) const = 0;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
+ virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
+ virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
- virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0;
- virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0;
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const = 0;
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
- virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
+ virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
+ virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const = 0;
// common body variables
enum BodyParameter {
@@ -420,9 +401,8 @@ public:
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
-
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
@@ -433,19 +413,19 @@ public:
BODY_STATE_CAN_SLEEP
};
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
//do something about it
- virtual void body_set_applied_force(RID p_body, const Vector3& p_force)=0;
- virtual Vector3 body_get_applied_force(RID p_body) const=0;
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0;
+ virtual Vector3 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque)=0;
- virtual Vector3 body_get_applied_torque(RID p_body) const=0;
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
+ virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
- virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse)=0;
- virtual void body_apply_torque_impulse(RID p_body, const Vector3& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity)=0;
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
enum BodyAxisLock {
BODY_AXIS_LOCK_DISABLED,
@@ -454,29 +434,28 @@ public:
BODY_AXIS_LOCK_Z,
};
- virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock)=0;
- virtual BodyAxisLock body_get_axis_lock(RID p_body) const=0;
+ virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
+ virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
//fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
+ virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
-
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
+ virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_ray_pickable(RID p_body,bool p_enable)=0;
- virtual bool body_is_ray_pickable(RID p_body) const=0;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
+ virtual bool body_is_ray_pickable(RID p_body) const = 0;
/* JOINT API */
@@ -490,13 +469,12 @@ public:
};
- virtual JointType joint_get_type(RID p_joint) const=0;
-
- virtual void joint_set_solver_priority(RID p_joint,int p_priority)=0;
- virtual int joint_get_solver_priority(RID p_joint) const=0;
+ virtual JointType joint_get_type(RID p_joint) const = 0;
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
+ virtual int joint_get_solver_priority(RID p_joint) const = 0;
- virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B)=0;
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
enum PinJointParam {
PIN_JOINT_BIAS,
@@ -504,14 +482,14 @@ public:
PIN_JOINT_IMPULSE_CLAMP
};
- virtual void pin_joint_set_param(RID p_joint,PinJointParam p_param, float p_value)=0;
- virtual float pin_joint_get_param(RID p_joint,PinJointParam p_param) const=0;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) = 0;
+ virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
- virtual void pin_joint_set_local_A(RID p_joint, const Vector3& p_A)=0;
- virtual Vector3 pin_joint_get_local_A(RID p_joint) const=0;
+ virtual void pin_joint_set_local_A(RID p_joint, const Vector3 &p_A) = 0;
+ virtual Vector3 pin_joint_get_local_A(RID p_joint) const = 0;
- virtual void pin_joint_set_local_B(RID p_joint, const Vector3& p_B)=0;
- virtual Vector3 pin_joint_get_local_B(RID p_joint) const=0;
+ virtual void pin_joint_set_local_B(RID p_joint, const Vector3 &p_B) = 0;
+ virtual Vector3 pin_joint_get_local_B(RID p_joint) const = 0;
enum HingeJointParam {
@@ -532,15 +510,14 @@ public:
HINGE_JOINT_FLAG_MAX
};
- virtual RID joint_create_hinge(RID p_body_A,const Transform& p_hinge_A,RID p_body_B,const Transform& p_hinge_B)=0;
- virtual RID joint_create_hinge_simple(RID p_body_A,const Vector3& p_pivot_A,const Vector3& p_axis_A,RID p_body_B,const Vector3& p_pivot_B,const Vector3& p_axis_B)=0;
-
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
- virtual void hinge_joint_set_param(RID p_joint,HingeJointParam p_param, float p_value)=0;
- virtual float hinge_joint_get_param(RID p_joint,HingeJointParam p_param) const=0;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) = 0;
+ virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
- virtual void hinge_joint_set_flag(RID p_joint,HingeJointFlag p_flag, bool p_value)=0;
- virtual bool hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) const=0;
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
enum SliderJointParam {
SLIDER_JOINT_LINEAR_LIMIT_UPPER,
@@ -568,13 +545,12 @@ public:
SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
SLIDER_JOINT_MAX
-
};
- virtual RID joint_create_slider(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual void slider_joint_set_param(RID p_joint,SliderJointParam p_param, float p_value)=0;
- virtual float slider_joint_get_param(RID p_joint,SliderJointParam p_param) const=0;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) = 0;
+ virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
enum ConeTwistJointParam {
CONE_TWIST_JOINT_SWING_SPAN,
@@ -585,12 +561,10 @@ public:
CONE_TWIST_MAX
};
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void cone_twist_joint_set_param(RID p_joint,ConeTwistJointParam p_param, float p_value)=0;
- virtual float cone_twist_joint_get_param(RID p_joint,ConeTwistJointParam p_param) const=0;
-
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) = 0;
+ virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
enum G6DOFJointAxisParam {
G6DOF_JOINT_LINEAR_LOWER_LIMIT,
@@ -618,16 +592,13 @@ public:
G6DOF_JOINT_FLAG_MAX
};
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, float p_value) = 0;
+ virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) = 0;
- virtual RID joint_create_generic_6dof(RID p_body_A,const Transform& p_local_frame_A,RID p_body_B,const Transform& p_local_frame_B)=0; //reference frame is A
-
- virtual void generic_6dof_joint_set_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param, float p_value)=0;
- virtual float generic_6dof_joint_get_param(RID p_joint,Vector3::Axis,G6DOFJointAxisParam p_param)=0;
-
- virtual void generic_6dof_joint_set_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag, bool p_enable)=0;
- virtual bool generic_6dof_joint_get_flag(RID p_joint,Vector3::Axis,G6DOFJointAxisFlag p_flag)=0;
-
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0;
#if 0
enum JointType {
@@ -667,17 +638,16 @@ public:
AREA_BODY_REMOVED
};
-
/* MISC */
- virtual void free(RID p_rid)=0;
+ virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void finish()=0;
+ virtual void set_active(bool p_active) = 0;
+ virtual void init() = 0;
+ virtual void step(float p_step) = 0;
+ virtual void sync() = 0;
+ virtual void flush_queries() = 0;
+ virtual void finish() = 0;
enum ProcessInfo {
@@ -686,30 +656,30 @@ public:
INFO_ISLAND_COUNT
};
- virtual int get_process_info(ProcessInfo p_info)=0;
+ virtual int get_process_info(ProcessInfo p_info) = 0;
PhysicsServer();
~PhysicsServer();
};
-VARIANT_ENUM_CAST( PhysicsServer::ShapeType );
-VARIANT_ENUM_CAST( PhysicsServer::SpaceParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaParameter );
-VARIANT_ENUM_CAST( PhysicsServer::AreaSpaceOverrideMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyMode );
-VARIANT_ENUM_CAST( PhysicsServer::BodyParameter );
-VARIANT_ENUM_CAST( PhysicsServer::BodyState );
-VARIANT_ENUM_CAST( PhysicsServer::BodyAxisLock );
-VARIANT_ENUM_CAST( PhysicsServer::PinJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::JointType );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::HingeJointFlag );
-VARIANT_ENUM_CAST( PhysicsServer::SliderJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::ConeTwistJointParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisParam );
-VARIANT_ENUM_CAST( PhysicsServer::G6DOFJointAxisFlag);
+VARIANT_ENUM_CAST(PhysicsServer::ShapeType);
+VARIANT_ENUM_CAST(PhysicsServer::SpaceParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaParameter);
+VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
+VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer::BodyState);
+VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
+VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::JointType);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::HingeJointFlag);
+VARIANT_ENUM_CAST(PhysicsServer::SliderJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::ConeTwistJointParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisParam);
+VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisFlag);
//VARIANT_ENUM_CAST( PhysicsServer::ObjectType );
-VARIANT_ENUM_CAST( PhysicsServer::AreaBodyStatus );
-VARIANT_ENUM_CAST( PhysicsServer::ProcessInfo );
+VARIANT_ENUM_CAST(PhysicsServer::AreaBodyStatus);
+VARIANT_ENUM_CAST(PhysicsServer::ProcessInfo);
#endif
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 0d0619e880..06bcb642ad 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -29,58 +29,57 @@
#include "register_server_types.h"
#include "global_config.h"
-#include "visual_server.h"
-#include "audio_server.h"
-#include "physics_server.h"
-#include "physics_2d_server.h"
-#include "script_debugger_remote.h"
-#include "visual/shader_types.h"
-#include "audio/audio_stream.h"
#include "audio/audio_effect.h"
+#include "audio/audio_stream.h"
#include "audio/effects/audio_effect_amplify.h"
-#include "audio/effects/audio_effect_reverb.h"
-#include "audio/effects/audio_effect_filter.h"
-#include "audio/effects/audio_effect_eq.h"
-#include "audio/effects/audio_effect_distortion.h"
-#include "audio/effects/audio_effect_stereo_enhance.h"
-#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_chorus.h"
-#include "audio/effects/audio_effect_delay.h"
#include "audio/effects/audio_effect_compressor.h"
+#include "audio/effects/audio_effect_delay.h"
+#include "audio/effects/audio_effect_distortion.h"
+#include "audio/effects/audio_effect_eq.h"
+#include "audio/effects/audio_effect_filter.h"
#include "audio/effects/audio_effect_limiter.h"
-#include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_phaser.h"
+#include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_reverb.h"
+#include "audio/effects/audio_effect_stereo_enhance.h"
+#include "audio_server.h"
+#include "physics_2d_server.h"
+#include "physics_server.h"
+#include "script_debugger_remote.h"
+#include "visual/shader_types.h"
+#include "visual_server.h"
-static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
+static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
List<VS::TextureInfo> tinfo;
VS::get_singleton()->texture_debug_usage(&tinfo);
- for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) {
+ for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
ScriptDebuggerRemote::ResourceUsage usage;
- usage.path=E->get().path;
- usage.vram=E->get().bytes;
- usage.id=E->get().texture;
- usage.type="Texture";
- usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format);
+ usage.path = E->get().path;
+ usage.vram = E->get().bytes;
+ usage.id = E->get().texture;
+ usage.type = "Texture";
+ usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format);
r_usage->push_back(usage);
}
-
}
-ShaderTypes *shader_types=NULL;
+ShaderTypes *shader_types = NULL;
void register_server_types() {
- GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",20);
+ GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc", 20);
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VisualServer",VisualServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AudioServer",AudioServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
- GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
- shader_types = memnew( ShaderTypes );
+ shader_types = memnew(ShaderTypes);
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
@@ -118,7 +117,6 @@ void register_server_types() {
ClassDB::register_class<AudioEffectPhaser>();
}
-
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
@@ -130,10 +128,10 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
- ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage;
+ ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
}
-void unregister_server_types(){
+void unregister_server_types() {
- memdelete( shader_types );
+ memdelete(shader_types);
}
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index fbc68fc879..cfb65cf161 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -27,763 +27,722 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#define FUNC0R(m_r,m_type)\
- virtual m_r m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type();\
- }\
- }
-
-
-#define FUNCRID(m_type)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create();\
- }\
- }
-
-#define FUNC1RID(m_type,m_arg1)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create(p1);\
- }\
- }
-
-#define FUNC2RID(m_type,m_arg1,m_arg2)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create(m_arg1 p1,m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create(p1,p2);\
- }\
- }
-
-#define FUNC3RID(m_type,m_arg1,m_arg2,m_arg3)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create(p1,p2,p3);\
- }\
- }
-
-
-#define FUNC4RID(m_type,m_arg1,m_arg2,m_arg3,m_arg4)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3,m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,p4,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create(p1,p2,p3,p4);\
- }\
- }
-
-
-#define FUNC5RID(m_type,m_arg1,m_arg2,m_arg3,m_arg4,m_arg5)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( server_name->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3,m_arg4 p4,m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,p4,p5,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return server_name->m_type##_create(p1,p2,p3,p4,p5);\
- }\
- }
-
-#define FUNC0RC(m_r,m_type)\
- virtual m_r m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type();\
- }\
- }
-
-
-#define FUNC0(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type);\
- } else {\
- server_name->m_type();\
- }\
- }
-
-#define FUNC0C(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type);\
- } else {\
- server_name->m_type();\
- }\
- }
-
-
-#define FUNC0S(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type);\
- } else {\
- server_name->m_type();\
- }\
- }
-
-#define FUNC0SC(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type);\
- } else {\
- server_name->m_type();\
- }\
+#define FUNC0R(m_r, m_type) \
+ virtual m_r m_type() { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(); \
+ } \
+ }
+
+#define FUNCRID(m_type) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create() { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(); \
+ } \
+ }
+
+#define FUNC1RID(m_type, m_arg1) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create(m_arg1 p1) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(p1); \
+ } \
+ }
+
+#define FUNC2RID(m_type, m_arg1, m_arg2) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create(m_arg1 p1, m_arg2 p2) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(p1, p2); \
+ } \
+ }
+
+#define FUNC3RID(m_type, m_arg1, m_arg2, m_arg3) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC4RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC5RID(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ int m_type##allocn() { \
+ for (int i = 0; i < m_type##_pool_max_size; i++) { \
+ m_type##_id_pool.push_back(server_name->m_type##_create()); \
+ } \
+ return 0; \
+ } \
+ void m_type##_free_cached_ids() { \
+ while (m_type##_id_pool.size()) { \
+ free(m_type##_id_pool.front()->get()); \
+ m_type##_id_pool.pop_front(); \
+ } \
+ } \
+ virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ RID rid; \
+ alloc_mutex->lock(); \
+ if (m_type##_id_pool.size() == 0) { \
+ int ret; \
+ command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, p5, &ret); \
+ } \
+ rid = m_type##_id_pool.front()->get(); \
+ m_type##_id_pool.pop_front(); \
+ alloc_mutex->unlock(); \
+ return rid; \
+ } else { \
+ return server_name->m_type##_create(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC0RC(m_r, m_type) \
+ virtual m_r m_type() const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(); \
+ } \
+ }
+
+#define FUNC0(m_type) \
+ virtual void m_type() { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type); \
+ } else { \
+ server_name->m_type(); \
+ } \
+ }
+
+#define FUNC0C(m_type) \
+ virtual void m_type() const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type); \
+ } else { \
+ server_name->m_type(); \
+ } \
+ }
+
+#define FUNC0S(m_type) \
+ virtual void m_type() { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ } else { \
+ server_name->m_type(); \
+ } \
+ }
+
+#define FUNC0SC(m_type) \
+ virtual void m_type() const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type); \
+ } else { \
+ server_name->m_type(); \
+ } \
}
-
///////////////////////////////////////////////
-
-#define FUNC1R(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1);\
- }\
- }
-
-#define FUNC1RC(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1);\
- }\
- }
-
-
-#define FUNC1S(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1);\
- } else {\
- server_name->m_type(p1);\
- }\
- }
-
-#define FUNC1SC(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1);\
- } else {\
- server_name->m_type(p1);\
- }\
- }
-
-
-#define FUNC1(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1);\
- } else {\
- server_name->m_type(p1);\
- }\
- }
-
-#define FUNC1C(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1);\
- } else {\
- server_name->m_type(p1);\
- }\
- }
-
-
-
-
-#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2S(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2);\
- } else {\
- server_name->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2SC(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2);\
- } else {\
- server_name->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2);\
- } else {\
- server_name->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2C(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2);\
- } else {\
- server_name->m_type(p1, p2);\
- }\
- }
-
-
-
-
-#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3,&ret);\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3);\
- } else {\
- server_name->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3);\
- } else {\
- server_name->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3);\
- } else {\
- server_name->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3);\
- } else {\
- server_name->m_type(p1, p2, p3);\
- }\
- }
-
-
-
-
-#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4);\
- } else {\
- server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4);\
- } else {\
- server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4);\
- } else {\
- server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4);\
- } else {\
- server_name->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-
-
-#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
+#define FUNC1R(m_r, m_type, m_arg1) \
+ virtual m_r m_type(m_arg1 p1) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC1RC(m_r, m_type, m_arg1) \
+ virtual m_r m_type(m_arg1 p1) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC1S(m_type, m_arg1) \
+ virtual void m_type(m_arg1 p1) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ } else { \
+ server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC1SC(m_type, m_arg1) \
+ virtual void m_type(m_arg1 p1) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
+ } else { \
+ server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC1(m_type, m_arg1) \
+ virtual void m_type(m_arg1 p1) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1); \
+ } else { \
+ server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC1C(m_type, m_arg1) \
+ virtual void m_type(m_arg1 p1) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1); \
+ } else { \
+ server_name->m_type(p1); \
+ } \
+ }
+
+#define FUNC2R(m_r, m_type, m_arg1, m_arg2) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC2RC(m_r, m_type, m_arg1, m_arg2) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC2S(m_type, m_arg1, m_arg2) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ } else { \
+ server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC2SC(m_type, m_arg1, m_arg2) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
+ } else { \
+ server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC2(m_type, m_arg1, m_arg2) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2); \
+ } else { \
+ server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC2C(m_type, m_arg1, m_arg2) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2); \
+ } else { \
+ server_name->m_type(p1, p2); \
+ } \
+ }
+
+#define FUNC3R(m_r, m_type, m_arg1, m_arg2, m_arg3) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC3RC(m_r, m_type, m_arg1, m_arg2, m_arg3) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC3S(m_type, m_arg1, m_arg2, m_arg3) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ } else { \
+ server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC3SC(m_type, m_arg1, m_arg2, m_arg3) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
+ } else { \
+ server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC3(m_type, m_arg1, m_arg2, m_arg3) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
+ } else { \
+ server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC3C(m_type, m_arg1, m_arg2, m_arg3) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
+ } else { \
+ server_name->m_type(p1, p2, p3); \
+ } \
+ }
+
+#define FUNC4R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC4RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC4S(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC4SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC4(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC4C(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4); \
+ } \
+ }
+
+#define FUNC5R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC5RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC5S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC5SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC5(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC5C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-
-
-#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5); \
+ } \
+ }
+
+#define FUNC6R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC6(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
}
-#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
+#define FUNC6C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-
-
-#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6); \
+ } \
+ }
+
+#define FUNC7R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
+ virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
+ }
+
+#define FUNC7RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-
-#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
+#define FUNC7S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
+#define FUNC7SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-
-#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
+#define FUNC7(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
+#define FUNC7C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
+ } \
}
-#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
-#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ m_r ret; \
+ command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
+ SYNC_DEBUG \
+ return ret; \
+ } else { \
+ return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
-
-#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
-#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
-
-#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
-#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+#define FUNC8C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
- } else {\
- server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
- }\
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
+ } \
}
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index ba85f92e37..fdcc4f5633 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -27,22 +27,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer.h"
-#include "print_string.h"
#include "os/os.h"
+#include "print_string.h"
-
-Rasterizer* (*Rasterizer::_create_func)()=NULL;
+Rasterizer *(*Rasterizer::_create_func)() = NULL;
Rasterizer *Rasterizer::create() {
return _create_func();
}
-RasterizerStorage*RasterizerStorage::base_signleton=NULL;
+RasterizerStorage *RasterizerStorage::base_signleton = NULL;
RasterizerStorage::RasterizerStorage() {
- base_signleton=this;
+ base_signleton = this;
}
#if 0
@@ -78,7 +77,7 @@ RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) {
String code;
static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"};
-#define _TEXUVSTR(m_idx) String( _uv_str[(p_key.texcoord_mask>>(m_idx*2))&0x3] )
+#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3])
if (p_key.use_pointsize) {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index dd22986865..527230895c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -29,49 +29,46 @@
#ifndef RASTERIZER_H
#define RASTERIZER_H
-
-#include "servers/visual_server.h"
#include "camera_matrix.h"
+#include "servers/visual_server.h"
#include "self_list.h"
-
class RasterizerScene {
public:
-
/* SHADOW ATLAS API */
- virtual RID shadow_atlas_create()=0;
- virtual void shadow_atlas_set_size(RID p_atlas,int p_size)=0;
- virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas,int p_quadrant,int p_subdivision)=0;
- virtual bool shadow_atlas_update_light(RID p_atlas,RID p_light_intance,float p_coverage,uint64_t p_light_version)=0;
+ virtual RID shadow_atlas_create() = 0;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
- virtual int get_directional_light_shadow_size(RID p_light_intance)=0;
- virtual void set_directional_shadow_count(int p_count)=0;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
+ virtual void set_directional_shadow_count(int p_count) = 0;
/* ENVIRONMENT API */
- virtual RID environment_create()=0;
+ virtual RID environment_create() = 0;
- virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
- virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
- virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
- virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
- virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
- virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
+ virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
+ virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
+ virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
+ virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
- virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0;
- virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
+ virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
- virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0;
- virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
- virtual void environment_set_tonemap(RID p_env,VS::EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_scale)=0;
+ virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
- virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0;
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
struct InstanceBase : RID_Data {
@@ -100,10 +97,10 @@ public:
//Transform *baked_light_octree_xform;
//int baked_lightmap_id;
- bool mirror :8;
- bool depth_scale :8;
- bool billboard :8;
- bool billboard_y :8;
+ bool mirror : 8;
+ bool depth_scale : 8;
+ bool billboard : 8;
+ bool billboard_y : 8;
bool receive_shadows : 8;
bool visible : 8;
@@ -113,338 +110,323 @@ public:
InstanceBase *baked_light; //baked light to use
SelfList<InstanceBase> baked_light_item;
- virtual void base_removed()=0;
- virtual void base_changed()=0;
- virtual void base_material_changed()=0;
-
- InstanceBase() : dependency_item(this), baked_light_item(this) {
-
- base_type=VS::INSTANCE_NONE;
- cast_shadows=VS::SHADOW_CASTING_SETTING_ON;
- receive_shadows=true;
- depth_scale=false;
- billboard=false;
- billboard_y=false;
- visible=true;
- depth_layer=0;
- layer_mask=1;
- baked_light=NULL;
-
-
+ virtual void base_removed() = 0;
+ virtual void base_changed() = 0;
+ virtual void base_material_changed() = 0;
+
+ InstanceBase()
+ : dependency_item(this), baked_light_item(this) {
+
+ base_type = VS::INSTANCE_NONE;
+ cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
+ receive_shadows = true;
+ depth_scale = false;
+ billboard = false;
+ billboard_y = false;
+ visible = true;
+ depth_layer = 0;
+ layer_mask = 1;
+ baked_light = NULL;
}
};
- virtual RID light_instance_create(RID p_light)=0;
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance,const CameraMatrix& p_projection,const Transform& p_transform,float p_far,float p_split,int p_pass)=0;
- virtual void light_instance_mark_visible(RID p_light_instance)=0;
+ virtual RID light_instance_create(RID p_light) = 0;
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0;
+ virtual void light_instance_mark_visible(RID p_light_instance) = 0;
- virtual RID reflection_atlas_create()=0;
- virtual void reflection_atlas_set_size(RID p_ref_atlas,int p_size)=0;
- virtual void reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv)=0;
+ virtual RID reflection_atlas_create() = 0;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
+ virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0;
- virtual RID reflection_probe_instance_create(RID p_probe)=0;
- virtual void reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform)=0;
- virtual void reflection_probe_release_atlas_index(RID p_instance)=0;
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance)=0;
- virtual bool reflection_probe_instance_has_reflection(RID p_instance)=0;
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas)=0;
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance)=0;
+ virtual RID reflection_probe_instance_create(RID p_probe) = 0;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
- virtual RID gi_probe_instance_create()=0;
- virtual void gi_probe_instance_set_light_data(RID p_probe,RID p_base,RID p_data)=0;
- virtual void gi_probe_instance_set_transform_to_data(RID p_probe,const Transform& p_xform)=0;
- virtual void gi_probe_instance_set_bounds(RID p_probe,const Vector3& p_bounds)=0;
+ virtual RID gi_probe_instance_create() = 0;
+ virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0;
+ virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
+ virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0;
- virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass)=0;
- virtual void render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase** p_cull_result,int p_cull_count)=0;
+ virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
+ virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
- virtual void set_scene_pass(uint64_t p_pass)=0;
+ virtual void set_scene_pass(uint64_t p_pass) = 0;
- virtual bool free(RID p_rid)=0;
+ virtual bool free(RID p_rid) = 0;
virtual ~RasterizerScene() {}
};
-
-
-
-
-
-
class RasterizerStorage {
public:
/* TEXTURE API */
- virtual RID texture_create()=0;
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
- virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
- virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0;
- virtual uint32_t texture_get_flags(RID p_texture) const=0;
- virtual Image::Format texture_get_format(RID p_texture) const=0;
- virtual uint32_t texture_get_width(RID p_texture) const=0;
- virtual uint32_t texture_get_height(RID p_texture) const=0;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
+ virtual RID texture_create() = 0;
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
+ virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
+ virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
+ virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
+ virtual uint32_t texture_get_flags(RID p_texture) const = 0;
+ virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual uint32_t texture_get_width(RID p_texture) const = 0;
+ virtual uint32_t texture_get_height(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
- virtual void texture_set_path(RID p_texture,const String& p_path)=0;
- virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
- virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
- virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
+ virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0;
- virtual void texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0;
- virtual void texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void* p_userdata)=0;
+ virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void textures_keep_original(bool p_enable)=0;
+ virtual void textures_keep_original(bool p_enable) = 0;
/* SKYBOX API */
- virtual RID skybox_create()=0;
- virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
+ virtual RID skybox_create() = 0;
+ virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
+ virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_SPATIAL) = 0;
- virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_SPATIAL)=0;
-
- virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0;
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0;
+ virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0;
+ virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0;
- virtual void shader_set_code(RID p_shader, const String& p_code)=0;
- virtual String shader_get_code(RID p_shader) const=0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
-
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+ virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual String shader_get_code(RID p_shader) const = 0;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
/* COMMON MATERIAL API */
- virtual RID material_create()=0;
+ virtual RID material_create() = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
- virtual RID material_get_shader(RID p_shader_material) const=0;
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
+ virtual RID material_get_shader(RID p_shader_material) const = 0;
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual void material_set_line_width(RID p_material, float p_width)=0;
+ virtual void material_set_line_width(RID p_material, float p_width) = 0;
- virtual bool material_is_animated(RID p_material)=0;
- virtual bool material_casts_shadows(RID p_material)=0;
+ virtual bool material_is_animated(RID p_material) = 0;
+ virtual bool material_casts_shadows(RID p_material) = 0;
- virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0;
- virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
/* MESH API */
- virtual RID mesh_create()=0;
+ virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
- virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
- virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
+ virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0;
- virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
+ virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
+ virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
+ virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
+ virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
+ virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
+ virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
- virtual int mesh_get_surface_count(RID p_mesh) const=0;
-
- virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0;
-
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const=0;
- virtual void mesh_clear(RID p_mesh)=0;
+ virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
+ virtual RID multimesh_create() = 0;
- virtual RID multimesh_create()=0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
- virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format)=0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0;
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
+ virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0;
+ virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
- virtual RID immediate_create()=0;
- virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
- virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_end(RID p_immediate)=0;
- virtual void immediate_clear(RID p_immediate)=0;
- virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
- virtual RID immediate_get_material(RID p_immediate) const=0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const=0;
-
+ virtual RID immediate_create() = 0;
+ virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
+ virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_end(RID p_immediate) = 0;
+ virtual void immediate_clear(RID p_immediate) = 0;
+ virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
+ virtual RID immediate_get_material(RID p_immediate) const = 0;
+ virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
- virtual RID skeleton_create()=0;
- virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const =0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const=0;
+ virtual RID skeleton_create() = 0;
+ virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
/* Light API */
- virtual RID light_create(VS::LightType p_type)=0;
+ virtual RID light_create(VS::LightType p_type) = 0;
- virtual void light_set_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_param(RID p_light,VS::LightParam p_param,float p_value)=0;
- virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_projector(RID p_light,RID p_texture)=0;
- virtual void light_set_negative(RID p_light,bool p_enable)=0;
- virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0;
+ virtual void light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_projector(RID p_light, RID p_texture) = 0;
+ virtual void light_set_negative(RID p_light, bool p_enable) = 0;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
- virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0;
- virtual void light_omni_set_shadow_detail(RID p_light,VS::LightOmniShadowDetail p_detail)=0;
-
- virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0;
- virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0;
- virtual bool light_directional_get_blend_splits(RID p_light) const=0;
+ virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
+ virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light)=0;
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light)=0;
+ virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
+ virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual bool light_has_shadow(RID p_light) const=0;
+ virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
+ virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
- virtual VS::LightType light_get_type(RID p_light) const=0;
- virtual Rect3 light_get_aabb(RID p_light) const=0;
- virtual float light_get_param(RID p_light,VS::LightParam p_param)=0;
- virtual Color light_get_color(RID p_light)=0;
- virtual uint64_t light_get_version(RID p_light) const=0;
+ virtual bool light_has_shadow(RID p_light) const = 0;
+ virtual VS::LightType light_get_type(RID p_light) const = 0;
+ virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
+ virtual Color light_get_color(RID p_light) = 0;
+ virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
- virtual RID reflection_probe_create()=0;
-
- virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode)=0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient)=0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
-
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const=0;
- virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const=0;
- virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const=0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const=0;
- virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const=0;
- virtual float reflection_probe_get_origin_max_distance(RID p_probe) const=0;
- virtual bool reflection_probe_renders_shadows(RID p_probe) const=0;
-
+ virtual RID reflection_probe_create() = 0;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
+
+ virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
/* ROOM API */
- virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
- virtual void room_clear_bounds(RID p_room)=0;
+ virtual RID room_create() = 0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
+ virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0)=0;
- virtual RID portal_create()=0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
- virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
+ virtual RID portal_create() = 0;
+ virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
+ virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
+ virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
+ virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
- virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
- virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
- virtual void instance_add_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
- virtual void instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
+ virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
+ virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
/* GI PROBE API */
- virtual RID gi_probe_create()=0;
+ virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0;
+ virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
+ virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
- virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_cell_size(RID p_probe) const=0;
+ virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
- virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
+ virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
+ virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
- virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
+ virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
- virtual void gi_probe_set_energy(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_energy(RID p_probe) const=0;
+ virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_energy(RID p_probe) const = 0;
- virtual void gi_probe_set_bias(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_bias(RID p_probe) const=0;
+ virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_bias(RID p_probe) const = 0;
- virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_propagation(RID p_probe) const=0;
+ virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_propagation(RID p_probe) const = 0;
- virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_interior(RID p_probe) const=0;
+ virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_interior(RID p_probe) const = 0;
- virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_compressed(RID p_probe) const=0;
+ virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
- virtual uint32_t gi_probe_get_version(RID p_probe)=0;
+ virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
enum GIProbeCompression {
GI_PROBE_UNCOMPRESSED,
@@ -452,41 +434,37 @@ public:
GI_PROBE_ETC2
};
- virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const=0;
- virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0;
- virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
-
+ virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0;
+ virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0;
+ virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0;
/* PARTICLES */
- virtual RID particles_create()=0;
-
- virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
- virtual void particles_set_amount(RID p_particles,int p_amount)=0;
- virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
- virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
- virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0;
- virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
- virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
- virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
-
- virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0;
- virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
- virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
+ virtual RID particles_create() = 0;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+ virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+ virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
- virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0;
+ virtual void particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) = 0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0;
+ virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0;
+ virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0;
- virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
- virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
- virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
-
- virtual Rect3 particles_get_current_aabb(RID p_particles)=0;
+ virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+ virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
+ virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
/* RENDER TARGET */
@@ -499,57 +477,47 @@ public:
RENDER_TARGET_FLAG_MAX
};
- virtual RID render_target_create()=0;
- virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0;
- virtual RID render_target_get_texture(RID p_render_target) const=0;
- virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0;
- virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
- virtual void render_target_set_msaa(RID p_render_target,VS::ViewportMSAA p_msaa)=0;
-
+ virtual RID render_target_create() = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
+ virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
+ virtual bool render_target_renedered_in_frame(RID p_render_target) = 0;
+ virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
/* CANVAS SHADOW */
- virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
+ virtual RID canvas_light_shadow_buffer_create(int p_width) = 0;
/* LIGHT SHADOW MAPPING */
- virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0;
-
+ virtual RID canvas_light_occluder_create() = 0;
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0;
- virtual VS::InstanceType get_base_type(RID p_rid) const=0;
- virtual bool free(RID p_rid)=0;
+ virtual VS::InstanceType get_base_type(RID p_rid) const = 0;
+ virtual bool free(RID p_rid) = 0;
- virtual bool has_os_feature(const String& p_feature) const=0;
+ virtual bool has_os_feature(const String &p_feature) const = 0;
- virtual void update_dirty_resources()=0;
+ virtual void update_dirty_resources() = 0;
- static RasterizerStorage*base_signleton;
+ static RasterizerStorage *base_signleton;
RasterizerStorage();
virtual ~RasterizerStorage() {}
};
-
-
-
-
class RasterizerCanvas {
public:
-
enum CanvasRectFlags {
- CANVAS_RECT_REGION=1,
- CANVAS_RECT_TILE=2,
- CANVAS_RECT_FLIP_H=4,
- CANVAS_RECT_FLIP_V=8,
- CANVAS_RECT_TRANSPOSE=16
+ CANVAS_RECT_REGION = 1,
+ CANVAS_RECT_TILE = 2,
+ CANVAS_RECT_FLIP_H = 4,
+ CANVAS_RECT_FLIP_V = 8,
+ CANVAS_RECT_TRANSPOSE = 16
};
-
struct Light : public RID_Data {
-
-
bool enabled;
Color color;
Transform2D xform;
@@ -572,7 +540,6 @@ public:
VS::CanvasLightShadowFilter shadow_filter;
Color shadow_color;
-
void *texture_cache; // implementation dependent
Rect2 rect_cache;
Transform2D xform_cache;
@@ -590,33 +557,32 @@ public:
RID light_internal;
Light() {
- enabled=true;
- color=Color(1,1,1);
- shadow_color=Color(0,0,0,0);
- height=0;
- z_min=-1024;
- z_max=1024;
- layer_min=0;
- layer_max=0;
- item_mask=1;
- scale=1.0;
- energy=1.0;
- item_shadow_mask=-1;
- mode=VS::CANVAS_LIGHT_MODE_ADD;
- texture_cache=NULL;
- next_ptr=NULL;
- mask_next_ptr=NULL;
- filter_next_ptr=NULL;
- shadow_buffer_size=256;
- shadow_gradient_length=0;
- shadow_filter=VS::CANVAS_LIGHT_FILTER_NONE;
-
+ enabled = true;
+ color = Color(1, 1, 1);
+ shadow_color = Color(0, 0, 0, 0);
+ height = 0;
+ z_min = -1024;
+ z_max = 1024;
+ layer_min = 0;
+ layer_max = 0;
+ item_mask = 1;
+ scale = 1.0;
+ energy = 1.0;
+ item_shadow_mask = -1;
+ mode = VS::CANVAS_LIGHT_MODE_ADD;
+ texture_cache = NULL;
+ next_ptr = NULL;
+ mask_next_ptr = NULL;
+ filter_next_ptr = NULL;
+ shadow_buffer_size = 256;
+ shadow_gradient_length = 0;
+ shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
}
};
- virtual RID light_internal_create()=0;
- virtual void light_internal_update(RID p_rid, Light* p_light)=0;
- virtual void light_internal_free(RID p_rid)=0;
+ virtual RID light_internal_create() = 0;
+ virtual void light_internal_update(RID p_rid, Light *p_light) = 0;
+ virtual void light_internal_free(RID p_rid) = 0;
struct Item : public RID_Data {
@@ -637,12 +603,12 @@ public:
};
Type type;
- virtual ~Command(){}
+ virtual ~Command() {}
};
struct CommandLine : public Command {
- Point2 from,to;
+ Point2 from, to;
Color color;
float width;
bool antialiased;
@@ -657,7 +623,10 @@ public:
Rect2 source;
uint8_t flags;
- CommandRect() { flags=0; type = TYPE_RECT; }
+ CommandRect() {
+ flags = 0;
+ type = TYPE_RECT;
+ }
};
struct CommandNinePatch : public Command {
@@ -670,7 +639,10 @@ public:
Color color;
VS::NinePatchAxisMode axis_x;
VS::NinePatchAxisMode axis_y;
- CommandNinePatch() { draw_center=true; type = TYPE_NINEPATCH; }
+ CommandNinePatch() {
+ draw_center = true;
+ type = TYPE_NINEPATCH;
+ }
};
struct CommandPrimitive : public Command {
@@ -681,7 +653,10 @@ public:
RID texture;
float width;
- CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
+ CommandPrimitive() {
+ type = TYPE_PRIMITIVE;
+ width = 1;
+ }
};
struct CommandPolygon : public Command {
@@ -693,22 +668,24 @@ public:
RID texture;
int count;
- CommandPolygon() { type = TYPE_POLYGON; count = 0; }
+ CommandPolygon() {
+ type = TYPE_POLYGON;
+ count = 0;
+ }
};
-
struct CommandMesh : public Command {
RID mesh;
RID skeleton;
- CommandMesh() { type = TYPE_MESH; }
+ CommandMesh() { type = TYPE_MESH; }
};
struct CommandMultiMesh : public Command {
RID multimesh;
RID skeleton;
- CommandMultiMesh() { type = TYPE_MULTIMESH; }
+ CommandMultiMesh() { type = TYPE_MULTIMESH; }
};
struct CommandCircle : public Command {
@@ -725,17 +702,18 @@ public:
CommandTransform() { type = TYPE_TRANSFORM; }
};
-
struct CommandClipIgnore : public Command {
bool ignore;
- CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
+ CommandClipIgnore() {
+ type = TYPE_CLIP_IGNORE;
+ ignore = false;
+ }
};
-
struct ViewportRender {
- VisualServer*owner;
- void* udata;
+ VisualServer *owner;
+ void *udata;
Rect2 rect;
};
@@ -745,12 +723,12 @@ public:
bool behind;
//VS::MaterialBlendMode blend_mode;
int light_mask;
- Vector<Command*> commands;
+ Vector<Command *> commands;
mutable bool custom_rect;
mutable bool rect_dirty;
mutable Rect2 rect;
RID material;
- Item*next;
+ Item *next;
struct CopyBackBuffer {
Rect2 rect;
@@ -759,110 +737,106 @@ public:
};
CopyBackBuffer *copy_back_buffer;
-
Color final_modulate;
Transform2D final_transform;
Rect2 final_clip_rect;
- Item* final_clip_owner;
- Item* material_owner;
+ Item *final_clip_owner;
+ Item *material_owner;
ViewportRender *vp_render;
bool distance_field;
bool light_masked;
Rect2 global_rect_cache;
- const Rect2& get_rect() const {
+ const Rect2 &get_rect() const {
if (custom_rect || !rect_dirty)
return rect;
//must update rect
- int s=commands.size();
- if (s==0) {
+ int s = commands.size();
+ if (s == 0) {
- rect=Rect2();
- rect_dirty=false;
+ rect = Rect2();
+ rect_dirty = false;
return rect;
}
Transform2D xf;
- bool found_xform=false;
- bool first=true;
-
- const Item::Command * const *cmd = &commands[0];
+ bool found_xform = false;
+ bool first = true;
+ const Item::Command *const *cmd = &commands[0];
- for (int i=0;i<s;i++) {
+ for (int i = 0; i < s; i++) {
- const Item::Command *c=cmd[i];
+ const Item::Command *c = cmd[i];
Rect2 r;
- switch(c->type) {
+ switch (c->type) {
case Item::Command::TYPE_LINE: {
- const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c);
- r.pos=line->from;
+ const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c);
+ r.pos = line->from;
r.expand_to(line->to);
} break;
case Item::Command::TYPE_RECT: {
- const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c);
- r=crect->rect;
+ const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
+ r = crect->rect;
} break;
case Item::Command::TYPE_NINEPATCH: {
- const Item::CommandNinePatch* style = static_cast< const Item::CommandNinePatch*>(c);
- r=style->rect;
+ const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
+ r = style->rect;
} break;
case Item::Command::TYPE_PRIMITIVE: {
- const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c);
- r.pos=primitive->points[0];
- for(int i=1;i<primitive->points.size();i++) {
+ const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
+ r.pos = primitive->points[0];
+ for (int i = 1; i < primitive->points.size(); i++) {
r.expand_to(primitive->points[i]);
-
}
} break;
case Item::Command::TYPE_POLYGON: {
- const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c);
+ const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
int l = polygon->points.size();
- const Point2*pp=&polygon->points[0];
- r.pos=pp[0];
- for(int i=1;i<l;i++) {
+ const Point2 *pp = &polygon->points[0];
+ r.pos = pp[0];
+ for (int i = 1; i < l; i++) {
r.expand_to(pp[i]);
-
}
} break;
case Item::Command::TYPE_MESH: {
- const Item::CommandMesh* mesh = static_cast< const Item::CommandMesh*>(c);
- Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh,mesh->skeleton);
+ const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
+ Rect3 aabb = RasterizerStorage::base_signleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
- r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
+ r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_MULTIMESH: {
- const Item::CommandMultiMesh* multimesh = static_cast< const Item::CommandMultiMesh*>(c);
+ const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
Rect3 aabb = RasterizerStorage::base_signleton->multimesh_get_aabb(multimesh->multimesh);
- r=Rect2(aabb.pos.x,aabb.pos.y,aabb.size.x,aabb.size.y);
+ r = Rect2(aabb.pos.x, aabb.pos.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_CIRCLE: {
- const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c);
- r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
- r.size=Point2(circle->radius*2.0,circle->radius*2.0);
+ const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
+ r.pos = Point2(-circle->radius, -circle->radius) + circle->pos;
+ r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
} break;
case Item::Command::TYPE_TRANSFORM: {
- const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c);
- xf=transform->xform;
- found_xform=true;
+ const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
+ xf = transform->xform;
+ found_xform = true;
continue;
} break;
@@ -873,37 +847,59 @@ public:
if (found_xform) {
r = xf.xform(r);
- found_xform=false;
+ found_xform = false;
}
-
if (first) {
- rect=r;
- first=false;
+ rect = r;
+ first = false;
} else
- rect=rect.merge(r);
+ rect = rect.merge(r);
}
- rect_dirty=false;
+ rect_dirty = false;
return rect;
}
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
- Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_modulate=Color(1,1,1,1); visible=true; rect_dirty=true; custom_rect=false; behind=false; material_owner=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
- virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
+ void clear() {
+ for (int i = 0; i < commands.size(); i++)
+ memdelete(commands[i]);
+ commands.clear();
+ clip = false;
+ rect_dirty = true;
+ final_clip_owner = NULL;
+ material_owner = NULL;
+ light_masked = false;
+ }
+ Item() {
+ light_mask = 1;
+ vp_render = NULL;
+ next = NULL;
+ final_clip_owner = NULL;
+ clip = false;
+ final_modulate = Color(1, 1, 1, 1);
+ visible = true;
+ rect_dirty = true;
+ custom_rect = false;
+ behind = false;
+ material_owner = NULL;
+ copy_back_buffer = NULL;
+ distance_field = false;
+ light_masked = false;
+ }
+ virtual ~Item() {
+ clear();
+ if (copy_back_buffer) memdelete(copy_back_buffer);
+ }
};
+ virtual void canvas_begin() = 0;
- virtual void canvas_begin()=0;
-
- virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0;
- virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0;
-
-
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0;
+ virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance : public RID_Data {
-
bool enabled;
RID canvas;
RID polygon;
@@ -916,52 +912,52 @@ public:
LightOccluderInstance *next;
- LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
+ LightOccluderInstance() {
+ enabled = true;
+ next = NULL;
+ light_mask = 1;
+ cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ }
};
+ virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0;
-
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
-
-
- virtual void reset_canvas()=0;
+ virtual void reset_canvas() = 0;
virtual ~RasterizerCanvas() {}
};
-
class Rasterizer {
protected:
- static Rasterizer* (*_create_func)();
+ static Rasterizer *(*_create_func)();
+
public:
static Rasterizer *create();
- virtual RasterizerStorage *get_storage()=0;
- virtual RasterizerCanvas *get_canvas()=0;
- virtual RasterizerScene *get_scene()=0;
-
- virtual void initialize()=0;
- virtual void begin_frame()=0;
- virtual void set_current_render_target(RID p_render_target)=0;
- virtual void restore_render_target()=0;
- virtual void clear_render_target(const Color& p_color)=0;
- virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0)=0;
- virtual void end_frame()=0;
- virtual void finalize()=0;
+ virtual RasterizerStorage *get_storage() = 0;
+ virtual RasterizerCanvas *get_canvas() = 0;
+ virtual RasterizerScene *get_scene() = 0;
+ virtual void initialize() = 0;
+ virtual void begin_frame() = 0;
+ virtual void set_current_render_target(RID p_render_target) = 0;
+ virtual void restore_render_target() = 0;
+ virtual void clear_render_target(const Color &p_color) = 0;
+ virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
+ virtual void end_frame() = 0;
+ virtual void finalize() = 0;
virtual ~Rasterizer() {}
};
-
#if 0
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-#include "servers/visual_server.h"
#include "camera_matrix.h"
#include "map.h"
#include "self_list.h"
+#include "servers/visual_server.h"
class Rasterizer {
protected:
@@ -1975,6 +1971,5 @@ public:
virtual ~Rasterizer() {}
};
-
#endif
#endif
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index c680013efa..3bc495f08e 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -27,69 +27,66 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_language.h"
-#include "print_string.h"
#include "os/os.h"
+#include "print_string.h"
static bool _is_text_char(CharType c) {
- return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
static bool _is_number(CharType c) {
- return (c>='0' && c<='9');
+ return (c >= '0' && c <= '9');
}
static bool _is_hex(CharType c) {
- return (c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F');
+ return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
-
String ShaderLanguage::get_operator_text(Operator p_op) {
- static const char* op_names[OP_MAX]={"==",
- "!=",
- "<",
- "<=",
- ">",
- ">=",
- "&&",
- "||",
- "!",
- "-",
- "+",
- "-",
- "*",
- "/",
- "%",
- "<<",
- ">>",
- "=",
- "+=",
- "-=",
- "*=",
- "/=",
- "%=",
- "<<=",
- ">>=",
- "&=",
- "|=",
- "^=",
- "&",
- "|",
- "^",
- "~",
- "++"
- "--",
- "()",
- "construct"};
+ static const char *op_names[OP_MAX] = { "==",
+ "!=",
+ "<",
+ "<=",
+ ">",
+ ">=",
+ "&&",
+ "||",
+ "!",
+ "-",
+ "+",
+ "-",
+ "*",
+ "/",
+ "%",
+ "<<",
+ ">>",
+ "=",
+ "+=",
+ "-=",
+ "*=",
+ "/=",
+ "%=",
+ "<<=",
+ ">>=",
+ "&=",
+ "|=",
+ "^=",
+ "&",
+ "|",
+ "^",
+ "~",
+ "++"
+ "--",
+ "()",
+ "construct" };
return op_names[p_op];
-
}
-
-const char * ShaderLanguage::token_names[TK_MAX]={
+const char *ShaderLanguage::token_names[TK_MAX] = {
"EMPTY",
"IDENTIFIER",
"TRUE",
@@ -195,94 +192,92 @@ const char * ShaderLanguage::token_names[TK_MAX]={
String ShaderLanguage::get_token_text(Token p_token) {
- String name=token_names[p_token.type];
- if (p_token.type==TK_INT_CONSTANT || p_token.type==TK_REAL_CONSTANT) {
- name+="("+rtos(p_token.constant)+")";
- } else if (p_token.type==TK_IDENTIFIER) {
- name+="("+String(p_token.text)+")";
- } else if (p_token.type==TK_ERROR) {
- name+="("+String(p_token.text)+")";
+ String name = token_names[p_token.type];
+ if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) {
+ name += "(" + rtos(p_token.constant) + ")";
+ } else if (p_token.type == TK_IDENTIFIER) {
+ name += "(" + String(p_token.text) + ")";
+ } else if (p_token.type == TK_ERROR) {
+ name += "(" + String(p_token.text) + ")";
}
return name;
}
-ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type,const StringName& p_text) {
+ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type, const StringName &p_text) {
Token tk;
- tk.type=p_type;
- tk.text=p_text;
- tk.line=tk_line;
- if (tk.type==TK_ERROR) {
+ tk.type = p_type;
+ tk.text = p_text;
+ tk.line = tk_line;
+ if (tk.type == TK_ERROR) {
_set_error(p_text);
}
return tk;
}
-const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[]={
- {TK_TRUE,"true"},
- {TK_FALSE,"false"},
- {TK_TYPE_VOID,"void"},
- {TK_TYPE_BOOL,"bool"},
- {TK_TYPE_BVEC2,"bvec2"},
- {TK_TYPE_BVEC3,"bvec3"},
- {TK_TYPE_BVEC4,"bvec4"},
- {TK_TYPE_INT,"int"},
- {TK_TYPE_IVEC2,"ivec2"},
- {TK_TYPE_IVEC3,"ivec3"},
- {TK_TYPE_IVEC4,"ivec4"},
- {TK_TYPE_UINT,"uint"},
- {TK_TYPE_UVEC2,"uvec2"},
- {TK_TYPE_UVEC3,"uvec3"},
- {TK_TYPE_UVEC4,"uvec4"},
- {TK_TYPE_FLOAT,"float"},
- {TK_TYPE_VEC2,"vec2"},
- {TK_TYPE_VEC3,"vec3"},
- {TK_TYPE_VEC4,"vec4"},
- {TK_TYPE_MAT2,"mat2"},
- {TK_TYPE_MAT3,"mat3"},
- {TK_TYPE_MAT4,"mat4"},
- {TK_TYPE_SAMPLER2D,"sampler2D"},
- {TK_TYPE_ISAMPLER2D,"isampler2D"},
- {TK_TYPE_USAMPLER2D,"usampler2D"},
- {TK_TYPE_SAMPLERCUBE,"samplerCube"},
- {TK_PRECISION_LOW,"lowp"},
- {TK_PRECISION_MID,"mediump"},
- {TK_PRECISION_HIGH,"highp"},
- {TK_CF_IF,"if"},
- {TK_CF_ELSE,"else"},
- {TK_CF_FOR,"for"},
- {TK_CF_WHILE,"while"},
- {TK_CF_DO,"do"},
- {TK_CF_SWITCH,"switch"},
- {TK_CF_CASE,"case"},
- {TK_CF_BREAK,"break"},
- {TK_CF_CONTINUE,"continue"},
- {TK_CF_RETURN,"return"},
- {TK_UNIFORM,"uniform"},
- {TK_VARYING,"varying"},
- {TK_RENDER_MODE,"render_mode"},
- {TK_HINT_WHITE_TEXTURE,"hint_white"},
- {TK_HINT_BLACK_TEXTURE,"hint_black"},
- {TK_HINT_NORMAL_TEXTURE,"hint_normal"},
- {TK_HINT_ANISO_TEXTURE,"hint_aniso"},
- {TK_HINT_ALBEDO_TEXTURE,"hint_albedo"},
- {TK_HINT_BLACK_ALBEDO_TEXTURE,"hint_black_albedo"},
- {TK_HINT_COLOR,"hint_color"},
- {TK_HINT_RANGE,"hint_range"},
-
- {TK_ERROR,NULL}
+const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
+ { TK_TRUE, "true" },
+ { TK_FALSE, "false" },
+ { TK_TYPE_VOID, "void" },
+ { TK_TYPE_BOOL, "bool" },
+ { TK_TYPE_BVEC2, "bvec2" },
+ { TK_TYPE_BVEC3, "bvec3" },
+ { TK_TYPE_BVEC4, "bvec4" },
+ { TK_TYPE_INT, "int" },
+ { TK_TYPE_IVEC2, "ivec2" },
+ { TK_TYPE_IVEC3, "ivec3" },
+ { TK_TYPE_IVEC4, "ivec4" },
+ { TK_TYPE_UINT, "uint" },
+ { TK_TYPE_UVEC2, "uvec2" },
+ { TK_TYPE_UVEC3, "uvec3" },
+ { TK_TYPE_UVEC4, "uvec4" },
+ { TK_TYPE_FLOAT, "float" },
+ { TK_TYPE_VEC2, "vec2" },
+ { TK_TYPE_VEC3, "vec3" },
+ { TK_TYPE_VEC4, "vec4" },
+ { TK_TYPE_MAT2, "mat2" },
+ { TK_TYPE_MAT3, "mat3" },
+ { TK_TYPE_MAT4, "mat4" },
+ { TK_TYPE_SAMPLER2D, "sampler2D" },
+ { TK_TYPE_ISAMPLER2D, "isampler2D" },
+ { TK_TYPE_USAMPLER2D, "usampler2D" },
+ { TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_PRECISION_LOW, "lowp" },
+ { TK_PRECISION_MID, "mediump" },
+ { TK_PRECISION_HIGH, "highp" },
+ { TK_CF_IF, "if" },
+ { TK_CF_ELSE, "else" },
+ { TK_CF_FOR, "for" },
+ { TK_CF_WHILE, "while" },
+ { TK_CF_DO, "do" },
+ { TK_CF_SWITCH, "switch" },
+ { TK_CF_CASE, "case" },
+ { TK_CF_BREAK, "break" },
+ { TK_CF_CONTINUE, "continue" },
+ { TK_CF_RETURN, "return" },
+ { TK_UNIFORM, "uniform" },
+ { TK_VARYING, "varying" },
+ { TK_RENDER_MODE, "render_mode" },
+ { TK_HINT_WHITE_TEXTURE, "hint_white" },
+ { TK_HINT_BLACK_TEXTURE, "hint_black" },
+ { TK_HINT_NORMAL_TEXTURE, "hint_normal" },
+ { TK_HINT_ANISO_TEXTURE, "hint_aniso" },
+ { TK_HINT_ALBEDO_TEXTURE, "hint_albedo" },
+ { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" },
+ { TK_HINT_COLOR, "hint_color" },
+ { TK_HINT_RANGE, "hint_range" },
+
+ { TK_ERROR, NULL }
};
-
-
ShaderLanguage::Token ShaderLanguage::_get_token() {
-#define GETCHAR(m_idx) (((char_idx+m_idx)<code.length())?code[char_idx+m_idx]:CharType(0))
+#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0))
- while(true) {
+ while (true) {
char_idx++;
- switch(GETCHAR(-1)) {
+ switch (GETCHAR(-1)) {
case 0:
return _make_token(TK_EOF);
@@ -297,17 +292,18 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
continue;
case '/': {
- switch(GETCHAR(0)) {
+ switch (GETCHAR(0)) {
case '*': { // block comment
char_idx++;
- while(true) {
- if (GETCHAR(0)==0) {
+ while (true) {
+ if (GETCHAR(0) == 0) {
return _make_token(TK_EOF);
- } if (GETCHAR(0)=='*' && GETCHAR(1)=='/') {
- char_idx+=2;
+ }
+ if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
+ char_idx += 2;
break;
- } else if (GETCHAR(0)=='\n') {
+ } else if (GETCHAR(0) == '\n') {
tk_line++;
}
@@ -317,13 +313,12 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '/': { // line comment skip
-
- while(true) {
- if (GETCHAR(0)=='\n') {
+ while (true) {
+ if (GETCHAR(0) == '\n') {
char_idx++;
break;
}
- if (GETCHAR(0)==0) {
+ if (GETCHAR(0) == 0) {
return _make_token(TK_EOF);
}
char_idx++;
@@ -344,7 +339,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '=': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_EQUAL);
}
@@ -353,12 +348,12 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '<': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_LESS_EQUAL);
- } else if (GETCHAR(0)=='<') {
+ } else if (GETCHAR(0) == '<') {
char_idx++;
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_SHIFT_LEFT);
}
@@ -370,12 +365,12 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '>': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_GREATER_EQUAL);
- } else if (GETCHAR(0)=='<') {
+ } else if (GETCHAR(0) == '<') {
char_idx++;
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_SHIFT_RIGHT);
}
@@ -387,7 +382,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '!': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_NOT_EQUAL);
}
@@ -422,10 +417,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
case '~':
return _make_token(TK_OP_BIT_INVERT);
case '&': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_BIT_AND);
- } else if (GETCHAR(0)=='&') {
+ } else if (GETCHAR(0) == '&') {
char_idx++;
return _make_token(TK_OP_AND);
}
@@ -433,10 +428,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '|': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_BIT_OR);
- } else if (GETCHAR(0)=='|') {
+ } else if (GETCHAR(0) == '|') {
char_idx++;
return _make_token(TK_OP_OR);
}
@@ -445,7 +440,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '*': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_MUL);
}
@@ -453,10 +448,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '+': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_ADD);
- } else if (GETCHAR(0)=='+') {
+ } else if (GETCHAR(0) == '+') {
char_idx++;
return _make_token(TK_OP_INCREMENT);
@@ -466,10 +461,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '-': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_SUB);
- }else if (GETCHAR(0)=='-') {
+ } else if (GETCHAR(0) == '-') {
char_idx++;
return _make_token(TK_OP_DECREMENT);
@@ -479,7 +474,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '%': {
- if (GETCHAR(0)=='=') {
+ if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_MOD);
}
@@ -490,69 +485,68 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx--; //go back one, since we have no idea what this is
- if (_is_number(GETCHAR(0)) || (GETCHAR(0)=='.' && _is_number(GETCHAR(1)))) {
+ if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) {
// parse number
- bool period_found=false;
- bool exponent_found=false;
- bool hexa_found=false;
- bool sign_found=false;
- bool minus_exponent_found=false;
+ bool period_found = false;
+ bool exponent_found = false;
+ bool hexa_found = false;
+ bool sign_found = false;
+ bool minus_exponent_found = false;
String str;
- int i=0;
+ int i = 0;
- while(true) {
- if (GETCHAR(i)=='.') {
+ while (true) {
+ if (GETCHAR(i) == '.') {
if (period_found || exponent_found)
- return _make_token(TK_ERROR,"Invalid numeric constant");
- period_found=true;
- } else if (GETCHAR(i)=='x') {
- if (hexa_found || str.length()!=1 || str[0]!='0')
- return _make_token(TK_ERROR,"Invalid numeric constant");
- hexa_found=true;
- } else if (GETCHAR(i)=='e') {
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ period_found = true;
+ } else if (GETCHAR(i) == 'x') {
+ if (hexa_found || str.length() != 1 || str[0] != '0')
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ hexa_found = true;
+ } else if (GETCHAR(i) == 'e') {
if (hexa_found || exponent_found)
- return _make_token(TK_ERROR,"Invalid numeric constant");
- exponent_found=true;
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ exponent_found = true;
} else if (_is_number(GETCHAR(i))) {
//all ok
} else if (hexa_found && _is_hex(GETCHAR(i))) {
- } else if ((GETCHAR(i)=='-' || GETCHAR(i)=='+') && exponent_found) {
+ } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
if (sign_found)
- return _make_token(TK_ERROR,"Invalid numeric constant");
- sign_found=true;
- if (GETCHAR(i)=='-')
- minus_exponent_found=true;
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ sign_found = true;
+ if (GETCHAR(i) == '-')
+ minus_exponent_found = true;
} else
break;
- str+=CharType(GETCHAR(i));
+ str += CharType(GETCHAR(i));
i++;
}
- if (!_is_number(str[str.length()-1]))
- return _make_token(TK_ERROR,"Invalid numeric constant");
+ if (!_is_number(str[str.length() - 1]))
+ return _make_token(TK_ERROR, "Invalid numeric constant");
- char_idx+=str.length();
+ char_idx += str.length();
Token tk;
if (period_found || minus_exponent_found)
- tk.type=TK_REAL_CONSTANT;
+ tk.type = TK_REAL_CONSTANT;
else
- tk.type=TK_INT_CONSTANT;
+ tk.type = TK_INT_CONSTANT;
if (!str.is_valid_float()) {
- return _make_token(TK_ERROR,"Invalid numeric constant");
+ return _make_token(TK_ERROR, "Invalid numeric constant");
}
- tk.constant=str.to_double();
- tk.line=tk_line;
+ tk.constant = str.to_double();
+ tk.line = tk_line;
return tk;
-
}
- if (GETCHAR(0)=='.') {
+ if (GETCHAR(0) == '.') {
//parse period
char_idx++;
return _make_token(TK_PERIOD);
@@ -562,33 +556,32 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
// parse identifier
String str;
- while(_is_text_char(GETCHAR(0))) {
+ while (_is_text_char(GETCHAR(0))) {
- str+=CharType(GETCHAR(0));
+ str += CharType(GETCHAR(0));
char_idx++;
}
//see if keyword
//should be converted to a static map
- int idx=0;
+ int idx = 0;
- while(keyword_list[idx].text) {
+ while (keyword_list[idx].text) {
- if (str==keyword_list[idx].text) {
+ if (str == keyword_list[idx].text) {
return _make_token(keyword_list[idx].token);
}
idx++;
}
-
- return _make_token(TK_IDENTIFIER,str);
+ return _make_token(TK_IDENTIFIER, str);
}
- if (GETCHAR(0)>32)
- return _make_token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'");
+ if (GETCHAR(0) > 32)
+ return _make_token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)) + ": '" + String::chr(GETCHAR(0)) + "'");
else
- return _make_token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0)));
+ return _make_token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)));
} break;
}
@@ -597,85 +590,79 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return Token();
}
-
-String ShaderLanguage::token_debug(const String& p_code) {
+String ShaderLanguage::token_debug(const String &p_code) {
clear();
- code=p_code;
+ code = p_code;
String output;
Token tk = _get_token();
- while(tk.type!=TK_EOF && tk.type!=TK_ERROR) {
+ while (tk.type != TK_EOF && tk.type != TK_ERROR) {
- output+=itos(tk_line)+": "+get_token_text(tk)+"\n";
+ output += itos(tk_line) + ": " + get_token_text(tk) + "\n";
tk = _get_token();
}
return output;
-
}
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
return (
- p_type==TK_TYPE_VOID ||
- p_type==TK_TYPE_BOOL ||
- p_type==TK_TYPE_BVEC2 ||
- p_type==TK_TYPE_BVEC3 ||
- p_type==TK_TYPE_BVEC4 ||
- p_type==TK_TYPE_INT ||
- p_type==TK_TYPE_IVEC2 ||
- p_type==TK_TYPE_IVEC3 ||
- p_type==TK_TYPE_IVEC4 ||
- p_type==TK_TYPE_UINT ||
- p_type==TK_TYPE_UVEC2 ||
- p_type==TK_TYPE_UVEC3 ||
- p_type==TK_TYPE_UVEC4 ||
- p_type==TK_TYPE_FLOAT ||
- p_type==TK_TYPE_VEC2 ||
- p_type==TK_TYPE_VEC3 ||
- p_type==TK_TYPE_VEC4 ||
- p_type==TK_TYPE_MAT2 ||
- p_type==TK_TYPE_MAT3 ||
- p_type==TK_TYPE_MAT4 ||
- p_type==TK_TYPE_SAMPLER2D ||
- p_type==TK_TYPE_ISAMPLER2D ||
- p_type==TK_TYPE_USAMPLER2D ||
- p_type==TK_TYPE_SAMPLERCUBE );
-
+ p_type == TK_TYPE_VOID ||
+ p_type == TK_TYPE_BOOL ||
+ p_type == TK_TYPE_BVEC2 ||
+ p_type == TK_TYPE_BVEC3 ||
+ p_type == TK_TYPE_BVEC4 ||
+ p_type == TK_TYPE_INT ||
+ p_type == TK_TYPE_IVEC2 ||
+ p_type == TK_TYPE_IVEC3 ||
+ p_type == TK_TYPE_IVEC4 ||
+ p_type == TK_TYPE_UINT ||
+ p_type == TK_TYPE_UVEC2 ||
+ p_type == TK_TYPE_UVEC3 ||
+ p_type == TK_TYPE_UVEC4 ||
+ p_type == TK_TYPE_FLOAT ||
+ p_type == TK_TYPE_VEC2 ||
+ p_type == TK_TYPE_VEC3 ||
+ p_type == TK_TYPE_VEC4 ||
+ p_type == TK_TYPE_MAT2 ||
+ p_type == TK_TYPE_MAT3 ||
+ p_type == TK_TYPE_MAT4 ||
+ p_type == TK_TYPE_SAMPLER2D ||
+ p_type == TK_TYPE_ISAMPLER2D ||
+ p_type == TK_TYPE_USAMPLER2D ||
+ p_type == TK_TYPE_SAMPLERCUBE);
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
- return DataType(p_type-TK_TYPE_VOID);
+ return DataType(p_type - TK_TYPE_VOID);
}
-
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
- p_type==TK_PRECISION_LOW ||
- p_type==TK_PRECISION_MID ||
- p_type==TK_PRECISION_HIGH );
-
+ p_type == TK_PRECISION_LOW ||
+ p_type == TK_PRECISION_MID ||
+ p_type == TK_PRECISION_HIGH);
}
ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_type) {
- if (p_type==TK_PRECISION_LOW)
+ if (p_type == TK_PRECISION_LOW)
return PRECISION_LOWP;
- else if (p_type==TK_PRECISION_HIGH)
+ else if (p_type == TK_PRECISION_HIGH)
return PRECISION_HIGHP;
else
return PRECISION_MEDIUMP;
}
-
String ShaderLanguage::get_datatype_name(DataType p_type) {
- switch(p_type) {
+ switch (p_type) {
case TYPE_VOID: return "void";
case TYPE_BOOL: return "bool";
@@ -706,83 +693,77 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "";
}
-
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
- return is_token_datatype(p_type) && p_type!=TK_TYPE_VOID;
-
+ return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
-
void ShaderLanguage::clear() {
- current_function=StringName();
+ current_function = StringName();
- completion_type=COMPLETION_NONE;
- completion_block=NULL;
- completion_function=StringName();
+ completion_type = COMPLETION_NONE;
+ completion_block = NULL;
+ completion_function = StringName();
- error_line=0;
- tk_line=1;
- char_idx=0;
- error_set=false;
- error_str="";
- while(nodes) {
+ error_line = 0;
+ tk_line = 1;
+ char_idx = 0;
+ error_set = false;
+ error_str = "";
+ while (nodes) {
Node *n = nodes;
- nodes=nodes->next;
+ nodes = nodes->next;
memdelete(n);
}
-
}
-
-bool ShaderLanguage::_find_identifier(const BlockNode* p_block,const Map<StringName, DataType> &p_builtin_types,const StringName& p_identifier, DataType *r_data_type, IdentifierType *r_type) {
-
+bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) {
if (p_builtin_types.has(p_identifier)) {
if (r_data_type) {
- *r_data_type=p_builtin_types[p_identifier];
+ *r_data_type = p_builtin_types[p_identifier];
}
if (r_type) {
- *r_type=IDENTIFIER_BUILTIN_VAR;
+ *r_type = IDENTIFIER_BUILTIN_VAR;
}
return true;
}
- FunctionNode *function=NULL;
+ FunctionNode *function = NULL;
- while(p_block) {
+ while (p_block) {
if (p_block->variables.has(p_identifier)) {
if (r_data_type) {
- *r_data_type=p_block->variables[p_identifier].type;
+ *r_data_type = p_block->variables[p_identifier].type;
}
if (r_type) {
- *r_type=IDENTIFIER_LOCAL_VAR;
+ *r_type = IDENTIFIER_LOCAL_VAR;
}
return true;
}
if (p_block->parent_function) {
- function=p_block->parent_function;
+ function = p_block->parent_function;
break;
} else {
- ERR_FAIL_COND_V(!p_block->parent_block,false);
- p_block=p_block->parent_block;
+ ERR_FAIL_COND_V(!p_block->parent_block, false);
+ p_block = p_block->parent_block;
}
}
if (function) {
- for(int i=0;i<function->arguments.size();i++) {
- if (function->arguments[i].name==p_identifier) {
+ for (int i = 0; i < function->arguments.size(); i++) {
+ if (function->arguments[i].name == p_identifier) {
if (r_data_type) {
- *r_data_type=function->arguments[i].type;
+ *r_data_type = function->arguments[i].type;
}
if (r_type) {
- *r_type=IDENTIFIER_FUNCTION_ARGUMENT;
+ *r_type = IDENTIFIER_FUNCTION_ARGUMENT;
}
return true;
@@ -790,59 +771,56 @@ bool ShaderLanguage::_find_identifier(const BlockNode* p_block,const Map<StringN
}
}
-
if (shader->varyings.has(p_identifier)) {
if (r_data_type) {
- *r_data_type=shader->varyings[p_identifier].type;
+ *r_data_type = shader->varyings[p_identifier].type;
}
if (r_type) {
- *r_type=IDENTIFIER_VARYING;
+ *r_type = IDENTIFIER_VARYING;
}
return true;
}
if (shader->uniforms.has(p_identifier)) {
if (r_data_type) {
- *r_data_type=shader->uniforms[p_identifier].type;
+ *r_data_type = shader->uniforms[p_identifier].type;
}
if (r_type) {
- *r_type=IDENTIFIER_UNIFORM;
+ *r_type = IDENTIFIER_UNIFORM;
}
return true;
}
- for(int i=0;i<shader->functions.size();i++) {
+ for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
continue;
- if (shader->functions[i].name==p_identifier) {
+ if (shader->functions[i].name == p_identifier) {
if (r_data_type) {
- *r_data_type=shader->functions[i].function->return_type;
+ *r_data_type = shader->functions[i].function->return_type;
}
if (r_type) {
- *r_type=IDENTIFIER_FUNCTION;
+ *r_type = IDENTIFIER_FUNCTION;
}
}
}
return false;
-
}
+bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
-bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type) {
-
- bool valid=false;
+ bool valid = false;
DataType ret_type;
- switch(p_op->op) {
+ switch (p_op->op) {
case OP_EQUAL:
case OP_NOT_EQUAL: {
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- valid=na==nb;
- ret_type=TYPE_BOOL;
+ valid = na == nb;
+ ret_type = TYPE_BOOL;
} break;
case OP_LESS:
case OP_LESS_EQUAL:
@@ -851,8 +829,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- valid = na==nb && (na==TYPE_UINT || na==TYPE_INT || na==TYPE_FLOAT);
- ret_type=TYPE_BOOL;
+ valid = na == nb && (na == TYPE_UINT || na == TYPE_INT || na == TYPE_FLOAT);
+ ret_type = TYPE_BOOL;
} break;
case OP_AND:
@@ -860,15 +838,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- valid = na==nb && na==TYPE_BOOL;
- ret_type=TYPE_BOOL;
+ valid = na == nb && na == TYPE_BOOL;
+ ret_type = TYPE_BOOL;
} break;
case OP_NOT: {
DataType na = p_op->arguments[0]->get_datatype();
- valid = na==TYPE_BOOL;
- ret_type=TYPE_BOOL;
+ valid = na == TYPE_BOOL;
+ ret_type = TYPE_BOOL;
} break;
case OP_INCREMENT:
@@ -877,8 +855,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
case OP_POST_DECREMENT:
case OP_NEGATE: {
DataType na = p_op->arguments[0]->get_datatype();
- valid = na>TYPE_BOOL && na<TYPE_MAT2;
- ret_type=na;
+ valid = na > TYPE_BOOL && na < TYPE_MAT2;
+ ret_type = na;
} break;
case OP_ADD:
case OP_SUB:
@@ -887,50 +865,50 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- if (na>nb) {
+ if (na > nb) {
//make things easier;
- SWAP(na,nb);
- }
-
- if (na==nb) {
- valid = (na>TYPE_BOOL && na<TYPE_MAT2) || (p_op->op==OP_MUL && na>=TYPE_MAT2 && na<=TYPE_MAT4);
- ret_type=na;
- } else if (na==TYPE_INT && nb==TYPE_IVEC2) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_INT && nb==TYPE_IVEC3) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_INT && nb==TYPE_IVEC4) {
- valid=true;
- ret_type=TYPE_IVEC4;
- } else if (na==TYPE_UINT && nb==TYPE_UVEC2) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UINT && nb==TYPE_UVEC3) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UINT && nb==TYPE_UVEC4) {
- valid=true;
- ret_type=TYPE_UVEC4;
- } else if (na==TYPE_FLOAT && nb==TYPE_VEC2) {
- valid=true;
- ret_type=TYPE_VEC2;
- } else if (na==TYPE_FLOAT && nb==TYPE_VEC3) {
- valid=true;
- ret_type=TYPE_VEC3;
- } else if (na==TYPE_FLOAT && nb==TYPE_VEC4) {
- valid=true;
- ret_type=TYPE_VEC4;
- } else if (p_op->op==OP_MUL && na==TYPE_VEC2 && nb==TYPE_MAT2) {
- valid=true;
- ret_type=TYPE_MAT2;
- } else if (p_op->op==OP_MUL && na==TYPE_VEC3 && nb==TYPE_MAT3) {
- valid=true;
- ret_type=TYPE_MAT3;
- } else if (p_op->op==OP_MUL && na==TYPE_VEC4 && nb==TYPE_MAT4) {
- valid=true;
- ret_type=TYPE_MAT4;
+ SWAP(na, nb);
+ }
+
+ if (na == nb) {
+ valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_MUL && na >= TYPE_MAT2 && na <= TYPE_MAT4);
+ ret_type = na;
+ } else if (na == TYPE_INT && nb == TYPE_IVEC2) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_INT && nb == TYPE_IVEC3) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_INT && nb == TYPE_IVEC4) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ } else if (na == TYPE_UINT && nb == TYPE_UVEC2) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UINT && nb == TYPE_UVEC3) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UINT && nb == TYPE_UVEC4) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
+ } else if (na == TYPE_FLOAT && nb == TYPE_VEC2) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (na == TYPE_FLOAT && nb == TYPE_VEC3) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (na == TYPE_FLOAT && nb == TYPE_VEC4) {
+ valid = true;
+ ret_type = TYPE_VEC4;
+ } else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
+ valid = true;
+ ret_type = TYPE_MAT2;
+ } else if (p_op->op == OP_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
+ valid = true;
+ ret_type = TYPE_MAT3;
+ } else if (p_op->op == OP_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
+ valid = true;
+ ret_type = TYPE_MAT4;
}
} break;
case OP_ASSIGN_MOD:
@@ -946,50 +924,49 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
-
- if (na==TYPE_INT && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_INT;
- } else if (na==TYPE_IVEC2 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC4;
- } else if (na==TYPE_IVEC2 && nb==TYPE_IVEC2) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_IVEC3) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_IVEC4) {
- valid=true;
- ret_type=TYPE_IVEC4;
- /////
- } else if (na==TYPE_UINT && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UINT;
- } else if (na==TYPE_UVEC2 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UVEC3 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UVEC4 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC4;
- } else if (na==TYPE_UVEC2 && nb==TYPE_UVEC2) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UVEC3 && nb==TYPE_UVEC3) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UVEC4 && nb==TYPE_UVEC4) {
- valid=true;
- ret_type=TYPE_UVEC4;
+ if (na == TYPE_INT && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_INT;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_IVEC2) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_IVEC3) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_IVEC4) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ /////
+ } else if (na == TYPE_UINT && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UINT;
+ } else if (na == TYPE_UVEC2 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UVEC3 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UVEC4 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
+ } else if (na == TYPE_UVEC2 && nb == TYPE_UVEC2) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UVEC3 && nb == TYPE_UVEC3) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UVEC4 && nb == TYPE_UVEC4) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
}
} break;
case OP_ASSIGN_SHIFT_LEFT:
@@ -1000,42 +977,42 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- if (na>=TYPE_UINT && na<=TYPE_UVEC4) {
- na=DataType(na-4);
- }
-
- if (nb>=TYPE_UINT && nb<=TYPE_UVEC4) {
- nb=DataType(nb-4);
- }
-
- if (na==TYPE_INT && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_INT;
- } else if (na==TYPE_IVEC2 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC4;
- } else if (na==TYPE_IVEC2 && nb==TYPE_IVEC2) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_IVEC3) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_IVEC4) {
- valid=true;
- ret_type=TYPE_IVEC4;
+ if (na >= TYPE_UINT && na <= TYPE_UVEC4) {
+ na = DataType(na - 4);
+ }
+
+ if (nb >= TYPE_UINT && nb <= TYPE_UVEC4) {
+ nb = DataType(nb - 4);
+ }
+
+ if (na == TYPE_INT && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_INT;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_IVEC2) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_IVEC3) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_IVEC4) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
}
} break;
case OP_ASSIGN: {
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- valid=na==nb;
- ret_type=na;
+ valid = na == nb;
+ ret_type = na;
} break;
case OP_ASSIGN_ADD:
case OP_ASSIGN_SUB:
@@ -1045,46 +1022,45 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
-
- if (na==nb) {
- valid = (na>TYPE_BOOL && na<TYPE_MAT2) || (p_op->op==OP_ASSIGN_MUL && na>=TYPE_MAT2 && na<=TYPE_MAT4);
- ret_type=na;
- } else if (na==TYPE_IVEC2 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_INT ) {
- valid=true;
- ret_type=TYPE_IVEC4;
- } else if (na==TYPE_UVEC2 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UVEC3 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UVEC4 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC4;
- } else if (na==TYPE_VEC2 && nb==TYPE_FLOAT ) {
- valid=true;
- ret_type=TYPE_VEC2;
- } else if (na==TYPE_VEC3 && nb==TYPE_FLOAT) {
- valid=true;
- ret_type=TYPE_VEC3;
- } else if (na==TYPE_VEC4 && nb==TYPE_FLOAT) {
- valid=true;
- ret_type=TYPE_VEC4;
- } else if (p_op->op==OP_ASSIGN_MUL && na==TYPE_MAT2 && nb==TYPE_VEC2) {
- valid=true;
- ret_type=TYPE_MAT2;
- } else if (p_op->op==OP_ASSIGN_MUL && na==TYPE_MAT3 && nb==TYPE_VEC3) {
- valid=true;
- ret_type=TYPE_MAT3;
- } else if (p_op->op==OP_ASSIGN_MUL && na==TYPE_MAT4 && nb==TYPE_VEC4) {
- valid=true;
- ret_type=TYPE_MAT4;
+ if (na == nb) {
+ valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_ASSIGN_MUL && na >= TYPE_MAT2 && na <= TYPE_MAT4);
+ ret_type = na;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ } else if (na == TYPE_UVEC2 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UVEC3 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UVEC4 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
+ } else if (na == TYPE_VEC2 && nb == TYPE_FLOAT) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (na == TYPE_VEC3 && nb == TYPE_FLOAT) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (na == TYPE_VEC4 && nb == TYPE_FLOAT) {
+ valid = true;
+ ret_type = TYPE_VEC4;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT2 && nb == TYPE_VEC2) {
+ valid = true;
+ ret_type = TYPE_MAT2;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT3 && nb == TYPE_VEC3) {
+ valid = true;
+ ret_type = TYPE_MAT3;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
+ valid = true;
+ ret_type = TYPE_MAT4;
}
} break;
case OP_ASSIGN_BIT_AND:
@@ -1105,68 +1081,68 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
- if (na>nb && p_op->op>=OP_BIT_AND) {
+ if (na > nb && p_op->op >= OP_BIT_AND) {
//can swap for non assign
- SWAP(na,nb);
- }
-
- if (na==TYPE_INT && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_INT;
- } else if (na==TYPE_IVEC2 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_INT) {
- valid=true;
- ret_type=TYPE_IVEC4;
- } else if (na==TYPE_IVEC2 && nb==TYPE_IVEC2) {
- valid=true;
- ret_type=TYPE_IVEC2;
- } else if (na==TYPE_IVEC3 && nb==TYPE_IVEC3) {
- valid=true;
- ret_type=TYPE_IVEC3;
- } else if (na==TYPE_IVEC4 && nb==TYPE_IVEC4) {
- valid=true;
- ret_type=TYPE_IVEC4;
- /////
- } else if (na==TYPE_UINT && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UINT;
- } else if (na==TYPE_UVEC2 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UVEC3 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UVEC4 && nb==TYPE_UINT) {
- valid=true;
- ret_type=TYPE_UVEC4;
- } else if (na==TYPE_UVEC2 && nb==TYPE_UVEC2) {
- valid=true;
- ret_type=TYPE_UVEC2;
- } else if (na==TYPE_UVEC3 && nb==TYPE_UVEC3) {
- valid=true;
- ret_type=TYPE_UVEC3;
- } else if (na==TYPE_UVEC4 && nb==TYPE_UVEC4) {
- valid=true;
- ret_type=TYPE_UVEC4;
+ SWAP(na, nb);
+ }
+
+ if (na == TYPE_INT && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_INT;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_INT) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ } else if (na == TYPE_IVEC2 && nb == TYPE_IVEC2) {
+ valid = true;
+ ret_type = TYPE_IVEC2;
+ } else if (na == TYPE_IVEC3 && nb == TYPE_IVEC3) {
+ valid = true;
+ ret_type = TYPE_IVEC3;
+ } else if (na == TYPE_IVEC4 && nb == TYPE_IVEC4) {
+ valid = true;
+ ret_type = TYPE_IVEC4;
+ /////
+ } else if (na == TYPE_UINT && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UINT;
+ } else if (na == TYPE_UVEC2 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UVEC3 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UVEC4 && nb == TYPE_UINT) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
+ } else if (na == TYPE_UVEC2 && nb == TYPE_UVEC2) {
+ valid = true;
+ ret_type = TYPE_UVEC2;
+ } else if (na == TYPE_UVEC3 && nb == TYPE_UVEC3) {
+ valid = true;
+ ret_type = TYPE_UVEC3;
+ } else if (na == TYPE_UVEC4 && nb == TYPE_UVEC4) {
+ valid = true;
+ ret_type = TYPE_UVEC4;
}
} break;
case OP_BIT_INVERT: { //unaries
DataType na = p_op->arguments[0]->get_datatype();
- valid = na>=TYPE_INT && na<TYPE_FLOAT;
- ret_type=na;
+ valid = na >= TYPE_INT && na < TYPE_FLOAT;
+ ret_type = na;
} break;
case OP_SELECT_IF: {
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
DataType nc = p_op->arguments[2]->get_datatype();
- valid = na==TYPE_BOOL && (nb==nc);
- ret_type=nb;
+ valid = na == TYPE_BOOL && (nb == nc);
+ ret_type = nb;
} break;
default: {
ERR_FAIL_V(false);
@@ -1174,653 +1150,640 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op,DataType *r_ret_type)
}
if (r_ret_type)
- *r_ret_type=ret_type;
+ *r_ret_type = ret_type;
return valid;
-
}
-const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[]={
+const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//constructors
- {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
- {"bvec2",TYPE_BVEC2,{TYPE_BOOL,TYPE_VOID}},
- {"bvec2",TYPE_BVEC2,{TYPE_BOOL,TYPE_BOOL,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_BOOL,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_BOOL,TYPE_BOOL,TYPE_BOOL,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_BVEC2,TYPE_BOOL,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_BOOL,TYPE_BVEC2,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BOOL,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BOOL,TYPE_BOOL,TYPE_BOOL,TYPE_BOOL,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BOOL,TYPE_BVEC2,TYPE_BOOL,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BVEC2,TYPE_BOOL,TYPE_BOOL,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BOOL,TYPE_BOOL,TYPE_BVEC2,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BOOL,TYPE_BVEC3,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BVEC3,TYPE_BOOL,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_BVEC2,TYPE_BVEC2,TYPE_VOID}},
-
-
- {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
-
- {"int",TYPE_INT,{TYPE_INT,TYPE_VOID}},
- {"ivec2",TYPE_IVEC2,{TYPE_INT,TYPE_VOID}},
- {"ivec2",TYPE_IVEC2,{TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_INT,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_INT,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_IVEC2,TYPE_INT,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_INT,TYPE_IVEC2,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_INT,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_INT,TYPE_INT,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_INT,TYPE_IVEC2,TYPE_INT,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_IVEC2,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_INT,TYPE_INT,TYPE_IVEC2,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_INT,TYPE_IVEC3,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_IVEC3,TYPE_INT,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
-
- {"uint",TYPE_UINT,{TYPE_UINT,TYPE_VOID}},
- {"uvec2",TYPE_UVEC2,{TYPE_UINT,TYPE_VOID}},
- {"uvec2",TYPE_UVEC2,{TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_UINT,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_UINT,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_UVEC2,TYPE_UINT,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_UINT,TYPE_UVEC2,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UINT,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UINT,TYPE_UINT,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UINT,TYPE_UVEC2,TYPE_UINT,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UVEC2,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UINT,TYPE_UINT,TYPE_UVEC2,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UINT,TYPE_UVEC3,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UVEC3,TYPE_UINT,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
-
- {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"mat2",TYPE_MAT2,{TYPE_FLOAT,TYPE_VOID}},
- {"mat3",TYPE_MAT3,{TYPE_FLOAT,TYPE_VOID}},
- {"mat4",TYPE_MAT4,{TYPE_FLOAT,TYPE_VOID}},
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID } },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
+
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID } },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+
+ { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID } },
//conversion scalars
- {"int",TYPE_INT,{TYPE_BOOL,TYPE_VOID}},
- {"int",TYPE_INT,{TYPE_INT,TYPE_VOID}},
- {"int",TYPE_INT,{TYPE_UINT,TYPE_VOID}},
- {"int",TYPE_INT,{TYPE_FLOAT,TYPE_VOID}},
+ { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID } },
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
+ { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID } },
+ { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
- {"float",TYPE_FLOAT,{TYPE_BOOL,TYPE_VOID}},
- {"float",TYPE_FLOAT,{TYPE_INT,TYPE_VOID}},
- {"float",TYPE_FLOAT,{TYPE_UINT,TYPE_VOID}},
- {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
+ { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- {"uint",TYPE_UINT,{TYPE_BOOL,TYPE_VOID}},
- {"uint",TYPE_UINT,{TYPE_INT,TYPE_VOID}},
- {"uint",TYPE_UINT,{TYPE_UINT,TYPE_VOID}},
- {"uint",TYPE_UINT,{TYPE_FLOAT,TYPE_VOID}},
+ { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID } },
+ { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID } },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
+ { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
- {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
- {"bool",TYPE_BOOL,{TYPE_INT,TYPE_VOID}},
- {"bool",TYPE_BOOL,{TYPE_UINT,TYPE_VOID}},
- {"bool",TYPE_BOOL,{TYPE_FLOAT,TYPE_VOID}},
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
//conversion vectors
- {"ivec2",TYPE_IVEC2,{TYPE_BVEC2,TYPE_VOID}},
- {"ivec2",TYPE_IVEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"ivec2",TYPE_IVEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"ivec2",TYPE_IVEC2,{TYPE_VEC2,TYPE_VOID}},
-
- {"vec2",TYPE_VEC2,{TYPE_BVEC2,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"vec2",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
-
- {"uvec2",TYPE_UVEC2,{TYPE_BVEC2,TYPE_VOID}},
- {"uvec2",TYPE_UVEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"uvec2",TYPE_UVEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"uvec2",TYPE_UVEC2,{TYPE_VEC2,TYPE_VOID}},
-
- {"bvec2",TYPE_BVEC2,{TYPE_BVEC2,TYPE_VOID}},
- {"bvec2",TYPE_BVEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"bvec2",TYPE_BVEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"bvec2",TYPE_BVEC2,{TYPE_VEC2,TYPE_VOID}},
-
- {"ivec3",TYPE_IVEC3,{TYPE_BVEC3,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"ivec3",TYPE_IVEC3,{TYPE_VEC3,TYPE_VOID}},
-
- {"vec3",TYPE_VEC3,{TYPE_BVEC3,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"vec3",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
-
- {"uvec3",TYPE_UVEC3,{TYPE_BVEC3,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"uvec3",TYPE_UVEC3,{TYPE_VEC3,TYPE_VOID}},
-
- {"bvec3",TYPE_BVEC3,{TYPE_BVEC3,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"bvec3",TYPE_BVEC3,{TYPE_VEC3,TYPE_VOID}},
-
- {"ivec4",TYPE_IVEC4,{TYPE_BVEC4,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_IVEC4,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_UVEC4,TYPE_VOID}},
- {"ivec4",TYPE_IVEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"vec4",TYPE_VEC4,{TYPE_BVEC4,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_IVEC4,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_UVEC4,TYPE_VOID}},
- {"vec4",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"uvec4",TYPE_UVEC4,{TYPE_BVEC4,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_IVEC4,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_UVEC4,TYPE_VOID}},
- {"uvec4",TYPE_UVEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"bvec4",TYPE_BVEC4,{TYPE_BVEC4,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_IVEC4,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_UVEC4,TYPE_VOID}},
- {"bvec4",TYPE_BVEC4,{TYPE_VEC4,TYPE_VOID}},
+ { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
+
+ { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+
+ { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID } },
+ { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
+
+ { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
+ { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
+
+ { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
+
+ { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+
+ { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
+
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
+
+ { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - trigonometry
- {"sin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"cos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"tan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"asin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"acos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"atan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"atan2",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"sinh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"cosh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"tanh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
+ { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
//builtins - exponential
- {"pow",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
- {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"exp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"exp",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"exp",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"exp",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"log",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"log",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"log",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"log",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"sqrt",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"sqrt",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"sqrt",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"sqrt",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
+ { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - common
- {"abs",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"abs",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"abs",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"abs",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"abs",TYPE_INT,{TYPE_INT,TYPE_VOID}},
- {"abs",TYPE_IVEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"abs",TYPE_IVEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"abs",TYPE_IVEC4,{TYPE_IVEC4,TYPE_VOID}},
-
- {"abs",TYPE_UINT,{TYPE_UINT,TYPE_VOID}},
- {"abs",TYPE_UVEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"abs",TYPE_UVEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"abs",TYPE_UVEC4,{TYPE_UVEC4,TYPE_VOID}},
-
-
- {"sign",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"sign",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"sign",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"sign",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"sign",TYPE_INT,{TYPE_INT,TYPE_VOID}},
- {"sign",TYPE_IVEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"sign",TYPE_IVEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"sign",TYPE_IVEC4,{TYPE_IVEC4,TYPE_VOID}},
-
-
- {"floor",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"floor",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"floor",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"floor",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"trunc",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"trunc",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"trunc",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"trunc",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"round",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"round",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"round",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"round",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"ceil",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"ceil",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"ceil",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"ceil",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"fract",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"fract",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"fract",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"fract",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"mod",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"modf",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"modf",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"modf",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"modf",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"min",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"min",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"min",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"min",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"min",TYPE_INT,{TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"min",TYPE_IVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"min",TYPE_IVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"min",TYPE_IVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"min",TYPE_UINT,{TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"min",TYPE_UVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"min",TYPE_UVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"min",TYPE_UVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"max",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"max",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"max",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"max",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"max",TYPE_INT,{TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"max",TYPE_IVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"max",TYPE_IVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"max",TYPE_IVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"max",TYPE_UINT,{TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"max",TYPE_UVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"max",TYPE_UVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"max",TYPE_UVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
-
- {"clamp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
-
-
- {"clamp",TYPE_INT,{TYPE_INT,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"clamp",TYPE_IVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"clamp",TYPE_IVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"clamp",TYPE_IVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
- {"clamp",TYPE_IVEC2,{TYPE_IVEC2,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"clamp",TYPE_IVEC3,{TYPE_IVEC3,TYPE_INT,TYPE_INT,TYPE_VOID}},
- {"clamp",TYPE_IVEC4,{TYPE_IVEC4,TYPE_INT,TYPE_INT,TYPE_VOID}},
-
- {"clamp",TYPE_UINT,{TYPE_UINT,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"clamp",TYPE_UVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"clamp",TYPE_UVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"clamp",TYPE_UVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
- {"clamp",TYPE_UVEC2,{TYPE_UVEC2,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"clamp",TYPE_UVEC3,{TYPE_UVEC3,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
- {"clamp",TYPE_UVEC4,{TYPE_UVEC4,TYPE_UINT,TYPE_UINT,TYPE_VOID}},
-
- {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_BOOL,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_BOOL,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_BVEC2,TYPE_VOID}},
- {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_BOOL,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_BVEC3,TYPE_VOID}},
- {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_BOOL,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_BVEC3,TYPE_VOID}},
- {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"step",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"step",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"step",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"step",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"step",TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"step",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"step",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
- {"smoothstep",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
- {"smoothstep",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"smoothstep",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"smoothstep",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"smoothstep",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
- {"smoothstep",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
- {"smoothstep",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}},
-
- {"isnan",TYPE_BOOL,{TYPE_FLOAT,TYPE_VOID}},
- {"isnan",TYPE_BOOL,{TYPE_VEC2,TYPE_VOID}},
- {"isnan",TYPE_BOOL,{TYPE_VEC3,TYPE_VOID}},
- {"isnan",TYPE_BOOL,{TYPE_VEC4,TYPE_VOID}},
-
- {"isinf",TYPE_BOOL,{TYPE_FLOAT,TYPE_VOID}},
- {"isinf",TYPE_BOOL,{TYPE_VEC2,TYPE_VOID}},
- {"isinf",TYPE_BOOL,{TYPE_VEC3,TYPE_VOID}},
- {"isinf",TYPE_BOOL,{TYPE_VEC4,TYPE_VOID}},
-
- {"floatBitsToInt",TYPE_INT,{TYPE_FLOAT,TYPE_VOID}},
- {"floatBitsToInt",TYPE_IVEC2,{TYPE_VEC2,TYPE_VOID}},
- {"floatBitsToInt",TYPE_IVEC3,{TYPE_VEC3,TYPE_VOID}},
- {"floatBitsToInt",TYPE_IVEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"floatBitsToUInt",TYPE_UINT,{TYPE_FLOAT,TYPE_VOID}},
- {"floatBitsToUInt",TYPE_UVEC2,{TYPE_VEC2,TYPE_VOID}},
- {"floatBitsToUInt",TYPE_UVEC3,{TYPE_VEC3,TYPE_VOID}},
- {"floatBitsToUInt",TYPE_UVEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"intBitsToFloat",TYPE_FLOAT,{TYPE_INT,TYPE_VOID}},
- {"intBitsToFloat",TYPE_VEC2,{TYPE_IVEC2,TYPE_VOID}},
- {"intBitsToFloat",TYPE_VEC3,{TYPE_IVEC3,TYPE_VOID}},
- {"intBitsToFloat",TYPE_VEC4,{TYPE_IVEC4,TYPE_VOID}},
-
- {"uintBitsToFloat",TYPE_FLOAT,{TYPE_UINT,TYPE_VOID}},
- {"uintBitsToFloat",TYPE_VEC2,{TYPE_UVEC2,TYPE_VOID}},
- {"uintBitsToFloat",TYPE_VEC3,{TYPE_UVEC3,TYPE_VOID}},
- {"uintBitsToFloat",TYPE_VEC4,{TYPE_UVEC4,TYPE_VOID}},
+ { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID } },
+ { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
+
+ { "abs", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
+ { "abs", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "abs", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "abs", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
+
+ { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID } },
+ { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
+
+ { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+
+ { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID } },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID } },
+
+ { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
+
+ { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_BOOL, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BOOL, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BOOL, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC3, TYPE_VOID } },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
+ { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
+ { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
+
+ { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
+ { "isnan", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
+ { "isnan", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
+ { "isnan", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
+
+ { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
+ { "isinf", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
+ { "isinf", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
+ { "isinf", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
+
+ { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
+ { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
+ { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
+ { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
+
+ { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
+ { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
+ { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
+ { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
//builtins - geometric
- {"length",TYPE_FLOAT,{TYPE_VEC2,TYPE_VOID}},
- {"length",TYPE_FLOAT,{TYPE_VEC3,TYPE_VOID}},
- {"length",TYPE_FLOAT,{TYPE_VEC4,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"distance",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"dot",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
- {"cross",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"normalize",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
- {"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"facefordward",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"facefordward",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"facefordward",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"matrixCompMult",TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2,TYPE_VOID}},
- {"matrixCompMult",TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3,TYPE_VOID}},
- {"matrixCompMult",TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4,TYPE_VOID}},
-
- {"outerProduct",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"outerProduct",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"outerProduct",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"transpose",TYPE_MAT2,{TYPE_MAT2,TYPE_VOID}},
- {"transpose",TYPE_MAT3,{TYPE_MAT3,TYPE_VOID}},
- {"transpose",TYPE_MAT4,{TYPE_MAT4,TYPE_VOID}},
-
- {"determinant",TYPE_FLOAT,{TYPE_MAT2,TYPE_VOID}},
- {"determinant",TYPE_FLOAT,{TYPE_MAT3,TYPE_VOID}},
- {"determinant",TYPE_FLOAT,{TYPE_MAT4,TYPE_VOID}},
-
- {"inverse",TYPE_MAT2,{TYPE_MAT2,TYPE_VOID}},
- {"inverse",TYPE_MAT3,{TYPE_MAT3,TYPE_VOID}},
- {"inverse",TYPE_MAT4,{TYPE_MAT4,TYPE_VOID}},
-
-
- {"lessThan",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"lessThan",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"lessThan",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"lessThan",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"lessThan",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"lessThan",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"lessThan",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"lessThan",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"lessThan",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"greaterThan",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"greaterThan",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"greaterThan",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"greaterThan",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"lessThanEqual",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"lessThanEqual",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"lessThanEqual",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"lessThanEqual",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"greaterThanEqual",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"greaterThanEqual",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"greaterThanEqual",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"greaterThanEqual",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"equal",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"equal",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"equal",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"equal",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"equal",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"equal",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
-
- {"equal",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"equal",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"equal",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
-
- {"equal",TYPE_BVEC2,{TYPE_BVEC2,TYPE_BVEC2,TYPE_VOID}},
- {"equal",TYPE_BVEC3,{TYPE_BVEC3,TYPE_BVEC3,TYPE_VOID}},
- {"equal",TYPE_BVEC4,{TYPE_BVEC4,TYPE_BVEC4,TYPE_VOID}},
-
- {"notEqual",TYPE_BVEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"notEqual",TYPE_BVEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
- {"notEqual",TYPE_BVEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
-
- {"notEqual",TYPE_BVEC2,{TYPE_IVEC2,TYPE_IVEC2,TYPE_VOID}},
- {"notEqual",TYPE_BVEC3,{TYPE_IVEC3,TYPE_IVEC3,TYPE_VOID}},
- {"notEqual",TYPE_BVEC4,{TYPE_IVEC4,TYPE_IVEC4,TYPE_VOID}},
+ { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "facefordward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "facefordward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "facefordward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID } },
+ { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID } },
+ { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID } },
+
+ { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
+ { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
+ { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
+
+ { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID } },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID } },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID } },
+
+ { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
+ { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
+ { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+
+ { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+
+ { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
+ { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
+ { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- {"notEqual",TYPE_BVEC2,{TYPE_UVEC2,TYPE_UVEC2,TYPE_VOID}},
- {"notEqual",TYPE_BVEC3,{TYPE_UVEC3,TYPE_UVEC3,TYPE_VOID}},
- {"notEqual",TYPE_BVEC4,{TYPE_UVEC4,TYPE_UVEC4,TYPE_VOID}},
+ { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- {"notEqual",TYPE_BVEC2,{TYPE_BVEC2,TYPE_BVEC2,TYPE_VOID}},
- {"notEqual",TYPE_BVEC3,{TYPE_BVEC3,TYPE_BVEC3,TYPE_VOID}},
- {"notEqual",TYPE_BVEC4,{TYPE_BVEC4,TYPE_BVEC4,TYPE_VOID}},
+ { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
- {"any",TYPE_BOOL,{TYPE_BVEC2,TYPE_VOID}},
- {"any",TYPE_BOOL,{TYPE_BVEC3,TYPE_VOID}},
- {"any",TYPE_BOOL,{TYPE_BVEC4,TYPE_VOID}},
+ { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
+ { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
+ { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
- {"all",TYPE_BOOL,{TYPE_BVEC2,TYPE_VOID}},
- {"all",TYPE_BOOL,{TYPE_BVEC3,TYPE_VOID}},
- {"all",TYPE_BOOL,{TYPE_BVEC4,TYPE_VOID}},
+ { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
+ { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
+ { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
- {"not",TYPE_BOOL,{TYPE_BVEC2,TYPE_VOID}},
- {"not",TYPE_BOOL,{TYPE_BVEC3,TYPE_VOID}},
- {"not",TYPE_BOOL,{TYPE_BVEC4,TYPE_VOID}},
+ { "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
+ { "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
+ { "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
//builtins - texture
- {"textureSize",TYPE_VEC2,{TYPE_SAMPLER2D,TYPE_INT,TYPE_VOID}},
- {"textureSize",TYPE_VEC2,{TYPE_ISAMPLER2D,TYPE_INT,TYPE_VOID}},
- {"textureSize",TYPE_VEC2,{TYPE_USAMPLER2D,TYPE_INT,TYPE_VOID}},
- {"textureSize",TYPE_VEC2,{TYPE_SAMPLERCUBE,TYPE_INT,TYPE_VOID}},
-
- {"texture",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC2,TYPE_VOID}},
- {"texture",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"texture",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"texture",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"texture",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC2,TYPE_VOID}},
- {"texture",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"texture",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"texture",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"texture",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC2,TYPE_VOID}},
- {"texture",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"texture",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
- {"texture",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"texture",TYPE_VEC4,{TYPE_SAMPLERCUBE,TYPE_VEC3,TYPE_VOID}},
- {"texture",TYPE_VEC4,{TYPE_SAMPLERCUBE,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureProj",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"textureProj",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC4,TYPE_VOID}},
- {"textureProj",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProj",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureProj",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"textureProj",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC4,TYPE_VOID}},
- {"textureProj",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProj",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureProj",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_VOID}},
- {"textureProj",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC4,TYPE_VOID}},
- {"textureProj",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProj",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureLod",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureLod",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureLod",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureLod",TYPE_VEC4,{TYPE_SAMPLERCUBE,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
-
- {"texelFetch",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_IVEC2,TYPE_INT,TYPE_VOID}},
- {"texelFetch",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_IVEC2,TYPE_INT,TYPE_VOID}},
- {"texelFetch",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_IVEC2,TYPE_INT,TYPE_VOID}},
-
- {"textureProjLod",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProjLod",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureProjLod",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProjLod",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureProjLod",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
- {"textureProjLod",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}},
-
- {"textureGrad",TYPE_VEC4,{TYPE_SAMPLER2D,TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"textureGrad",TYPE_IVEC4,{TYPE_ISAMPLER2D,TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"textureGrad",TYPE_UVEC4,{TYPE_USAMPLER2D,TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
- {"textureGrad",TYPE_VEC4,{TYPE_SAMPLERCUBE,TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
-
- {"textureScreen",TYPE_VEC4,{TYPE_VEC2,TYPE_VOID}},
-
- {"dFdx",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"dFdx",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"dFdx",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"dFdx",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"dFdy",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"dFdy",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"dFdy",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"dFdy",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
- {"fwidth",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
- {"fwidth",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}},
- {"fwidth",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
- {"fwidth",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
-
-
- {NULL,TYPE_VOID,{TYPE_VOID}}
+ { "textureSize", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+
+ { "textureScreen", TYPE_VEC4, { TYPE_VEC2, TYPE_VOID } },
+
+ { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
+ { NULL, TYPE_VOID, { TYPE_VOID } }
};
+bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
-
-bool ShaderLanguage::_validate_function_call(BlockNode* p_block, OperatorNode *p_func,DataType *r_ret_type) {
-
- ERR_FAIL_COND_V(p_func->op!=OP_CALL && p_func->op!=OP_CONSTRUCT,NULL);
-
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
Vector<DataType> args;
- ERR_FAIL_COND_V( p_func->arguments[0]->type!=Node::TYPE_VARIABLE, NULL );
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
- StringName name = static_cast<VariableNode*>(p_func->arguments[0])->name.operator String();
+ StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
- bool all_const=true;
- for(int i=1;i<p_func->arguments.size();i++) {
- if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT)
- all_const=false;
+ bool all_const = true;
+ for (int i = 1; i < p_func->arguments.size(); i++) {
+ if (p_func->arguments[i]->type != Node::TYPE_CONSTANT)
+ all_const = false;
args.push_back(p_func->arguments[i]->get_datatype());
}
- int argcount=args.size();
-
- bool failed_builtin=false;
+ int argcount = args.size();
+ bool failed_builtin = false;
- if (argcount<=4) {
+ if (argcount <= 4) {
// test builtins
- int idx=0;
+ int idx = 0;
while (builtin_func_defs[idx].name) {
- if (name==builtin_func_defs[idx].name) {
+ if (name == builtin_func_defs[idx].name) {
- failed_builtin=true;
- bool fail=false;
- for(int i=0;i<argcount;i++) {
+ failed_builtin = true;
+ bool fail = false;
+ for (int i = 0; i < argcount; i++) {
- if (get_scalar_type(args[i])==args[i] && p_func->arguments[i+1]->type==Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode*>(p_func->arguments[i+1]),builtin_func_defs[idx].args[i])) {
+ if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good
- } else if (args[i]!=builtin_func_defs[idx].args[i]) {
- fail=true;
+ } else if (args[i] != builtin_func_defs[idx].args[i]) {
+ fail = true;
break;
}
}
- if (!fail && argcount<4 && builtin_func_defs[idx].args[argcount]!=TYPE_VOID)
- fail=true; //make sure the number of arguments matches
+ if (!fail && argcount < 4 && builtin_func_defs[idx].args[argcount] != TYPE_VOID)
+ fail = true; //make sure the number of arguments matches
if (!fail) {
if (r_ret_type)
- *r_ret_type=builtin_func_defs[idx].rettype;
+ *r_ret_type = builtin_func_defs[idx].rettype;
return true;
}
-
}
idx++;
@@ -1828,17 +1791,17 @@ bool ShaderLanguage::_validate_function_call(BlockNode* p_block, OperatorNode *p
}
if (failed_builtin) {
- String err ="Invalid arguments for built-in function: "+String(name)+"(";
- for(int i=0;i<argcount;i++) {
- if (i>0)
- err+=",";
+ String err = "Invalid arguments for built-in function: " + String(name) + "(";
+ for (int i = 0; i < argcount; i++) {
+ if (i > 0)
+ err += ",";
- if (p_func->arguments[i+1]->type==Node::TYPE_CONSTANT && p_func->arguments[i+1]->get_datatype()==TYPE_INT && static_cast<ConstantNode*>(p_func->arguments[i+1])->values[0].sint<0) {
- err+="-";
+ if (p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && p_func->arguments[i + 1]->get_datatype() == TYPE_INT && static_cast<ConstantNode *>(p_func->arguments[i + 1])->values[0].sint < 0) {
+ err += "-";
}
- err+=get_datatype_name(args[i]);
+ err += get_datatype_name(args[i]);
}
- err+=")";
+ err += ")";
_set_error(err);
return false;
}
@@ -1904,51 +1867,48 @@ bool ShaderLanguage::_validate_function_call(BlockNode* p_block, OperatorNode *p
StringName exclude_function;
BlockNode *block = p_block;
- while(block) {
+ while (block) {
if (block->parent_function) {
- exclude_function=block->parent_function->name;
+ exclude_function = block->parent_function->name;
}
- block=block->parent_block;
+ block = block->parent_block;
}
- if (name==exclude_function) {
+ if (name == exclude_function) {
_set_error("Recursion is not allowed");
return false;
}
- for(int i=0;i<shader->functions.size();i++) {
-
+ for (int i = 0; i < shader->functions.size(); i++) {
if (name != shader->functions[i].name)
continue;
if (!shader->functions[i].callable) {
- _set_error("Function '"+String(name)+" can't be called from source code.");
+ _set_error("Function '" + String(name) + " can't be called from source code.");
return false;
}
FunctionNode *pfunc = shader->functions[i].function;
-
- if (pfunc->arguments.size()!=args.size())
+ if (pfunc->arguments.size() != args.size())
continue;
- bool fail=false;
+ bool fail = false;
+ for (int i = 0; i < args.size(); i++) {
- for(int i=0;i<args.size();i++) {
-
- if (get_scalar_type(args[i])==args[i] && p_func->arguments[i+1]->type==Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode*>(p_func->arguments[i+1]),pfunc->arguments[i].type)) {
+ if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), pfunc->arguments[i].type)) {
//all good
- } else if (args[i]!=pfunc->arguments[i].type) {
- fail=true;
+ } else if (args[i] != pfunc->arguments[i].type) {
+ fail = true;
break;
}
}
if (!fail) {
- p_func->return_cache=pfunc->return_type;
+ p_func->return_cache = pfunc->return_type;
return true;
}
}
@@ -1956,58 +1916,51 @@ bool ShaderLanguage::_validate_function_call(BlockNode* p_block, OperatorNode *p
return false;
}
-
-bool ShaderLanguage::_parse_function_arguments(BlockNode* p_block,const Map<StringName,DataType> &p_builtin_types,OperatorNode* p_func,int *r_complete_arg) {
+bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) {
TkPos pos = _get_tkpos();
Token tk = _get_token();
- if (tk.type==TK_PARENTHESIS_CLOSE) {
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
return true;
}
_set_tkpos(pos);
-
- while(true) {
-
+ while (true) {
if (r_complete_arg) {
pos = _get_tkpos();
tk = _get_token();
- if (tk.type==TK_CURSOR) {
+ if (tk.type == TK_CURSOR) {
- *r_complete_arg=p_func->arguments.size()-1;
+ *r_complete_arg = p_func->arguments.size() - 1;
} else {
_set_tkpos(pos);
}
}
- Node *arg= _parse_and_reduce_expression(p_block,p_builtin_types);
+ Node *arg = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!arg) {
return false;
}
-
p_func->arguments.push_back(arg);
tk = _get_token();
-
- if (tk.type==TK_PARENTHESIS_CLOSE) {
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
return true;
- } else if (tk.type!=TK_COMMA) {
+ } else if (tk.type != TK_COMMA) {
// something is broken
_set_error("Expected ',' or ')' after argument");
return false;
}
-
-
}
return true;
@@ -2015,112 +1968,108 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode* p_block,const Map<Stri
bool ShaderLanguage::is_token_operator(TokenType p_type) {
-
- return (p_type==TK_OP_EQUAL ||
- p_type==TK_OP_NOT_EQUAL ||
- p_type==TK_OP_LESS ||
- p_type==TK_OP_LESS_EQUAL ||
- p_type==TK_OP_GREATER ||
- p_type==TK_OP_GREATER_EQUAL ||
- p_type==TK_OP_AND ||
- p_type==TK_OP_OR ||
- p_type==TK_OP_NOT ||
- p_type==TK_OP_ADD ||
- p_type==TK_OP_SUB ||
- p_type==TK_OP_MUL ||
- p_type==TK_OP_DIV ||
- p_type==TK_OP_MOD ||
- p_type==TK_OP_SHIFT_LEFT ||
- p_type==TK_OP_SHIFT_RIGHT ||
- p_type==TK_OP_ASSIGN ||
- p_type==TK_OP_ASSIGN_ADD ||
- p_type==TK_OP_ASSIGN_SUB ||
- p_type==TK_OP_ASSIGN_MUL ||
- p_type==TK_OP_ASSIGN_DIV ||
- p_type==TK_OP_ASSIGN_MOD ||
- p_type==TK_OP_ASSIGN_SHIFT_LEFT ||
- p_type==TK_OP_ASSIGN_SHIFT_RIGHT ||
- p_type==TK_OP_ASSIGN_BIT_AND ||
- p_type==TK_OP_ASSIGN_BIT_OR ||
- p_type==TK_OP_ASSIGN_BIT_XOR ||
- p_type==TK_OP_BIT_AND ||
- p_type==TK_OP_BIT_OR ||
- p_type==TK_OP_BIT_XOR ||
- p_type==TK_OP_BIT_INVERT ||
- p_type==TK_OP_INCREMENT ||
- p_type==TK_OP_DECREMENT ||
- p_type==TK_QUESTION ||
- p_type==TK_COLON );
-
+ return (p_type == TK_OP_EQUAL ||
+ p_type == TK_OP_NOT_EQUAL ||
+ p_type == TK_OP_LESS ||
+ p_type == TK_OP_LESS_EQUAL ||
+ p_type == TK_OP_GREATER ||
+ p_type == TK_OP_GREATER_EQUAL ||
+ p_type == TK_OP_AND ||
+ p_type == TK_OP_OR ||
+ p_type == TK_OP_NOT ||
+ p_type == TK_OP_ADD ||
+ p_type == TK_OP_SUB ||
+ p_type == TK_OP_MUL ||
+ p_type == TK_OP_DIV ||
+ p_type == TK_OP_MOD ||
+ p_type == TK_OP_SHIFT_LEFT ||
+ p_type == TK_OP_SHIFT_RIGHT ||
+ p_type == TK_OP_ASSIGN ||
+ p_type == TK_OP_ASSIGN_ADD ||
+ p_type == TK_OP_ASSIGN_SUB ||
+ p_type == TK_OP_ASSIGN_MUL ||
+ p_type == TK_OP_ASSIGN_DIV ||
+ p_type == TK_OP_ASSIGN_MOD ||
+ p_type == TK_OP_ASSIGN_SHIFT_LEFT ||
+ p_type == TK_OP_ASSIGN_SHIFT_RIGHT ||
+ p_type == TK_OP_ASSIGN_BIT_AND ||
+ p_type == TK_OP_ASSIGN_BIT_OR ||
+ p_type == TK_OP_ASSIGN_BIT_XOR ||
+ p_type == TK_OP_BIT_AND ||
+ p_type == TK_OP_BIT_OR ||
+ p_type == TK_OP_BIT_XOR ||
+ p_type == TK_OP_BIT_INVERT ||
+ p_type == TK_OP_INCREMENT ||
+ p_type == TK_OP_DECREMENT ||
+ p_type == TK_QUESTION ||
+ p_type == TK_COLON);
}
-bool ShaderLanguage::convert_constant(ConstantNode* p_constant, DataType p_to_type,ConstantNode::Value *p_value) {
+bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
- if (p_constant->datatype==p_to_type) {
+ if (p_constant->datatype == p_to_type) {
if (p_value) {
- for(int i=0;i<p_constant->values.size();i++) {
- p_value[i]=p_constant->values[i];
+ for (int i = 0; i < p_constant->values.size(); i++) {
+ p_value[i] = p_constant->values[i];
}
}
return true;
- } else if (p_constant->datatype==TYPE_INT && p_to_type==TYPE_FLOAT) {
+ } else if (p_constant->datatype == TYPE_INT && p_to_type == TYPE_FLOAT) {
if (p_value) {
- p_value->real=p_constant->values[0].sint;
+ p_value->real = p_constant->values[0].sint;
}
return true;
- } else if (p_constant->datatype==TYPE_UINT && p_to_type==TYPE_FLOAT) {
+ } else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_FLOAT) {
if (p_value) {
- p_value->real=p_constant->values[0].uint;
+ p_value->real = p_constant->values[0].uint;
}
return true;
- } else if (p_constant->datatype==TYPE_INT && p_to_type==TYPE_UINT) {
- if (p_constant->values[0].sint<0) {
+ } else if (p_constant->datatype == TYPE_INT && p_to_type == TYPE_UINT) {
+ if (p_constant->values[0].sint < 0) {
return false;
}
if (p_value) {
- p_value->uint=p_constant->values[0].sint;
+ p_value->uint = p_constant->values[0].sint;
}
return true;
- } else if (p_constant->datatype==TYPE_UINT && p_to_type==TYPE_INT) {
+ } else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_INT) {
- if (p_constant->values[0].uint>0x7FFFFFFF) {
+ if (p_constant->values[0].uint > 0x7FFFFFFF) {
return false;
}
if (p_value) {
- p_value->sint=p_constant->values[0].uint;
+ p_value->sint = p_constant->values[0].uint;
}
return true;
} else
return false;
-
}
bool ShaderLanguage::is_scalar_type(DataType p_type) {
- return p_type==TYPE_BOOL || p_type==TYPE_INT || p_type==TYPE_UINT || p_type==TYPE_FLOAT;
+ return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT;
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
- return p_type==TYPE_SAMPLER2D || p_type==TYPE_ISAMPLER2D || p_type==TYPE_USAMPLER2D || p_type==TYPE_SAMPLERCUBE;
-
+ return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE;
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
Set<String> kws;
- int idx=0;
+ int idx = 0;
- while(keyword_list[idx].text) {
+ while (keyword_list[idx].text) {
kws.insert(keyword_list[idx].text);
idx++;
}
- idx=0;
+ idx = 0;
while (builtin_func_defs[idx].name) {
@@ -2129,17 +2078,16 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
idx++;
}
- for(Set<String>::Element *E=kws.front();E;E=E->next()) {
+ for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
-
Set<String> kws;
- int idx=0;
+ int idx = 0;
while (builtin_func_defs[idx].name) {
@@ -2148,16 +2096,14 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
idx++;
}
- for(Set<String>::Element *E=kws.front();E;E=E->next()) {
+ for (Set<String>::Element *E = kws.front(); E; E = E->next()) {
r_keywords->push_back(E->get());
}
}
-
-
ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
- static const DataType scalar_types[]={
+ static const DataType scalar_types[] = {
TYPE_VOID,
TYPE_BOOL,
TYPE_BOOL,
@@ -2187,115 +2133,109 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
return scalar_types[p_type];
}
+bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier) {
-bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block,CompletionType p_type,StringName& identifier) {
-
- identifier=StringName();
+ identifier = StringName();
TkPos pos;
Token tk = _get_token();
- if (tk.type==TK_IDENTIFIER) {
- identifier=tk.text;
- pos = _get_tkpos();
+ if (tk.type == TK_IDENTIFIER) {
+ identifier = tk.text;
+ pos = _get_tkpos();
tk = _get_token();
}
- if (tk.type==TK_CURSOR) {
+ if (tk.type == TK_CURSOR) {
- completion_type=p_type;
- completion_line=tk_line;
- completion_block=p_block;
+ completion_type = p_type;
+ completion_line = tk_line;
+ completion_block = p_block;
pos = _get_tkpos();
tk = _get_token();
- if (tk.type==TK_IDENTIFIER) {
- identifier=identifier.operator String() + tk.text.operator String();
+ if (tk.type == TK_IDENTIFIER) {
+ identifier = identifier.operator String() + tk.text.operator String();
} else {
_set_tkpos(pos);
}
return true;
- } else if (identifier!=StringName()){
+ } else if (identifier != StringName()) {
_set_tkpos(pos);
}
return false;
}
-
-
-ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const Map<StringName,DataType> &p_builtin_types) {
+ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types) {
Vector<Expression> expression;
//Vector<TokenType> operators;
- while(true) {
+ while (true) {
- Node *expr=NULL;
+ Node *expr = NULL;
TkPos prepos = _get_tkpos();
Token tk = _get_token();
- TkPos pos = _get_tkpos();
-
+ TkPos pos = _get_tkpos();
- if (tk.type==TK_PARENTHESIS_OPEN) {
+ if (tk.type == TK_PARENTHESIS_OPEN) {
//handle subexpression
- expr = _parse_and_reduce_expression(p_block,p_builtin_types);
+ expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
return NULL;
tk = _get_token();
- if (tk.type!=TK_PARENTHESIS_CLOSE) {
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in expression");
return NULL;
}
- } else if (tk.type==TK_REAL_CONSTANT) {
-
+ } else if (tk.type == TK_REAL_CONSTANT) {
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
- v.real=tk.constant;
+ v.real = tk.constant;
constant->values.push_back(v);
- constant->datatype=TYPE_FLOAT;
- expr=constant;
-
- } else if (tk.type==TK_INT_CONSTANT) {
+ constant->datatype = TYPE_FLOAT;
+ expr = constant;
+ } else if (tk.type == TK_INT_CONSTANT) {
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
- v.sint=tk.constant;
+ v.sint = tk.constant;
constant->values.push_back(v);
- constant->datatype=TYPE_INT;
- expr=constant;
+ constant->datatype = TYPE_INT;
+ expr = constant;
- } else if (tk.type==TK_TRUE) {
+ } else if (tk.type == TK_TRUE) {
//print_line("found true");
//handle true constant
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
- v.boolean=true;
+ v.boolean = true;
constant->values.push_back(v);
- constant->datatype=TYPE_BOOL;
- expr=constant;
+ constant->datatype = TYPE_BOOL;
+ expr = constant;
- } else if (tk.type==TK_FALSE) {
+ } else if (tk.type == TK_FALSE) {
//handle false constant
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
- v.boolean=false;
+ v.boolean = false;
constant->values.push_back(v);
- constant->datatype=TYPE_BOOL;
- expr=constant;
+ constant->datatype = TYPE_BOOL;
+ expr = constant;
- } else if (tk.type==TK_TYPE_VOID) {
+ } else if (tk.type == TK_TYPE_VOID) {
//make sure void is not used in expression
_set_error("Void value not allowed in Expression");
@@ -2304,98 +2244,93 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
//basic type constructor
OperatorNode *func = alloc_node<OperatorNode>();
- func->op=OP_CONSTRUCT;
-
+ func->op = OP_CONSTRUCT;
if (is_token_precision(tk.type)) {
- func->return_precision_cache=get_token_precision(tk.type);
- tk=_get_token();
+ func->return_precision_cache = get_token_precision(tk.type);
+ tk = _get_token();
}
VariableNode *funcname = alloc_node<VariableNode>();
- funcname->name=get_datatype_name(get_token_datatype(tk.type));
+ funcname->name = get_datatype_name(get_token_datatype(tk.type));
func->arguments.push_back(funcname);
- tk=_get_token();
- if (tk.type!=TK_PARENTHESIS_OPEN) {
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after type name");
return NULL;
}
- int carg=-1;
+ int carg = -1;
- bool ok = _parse_function_arguments(p_block,p_builtin_types,func,&carg);
+ bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg);
- if (carg>=0) {
- completion_type=COMPLETION_CALL_ARGUMENTS;
- completion_line=tk_line;
- completion_block=p_block;
- completion_function=funcname->name;
- completion_argument=carg;
+ if (carg >= 0) {
+ completion_type = COMPLETION_CALL_ARGUMENTS;
+ completion_line = tk_line;
+ completion_block = p_block;
+ completion_function = funcname->name;
+ completion_argument = carg;
}
if (!ok)
return NULL;
- if (!_validate_function_call(p_block,func,&func->return_cache)) {
- _set_error("No matching constructor found for: '"+String(funcname->name)+"'");
+ if (!_validate_function_call(p_block, func, &func->return_cache)) {
+ _set_error("No matching constructor found for: '" + String(funcname->name) + "'");
return NULL;
}
//validate_Function_call()
- expr=_reduce_expression(p_block,func);
+ expr = _reduce_expression(p_block, func);
-
- } else if (tk.type==TK_IDENTIFIER) {
+ } else if (tk.type == TK_IDENTIFIER) {
_set_tkpos(prepos);
StringName identifier;
- _get_completable_identifier(p_block,COMPLETION_IDENTIFIER,identifier);
-
+ _get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier);
- tk=_get_token();
- if (tk.type==TK_PARENTHESIS_OPEN) {
+ tk = _get_token();
+ if (tk.type == TK_PARENTHESIS_OPEN) {
//a function
StringName name = identifier;
OperatorNode *func = alloc_node<OperatorNode>();
- func->op=OP_CALL;
+ func->op = OP_CALL;
VariableNode *funcname = alloc_node<VariableNode>();
- funcname->name=name;
+ funcname->name = name;
func->arguments.push_back(funcname);
- int carg=-1;
+ int carg = -1;
- bool ok =_parse_function_arguments(p_block,p_builtin_types,func,&carg);
+ bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg);
- for(int i=0;i<shader->functions.size();i++) {
- if (shader->functions[i].name==name) {
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (shader->functions[i].name == name) {
shader->functions[i].uses_function.insert(name);
}
}
-
-
- if (carg>=0) {
- completion_type=COMPLETION_CALL_ARGUMENTS;
- completion_line=tk_line;
- completion_block=p_block;
- completion_function=funcname->name;
- completion_argument=carg;
+ if (carg >= 0) {
+ completion_type = COMPLETION_CALL_ARGUMENTS;
+ completion_line = tk_line;
+ completion_block = p_block;
+ completion_function = funcname->name;
+ completion_argument = carg;
}
if (!ok)
return NULL;
- if (!_validate_function_call(p_block,func,&func->return_cache)) {
- _set_error("No matching function found for: '"+String(funcname->name)+"'");
+ if (!_validate_function_call(p_block, func, &func->return_cache)) {
+ _set_error("No matching function found for: '" + String(funcname->name) + "'");
return NULL;
}
- expr=func;
+ expr = func;
} else {
//an identifier
@@ -2405,71 +2340,65 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
DataType data_type;
IdentifierType ident_type;
- if (!_find_identifier(p_block,p_builtin_types,identifier,&data_type,&ident_type)) {
- _set_error("Unknown identifier in expression: "+String(identifier));
+ if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type)) {
+ _set_error("Unknown identifier in expression: " + String(identifier));
return NULL;
}
- if (ident_type==IDENTIFIER_FUNCTION) {
- _set_error("Can't use function as identifier: "+String(identifier));
+ if (ident_type == IDENTIFIER_FUNCTION) {
+ _set_error("Can't use function as identifier: " + String(identifier));
return NULL;
}
-
VariableNode *varname = alloc_node<VariableNode>();
- varname->name=identifier;
- varname->datatype_cache=data_type;
- expr=varname;
-
+ varname->name = identifier;
+ varname->datatype_cache = data_type;
+ expr = varname;
}
-
- } else if (tk.type==TK_OP_ADD) {
+ } else if (tk.type == TK_OP_ADD) {
continue; //this one does nothing
- } else if (tk.type==TK_OP_SUB || tk.type==TK_OP_NOT || tk.type==TK_OP_BIT_INVERT || tk.type==TK_OP_INCREMENT || tk.type==TK_OP_DECREMENT) {
-
+ } else if (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
Expression e;
- e.is_op=true;
-
- switch(tk.type) {
- case TK_OP_SUB: e.op=OP_NEGATE; break;
- case TK_OP_NOT: e.op=OP_NOT; break;
- case TK_OP_BIT_INVERT: e.op=OP_BIT_INVERT; break;
- case TK_OP_INCREMENT: e.op=OP_INCREMENT; break;
- case TK_OP_DECREMENT: e.op=OP_DECREMENT; break;
+ e.is_op = true;
+
+ switch (tk.type) {
+ case TK_OP_SUB: e.op = OP_NEGATE; break;
+ case TK_OP_NOT: e.op = OP_NOT; break;
+ case TK_OP_BIT_INVERT: e.op = OP_BIT_INVERT; break;
+ case TK_OP_INCREMENT: e.op = OP_INCREMENT; break;
+ case TK_OP_DECREMENT: e.op = OP_DECREMENT; break;
default: ERR_FAIL_V(NULL);
}
expression.push_back(e);
continue;
-
} else {
- _set_error("Expected expression, found: "+get_token_text(tk));
+ _set_error("Expected expression, found: " + get_token_text(tk));
return NULL;
//nothing
}
- ERR_FAIL_COND_V(!expr,NULL);
-
+ ERR_FAIL_COND_V(!expr, NULL);
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
- while(true) {
+ while (true) {
TkPos pos = _get_tkpos();
- tk=_get_token();
+ tk = _get_token();
- if (tk.type==TK_PERIOD) {
+ if (tk.type == TK_PERIOD) {
StringName identifier;
- if (_get_completable_identifier(p_block,COMPLETION_INDEX,identifier)) {
- completion_base=expr->get_datatype();
+ if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) {
+ completion_base = expr->get_datatype();
}
- if (identifier==StringName()) {
+ if (identifier == StringName()) {
_set_error("Expected identifier as member");
return NULL;
}
@@ -2477,35 +2406,35 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
DataType dt = expr->get_datatype();
String ident = identifier;
- bool ok=true;
+ bool ok = true;
DataType member_type;
- switch(dt) {
+ switch (dt) {
case TYPE_BVEC2:
case TYPE_IVEC2:
case TYPE_UVEC2:
case TYPE_VEC2: {
int l = ident.length();
- if (l==1) {
- member_type=DataType(dt-1);
- } else if (l==2) {
- member_type=dt;
+ if (l == 1) {
+ member_type = DataType(dt - 1);
+ } else if (l == 2) {
+ member_type = dt;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'x':
case 'y':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
@@ -2517,21 +2446,21 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
case TYPE_VEC3: {
int l = ident.length();
- if (l==1) {
- member_type=DataType(dt-2);
- } else if (l==2) {
- member_type=DataType(dt-1);
- } else if (l==3) {
- member_type=dt;
+ if (l == 1) {
+ member_type = DataType(dt - 2);
+ } else if (l == 2) {
+ member_type = DataType(dt - 1);
+ } else if (l == 3) {
+ member_type = dt;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'b':
@@ -2540,7 +2469,7 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
case 'z':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
@@ -2552,23 +2481,23 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
case TYPE_VEC4: {
int l = ident.length();
- if (l==1) {
- member_type=DataType(dt-3);
- } else if (l==2) {
- member_type=DataType(dt-2);
- } else if (l==3) {
- member_type=DataType(dt-1);
- } else if (l==4) {
- member_type=dt;
+ if (l == 1) {
+ member_type = DataType(dt - 3);
+ } else if (l == 2) {
+ member_type = DataType(dt - 2);
+ } else if (l == 3) {
+ member_type = DataType(dt - 1);
+ } else if (l == 4) {
+ member_type = dt;
} else {
- ok=false;
+ ok = false;
break;
}
- const CharType *c=ident.ptr();
- for(int i=0;i<l;i++) {
+ const CharType *c = ident.ptr();
+ for (int i = 0; i < l; i++) {
- switch(c[i]) {
+ switch (c[i]) {
case 'r':
case 'g':
case 'b':
@@ -2579,55 +2508,62 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
case 'w':
break;
default:
- ok=false;
+ ok = false;
break;
}
}
} break;
- case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break;
- case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break;
- case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break;
+ case TYPE_MAT2:
+ ok = (ident == "x" || ident == "y");
+ member_type = TYPE_VEC2;
+ break;
+ case TYPE_MAT3:
+ ok = (ident == "x" || ident == "y" || ident == "z");
+ member_type = TYPE_VEC3;
+ break;
+ case TYPE_MAT4:
+ ok = (ident == "x" || ident == "y" || ident == "z" || ident == "w");
+ member_type = TYPE_VEC4;
+ break;
default: {}
}
if (!ok) {
- _set_error("Invalid member for expression: ."+ident);
+ _set_error("Invalid member for expression: ." + ident);
return NULL;
}
MemberNode *mn = alloc_node<MemberNode>();
- mn->basetype=dt;
- mn->datatype=member_type;
- mn->name=ident;
- mn->owner=expr;
- expr=mn;
-
+ mn->basetype = dt;
+ mn->datatype = member_type;
+ mn->name = ident;
+ mn->owner = expr;
+ expr = mn;
//todo
//member (period) has priority over any operator
//creates a subindexing expression in place
-
- /*} else if (tk.type==TK_BRACKET_OPEN) {
+ /*} else if (tk.type==TK_BRACKET_OPEN) {
//todo
//subindexing has priority over any operator
//creates a subindexing expression in place
*/
- } else if (tk.type==TK_OP_INCREMENT || tk.type==TK_OP_DECREMENT) {
+ } else if (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
OperatorNode *op = alloc_node<OperatorNode>();
- op->op=tk.type==TK_OP_DECREMENT ? OP_POST_DECREMENT : OP_POST_INCREMENT;
+ op->op = tk.type == TK_OP_DECREMENT ? OP_POST_DECREMENT : OP_POST_INCREMENT;
op->arguments.push_back(expr);
- if (!_validate_operator(op,&op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache)) {
_set_error("Invalid base type for increment/decrement operator");
return NULL;
}
- expr=op;
- } else {
+ expr = op;
+ } else {
_set_tkpos(pos);
break;
@@ -2635,8 +2571,8 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
}
Expression e;
- e.is_op=false;
- e.node=expr;
+ e.is_op = false;
+ e.node = expr;
expression.push_back(e);
pos = _get_tkpos();
@@ -2645,9 +2581,9 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
if (is_token_operator(tk.type)) {
Expression o;
- o.is_op=true;
+ o.is_op = true;
- switch(tk.type) {
+ switch (tk.type) {
case TK_OP_EQUAL: o.op = OP_EQUAL; break;
case TK_OP_NOT_EQUAL: o.op = OP_NOT_EQUAL; break;
@@ -2676,12 +2612,12 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
case TK_OP_ASSIGN_BIT_OR: o.op = OP_ASSIGN_BIT_OR; break;
case TK_OP_ASSIGN_BIT_XOR: o.op = OP_ASSIGN_BIT_XOR; break;
case TK_OP_BIT_AND: o.op = OP_BIT_AND; break;
- case TK_OP_BIT_OR: o.op = OP_BIT_OR ; break;
+ case TK_OP_BIT_OR: o.op = OP_BIT_OR; break;
case TK_OP_BIT_XOR: o.op = OP_BIT_XOR; break;
case TK_QUESTION: o.op = OP_SELECT_IF; break;
case TK_COLON: o.op = OP_SELECT_ELSE; break;
default: {
- _set_error("Invalid token for operator: "+get_token_text(tk));
+ _set_error("Invalid token for operator: " + get_token_text(tk));
return NULL;
}
}
@@ -2694,92 +2630,110 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
}
}
-
-
/* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
- while(expression.size()>1) {
+ while (expression.size() > 1) {
- int next_op=-1;
- int min_priority=0xFFFFF;
- bool is_unary=false;
- bool is_ternary=false;
+ int next_op = -1;
+ int min_priority = 0xFFFFF;
+ bool is_unary = false;
+ bool is_ternary = false;
- for(int i=0;i<expression.size();i++) {
+ for (int i = 0; i < expression.size(); i++) {
if (!expression[i].is_op) {
continue;
}
- bool unary=false;
- bool ternary=false;
+ bool unary = false;
+ bool ternary = false;
int priority;
- switch(expression[i].op) {
- case OP_EQUAL: priority=8; break;
- case OP_NOT_EQUAL: priority=8; break;
- case OP_LESS: priority=7; break;
- case OP_LESS_EQUAL: priority=7; break;
- case OP_GREATER: priority=7; break;
- case OP_GREATER_EQUAL: priority=7; break;
- case OP_AND: priority=12; break;
- case OP_OR: priority=14; break;
- case OP_NOT: priority=3; unary=true; break;
- case OP_NEGATE: priority=3; unary=true; break;
- case OP_ADD: priority=5; break;
- case OP_SUB: priority=5; break;
- case OP_MUL: priority=4; break;
- case OP_DIV: priority=4; break;
- case OP_MOD: priority=4; break;
- case OP_SHIFT_LEFT: priority=6; break;
- case OP_SHIFT_RIGHT: priority=6; break;
- case OP_ASSIGN: priority=16; break;
- case OP_ASSIGN_ADD: priority=16; break;
- case OP_ASSIGN_SUB: priority=16; break;
- case OP_ASSIGN_MUL: priority=16; break;
- case OP_ASSIGN_DIV: priority=16; break;
- case OP_ASSIGN_MOD: priority=16; break;
- case OP_ASSIGN_SHIFT_LEFT: priority=16; break;
- case OP_ASSIGN_SHIFT_RIGHT: priority=16; break;
- case OP_ASSIGN_BIT_AND: priority=16; break;
- case OP_ASSIGN_BIT_OR: priority=16; break;
- case OP_ASSIGN_BIT_XOR: priority=16; break;
- case OP_BIT_AND: priority=9; break;
- case OP_BIT_OR: priority=11; break;
- case OP_BIT_XOR: priority=10; break;
- case OP_BIT_INVERT: priority=3; unary=true; break;
- case OP_INCREMENT: priority=3; unary=true; break;
- case OP_DECREMENT: priority=3; unary=true; break;
- case OP_SELECT_IF: priority=15; ternary=true; break;
- case OP_SELECT_ELSE: priority=15; ternary=true; break;
-
- default: ERR_FAIL_V(NULL); //unexpected operator
-
- }
-
- if (priority<min_priority) {
+ switch (expression[i].op) {
+ case OP_EQUAL: priority = 8; break;
+ case OP_NOT_EQUAL: priority = 8; break;
+ case OP_LESS: priority = 7; break;
+ case OP_LESS_EQUAL: priority = 7; break;
+ case OP_GREATER: priority = 7; break;
+ case OP_GREATER_EQUAL: priority = 7; break;
+ case OP_AND: priority = 12; break;
+ case OP_OR: priority = 14; break;
+ case OP_NOT:
+ priority = 3;
+ unary = true;
+ break;
+ case OP_NEGATE:
+ priority = 3;
+ unary = true;
+ break;
+ case OP_ADD: priority = 5; break;
+ case OP_SUB: priority = 5; break;
+ case OP_MUL: priority = 4; break;
+ case OP_DIV: priority = 4; break;
+ case OP_MOD: priority = 4; break;
+ case OP_SHIFT_LEFT: priority = 6; break;
+ case OP_SHIFT_RIGHT: priority = 6; break;
+ case OP_ASSIGN: priority = 16; break;
+ case OP_ASSIGN_ADD: priority = 16; break;
+ case OP_ASSIGN_SUB: priority = 16; break;
+ case OP_ASSIGN_MUL: priority = 16; break;
+ case OP_ASSIGN_DIV: priority = 16; break;
+ case OP_ASSIGN_MOD: priority = 16; break;
+ case OP_ASSIGN_SHIFT_LEFT: priority = 16; break;
+ case OP_ASSIGN_SHIFT_RIGHT: priority = 16; break;
+ case OP_ASSIGN_BIT_AND: priority = 16; break;
+ case OP_ASSIGN_BIT_OR: priority = 16; break;
+ case OP_ASSIGN_BIT_XOR: priority = 16; break;
+ case OP_BIT_AND: priority = 9; break;
+ case OP_BIT_OR: priority = 11; break;
+ case OP_BIT_XOR: priority = 10; break;
+ case OP_BIT_INVERT:
+ priority = 3;
+ unary = true;
+ break;
+ case OP_INCREMENT:
+ priority = 3;
+ unary = true;
+ break;
+ case OP_DECREMENT:
+ priority = 3;
+ unary = true;
+ break;
+ case OP_SELECT_IF:
+ priority = 15;
+ ternary = true;
+ break;
+ case OP_SELECT_ELSE:
+ priority = 15;
+ ternary = true;
+ break;
+
+ default:
+ ERR_FAIL_V(NULL); //unexpected operator
+ }
+
+ if (priority < min_priority) {
// < is used for left to right (default)
// <= is used for right to left
- next_op=i;
- min_priority=priority;
- is_unary=unary;
- is_ternary=ternary;
+ next_op = i;
+ min_priority = priority;
+ is_unary = unary;
+ is_ternary = ternary;
}
-
}
- ERR_FAIL_COND_V(next_op==-1,NULL);
+ ERR_FAIL_COND_V(next_op == -1, NULL);
// OK! create operator..
// OK! create operator..
if (is_unary) {
- int expr_pos=next_op;
- while(expression[expr_pos].is_op) {
+ int expr_pos = next_op;
+ while (expression[expr_pos].is_op) {
expr_pos++;
- if (expr_pos==expression.size()) {
+ if (expr_pos == expression.size()) {
//can happen..
_set_error("Unexpected end of expression..");
return NULL;
@@ -2787,162 +2741,149 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
}
//consecutively do unary opeators
- for(int i=expr_pos-1;i>=next_op;i--) {
+ for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = alloc_node<OperatorNode>();
- op->op=expression[i].op;
- op->arguments.push_back(expression[i+1].node);
-
- expression[i].is_op=false;
- expression[i].node=op;
+ op->op = expression[i].op;
+ op->arguments.push_back(expression[i + 1].node);
+ expression[i].is_op = false;
+ expression[i].node = op;
- if (!_validate_operator(op,&op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache)) {
String at;
- for(int i=0;i<op->arguments.size();i++) {
- if (i>0)
- at+=" and ";
- at+=get_datatype_name(op->arguments[i]->get_datatype());
-
+ for (int i = 0; i < op->arguments.size(); i++) {
+ if (i > 0)
+ at += " and ";
+ at += get_datatype_name(op->arguments[i]->get_datatype());
}
- _set_error("Invalid arguments to unary operator '"+get_operator_text(op->op)+"' :" +at);
+ _set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return NULL;
}
- expression.remove(i+1);
+ expression.remove(i + 1);
}
} else if (is_ternary) {
- if (next_op <1 || next_op>=(expression.size()-1)) {
+ if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug..");
ERR_FAIL_V(NULL);
}
- if (next_op+2 >= expression.size() || !expression[next_op+2].is_op || expression[next_op+2].op!=OP_SELECT_ELSE) {
+ if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
_set_error("Mising matching ':' for select operator");
return NULL;
}
-
-
OperatorNode *op = alloc_node<OperatorNode>();
- op->op=expression[next_op].op;
- op->arguments.push_back(expression[next_op-1].node);
- op->arguments.push_back(expression[next_op+1].node);
- op->arguments.push_back(expression[next_op+3].node);
+ op->op = expression[next_op].op;
+ op->arguments.push_back(expression[next_op - 1].node);
+ op->arguments.push_back(expression[next_op + 1].node);
+ op->arguments.push_back(expression[next_op + 3].node);
- expression[next_op-1].is_op=false;
- expression[next_op-1].node=op;
- if (!_validate_operator(op,&op->return_cache)) {
+ expression[next_op - 1].is_op = false;
+ expression[next_op - 1].node = op;
+ if (!_validate_operator(op, &op->return_cache)) {
String at;
- for(int i=0;i<op->arguments.size();i++) {
- if (i>0)
- at+=" and ";
- at+=get_datatype_name(op->arguments[i]->get_datatype());
-
+ for (int i = 0; i < op->arguments.size(); i++) {
+ if (i > 0)
+ at += " and ";
+ at += get_datatype_name(op->arguments[i]->get_datatype());
}
- _set_error("Invalid argument to ternary ?: operator: "+at);
+ _set_error("Invalid argument to ternary ?: operator: " + at);
return NULL;
}
- for(int i=0;i<4;i++) {
+ for (int i = 0; i < 4; i++) {
expression.remove(next_op);
}
} else {
- if (next_op <1 || next_op>=(expression.size()-1)) {
+ if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug..");
ERR_FAIL_V(NULL);
}
OperatorNode *op = alloc_node<OperatorNode>();
- op->op=expression[next_op].op;
+ op->op = expression[next_op].op;
- if (expression[next_op-1].is_op) {
+ if (expression[next_op - 1].is_op) {
_set_error("Parser bug..");
ERR_FAIL_V(NULL);
}
- if (expression[next_op+1].is_op) {
+ if (expression[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by an unary op in a valid combination,
// due to how precedence works, unaries will always dissapear first
_set_error("Parser bug..");
-
}
-
- op->arguments.push_back(expression[next_op-1].node); //expression goes as left
- op->arguments.push_back(expression[next_op+1].node); //next expression goes as right
- expression[next_op-1].node=op;
+ op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
+ op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
+ expression[next_op - 1].node = op;
//replace all 3 nodes by this operator and make it an expression
- if (!_validate_operator(op,&op->return_cache)) {
+ if (!_validate_operator(op, &op->return_cache)) {
String at;
- for(int i=0;i<op->arguments.size();i++) {
- if (i>0)
- at+=" and ";
- at+=get_datatype_name(op->arguments[i]->get_datatype());
-
+ for (int i = 0; i < op->arguments.size(); i++) {
+ if (i > 0)
+ at += " and ";
+ at += get_datatype_name(op->arguments[i]->get_datatype());
}
- _set_error("Invalid arguments to operator '"+get_operator_text(op->op)+"' :" +at);
+ _set_error("Invalid arguments to operator '" + get_operator_text(op->op) + "' :" + at);
return NULL;
}
expression.remove(next_op);
expression.remove(next_op);
}
-
}
return expression[0].node;
}
+ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node) {
-ShaderLanguage::Node* ShaderLanguage::_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node) {
-
- if (p_node->type!=Node::TYPE_OPERATOR)
+ if (p_node->type != Node::TYPE_OPERATOR)
return p_node;
//for now only reduce simple constructors
- OperatorNode *op=static_cast<OperatorNode*>(p_node);
-
- if (op->op==OP_CONSTRUCT) {
+ OperatorNode *op = static_cast<OperatorNode *>(p_node);
+ if (op->op == OP_CONSTRUCT) {
- ERR_FAIL_COND_V(op->arguments[0]->type!=Node::TYPE_VARIABLE,p_node);
- VariableNode *vn = static_cast<VariableNode*>(op->arguments[0]);
+ ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node);
+ VariableNode *vn = static_cast<VariableNode *>(op->arguments[0]);
//StringName name=vn->name;
- DataType base=get_scalar_type(op->get_datatype());
+ DataType base = get_scalar_type(op->get_datatype());
Vector<ConstantNode::Value> values;
+ for (int i = 1; i < op->arguments.size(); i++) {
- for(int i=1;i<op->arguments.size();i++) {
-
-
- op->arguments[i]=_reduce_expression(p_block,op->arguments[i]);
- if (op->arguments[i]->type==Node::TYPE_CONSTANT) {
- ConstantNode *cn = static_cast<ConstantNode*>(op->arguments[i]);
+ op->arguments[i] = _reduce_expression(p_block, op->arguments[i]);
+ if (op->arguments[i]->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
- if (get_scalar_type(cn->datatype)==base) {
+ if (get_scalar_type(cn->datatype) == base) {
- for(int j=0;j<cn->values.size();j++) {
+ for (int j = 0; j < cn->values.size(); j++) {
values.push_back(cn->values[j]);
}
- } else if (get_scalar_type(cn->datatype)==cn->datatype) {
+ } else if (get_scalar_type(cn->datatype) == cn->datatype) {
ConstantNode::Value v;
- if (!convert_constant(cn,base,&v)) {
+ if (!convert_constant(cn, base, &v)) {
return p_node;
}
values.push_back(v);
@@ -2955,37 +2896,36 @@ ShaderLanguage::Node* ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
}
}
-
- ConstantNode *cn=alloc_node<ConstantNode>();
- cn->datatype=op->get_datatype();
- cn->values=values;
+ ConstantNode *cn = alloc_node<ConstantNode>();
+ cn->datatype = op->get_datatype();
+ cn->values = values;
return cn;
- } else if (op->op==OP_NEGATE) {
+ } else if (op->op == OP_NEGATE) {
- op->arguments[0]=_reduce_expression(p_block,op->arguments[0]);
- if (op->arguments[0]->type==Node::TYPE_CONSTANT) {
+ op->arguments[0] = _reduce_expression(p_block, op->arguments[0]);
+ if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
- ConstantNode *cn = static_cast<ConstantNode*>(op->arguments[0]);
+ ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
- DataType base=get_scalar_type(cn->datatype);
+ DataType base = get_scalar_type(cn->datatype);
Vector<ConstantNode::Value> values;
- for(int i=0;i<cn->values.size();i++) {
+ for (int i = 0; i < cn->values.size(); i++) {
ConstantNode::Value nv;
- switch(base) {
+ switch (base) {
case TYPE_BOOL: {
- nv.boolean=!cn->values[i].boolean;
+ nv.boolean = !cn->values[i].boolean;
} break;
case TYPE_INT: {
- nv.sint=-cn->values[i].sint;
+ nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
- nv.uint=-cn->values[i].uint;
+ nv.uint = -cn->values[i].uint;
} break;
case TYPE_FLOAT: {
- nv.real=-cn->values[i].real;
+ nv.real = -cn->values[i].real;
} break;
default: {}
}
@@ -2993,41 +2933,33 @@ ShaderLanguage::Node* ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
values.push_back(nv);
}
-
- cn->values=values;
+ cn->values = values;
return cn;
}
}
return p_node;
-
-
}
+ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types) {
-ShaderLanguage::Node* ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName,DataType> &p_builtin_types) {
-
-
- ShaderLanguage::Node* expr = _parse_expression(p_block,p_builtin_types);
+ ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types);
if (!expr) //errored
return NULL;
- expr = _reduce_expression(p_block,expr);
+ expr = _reduce_expression(p_block, expr);
return expr;
}
+Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) {
-
-
-Error ShaderLanguage::_parse_block(BlockNode* p_block,const Map<StringName,DataType> &p_builtin_types,bool p_just_one,bool p_can_break,bool p_can_continue) {
-
- while(true) {
+ while (true) {
TkPos pos = _get_tkpos();
Token tk = _get_token();
- if (tk.type==TK_CURLY_BRACKET_CLOSE) { //end of block
+ if (tk.type == TK_CURLY_BRACKET_CLOSE) { //end of block
if (p_just_one) {
_set_error("Unexpected '}'");
return ERR_PARSE_ERROR;
@@ -3036,9 +2968,9 @@ Error ShaderLanguage::_parse_block(BlockNode* p_block,const Map<StringName,DataT
return OK;
} else if (is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type)) {
- DataPrecision precision=PRECISION_DEFAULT;
+ DataPrecision precision = PRECISION_DEFAULT;
if (is_token_precision(tk.type)) {
- precision=get_token_precision(tk.type);
+ precision = get_token_precision(tk.type);
tk = _get_token();
if (!is_token_nonvoid_datatype(tk.type)) {
_set_error("Expected datatype after precission");
@@ -3050,97 +2982,96 @@ Error ShaderLanguage::_parse_block(BlockNode* p_block,const Map<StringName,DataT
tk = _get_token();
- while(true) {
+ while (true) {
- if (tk.type!=TK_IDENTIFIER) {
+ if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier after type");
return ERR_PARSE_ERROR;
}
StringName name = tk.text;
- if (_find_identifier(p_block,p_builtin_types,name)) {
- _set_error("Redefinition of '"+String(name)+"'");
+ if (_find_identifier(p_block, p_builtin_types, name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
BlockNode::Variable var;
- var.type=type;
- var.precision=precision;
- var.line=tk_line;
- p_block->variables[name]=var;
+ var.type = type;
+ var.precision = precision;
+ var.line = tk_line;
+ p_block->variables[name] = var;
tk = _get_token();
- if (tk.type==TK_OP_ASSIGN) {
+ if (tk.type == TK_OP_ASSIGN) {
//variable creted with assignment! must parse an expression
- Node* n = _parse_and_reduce_expression(p_block,p_builtin_types);
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
return ERR_PARSE_ERROR;
OperatorNode *assign = alloc_node<OperatorNode>();
VariableNode *vnode = alloc_node<VariableNode>();
- vnode->name=name;
- vnode->datatype_cache=type;
+ vnode->name = name;
+ vnode->datatype_cache = type;
assign->arguments.push_back(vnode);
assign->arguments.push_back(n);
- assign->op=OP_ASSIGN;
+ assign->op = OP_ASSIGN;
p_block->statements.push_back(assign);
tk = _get_token();
}
- if (tk.type==TK_COMMA) {
+ if (tk.type == TK_COMMA) {
tk = _get_token();
//another variable
- } else if (tk.type==TK_SEMICOLON) {
+ } else if (tk.type == TK_SEMICOLON) {
break;
} else {
_set_error("Expected ',' or ';' after variable");
return ERR_PARSE_ERROR;
}
}
- } else if (tk.type==TK_CURLY_BRACKET_OPEN) {
+ } else if (tk.type == TK_CURLY_BRACKET_OPEN) {
//a sub block, just because..
- BlockNode* block = alloc_node<BlockNode>();
- block->parent_block=p_block;
- _parse_block(block,p_builtin_types,false,p_can_break,p_can_continue);
+ BlockNode *block = alloc_node<BlockNode>();
+ block->parent_block = p_block;
+ _parse_block(block, p_builtin_types, false, p_can_break, p_can_continue);
p_block->statements.push_back(block);
- } else if (tk.type==TK_CF_IF) {
+ } else if (tk.type == TK_CF_IF) {
//if () {}
tk = _get_token();
- if (tk.type!=TK_PARENTHESIS_OPEN) {
+ if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after if");
return ERR_PARSE_ERROR;
}
ControlFlowNode *cf = alloc_node<ControlFlowNode>();
- cf->flow_op=FLOW_OP_IF;
- Node* n = _parse_and_reduce_expression(p_block,p_builtin_types);
+ cf->flow_op = FLOW_OP_IF;
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
return ERR_PARSE_ERROR;
tk = _get_token();
- if (tk.type!=TK_PARENTHESIS_CLOSE) {
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected '(' after expression");
return ERR_PARSE_ERROR;
}
- BlockNode* block = alloc_node<BlockNode>();
- block->parent_block=p_block;
+ BlockNode *block = alloc_node<BlockNode>();
+ block->parent_block = p_block;
cf->expressions.push_back(n);
cf->blocks.push_back(block);
p_block->statements.push_back(cf);
+ Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
- Error err=_parse_block(block,p_builtin_types,true,p_can_break,p_can_continue);
-
- pos=_get_tkpos();
+ pos = _get_tkpos();
tk = _get_token();
- if (tk.type==TK_CF_ELSE) {
+ if (tk.type == TK_CF_ELSE) {
block = alloc_node<BlockNode>();
- block->parent_block=p_block;
+ block->parent_block = p_block;
cf->blocks.push_back(block);
- err=_parse_block(block,p_builtin_types,true,p_can_break,p_can_continue);
+ err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
} else {
_set_tkpos(pos); //rollback
@@ -3150,13 +3081,13 @@ Error ShaderLanguage::_parse_block(BlockNode* p_block,const Map<StringName,DataT
//nothng else, so expression
_set_tkpos(pos); //rollback
- Node*expr = _parse_and_reduce_expression(p_block,p_builtin_types);
+ Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
return ERR_PARSE_ERROR;
p_block->statements.push_back(expr);
tk = _get_token();
- if (tk.type!=TK_SEMICOLON) {
+ if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';' after statement");
return ERR_PARSE_ERROR;
}
@@ -3169,49 +3100,47 @@ Error ShaderLanguage::_parse_block(BlockNode* p_block,const Map<StringName,DataT
return OK;
}
-
-Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataType> > &p_functions, const Set<String> &p_render_modes) {
-
+Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes) {
Token tk = _get_token();
int texture_uniforms = 0;
- int uniforms =0;
+ int uniforms = 0;
- while(tk.type!=TK_EOF) {
+ while (tk.type != TK_EOF) {
- switch(tk.type) {
+ switch (tk.type) {
case TK_RENDER_MODE: {
- while(true) {
+ while (true) {
StringName mode;
- _get_completable_identifier(NULL,COMPLETION_RENDER_MODE,mode);
+ _get_completable_identifier(NULL, COMPLETION_RENDER_MODE, mode);
- if (mode==StringName()) {
+ if (mode == StringName()) {
_set_error("Expected identifier for render mode");
return ERR_PARSE_ERROR;
}
if (!p_render_modes.has(mode)) {
- _set_error("Invalid render mode: '"+String(mode)+"'");
+ _set_error("Invalid render mode: '" + String(mode) + "'");
return ERR_PARSE_ERROR;
}
- if (shader->render_modes.find(mode)!=-1) {
- _set_error("Duplicate render mode: '"+String(mode)+"'");
+ if (shader->render_modes.find(mode) != -1) {
+ _set_error("Duplicate render mode: '" + String(mode) + "'");
return ERR_PARSE_ERROR;
}
shader->render_modes.push_back(mode);
tk = _get_token();
- if (tk.type==TK_COMMA) {
+ if (tk.type == TK_COMMA) {
//all good, do nothing
- } else if (tk.type==TK_SEMICOLON) {
+ } else if (tk.type == TK_SEMICOLON) {
break; //done
} else {
- _set_error("Unexpected token: "+get_token_text(tk));
+ _set_error("Unexpected token: " + get_token_text(tk));
return ERR_PARSE_ERROR;
}
}
@@ -3219,14 +3148,14 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
case TK_UNIFORM:
case TK_VARYING: {
- bool uniform = tk.type==TK_UNIFORM;
+ bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
tk = _get_token();
if (is_token_precision(tk.type)) {
- precision=get_token_precision(tk.type);
+ precision = get_token_precision(tk.type);
tk = _get_token();
}
@@ -3237,25 +3166,25 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
type = get_token_datatype(tk.type);
- if (type==TYPE_VOID) {
+ if (type == TYPE_VOID) {
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
- if (!uniform && type<TYPE_FLOAT && type>TYPE_VEC4) { // FIXME: always false! should it be || instead?
+ if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead?
_set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- if (tk.type!=TK_IDENTIFIER) {
+ if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier!");
return ERR_PARSE_ERROR;
}
- name=tk.text;
+ name = tk.text;
- if (_find_identifier(NULL,Map<StringName,DataType>(),name)) {
- _set_error("Redefinition of '"+String(name)+"'");
+ if (_find_identifier(NULL, Map<StringName, DataType>(), name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -3264,179 +3193,173 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
ShaderNode::Uniform uniform;
if (is_sampler_type(type)) {
- uniform.texture_order=texture_uniforms++;
- uniform.order=-1;
+ uniform.texture_order = texture_uniforms++;
+ uniform.order = -1;
} else {
- uniform.texture_order=-1;
- uniform.order=uniforms++;
+ uniform.texture_order = -1;
+ uniform.order = uniforms++;
}
- uniform.type=type;
- uniform.precission=precision;
+ uniform.type = type;
+ uniform.precission = precision;
//todo parse default value
tk = _get_token();
- if (tk.type==TK_OP_ASSIGN) {
+ if (tk.type == TK_OP_ASSIGN) {
- Node* expr = _parse_and_reduce_expression(NULL,Map<StringName,DataType>());
+ Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, DataType>());
if (!expr)
return ERR_PARSE_ERROR;
- if (expr->type!=Node::TYPE_CONSTANT) {
+ if (expr->type != Node::TYPE_CONSTANT) {
_set_error("Expected constant expression after '='");
return ERR_PARSE_ERROR;
}
- ConstantNode* cn = static_cast<ConstantNode*>(expr);
+ ConstantNode *cn = static_cast<ConstantNode *>(expr);
uniform.default_value.resize(cn->values.size());
- if (!convert_constant(cn,uniform.type,uniform.default_value.ptr())) {
- _set_error("Can't convert constant to "+get_datatype_name(uniform.type));
+ if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) {
+ _set_error("Can't convert constant to " + get_datatype_name(uniform.type));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
- if (tk.type==TK_COLON) {
+ if (tk.type == TK_COLON) {
//hint
tk = _get_token();
- if (tk.type==TK_HINT_WHITE_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_WHITE;
- } else if (tk.type==TK_HINT_BLACK_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_BLACK;
- } else if (tk.type==TK_HINT_NORMAL_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_NORMAL;
- } else if (tk.type==TK_HINT_ANISO_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_ANISO;
- } else if (tk.type==TK_HINT_ALBEDO_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_ALBEDO;
- } else if (tk.type==TK_HINT_BLACK_ALBEDO_TEXTURE) {
- uniform.hint=ShaderNode::Uniform::HINT_BLACK_ALBEDO;
- } else if (tk.type==TK_HINT_COLOR) {
- if (type!=TYPE_VEC4) {
+ if (tk.type == TK_HINT_WHITE_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_WHITE;
+ } else if (tk.type == TK_HINT_BLACK_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_BLACK;
+ } else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_NORMAL;
+ } else if (tk.type == TK_HINT_ANISO_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_ANISO;
+ } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_ALBEDO;
+ } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
+ uniform.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
+ } else if (tk.type == TK_HINT_COLOR) {
+ if (type != TYPE_VEC4) {
_set_error("Color hint is for vec4 only");
return ERR_PARSE_ERROR;
}
- uniform.hint=ShaderNode::Uniform::HINT_COLOR;
- } else if (tk.type==TK_HINT_RANGE) {
+ uniform.hint = ShaderNode::Uniform::HINT_COLOR;
+ } else if (tk.type == TK_HINT_RANGE) {
- uniform.hint=ShaderNode::Uniform::HINT_RANGE;
- if (type!=TYPE_FLOAT && type!=TYPE_INT) {
+ uniform.hint = ShaderNode::Uniform::HINT_RANGE;
+ if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- if (tk.type!=TK_PARENTHESIS_OPEN) {
+ if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after hint_range");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- float sign=1.0;
+ float sign = 1.0;
- if (tk.type==TK_OP_SUB) {
- sign=-1.0;
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
tk = _get_token();
}
- if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
+ if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
- uniform.hint_range[0]=tk.constant;
- uniform.hint_range[0]*=sign;
+ uniform.hint_range[0] = tk.constant;
+ uniform.hint_range[0] *= sign;
tk = _get_token();
- if (tk.type!=TK_COMMA) {
+ if (tk.type != TK_COMMA) {
_set_error("Expected ',' after integer constant");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- sign=1.0;
+ sign = 1.0;
- if (tk.type==TK_OP_SUB) {
- sign=-1.0;
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
tk = _get_token();
}
-
- if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
+ if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
- uniform.hint_range[1]=tk.constant;
- uniform.hint_range[1]*=sign;
+ uniform.hint_range[1] = tk.constant;
+ uniform.hint_range[1] *= sign;
tk = _get_token();
- if (tk.type==TK_COMMA) {
+ if (tk.type == TK_COMMA) {
tk = _get_token();
- if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
+ if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
- uniform.hint_range[2]=tk.constant;
+ uniform.hint_range[2] = tk.constant;
tk = _get_token();
} else {
- if (type==TYPE_INT) {
- uniform.hint_range[2]=1;
+ if (type == TYPE_INT) {
+ uniform.hint_range[2] = 1;
} else {
- uniform.hint_range[2]=0.001;
+ uniform.hint_range[2] = 0.001;
}
}
- if (tk.type!=TK_PARENTHESIS_CLOSE) {
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ','");
return ERR_PARSE_ERROR;
}
-
} else {
_set_error("Expected valid type hint after ':'.");
}
- if (uniform.hint!=ShaderNode::Uniform::HINT_RANGE && uniform.hint!=ShaderNode::Uniform::HINT_NONE && uniform.hint!=ShaderNode::Uniform::HINT_COLOR && type <=TYPE_MAT4) {
+ if (uniform.hint != ShaderNode::Uniform::HINT_RANGE && uniform.hint != ShaderNode::Uniform::HINT_NONE && uniform.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
_set_error("This hint is only for sampler types");
return ERR_PARSE_ERROR;
-
}
tk = _get_token();
}
- shader->uniforms[name]=uniform;
+ shader->uniforms[name] = uniform;
- if (tk.type!=TK_SEMICOLON) {
+ if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
} else {
ShaderNode::Varying varying;
- varying.type=type;
- varying.precission=precision;
- shader->varyings[name]=varying;
+ varying.type = type;
+ varying.precission = precision;
+ shader->varyings[name] = varying;
tk = _get_token();
- if (tk.type!=TK_SEMICOLON) {
+ if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
-
}
-
-
} break;
default: {
//function
@@ -3446,7 +3369,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
StringName name;
if (is_token_precision(tk.type)) {
- precision=get_token_precision(tk.type);
+ precision = get_token_precision(tk.type);
tk = _get_token();
}
@@ -3457,56 +3380,51 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
type = get_token_datatype(tk.type);
- _get_completable_identifier(NULL,COMPLETION_MAIN_FUNCTION,name);
+ _get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
- if (name==StringName()) {
+ if (name == StringName()) {
_set_error("Expected function name after datatype");
return ERR_PARSE_ERROR;
-
}
-
- if (_find_identifier(NULL,Map<StringName,DataType>(),name)) {
- _set_error("Redefinition of '"+String(name)+"'");
+ if (_find_identifier(NULL, Map<StringName, DataType>(), name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- if (tk.type!=TK_PARENTHESIS_OPEN) {
+ if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after identifier");
return ERR_PARSE_ERROR;
-
}
-
- Map<StringName,DataType> builtin_types;
+ Map<StringName, DataType> builtin_types;
if (p_functions.has(name)) {
- builtin_types=p_functions[name];
+ builtin_types = p_functions[name];
}
ShaderNode::Function function;
- function.callable=!p_functions.has(name);
- function.name=name;
+ function.callable = !p_functions.has(name);
+ function.name = name;
- FunctionNode* func_node=alloc_node<FunctionNode>();
+ FunctionNode *func_node = alloc_node<FunctionNode>();
- function.function=func_node;
+ function.function = func_node;
shader->functions.push_back(function);
- func_node->name=name;
- func_node->return_type=type;
- func_node->return_precision=precision;
+ func_node->name = name;
+ func_node->return_type = type;
+ func_node->return_precision = precision;
func_node->body = alloc_node<BlockNode>();
- func_node->body->parent_function=func_node;
-
+ func_node->body->parent_function = func_node;
tk = _get_token();
- while(true) {
- if (tk.type==TK_PARENTHESIS_CLOSE) {
+ while (true) {
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
break;
}
@@ -3515,7 +3433,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
DataPrecision pprecision = PRECISION_DEFAULT;
if (is_token_precision(tk.type)) {
- pprecision=get_token_precision(tk.type);
+ pprecision = get_token_precision(tk.type);
tk = _get_token();
}
@@ -3524,73 +3442,70 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
return ERR_PARSE_ERROR;
}
- ptype=get_token_datatype(tk.type);
+ ptype = get_token_datatype(tk.type);
- if (ptype==TYPE_VOID) {
+ if (ptype == TYPE_VOID) {
_set_error("void not allowed in argument");
return ERR_PARSE_ERROR;
}
tk = _get_token();
- if (tk.type!=TK_IDENTIFIER) {
+ if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier for argument name");
return ERR_PARSE_ERROR;
}
pname = tk.text;
- if (_find_identifier(func_node->body,builtin_types,pname)) {
- _set_error("Redefinition of '"+String(pname)+"'");
+ if (_find_identifier(func_node->body, builtin_types, pname)) {
+ _set_error("Redefinition of '" + String(pname) + "'");
return ERR_PARSE_ERROR;
}
FunctionNode::Argument arg;
- arg.type=ptype;
- arg.name=pname;
- arg.precision=pprecision;
+ arg.type = ptype;
+ arg.name = pname;
+ arg.precision = pprecision;
func_node->arguments.push_back(arg);
tk = _get_token();
-
- if (tk.type==TK_COMMA) {
+ if (tk.type == TK_COMMA) {
tk = _get_token();
//do none and go on
- } else if (tk.type!=TK_PARENTHESIS_CLOSE) {
+ } else if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ',' or ')' after identifier");
return ERR_PARSE_ERROR;
}
-
}
if (p_functions.has(name)) {
//if one of the core functions, make sure they are of the correct form
if (func_node->arguments.size() > 0) {
- _set_error("Function '"+String(name)+"' expects no arguments.");
+ _set_error("Function '" + String(name) + "' expects no arguments.");
return ERR_PARSE_ERROR;
}
- if (func_node->return_type!=TYPE_VOID) {
- _set_error("Function '"+String(name)+"' must be of void return type.");
+ if (func_node->return_type != TYPE_VOID) {
+ _set_error("Function '" + String(name) + "' must be of void return type.");
return ERR_PARSE_ERROR;
}
}
-
//all good let's parse inside the fucntion!
tk = _get_token();
- if (tk.type!=TK_CURLY_BRACKET_OPEN) {
+ if (tk.type != TK_CURLY_BRACKET_OPEN) {
_set_error("Expected '{' to begin function");
return ERR_PARSE_ERROR;
}
current_function = name;
- Error err = _parse_block(func_node->body,builtin_types);
+ Error err = _parse_block(func_node->body, builtin_types);
if (err)
return err;
- current_function=StringName();
+ current_function = StringName();
}
}
@@ -3600,42 +3515,42 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
return OK;
}
-Error ShaderLanguage::compile(const String& p_code, const Map< StringName, Map<StringName,DataType> > &p_functions, const Set<String> &p_render_modes) {
+Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes) {
clear();
- code=p_code;
+ code = p_code;
- nodes=NULL;
+ nodes = NULL;
shader = alloc_node<ShaderNode>();
- Error err = _parse_shader(p_functions,p_render_modes);
+ Error err = _parse_shader(p_functions, p_render_modes);
- if (err!=OK) {
+ if (err != OK) {
return err;
}
return OK;
}
-Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<StringName,DataType> > &p_functions,const Set<String>& p_render_modes,List<String>* r_options,String& r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, List<String> *r_options, String &r_call_hint) {
clear();
- code=p_code;
+ code = p_code;
- nodes=NULL;
+ nodes = NULL;
shader = alloc_node<ShaderNode>();
- Error err = _parse_shader(p_functions,p_render_modes);
+ Error err = _parse_shader(p_functions, p_render_modes);
- switch(completion_type) {
+ switch (completion_type) {
case COMPLETION_NONE: {
//do none
return ERR_PARSE_ERROR;
} break;
case COMPLETION_RENDER_MODE: {
- for(const Set<String>::Element *E=p_render_modes.front();E;E=E->next()) {
+ for (const Set<String>::Element *E = p_render_modes.front(); E; E = E->next()) {
r_options->push_back(E->get());
}
@@ -3644,7 +3559,7 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
} break;
case COMPLETION_MAIN_FUNCTION: {
- for(const Map< StringName, Map<StringName,DataType> >::Element *E=p_functions.front();E;E=E->next()) {
+ for (const Map<StringName, Map<StringName, DataType> >::Element *E = p_functions.front(); E; E = E->next()) {
r_options->push_back(E->key());
}
@@ -3654,71 +3569,66 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
case COMPLETION_IDENTIFIER:
case COMPLETION_FUNCTION_CALL: {
- bool comp_ident=completion_type==COMPLETION_IDENTIFIER;
+ bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
Set<String> matches;
StringName skip_function;
- BlockNode *block=completion_block;
+ BlockNode *block = completion_block;
-
- while(block) {
+ while (block) {
if (comp_ident) {
- for (const Map<StringName,BlockNode::Variable>::Element *E=block->variables.front();E;E=E->next()) {
+ for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
- if (E->get().line<completion_line) {
+ if (E->get().line < completion_line) {
matches.insert(E->key());
}
}
}
-
if (block->parent_function) {
if (comp_ident) {
- for(int i=0;i<block->parent_function->arguments.size();i++) {
+ for (int i = 0; i < block->parent_function->arguments.size(); i++) {
matches.insert(block->parent_function->arguments[i].name);
}
}
- skip_function=block->parent_function->name;
+ skip_function = block->parent_function->name;
}
- block=block->parent_block;
+ block = block->parent_block;
}
- if (comp_ident && skip_function!=StringName() && p_functions.has(skip_function)) {
+ if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName,DataType>::Element *E=p_functions[skip_function].front();E;E=E->next()) {
+ for (Map<StringName, DataType>::Element *E = p_functions[skip_function].front(); E; E = E->next()) {
matches.insert(E->key());
}
}
if (comp_ident) {
- for (const Map<StringName,ShaderNode::Varying>::Element *E=shader->varyings.front();E;E=E->next()) {
+ for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
matches.insert(E->key());
-
}
- for (const Map<StringName,ShaderNode::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
+ for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
matches.insert(E->key());
}
-
-
}
- for(int i=0;i<shader->functions.size();i++) {
- if (!shader->functions[i].callable || shader->functions[i].name==skip_function)
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
continue;
- matches.insert(String(shader->functions[i].name)+"(");
+ matches.insert(String(shader->functions[i].name) + "(");
}
- int idx=0;
+ int idx = 0;
while (builtin_func_defs[idx].name) {
- matches.insert(String(builtin_func_defs[idx].name)+"(");
+ matches.insert(String(builtin_func_defs[idx].name) + "(");
idx++;
}
- for(Set<String>::Element *E=matches.front();E;E=E->next()) {
+ for (Set<String>::Element *E = matches.front(); E; E = E->next()) {
r_options->push_back(E->get());
}
@@ -3727,118 +3637,112 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
} break;
case COMPLETION_CALL_ARGUMENTS: {
- for(int i=0;i<shader->functions.size();i++) {
+ for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
continue;
- if (shader->functions[i].name==completion_function) {
+ if (shader->functions[i].name == completion_function) {
String calltip;
- calltip+=get_datatype_name( shader->functions[i].function->return_type );
- calltip+=" ";
- calltip+=shader->functions[i].name;
- calltip+="(";
+ calltip += get_datatype_name(shader->functions[i].function->return_type);
+ calltip += " ";
+ calltip += shader->functions[i].name;
+ calltip += "(";
- for(int j=0;j<shader->functions[i].function->arguments.size();j++) {
+ for (int j = 0; j < shader->functions[i].function->arguments.size(); j++) {
- if (j>0)
- calltip+=", ";
+ if (j > 0)
+ calltip += ", ";
else
- calltip+=" ";
+ calltip += " ";
- if (j==completion_argument) {
- calltip+=CharType(0xFFFF);
+ if (j == completion_argument) {
+ calltip += CharType(0xFFFF);
}
- calltip+=get_datatype_name(shader->functions[i].function->arguments[j].type);
- calltip+=" ";
- calltip+=shader->functions[i].function->arguments[j].name;
+ calltip += get_datatype_name(shader->functions[i].function->arguments[j].type);
+ calltip += " ";
+ calltip += shader->functions[i].function->arguments[j].name;
- if (j==completion_argument) {
- calltip+=CharType(0xFFFF);
+ if (j == completion_argument) {
+ calltip += CharType(0xFFFF);
}
-
}
if (shader->functions[i].function->arguments.size())
- calltip+=" ";
- calltip+=")";
+ calltip += " ";
+ calltip += ")";
- r_call_hint=calltip;
+ r_call_hint = calltip;
return OK;
}
-
}
- int idx=0;
+ int idx = 0;
String calltip;
while (builtin_func_defs[idx].name) {
- if (completion_function==builtin_func_defs[idx].name) {
+ if (completion_function == builtin_func_defs[idx].name) {
if (calltip.length())
- calltip+="\n";
+ calltip += "\n";
- calltip+=get_datatype_name( builtin_func_defs[idx].rettype );
- calltip+=" ";
- calltip+=builtin_func_defs[idx].name;
- calltip+="(";
+ calltip += get_datatype_name(builtin_func_defs[idx].rettype);
+ calltip += " ";
+ calltip += builtin_func_defs[idx].name;
+ calltip += "(";
- bool found_arg=false;
- for(int i=0;i<4;i++) {
+ bool found_arg = false;
+ for (int i = 0; i < 4; i++) {
- if (builtin_func_defs[idx].args[i]==TYPE_VOID)
+ if (builtin_func_defs[idx].args[i] == TYPE_VOID)
break;
- if (i>0)
- calltip+=", ";
+ if (i > 0)
+ calltip += ", ";
else
- calltip+=" ";
+ calltip += " ";
- if (i==completion_argument) {
- calltip+=CharType(0xFFFF);
+ if (i == completion_argument) {
+ calltip += CharType(0xFFFF);
}
- calltip+=get_datatype_name(builtin_func_defs[idx].args[i]);
+ calltip += get_datatype_name(builtin_func_defs[idx].args[i]);
- if (i==completion_argument) {
- calltip+=CharType(0xFFFF);
+ if (i == completion_argument) {
+ calltip += CharType(0xFFFF);
}
- found_arg=true;
-
+ found_arg = true;
}
if (found_arg)
- calltip+=" ";
- calltip+=")";
-
-
+ calltip += " ";
+ calltip += ")";
}
idx++;
}
- r_call_hint=calltip;
+ r_call_hint = calltip;
return OK;
} break;
case COMPLETION_INDEX: {
- const char colv[4]={'r','g','b','a'};
- const char coordv[4]={'x','y','z','w'};
+ const char colv[4] = { 'r', 'g', 'b', 'a' };
+ const char coordv[4] = { 'x', 'y', 'z', 'w' };
+ int limit = 0;
- int limit=0;
-
- switch(completion_base) {
+ switch (completion_base) {
case TYPE_BVEC2:
case TYPE_IVEC2:
case TYPE_UVEC2:
case TYPE_VEC2: {
- limit=2;
+ limit = 2;
} break;
case TYPE_BVEC3:
@@ -3846,7 +3750,7 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
case TYPE_UVEC3:
case TYPE_VEC3: {
- limit=3;
+ limit = 3;
} break;
case TYPE_BVEC4:
@@ -3854,23 +3758,21 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
case TYPE_UVEC4:
case TYPE_VEC4: {
- limit=4;
+ limit = 4;
} break;
- case TYPE_MAT2: limit=2; break;
- case TYPE_MAT3: limit=3; break;
- case TYPE_MAT4: limit=4; break;
+ case TYPE_MAT2: limit = 2; break;
+ case TYPE_MAT3: limit = 3; break;
+ case TYPE_MAT4: limit = 4; break;
default: {}
}
- for(int i=0;i<limit;i++) {
+ for (int i = 0; i < limit; i++) {
r_options->push_back(String::chr(colv[i]));
r_options->push_back(String::chr(coordv[i]));
}
} break;
-
-
}
return ERR_PARSE_ERROR;
@@ -3893,12 +3795,10 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
ShaderLanguage::ShaderLanguage() {
- nodes=NULL;
+ nodes = NULL;
}
ShaderLanguage::~ShaderLanguage() {
clear();
}
-
-
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 4f8717088e..a4757e3419 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -29,20 +29,16 @@
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
-#include "typedefs.h"
-#include "ustring.h"
#include "list.h"
-#include "string_db.h"
#include "map.h"
+#include "string_db.h"
+#include "typedefs.h"
+#include "ustring.h"
#include "variant.h"
-
-class ShaderLanguage {
-
-
+class ShaderLanguage {
public:
-
enum TokenType {
TK_EMPTY,
@@ -149,12 +145,12 @@ public:
TK_MAX
};
- /* COMPILER */
+/* COMPILER */
- // lame work around to Apple defining this as a macro in 10.12 SDK
- #ifdef TYPE_BOOL
- #undef TYPE_BOOL
- #endif
+// lame work around to Apple defining this as a macro in 10.12 SDK
+#ifdef TYPE_BOOL
+#undef TYPE_BOOL
+#endif
enum DataType {
TYPE_VOID,
@@ -268,26 +264,29 @@ public:
virtual ~Node() {}
};
- template<class T>
- T* alloc_node() {
- T* node = memnew(T);
- node->next=nodes;
- nodes=node;
+ template <class T>
+ T *alloc_node() {
+ T *node = memnew(T);
+ node->next = nodes;
+ nodes = node;
return node;
}
Node *nodes;
-
struct OperatorNode : public Node {
DataType return_cache;
DataPrecision return_precision_cache;
Operator op;
- Vector<Node*> arguments;
+ Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
- OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; return_precision_cache=PRECISION_DEFAULT; }
+ OperatorNode() {
+ type = TYPE_OPERATOR;
+ return_cache = TYPE_VOID;
+ return_precision_cache = PRECISION_DEFAULT;
+ }
};
struct VariableNode : public Node {
@@ -295,7 +294,10 @@ public:
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
- VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; }
+ VariableNode() {
+ type = TYPE_VARIABLE;
+ datatype_cache = TYPE_VOID;
+ }
};
struct ConstantNode : public Node {
@@ -312,7 +314,7 @@ public:
Vector<Value> values;
virtual DataType get_datatype() const { return datatype; }
- ConstantNode() { type=TYPE_CONSTANT; }
+ ConstantNode() { type = TYPE_CONSTANT; }
};
struct FunctionNode;
@@ -327,17 +329,24 @@ public:
int line; //for completion
};
- Map<StringName,Variable> variables;
- List<Node*> statements;
- BlockNode() { type=TYPE_BLOCK; parent_block=NULL; parent_function=NULL; }
+ Map<StringName, Variable> variables;
+ List<Node *> statements;
+ BlockNode() {
+ type = TYPE_BLOCK;
+ parent_block = NULL;
+ parent_function = NULL;
+ }
};
struct ControlFlowNode : public Node {
FlowOperation flow_op;
- Vector<Node*> expressions;
- Vector<BlockNode*> blocks;
- ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;}
+ Vector<Node *> expressions;
+ Vector<BlockNode *> blocks;
+ ControlFlowNode() {
+ type = TYPE_CONTROL_FLOW;
+ flow_op = FLOW_OP_IF;
+ }
};
struct MemberNode : public Node {
@@ -345,15 +354,13 @@ public:
DataType basetype;
DataType datatype;
StringName name;
- Node* owner;
+ Node *owner;
virtual DataType get_datatype() const { return datatype; }
- MemberNode() { type=TYPE_MEMBER; }
+ MemberNode() { type = TYPE_MEMBER; }
};
-
struct FunctionNode : public Node {
-
struct Argument {
StringName name;
@@ -367,16 +374,17 @@ public:
Vector<Argument> arguments;
BlockNode *body;
- FunctionNode() { type=TYPE_FUNCTION; return_precision=PRECISION_DEFAULT; }
-
+ FunctionNode() {
+ type = TYPE_FUNCTION;
+ return_precision = PRECISION_DEFAULT;
+ }
};
-
struct ShaderNode : public Node {
struct Function {
StringName name;
- FunctionNode*function;
+ FunctionNode *function;
Set<StringName> uses_function;
bool callable;
};
@@ -408,20 +416,23 @@ public:
Hint hint;
float hint_range[3];
- Uniform() { hint=HINT_NONE; hint_range[0]=0; hint_range[1]=1; hint_range[2]=0.001;}
+ Uniform() {
+ hint = HINT_NONE;
+ hint_range[0] = 0;
+ hint_range[1] = 1;
+ hint_range[2] = 0.001;
+ }
};
-
- Map<StringName,Varying> varyings;
- Map<StringName,Uniform> uniforms;
+ Map<StringName, Varying> varyings;
+ Map<StringName, Uniform> uniforms;
Vector<StringName> render_modes;
Vector<Function> functions;
- ShaderNode() { type=TYPE_SHADER; }
+ ShaderNode() { type = TYPE_SHADER; }
};
-
struct Expression {
bool is_op;
@@ -431,8 +442,6 @@ public:
};
};
-
-
struct VarInfo {
StringName name;
@@ -457,7 +466,6 @@ public:
uint16_t line;
};
-
static String get_operator_text(Operator p_op);
static String get_token_text(Token p_token);
@@ -469,16 +477,19 @@ public:
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
- static bool convert_constant(ConstantNode* p_constant, DataType p_to_type,ConstantNode::Value *p_value=NULL);
+ static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = NULL);
static DataType get_scalar_type(DataType p_type);
static bool is_scalar_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
static void get_builtin_funcs(List<String> *r_keywords);
-private:
- struct KeyWord { TokenType token; const char *text;};
+private:
+ struct KeyWord {
+ TokenType token;
+ const char *text;
+ };
static const KeyWord keyword_list[];
bool error_set;
@@ -498,33 +509,28 @@ private:
TkPos _get_tkpos() {
TkPos tkp;
- tkp.char_idx=char_idx;
- tkp.tk_line=tk_line;
+ tkp.char_idx = char_idx;
+ tkp.tk_line = tk_line;
return tkp;
}
-
void _set_tkpos(TkPos p_pos) {
- char_idx=p_pos.char_idx;
- tk_line=p_pos.tk_line;
+ char_idx = p_pos.char_idx;
+ tk_line = p_pos.tk_line;
}
- void _set_error(const String& p_str) {
+ void _set_error(const String &p_str) {
if (error_set)
return;
- error_line=tk_line;
- error_set=true;
- error_str=p_str;
+ error_line = tk_line;
+ error_set = true;
+ error_str = p_str;
}
+ static const char *token_names[TK_MAX];
- static const char * token_names[TK_MAX];
-
-
-
-
- Token _make_token(TokenType p_type, const StringName& p_text=StringName());
+ Token _make_token(TokenType p_type, const StringName &p_text = StringName());
Token _get_token();
ShaderNode *shader;
@@ -538,18 +544,16 @@ private:
IDENTIFIER_BUILTIN_VAR,
};
- bool _find_identifier(const BlockNode* p_block,const Map<StringName, DataType> &p_builtin_types,const StringName& p_identifier, DataType *r_data_type=NULL, IdentifierType *r_type=NULL);
-
- bool _validate_operator(OperatorNode *p_op,DataType *r_ret_type=NULL);
+ bool _find_identifier(const BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
+ bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
struct BuiltinFuncDef {
- enum { MAX_ARGS=5 };
- const char* name;
+ enum { MAX_ARGS = 5 };
+ const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
-
};
CompletionType completion_type;
@@ -559,44 +563,38 @@ private:
StringName completion_function;
int completion_argument;
-
- bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName& identifier);
+ bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
- bool _validate_function_call(BlockNode* p_block, OperatorNode *p_func,DataType *r_ret_type);
-
- bool _parse_function_arguments(BlockNode *p_block, const Map<StringName,DataType> &p_builtin_types, OperatorNode* p_func, int *r_complete_arg=NULL);
+ bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
- Node* _parse_expression(BlockNode *p_block, const Map<StringName,DataType> &p_builtin_types);
+ bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
- ShaderLanguage::Node* _reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node* _parse_and_reduce_expression(BlockNode *p_block,const Map<StringName,DataType> &p_builtin_types);
+ Node *_parse_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types);
- Error _parse_block(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, bool p_just_one=false, bool p_can_break=false, bool p_can_continue=false);
+ ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types);
- Error _parse_shader(const Map< StringName, Map<StringName,DataType> > &p_functions, const Set<String> &p_render_modes);
+ Error _parse_block(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
+ Error _parse_shader(const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes);
public:
-
//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
void clear();
- Error compile(const String& p_code,const Map< StringName, Map<StringName,DataType> > &p_functions,const Set<String>& p_render_modes);
- Error complete(const String& p_code,const Map< StringName, Map<StringName,DataType> > &p_functions,const Set<String>& p_render_modes,List<String>* r_options,String& r_call_hint);
-
-
+ Error compile(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes);
+ Error complete(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, List<String> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
ShaderNode *get_shader();
- String token_debug(const String& p_code);
+ String token_debug(const String &p_code);
ShaderLanguage();
~ShaderLanguage();
};
-
#endif // SHADER_LANGUAGE_H
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index d119e81a4b..cd9afa7735 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -28,85 +28,82 @@
/*************************************************************************/
#include "shader_types.h"
-
-const Map< StringName, Map<StringName,ShaderLanguage::DataType> >& ShaderTypes::get_functions(VS::ShaderMode p_mode) {
+const Map<StringName, Map<StringName, ShaderLanguage::DataType> > &ShaderTypes::get_functions(VS::ShaderMode p_mode) {
return shader_modes[p_mode].functions;
}
-const Set<String>& ShaderTypes::get_modes(VS::ShaderMode p_mode) {
+const Set<String> &ShaderTypes::get_modes(VS::ShaderMode p_mode) {
return shader_modes[p_mode].modes;
}
+ShaderTypes *ShaderTypes::singleton = NULL;
-ShaderTypes *ShaderTypes::singleton=NULL;
-
-ShaderTypes::ShaderTypes()
-{
- singleton=this;
+ShaderTypes::ShaderTypes() {
+ singleton = this;
/*************** SPATIAL ***********************/
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"]=ShaderLanguage::TYPE_IVEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"]=ShaderLanguage::TYPE_VEC4;
-
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POSITION"]=ShaderLanguage::TYPE_VEC4 ;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VERTEX"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TANGENT"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["BINORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV2"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POSITION"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TANGENT"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV2"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"] = ShaderLanguage::TYPE_INT;
//builtins
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INV_CAMERA_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["PROJECTION_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
-
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VERTEX"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRAGCOORD"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRONT_FACING"]=ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TANGENT"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["BINORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP_DEPTH"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV2"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM_TINT"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT_GLOSS"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY_FLOW"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"]=ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2;
-
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["PROJECTION_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRONT_FACING"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TANGENT"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV2"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM_TINT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT_GLOSS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY_FLOW"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mix");
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_add");
@@ -129,48 +126,48 @@ ShaderTypes::ShaderTypes()
/************ CANVAS ITEM **************************/
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["SRC_VERTEX"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX_COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["POINT_SIZE"]=ShaderLanguage::TYPE_FLOAT;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["WORLD_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PROJECTION_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["EXTRA_MATRIX"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SRC_COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POSITION"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP_DEPTH"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE"]=ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE_PIXEL_SIZE"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POSITION"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["NORMAL"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE"]=ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE_PIXEL_SIZE"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR1"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR2"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_VEC"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_HEIGHT"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_UV"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_SHADOW"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SHADOW"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["EXTRA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POSITION"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POSITION"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR1"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR2"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_SHADOW"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SHADOW"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform");
@@ -183,28 +180,23 @@ ShaderTypes::ShaderTypes()
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded");
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only");
-
/************ PARTICLES **************************/
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["COLOR"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["VELOCITY"]=ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["MASS"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ACTIVE"]=ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RESTART"]=ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["CUSTOM"]=ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TRANSFORM"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["LIFETIME"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"]=ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ORIGIN"]=ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"]=ShaderLanguage::TYPE_INT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["MASS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RESTART"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["LIFETIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ORIGIN"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT;
shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard");
shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_force");
shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_velocity");
-
-
-
-
}
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index b8a96af922..1bddde8c82 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -29,25 +29,25 @@
#ifndef SHADERTYPES_H
#define SHADERTYPES_H
-#include "shader_language.h"
#include "servers/visual_server.h"
+#include "shader_language.h"
class ShaderTypes {
-
struct Type {
- Map< StringName, Map<StringName,ShaderLanguage::DataType> > functions;
- Set<String> modes;
+ Map<StringName, Map<StringName, ShaderLanguage::DataType> > functions;
+ Set<String> modes;
};
- Map<VS::ShaderMode,Type> shader_modes;
+ Map<VS::ShaderMode, Type> shader_modes;
static ShaderTypes *singleton;
+
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map< StringName, Map<StringName,ShaderLanguage::DataType> >& get_functions(VS::ShaderMode p_mode);
- const Set<String>& get_modes(VS::ShaderMode p_mode);
+ const Map<StringName, Map<StringName, ShaderLanguage::DataType> > &get_functions(VS::ShaderMode p_mode);
+ const Set<String> &get_modes(VS::ShaderMode p_mode);
ShaderTypes();
};
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 84cc1a968d..40fa779170 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -30,30 +30,27 @@
#include "visual_server_global.h"
#include "visual_server_viewport.h"
-void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, RasterizerCanvas::Light *p_lights) {
+void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
-
- static const int z_range = VS::CANVAS_ITEM_Z_MAX-VS::CANVAS_ITEM_Z_MIN+1;
+ static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
+ for (int i = 0; i < z_range; i++) {
+ z_list[i] = NULL;
+ z_last_list[i] = NULL;
}
+ _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
- _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,Color(1,1,1,1),0,z_list,z_last_list,NULL,NULL);
-
- for(int i=0;i<z_range;i++) {
+ for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
- VSG::canvas_render->canvas_render_items(z_list[i],VS::CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
+ VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
}
-
}
-void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item,const Transform2D& p_transform,const Rect2& p_clip_rect, const Color &p_modulate,int p_z,RasterizerCanvas::Item **z_list,RasterizerCanvas::Item **z_last_list,Item *p_canvas_clip,Item *p_material_owner) {
+void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -63,55 +60,52 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item,const Transform
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
- global_rect.pos+=p_clip_rect.pos;
-
+ global_rect.pos += p_clip_rect.pos;
if (ci->use_parent_material && p_material_owner)
- ci->material_owner=p_material_owner;
+ ci->material_owner = p_material_owner;
else {
- p_material_owner=ci;
- ci->material_owner=NULL;
+ p_material_owner = ci;
+ ci->material_owner = NULL;
}
+ Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
- Color modulate( ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g,ci->modulate.b * p_modulate.b,ci->modulate.a * p_modulate.a);
-
- if (modulate.a<0.007)
+ if (modulate.a < 0.007)
return;
-
- int child_item_count=ci->child_items.size();
- Item **child_items=(Item**)alloca(child_item_count*sizeof(Item*));
- copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(Item*));
+ int child_item_count = ci->child_items.size();
+ Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+ copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
if (ci->clip) {
if (p_canvas_clip != NULL) {
- ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
- ci->final_clip_rect=global_rect;
+ ci->final_clip_rect = global_rect;
}
- ci->final_clip_owner=ci;
+ ci->final_clip_owner = ci;
} else {
- ci->final_clip_owner=p_canvas_clip;
+ ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
- SortArray<Item*,ItemPtrSort> sorter;
- sorter.sort(child_items,child_item_count);
+ SortArray<Item *, ItemPtrSort> sorter;
+ sorter.sort(child_items, child_item_count);
}
if (ci->z_relative)
- p_z=CLAMP(p_z+ci->z,VS::CANVAS_ITEM_Z_MIN,VS::CANVAS_ITEM_Z_MAX);
+ p_z = CLAMP(p_z + ci->z, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
else
- p_z=ci->z;
+ p_z = ci->z;
- for(int i=0;i<child_item_count;i++) {
+ for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,modulate,p_z,z_list,z_last_list,(Item*)ci->final_clip_owner,p_material_owner);
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
if (ci->copy_back_buffer) {
@@ -121,61 +115,55 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item,const Transform
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
- ci->final_transform=xform;
- ci->final_modulate=Color(modulate.r*ci->self_modulate.r, modulate.g*ci->self_modulate.g, modulate.b*ci->self_modulate.b, modulate.a*ci->self_modulate.a );
- ci->global_rect_cache=global_rect;
- ci->global_rect_cache.pos-=p_clip_rect.pos;
- ci->light_masked=false;
+ ci->final_transform = xform;
+ ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->global_rect_cache = global_rect;
+ ci->global_rect_cache.pos -= p_clip_rect.pos;
+ ci->light_masked = false;
- int zidx = p_z-VS::CANVAS_ITEM_Z_MIN;
+ int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
- z_last_list[zidx]->next=ci;
- z_last_list[zidx]=ci;
+ z_last_list[zidx]->next = ci;
+ z_last_list[zidx] = ci;
} else {
- z_list[zidx]=ci;
- z_last_list[zidx]=ci;
+ z_list[zidx] = ci;
+ z_last_list[zidx] = ci;
}
- ci->next=NULL;
-
+ ci->next = NULL;
}
- for(int i=0;i<child_item_count;i++) {
+ for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,modulate,p_z,z_list,z_last_list,(Item*)ci->final_clip_owner,p_material_owner);
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
-
}
-void VisualServerCanvas::_light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights) {
+void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
if (!p_masked_lights)
return;
- RasterizerCanvas::Item *ci=p_canvas_item;
+ RasterizerCanvas::Item *ci = p_canvas_item;
- while(ci) {
+ while (ci) {
- RasterizerCanvas::Light *light=p_masked_lights;
- while(light) {
+ RasterizerCanvas::Light *light = p_masked_lights;
+ while (light) {
- if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
- ci->light_masked=true;
+ if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
+ ci->light_masked = true;
}
- light=light->mask_next_ptr;
+ light = light->mask_next_ptr;
}
- ci=ci->next;
+ ci = ci->next;
}
-
-
-
-
}
void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
@@ -183,112 +171,105 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
VSG::canvas_render->canvas_begin();
int l = p_canvas->child_items.size();
- Canvas::ChildItem *ci=p_canvas->child_items.ptr();
+ Canvas::ChildItem *ci = p_canvas->child_items.ptr();
- bool has_mirror=false;
- for(int i=0;i<l;i++) {
+ bool has_mirror = false;
+ for (int i = 0; i < l; i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
- has_mirror=true;
+ has_mirror = true;
break;
}
}
-
if (!has_mirror) {
- static const int z_range = VS::CANVAS_ITEM_Z_MAX-VS::CANVAS_ITEM_Z_MIN+1;
+ static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
+ for (int i = 0; i < z_range; i++) {
+ z_list[i] = NULL;
+ z_last_list[i] = NULL;
}
- for(int i=0;i<l;i++) {
- _render_canvas_item(ci[i].item,p_transform,p_clip_rect,Color(1,1,1,1),0,z_list,z_last_list,NULL,NULL);
+ for (int i = 0; i < l; i++) {
+ _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
- for(int i=0;i<z_range;i++) {
+ for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
if (p_masked_lights) {
- _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
+ _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
}
- VSG::canvas_render->canvas_render_items(z_list[i],VS::CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
+ VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
}
} else {
- for(int i=0;i<l;i++) {
+ for (int i = 0; i < l; i++) {
- Canvas::ChildItem& ci=p_canvas->child_items[i];
- _render_canvas_item_tree(ci.item,p_transform,p_clip_rect,p_canvas->modulate,p_lights);
+ Canvas::ChildItem &ci = p_canvas->child_items[i];
+ _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
- if (ci.mirror.x!=0) {
+ if (ci.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0,Vector2(ci.mirror.x,0));
- _render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci.mirror.x, 0));
+ _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y!=0) {
+ if (ci.mirror.y != 0) {
- Transform2D xform2 = p_transform * Transform2D(0,Vector2(0,ci.mirror.y));
- _render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci.mirror.y));
+ _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y!=0 && ci.mirror.x!=0) {
+ if (ci.mirror.y != 0 && ci.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0,ci.mirror);
- _render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, ci.mirror);
+ _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
-
}
}
-
}
-
RID VisualServerCanvas::canvas_create() {
- Canvas * canvas = memnew( Canvas );
- ERR_FAIL_COND_V(!canvas,RID());
- RID rid = canvas_owner.make_rid( canvas );
+ Canvas *canvas = memnew(Canvas);
+ ERR_FAIL_COND_V(!canvas, RID());
+ RID rid = canvas_owner.make_rid(canvas);
return rid;
}
-void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
+void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
- Canvas * canvas = canvas_owner.getornull(p_canvas);
+ Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx==-1);
- canvas->child_items[idx].mirror=p_mirroring;
-
+ ERR_FAIL_COND(idx == -1);
+ canvas->child_items[idx].mirror = p_mirroring;
}
-void VisualServerCanvas::canvas_set_modulate(RID p_canvas,const Color& p_color) {
+void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
- Canvas * canvas = canvas_owner.get(p_canvas);
+ Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
- canvas->modulate=p_color;
+ canvas->modulate = p_color;
}
-
RID VisualServerCanvas::canvas_item_create() {
- Item *canvas_item = memnew( Item );
- ERR_FAIL_COND_V(!canvas_item,RID());
+ Item *canvas_item = memnew(Item);
+ ERR_FAIL_COND_V(!canvas_item, RID());
- return canvas_item_owner.make_rid( canvas_item );
+ return canvas_item_owner.make_rid(canvas_item);
}
-void VisualServerCanvas::canvas_item_set_parent(RID p_item,RID p_parent) {
-
+void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
@@ -303,285 +284,262 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item,RID p_parent) {
item_owner->child_items.erase(canvas_item);
}
- canvas_item->parent=RID();
+ canvas_item->parent = RID();
}
-
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.get(p_parent);
Canvas::ChildItem ci;
- ci.item=canvas_item;
+ ci.item = canvas_item;
canvas->child_items.push_back(ci);
- canvas->children_order_dirty=true;
+ canvas->children_order_dirty = true;
} else if (canvas_item_owner.owns(p_parent)) {
Item *item_owner = canvas_item_owner.get(p_parent);
item_owner->child_items.push_back(canvas_item);
- item_owner->children_order_dirty=true;
+ item_owner->children_order_dirty = true;
} else {
ERR_EXPLAIN("Invalid parent");
ERR_FAIL();
}
-
-
}
- canvas_item->parent=p_parent;
-
-
+ canvas_item->parent = p_parent;
}
-void VisualServerCanvas::canvas_item_set_visible(RID p_item,bool p_visible){
+void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->visible=p_visible;
-
+ canvas_item->visible = p_visible;
}
-void VisualServerCanvas::canvas_item_set_light_mask(RID p_item,int p_mask){
+void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->light_mask=p_mask;
-
+ canvas_item->light_mask = p_mask;
}
-void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D& p_transform){
+void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->xform=p_transform;
-
+ canvas_item->xform = p_transform;
}
-void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip){
+void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->clip=p_clip;
-
+ canvas_item->clip = p_clip;
}
-void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable){
+void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->distance_field=p_enable;
-
-
+ canvas_item->distance_field = p_enable;
}
-void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect){
+void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->custom_rect=p_custom_rect;
- canvas_item->rect=p_rect;
-
+ canvas_item->custom_rect = p_custom_rect;
+ canvas_item->rect = p_rect;
}
-void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color& p_color) {
+void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->modulate=p_color;
-
+ canvas_item->modulate = p_color;
}
-void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color& p_color){
+void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->self_modulate=p_color;
-
+ canvas_item->self_modulate = p_color;
}
-void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable){
+void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->behind=p_enable;
-
+ canvas_item->behind = p_enable;
}
+void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
-void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
-
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandLine * line = memnew( Item::CommandLine );
+ Item::CommandLine *line = memnew(Item::CommandLine);
ERR_FAIL_COND(!line);
- line->color=p_color;
- line->from=p_from;
- line->to=p_to;
- line->width=p_width;
- line->antialiased=p_antialiased;
- canvas_item->rect_dirty=true;
-
+ line->color = p_color;
+ line->from = p_from;
+ line->to = p_to;
+ line->width = p_width;
+ line->antialiased = p_antialiased;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(line);
}
-void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
+void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandRect * rect = memnew( Item::CommandRect );
+ Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_color;
- rect->rect=p_rect;
- canvas_item->rect_dirty=true;
+ rect->modulate = p_color;
+ rect->rect = p_rect;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
-
+void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandCircle * circle = memnew( Item::CommandCircle );
+ Item::CommandCircle *circle = memnew(Item::CommandCircle);
ERR_FAIL_COND(!circle);
- circle->color=p_color;
- circle->pos=p_pos;
- circle->radius=p_radius;
+ circle->color = p_color;
+ circle->pos = p_pos;
+ circle->radius = p_radius;
canvas_item->commands.push_back(circle);
-
}
-void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandRect * rect = memnew( Item::CommandRect );
+ Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->flags=0;
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+ rect->flags = 0;
if (p_tile) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_TILE;
- rect->flags|=RasterizerCanvas::CANVAS_RECT_REGION;
- rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
+ rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
}
- if (p_rect.size.x<0) {
+ if (p_rect.size.x < 0) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_H;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
- if (p_rect.size.y<0) {
+ if (p_rect.size.y < 0) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_V;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
- rect->texture=p_texture;
- canvas_item->rect_dirty=true;
+ rect->texture = p_texture;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandRect * rect = memnew( Item::CommandRect );
+ Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->texture=p_texture;
- rect->source=p_src_rect;
- rect->flags=RasterizerCanvas::CANVAS_RECT_REGION;
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+ rect->texture = p_texture;
+ rect->source = p_src_rect;
+ rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
- if (p_rect.size.x<0) {
+ if (p_rect.size.x < 0) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_H;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
- if (p_rect.size.y<0) {
+ if (p_rect.size.y < 0) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_V;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
- rect->flags|=RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
- canvas_item->rect_dirty=true;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
-
}
-void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode,bool p_draw_center,const Color& p_modulate) {
-
+void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
-
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandNinePatch * style = memnew( Item::CommandNinePatch );
+ Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
ERR_FAIL_COND(!style);
- style->texture=p_texture;
- style->rect=p_rect;
- style->source=p_source;
- style->draw_center=p_draw_center;
- style->color=p_modulate;
- style->margin[MARGIN_LEFT]=p_topleft.x;
- style->margin[MARGIN_TOP]=p_topleft.y;
- style->margin[MARGIN_RIGHT]=p_bottomright.x;
- style->margin[MARGIN_BOTTOM]=p_bottomright.y;
- style->axis_x=p_x_axis_mode;
- style->axis_y=p_y_axis_mode;
- canvas_item->rect_dirty=true;
+ style->texture = p_texture;
+ style->rect = p_rect;
+ style->source = p_source;
+ style->draw_center = p_draw_center;
+ style->color = p_modulate;
+ style->margin[MARGIN_LEFT] = p_topleft.x;
+ style->margin[MARGIN_TOP] = p_topleft.y;
+ style->margin[MARGIN_RIGHT] = p_bottomright.x;
+ style->margin[MARGIN_BOTTOM] = p_bottomright.y;
+ style->axis_x = p_x_axis_mode;
+ style->axis_y = p_y_axis_mode;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(style);
}
-void VisualServerCanvas::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
+void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandPrimitive * prim = memnew( Item::CommandPrimitive );
+ Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
ERR_FAIL_COND(!prim);
- prim->texture=p_texture;
- prim->points=p_points;
- prim->uvs=p_uvs;
- prim->colors=p_colors;
- prim->width=p_width;
- canvas_item->rect_dirty=true;
+ prim->texture = p_texture;
+ prim->points = p_points;
+ prim->uvs = p_uvs;
+ prim->colors = p_colors;
+ prim->width = p_width;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
-
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
- ERR_FAIL_COND(pointcount<3);
- int color_size=p_colors.size();
- int uv_size=p_uvs.size();
- ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
- ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
+ ERR_FAIL_COND(pointcount < 3);
+ int color_size = p_colors.size();
+ int uv_size = p_uvs.size();
+ ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
+ ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
@@ -591,30 +549,27 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
ERR_FAIL_V();
}
- Item::CommandPolygon * polygon = memnew( Item::CommandPolygon );
+ Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
- polygon->count=indices.size();
- canvas_item->rect_dirty=true;
+ polygon->texture = p_texture;
+ polygon->points = p_points;
+ polygon->uvs = p_uvs;
+ polygon->colors = p_colors;
+ polygon->indices = indices;
+ polygon->count = indices.size();
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
-
}
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) {
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
-
-
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
Vector<int> indices = p_indices;
@@ -622,181 +577,169 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
if (indices.empty()) {
- ERR_FAIL_COND( ps % 3 != 0 );
+ ERR_FAIL_COND(ps % 3 != 0);
if (p_count == -1)
count = ps;
} else {
- ERR_FAIL_COND( indices.size() % 3 != 0 );
+ ERR_FAIL_COND(indices.size() % 3 != 0);
if (p_count == -1)
count = indices.size();
}
- Item::CommandPolygon * polygon = memnew( Item::CommandPolygon );
+ Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
+ polygon->texture = p_texture;
+ polygon->points = p_points;
+ polygon->uvs = p_uvs;
+ polygon->colors = p_colors;
+ polygon->indices = indices;
polygon->count = count;
- canvas_item->rect_dirty=true;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
}
+void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
-void VisualServerCanvas::canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform) {
-
-
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandTransform * tr = memnew( Item::CommandTransform );
+ Item::CommandTransform *tr = memnew(Item::CommandTransform);
ERR_FAIL_COND(!tr);
- tr->xform=p_transform;
+ tr->xform = p_transform;
canvas_item->commands.push_back(tr);
-
}
-void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton){
+void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandMesh * m = memnew( Item::CommandMesh );
+ Item::CommandMesh *m = memnew(Item::CommandMesh);
ERR_FAIL_COND(!m);
- m->mesh=p_mesh;
- m->skeleton=p_skeleton;
+ m->mesh = p_mesh;
+ m->skeleton = p_skeleton;
canvas_item->commands.push_back(m);
}
-void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton){
+void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandMultiMesh * mm = memnew( Item::CommandMultiMesh );
+ Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
ERR_FAIL_COND(!mm);
- mm->multimesh=p_mesh;
- mm->skeleton=p_skeleton;
+ mm->multimesh = p_mesh;
+ mm->skeleton = p_skeleton;
canvas_item->commands.push_back(mm);
-
}
-void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore){
-
+void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- Item::CommandClipIgnore * ci = memnew( Item::CommandClipIgnore);
+ Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
ERR_FAIL_COND(!ci);
- ci->ignore=p_ignore;
+ ci->ignore = p_ignore;
canvas_item->commands.push_back(ci);
}
-void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable){
-
+void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->sort_y=p_enable;
+ canvas_item->sort_y = p_enable;
}
-void VisualServerCanvas::canvas_item_set_z(RID p_item, int p_z){
+void VisualServerCanvas::canvas_item_set_z(RID p_item, int p_z) {
- ERR_FAIL_COND(p_z<VS::CANVAS_ITEM_Z_MIN || p_z>VS::CANVAS_ITEM_Z_MAX);
+ ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->z=p_z;
+ canvas_item->z = p_z;
}
-void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable){
+void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->z_relative=p_enable;
-
+ canvas_item->z_relative = p_enable;
}
-void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect){
+void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
-
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
+ if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
if (p_enable) {
- canvas_item->copy_back_buffer = memnew( RasterizerCanvas::Item::CopyBackBuffer );
+ canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
- canvas_item->copy_back_buffer=NULL;
+ canvas_item->copy_back_buffer = NULL;
}
}
if (p_enable) {
- canvas_item->copy_back_buffer->rect=p_rect;
- canvas_item->copy_back_buffer->full=p_rect==Rect2();
+ canvas_item->copy_back_buffer->rect = p_rect;
+ canvas_item->copy_back_buffer->full = p_rect == Rect2();
}
-
}
-void VisualServerCanvas::canvas_item_clear(RID p_item){
+void VisualServerCanvas::canvas_item_clear(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
-void VisualServerCanvas::canvas_item_set_draw_index(RID p_item,int p_index){
+void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
- Item *canvas_item = canvas_item_owner.getornull( p_item );
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->index=p_index;
+ canvas_item->index = p_index;
- if (canvas_item_owner.owns( canvas_item->parent)) {
- Item *canvas_item_parent = canvas_item_owner.getornull( canvas_item->parent );
- canvas_item_parent->children_order_dirty=true;
+ if (canvas_item_owner.owns(canvas_item->parent)) {
+ Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
+ canvas_item_parent->children_order_dirty = true;
return;
}
- Canvas* canvas = canvas_owner.getornull( canvas_item->parent );
+ Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
if (canvas) {
- canvas->children_order_dirty=true;
+ canvas->children_order_dirty = true;
return;
}
-
}
-void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material){
+void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
- Item *canvas_item = canvas_item_owner.get( p_item );
+ Item *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->material=p_material;
+ canvas_item->material = p_material;
}
-void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable){
+void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.get( p_item );
+ Item *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->use_parent_material=p_enable;
-
+ canvas_item->use_parent_material = p_enable;
}
-RID VisualServerCanvas::canvas_light_create(){
+RID VisualServerCanvas::canvas_light_create() {
- RasterizerCanvas::Light *clight = memnew( RasterizerCanvas::Light );
+ RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
clight->light_internal = VSG::canvas_render->light_internal_create();
return canvas_light_owner.make_rid(clight);
-
}
-void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
+void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
@@ -808,9 +751,9 @@ void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light,RID p_canvas)
}
if (!canvas_owner.owns(p_canvas))
- p_canvas=RID();
+ p_canvas = RID();
- clight->canvas=p_canvas;
+ clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
@@ -819,196 +762,164 @@ void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light,RID p_canvas)
}
}
-
-void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled){
+void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->enabled=p_enabled;
-
+ clight->enabled = p_enabled;
}
-void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale){
-
+void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->scale=p_scale;
-
+ clight->scale = p_scale;
}
-void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D& p_transform){
-
+void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->xform=p_transform;
-
+ clight->xform = p_transform;
}
-void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture){
-
+void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->texture=p_texture;
-
+ clight->texture = p_texture;
}
-void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
-
+void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->texture_offset=p_offset;
-
+ clight->texture_offset = p_offset;
}
-void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color& p_color){
-
-
+void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->color=p_color;
+ clight->color = p_color;
}
-void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height){
-
+void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->height=p_height;
-
+ clight->height = p_height;
}
-void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy){
-
+void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->energy=p_energy;
-
+ clight->energy = p_energy;
}
-void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
-
+void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->z_min=p_min_z;
- clight->z_max=p_max_z;
-
+ clight->z_min = p_min_z;
+ clight->z_max = p_max_z;
}
-void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer){
-
+void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
-
- clight->layer_max=p_max_layer;
- clight->layer_min=p_min_layer;
-
-
+ clight->layer_max = p_max_layer;
+ clight->layer_min = p_min_layer;
}
-void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask){
-
+void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->item_mask=p_mask;
-
+ clight->item_mask = p_mask;
}
-void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask){
+void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->item_shadow_mask=p_mask;
-
+ clight->item_shadow_mask = p_mask;
}
-void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode){
+void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->mode=p_mode;
-
+ clight->mode = p_mode;
}
-
-void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
+void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- if (clight->shadow_buffer.is_valid()==p_enabled)
+ if (clight->shadow_buffer.is_valid() == p_enabled)
return;
if (p_enabled) {
- clight->shadow_buffer=VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
VSG::storage->free(clight->shadow_buffer);
- clight->shadow_buffer=RID();
+ clight->shadow_buffer = RID();
}
-
}
-void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
+void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
- ERR_FAIL_COND(p_size<32 || p_size>16384);
+ ERR_FAIL_COND(p_size < 32 || p_size > 16384);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
int new_size = nearest_power_of_2(p_size);
- if (new_size==clight->shadow_buffer_size)
+ if (new_size == clight->shadow_buffer_size)
return;
- clight->shadow_buffer_size=nearest_power_of_2(p_size);
+ clight->shadow_buffer_size = nearest_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);
- clight->shadow_buffer=VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
- ERR_FAIL_COND(p_length<0);
+ ERR_FAIL_COND(p_length < 0);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow_gradient_length=p_length;
-
+ clight->shadow_gradient_length = p_length;
}
void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow_filter=p_filter;
-
+ clight->shadow_filter = p_filter;
}
-void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
+void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow_color=p_color;
+ clight->shadow_color = p_color;
}
-
-
RID VisualServerCanvas::canvas_light_occluder_create() {
- RasterizerCanvas::LightOccluderInstance *occluder = memnew( RasterizerCanvas::LightOccluderInstance );
+ RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
return canvas_light_occluder_owner.make_rid(occluder);
}
-void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas){
+void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
@@ -1020,9 +931,9 @@ void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder,R
}
if (!canvas_owner.owns(p_canvas))
- p_canvas=RID();
+ p_canvas = RID();
- occluder->canvas=p_canvas;
+ occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
@@ -1030,14 +941,14 @@ void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder,R
canvas->occluders.insert(occluder);
}
}
-void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled) {
+void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->enabled=p_enabled;
+ occluder->enabled = p_enabled;
}
-void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
+void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
@@ -1049,153 +960,147 @@ void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder,RID p_
}
}
- occluder->polygon=p_polygon;
- occluder->polygon_buffer=RID();
+ occluder->polygon = p_polygon;
+ occluder->polygon_buffer = RID();
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly)
- occluder->polygon=RID();
+ occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
occluder_poly->owners.insert(occluder);
- occluder->polygon_buffer=occluder_poly->occluder;
- occluder->aabb_cache=occluder_poly->aabb;
- occluder->cull_cache=occluder_poly->cull_mode;
+ occluder->polygon_buffer = occluder_poly->occluder;
+ occluder->aabb_cache = occluder_poly->aabb;
+ occluder->cull_cache = occluder_poly->cull_mode;
}
-
}
-void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform) {
+void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->xform=p_xform;
+ occluder->xform = p_xform;
}
-void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
+void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->light_mask=p_mask;
+ occluder->light_mask = p_mask;
}
RID VisualServerCanvas::canvas_occluder_polygon_create() {
- LightOccluderPolygon * occluder_poly = memnew( LightOccluderPolygon );
- occluder_poly->occluder=VSG::storage->canvas_light_occluder_create();
+ LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
+ occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
-
}
-void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed) {
+void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
- if (p_shape.size()<3) {
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
+ if (p_shape.size() < 3) {
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
return;
}
PoolVector<Vector2> lines;
- int lc = p_shape.size()*2;
+ int lc = p_shape.size() * 2;
- lines.resize(lc-(p_closed?0:2));
+ lines.resize(lc - (p_closed ? 0 : 2));
{
PoolVector<Vector2>::Write w = lines.write();
PoolVector<Vector2>::Read r = p_shape.read();
- int max=lc/2;
+ int max = lc / 2;
if (!p_closed) {
max--;
}
- for(int i=0;i<max;i++) {
+ for (int i = 0; i < max; i++) {
Vector2 a = r[i];
- Vector2 b = r[(i+1)%(lc/2)];
- w[i*2+0]=a;
- w[i*2+1]=b;
+ Vector2 b = r[(i + 1) % (lc / 2)];
+ w[i * 2 + 0] = a;
+ w[i * 2 + 1] = b;
}
-
}
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
-void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) {
+void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
- LightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
- ERR_FAIL_COND(p_shape.size()&1);
+ ERR_FAIL_COND(p_shape.size() & 1);
int lc = p_shape.size();
- occluder_poly->aabb=Rect2();
+ occluder_poly->aabb = Rect2();
{
PoolVector<Vector2>::Read r = p_shape.read();
- for(int i=0;i<lc;i++) {
- if (i==0)
- occluder_poly->aabb.pos=r[i];
+ for (int i = 0; i < lc; i++) {
+ if (i == 0)
+ occluder_poly->aabb.pos = r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
- VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
- for( Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->aabb_cache=occluder_poly->aabb;
+ VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->aabb_cache = occluder_poly->aabb;
}
}
+void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
-void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode) {
-
- LightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
- occluder_poly->cull_mode=p_mode;
- for( Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->cull_cache=p_mode;
+ occluder_poly->cull_mode = p_mode;
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->cull_cache = p_mode;
}
}
-
-
bool VisualServerCanvas::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas,false);
+ ERR_FAIL_COND_V(!canvas, false);
- while(canvas->viewports.size()) {
+ while (canvas->viewports.size()) {
VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
- ERR_FAIL_COND_V(!vp,true);
+ ERR_FAIL_COND_V(!vp, true);
- Map<RID,VisualServerViewport::Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
- ERR_FAIL_COND_V(!E,true);
+ Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
+ ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
- canvas->viewports.erase( canvas->viewports.front() );
+ canvas->viewports.erase(canvas->viewports.front());
}
- for (int i=0;i<canvas->child_items.size();i++) {
+ for (int i = 0; i < canvas->child_items.size(); i++) {
- canvas->child_items[i].item->parent=RID();
+ canvas->child_items[i].item->parent = RID();
}
- for (Set<RasterizerCanvas::Light*>::Element *E=canvas->lights.front();E;E=E->next()) {
+ for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
- E->get()->canvas=RID();
+ E->get()->canvas = RID();
}
- for (Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
- E->get()->canvas=RID();
+ E->get()->canvas = RID();
}
- canvas_owner.free( p_rid );
+ canvas_owner.free(p_rid);
- memdelete( canvas );
+ memdelete(canvas);
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas_item,true);
+ ERR_FAIL_COND_V(!canvas_item, true);
if (canvas_item->parent.is_valid()) {
@@ -1207,13 +1112,12 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
-
}
}
- for (int i=0;i<canvas_item->child_items.size();i++) {
+ for (int i = 0; i < canvas_item->child_items.size(); i++) {
- canvas_item->child_items[i]->parent=RID();
+ canvas_item->child_items[i]->parent = RID();
}
/*
@@ -1222,17 +1126,17 @@ bool VisualServerCanvas::free(RID p_rid) {
}
*/
- canvas_item_owner.free( p_rid );
+ canvas_item_owner.free(p_rid);
- memdelete( canvas_item );
+ memdelete(canvas_item);
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas_light,true);
+ ERR_FAIL_COND_V(!canvas_light, true);
if (canvas_light->canvas.is_valid()) {
- Canvas* canvas = canvas_owner.get(canvas_light->canvas);
+ Canvas *canvas = canvas_owner.get(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
@@ -1242,13 +1146,13 @@ bool VisualServerCanvas::free(RID p_rid) {
VSG::canvas_render->light_internal_free(canvas_light->light_internal);
- canvas_light_owner.free( p_rid );
- memdelete( canvas_light );
+ canvas_light_owner.free(p_rid);
+ memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
- ERR_FAIL_COND_V(!occluder,true);
+ ERR_FAIL_COND_V(!occluder, true);
if (occluder->polygon.is_valid()) {
@@ -1256,32 +1160,30 @@ bool VisualServerCanvas::free(RID p_rid) {
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
-
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
-
}
- canvas_light_occluder_owner.free( p_rid );
+ canvas_light_occluder_owner.free(p_rid);
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
- ERR_FAIL_COND_V(!occluder_poly,true);
+ ERR_FAIL_COND_V(!occluder_poly, true);
VSG::storage->free(occluder_poly->occluder);
- while(occluder_poly->owners.size()) {
+ while (occluder_poly->owners.size()) {
- occluder_poly->owners.front()->get()->polygon=RID();
- occluder_poly->owners.erase( occluder_poly->owners.front() );
+ occluder_poly->owners.front()->get()->polygon = RID();
+ occluder_poly->owners.erase(occluder_poly->owners.front());
}
- canvas_light_occluder_polygon_owner.free( p_rid );
+ canvas_light_occluder_polygon_owner.free(p_rid);
memdelete(occluder_poly);
} else {
return false;
@@ -1290,9 +1192,5 @@ bool VisualServerCanvas::free(RID p_rid) {
return true;
}
-
-
-VisualServerCanvas::VisualServerCanvas()
-{
-
+VisualServerCanvas::VisualServerCanvas() {
}
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index b405bc804d..3c2dde17d5 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -34,13 +34,10 @@
class VisualServerCanvas {
public:
-
-
struct Item : public RasterizerCanvas::Item {
-
RID parent; // canvas it belongs to
- List<Item*>::Element *E;
+ List<Item *>::Element *E;
int z;
bool z_relative;
bool sort_y;
@@ -50,29 +47,26 @@ public:
int index;
bool children_order_dirty;
-
- Vector<Item*> child_items;
-
+ Vector<Item *> child_items;
Item() {
- children_order_dirty=true;
- E=NULL;
- z=0;
- modulate=Color(1,1,1,1);
- self_modulate=Color(1,1,1,1);
- sort_y=false;
- use_parent_material=false;
- z_relative=true;
- index=0;
+ children_order_dirty = true;
+ E = NULL;
+ z = 0;
+ modulate = Color(1, 1, 1, 1);
+ self_modulate = Color(1, 1, 1, 1);
+ sort_y = false;
+ use_parent_material = false;
+ z_relative = true;
+ index = 0;
}
};
-
struct ItemPtrSort {
- _FORCE_INLINE_ bool operator()(const Item* p_left,const Item* p_right) const {
+ _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
- if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON )
+ if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON)
return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
else
return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
@@ -85,12 +79,14 @@ public:
Rect2 aabb;
VS::CanvasOccluderPolygonCullMode cull_mode;
RID occluder;
- Set<RasterizerCanvas::LightOccluderInstance*> owners;
+ Set<RasterizerCanvas::LightOccluderInstance *> owners;
- LightOccluderPolygon() { active=false; cull_mode=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
+ LightOccluderPolygon() {
+ active = false;
+ cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ }
};
-
RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner;
@@ -102,91 +98,86 @@ public:
Point2 mirror;
Item *item;
- bool operator<(const ChildItem& p_item) const {
+ bool operator<(const ChildItem &p_item) const {
return item->index < p_item.item->index;
}
};
+ Set<RasterizerCanvas::Light *> lights;
-
- Set<RasterizerCanvas::Light*> lights;
-
- Set<RasterizerCanvas::LightOccluderInstance*> occluders;
+ Set<RasterizerCanvas::LightOccluderInstance *> occluders;
bool children_order_dirty;
Vector<ChildItem> child_items;
Color modulate;
int find_item(Item *p_item) {
- for(int i=0;i<child_items.size();i++) {
- if (child_items[i].item==p_item)
+ for (int i = 0; i < child_items.size(); i++) {
+ if (child_items[i].item == p_item)
return i;
}
return -1;
}
void erase_item(Item *p_item) {
- int idx=find_item(p_item);
- if (idx>=0)
+ int idx = find_item(p_item);
+ if (idx >= 0)
child_items.remove(idx);
}
-
- Canvas() { modulate=Color(1,1,1,1); children_order_dirty=true; }
-
+ Canvas() {
+ modulate = Color(1, 1, 1, 1);
+ children_order_dirty = true;
+ }
};
-
RID_Owner<Canvas> canvas_owner;
RID_Owner<Item> canvas_item_owner;
RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
private:
+ void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
+ void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
- void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
- void _render_canvas_item(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
- void _light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights);
public:
-
- void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights,const Rect2& p_clip_rect);
+ void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
RID canvas_create();
- void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
- void canvas_set_modulate(RID p_canvas,const Color& p_color);
-
+ void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
+ void canvas_set_modulate(RID p_canvas, const Color &p_color);
RID canvas_item_create();
- void canvas_item_set_parent(RID p_item,RID p_parent);
+ void canvas_item_set_parent(RID p_item, RID p_parent);
- void canvas_item_set_visible(RID p_item,bool p_visible);
- void canvas_item_set_light_mask(RID p_item,int p_mask);
+ void canvas_item_set_visible(RID p_item, bool p_visible);
+ void canvas_item_set_light_mask(RID p_item, int p_mask);
- void canvas_item_set_transform(RID p_item, const Transform2D& p_transform);
+ void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_set_clip(RID p_item, bool p_clip);
void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
- void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
- void canvas_item_set_modulate(RID p_item, const Color& p_color);
- void canvas_item_set_self_modulate(RID p_item, const Color& p_color);
+ void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
+ void canvas_item_set_modulate(RID p_item, const Color &p_color);
+ void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
-
- void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false);
- void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
- void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
- void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode=VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode=VS::NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
- void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
- void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
- void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
- void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID());
- void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID());
- void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform);
+ void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
+ void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
+ void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
+ void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1);
+ void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
+ void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
+ void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
void canvas_item_set_z(RID p_item, int p_z);
void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
- void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect);
+ void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
void canvas_item_clear(RID p_item);
void canvas_item_set_draw_index(RID p_item, int p_index);
@@ -196,50 +187,43 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
RID canvas_light_create();
- void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
+ void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);
void canvas_light_set_scale(RID p_light, float p_scale);
- void canvas_light_set_transform(RID p_light, const Transform2D& p_transform);
+ void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
void canvas_light_set_texture(RID p_light, RID p_texture);
- void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
- void canvas_light_set_color(RID p_light, const Color& p_color);
+ void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
+ void canvas_light_set_color(RID p_light, const Color &p_color);
void canvas_light_set_height(RID p_light, float p_height);
void canvas_light_set_energy(RID p_light, float p_energy);
- void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
- void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
+ void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
+ void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
-
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter);
- void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
-
-
+ void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
RID canvas_light_occluder_create();
- void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
- void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
- void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon);
- void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform);
- void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
+ void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
+ void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
+ void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
+ void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
+ void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
RID canvas_occluder_polygon_create();
- void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed);
- void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape);
-
-
- void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode);
+ void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed);
+ void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape);
+ void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode);
bool free(RID p_rid);
VisualServerCanvas();
-
-
};
#endif // VISUALSERVERCANVAS_H
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp
index 3704192c7e..75506f7add 100644
--- a/servers/visual/visual_server_global.cpp
+++ b/servers/visual/visual_server_global.cpp
@@ -28,11 +28,11 @@
/*************************************************************************/
#include "visual_server_global.h"
-RasterizerStorage *VisualServerGlobals::storage=NULL;
-RasterizerCanvas *VisualServerGlobals::canvas_render=NULL;
-RasterizerScene *VisualServerGlobals::scene_render=NULL;
-Rasterizer *VisualServerGlobals::rasterizer=NULL;
+RasterizerStorage *VisualServerGlobals::storage = NULL;
+RasterizerCanvas *VisualServerGlobals::canvas_render = NULL;
+RasterizerScene *VisualServerGlobals::scene_render = NULL;
+Rasterizer *VisualServerGlobals::rasterizer = NULL;
-VisualServerCanvas *VisualServerGlobals::canvas=NULL;
-VisualServerViewport *VisualServerGlobals::viewport=NULL;
-VisualServerScene *VisualServerGlobals::scene=NULL;
+VisualServerCanvas *VisualServerGlobals::canvas = NULL;
+VisualServerViewport *VisualServerGlobals::viewport = NULL;
+VisualServerScene *VisualServerGlobals::scene = NULL;
diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_global.h
index f95aed3ffb..d55059cd55 100644
--- a/servers/visual/visual_server_global.h
+++ b/servers/visual/visual_server_global.h
@@ -35,10 +35,8 @@ class VisualServerCanvas;
class VisualServerViewport;
class VisualServerScene;
-class VisualServerGlobals
-{
+class VisualServerGlobals {
public:
-
static RasterizerStorage *storage;
static RasterizerCanvas *canvas_render;
static RasterizerScene *scene_render;
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
index bdf20df618..493eeb49ca 100644
--- a/servers/visual/visual_server_light_baker.cpp
+++ b/servers/visual/visual_server_light_baker.cpp
@@ -28,7 +28,5 @@
/*************************************************************************/
#include "visual_server_light_baker.h"
-VisualServerLightBaker::VisualServerLightBaker()
-{
-
+VisualServerLightBaker::VisualServerLightBaker() {
}
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
index 416c16ed3a..82909bb082 100644
--- a/servers/visual/visual_server_light_baker.h
+++ b/servers/visual/visual_server_light_baker.h
@@ -33,7 +33,6 @@
class VisualServerLightBaker {
public:
-
struct BakeCell {
uint32_t cells[8];
@@ -43,14 +42,8 @@ public:
uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
float alpha; //used for upsampling
uint32_t directional_pass; //used for baking directional
-
};
-
-
-
-
-
VisualServerLightBaker();
};
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 3a5ffda8f5..2666a95595 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -27,48 +27,37 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_raster.h"
-#include "os/os.h"
-#include "global_config.h"
#include "default_mouse_cursor.xpm"
-#include "sort.h"
+#include "global_config.h"
#include "io/marshalls.h"
+#include "os/os.h"
+#include "sort.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
#include "visual_server_scene.h"
// careful, these may run in different threads than the visual server
-
-
-
/* CURSOR */
-void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor ){
-
+void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
}
-void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region){
-
+void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
}
-void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor ){
-
+void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
}
-void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor ){
-
+void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) {
}
/* BLACK BARS */
-
-void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom){
-
+void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
}
-void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom){
-
+void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
}
-
/* FREE */
-void VisualServerRaster::free( RID p_rid ){
+void VisualServerRaster::free(RID p_rid) {
if (VSG::storage->free(p_rid))
return;
@@ -78,19 +67,18 @@ void VisualServerRaster::free( RID p_rid ){
return;
if (VSG::scene->free(p_rid))
return;
-
}
/* EVENT QUEUING */
-void VisualServerRaster::draw(){
+void VisualServerRaster::draw() {
/*
if (changes)
print_line("changes: "+itos(changes));
*/
- changes=0;
+ changes = 0;
VSG::rasterizer->begin_frame();
@@ -102,19 +90,17 @@ void VisualServerRaster::draw(){
VSG::rasterizer->end_frame();
//draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame();
}
-void VisualServerRaster::sync(){
-
+void VisualServerRaster::sync() {
}
-bool VisualServerRaster::has_changed() const{
+bool VisualServerRaster::has_changed() const {
- return changes>0;
+ return changes > 0;
}
-void VisualServerRaster::init(){
+void VisualServerRaster::init() {
VSG::rasterizer->initialize();
-
}
-void VisualServerRaster::finish(){
+void VisualServerRaster::finish() {
if (test_cube.is_valid()) {
free(test_cube);
@@ -123,26 +109,18 @@ void VisualServerRaster::finish(){
VSG::rasterizer->finalize();
}
-
/* STATUS INFORMATION */
-
-int VisualServerRaster::get_render_info(RenderInfo p_info){
+int VisualServerRaster::get_render_info(RenderInfo p_info) {
return 0;
}
-
-
/* TESTING */
-
-
-void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale){
-
+void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
}
-void VisualServerRaster::set_default_clear_color(const Color& p_color){
-
+void VisualServerRaster::set_default_clear_color(const Color &p_color) {
}
bool VisualServerRaster::has_feature(Features p_feature) const {
@@ -152,27 +130,25 @@ bool VisualServerRaster::has_feature(Features p_feature) const {
RID VisualServerRaster::get_test_cube() {
if (!test_cube.is_valid()) {
- test_cube=_make_test_cube();
+ test_cube = _make_test_cube();
}
return test_cube;
}
-
-bool VisualServerRaster::has_os_feature(const String& p_feature) const {
+bool VisualServerRaster::has_os_feature(const String &p_feature) const {
return VSG::storage->has_os_feature(p_feature);
}
VisualServerRaster::VisualServerRaster() {
- VSG::canvas = memnew( VisualServerCanvas);
- VSG::viewport = memnew( VisualServerViewport);
- VSG::scene = memnew( VisualServerScene );
+ VSG::canvas = memnew(VisualServerCanvas);
+ VSG::viewport = memnew(VisualServerViewport);
+ VSG::scene = memnew(VisualServerScene);
VSG::rasterizer = Rasterizer::create();
- VSG::storage=VSG::rasterizer->get_storage();
- VSG::canvas_render=VSG::rasterizer->get_canvas();
- VSG::scene_render=VSG::rasterizer->get_scene();
-
+ VSG::storage = VSG::rasterizer->get_storage();
+ VSG::canvas_render = VSG::rasterizer->get_canvas();
+ VSG::scene_render = VSG::rasterizer->get_scene();
}
VisualServerRaster::~VisualServerRaster() {
@@ -182,12 +158,11 @@ VisualServerRaster::~VisualServerRaster() {
memdelete(VSG::rasterizer);
}
-
#if 0
BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
-#define VS_CHANGED\
+#define VS_CHANGED \
changes++;\
//print_line(__FUNCTION__);
@@ -5371,8 +5346,6 @@ CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up
return cmout;
}
-
-
#if 1
void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7d547e1862..58e07057f2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -29,36 +29,30 @@
#ifndef VISUAL_SERVER_RASTER_H
#define VISUAL_SERVER_RASTER_H
-
-#include "servers/visual_server.h"
-#include "servers/visual/rasterizer.h"
#include "allocators.h"
#include "octree.h"
-#include "visual_server_global.h"
-#include "visual_server_viewport.h"
+#include "servers/visual/rasterizer.h"
+#include "servers/visual_server.h"
#include "visual_server_canvas.h"
+#include "visual_server_global.h"
#include "visual_server_scene.h"
+#include "visual_server_viewport.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-
-
-
class VisualServerRaster : public VisualServer {
-
enum {
- MAX_INSTANCE_CULL=8192,
- MAX_INSTANCE_LIGHTS=4,
- LIGHT_CACHE_DIRTY=-1,
- MAX_LIGHTS_CULLED=256,
- MAX_ROOM_CULL=32,
- MAX_EXTERIOR_PORTALS=128,
- MAX_LIGHT_SAMPLERS=256,
- INSTANCE_ROOMLESS_MASK=(1<<20)
-
+ MAX_INSTANCE_CULL = 8192,
+ MAX_INSTANCE_LIGHTS = 4,
+ LIGHT_CACHE_DIRTY = -1,
+ MAX_LIGHTS_CULLED = 256,
+ MAX_ROOM_CULL = 32,
+ MAX_EXTERIOR_PORTALS = 128,
+ MAX_LIGHT_SAMPLERS = 256,
+ INSTANCE_ROOMLESS_MASK = (1 << 20)
};
@@ -66,8 +60,7 @@ class VisualServerRaster : public VisualServer {
bool draw_extra_frame;
RID test_cube;
-
- #if 0
+#if 0
struct Room {
bool occlude_exterior;
@@ -582,293 +575,299 @@ class VisualServerRaster : public VisualServer {
#endif
public:
-
#define DISPLAY_CHANGED changes++;
-#define BIND0R(m_r,m_name) m_r m_name() { return BINDBASE->m_name(); }
-#define BIND1R(m_r,m_name,m_type1) m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
-#define BIND1RC(m_r,m_name,m_type1) m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); }
-#define BIND2RC(m_r,m_name,m_type1,m_type2) m_r m_name(m_type1 arg1,m_type2 arg2) const { return BINDBASE->m_name(arg1,arg2); }
-#define BIND3RC(m_r,m_name,m_type1,m_type2,m_type3) m_r m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3) const { return BINDBASE->m_name(arg1,arg2,arg3); }
-#define BIND4RC(m_r,m_name,m_type1,m_type2,m_type3,m_type4) m_r m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4) const { return BINDBASE->m_name(arg1,arg2,arg3,arg4); }
-
-#define BIND1(m_name,m_type1) void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
-#define BIND2(m_name,m_type1,m_type2) void m_name(m_type1 arg1,m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2); }
-#define BIND2C(m_name,m_type1,m_type2) void m_name(m_type1 arg1,m_type2 arg2) const { BINDBASE->m_name(arg1,arg2); }
-#define BIND3(m_name,m_type1,m_type2,m_type3) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3); }
-#define BIND4(m_name,m_type1,m_type2,m_type3,m_type4) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4); }
-#define BIND5(m_name,m_type1,m_type2,m_type3,m_type4,m_type5) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5); }
-#define BIND6(m_name,m_type1,m_type2,m_type3,m_type4,m_type5,m_type6) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5,m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5,arg6); }
-#define BIND7(m_name,m_type1,m_type2,m_type3,m_type4,m_type5,m_type6,m_type7) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5,m_type6 arg6,m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5,arg6,arg7); }
-#define BIND8(m_name,m_type1,m_type2,m_type3,m_type4,m_type5,m_type6,m_type7,m_type8) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5,m_type6 arg6,m_type7 arg7,m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8); }
-#define BIND9(m_name,m_type1,m_type2,m_type3,m_type4,m_type5,m_type6,m_type7,m_type8,m_type9) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5,m_type6 arg6,m_type7 arg7,m_type8 arg8,m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9); }
-#define BIND10(m_name,m_type1,m_type2,m_type3,m_type4,m_type5,m_type6,m_type7,m_type8,m_type9,m_type10) void m_name(m_type1 arg1,m_type2 arg2,m_type3 arg3,m_type4 arg4,m_type5 arg5,m_type6 arg6,m_type7 arg7,m_type8 arg8,m_type9 arg9,m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10); }
+#define BIND0R(m_r, m_name) \
+ m_r m_name() { return BINDBASE->m_name(); }
+#define BIND1R(m_r, m_name, m_type1) \
+ m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
+#define BIND1RC(m_r, m_name, m_type1) \
+ m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); }
+#define BIND2RC(m_r, m_name, m_type1, m_type2) \
+ m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); }
+#define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); }
+#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
+ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
+
+#define BIND1(m_name, m_type1) \
+ void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
+#define BIND2(m_name, m_type1, m_type2) \
+ void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
+#define BIND2C(m_name, m_type1, m_type2) \
+ void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); }
+#define BIND3(m_name, m_type1, m_type2, m_type3) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); }
+#define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); }
+#define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
+#define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
+#define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); }
+#define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); }
+#define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); }
+#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
/* TEXTURE API */
+ BIND0R(RID, texture_create)
+ BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t)
+ BIND3(texture_set_data, RID, const Image &, CubeMapSide)
+ BIND2RC(Image, texture_get_data, RID, CubeMapSide)
+ BIND2(texture_set_flags, RID, uint32_t)
+ BIND1RC(uint32_t, texture_get_flags, RID)
+ BIND1RC(Image::Format, texture_get_format, RID)
+ BIND1RC(uint32_t, texture_get_width, RID)
+ BIND1RC(uint32_t, texture_get_height, RID)
+ BIND3(texture_set_size_override, RID, int, int)
+ BIND2RC(RID, texture_create_radiance_cubemap, RID, int)
- BIND0R(RID,texture_create)
- BIND5(texture_allocate,RID,int,int,Image::Format,uint32_t)
- BIND3(texture_set_data,RID,const Image&,CubeMapSide)
- BIND2RC(Image,texture_get_data,RID,CubeMapSide)
- BIND2(texture_set_flags,RID,uint32_t)
- BIND1RC(uint32_t,texture_get_flags,RID)
- BIND1RC(Image::Format,texture_get_format,RID)
- BIND1RC(uint32_t,texture_get_width,RID)
- BIND1RC(uint32_t,texture_get_height,RID)
- BIND3(texture_set_size_override,RID,int,int)
- BIND2RC(RID,texture_create_radiance_cubemap,RID,int)
-
- BIND3(texture_set_detect_3d_callback,RID,TextureDetectCallback,void*)
- BIND3(texture_set_detect_srgb_callback,RID,TextureDetectCallback,void*)
+ BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
+ BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
- BIND2(texture_set_path,RID,const String&)
- BIND1RC(String,texture_get_path,RID)
- BIND1(texture_set_shrink_all_x2_on_set_data,bool)
- BIND1(texture_debug_usage,List<TextureInfo>*)
+ BIND2(texture_set_path, RID, const String &)
+ BIND1RC(String, texture_get_path, RID)
+ BIND1(texture_set_shrink_all_x2_on_set_data, bool)
+ BIND1(texture_debug_usage, List<TextureInfo> *)
- BIND1(textures_keep_original,bool)
+ BIND1(textures_keep_original, bool)
/* SKYBOX API */
- BIND0R(RID,skybox_create)
- BIND3(skybox_set_texture,RID,RID,int)
+ BIND0R(RID, skybox_create)
+ BIND3(skybox_set_texture, RID, RID, int)
/* SHADER API */
- BIND1R(RID,shader_create,ShaderMode)
+ BIND1R(RID, shader_create, ShaderMode)
+ BIND2(shader_set_mode, RID, ShaderMode)
+ BIND1RC(ShaderMode, shader_get_mode, RID)
- BIND2(shader_set_mode,RID,ShaderMode)
- BIND1RC(ShaderMode,shader_get_mode,RID)
+ BIND2(shader_set_code, RID, const String &)
+ BIND1RC(String, shader_get_code, RID)
- BIND2(shader_set_code,RID,const String&)
- BIND1RC(String,shader_get_code,RID)
-
- BIND2C(shader_get_param_list,RID, List<PropertyInfo> *)
-
- BIND3(shader_set_default_texture_param,RID,const StringName&,RID)
- BIND2RC(RID,shader_get_default_texture_param,RID,const StringName&)
+ BIND2C(shader_get_param_list, RID, List<PropertyInfo> *)
+ BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
+ BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
/* COMMON MATERIAL API */
- BIND0R(RID,material_create)
-
- BIND2(material_set_shader,RID,RID)
- BIND1RC(RID,material_get_shader,RID)
-
- BIND3(material_set_param,RID, const StringName&, const Variant& )
- BIND2RC(Variant,material_get_param,RID, const StringName& )
+ BIND0R(RID, material_create)
- BIND2(material_set_line_width,RID, float )
+ BIND2(material_set_shader, RID, RID)
+ BIND1RC(RID, material_get_shader, RID)
+ BIND3(material_set_param, RID, const StringName &, const Variant &)
+ BIND2RC(Variant, material_get_param, RID, const StringName &)
+ BIND2(material_set_line_width, RID, float)
/* MESH API */
- BIND0R(RID,mesh_create)
+ BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const PoolVector<uint8_t>&,int ,const PoolVector<uint8_t>& ,int ,const Rect3&,const Vector<PoolVector<uint8_t> >&,const Vector<Rect3>& )
+ BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
- BIND2(mesh_set_blend_shape_count,RID,int)
- BIND1RC(int,mesh_get_blend_shape_count,RID)
+ BIND2(mesh_set_blend_shape_count, RID, int)
+ BIND1RC(int, mesh_get_blend_shape_count, RID)
+ BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
+ BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- BIND2(mesh_set_blend_shape_mode,RID,BlendShapeMode)
- BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode,RID )
+ BIND3(mesh_surface_set_material, RID, int, RID)
+ BIND2RC(RID, mesh_surface_get_material, RID, int)
- BIND3(mesh_surface_set_material,RID, int , RID )
- BIND2RC(RID,mesh_surface_get_material,RID, int )
+ BIND2RC(int, mesh_surface_get_array_len, RID, int)
+ BIND2RC(int, mesh_surface_get_array_index_len, RID, int)
- BIND2RC(int,mesh_surface_get_array_len,RID,int)
- BIND2RC(int,mesh_surface_get_array_index_len,RID,int)
+ BIND2RC(PoolVector<uint8_t>, mesh_surface_get_array, RID, int)
+ BIND2RC(PoolVector<uint8_t>, mesh_surface_get_index_array, RID, int)
- BIND2RC(PoolVector<uint8_t>,mesh_surface_get_array,RID,int)
- BIND2RC(PoolVector<uint8_t>,mesh_surface_get_index_array,RID, int)
+ BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
+ BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(uint32_t,mesh_surface_get_format,RID,int)
- BIND2RC(PrimitiveType,mesh_surface_get_primitive_type,RID,int)
+ BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
+ BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
- BIND2RC(Rect3,mesh_surface_get_aabb,RID,int)
- BIND2RC(Vector<PoolVector<uint8_t> >,mesh_surface_get_blend_shapes,RID,int)
- BIND2RC(Vector<Rect3>,mesh_surface_get_skeleton_aabb,RID,int)
+ BIND2(mesh_remove_surface, RID, int)
+ BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_remove_surface,RID,int)
- BIND1RC(int,mesh_get_surface_count,RID)
+ BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
+ BIND1RC(Rect3, mesh_get_custom_aabb, RID)
- BIND2(mesh_set_custom_aabb,RID,const Rect3&)
- BIND1RC(Rect3,mesh_get_custom_aabb,RID)
-
- BIND1(mesh_clear,RID)
+ BIND1(mesh_clear, RID)
/* MULTIMESH API */
+ BIND0R(RID, multimesh_create)
- BIND0R(RID,multimesh_create)
-
- BIND4(multimesh_allocate,RID,int,MultimeshTransformFormat,MultimeshColorFormat)
- BIND1RC(int,multimesh_get_instance_count,RID)
+ BIND4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
+ BIND1RC(int, multimesh_get_instance_count, RID)
- BIND2(multimesh_set_mesh,RID,RID)
- BIND3(multimesh_instance_set_transform,RID,int,const Transform&)
- BIND3(multimesh_instance_set_transform_2d,RID,int,const Transform2D& )
- BIND3(multimesh_instance_set_color,RID,int,const Color&)
+ BIND2(multimesh_set_mesh, RID, RID)
+ BIND3(multimesh_instance_set_transform, RID, int, const Transform &)
+ BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
+ BIND3(multimesh_instance_set_color, RID, int, const Color &)
- BIND1RC(RID,multimesh_get_mesh,RID)
- BIND1RC(Rect3,multimesh_get_aabb,RID)
+ BIND1RC(RID, multimesh_get_mesh, RID)
+ BIND1RC(Rect3, multimesh_get_aabb, RID)
- BIND2RC(Transform,multimesh_instance_get_transform,RID,int )
- BIND2RC(Transform2D,multimesh_instance_get_transform_2d,RID,int)
- BIND2RC(Color,multimesh_instance_get_color,RID,int)
-
- BIND2(multimesh_set_visible_instances,RID,int)
- BIND1RC(int,multimesh_get_visible_instances,RID)
+ BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
+ BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
+ BIND2RC(Color, multimesh_instance_get_color, RID, int)
+ BIND2(multimesh_set_visible_instances, RID, int)
+ BIND1RC(int, multimesh_get_visible_instances, RID)
/* IMMEDIATE API */
- BIND0R(RID,immediate_create)
- BIND3(immediate_begin,RID,PrimitiveType,RID)
- BIND2(immediate_vertex,RID,const Vector3&)
- BIND2(immediate_normal,RID,const Vector3&)
- BIND2(immediate_tangent,RID,const Plane&)
- BIND2(immediate_color,RID,const Color&)
- BIND2(immediate_uv,RID,const Vector2& )
- BIND2(immediate_uv2,RID,const Vector2&)
- BIND1(immediate_end,RID)
- BIND1(immediate_clear,RID)
- BIND2(immediate_set_material,RID ,RID )
- BIND1RC(RID,immediate_get_material,RID)
+ BIND0R(RID, immediate_create)
+ BIND3(immediate_begin, RID, PrimitiveType, RID)
+ BIND2(immediate_vertex, RID, const Vector3 &)
+ BIND2(immediate_normal, RID, const Vector3 &)
+ BIND2(immediate_tangent, RID, const Plane &)
+ BIND2(immediate_color, RID, const Color &)
+ BIND2(immediate_uv, RID, const Vector2 &)
+ BIND2(immediate_uv2, RID, const Vector2 &)
+ BIND1(immediate_end, RID)
+ BIND1(immediate_clear, RID)
+ BIND2(immediate_set_material, RID, RID)
+ BIND1RC(RID, immediate_get_material, RID)
/* SKELETON API */
- BIND0R(RID,skeleton_create)
- BIND3(skeleton_allocate,RID,int,bool)
- BIND1RC(int,skeleton_get_bone_count,RID)
- BIND3(skeleton_bone_set_transform,RID,int,const Transform&)
- BIND2RC(Transform,skeleton_bone_get_transform,RID,int)
- BIND3(skeleton_bone_set_transform_2d,RID,int, const Transform2D& )
- BIND2RC(Transform2D,skeleton_bone_get_transform_2d,RID,int)
+ BIND0R(RID, skeleton_create)
+ BIND3(skeleton_allocate, RID, int, bool)
+ BIND1RC(int, skeleton_get_bone_count, RID)
+ BIND3(skeleton_bone_set_transform, RID, int, const Transform &)
+ BIND2RC(Transform, skeleton_bone_get_transform, RID, int)
+ BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
+ BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
/* Light API */
- BIND1R(RID,light_create,LightType)
+ BIND1R(RID, light_create, LightType)
- BIND2(light_set_color,RID,const Color&)
- BIND3(light_set_param,RID ,LightParam ,float )
- BIND2(light_set_shadow,RID ,bool )
- BIND2(light_set_shadow_color,RID ,const Color& )
- BIND2(light_set_projector,RID,RID )
- BIND2(light_set_negative,RID,bool )
- BIND2(light_set_cull_mask,RID ,uint32_t )
+ BIND2(light_set_color, RID, const Color &)
+ BIND3(light_set_param, RID, LightParam, float)
+ BIND2(light_set_shadow, RID, bool)
+ BIND2(light_set_shadow_color, RID, const Color &)
+ BIND2(light_set_projector, RID, RID)
+ BIND2(light_set_negative, RID, bool)
+ BIND2(light_set_cull_mask, RID, uint32_t)
- BIND2(light_omni_set_shadow_mode,RID,LightOmniShadowMode)
- BIND2(light_omni_set_shadow_detail,RID,LightOmniShadowDetail)
+ BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
+ BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
- BIND2(light_directional_set_shadow_mode,RID,LightDirectionalShadowMode)
- BIND2(light_directional_set_blend_splits,RID,bool)
+ BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
+ BIND2(light_directional_set_blend_splits, RID, bool)
/* PROBE API */
- BIND0R(RID,reflection_probe_create)
-
- BIND2(reflection_probe_set_update_mode,RID, ReflectionProbeUpdateMode )
- BIND2(reflection_probe_set_intensity,RID, float )
- BIND2(reflection_probe_set_interior_ambient,RID, const Color& )
- BIND2(reflection_probe_set_interior_ambient_energy,RID, float )
- BIND2(reflection_probe_set_interior_ambient_probe_contribution,RID, float )
- BIND2(reflection_probe_set_max_distance,RID, float )
- BIND2(reflection_probe_set_extents,RID, const Vector3& )
- BIND2(reflection_probe_set_origin_offset,RID, const Vector3& )
- BIND2(reflection_probe_set_as_interior,RID, bool )
- BIND2(reflection_probe_set_enable_box_projection,RID, bool )
- BIND2(reflection_probe_set_enable_shadows,RID, bool )
- BIND2(reflection_probe_set_cull_mask,RID, uint32_t )
+ BIND0R(RID, reflection_probe_create)
+
+ BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
+ BIND2(reflection_probe_set_intensity, RID, float)
+ BIND2(reflection_probe_set_interior_ambient, RID, const Color &)
+ BIND2(reflection_probe_set_interior_ambient_energy, RID, float)
+ BIND2(reflection_probe_set_interior_ambient_probe_contribution, RID, float)
+ BIND2(reflection_probe_set_max_distance, RID, float)
+ BIND2(reflection_probe_set_extents, RID, const Vector3 &)
+ BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &)
+ BIND2(reflection_probe_set_as_interior, RID, bool)
+ BIND2(reflection_probe_set_enable_box_projection, RID, bool)
+ BIND2(reflection_probe_set_enable_shadows, RID, bool)
+ BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
/* ROOM API */
- BIND0R(RID,room_create)
- BIND4(room_add_bounds,RID, const PoolVector<Vector2>& ,float ,const Transform& )
- BIND1(room_clear_bounds,RID)
+ BIND0R(RID, room_create)
+ BIND4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
+ BIND1(room_clear_bounds, RID)
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
- BIND0R(RID,portal_create)
- BIND2(portal_set_shape,RID , const Vector<Point2>& )
- BIND2(portal_set_enabled,RID , bool )
- BIND2(portal_set_disable_distance,RID , float )
- BIND2(portal_set_disabled_color,RID , const Color& )
+ BIND0R(RID, portal_create)
+ BIND2(portal_set_shape, RID, const Vector<Point2> &)
+ BIND2(portal_set_enabled, RID, bool)
+ BIND2(portal_set_disable_distance, RID, float)
+ BIND2(portal_set_disabled_color, RID, const Color &)
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds,RID,const Rect3&)
- BIND1RC(Rect3,gi_probe_get_bounds,RID)
+ BIND2(gi_probe_set_bounds, RID, const Rect3 &)
+ BIND1RC(Rect3, gi_probe_get_bounds, RID)
- BIND2(gi_probe_set_cell_size,RID,float)
- BIND1RC(float,gi_probe_get_cell_size,RID)
+ BIND2(gi_probe_set_cell_size, RID, float)
+ BIND1RC(float, gi_probe_get_cell_size, RID)
- BIND2(gi_probe_set_to_cell_xform,RID,const Transform&)
- BIND1RC(Transform,gi_probe_get_to_cell_xform,RID)
+ BIND2(gi_probe_set_to_cell_xform, RID, const Transform &)
+ BIND1RC(Transform, gi_probe_get_to_cell_xform, RID)
- BIND2(gi_probe_set_dynamic_range,RID,int)
- BIND1RC(int,gi_probe_get_dynamic_range,RID)
+ BIND2(gi_probe_set_dynamic_range, RID, int)
+ BIND1RC(int, gi_probe_get_dynamic_range, RID)
- BIND2(gi_probe_set_energy,RID,float)
- BIND1RC(float,gi_probe_get_energy,RID)
+ BIND2(gi_probe_set_energy, RID, float)
+ BIND1RC(float, gi_probe_get_energy, RID)
- BIND2(gi_probe_set_bias,RID,float)
- BIND1RC(float,gi_probe_get_bias,RID)
+ BIND2(gi_probe_set_bias, RID, float)
+ BIND1RC(float, gi_probe_get_bias, RID)
- BIND2(gi_probe_set_propagation,RID,float)
- BIND1RC(float,gi_probe_get_propagation,RID)
+ BIND2(gi_probe_set_propagation, RID, float)
+ BIND1RC(float, gi_probe_get_propagation, RID)
- BIND2(gi_probe_set_interior,RID,bool)
- BIND1RC(bool,gi_probe_is_interior,RID)
+ BIND2(gi_probe_set_interior, RID, bool)
+ BIND1RC(bool, gi_probe_is_interior, RID)
- BIND2(gi_probe_set_compress,RID,bool)
- BIND1RC(bool,gi_probe_is_compressed,RID)
+ BIND2(gi_probe_set_compress, RID, bool)
+ BIND1RC(bool, gi_probe_is_compressed, RID)
- BIND2(gi_probe_set_dynamic_data,RID,const PoolVector<int>& )
- BIND1RC( PoolVector<int>,gi_probe_get_dynamic_data,RID)
+ BIND2(gi_probe_set_dynamic_data, RID, const PoolVector<int> &)
+ BIND1RC(PoolVector<int>, gi_probe_get_dynamic_data, RID)
/* PARTICLES */
BIND0R(RID, particles_create)
- BIND2(particles_set_emitting,RID,bool)
- BIND2(particles_set_amount,RID,int )
- BIND2(particles_set_lifetime,RID,float )
- BIND2(particles_set_pre_process_time,RID,float )
- BIND2(particles_set_explosiveness_ratio,RID,float )
- BIND2(particles_set_randomness_ratio,RID,float )
- BIND2(particles_set_custom_aabb,RID,const Rect3& )
- BIND2(particles_set_gravity,RID,const Vector3& )
- BIND2(particles_set_use_local_coordinates,RID,bool )
- BIND2(particles_set_process_material,RID,RID )
-
- BIND2(particles_set_emission_shape,RID,VS::ParticlesEmissionShape )
- BIND2(particles_set_emission_sphere_radius,RID,float )
- BIND2(particles_set_emission_box_extents,RID,const Vector3& )
- BIND2(particles_set_emission_points,RID,const PoolVector<Vector3>& )
+ BIND2(particles_set_emitting, RID, bool)
+ BIND2(particles_set_amount, RID, int)
+ BIND2(particles_set_lifetime, RID, float)
+ BIND2(particles_set_pre_process_time, RID, float)
+ BIND2(particles_set_explosiveness_ratio, RID, float)
+ BIND2(particles_set_randomness_ratio, RID, float)
+ BIND2(particles_set_custom_aabb, RID, const Rect3 &)
+ BIND2(particles_set_gravity, RID, const Vector3 &)
+ BIND2(particles_set_use_local_coordinates, RID, bool)
+ BIND2(particles_set_process_material, RID, RID)
+ BIND2(particles_set_emission_shape, RID, VS::ParticlesEmissionShape)
+ BIND2(particles_set_emission_sphere_radius, RID, float)
+ BIND2(particles_set_emission_box_extents, RID, const Vector3 &)
+ BIND2(particles_set_emission_points, RID, const PoolVector<Vector3> &)
- BIND2(particles_set_draw_order,RID,VS::ParticlesDrawOrder )
+ BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder)
- BIND2(particles_set_draw_passes,RID,int )
- BIND3(particles_set_draw_pass_material,RID,int , RID )
- BIND3(particles_set_draw_pass_mesh,RID,int , RID )
-
- BIND1R(Rect3,particles_get_current_aabb,RID);
+ BIND2(particles_set_draw_passes, RID, int)
+ BIND3(particles_set_draw_pass_material, RID, int, RID)
+ BIND3(particles_set_draw_pass_mesh, RID, int, RID)
+ BIND1R(Rect3, particles_get_current_aabb, RID);
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -876,14 +875,13 @@ public:
/* CAMERA API */
-
BIND0R(RID, camera_create)
- BIND4(camera_set_perspective,RID,float, float , float )
- BIND4(camera_set_orthogonal,RID,float , float , float )
- BIND2(camera_set_transform,RID,const Transform&)
- BIND2(camera_set_cull_mask,RID,uint32_t )
- BIND2(camera_set_environment,RID ,RID )
- BIND2(camera_set_use_vertical_aspect,RID,bool)
+ BIND4(camera_set_perspective, RID, float, float, float)
+ BIND4(camera_set_orthogonal, RID, float, float, float)
+ BIND2(camera_set_transform, RID, const Transform &)
+ BIND2(camera_set_cull_mask, RID, uint32_t)
+ BIND2(camera_set_environment, RID, RID)
+ BIND2(camera_set_use_vertical_aspect, RID, bool)
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -891,122 +889,112 @@ public:
/* VIEWPORT TARGET API */
- BIND0R(RID,viewport_create)
-
- BIND3(viewport_set_size,RID,int ,int )
-
- BIND2(viewport_set_active,RID ,bool )
- BIND2(viewport_set_parent_viewport,RID,RID)
+ BIND0R(RID, viewport_create)
- BIND2(viewport_set_clear_mode,RID,ViewportClearMode )
+ BIND3(viewport_set_size, RID, int, int)
- BIND3(viewport_attach_to_screen,RID ,const Rect2& ,int )
- BIND1(viewport_detach,RID)
+ BIND2(viewport_set_active, RID, bool)
+ BIND2(viewport_set_parent_viewport, RID, RID)
- BIND2(viewport_set_update_mode,RID,ViewportUpdateMode )
- BIND2(viewport_set_vflip,RID,bool)
+ BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
+ BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ BIND1(viewport_detach, RID)
- BIND1RC(RID,viewport_get_texture,RID )
+ BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
+ BIND2(viewport_set_vflip, RID, bool)
- BIND2(viewport_set_hide_scenario,RID,bool )
- BIND2(viewport_set_hide_canvas,RID,bool )
- BIND2(viewport_set_disable_environment,RID,bool )
- BIND2(viewport_set_disable_3d,RID,bool )
+ BIND1RC(RID, viewport_get_texture, RID)
- BIND2(viewport_attach_camera,RID,RID )
- BIND2(viewport_set_scenario,RID,RID )
- BIND2(viewport_attach_canvas,RID,RID )
+ BIND2(viewport_set_hide_scenario, RID, bool)
+ BIND2(viewport_set_hide_canvas, RID, bool)
+ BIND2(viewport_set_disable_environment, RID, bool)
+ BIND2(viewport_set_disable_3d, RID, bool)
- BIND2(viewport_remove_canvas,RID,RID )
- BIND3(viewport_set_canvas_transform,RID ,RID ,const Transform2D& )
- BIND2(viewport_set_transparent_background,RID ,bool )
+ BIND2(viewport_attach_camera, RID, RID)
+ BIND2(viewport_set_scenario, RID, RID)
+ BIND2(viewport_attach_canvas, RID, RID)
- BIND2(viewport_set_global_canvas_transform,RID,const Transform2D& )
- BIND3(viewport_set_canvas_layer,RID ,RID ,int )
- BIND2(viewport_set_shadow_atlas_size,RID ,int )
- BIND3(viewport_set_shadow_atlas_quadrant_subdivision,RID ,int, int )
- BIND2(viewport_set_msaa,RID ,ViewportMSAA )
- BIND2(viewport_set_hdr,RID ,bool )
+ BIND2(viewport_remove_canvas, RID, RID)
+ BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
+ BIND2(viewport_set_transparent_background, RID, bool)
+ BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
+ BIND3(viewport_set_canvas_layer, RID, RID, int)
+ BIND2(viewport_set_shadow_atlas_size, RID, int)
+ BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
+ BIND2(viewport_set_msaa, RID, ViewportMSAA)
+ BIND2(viewport_set_hdr, RID, bool)
- /* ENVIRONMENT API */
+/* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::scene_render
- BIND0R(RID,environment_create)
-
- BIND2(environment_set_background,RID ,EnvironmentBG )
- BIND2(environment_set_skybox,RID,RID )
- BIND2(environment_set_skybox_scale,RID,float)
- BIND2(environment_set_bg_color,RID,const Color& )
- BIND2(environment_set_bg_energy,RID,float )
- BIND2(environment_set_canvas_max_layer,RID,int )
- BIND4(environment_set_ambient_light,RID,const Color& ,float,float )
- BIND8(environment_set_ssr,RID,bool,int,float,float,float,bool,bool )
- BIND10(environment_set_ssao,RID ,bool , float , float , float,float,float , float ,const Color &,bool )
-
-
-
- BIND6(environment_set_dof_blur_near,RID,bool ,float,float,float,EnvironmentDOFBlurQuality)
- BIND6(environment_set_dof_blur_far,RID,bool ,float,float,float,EnvironmentDOFBlurQuality)
- BIND10(environment_set_glow,RID,bool ,int ,float ,float ,float ,EnvironmentGlowBlendMode,float,float,bool )
- BIND5(environment_set_fog,RID,bool ,float ,float ,RID )
+ BIND0R(RID, environment_create)
- BIND9(environment_set_tonemap,RID,EnvironmentToneMapper, float ,float ,bool, float ,float ,float,float )
+ BIND2(environment_set_background, RID, EnvironmentBG)
+ BIND2(environment_set_skybox, RID, RID)
+ BIND2(environment_set_skybox_scale, RID, float)
+ BIND2(environment_set_bg_color, RID, const Color &)
+ BIND2(environment_set_bg_energy, RID, float)
+ BIND2(environment_set_canvas_max_layer, RID, int)
+ BIND4(environment_set_ambient_light, RID, const Color &, float, float)
+ BIND8(environment_set_ssr, RID, bool, int, float, float, float, bool, bool)
+ BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool)
- BIND6(environment_set_adjustment,RID,bool ,float ,float ,float ,RID )
+ BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
+ BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
+ BIND10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
+ BIND5(environment_set_fog, RID, bool, float, float, RID)
+ BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
- /* SCENARIO API */
+ BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
+/* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
- BIND0R(RID,scenario_create)
-
- BIND2(scenario_set_debug,RID,ScenarioDebugMode )
- BIND2(scenario_set_environment,RID, RID )
- BIND3(scenario_set_reflection_atlas_size,RID, int,int )
- BIND2(scenario_set_fallback_environment,RID, RID )
+ BIND0R(RID, scenario_create)
+ BIND2(scenario_set_debug, RID, ScenarioDebugMode)
+ BIND2(scenario_set_environment, RID, RID)
+ BIND3(scenario_set_reflection_atlas_size, RID, int, int)
+ BIND2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
- // from can be mesh, light, area and portal so far.
- BIND0R(RID,instance_create)
-
- BIND2(instance_set_base,RID, RID ) // from can be mesh, light, poly, area and portal so far.
- BIND2(instance_set_scenario,RID, RID ) // from can be mesh, light, poly, area and portal so far.
- BIND2(instance_set_layer_mask,RID, uint32_t )
- BIND2(instance_set_transform,RID, const Transform& )
- BIND2(instance_attach_object_instance_ID,RID,ObjectID )
- BIND3(instance_set_blend_shape_weight,RID,int , float )
- BIND3(instance_set_surface_material,RID,int , RID )
- BIND2(instance_set_visible,RID ,bool)
+ // from can be mesh, light, area and portal so far.
+ BIND0R(RID, instance_create)
+ BIND2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
+ BIND2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
+ BIND2(instance_set_layer_mask, RID, uint32_t)
+ BIND2(instance_set_transform, RID, const Transform &)
+ BIND2(instance_attach_object_instance_ID, RID, ObjectID)
+ BIND3(instance_set_blend_shape_weight, RID, int, float)
+ BIND3(instance_set_surface_material, RID, int, RID)
+ BIND2(instance_set_visible, RID, bool)
- BIND2(instance_attach_skeleton,RID,RID )
- BIND2(instance_set_exterior, RID, bool )
- BIND2(instance_set_room, RID, RID )
+ BIND2(instance_attach_skeleton, RID, RID)
+ BIND2(instance_set_exterior, RID, bool)
+ BIND2(instance_set_room, RID, RID)
- BIND2(instance_set_extra_visibility_margin, RID, real_t )
+ BIND2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>,instances_cull_aabb,const Rect3& , RID)
- BIND3RC(Vector<ObjectID>,instances_cull_ray,const Vector3& , const Vector3& , RID )
- BIND2RC(Vector<ObjectID>,instances_cull_convex,const Vector<Plane>& , RID)
-
-
- BIND3(instance_geometry_set_flag,RID,InstanceFlags ,bool )
- BIND2(instance_geometry_set_cast_shadows_setting,RID, ShadowCastingSetting )
- BIND2(instance_geometry_set_material_override,RID, RID )
+ BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
+ BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
+ BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool)
+ BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
+ BIND2(instance_geometry_set_material_override, RID, RID)
- BIND5(instance_geometry_set_draw_range,RID,float ,float ,float ,float )
- BIND2(instance_geometry_set_as_instance_lod,RID,RID )
+ BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
+ BIND2(instance_geometry_set_as_instance_lod, RID, RID)
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -1014,110 +1002,100 @@ public:
/* CANVAS (2D) */
- BIND0R(RID,canvas_create)
- BIND3(canvas_set_item_mirroring,RID ,RID ,const Point2& )
- BIND2(canvas_set_modulate,RID,const Color&)
-
-
- BIND0R(RID,canvas_item_create)
- BIND2(canvas_item_set_parent,RID ,RID)
-
- BIND2(canvas_item_set_visible,RID,bool )
- BIND2(canvas_item_set_light_mask,RID,int )
-
- BIND2(canvas_item_set_transform,RID, const Transform2D& )
- BIND2(canvas_item_set_clip,RID, bool )
- BIND2(canvas_item_set_distance_field_mode,RID, bool )
- BIND3(canvas_item_set_custom_rect,RID, bool ,const Rect2& )
- BIND2(canvas_item_set_modulate,RID, const Color& )
- BIND2(canvas_item_set_self_modulate,RID, const Color& )
-
- BIND2(canvas_item_set_draw_behind_parent,RID, bool )
-
-
- BIND6(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float ,bool )
- BIND3(canvas_item_add_rect,RID, const Rect2& , const Color& )
- BIND4(canvas_item_add_circle,RID, const Point2& , float ,const Color& )
- BIND6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& ,bool )
- BIND6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& ,bool )
- BIND10(canvas_item_add_nine_patch,RID, const Rect2& , const Rect2& , RID ,const Vector2& , const Vector2& ,NinePatchAxisMode , NinePatchAxisMode,bool ,const Color& )
- BIND6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float )
- BIND5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID )
- BIND7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int)
- BIND3(canvas_item_add_mesh,RID, const RID& ,RID )
- BIND3(canvas_item_add_multimesh,RID, RID ,RID )
- BIND2(canvas_item_add_set_transform,RID,const Transform2D& )
- BIND2(canvas_item_add_clip_ignore,RID, bool )
- BIND2(canvas_item_set_sort_children_by_y,RID, bool )
- BIND2(canvas_item_set_z,RID, int )
- BIND2(canvas_item_set_z_as_relative_to_parent,RID, bool )
- BIND3(canvas_item_set_copy_to_backbuffer,RID, bool ,const Rect2& )
-
- BIND1(canvas_item_clear,RID )
- BIND2(canvas_item_set_draw_index,RID,int)
-
- BIND2(canvas_item_set_material,RID, RID )
-
- BIND2(canvas_item_set_use_parent_material,RID, bool )
-
-
- BIND0R(RID,canvas_light_create)
- BIND2(canvas_light_attach_to_canvas,RID,RID )
- BIND2(canvas_light_set_enabled,RID, bool )
- BIND2(canvas_light_set_scale,RID, float )
- BIND2(canvas_light_set_transform,RID, const Transform2D& )
- BIND2(canvas_light_set_texture,RID, RID )
- BIND2(canvas_light_set_texture_offset,RID, const Vector2& )
- BIND2(canvas_light_set_color,RID, const Color& )
- BIND2(canvas_light_set_height,RID, float )
- BIND2(canvas_light_set_energy,RID, float )
- BIND3(canvas_light_set_z_range,RID, int ,int )
- BIND3(canvas_light_set_layer_range,RID, int ,int )
- BIND2(canvas_light_set_item_cull_mask,RID, int )
- BIND2(canvas_light_set_item_shadow_cull_mask,RID, int )
-
- BIND2(canvas_light_set_mode,RID, CanvasLightMode )
-
- BIND2(canvas_light_set_shadow_enabled,RID, bool )
- BIND2(canvas_light_set_shadow_buffer_size,RID, int )
- BIND2(canvas_light_set_shadow_gradient_length,RID, float )
- BIND2(canvas_light_set_shadow_filter,RID, CanvasLightShadowFilter )
- BIND2(canvas_light_set_shadow_color,RID, const Color& )
-
-
-
- BIND0R(RID,canvas_light_occluder_create)
- BIND2(canvas_light_occluder_attach_to_canvas,RID,RID )
- BIND2(canvas_light_occluder_set_enabled,RID,bool )
- BIND2(canvas_light_occluder_set_polygon,RID,RID )
- BIND2(canvas_light_occluder_set_transform,RID,const Transform2D& )
- BIND2(canvas_light_occluder_set_light_mask,RID,int )
-
-
- BIND0R(RID,canvas_occluder_polygon_create)
- BIND3(canvas_occluder_polygon_set_shape,RID,const PoolVector<Vector2>& ,bool)
- BIND2(canvas_occluder_polygon_set_shape_as_lines,RID ,const PoolVector<Vector2>&)
-
-
- BIND2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode)
-
+ BIND0R(RID, canvas_create)
+ BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &)
+ BIND2(canvas_set_modulate, RID, const Color &)
+
+ BIND0R(RID, canvas_item_create)
+ BIND2(canvas_item_set_parent, RID, RID)
+
+ BIND2(canvas_item_set_visible, RID, bool)
+ BIND2(canvas_item_set_light_mask, RID, int)
+
+ BIND2(canvas_item_set_transform, RID, const Transform2D &)
+ BIND2(canvas_item_set_clip, RID, bool)
+ BIND2(canvas_item_set_distance_field_mode, RID, bool)
+ BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
+ BIND2(canvas_item_set_modulate, RID, const Color &)
+ BIND2(canvas_item_set_self_modulate, RID, const Color &)
+
+ BIND2(canvas_item_set_draw_behind_parent, RID, bool)
+
+ BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
+ BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
+ BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
+ BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
+ BIND6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool)
+ BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
+ BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
+ BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
+ BIND7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int)
+ BIND3(canvas_item_add_mesh, RID, const RID &, RID)
+ BIND3(canvas_item_add_multimesh, RID, RID, RID)
+ BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
+ BIND2(canvas_item_add_clip_ignore, RID, bool)
+ BIND2(canvas_item_set_sort_children_by_y, RID, bool)
+ BIND2(canvas_item_set_z, RID, int)
+ BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
+ BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+
+ BIND1(canvas_item_clear, RID)
+ BIND2(canvas_item_set_draw_index, RID, int)
+
+ BIND2(canvas_item_set_material, RID, RID)
+
+ BIND2(canvas_item_set_use_parent_material, RID, bool)
+
+ BIND0R(RID, canvas_light_create)
+ BIND2(canvas_light_attach_to_canvas, RID, RID)
+ BIND2(canvas_light_set_enabled, RID, bool)
+ BIND2(canvas_light_set_scale, RID, float)
+ BIND2(canvas_light_set_transform, RID, const Transform2D &)
+ BIND2(canvas_light_set_texture, RID, RID)
+ BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
+ BIND2(canvas_light_set_color, RID, const Color &)
+ BIND2(canvas_light_set_height, RID, float)
+ BIND2(canvas_light_set_energy, RID, float)
+ BIND3(canvas_light_set_z_range, RID, int, int)
+ BIND3(canvas_light_set_layer_range, RID, int, int)
+ BIND2(canvas_light_set_item_cull_mask, RID, int)
+ BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
+
+ BIND2(canvas_light_set_mode, RID, CanvasLightMode)
+
+ BIND2(canvas_light_set_shadow_enabled, RID, bool)
+ BIND2(canvas_light_set_shadow_buffer_size, RID, int)
+ BIND2(canvas_light_set_shadow_gradient_length, RID, float)
+ BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
+ BIND2(canvas_light_set_shadow_color, RID, const Color &)
+
+ BIND0R(RID, canvas_light_occluder_create)
+ BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
+ BIND2(canvas_light_occluder_set_enabled, RID, bool)
+ BIND2(canvas_light_occluder_set_polygon, RID, RID)
+ BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
+ BIND2(canvas_light_occluder_set_light_mask, RID, int)
+
+ BIND0R(RID, canvas_occluder_polygon_create)
+ BIND3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
+ BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
+
+ BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
/* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
- virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2());
+ virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2());
virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
- virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0);
+ virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0);
/* BLACK BARS */
-
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
-
/* FREE */
- virtual void free( RID p_rid ); ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid); ///< free RIDs associated with the visual server
/* EVENT QUEUING */
@@ -1129,21 +1107,18 @@ public:
/* STATUS INFORMATION */
-
virtual int get_render_info(RenderInfo p_info);
virtual RID get_test_cube();
-
/* TESTING */
- virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale);
- virtual void set_default_clear_color(const Color& p_color);
+ virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale);
+ virtual void set_default_clear_color(const Color &p_color);
virtual bool has_feature(Features p_feature) const;
- virtual bool has_os_feature(const String& p_feature) const;
-
+ virtual bool has_os_feature(const String &p_feature) const;
VisualServerRaster();
~VisualServerRaster();
@@ -1166,7 +1141,6 @@ public:
#undef BIND8
#undef BIND9
#undef BIND10
-
};
#endif
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e004103508..46c7fa6791 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -27,84 +27,68 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_scene.h"
-#include "visual_server_global.h"
#include "os/os.h"
+#include "visual_server_global.h"
/* CAMERA API */
-
-
-
-
RID VisualServerScene::camera_create() {
- Camera * camera = memnew( Camera );
- return camera_owner.make_rid( camera );
-
+ Camera *camera = memnew(Camera);
+ return camera_owner.make_rid(camera);
}
-void VisualServerScene::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
+void VisualServerScene::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->type=Camera::PERSPECTIVE;
- camera->fov=p_fovy_degrees;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
-
+ camera->type = Camera::PERSPECTIVE;
+ camera->fov = p_fovy_degrees;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
}
-void VisualServerScene::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
+void VisualServerScene::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->type=Camera::ORTHOGONAL;
- camera->size=p_size;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
+ camera->type = Camera::ORTHOGONAL;
+ camera->size = p_size;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
}
-void VisualServerScene::camera_set_transform(RID p_camera,const Transform& p_transform) {
+void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->transform=p_transform.orthonormalized();
-
-
+ camera->transform = p_transform.orthonormalized();
}
-void VisualServerScene::camera_set_cull_mask(RID p_camera,uint32_t p_layers) {
-
+void VisualServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->visible_layers=p_layers;
-
+ camera->visible_layers = p_layers;
}
-void VisualServerScene::camera_set_environment(RID p_camera,RID p_env) {
+void VisualServerScene::camera_set_environment(RID p_camera, RID p_env) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->env=p_env;
-
+ camera->env = p_env;
}
+void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
-void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) {
-
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->vaspect=p_enable;
-
+ camera->vaspect = p_enable;
}
-
/* SCENARIO API */
-
-
-void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
+void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) {
//VisualServerScene *self = (VisualServerScene*)p_self;
Instance *A = p_A;
@@ -112,69 +96,64 @@ void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
//instance indices are designed so greater always contains lesser
if (A->base_type > B->base_type) {
- SWAP(A,B); //lesser always first
+ SWAP(A, B); //lesser always first
}
- if (B->base_type==VS::INSTANCE_LIGHT && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- InstanceLightData * light = static_cast<InstanceLightData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+ if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceLightData::PairInfo pinfo;
- pinfo.geometry=A;
+ pinfo.geometry = A;
pinfo.L = geom->lighting.push_back(B);
List<InstanceLightData::PairInfo>::Element *E = light->geometries.push_back(pinfo);
if (geom->can_cast_shadows) {
- light->shadow_dirty=true;
+ light->shadow_dirty = true;
}
- geom->lighting_dirty=true;
+ geom->lighting_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type==VS::INSTANCE_REFLECTION_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceReflectionProbeData::PairInfo pinfo;
- pinfo.geometry=A;
+ pinfo.geometry = A;
pinfo.L = geom->reflection_probes.push_back(B);
List<InstanceReflectionProbeData::PairInfo>::Element *E = reflection_probe->geometries.push_back(pinfo);
- geom->reflection_dirty=true;
+ geom->reflection_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type==VS::INSTANCE_GI_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceGIProbeData::PairInfo pinfo;
- pinfo.geometry=A;
+ pinfo.geometry = A;
pinfo.L = geom->gi_probes.push_back(B);
List<InstanceGIProbeData::PairInfo>::Element *E = gi_probe->geometries.push_back(pinfo);
- geom->gi_probes_dirty=true;
+ geom->gi_probes_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type==VS::INSTANCE_GI_PROBE && A->base_type==VS::INSTANCE_LIGHT) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) {
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(B->base_data);
- InstanceLightData * light = static_cast<InstanceLightData*>(A->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data);
return gi_probe->lights.insert(A);
}
-
-
#if 0
if (A->base_type==INSTANCE_PORTAL) {
@@ -228,9 +207,8 @@ void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
#endif
return NULL;
-
}
-void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void* udata) {
+void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
//VisualServerScene *self = (VisualServerScene*)p_self;
Instance *A = p_A;
@@ -238,59 +216,54 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
//instance indices are designed so greater always contains lesser
if (A->base_type > B->base_type) {
- SWAP(A,B); //lesser always first
+ SWAP(A, B); //lesser always first
}
+ if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- if (B->base_type==VS::INSTANCE_LIGHT && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- InstanceLightData * light = static_cast<InstanceLightData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
-
- List<InstanceLightData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightData::PairInfo>::Element*>(udata);
+ List<InstanceLightData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightData::PairInfo>::Element *>(udata);
geom->lighting.erase(E->get().L);
light->geometries.erase(E);
if (geom->can_cast_shadows) {
- light->shadow_dirty=true;
+ light->shadow_dirty = true;
}
- geom->lighting_dirty=true;
-
+ geom->lighting_dirty = true;
- } else if (B->base_type==VS::INSTANCE_REFLECTION_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
- InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- List<InstanceReflectionProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceReflectionProbeData::PairInfo>::Element*>(udata);
+ List<InstanceReflectionProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceReflectionProbeData::PairInfo>::Element *>(udata);
geom->reflection_probes.erase(E->get().L);
reflection_probe->geometries.erase(E);
- geom->reflection_dirty=true;
+ geom->reflection_dirty = true;
- } else if (B->base_type==VS::INSTANCE_GI_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(B->base_data);
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- List<InstanceGIProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceGIProbeData::PairInfo>::Element*>(udata);
+ List<InstanceGIProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceGIProbeData::PairInfo>::Element *>(udata);
geom->gi_probes.erase(E->get().L);
gi_probe->geometries.erase(E);
- geom->gi_probes_dirty=true;
-
-
- } else if (B->base_type==VS::INSTANCE_GI_PROBE && A->base_type==VS::INSTANCE_LIGHT) {
+ geom->gi_probes_dirty = true;
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(B->base_data);
- InstanceLightData * light = static_cast<InstanceLightData*>(A->base_data);
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) {
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data);
- Set<Instance*>::Element *E = reinterpret_cast<Set<Instance*>::Element*>(udata);
+ Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata);
gi_probe->lights.erase(E);
}
@@ -349,124 +322,111 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
RID VisualServerScene::scenario_create() {
- Scenario *scenario = memnew( Scenario );
- ERR_FAIL_COND_V(!scenario,RID());
- RID scenario_rid = scenario_owner.make_rid( scenario );
- scenario->self=scenario_rid;
-
- scenario->octree.set_pair_callback(_instance_pair,this);
- scenario->octree.set_unpair_callback(_instance_unpair,this);
- scenario->reflection_probe_shadow_atlas=VSG::scene_render->shadow_atlas_create();
- VSG::scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas,1024); //make enough shadows for close distance, don't bother with rest
- VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,0,4);
- VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,1,4);
- VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,2,4);
- VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,3,8);
- scenario->reflection_atlas=VSG::scene_render->reflection_atlas_create();
+ Scenario *scenario = memnew(Scenario);
+ ERR_FAIL_COND_V(!scenario, RID());
+ RID scenario_rid = scenario_owner.make_rid(scenario);
+ scenario->self = scenario_rid;
+
+ scenario->octree.set_pair_callback(_instance_pair, this);
+ scenario->octree.set_unpair_callback(_instance_unpair, this);
+ scenario->reflection_probe_shadow_atlas = VSG::scene_render->shadow_atlas_create();
+ VSG::scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
+ scenario->reflection_atlas = VSG::scene_render->reflection_atlas_create();
return scenario_rid;
}
-void VisualServerScene::scenario_set_debug(RID p_scenario,VS::ScenarioDebugMode p_debug_mode) {
+void VisualServerScene::scenario_set_debug(RID p_scenario, VS::ScenarioDebugMode p_debug_mode) {
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->debug=p_debug_mode;
+ scenario->debug = p_debug_mode;
}
void VisualServerScene::scenario_set_environment(RID p_scenario, RID p_environment) {
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->environment=p_environment;
-
+ scenario->environment = p_environment;
}
void VisualServerScene::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
-
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->fallback_environment=p_environment;
-
-
+ scenario->fallback_environment = p_environment;
}
-void VisualServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv) {
+void VisualServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) {
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- VSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas,p_size);
- VSG::scene_render->reflection_atlas_set_subdivision(scenario->reflection_atlas,p_subdiv);
-
-
+ VSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_size);
+ VSG::scene_render->reflection_atlas_set_subdivision(scenario->reflection_atlas, p_subdiv);
}
-
-
/* INSTANCING API */
-void VisualServerScene::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
+void VisualServerScene::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials) {
if (p_update_aabb)
- p_instance->update_aabb=true;
+ p_instance->update_aabb = true;
if (p_update_materials)
- p_instance->update_materials=true;
+ p_instance->update_materials = true;
if (p_instance->update_item.in_list())
return;
_instance_update_list.add(&p_instance->update_item);
-
-
}
// from can be mesh, light, area and portal so far.
-RID VisualServerScene::instance_create(){
+RID VisualServerScene::instance_create() {
- Instance *instance = memnew( Instance );
- ERR_FAIL_COND_V(!instance,RID());
+ Instance *instance = memnew(Instance);
+ ERR_FAIL_COND_V(!instance, RID());
RID instance_rid = instance_owner.make_rid(instance);
- instance->self=instance_rid;
-
+ instance->self = instance_rid;
return instance_rid;
-
-
}
-void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
+void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
Scenario *scenario = instance->scenario;
- if (instance->base_type!=VS::INSTANCE_NONE) {
+ if (instance->base_type != VS::INSTANCE_NONE) {
//free anything related to that base
- VSG::storage->instance_remove_dependency(instance->base,instance);
+ VSG::storage->instance_remove_dependency(instance->base, instance);
if (scenario && instance->octree_id) {
scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away
- instance->octree_id=0;
+ instance->octree_id = 0;
}
- switch(instance->base_type) {
+ switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
- InstanceLightData *light = static_cast<InstanceLightData*>(instance->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
if (instance->scenario && light->D) {
- instance->scenario->directional_lights.erase( light->D );
- light->D=NULL;
+ instance->scenario->directional_lights.erase(light->D);
+ light->D = NULL;
}
VSG::scene_render->free(light->instance);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(instance->base_data);
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
VSG::scene_render->free(reflection_probe->instance);
if (reflection_probe->update_list.in_list()) {
reflection_probe_render_list.remove(&reflection_probe->update_list);
@@ -474,9 +434,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
} break;
case VS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData*>(instance->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- while(gi_probe->dynamic.updating_stage==GI_UPDATE_STAGE_LIGHTING) {
+ while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) {
//wait until bake is done if it's baking
OS::get_singleton()->delay_usec(1);
}
@@ -490,19 +450,18 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
VSG::scene_render->free(gi_probe->probe_instance);
} break;
-
}
if (instance->base_data) {
- memdelete( instance->base_data );
- instance->base_data=NULL;
+ memdelete(instance->base_data);
+ instance->base_data = NULL;
}
instance->blend_values.clear();
- for(int i=0;i<instance->materials.size();i++) {
+ for (int i = 0; i < instance->materials.size(); i++) {
if (instance->materials[i].is_valid()) {
- VSG::storage->material_remove_instance_owner(instance->materials[i],instance);
+ VSG::storage->material_remove_instance_owner(instance->materials[i], instance);
}
}
instance->materials.clear();
@@ -625,70 +584,65 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
instance->gi_probe_sampler_info=NULL;
}
#endif
-
}
-
- instance->base_type=VS::INSTANCE_NONE;
- instance->base=RID();
-
+ instance->base_type = VS::INSTANCE_NONE;
+ instance->base = RID();
if (p_base.is_valid()) {
- instance->base_type=VSG::storage->get_base_type(p_base);
- ERR_FAIL_COND(instance->base_type==VS::INSTANCE_NONE);
+ instance->base_type = VSG::storage->get_base_type(p_base);
+ ERR_FAIL_COND(instance->base_type == VS::INSTANCE_NONE);
- switch(instance->base_type) {
+ switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
- InstanceLightData *light = memnew( InstanceLightData );
+ InstanceLightData *light = memnew(InstanceLightData);
- if (scenario && VSG::storage->light_get_type(p_base)==VS::LIGHT_DIRECTIONAL) {
+ if (scenario && VSG::storage->light_get_type(p_base) == VS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
light->instance = VSG::scene_render->light_instance_create(p_base);
- instance->base_data=light;
+ instance->base_data = light;
} break;
case VS::INSTANCE_MESH:
case VS::INSTANCE_MULTIMESH:
case VS::INSTANCE_IMMEDIATE: {
- InstanceGeometryData *geom = memnew( InstanceGeometryData );
- instance->base_data=geom;
+ InstanceGeometryData *geom = memnew(InstanceGeometryData);
+ instance->base_data = geom;
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = memnew( InstanceReflectionProbeData );
- reflection_probe->owner=instance;
- instance->base_data=reflection_probe;
+ InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
+ reflection_probe->owner = instance;
+ instance->base_data = reflection_probe;
- reflection_probe->instance=VSG::scene_render->reflection_probe_instance_create(p_base);
+ reflection_probe->instance = VSG::scene_render->reflection_probe_instance_create(p_base);
} break;
case VS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = memnew( InstanceGIProbeData );
- instance->base_data=gi_probe;
- gi_probe->owner=instance;
+ InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
+ instance->base_data = gi_probe;
+ gi_probe->owner = instance;
if (scenario && !gi_probe->update_element.in_list()) {
gi_probe_update_list.add(&gi_probe->update_element);
}
- gi_probe->probe_instance=VSG::scene_render->gi_probe_instance_create();
+ gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create();
} break;
-
}
- VSG::storage->instance_add_dependency(p_base,instance);
+ VSG::storage->instance_add_dependency(p_base, instance);
- instance->base=p_base;
+ instance->base = p_base;
if (scenario)
- _instance_queue_update(instance,true,true);
-
+ _instance_queue_update(instance, true, true);
#if 0
if (rasterizer->is_mesh(p_base)) {
@@ -747,238 +701,219 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
instance_dependency_map[ p_base ].insert( instance->self );
#endif
-
-
}
}
-void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){
+void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->scenario) {
- instance->scenario->instances.remove( &instance->scenario_item );
+ instance->scenario->instances.remove(&instance->scenario_item);
if (instance->octree_id) {
instance->scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away
- instance->octree_id=0;
+ instance->octree_id = 0;
}
-
- switch(instance->base_type) {
+ switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
-
- InstanceLightData *light = static_cast<InstanceLightData*>(instance->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
if (light->D) {
- instance->scenario->directional_lights.erase( light->D );
- light->D=NULL;
+ instance->scenario->directional_lights.erase(light->D);
+ light->D = NULL;
}
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(instance->base_data);
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
VSG::scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
} break;
case VS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData*>(instance->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
if (gi_probe->update_element.in_list()) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
} break;
-
}
- instance->scenario=NULL;
+ instance->scenario = NULL;
}
-
if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.get( p_scenario );
+ Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- instance->scenario=scenario;
-
- scenario->instances.add( &instance->scenario_item );
+ instance->scenario = scenario;
+ scenario->instances.add(&instance->scenario_item);
- switch(instance->base_type) {
+ switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
+ InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- InstanceLightData *light = static_cast<InstanceLightData*>(instance->base_data);
-
- if (VSG::storage->light_get_type(instance->base)==VS::LIGHT_DIRECTIONAL) {
+ if (VSG::storage->light_get_type(instance->base) == VS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
} break;
case VS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData*>(instance->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
if (!gi_probe->update_element.in_list()) {
gi_probe_update_list.add(&gi_probe->update_element);
}
} break;
}
- _instance_queue_update(instance,true,true);
+ _instance_queue_update(instance, true, true);
}
}
-void VisualServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask){
-
+void VisualServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- instance->layer_mask=p_mask;
+ instance->layer_mask = p_mask;
}
-void VisualServerScene::instance_set_transform(RID p_instance, const Transform& p_transform){
+void VisualServerScene::instance_set_transform(RID p_instance, const Transform &p_transform) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- if (instance->transform==p_transform)
+ if (instance->transform == p_transform)
return; //must be checked to avoid worst evil
- instance->transform=p_transform;
- _instance_queue_update(instance,true);
+ instance->transform = p_transform;
+ _instance_queue_update(instance, true);
}
-void VisualServerScene::instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID){
+void VisualServerScene::instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->object_ID=p_ID;
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->object_ID = p_ID;
}
-void VisualServerScene::instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight){
+void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->update_item.in_list()) {
_update_dirty_instance(instance);
}
- ERR_FAIL_INDEX(p_shape,instance->blend_values.size());
- instance->blend_values[p_shape]=p_weight;
+ ERR_FAIL_INDEX(p_shape, instance->blend_values.size());
+ instance->blend_values[p_shape] = p_weight;
}
-void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){
+void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->update_item.in_list()) {
_update_dirty_instance(instance);
}
- ERR_FAIL_INDEX(p_surface,instance->materials.size());
+ ERR_FAIL_INDEX(p_surface, instance->materials.size());
if (instance->materials[p_surface].is_valid()) {
- VSG::storage->material_remove_instance_owner(instance->materials[p_surface],instance);
+ VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
- instance->materials[p_surface]=p_material;
+ instance->materials[p_surface] = p_material;
instance->base_material_changed();
if (instance->materials[p_surface].is_valid()) {
- VSG::storage->material_add_instance_owner(instance->materials[p_surface],instance);
+ VSG::storage->material_add_instance_owner(instance->materials[p_surface], instance);
}
-
-
}
-void VisualServerScene::instance_set_visible(RID p_instance,bool p_visible) {
+void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- if (instance->visible==p_visible)
+ if (instance->visible == p_visible)
return;
- instance->visible=p_visible;
-
+ instance->visible = p_visible;
- switch(instance->base_type) {
+ switch (instance->base_type) {
case VS::INSTANCE_LIGHT: {
- if (VSG::storage->light_get_type(instance->base)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) {
- instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_LIGHT,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
+ if (VSG::storage->light_get_type(instance->base) != VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << VS::INSTANCE_LIGHT, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
if (instance->octree_id && instance->scenario) {
- instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_REFLECTION_PROBE,p_visible?VS::INSTANCE_GEOMETRY_MASK:0);
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << VS::INSTANCE_REFLECTION_PROBE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
case VS::INSTANCE_GI_PROBE: {
if (instance->octree_id && instance->scenario) {
- instance->scenario->octree.set_pairable(instance->octree_id,p_visible,1<<VS::INSTANCE_GI_PROBE,p_visible?(VS::INSTANCE_GEOMETRY_MASK|(1<<VS::INSTANCE_LIGHT)):0);
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << VS::INSTANCE_GI_PROBE, p_visible ? (VS::INSTANCE_GEOMETRY_MASK | (1 << VS::INSTANCE_LIGHT)) : 0);
}
} break;
-
}
-
}
-void VisualServerScene::instance_attach_skeleton(RID p_instance,RID p_skeleton){
+void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- if (instance->skeleton==p_skeleton)
+ if (instance->skeleton == p_skeleton)
return;
if (instance->skeleton.is_valid()) {
- VSG::storage->instance_remove_skeleton(p_skeleton,instance);
+ VSG::storage->instance_remove_skeleton(p_skeleton, instance);
}
- instance->skeleton=p_skeleton;
+ instance->skeleton = p_skeleton;
if (instance->skeleton.is_valid()) {
- VSG::storage->instance_add_skeleton(p_skeleton,instance);
+ VSG::storage->instance_add_skeleton(p_skeleton, instance);
}
- _instance_queue_update(instance,true);
+ _instance_queue_update(instance, true);
}
-void VisualServerScene::instance_set_exterior( RID p_instance, bool p_enabled ){
-
+void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
}
-void VisualServerScene::instance_set_room( RID p_instance, RID p_room ){
-
+void VisualServerScene::instance_set_room(RID p_instance, RID p_room) {
}
-void VisualServerScene::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ){
-
+void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
-Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3& p_aabb, RID p_scenario) const {
-
+Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
- const_cast<VisualServerScene*>(this)->update_dirty_instances(); // check dirty instances before culling
+ const_cast<VisualServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
- culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
+ culled = scenario->octree.cull_AABB(p_aabb, cull, 1024);
- for (int i=0;i<culled;i++) {
+ for (int i = 0; i < culled; i++) {
- Instance *instance=cull[i];
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID==0)
+ if (instance->object_ID == 0)
continue;
instances.push_back(instance->object_ID);
@@ -986,79 +921,74 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3& p_aabb, RID
return instances;
}
-Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
+Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerScene*>(this)->update_dirty_instances(); // check dirty instances before culling
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
+ const_cast<VisualServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
- culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
-
+ culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
- for (int i=0;i<culled;i++) {
- Instance *instance=cull[i];
+ for (int i = 0; i < culled; i++) {
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID==0)
+ if (instance->object_ID == 0)
continue;
instances.push_back(instance->object_ID);
}
return instances;
-
}
-Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{
+Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
Vector<ObjectID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerScene*>(this)->update_dirty_instances(); // check dirty instances before culling
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
+ const_cast<VisualServerScene *>(this)->update_dirty_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
+ culled = scenario->octree.cull_convex(p_convex, cull, 1024);
- culled=scenario->octree.cull_convex(p_convex,cull,1024);
+ for (int i = 0; i < culled; i++) {
- for (int i=0;i<culled;i++) {
-
- Instance *instance=cull[i];
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID==0)
+ if (instance->object_ID == 0)
continue;
instances.push_back(instance->object_ID);
}
return instances;
-
}
-void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFlags p_flags,bool p_enabled){
+void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceFlags p_flags, bool p_enabled) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- switch(p_flags) {
+ switch (p_flags) {
case VS::INSTANCE_FLAG_BILLBOARD: {
- instance->billboard=p_enabled;
+ instance->billboard = p_enabled;
} break;
case VS::INSTANCE_FLAG_BILLBOARD_FIX_Y: {
- instance->billboard_y=p_enabled;
+ instance->billboard_y = p_enabled;
} break;
case VS::INSTANCE_FLAG_CAST_SHADOW: {
if (p_enabled == true) {
instance->cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
- }
- else {
+ } else {
instance->cast_shadows = VS::SHADOW_CASTING_SETTING_OFF;
}
@@ -1067,69 +997,59 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFl
} break;
case VS::INSTANCE_FLAG_DEPH_SCALE: {
- instance->depth_scale=p_enabled;
+ instance->depth_scale = p_enabled;
} break;
case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
- instance->visible_in_all_rooms=p_enabled;
+ instance->visible_in_all_rooms = p_enabled;
} break;
-
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
-
}
-void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material){
+void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->material_override.is_valid()) {
- VSG::storage->material_remove_instance_owner(instance->material_override,instance);
+ VSG::storage->material_remove_instance_owner(instance->material_override, instance);
}
- instance->material_override=p_material;
+ instance->material_override = p_material;
instance->base_material_changed();
if (instance->material_override.is_valid()) {
- VSG::storage->material_add_instance_owner(instance->material_override,instance);
+ VSG::storage->material_add_instance_owner(instance->material_override, instance);
}
-
}
-
-void VisualServerScene::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin){
-
+void VisualServerScene::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
}
-void VisualServerScene::instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance){
-
+void VisualServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
}
-
void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->version++;
if (p_instance->base_type == VS::INSTANCE_LIGHT) {
- InstanceLightData *light = static_cast<InstanceLightData*>(p_instance->base_data);
-
- VSG::scene_render->light_instance_set_transform( light->instance, p_instance->transform );
- light->shadow_dirty=true;
+ InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
+ VSG::scene_render->light_instance_set_transform(light->instance, p_instance->transform);
+ light->shadow_dirty = true;
}
if (p_instance->base_type == VS::INSTANCE_REFLECTION_PROBE) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(p_instance->base_data);
-
- VSG::scene_render->reflection_probe_instance_set_transform( reflection_probe->instance, p_instance->transform );
- reflection_probe->reflection_dirty=true;
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
+ VSG::scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
+ reflection_probe->reflection_dirty = true;
}
-
if (p_instance->aabb.has_no_surface())
return;
@@ -1140,18 +1060,17 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
#endif
- if ((1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+ if ((1 << p_instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData*>(p_instance->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
//make sure lights are updated if it casts shadow
if (geom->can_cast_shadows) {
- for (List<Instance*>::Element *E=geom->lighting.front();E;E=E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData*>(E->get()->base_data);
- light->shadow_dirty=true;
+ for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ light->shadow_dirty = true;
}
}
-
}
#if 0
else if (p_instance->base_type == INSTANCE_ROOM) {
@@ -1166,7 +1085,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->gi_probe_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
}
-
#endif
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
@@ -1202,37 +1120,34 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
} else {
#endif
- new_aabb = p_instance->transform.xform(p_instance->aabb);
+ new_aabb = p_instance->transform.xform(p_instance->aabb);
#if 0
}
#endif
-
- p_instance->transformed_aabb=new_aabb;
+ p_instance->transformed_aabb = new_aabb;
if (!p_instance->scenario) {
return;
}
+ if (p_instance->octree_id == 0) {
+ uint32_t base_type = 1 << p_instance->base_type;
+ uint32_t pairable_mask = 0;
+ bool pairable = false;
- if (p_instance->octree_id==0) {
-
- uint32_t base_type = 1<<p_instance->base_type;
- uint32_t pairable_mask=0;
- bool pairable=false;
+ if (p_instance->base_type == VS::INSTANCE_LIGHT || p_instance->base_type == VS::INSTANCE_REFLECTION_PROBE) {
- if (p_instance->base_type == VS::INSTANCE_LIGHT || p_instance->base_type==VS::INSTANCE_REFLECTION_PROBE) {
-
- pairable_mask=p_instance->visible?VS::INSTANCE_GEOMETRY_MASK:0;
- pairable=true;
+ pairable_mask = p_instance->visible ? VS::INSTANCE_GEOMETRY_MASK : 0;
+ pairable = true;
}
if (p_instance->base_type == VS::INSTANCE_GI_PROBE) {
//lights and geometries
- pairable_mask=p_instance->visible?VS::INSTANCE_GEOMETRY_MASK|(1<<VS::INSTANCE_LIGHT):0;
- pairable=true;
+ pairable_mask = p_instance->visible ? VS::INSTANCE_GEOMETRY_MASK | (1 << VS::INSTANCE_LIGHT) : 0;
+ pairable = true;
}
#if 0
@@ -1263,7 +1178,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
#endif
// not inside octree
- p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask);
+ p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
} else {
@@ -1272,7 +1187,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
return;
*/
- p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
+ p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
@@ -1291,23 +1206,22 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
_instance_validate_autorooms(E->get());
}
#endif
-
}
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
Rect3 new_aabb;
- ERR_FAIL_COND(p_instance->base_type!=VS::INSTANCE_NONE && !p_instance->base.is_valid());
+ ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid());
- switch(p_instance->base_type) {
+ switch (p_instance->base_type) {
case VisualServer::INSTANCE_NONE: {
// do nothing
} break;
case VisualServer::INSTANCE_MESH: {
- new_aabb = VSG::storage->mesh_get_aabb(p_instance->base,p_instance->skeleton);
+ new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
} break;
@@ -1320,7 +1234,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
-
} break;
#if 0
@@ -1396,164 +1309,147 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
- p_instance->aabb=new_aabb;
-
+ p_instance->aabb = new_aabb;
}
+void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
-
-
-void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_shadow_atlas,Scenario* p_scenario) {
-
-
- InstanceLightData * light = static_cast<InstanceLightData*>(p_instance->base_data);
-
- switch(VSG::storage->light_get_type(p_instance->base)) {
+ switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
- float max_distance =p_cam_projection.get_z_far();
- float shadow_max = VSG::storage->light_get_param(p_instance->base,VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
- if (shadow_max>0) {
- max_distance=MIN(shadow_max,max_distance);
+ float max_distance = p_cam_projection.get_z_far();
+ float shadow_max = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ if (shadow_max > 0) {
+ max_distance = MIN(shadow_max, max_distance);
}
- max_distance=MAX(max_distance,p_cam_projection.get_z_near()+0.001);
+ max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
- float range = max_distance-p_cam_projection.get_z_near();
+ float range = max_distance - p_cam_projection.get_z_near();
- int splits=0;
- switch(VSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
- case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits=1; break;
- case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: splits=2; break;
- case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: splits=4; break;
+ int splits = 0;
+ switch (VSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
+ case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits = 1; break;
+ case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: splits = 2; break;
+ case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: splits = 4; break;
}
float distances[5];
- distances[0]=p_cam_projection.get_z_near();
- for(int i=0;i<splits;i++) {
- distances[i+1]=p_cam_projection.get_z_near()+VSG::storage->light_get_param(p_instance->base,VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET+i))*range;
+ distances[0] = p_cam_projection.get_z_near();
+ for (int i = 0; i < splits; i++) {
+ distances[i + 1] = p_cam_projection.get_z_near() + VSG::storage->light_get_param(p_instance->base, VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
};
- distances[splits]=max_distance;
+ distances[splits] = max_distance;
- float texture_size=VSG::scene_render->get_directional_light_shadow_size(light->instance);
+ float texture_size = VSG::scene_render->get_directional_light_shadow_size(light->instance);
bool overlap = VSG::storage->light_directional_get_blend_splits(p_instance->base);
- for (int i=0;i<splits;i++) {
+ for (int i = 0; i < splits; i++) {
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
float aspect = p_cam_projection.get_aspect();
-
if (p_cam_orthogonal) {
- float w,h;
- p_cam_projection.get_viewport_size(w,h);
- camera_matrix.set_orthogonal(w,aspect,distances[(i==0 || !overlap )?i:i-1],distances[i+1],false);
+ float w, h;
+ p_cam_projection.get_viewport_size(w, h);
+ camera_matrix.set_orthogonal(w, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
} else {
float fov = p_cam_projection.get_fov();
- camera_matrix.set_perspective(fov,aspect,distances[(i==0 || !overlap )?i:i-1],distances[i+1],false);
+ camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
}
//obtain the frustum endpoints
Vector3 endpoints[8]; // frustum plane endpoints
- bool res = camera_matrix.get_endpoints(p_cam_transform,endpoints);
+ bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints);
ERR_CONTINUE(!res);
// obtain the light frustm ranges (given endpoints)
- Vector3 x_vec=p_instance->transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 y_vec=p_instance->transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 z_vec=p_instance->transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
+ Vector3 x_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 y_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ Vector3 z_vec = p_instance->transform.basis.get_axis(Vector3::AXIS_Z).normalized();
//z_vec points agsint the camera, like in default opengl
- float x_min,x_max;
- float y_min,y_max;
- float z_min,z_max;
-
- float x_min_cam,x_max_cam;
- float y_min_cam,y_max_cam;
- float z_min_cam,z_max_cam;
+ float x_min, x_max;
+ float y_min, y_max;
+ float z_min, z_max;
+ float x_min_cam, x_max_cam;
+ float y_min_cam, y_max_cam;
+ float z_min_cam, z_max_cam;
//used for culling
- for(int j=0;j<8;j++) {
-
- float d_x=x_vec.dot(endpoints[j]);
- float d_y=y_vec.dot(endpoints[j]);
- float d_z=z_vec.dot(endpoints[j]);
-
- if (j==0 || d_x<x_min)
- x_min=d_x;
- if (j==0 || d_x>x_max)
- x_max=d_x;
-
- if (j==0 || d_y<y_min)
- y_min=d_y;
- if (j==0 || d_y>y_max)
- y_max=d_y;
-
- if (j==0 || d_z<z_min)
- z_min=d_z;
- if (j==0 || d_z>z_max)
- z_max=d_z;
-
-
+ for (int j = 0; j < 8; j++) {
+
+ float d_x = x_vec.dot(endpoints[j]);
+ float d_y = y_vec.dot(endpoints[j]);
+ float d_z = z_vec.dot(endpoints[j]);
+
+ if (j == 0 || d_x < x_min)
+ x_min = d_x;
+ if (j == 0 || d_x > x_max)
+ x_max = d_x;
+
+ if (j == 0 || d_y < y_min)
+ y_min = d_y;
+ if (j == 0 || d_y > y_max)
+ y_max = d_y;
+
+ if (j == 0 || d_z < z_min)
+ z_min = d_z;
+ if (j == 0 || d_z > z_max)
+ z_max = d_z;
}
-
-
-
-
{
//camera viewport stuff
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
//at the cost of some wasted resolution. Still the quality increase is very well worth it
-
Vector3 center;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
- center+=endpoints[j];
+ center += endpoints[j];
}
- center/=8.0;
+ center /= 8.0;
//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
- float radius=0;
+ float radius = 0;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
float d = center.distance_to(endpoints[j]);
- if (d>radius)
- radius=d;
+ if (d > radius)
+ radius = d;
}
+ radius *= texture_size / (texture_size - 2.0); //add a texel by each side, so stepified texture will always fit
- radius *= texture_size/(texture_size-2.0); //add a texel by each side, so stepified texture will always fit
-
- x_max_cam=x_vec.dot(center)+radius;
- x_min_cam=x_vec.dot(center)-radius;
- y_max_cam=y_vec.dot(center)+radius;
- y_min_cam=y_vec.dot(center)-radius;
- z_max_cam=z_vec.dot(center)+radius;
- z_min_cam=z_vec.dot(center)-radius;
-
- float unit = radius*2.0/texture_size;
+ x_max_cam = x_vec.dot(center) + radius;
+ x_min_cam = x_vec.dot(center) - radius;
+ y_max_cam = y_vec.dot(center) + radius;
+ y_min_cam = y_vec.dot(center) - radius;
+ z_max_cam = z_vec.dot(center) + radius;
+ z_min_cam = z_vec.dot(center) - radius;
- x_max_cam=Math::stepify(x_max_cam,unit);
- x_min_cam=Math::stepify(x_min_cam,unit);
- y_max_cam=Math::stepify(y_max_cam,unit);
- y_min_cam=Math::stepify(y_min_cam,unit);
+ float unit = radius * 2.0 / texture_size;
+ x_max_cam = Math::stepify(x_max_cam, unit);
+ x_min_cam = Math::stepify(x_min_cam, unit);
+ y_max_cam = Math::stepify(y_max_cam, unit);
+ y_min_cam = Math::stepify(y_min_cam, unit);
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -1562,57 +1458,50 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0]=Plane( x_vec, x_max );
- light_frustum_planes[1]=Plane( -x_vec, -x_min );
+ light_frustum_planes[0] = Plane(x_vec, x_max);
+ light_frustum_planes[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2]=Plane( y_vec, y_max );
- light_frustum_planes[3]=Plane( -y_vec, -y_min );
+ light_frustum_planes[2] = Plane(y_vec, y_max);
+ light_frustum_planes[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
- int cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,VS::INSTANCE_GEOMETRY_MASK);
+ int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
// a pre pass will need to be needed to determine the actual z-near to be used
+ for (int j = 0; j < cull_count; j++) {
- for (int j=0;j<cull_count;j++) {
-
- float min,max;
+ float min, max;
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1<<instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData*>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
- SWAP(instance_shadow_cull_result[j],instance_shadow_cull_result[cull_count]);
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
continue;
-
}
-
- instance->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
- if (max>z_max)
- z_max=max;
+ instance->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max);
+ if (max > z_max)
+ z_max = max;
}
{
CameraMatrix ortho_camera;
- real_t half_x = (x_max_cam-x_min_cam) * 0.5;
- real_t half_y = (y_max_cam-y_min_cam) * 0.5;
-
+ real_t half_x = (x_max_cam - x_min_cam) * 0.5;
+ real_t half_y = (y_max_cam - y_min_cam) * 0.5;
- ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) );
+ ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
Transform ortho_transform;
- ortho_transform.basis=p_instance->transform.basis;
- ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max;
+ ortho_transform.basis = p_instance->transform.basis;
+ ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
- VSG::scene_render->light_instance_set_shadow_transform(light->instance,ortho_camera,ortho_transform,0,distances[i+1],i);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, 0, distances[i + 1], i);
}
-
-
- VSG::scene_render->render_shadow(light->instance,p_shadow_atlas,i,(RasterizerScene::InstanceBase**)instance_shadow_cull_result,cull_count);
-
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} break;
@@ -1620,205 +1509,185 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const
VS::LightOmniShadowMode shadow_mode = VSG::storage->light_omni_get_shadow_mode(p_instance->base);
- switch(shadow_mode) {
+ switch (shadow_mode) {
case VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID: {
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
//using this one ensures that raster deferred will have it
- float radius = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_RANGE);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- float z =i==0?-1:1;
+ float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0]=p_instance->transform.xform(Plane(Vector3(0,0,z),radius));
- planes[1]=p_instance->transform.xform(Plane(Vector3(1,0,z).normalized(),radius));
- planes[2]=p_instance->transform.xform(Plane(Vector3(-1,0,z).normalized(),radius));
- planes[3]=p_instance->transform.xform(Plane(Vector3(0,1,z).normalized(),radius));
- planes[4]=p_instance->transform.xform(Plane(Vector3(0,-1,z).normalized(),radius));
-
+ planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,VS::INSTANCE_GEOMETRY_MASK);
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- for (int j=0;j<cull_count;j++) {
+ for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1<<instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData*>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
- SWAP(instance_shadow_cull_result[j],instance_shadow_cull_result[cull_count]);
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
-
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance,CameraMatrix(),p_instance->transform,radius,0,i);
- VSG::scene_render->render_shadow(light->instance,p_shadow_atlas,i,(RasterizerScene::InstanceBase**)instance_shadow_cull_result,cull_count);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} break;
case VS::LIGHT_OMNI_SHADOW_CUBE: {
- float radius = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_RANGE);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
CameraMatrix cm;
- cm.set_perspective(90,1,0.01,radius);
+ cm.set_perspective(90, 1, 0.01, radius);
- for(int i=0;i<6;i++) {
+ for (int i = 0; i < 6; i++) {
//using this one ensures that raster deferred will have it
-
-
- static const Vector3 view_normals[6]={
+ static const Vector3 view_normals[6] = {
Vector3(-1, 0, 0),
Vector3(+1, 0, 0),
- Vector3( 0,-1, 0),
- Vector3( 0,+1, 0),
- Vector3( 0, 0,-1),
- Vector3( 0, 0,+1)
+ Vector3(0, -1, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1)
};
- static const Vector3 view_up[6]={
- Vector3( 0,-1, 0),
- Vector3( 0,-1, 0),
- Vector3( 0, 0,-1),
- Vector3( 0, 0,+1),
- Vector3( 0,-1, 0),
- Vector3( 0,-1, 0)
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
};
- Transform xform = p_instance->transform * Transform().looking_at(view_normals[i],view_up[i]);
-
+ Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]);
Vector<Plane> planes = cm.get_projection_planes(xform);
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,VS::INSTANCE_GEOMETRY_MASK);
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- for (int j=0;j<cull_count;j++) {
+ for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1<<instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData*>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
- SWAP(instance_shadow_cull_result[j],instance_shadow_cull_result[cull_count]);
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
-
}
}
-
- VSG::scene_render->light_instance_set_shadow_transform(light->instance,cm,xform,radius,0,i);
- VSG::scene_render->render_shadow(light->instance,p_shadow_atlas,i,(RasterizerScene::InstanceBase**)instance_shadow_cull_result,cull_count);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
//restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance,CameraMatrix(),p_instance->transform,radius,0,0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0);
} break;
}
-
} break;
case VS::LIGHT_SPOT: {
-
- float radius = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_RANGE);
- float angle = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_SPOT_ANGLE);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ float angle = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
- cm.set_perspective( angle*2.0, 1.0, 0.01, radius );
-
+ cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,VS::INSTANCE_GEOMETRY_MASK);
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- for (int j=0;j<cull_count;j++) {
+ for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1<<instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData*>(instance->base_data)->can_cast_shadows) {
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
- SWAP(instance_shadow_cull_result[j],instance_shadow_cull_result[cull_count]);
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
-
}
}
-
- VSG::scene_render->light_instance_set_shadow_transform(light->instance,cm,p_instance->transform,radius,0,0);
- VSG::scene_render->render_shadow(light->instance,p_shadow_atlas,0,(RasterizerScene::InstanceBase**)instance_shadow_cull_result,cull_count);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
} break;
}
-
}
-
-void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewport_size,RID p_shadow_atlas) {
+void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
- bool ortho=false;
+ bool ortho = false;
-
- switch(camera->type) {
+ switch (camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect
-
- );
- ortho=true;
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect
+
+ );
+ ortho = true;
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
- camera->fov,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect
+ camera->fov,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect
- );
- ortho=false;
+ );
+ ortho = false;
} break;
}
- _render_scene(camera->transform,camera_matrix,ortho,camera->env,camera->visible_layers,p_scenario,p_shadow_atlas,RID(),-1);
-
+ _render_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1);
}
-
-void VisualServerScene::_render_scene(const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_force_environment,uint32_t p_visible_layers, RID p_scenario,RID p_shadow_atlas,RID p_reflection_probe,int p_reflection_probe_pass) {
-
-
+void VisualServerScene::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Scenario *scenario = scenario_owner.getornull(p_scenario);
render_pass++;
- uint32_t camera_layer_mask=p_visible_layers;
+ uint32_t camera_layer_mask = p_visible_layers;
VSG::scene_render->set_scene_pass(render_pass);
-
//rasterizer->set_camera(camera->transform, camera_matrix,ortho);
Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
- Plane near_plane(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2).normalized());
+ Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized());
float z_far = p_cam_projection.get_z_far();
/* STEP 2 - CULL */
- int cull_count = scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
- light_cull_count=0;
+ int cull_count = scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL);
+ light_cull_count = 0;
- reflection_probe_cull_count=0;
+ reflection_probe_cull_count = 0;
- //light_samplers_culled=0;
+//light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
@@ -1826,10 +1695,9 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
- /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
+/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
- // compute portals
+// compute portals
#if 0
exterior_visited=false;
exterior_portal_cull_count=0;
@@ -1913,43 +1781,39 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
#endif
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
- for(int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *ins = instance_cull_result[i];
- bool keep=false;
+ bool keep = false;
- if ((camera_layer_mask&ins->layer_mask)==0) {
+ if ((camera_layer_mask & ins->layer_mask) == 0) {
//failure
- } else if (ins->base_type==VS::INSTANCE_LIGHT && ins->visible) {
-
+ } else if (ins->base_type == VS::INSTANCE_LIGHT && ins->visible) {
- if (ins->visible && light_cull_count<MAX_LIGHTS_CULLED) {
+ if (ins->visible && light_cull_count < MAX_LIGHTS_CULLED) {
- InstanceLightData * light = static_cast<InstanceLightData*>(ins->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
if (!light->geometries.empty()) {
//do not add this light if no geometry is affected by it..
- light_cull_result[light_cull_count]=ins;
- light_instance_cull_result[light_cull_count]=light->instance;
+ light_cull_result[light_cull_count] = ins;
+ light_instance_cull_result[light_cull_count] = light->instance;
if (p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(ins->base)) {
VSG::scene_render->light_instance_mark_visible(light->instance); //mark it visible for shadow allocation later
}
light_cull_count++;
}
-
-
}
- } else if (ins->base_type==VS::INSTANCE_REFLECTION_PROBE && ins->visible) {
+ } else if (ins->base_type == VS::INSTANCE_REFLECTION_PROBE && ins->visible) {
+ if (ins->visible && reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) {
- if (ins->visible && reflection_probe_cull_count<MAX_REFLECTION_PROBES_CULLED) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data);
- InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(ins->base_data);
-
- if (p_reflection_probe!=reflection_probe->instance) {
+ if (p_reflection_probe != reflection_probe->instance) {
//avoid entering The Matrix
if (!reflection_probe->geometries.empty()) {
@@ -1957,32 +1821,31 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
if (reflection_probe->reflection_dirty || VSG::scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) {
if (!reflection_probe->update_list.in_list()) {
- reflection_probe->render_step=0;
+ reflection_probe->render_step = 0;
reflection_probe_render_list.add(&reflection_probe->update_list);
}
- reflection_probe->reflection_dirty=false;
+ reflection_probe->reflection_dirty = false;
}
if (VSG::scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) {
- reflection_probe_instance_cull_result[reflection_probe_cull_count]=reflection_probe->instance;
+ reflection_probe_instance_cull_result[reflection_probe_cull_count] = reflection_probe->instance;
reflection_probe_cull_count++;
}
-
}
}
}
- } else if (ins->base_type==VS::INSTANCE_GI_PROBE && ins->visible) {
+ } else if (ins->base_type == VS::INSTANCE_GI_PROBE && ins->visible) {
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(ins->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(ins->base_data);
if (!gi_probe->update_element.in_list()) {
gi_probe_update_list.add(&gi_probe->update_element);
}
- } else if ((1<<ins->base_type)&VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ } else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- keep=true;
+ keep = true;
#if 0
bool discarded=false;
@@ -2049,230 +1912,207 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
}
#endif
-
- InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(ins->base_data);
-
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
if (geom->lighting_dirty) {
- int l=0;
+ int l = 0;
//only called when lights AABB enter/exit this geometry
ins->light_instances.resize(geom->lighting.size());
- for (List<Instance*>::Element *E=geom->lighting.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) {
- InstanceLightData * light = static_cast<InstanceLightData*>(E->get()->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- ins->light_instances[l++]=light->instance;
+ ins->light_instances[l++] = light->instance;
}
- geom->lighting_dirty=false;
+ geom->lighting_dirty = false;
}
if (geom->reflection_dirty) {
- int l=0;
+ int l = 0;
//only called when reflection probe AABB enter/exit this geometry
ins->reflection_probe_instances.resize(geom->reflection_probes.size());
- for (List<Instance*>::Element *E=geom->reflection_probes.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(E->get()->base_data);
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
- ins->reflection_probe_instances[l++]=reflection_probe->instance;
+ ins->reflection_probe_instances[l++] = reflection_probe->instance;
}
- geom->reflection_dirty=false;
+ geom->reflection_dirty = false;
}
if (geom->gi_probes_dirty) {
- int l=0;
+ int l = 0;
//only called when reflection probe AABB enter/exit this geometry
ins->gi_probe_instances.resize(geom->gi_probes.size());
- for (List<Instance*>::Element *E=geom->gi_probes.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
- InstanceGIProbeData * gi_probe = static_cast<InstanceGIProbeData*>(E->get()->base_data);
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
- ins->gi_probe_instances[l++]=gi_probe->probe_instance;
+ ins->gi_probe_instances[l++] = gi_probe->probe_instance;
}
- geom->gi_probes_dirty=false;
+ geom->gi_probes_dirty = false;
}
ins->depth = near_plane.distance_to(ins->transform.origin);
- ins->depth_layer=CLAMP(int(ins->depth*8/z_far),0,7);
-
+ ins->depth_layer = CLAMP(int(ins->depth * 8 / z_far), 0, 7);
}
if (!keep) {
// remove, no reason to keep
cull_count--;
- SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] );
+ SWAP(instance_cull_result[i], instance_cull_result[cull_count]);
i--;
- ins->last_render_pass=0; // make invalid
+ ins->last_render_pass = 0; // make invalid
} else {
- ins->last_render_pass=render_pass;
+ ins->last_render_pass = render_pass;
}
}
/* STEP 5 - PROCESS LIGHTS */
- RID *directional_light_ptr=&light_instance_cull_result[light_cull_count];
- int directional_light_count=0;
+ RID *directional_light_ptr = &light_instance_cull_result[light_cull_count];
+ int directional_light_count = 0;
// directional lights
{
- Instance** lights_with_shadow = (Instance**)alloca(sizeof(Instance*)*scenario->directional_lights.size());
- int directional_shadow_count=0;
+ Instance **lights_with_shadow = (Instance **)alloca(sizeof(Instance *) * scenario->directional_lights.size());
+ int directional_shadow_count = 0;
- for (List<Instance*>::Element *E=scenario->directional_lights.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) {
- if (light_cull_count+directional_light_count>=MAX_LIGHTS_CULLED) {
+ if (light_cull_count + directional_light_count >= MAX_LIGHTS_CULLED) {
break;
}
if (!E->get()->visible)
continue;
- InstanceLightData * light = static_cast<InstanceLightData*>(E->get()->base_data);
-
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
//check shadow..
-
if (light && p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
- lights_with_shadow[directional_shadow_count++]=E->get();
-
+ lights_with_shadow[directional_shadow_count++] = E->get();
}
//add to list
- directional_light_ptr[directional_light_count++]=light->instance;
+ directional_light_ptr[directional_light_count++] = light->instance;
}
VSG::scene_render->set_directional_shadow_count(directional_shadow_count);
- for(int i=0;i<directional_shadow_count;i++) {
-
- _light_instance_update_shadow(lights_with_shadow[i],p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
+ for (int i = 0; i < directional_shadow_count; i++) {
+ _light_instance_update_shadow(lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
}
}
-
{ //setup shadow maps
//SortArray<Instance*,_InstanceLightsort> sorter;
//sorter.sort(light_cull_result,light_cull_count);
- for (int i=0;i<light_cull_count;i++) {
+ for (int i = 0; i < light_cull_count; i++) {
Instance *ins = light_cull_result[i];
if (!p_shadow_atlas.is_valid() || !VSG::storage->light_has_shadow(ins->base))
continue;
- InstanceLightData * light = static_cast<InstanceLightData*>(ins->base_data);
+ InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
float coverage;
- { //compute coverage
-
+ { //compute coverage
Transform cam_xf = p_cam_transform;
float zn = p_cam_projection.get_z_near();
- Plane p (cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2) ); //camera near plane
+ Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
- float vp_w,vp_h; //near plane size in screen coordinates
- p_cam_projection.get_viewport_size(vp_w,vp_h);
+ float vp_w, vp_h; //near plane size in screen coordinates
+ p_cam_projection.get_viewport_size(vp_w, vp_h);
-
- switch(VSG::storage->light_get_type(ins->base)) {
+ switch (VSG::storage->light_get_type(ins->base)) {
case VS::LIGHT_OMNI: {
- float radius = VSG::storage->light_get_param(ins->base,VS::LIGHT_PARAM_RANGE);
+ float radius = VSG::storage->light_get_param(ins->base, VS::LIGHT_PARAM_RANGE);
//get two points parallel to near plane
- Vector3 points[2]={
+ Vector3 points[2] = {
ins->transform.origin,
- ins->transform.origin+cam_xf.basis.get_axis(0)*radius
+ ins->transform.origin + cam_xf.basis.get_axis(0) * radius
};
if (!p_cam_orthogonal) {
//if using perspetive, map them to near plane
- for(int j=0;j<2;j++) {
- if (p.distance_to(points[j]) < 0 ) {
- points[j].z=-zn; //small hack to keep size constant when hitting the screen
-
+ for (int j = 0; j < 2; j++) {
+ if (p.distance_to(points[j]) < 0) {
+ points[j].z = -zn; //small hack to keep size constant when hitting the screen
}
- p.intersects_segment(cam_xf.origin,points[j],&points[j]); //map to plane
+ p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
}
-
-
}
- float screen_diameter = points[0].distance_to(points[1])*2;
- coverage = screen_diameter / (vp_w+vp_h);
+ float screen_diameter = points[0].distance_to(points[1]) * 2;
+ coverage = screen_diameter / (vp_w + vp_h);
} break;
case VS::LIGHT_SPOT: {
- float radius = VSG::storage->light_get_param(ins->base,VS::LIGHT_PARAM_RANGE);
- float angle = VSG::storage->light_get_param(ins->base,VS::LIGHT_PARAM_SPOT_ANGLE);
-
-
- float w = radius*Math::sin(Math::deg2rad(angle));
- float d = radius*Math::cos(Math::deg2rad(angle));
+ float radius = VSG::storage->light_get_param(ins->base, VS::LIGHT_PARAM_RANGE);
+ float angle = VSG::storage->light_get_param(ins->base, VS::LIGHT_PARAM_SPOT_ANGLE);
+ float w = radius * Math::sin(Math::deg2rad(angle));
+ float d = radius * Math::cos(Math::deg2rad(angle));
- Vector3 base = ins->transform.origin-ins->transform.basis.get_axis(2).normalized()*d;
+ Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d;
- Vector3 points[2]={
+ Vector3 points[2] = {
base,
- base+cam_xf.basis.get_axis(0)*w
+ base + cam_xf.basis.get_axis(0) * w
};
if (!p_cam_orthogonal) {
//if using perspetive, map them to near plane
- for(int j=0;j<2;j++) {
- if (p.distance_to(points[j]) < 0 ) {
- points[j].z=-zn; //small hack to keep size constant when hitting the screen
-
+ for (int j = 0; j < 2; j++) {
+ if (p.distance_to(points[j]) < 0) {
+ points[j].z = -zn; //small hack to keep size constant when hitting the screen
}
- p.intersects_segment(cam_xf.origin,points[j],&points[j]); //map to plane
+ p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
}
-
-
}
- float screen_diameter = points[0].distance_to(points[1])*2;
- coverage = screen_diameter / (vp_w+vp_h);
-
+ float screen_diameter = points[0].distance_to(points[1]) * 2;
+ coverage = screen_diameter / (vp_w + vp_h);
} break;
default: {
ERR_PRINT("Invalid Light Type");
}
}
-
}
-
if (light->shadow_dirty) {
light->last_version++;
- light->shadow_dirty=false;
+ light->shadow_dirty = false;
}
-
- bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas,light->instance,coverage,light->last_version);
+ bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
if (redraw) {
//must redraw!
- _light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
+ _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
}
-
}
}
@@ -2280,11 +2120,11 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
RID environment;
if (p_force_environment.is_valid()) //camera has more environment priority
- environment=p_force_environment;
+ environment = p_force_environment;
else if (scenario->environment.is_valid())
- environment=scenario->environment;
+ environment = scenario->environment;
else
- environment=scenario->fallback_environment;
+ environment = scenario->fallback_environment;
#if 0
/* STEP 6 - SAMPLE BAKED LIGHT */
@@ -2301,62 +2141,57 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
#endif
/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
- VSG::scene_render->render_scene(p_cam_transform, p_cam_projection,p_cam_orthogonal,(RasterizerScene::InstanceBase**)instance_cull_result,cull_count,light_instance_cull_result,light_cull_count+directional_light_count,reflection_probe_instance_cull_result,reflection_probe_cull_count,environment,p_shadow_atlas,scenario->reflection_atlas,p_reflection_probe,p_reflection_probe_pass);
-
-
+ VSG::scene_render->render_scene(p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, environment, p_shadow_atlas, scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
-bool VisualServerScene::_render_reflection_probe_step(Instance* p_instance,int p_step) {
+bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(p_instance->base_data);
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
Scenario *scenario = p_instance->scenario;
- ERR_FAIL_COND_V(!scenario,true);
+ ERR_FAIL_COND_V(!scenario, true);
- if (p_step==0) {
+ if (p_step == 0) {
- if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance,scenario->reflection_atlas)) {
+ if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
return true; //sorry, all full :(
}
}
- if (p_step>=0 && p_step<6) {
+ if (p_step >= 0 && p_step < 6) {
- static const Vector3 view_normals[6]={
+ static const Vector3 view_normals[6] = {
Vector3(-1, 0, 0),
Vector3(+1, 0, 0),
- Vector3( 0,-1, 0),
- Vector3( 0,+1, 0),
- Vector3( 0, 0,-1),
- Vector3( 0, 0,+1)
+ Vector3(0, -1, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1)
};
Vector3 extents = VSG::storage->reflection_probe_get_extents(p_instance->base);
Vector3 origin_offset = VSG::storage->reflection_probe_get_origin_offset(p_instance->base);
float max_distance = VSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
+ Vector3 edge = view_normals[p_step] * extents;
+ float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
- Vector3 edge = view_normals[p_step]*extents;
- float distance = ABS(view_normals[p_step].dot(edge)-view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
-
- max_distance = MAX(max_distance,distance);
-
+ max_distance = MAX(max_distance, distance);
//render cubemap side
CameraMatrix cm;
- cm.set_perspective(90,1,0.01,max_distance);
-
-
- static const Vector3 view_up[6]={
- Vector3( 0,-1, 0),
- Vector3( 0,-1, 0),
- Vector3( 0, 0,-1),
- Vector3( 0, 0,+1),
- Vector3( 0,-1, 0),
- Vector3( 0,-1, 0)
+ cm.set_perspective(90, 1, 0.01, max_distance);
+
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
};
Transform local_view;
- local_view.set_look_at(origin_offset,origin_offset+view_normals[p_step],view_up[p_step]);
+ local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]);
Transform xform = p_instance->transform * local_view;
@@ -2364,10 +2199,10 @@ bool VisualServerScene::_render_reflection_probe_step(Instance* p_instance,int p
if (VSG::storage->reflection_probe_renders_shadows(p_instance->base)) {
- shadow_atlas=scenario->reflection_probe_shadow_atlas;
+ shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
- _render_scene(xform,cm,false,RID(),VSG::storage->reflection_probe_get_cull_mask(p_instance->base),p_instance->scenario->self,shadow_atlas,reflection_probe->instance,p_step);
+ _render_scene(xform, cm, false, RID(), VSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step);
} else {
//do roughness postprocess step until it belives it's done
@@ -2377,84 +2212,81 @@ bool VisualServerScene::_render_reflection_probe_step(Instance* p_instance,int p
return false;
}
-void VisualServerScene::_gi_probe_fill_local_data(int p_idx, int p_level, int p_x, int p_y, int p_z, const GIProbeDataCell* p_cell, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, Vector<uint32_t> *prev_cell) {
+void VisualServerScene::_gi_probe_fill_local_data(int p_idx, int p_level, int p_x, int p_y, int p_z, const GIProbeDataCell *p_cell, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, Vector<uint32_t> *prev_cell) {
- if (p_level==p_header->cell_subdiv-1) {
+ if (p_level == p_header->cell_subdiv - 1) {
Vector3 emission;
- emission.x=(p_cell[p_idx].emission>>24)/255.0;
- emission.y=((p_cell[p_idx].emission>>16)&0xFF)/255.0;
- emission.z=((p_cell[p_idx].emission>>8)&0xFF)/255.0;
- float l = (p_cell[p_idx].emission&0xFF)/255.0;
- l*=8.0;
+ emission.x = (p_cell[p_idx].emission >> 24) / 255.0;
+ emission.y = ((p_cell[p_idx].emission >> 16) & 0xFF) / 255.0;
+ emission.z = ((p_cell[p_idx].emission >> 8) & 0xFF) / 255.0;
+ float l = (p_cell[p_idx].emission & 0xFF) / 255.0;
+ l *= 8.0;
- emission*=l;
+ emission *= l;
- p_local_data[p_idx].energy[0]=uint16_t(emission.x*1024); //go from 0 to 1024 for light
- p_local_data[p_idx].energy[1]=uint16_t(emission.y*1024); //go from 0 to 1024 for light
- p_local_data[p_idx].energy[2]=uint16_t(emission.z*1024); //go from 0 to 1024 for light
+ p_local_data[p_idx].energy[0] = uint16_t(emission.x * 1024); //go from 0 to 1024 for light
+ p_local_data[p_idx].energy[1] = uint16_t(emission.y * 1024); //go from 0 to 1024 for light
+ p_local_data[p_idx].energy[2] = uint16_t(emission.z * 1024); //go from 0 to 1024 for light
} else {
- p_local_data[p_idx].energy[0]=0;
- p_local_data[p_idx].energy[1]=0;
- p_local_data[p_idx].energy[2]=0;
+ p_local_data[p_idx].energy[0] = 0;
+ p_local_data[p_idx].energy[1] = 0;
+ p_local_data[p_idx].energy[2] = 0;
- int half=(1<<(p_header->cell_subdiv-1))>>(p_level+1);
+ int half = (1 << (p_header->cell_subdiv - 1)) >> (p_level + 1);
- for(int i=0;i<8;i++) {
+ for (int i = 0; i < 8; i++) {
uint32_t child = p_cell[p_idx].children[i];
- if (child==0xFFFFFFFF)
+ if (child == 0xFFFFFFFF)
continue;
int x = p_x;
int y = p_y;
int z = p_z;
- if (i&1)
- x+=half;
- if (i&2)
- y+=half;
- if (i&4)
- z+=half;
+ if (i & 1)
+ x += half;
+ if (i & 2)
+ y += half;
+ if (i & 4)
+ z += half;
- _gi_probe_fill_local_data(child,p_level+1,x,y,z,p_cell,p_header,p_local_data,prev_cell);
+ _gi_probe_fill_local_data(child, p_level + 1, x, y, z, p_cell, p_header, p_local_data, prev_cell);
}
}
//position for each part of the mipmaped texture
- p_local_data[p_idx].pos[0]=p_x>>(p_header->cell_subdiv-p_level-1);
- p_local_data[p_idx].pos[1]=p_y>>(p_header->cell_subdiv-p_level-1);
- p_local_data[p_idx].pos[2]=p_z>>(p_header->cell_subdiv-p_level-1);
+ p_local_data[p_idx].pos[0] = p_x >> (p_header->cell_subdiv - p_level - 1);
+ p_local_data[p_idx].pos[1] = p_y >> (p_header->cell_subdiv - p_level - 1);
+ p_local_data[p_idx].pos[2] = p_z >> (p_header->cell_subdiv - p_level - 1);
prev_cell[p_level].push_back(p_idx);
-
}
+void VisualServerScene::_gi_probe_bake_threads(void *self) {
-void VisualServerScene::_gi_probe_bake_threads(void* self) {
-
- VisualServerScene* vss = (VisualServerScene*)self;
+ VisualServerScene *vss = (VisualServerScene *)self;
vss->_gi_probe_bake_thread();
}
void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
-
- InstanceGIProbeData *probe = static_cast<InstanceGIProbeData*>(p_instance->base_data);
+ InstanceGIProbeData *probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
if (probe->dynamic.probe_data.is_valid()) {
VSG::storage->free(probe->dynamic.probe_data);
- probe->dynamic.probe_data=RID();
+ probe->dynamic.probe_data = RID();
}
- probe->dynamic.light_data=VSG::storage->gi_probe_get_dynamic_data(p_instance->base);
+ probe->dynamic.light_data = VSG::storage->gi_probe_get_dynamic_data(p_instance->base);
- if (probe->dynamic.light_data.size()==0)
+ if (probe->dynamic.light_data.size() == 0)
return;
//using dynamic data
- PoolVector<int>::Read r=probe->dynamic.light_data.read();
+ PoolVector<int>::Read r = probe->dynamic.light_data.read();
const GIProbeDataHeader *header = (GIProbeDataHeader *)r.ptr();
@@ -2462,36 +2294,36 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
int cell_count = probe->dynamic.local_data.size();
PoolVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
- const GIProbeDataCell *cells = (GIProbeDataCell*)&r[16];
+ const GIProbeDataCell *cells = (GIProbeDataCell *)&r[16];
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
- _gi_probe_fill_local_data(0,0,0,0,0,cells,header,ldw.ptr(),probe->dynamic.level_cell_lists.ptr());
+ _gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptr());
bool compress = VSG::storage->gi_probe_is_compressed(p_instance->base);
probe->dynamic.compression = compress ? VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression() : RasterizerStorage::GI_PROBE_UNCOMPRESSED;
- probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth,probe->dynamic.compression);
+ probe->dynamic.probe_data = VSG::storage->gi_probe_dynamic_data_create(header->width, header->height, header->depth, probe->dynamic.compression);
- probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
+ probe->dynamic.bake_dynamic_range = VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
probe->dynamic.mipmaps_3d.clear();
- probe->dynamic.propagate=VSG::storage->gi_probe_get_propagation(p_instance->base);
+ probe->dynamic.propagate = VSG::storage->gi_probe_get_propagation(p_instance->base);
- probe->dynamic.grid_size[0]=header->width;
- probe->dynamic.grid_size[1]=header->height;
- probe->dynamic.grid_size[2]=header->depth;
+ probe->dynamic.grid_size[0] = header->width;
+ probe->dynamic.grid_size[1] = header->height;
+ probe->dynamic.grid_size[2] = header->depth;
int size_limit = 1;
int size_divisor = 1;
- if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+ if (probe->dynamic.compression == RasterizerStorage::GI_PROBE_S3TC) {
print_line("S3TC");
- size_limit=4;
- size_divisor=4;
+ size_limit = 4;
+ size_divisor = 4;
}
- for(int i=0;i<(int)header->cell_subdiv;i++) {
+ for (int i = 0; i < (int)header->cell_subdiv; i++) {
uint32_t x = header->width >> i;
uint32_t y = header->height >> i;
@@ -2499,56 +2331,55 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
//create and clear mipmap
PoolVector<uint8_t> mipmap;
- int size = x*y*z*4;
- size/=size_divisor;
+ int size = x * y * z * 4;
+ size /= size_divisor;
mipmap.resize(size);
PoolVector<uint8_t>::Write w = mipmap.write();
- zeromem(w.ptr(),size);
+ zeromem(w.ptr(), size);
w = PoolVector<uint8_t>::Write();
probe->dynamic.mipmaps_3d.push_back(mipmap);
- if (x<=size_limit || y<=size_limit || z<=size_limit)
+ if (x <= size_limit || y <= size_limit || z <= size_limit)
break;
}
- probe->dynamic.updating_stage=GI_UPDATE_STAGE_CHECK;
- probe->invalid=false;
- probe->dynamic.enabled=true;
+ probe->dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
+ probe->invalid = false;
+ probe->dynamic.enabled = true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
- probe->dynamic.light_to_cell_xform=cell_to_xform * p_instance->transform.affine_inverse();
+ probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse();
- VSG::scene_render->gi_probe_instance_set_light_data(probe->probe_instance,p_instance->base,probe->dynamic.probe_data);
- VSG::scene_render->gi_probe_instance_set_transform_to_data(probe->probe_instance,probe->dynamic.light_to_cell_xform);
+ VSG::scene_render->gi_probe_instance_set_light_data(probe->probe_instance, p_instance->base, probe->dynamic.probe_data);
+ VSG::scene_render->gi_probe_instance_set_transform_to_data(probe->probe_instance, probe->dynamic.light_to_cell_xform);
- VSG::scene_render->gi_probe_instance_set_bounds(probe->probe_instance,bounds.size/cell_size);
+ VSG::scene_render->gi_probe_instance_set_bounds(probe->probe_instance, bounds.size / cell_size);
- probe->base_version=VSG::storage->gi_probe_get_version(p_instance->base);
+ probe->base_version = VSG::storage->gi_probe_get_version(p_instance->base);
//if compression is S3TC, fill it up
- if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+ if (probe->dynamic.compression == RasterizerStorage::GI_PROBE_S3TC) {
//create all blocks
- Vector<Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> > comp_blocks;
+ Vector<Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> > comp_blocks;
int mipmap_count = probe->dynamic.mipmaps_3d.size();
comp_blocks.resize(mipmap_count);
- for(int i=0;i<cell_count;i++) {
+ for (int i = 0; i < cell_count; i++) {
const GIProbeDataCell &c = cells[i];
const InstanceGIProbeData::LocalData &ld = ldw[i];
- int level = c.level_alpha>>16;
- int mipmap = header->cell_subdiv - level -1;
+ int level = c.level_alpha >> 16;
+ int mipmap = header->cell_subdiv - level - 1;
if (mipmap >= mipmap_count)
- continue;//uninteresting
-
+ continue; //uninteresting
- int blockx = (ld.pos[0]>>2);
- int blocky = (ld.pos[1]>>2);
+ int blockx = (ld.pos[0] >> 2);
+ int blocky = (ld.pos[1] >> 2);
int blockz = (ld.pos[2]); //compression is x/y only
int blockw = (header->width >> mipmap) >> 2;
@@ -2556,120 +2387,115 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
//print_line("cell "+itos(i)+" level "+itos(level)+"mipmap: "+itos(mipmap)+" pos: "+Vector3(blockx,blocky,blockz)+" size "+Vector2(blockw,blockh));
- uint32_t key = blockz * blockw*blockh + blocky * blockw + blockx;
+ uint32_t key = blockz * blockw * blockh + blocky * blockw + blockx;
- Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> & cmap = comp_blocks[mipmap];
+ Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks[mipmap];
if (!cmap.has(key)) {
InstanceGIProbeData::CompBlockS3TC k;
- k.offset=key; //use offset as counter first
- k.source_count=0;
- cmap[key]=k;
+ k.offset = key; //use offset as counter first
+ k.source_count = 0;
+ cmap[key] = k;
}
- InstanceGIProbeData::CompBlockS3TC &k=cmap[key];
- ERR_CONTINUE(k.source_count==16);
- k.sources[k.source_count++]=i;
+ InstanceGIProbeData::CompBlockS3TC &k = cmap[key];
+ ERR_CONTINUE(k.source_count == 16);
+ k.sources[k.source_count++] = i;
}
//fix the blocks, precomputing what is needed
probe->dynamic.mipmaps_s3tc.resize(mipmap_count);
- for(int i=0;i<mipmap_count;i++) {
- print_line("S3TC level: "+itos(i)+" blocks: "+itos(comp_blocks[i].size()));
+ for (int i = 0; i < mipmap_count; i++) {
+ print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
- int block_idx=0;
+ int block_idx = 0;
- for (Map<uint32_t,InstanceGIProbeData::CompBlockS3TC>::Element *E=comp_blocks[i].front();E;E=E->next()) {
+ for (Map<uint32_t, InstanceGIProbeData::CompBlockS3TC>::Element *E = comp_blocks[i].front(); E; E = E->next()) {
InstanceGIProbeData::CompBlockS3TC k = E->get();
//PRECOMPUTE ALPHA
- int max_alpha=-100000;
- int min_alpha=k.source_count==16 ?100000 :0; //if the block is not completely full, minimum is always 0, (and those blocks will map to 1, which will be zero)
+ int max_alpha = -100000;
+ int min_alpha = k.source_count == 16 ? 100000 : 0; //if the block is not completely full, minimum is always 0, (and those blocks will map to 1, which will be zero)
- uint8_t alpha_block[4][4]={ {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0} };
+ uint8_t alpha_block[4][4] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } };
- for(int j=0;j<k.source_count;j++) {
+ for (int j = 0; j < k.source_count; j++) {
- int alpha = (cells[k.sources[j]].level_alpha>>8)&0xFF;
- if (alpha<min_alpha)
- min_alpha=alpha;
- if (alpha>max_alpha)
- max_alpha=alpha;
+ int alpha = (cells[k.sources[j]].level_alpha >> 8) & 0xFF;
+ if (alpha < min_alpha)
+ min_alpha = alpha;
+ if (alpha > max_alpha)
+ max_alpha = alpha;
//fill up alpha block
- alpha_block[ldw[k.sources[j]].pos[0]%4][ldw[k.sources[j]].pos[1]%4]=alpha;
-
+ alpha_block[ldw[k.sources[j]].pos[0] % 4][ldw[k.sources[j]].pos[1] % 4] = alpha;
}
//use the first mode (8 adjustable levels)
- k.alpha[0]=max_alpha;
- k.alpha[1]=min_alpha;
+ k.alpha[0] = max_alpha;
+ k.alpha[1] = min_alpha;
- uint64_t alpha_bits=0;
+ uint64_t alpha_bits = 0;
- if (max_alpha!=min_alpha) {
+ if (max_alpha != min_alpha) {
- int idx=0;
+ int idx = 0;
- for(int y=0;y<4;y++) {
- for(int x=0;x<4;x++) {
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++) {
//substract minimum
- uint32_t a = uint32_t(alpha_block[x][y])-min_alpha;
+ uint32_t a = uint32_t(alpha_block[x][y]) - min_alpha;
//convert range to 3 bits
- a =int((a * 7.0 / (max_alpha-min_alpha))+0.5);
- a = CLAMP(a,0,7); //just to be sure
- a = 7-a; //because range is inverted in this mode
- if (a==0) {
+ a = int((a * 7.0 / (max_alpha - min_alpha)) + 0.5);
+ a = CLAMP(a, 0, 7); //just to be sure
+ a = 7 - a; //because range is inverted in this mode
+ if (a == 0) {
//do none, remain
- } else if (a==7) {
- a=1;
+ } else if (a == 7) {
+ a = 1;
} else {
- a=a+1;
+ a = a + 1;
}
- alpha_bits|=uint64_t(a)<<(idx*3);
+ alpha_bits |= uint64_t(a) << (idx * 3);
idx++;
}
}
}
- k.alpha[2]=(alpha_bits >> 0)&0xFF;
- k.alpha[3]=(alpha_bits >> 8)&0xFF;
- k.alpha[4]=(alpha_bits >> 16)&0xFF;
- k.alpha[5]=(alpha_bits >> 24)&0xFF;
- k.alpha[6]=(alpha_bits >> 32)&0xFF;
- k.alpha[7]=(alpha_bits >> 40)&0xFF;
-
- w[block_idx++]=k;
+ k.alpha[2] = (alpha_bits >> 0) & 0xFF;
+ k.alpha[3] = (alpha_bits >> 8) & 0xFF;
+ k.alpha[4] = (alpha_bits >> 16) & 0xFF;
+ k.alpha[5] = (alpha_bits >> 24) & 0xFF;
+ k.alpha[6] = (alpha_bits >> 32) & 0xFF;
+ k.alpha[7] = (alpha_bits >> 40) & 0xFF;
+ w[block_idx++] = k;
}
-
}
}
-
}
void VisualServerScene::_gi_probe_bake_thread() {
- while(true) {
+ while (true) {
probe_bake_sem->wait();
if (probe_bake_thread_exit) {
break;
}
- Instance* to_bake=NULL;
+ Instance *to_bake = NULL;
probe_bake_mutex->lock();
if (!probe_bake_list.empty()) {
- to_bake=probe_bake_list.front()->get();
+ to_bake = probe_bake_list.front()->get();
probe_bake_list.pop_front();
-
}
probe_bake_mutex->unlock();
@@ -2680,111 +2506,103 @@ void VisualServerScene::_gi_probe_bake_thread() {
}
}
+uint32_t VisualServerScene::_gi_bake_find_cell(const GIProbeDataCell *cells, int x, int y, int z, int p_cell_subdiv) {
+ uint32_t cell = 0;
-uint32_t VisualServerScene::_gi_bake_find_cell(const GIProbeDataCell *cells,int x,int y, int z,int p_cell_subdiv) {
-
+ int ofs_x = 0;
+ int ofs_y = 0;
+ int ofs_z = 0;
+ int size = 1 << (p_cell_subdiv - 1);
+ int half = size / 2;
- uint32_t cell=0;
-
- int ofs_x=0;
- int ofs_y=0;
- int ofs_z=0;
- int size = 1<<(p_cell_subdiv-1);
- int half=size/2;
-
- if (x<0 || x>=size)
+ if (x < 0 || x >= size)
return -1;
- if (y<0 || y>=size)
+ if (y < 0 || y >= size)
return -1;
- if (z<0 || z>=size)
+ if (z < 0 || z >= size)
return -1;
- for(int i=0;i<p_cell_subdiv-1;i++) {
+ for (int i = 0; i < p_cell_subdiv - 1; i++) {
const GIProbeDataCell *bc = &cells[cell];
int child = 0;
if (x >= ofs_x + half) {
- child|=1;
- ofs_x+=half;
+ child |= 1;
+ ofs_x += half;
}
if (y >= ofs_y + half) {
- child|=2;
- ofs_y+=half;
+ child |= 2;
+ ofs_y += half;
}
if (z >= ofs_z + half) {
- child|=4;
- ofs_z+=half;
+ child |= 4;
+ ofs_z += half;
}
cell = bc->children[child];
- if (cell==0xFFFFFFFF)
+ if (cell == 0xFFFFFFFF)
return 0xFFFFFFFF;
- half>>=1;
+ half >>= 1;
}
return cell;
-
}
-static float _get_normal_advance(const Vector3& p_normal ) {
+static float _get_normal_advance(const Vector3 &p_normal) {
Vector3 normal = p_normal;
Vector3 unorm = normal.abs();
- if ( (unorm.x >= unorm.y) && (unorm.x >= unorm.z) ) {
- // x code
- unorm = normal.x > 0.0 ? Vector3( 1.0, 0.0, 0.0 ) : Vector3( -1.0, 0.0, 0.0 ) ;
- } else if ( (unorm.y > unorm.x) && (unorm.y >= unorm.z) ) {
- // y code
- unorm = normal.y > 0.0 ? Vector3( 0.0, 1.0, 0.0 ) : Vector3( 0.0, -1.0, 0.0 ) ;
- } else if ( (unorm.z > unorm.x) && (unorm.z > unorm.y) ) {
- // z code
- unorm = normal.z > 0.0 ? Vector3( 0.0, 0.0, 1.0 ) : Vector3( 0.0, 0.0, -1.0 ) ;
+ if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
+ // x code
+ unorm = normal.x > 0.0 ? Vector3(1.0, 0.0, 0.0) : Vector3(-1.0, 0.0, 0.0);
+ } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
+ // y code
+ unorm = normal.y > 0.0 ? Vector3(0.0, 1.0, 0.0) : Vector3(0.0, -1.0, 0.0);
+ } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
+ // z code
+ unorm = normal.z > 0.0 ? Vector3(0.0, 0.0, 1.0) : Vector3(0.0, 0.0, -1.0);
} else {
- // oh-no we messed up code
- // has to be
- unorm = Vector3( 1.0, 0.0, 0.0 );
+ // oh-no we messed up code
+ // has to be
+ unorm = Vector3(1.0, 0.0, 0.0);
}
- return 1.0/normal.dot(unorm);
-
+ return 1.0 / normal.dot(unorm);
}
-void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,const GIProbeDataCell *cells,InstanceGIProbeData::LocalData *local_data,const uint32_t *leaves,int leaf_count, const InstanceGIProbeData::LightCache& light_cache,int sign) {
+void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int leaf_count, const InstanceGIProbeData::LightCache &light_cache, int sign) {
+ int light_r = int(light_cache.color.r * light_cache.energy * 1024.0) * sign;
+ int light_g = int(light_cache.color.g * light_cache.energy * 1024.0) * sign;
+ int light_b = int(light_cache.color.b * light_cache.energy * 1024.0) * sign;
- int light_r = int(light_cache.color.r * light_cache.energy * 1024.0)*sign;
- int light_g = int(light_cache.color.g * light_cache.energy * 1024.0)*sign;
- int light_b = int(light_cache.color.b * light_cache.energy * 1024.0)*sign;
-
- float limits[3]={float(header->width),float(header->height),float(header->depth)};
+ float limits[3] = { float(header->width), float(header->height), float(header->depth) };
Plane clip[3];
- int clip_planes=0;
-
-
+ int clip_planes = 0;
- switch(light_cache.type) {
+ switch (light_cache.type) {
case VS::LIGHT_DIRECTIONAL: {
- float max_len = Vector3(limits[0],limits[1],limits[2]).length()*1.1;
+ float max_len = Vector3(limits[0], limits[1], limits[2]).length() * 1.1;
Vector3 light_axis = -light_cache.transform.basis.get_axis(2).normalized();
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i])<CMP_EPSILON)
+ if (ABS(light_axis[i]) < CMP_EPSILON)
continue;
- clip[clip_planes].normal[i]=1.0;
+ clip[clip_planes].normal[i] = 1.0;
- if (light_axis[i]<0) {
+ if (light_axis[i] < 0) {
- clip[clip_planes].d=limits[i]+1;
+ clip[clip_planes].d = limits[i] + 1;
} else {
- clip[clip_planes].d-=1.0;
+ clip[clip_planes].d -= 1.0;
}
clip_planes++;
@@ -2792,137 +2610,129 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con
float distance_adv = _get_normal_advance(light_axis);
- int success_count=0;
+ int success_count = 0;
uint64_t us = OS::get_singleton()->get_ticks_usec();
- for(int i=0;i<leaf_count;i++) {
+ for (int i = 0; i < leaf_count; i++) {
uint32_t idx = leaves[i];
const GIProbeDataCell *cell = &cells[idx];
InstanceGIProbeData::LocalData *light = &local_data[idx];
- Vector3 to(light->pos[0]+0.5,light->pos[1]+0.5,light->pos[2]+0.5);
- Vector3 norm (
- (((cells[idx].normal>>16)&0xFF)/255.0)*2.0-1.0,
- (((cells[idx].normal>>8)&0xFF)/255.0)*2.0-1.0,
- (((cells[idx].normal>>0)&0xFF)/255.0)*2.0-1.0
- );
-
+ Vector3 to(light->pos[0] + 0.5, light->pos[1] + 0.5, light->pos[2] + 0.5);
+ Vector3 norm(
+ (((cells[idx].normal >> 16) & 0xFF) / 255.0) * 2.0 - 1.0,
+ (((cells[idx].normal >> 8) & 0xFF) / 255.0) * 2.0 - 1.0,
+ (((cells[idx].normal >> 0) & 0xFF) / 255.0) * 2.0 - 1.0);
float att = norm.dot(-light_axis);
- if (att<0.001) {
+ if (att < 0.001) {
//not lighting towards this
continue;
}
Vector3 from = to - max_len * light_axis;
- for(int j=0;j<clip_planes;j++) {
+ for (int j = 0; j < clip_planes; j++) {
- clip[j].intersects_segment(from,to,&from);
+ clip[j].intersects_segment(from, to, &from);
}
float distance = (to - from).length();
- distance+=distance_adv-Math::fmod(distance,distance_adv); //make it reach the center of the box always
+ distance += distance_adv - Math::fmod(distance, distance_adv); //make it reach the center of the box always
from = to - light_axis * distance;
- uint32_t result=0xFFFFFFFF;
+ uint32_t result = 0xFFFFFFFF;
- while(distance>-distance_adv) { //use this to avoid precision errors
+ while (distance > -distance_adv) { //use this to avoid precision errors
- result = _gi_bake_find_cell(cells,int(floor(from.x)),int(floor(from.y)),int(floor(from.z)),header->cell_subdiv);
- if (result!=0xFFFFFFFF) {
+ result = _gi_bake_find_cell(cells, int(floor(from.x)), int(floor(from.y)), int(floor(from.z)), header->cell_subdiv);
+ if (result != 0xFFFFFFFF) {
break;
}
- from+=light_axis*distance_adv;
- distance-=distance_adv;
+ from += light_axis * distance_adv;
+ distance -= distance_adv;
}
- if (result==idx) {
+ if (result == idx) {
//cell hit itself! hooray!
- light->energy[0]+=int32_t(light_r*att*((cell->albedo>>16)&0xFF)/255.0);
- light->energy[1]+=int32_t(light_g*att*((cell->albedo>>8)&0xFF)/255.0);
- light->energy[2]+=int32_t(light_b*att*((cell->albedo)&0xFF)/255.0);
- success_count++;
+ light->energy[0] += int32_t(light_r * att * ((cell->albedo >> 16) & 0xFF) / 255.0);
+ light->energy[1] += int32_t(light_g * att * ((cell->albedo >> 8) & 0xFF) / 255.0);
+ light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0);
+ success_count++;
}
}
- print_line("BAKE TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
- print_line("valid cells: "+itos(success_count));
-
+ print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ print_line("valid cells: " + itos(success_count));
} break;
case VS::LIGHT_OMNI:
case VS::LIGHT_SPOT: {
-
uint64_t us = OS::get_singleton()->get_ticks_usec();
Vector3 light_pos = light_cache.transform.origin;
Vector3 spot_axis = -light_cache.transform.basis.get_axis(2).normalized();
-
float local_radius = light_cache.radius * light_cache.transform.basis.get_axis(2).length();
- for(int i=0;i<leaf_count;i++) {
+ for (int i = 0; i < leaf_count; i++) {
uint32_t idx = leaves[i];
const GIProbeDataCell *cell = &cells[idx];
InstanceGIProbeData::LocalData *light = &local_data[idx];
- Vector3 to(light->pos[0]+0.5,light->pos[1]+0.5,light->pos[2]+0.5);
- Vector3 norm (
- (((cells[idx].normal>>16)&0xFF)/255.0)*2.0-1.0,
- (((cells[idx].normal>>8)&0xFF)/255.0)*2.0-1.0,
- (((cells[idx].normal>>0)&0xFF)/255.0)*2.0-1.0
- );
+ Vector3 to(light->pos[0] + 0.5, light->pos[1] + 0.5, light->pos[2] + 0.5);
+ Vector3 norm(
+ (((cells[idx].normal >> 16) & 0xFF) / 255.0) * 2.0 - 1.0,
+ (((cells[idx].normal >> 8) & 0xFF) / 255.0) * 2.0 - 1.0,
+ (((cells[idx].normal >> 0) & 0xFF) / 255.0) * 2.0 - 1.0);
Vector3 light_axis = (to - light_pos).normalized();
float distance_adv = _get_normal_advance(light_axis);
float att = norm.dot(-light_axis);
- if (att<0.001) {
+ if (att < 0.001) {
//not lighting towards this
continue;
}
{
float d = light_pos.distance_to(to);
- if (d+distance_adv > local_radius)
+ if (d + distance_adv > local_radius)
continue; // too far away
- float dt = CLAMP((d+distance_adv)/local_radius,0,1);
- att*= powf(1.0-dt,light_cache.attenuation);
+ float dt = CLAMP((d + distance_adv) / local_radius, 0, 1);
+ att *= powf(1.0 - dt, light_cache.attenuation);
}
-
- if (light_cache.type==VS::LIGHT_SPOT) {
+ if (light_cache.type == VS::LIGHT_SPOT) {
float angle = Math::rad2deg(acos(light_axis.dot(spot_axis)));
if (angle > light_cache.spot_angle)
continue;
- float d = CLAMP(angle/light_cache.spot_angle,1,0);
- att*= powf(1.0-d,light_cache.spot_attenuation);
-
+ float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
+ att *= powf(1.0 - d, light_cache.spot_attenuation);
}
- clip_planes=0;
+ clip_planes = 0;
- for(int c=0;c<3;c++) {
+ for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c])<CMP_EPSILON)
+ if (ABS(light_axis[c]) < CMP_EPSILON)
continue;
- clip[clip_planes].normal[c]=1.0;
+ clip[clip_planes].normal[c] = 1.0;
- if (light_axis[c]<0) {
+ if (light_axis[c] < 0) {
- clip[clip_planes].d=limits[c]+1;
+ clip[clip_planes].d = limits[c] + 1;
} else {
- clip[clip_planes].d-=1.0;
+ clip[clip_planes].d -= 1.0;
}
clip_planes++;
@@ -2930,216 +2740,203 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con
Vector3 from = light_pos;
- for(int j=0;j<clip_planes;j++) {
+ for (int j = 0; j < clip_planes; j++) {
- clip[j].intersects_segment(from,to,&from);
+ clip[j].intersects_segment(from, to, &from);
}
float distance = (to - from).length();
-
-
- distance-=Math::fmod(distance,distance_adv); //make it reach the center of the box always, but this tame make it closer
+ distance -= Math::fmod(distance, distance_adv); //make it reach the center of the box always, but this tame make it closer
from = to - light_axis * distance;
- uint32_t result=0xFFFFFFFF;
+ uint32_t result = 0xFFFFFFFF;
- while(distance>-distance_adv) { //use this to avoid precision errors
+ while (distance > -distance_adv) { //use this to avoid precision errors
- result = _gi_bake_find_cell(cells,int(floor(from.x)),int(floor(from.y)),int(floor(from.z)),header->cell_subdiv);
- if (result!=0xFFFFFFFF) {
+ result = _gi_bake_find_cell(cells, int(floor(from.x)), int(floor(from.y)), int(floor(from.z)), header->cell_subdiv);
+ if (result != 0xFFFFFFFF) {
break;
}
- from+=light_axis*distance_adv;
- distance-=distance_adv;
+ from += light_axis * distance_adv;
+ distance -= distance_adv;
}
- if (result==idx) {
+ if (result == idx) {
//cell hit itself! hooray!
- light->energy[0]+=int32_t(light_r*att*((cell->albedo>>16)&0xFF)/255.0);
- light->energy[1]+=int32_t(light_g*att*((cell->albedo>>8)&0xFF)/255.0);
- light->energy[2]+=int32_t(light_b*att*((cell->albedo)&0xFF)/255.0);
-
+ light->energy[0] += int32_t(light_r * att * ((cell->albedo >> 16) & 0xFF) / 255.0);
+ light->energy[1] += int32_t(light_g * att * ((cell->albedo >> 8) & 0xFF) / 255.0);
+ light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0);
}
}
- print_line("BAKE TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
-
+ print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
}
-
-void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data,float p_propagate) {
+void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell *p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate) {
//average light to upper level
- float divisor=0;
- float sum[3]={0.0,0.0,0.0};
+ float divisor = 0;
+ float sum[3] = { 0.0, 0.0, 0.0 };
- for(int i=0;i<8;i++) {
+ for (int i = 0; i < 8; i++) {
uint32_t child = p_cells[p_idx].children[i];
- if (child==0xFFFFFFFF)
+ if (child == 0xFFFFFFFF)
continue;
- if (p_level+1 < (int)p_header->cell_subdiv-1) {
- _bake_gi_downscale_light(child,p_level+1,p_cells,p_header,p_local_data,p_propagate);
+ if (p_level + 1 < (int)p_header->cell_subdiv - 1) {
+ _bake_gi_downscale_light(child, p_level + 1, p_cells, p_header, p_local_data, p_propagate);
}
- sum[0]+=p_local_data[child].energy[0];
- sum[1]+=p_local_data[child].energy[1];
- sum[2]+=p_local_data[child].energy[2];
- divisor+=1.0;
-
+ sum[0] += p_local_data[child].energy[0];
+ sum[1] += p_local_data[child].energy[1];
+ sum[2] += p_local_data[child].energy[2];
+ divisor += 1.0;
}
- divisor=Math::lerp((float)8.0,divisor,p_propagate);
- sum[0]/=divisor;
- sum[1]/=divisor;
- sum[2]/=divisor;
+ divisor = Math::lerp((float)8.0, divisor, p_propagate);
+ sum[0] /= divisor;
+ sum[1] /= divisor;
+ sum[2] /= divisor;
//divide by eight for average
- p_local_data[p_idx].energy[0]=Math::fast_ftoi(sum[0]);
- p_local_data[p_idx].energy[1]=Math::fast_ftoi(sum[1]);
- p_local_data[p_idx].energy[2]=Math::fast_ftoi(sum[2]);
-
+ p_local_data[p_idx].energy[0] = Math::fast_ftoi(sum[0]);
+ p_local_data[p_idx].energy[1] = Math::fast_ftoi(sum[1]);
+ p_local_data[p_idx].energy[2] = Math::fast_ftoi(sum[2]);
}
-
void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
- InstanceGIProbeData * probe_data = static_cast<InstanceGIProbeData*>(p_gi_probe->base_data);
+ InstanceGIProbeData *probe_data = static_cast<InstanceGIProbeData *>(p_gi_probe->base_data);
- PoolVector<int>::Read r=probe_data->dynamic.light_data.read();
+ PoolVector<int>::Read r = probe_data->dynamic.light_data.read();
const GIProbeDataHeader *header = (const GIProbeDataHeader *)r.ptr();
- const GIProbeDataCell *cells = (const GIProbeDataCell*)&r[16];
+ const GIProbeDataCell *cells = (const GIProbeDataCell *)&r[16];
- int leaf_count = probe_data->dynamic.level_cell_lists[ header->cell_subdiv -1 ].size();
- const uint32_t *leaves = probe_data->dynamic.level_cell_lists[ header->cell_subdiv -1 ].ptr();
+ int leaf_count = probe_data->dynamic.level_cell_lists[header->cell_subdiv - 1].size();
+ const uint32_t *leaves = probe_data->dynamic.level_cell_lists[header->cell_subdiv - 1].ptr();
PoolVector<InstanceGIProbeData::LocalData>::Write ldw = probe_data->dynamic.local_data.write();
InstanceGIProbeData::LocalData *local_data = ldw.ptr();
-
//remove what must be removed
- for (Map<RID,InstanceGIProbeData::LightCache>::Element *E=probe_data->dynamic.light_cache.front();E;E=E->next()) {
+ for (Map<RID, InstanceGIProbeData::LightCache>::Element *E = probe_data->dynamic.light_cache.front(); E; E = E->next()) {
RID rid = E->key();
- const InstanceGIProbeData::LightCache& lc = E->get();
+ const InstanceGIProbeData::LightCache &lc = E->get();
- if (!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid]==lc)) {
+ if (!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) {
//erase light data
- _bake_gi_probe_light(header,cells,local_data,leaves,leaf_count,lc,-1);
+ _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, -1);
}
-
}
//add what must be added
- for (Map<RID,InstanceGIProbeData::LightCache>::Element *E=probe_data->dynamic.light_cache_changes.front();E;E=E->next()) {
+ for (Map<RID, InstanceGIProbeData::LightCache>::Element *E = probe_data->dynamic.light_cache_changes.front(); E; E = E->next()) {
RID rid = E->key();
- const InstanceGIProbeData::LightCache& lc = E->get();
+ const InstanceGIProbeData::LightCache &lc = E->get();
- if (!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid]==lc)) {
+ if (!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) {
//add light data
- _bake_gi_probe_light(header,cells,local_data,leaves,leaf_count,lc,1);
+ _bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, 1);
}
}
- SWAP(probe_data->dynamic.light_cache_changes,probe_data->dynamic.light_cache);
+ SWAP(probe_data->dynamic.light_cache_changes, probe_data->dynamic.light_cache);
//downscale to lower res levels
- _bake_gi_downscale_light(0,0,cells,header,local_data,probe_data->dynamic.propagate);
+ _bake_gi_downscale_light(0, 0, cells, header, local_data, probe_data->dynamic.propagate);
//plot result to 3D texture!
- if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_UNCOMPRESSED) {
+ if (probe_data->dynamic.compression == RasterizerStorage::GI_PROBE_UNCOMPRESSED) {
- for(int i=0;i<(int)header->cell_subdiv;i++) {
+ for (int i = 0; i < (int)header->cell_subdiv; i++) {
- int stage = header->cell_subdiv - i -1;
+ int stage = header->cell_subdiv - i - 1;
if (stage >= probe_data->dynamic.mipmaps_3d.size())
continue; //no mipmap for this one
- print_line("generating mipmap stage: "+itos(stage));
- int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
- const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
+ print_line("generating mipmap stage: " + itos(stage));
+ int level_cell_count = probe_data->dynamic.level_cell_lists[i].size();
+ const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr();
PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
uint8_t *mipmapw = lw.ptr();
- uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
+ uint32_t sizes[3] = { header->width >> stage, header->height >> stage, header->depth >> stage };
- for(int j=0;j<level_cell_count;j++) {
+ for (int j = 0; j < level_cell_count; j++) {
uint32_t idx = level_cells[j];
- uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t a = (cells[idx].level_alpha>>8)&0xFF;
-
- uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
- mm_ofs*=4; //for RGBA (4 bytes)
-
- mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
- mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
- mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
- mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
+ uint32_t r = (uint32_t(local_data[idx].energy[0]) / probe_data->dynamic.bake_dynamic_range) >> 2;
+ uint32_t g = (uint32_t(local_data[idx].energy[1]) / probe_data->dynamic.bake_dynamic_range) >> 2;
+ uint32_t b = (uint32_t(local_data[idx].energy[2]) / probe_data->dynamic.bake_dynamic_range) >> 2;
+ uint32_t a = (cells[idx].level_alpha >> 8) & 0xFF;
+ uint32_t mm_ofs = sizes[0] * sizes[1] * (local_data[idx].pos[2]) + sizes[0] * (local_data[idx].pos[1]) + (local_data[idx].pos[0]);
+ mm_ofs *= 4; //for RGBA (4 bytes)
+ mipmapw[mm_ofs + 0] = uint8_t(CLAMP(r, 0, 255));
+ mipmapw[mm_ofs + 1] = uint8_t(CLAMP(g, 0, 255));
+ mipmapw[mm_ofs + 2] = uint8_t(CLAMP(b, 0, 255));
+ mipmapw[mm_ofs + 3] = uint8_t(CLAMP(a, 0, 255));
}
}
- } else if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
-
+ } else if (probe_data->dynamic.compression == RasterizerStorage::GI_PROBE_S3TC) {
int mipmap_count = probe_data->dynamic.mipmaps_3d.size();
- for(int mmi=0;mmi<mipmap_count;mmi++) {
+ for (int mmi = 0; mmi < mipmap_count; mmi++) {
PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
- for(int i=0;i<block_count;i++) {
+ for (int i = 0; i < block_count; i++) {
- const InstanceGIProbeData::CompBlockS3TC& b = mmr[i];
+ const InstanceGIProbeData::CompBlockS3TC &b = mmr[i];
- uint8_t *blockptr = &mmw[b.offset*16];
- copymem(blockptr,b.alpha,8); //copy alpha part, which is precomputed
+ uint8_t *blockptr = &mmw[b.offset * 16];
+ copymem(blockptr, b.alpha, 8); //copy alpha part, which is precomputed
Vector3 colors[16];
- for(int j=0;j<b.source_count;j++) {
+ for (int j = 0; j < b.source_count; j++) {
- colors[j].x=(local_data[b.sources[j]].energy[0]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
- colors[j].y=(local_data[b.sources[j]].energy[1]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
- colors[j].z=(local_data[b.sources[j]].energy[2]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+ colors[j].x = (local_data[b.sources[j]].energy[0] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0;
+ colors[j].y = (local_data[b.sources[j]].energy[1] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0;
+ colors[j].z = (local_data[b.sources[j]].energy[2] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0;
}
//super quick and dirty compression
//find 2 most futher apart
- float distance=0;
- Vector3 from,to;
+ float distance = 0;
+ Vector3 from, to;
- if (b.source_count==16) {
+ if (b.source_count == 16) {
//all cells are used so, find minmax between them
- int further_apart[2]={0,0};
- for(int j=0;j<b.source_count;j++) {
- for(int k=j+1;k<b.source_count;k++) {
+ int further_apart[2] = { 0, 0 };
+ for (int j = 0; j < b.source_count; j++) {
+ for (int k = j + 1; k < b.source_count; k++) {
float d = colors[j].distance_squared_to(colors[k]);
- if (d>distance) {
- distance=d;
- further_apart[0]=j;
- further_apart[1]=k;
+ if (d > distance) {
+ distance = d;
+ further_apart[0] = j;
+ further_apart[1] = k;
}
}
}
@@ -3154,154 +2951,138 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
//average all colors first
Vector3 average;
- for(int j=0;j<b.source_count;j++) {
- average+=colors[j];
+ for (int j = 0; j < b.source_count; j++) {
+ average += colors[j];
}
average.normalize();
//find max distance in normal from average
- for(int j=0;j<b.source_count;j++) {
+ for (int j = 0; j < b.source_count; j++) {
float d = average.dot(colors[j]);
- distance=MAX(d,distance);
+ distance = MAX(d, distance);
}
from = Vector3(); //from black
to = average * distance;
//find max distance
-
}
-
int indices[16];
- uint16_t color_0=0;
- color_0 = CLAMP(int(from.x*31),0,31)<<11;
- color_0 |= CLAMP(int(from.y*63),0,63)<<5;
- color_0 |= CLAMP(int(from.z*31),0,31);
+ uint16_t color_0 = 0;
+ color_0 = CLAMP(int(from.x * 31), 0, 31) << 11;
+ color_0 |= CLAMP(int(from.y * 63), 0, 63) << 5;
+ color_0 |= CLAMP(int(from.z * 31), 0, 31);
- uint16_t color_1=0;
- color_1 = CLAMP(int(to.x*31),0,31)<<11;
- color_1 |= CLAMP(int(to.y*63),0,63)<<5;
- color_1 |= CLAMP(int(to.z*31),0,31);
+ uint16_t color_1 = 0;
+ color_1 = CLAMP(int(to.x * 31), 0, 31) << 11;
+ color_1 |= CLAMP(int(to.y * 63), 0, 63) << 5;
+ color_1 |= CLAMP(int(to.z * 31), 0, 31);
if (color_1 > color_0) {
- SWAP(color_1,color_0);
- SWAP(from,to);
+ SWAP(color_1, color_0);
+ SWAP(from, to);
}
+ if (distance > 0) {
- if (distance>0) {
-
- Vector3 dir = (to-from).normalized();
+ Vector3 dir = (to - from).normalized();
+ for (int j = 0; j < b.source_count; j++) {
- for(int j=0;j<b.source_count;j++) {
-
- float d = (colors[j]-from).dot(dir) / distance;
- indices[j]=int(d*3+0.5);
-
- static const int index_swap[4]={0,3,1,2};
-
- indices[j]=index_swap[CLAMP(indices[j],0,3)];
+ float d = (colors[j] - from).dot(dir) / distance;
+ indices[j] = int(d * 3 + 0.5);
+ static const int index_swap[4] = { 0, 3, 1, 2 };
+ indices[j] = index_swap[CLAMP(indices[j], 0, 3)];
}
} else {
- for(int j=0;j<b.source_count;j++) {
- indices[j]=0;
+ for (int j = 0; j < b.source_count; j++) {
+ indices[j] = 0;
}
}
//by default, 1 is black, otherwise it will be overriden by source
- uint32_t index_block[16]={1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1 };
+ uint32_t index_block[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
- for(int j=0;j<b.source_count;j++) {
+ for (int j = 0; j < b.source_count; j++) {
- int x=local_data[b.sources[j]].pos[0]%4;
- int y=local_data[b.sources[j]].pos[1]%4;
+ int x = local_data[b.sources[j]].pos[0] % 4;
+ int y = local_data[b.sources[j]].pos[1] % 4;
- index_block[y*4+x]=indices[j];
+ index_block[y * 4 + x] = indices[j];
}
- uint32_t encode=0;
+ uint32_t encode = 0;
- for(int j=0;j<16;j++) {
- encode|=index_block[j]<<(j*2);
+ for (int j = 0; j < 16; j++) {
+ encode |= index_block[j] << (j * 2);
}
- blockptr[8]=color_0&0xFF;
- blockptr[9]=(color_0>>8)&0xFF;
- blockptr[10]=color_1&0xFF;
- blockptr[11]=(color_1>>8)&0xFF;
- blockptr[12]=encode&0xFF;
- blockptr[13]=(encode>>8)&0xFF;
- blockptr[14]=(encode>>16)&0xFF;
- blockptr[15]=(encode>>24)&0xFF;
-
+ blockptr[8] = color_0 & 0xFF;
+ blockptr[9] = (color_0 >> 8) & 0xFF;
+ blockptr[10] = color_1 & 0xFF;
+ blockptr[11] = (color_1 >> 8) & 0xFF;
+ blockptr[12] = encode & 0xFF;
+ blockptr[13] = (encode >> 8) & 0xFF;
+ blockptr[14] = (encode >> 16) & 0xFF;
+ blockptr[15] = (encode >> 24) & 0xFF;
}
-
-
}
-
}
-
//send back to main thread to update un little chunks
- probe_data->dynamic.updating_stage=GI_UPDATE_STAGE_UPLOADING;
-
+ probe_data->dynamic.updating_stage = GI_UPDATE_STAGE_UPLOADING;
}
bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
- InstanceGIProbeData * probe_data = static_cast<InstanceGIProbeData*>(p_gi_probe->base_data);
+ InstanceGIProbeData *probe_data = static_cast<InstanceGIProbeData *>(p_gi_probe->base_data);
probe_data->dynamic.light_cache_changes.clear();
- bool all_equal=true;
-
+ bool all_equal = true;
- for (List<Instance*>::Element *E=p_gi_probe->scenario->directional_lights.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) {
InstanceGIProbeData::LightCache lc;
- lc.type=VSG::storage->light_get_type(E->get()->base);
- lc.color=VSG::storage->light_get_color(E->get()->base);
- lc.energy=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_ENERGY);
- lc.radius=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_RANGE);
- lc.attenuation=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_ATTENUATION);
- lc.spot_angle=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_SPOT_ANGLE);
- lc.spot_attenuation=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lc.type = VSG::storage->light_get_type(E->get()->base);
+ lc.color = VSG::storage->light_get_color(E->get()->base);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
+ lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
+ lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
+ lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION);
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self]==lc)) {
- all_equal=false;
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ all_equal = false;
}
- probe_data->dynamic.light_cache_changes[E->get()->self]=lc;
-
+ probe_data->dynamic.light_cache_changes[E->get()->self] = lc;
}
-
- for (Set<Instance*>::Element *E=probe_data->lights.front();E;E=E->next()) {
+ for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) {
InstanceGIProbeData::LightCache lc;
- lc.type=VSG::storage->light_get_type(E->get()->base);
- lc.color=VSG::storage->light_get_color(E->get()->base);
- lc.energy=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_ENERGY);
- lc.radius=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_RANGE);
- lc.attenuation=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_ATTENUATION);
- lc.spot_angle=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_SPOT_ANGLE);
- lc.spot_attenuation=VSG::storage->light_get_param(E->get()->base,VS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lc.type = VSG::storage->light_get_type(E->get()->base);
+ lc.color = VSG::storage->light_get_color(E->get()->base);
+ lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY);
+ lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE);
+ lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION);
+ lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE);
+ lc.spot_attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ATTENUATION);
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self]==lc)) {
- all_equal=false;
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ all_equal = false;
}
- probe_data->dynamic.light_cache_changes[E->get()->self]=lc;
+ probe_data->dynamic.light_cache_changes[E->get()->self] = lc;
}
//lighting changed from after to before, must do some updating
- return !all_equal || probe_data->dynamic.light_cache_changes.size()!=probe_data->dynamic.light_cache.size();
-
+ return !all_equal || probe_data->dynamic.light_cache_changes.size() != probe_data->dynamic.light_cache.size();
}
void VisualServerScene::render_probes() {
@@ -3310,82 +3091,80 @@ void VisualServerScene::render_probes() {
SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
- bool busy=false;
+ bool busy = false;
- while(ref_probe) {
+ while (ref_probe) {
- SelfList<InstanceReflectionProbeData> *next=ref_probe->next();
+ SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
RID base = ref_probe->self()->owner->base;
- switch(VSG::storage->reflection_probe_get_update_mode(base)) {
+ switch (VSG::storage->reflection_probe_get_update_mode(base)) {
case VS::REFLECTION_PROBE_UPDATE_ONCE: {
if (busy) //already rendering something
break;
- bool done = _render_reflection_probe_step(ref_probe->self()->owner,ref_probe->self()->render_step);
+ bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
if (done) {
reflection_probe_render_list.remove(ref_probe);
} else {
ref_probe->self()->render_step++;
}
- busy=true; //do not render another one of this kind
+ busy = true; //do not render another one of this kind
} break;
case VS::REFLECTION_PROBE_UPDATE_ALWAYS: {
- int step=0;
- bool done=false;
- while(!done) {
- done = _render_reflection_probe_step(ref_probe->self()->owner,step);
+ int step = 0;
+ bool done = false;
+ while (!done) {
+ done = _render_reflection_probe_step(ref_probe->self()->owner, step);
step++;
}
reflection_probe_render_list.remove(ref_probe);
} break;
-
}
- ref_probe=next;
+ ref_probe = next;
}
/* GI PROBES */
SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first();
- while(gi_probe) {
+ while (gi_probe) {
- SelfList<InstanceGIProbeData> *next=gi_probe->next();
+ SelfList<InstanceGIProbeData> *next = gi_probe->next();
InstanceGIProbeData *probe = gi_probe->self();
Instance *instance_probe = probe->owner;
//check if probe must be setup, but don't do if on the lighting thread
- bool force_lighting=false;
+ bool force_lighting = false;
- if (probe->invalid || (probe->dynamic.updating_stage==GI_UPDATE_STAGE_CHECK && probe->base_version!=VSG::storage->gi_probe_get_version(instance_probe->base))) {
+ if (probe->invalid || (probe->dynamic.updating_stage == GI_UPDATE_STAGE_CHECK && probe->base_version != VSG::storage->gi_probe_get_version(instance_probe->base))) {
_setup_gi_probe(instance_probe);
- force_lighting=true;
+ force_lighting = true;
}
float propagate = VSG::storage->gi_probe_get_propagation(instance_probe->base);
- if (probe->dynamic.propagate!=propagate) {
- probe->dynamic.propagate=propagate;
- force_lighting=true;
+ if (probe->dynamic.propagate != propagate) {
+ probe->dynamic.propagate = propagate;
+ force_lighting = true;
}
+ if (probe->invalid == false && probe->dynamic.enabled) {
- if (probe->invalid==false && probe->dynamic.enabled) {
-
- switch(probe->dynamic.updating_stage) {
+ switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
if (_check_gi_probe(instance_probe) || force_lighting) {
//send to lighting thread
- probe->dynamic.updating_stage=GI_UPDATE_STAGE_LIGHTING;
+ probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING;
#ifndef NO_THREADS
probe_bake_mutex->lock();
@@ -3397,7 +3176,6 @@ void VisualServerScene::render_probes() {
_bake_gi_probe(instance_probe);
#endif
-
}
} break;
case GI_UPDATE_STAGE_LIGHTING: {
@@ -3408,29 +3186,23 @@ void VisualServerScene::render_probes() {
uint64_t us = OS::get_singleton()->get_ticks_usec();
- for(int i=0;i<(int)probe->dynamic.mipmaps_3d.size();i++) {
+ for (int i = 0; i < (int)probe->dynamic.mipmaps_3d.size(); i++) {
int mmsize = probe->dynamic.mipmaps_3d[i].size();
PoolVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
- VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
+ VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data, 0, probe->dynamic.grid_size[2] >> i, i, r.ptr());
}
-
- probe->dynamic.updating_stage=GI_UPDATE_STAGE_CHECK;
+ probe->dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
//print_line("UPLOAD TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
} break;
-
}
}
//_update_gi_probe(gi_probe->self()->owner);
-
- gi_probe=next;
+ gi_probe = next;
}
-
-
-
}
void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
@@ -3438,143 +3210,131 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb)
_update_instance_aabb(p_instance);
-
if (p_instance->update_materials) {
- if (p_instance->base_type==VS::INSTANCE_MESH) {
+ if (p_instance->base_type == VS::INSTANCE_MESH) {
//remove materials no longer used and un-own them
int new_mat_count = VSG::storage->mesh_get_surface_count(p_instance->base);
- for(int i=p_instance->materials.size()-1;i>=new_mat_count;i--) {
+ for (int i = p_instance->materials.size() - 1; i >= new_mat_count; i--) {
if (p_instance->materials[i].is_valid()) {
- VSG::storage->material_remove_instance_owner(p_instance->materials[i],p_instance);
+ VSG::storage->material_remove_instance_owner(p_instance->materials[i], p_instance);
}
}
p_instance->materials.resize(new_mat_count);
int new_blend_shape_count = VSG::storage->mesh_get_blend_shape_count(p_instance->base);
- if (new_blend_shape_count!=p_instance->blend_values.size()) {
+ if (new_blend_shape_count != p_instance->blend_values.size()) {
p_instance->blend_values.resize(new_blend_shape_count);
- for(int i=0;i<new_blend_shape_count;i++) {
- p_instance->blend_values[i]=0;
+ for (int i = 0; i < new_blend_shape_count; i++) {
+ p_instance->blend_values[i] = 0;
}
}
}
- if ((1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+ if ((1 << p_instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData*>(p_instance->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- bool can_cast_shadows=true;
+ bool can_cast_shadows = true;
- if (p_instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) {
- can_cast_shadows=false;
+ if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) {
+ can_cast_shadows = false;
} else if (p_instance->material_override.is_valid()) {
- can_cast_shadows=VSG::storage->material_casts_shadows(p_instance->material_override);
+ can_cast_shadows = VSG::storage->material_casts_shadows(p_instance->material_override);
} else {
-
-
- if (p_instance->base_type==VS::INSTANCE_MESH) {
- RID mesh=p_instance->base;
+ if (p_instance->base_type == VS::INSTANCE_MESH) {
+ RID mesh = p_instance->base;
if (mesh.is_valid()) {
- bool cast_shadows=false;
-
- for(int i=0;i<p_instance->materials.size();i++) {
+ bool cast_shadows = false;
+ for (int i = 0; i < p_instance->materials.size(); i++) {
- RID mat = p_instance->materials[i].is_valid()?p_instance->materials[i]:VSG::storage->mesh_surface_get_material(mesh,i);
+ RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : VSG::storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
- cast_shadows=true;
+ cast_shadows = true;
break;
}
if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows=true;
+ cast_shadows = true;
break;
}
}
if (!cast_shadows) {
- can_cast_shadows=false;
+ can_cast_shadows = false;
}
}
- } else if (p_instance->base_type==VS::INSTANCE_MULTIMESH) {
+ } else if (p_instance->base_type == VS::INSTANCE_MULTIMESH) {
RID mesh = VSG::storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
- bool cast_shadows=false;
+ bool cast_shadows = false;
int sc = VSG::storage->mesh_get_surface_count(mesh);
- for(int i=0;i<sc;i++) {
+ for (int i = 0; i < sc; i++) {
- RID mat =VSG::storage->mesh_surface_get_material(mesh,i);
+ RID mat = VSG::storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
- cast_shadows=true;
+ cast_shadows = true;
break;
}
if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows=true;
+ cast_shadows = true;
break;
}
-
}
if (!cast_shadows) {
- can_cast_shadows=false;
+ can_cast_shadows = false;
}
}
- } else if (p_instance->base_type==VS::INSTANCE_IMMEDIATE) {
+ } else if (p_instance->base_type == VS::INSTANCE_IMMEDIATE) {
RID mat = VSG::storage->immediate_get_material(p_instance->base);
if (!mat.is_valid() || VSG::storage->material_casts_shadows(mat)) {
- can_cast_shadows=true;
+ can_cast_shadows = true;
} else {
- can_cast_shadows=false;
+ can_cast_shadows = false;
}
-
-
}
-
-
-
}
- if (can_cast_shadows!=geom->can_cast_shadows) {
+ if (can_cast_shadows != geom->can_cast_shadows) {
//ability to cast shadows change, let lights now
- for (List<Instance*>::Element *E=geom->lighting.front();E;E=E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData*>(E->get()->base_data);
- light->shadow_dirty=true;
+ for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ light->shadow_dirty = true;
}
- geom->can_cast_shadows=can_cast_shadows;
+ geom->can_cast_shadows = can_cast_shadows;
}
}
-
}
_update_instance(p_instance);
- p_instance->update_aabb=false;
- p_instance->update_materials=false;
+ p_instance->update_aabb = false;
+ p_instance->update_materials = false;
- _instance_update_list.remove( &p_instance->update_item );
+ _instance_update_list.remove(&p_instance->update_item);
}
-
void VisualServerScene::update_dirty_instances() {
VSG::storage->update_dirty_resources();
- while(_instance_update_list.first()) {
+ while (_instance_update_list.first()) {
- _update_dirty_instance( _instance_update_list.first()->self() );
+ _update_dirty_instance(_instance_update_list.first()->self());
}
}
@@ -3582,17 +3342,17 @@ bool VisualServerScene::free(RID p_rid) {
if (camera_owner.owns(p_rid)) {
- Camera *camera = camera_owner.get( p_rid );
+ Camera *camera = camera_owner.get(p_rid);
camera_owner.free(p_rid);
memdelete(camera);
} else if (scenario_owner.owns(p_rid)) {
- Scenario *scenario = scenario_owner.get( p_rid );
+ Scenario *scenario = scenario_owner.get(p_rid);
- while(scenario->instances.first()) {
- instance_set_scenario(scenario->instances.first()->self()->self,RID());
+ while (scenario->instances.first()) {
+ instance_set_scenario(scenario->instances.first()->self()->self, RID());
}
VSG::scene_render->free(scenario->reflection_probe_shadow_atlas);
VSG::scene_render->free(scenario->reflection_atlas);
@@ -3606,11 +3366,11 @@ bool VisualServerScene::free(RID p_rid) {
Instance *instance = instance_owner.get(p_rid);
- instance_set_room(p_rid,RID());
- instance_set_scenario(p_rid,RID());
- instance_set_base(p_rid,RID());
- instance_geometry_set_material_override(p_rid,RID());
- instance_attach_skeleton(p_rid,RID());
+ instance_set_room(p_rid, RID());
+ instance_set_scenario(p_rid, RID());
+ instance_set_base(p_rid, RID());
+ instance_geometry_set_material_override(p_rid, RID());
+ instance_attach_skeleton(p_rid, RID());
update_dirty_instances(); //in case something changed this
@@ -3620,38 +3380,32 @@ bool VisualServerScene::free(RID p_rid) {
return false;
}
-
return true;
}
-VisualServerScene *VisualServerScene::singleton=NULL;
-
+VisualServerScene *VisualServerScene::singleton = NULL;
VisualServerScene::VisualServerScene() {
#ifndef NO_THREADS
probe_bake_sem = Semaphore::create();
probe_bake_mutex = Mutex::create();
- probe_bake_thread = Thread::create(_gi_probe_bake_threads,this);
- probe_bake_thread_exit=false;
+ probe_bake_thread = Thread::create(_gi_probe_bake_threads, this);
+ probe_bake_thread_exit = false;
#endif
-
- render_pass=1;
- singleton=this;
-
+ render_pass = 1;
+ singleton = this;
}
VisualServerScene::~VisualServerScene() {
#ifndef NO_THREADS
- probe_bake_thread_exit=true;
+ probe_bake_thread_exit = true;
Thread::wait_to_finish(probe_bake_thread);
memdelete(probe_bake_thread);
memdelete(probe_bake_sem);
memdelete(probe_bake_mutex);
#endif
-
-
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 01ad400b80..b02e6c820b 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -31,30 +31,27 @@
#include "servers/visual/rasterizer.h"
-#include "geometry.h"
#include "allocators.h"
+#include "geometry.h"
#include "octree.h"
-#include "self_list.h"
-#include "os/thread.h"
#include "os/semaphore.h"
#include "os/semaphore.h"
+#include "os/thread.h"
+#include "self_list.h"
class VisualServerScene {
public:
-
-
enum {
- MAX_INSTANCE_CULL=65536,
- MAX_LIGHTS_CULLED=4096,
- MAX_REFLECTION_PROBES_CULLED=4096,
- MAX_ROOM_CULL=32,
- MAX_EXTERIOR_PORTALS=128,
+ MAX_INSTANCE_CULL = 65536,
+ MAX_LIGHTS_CULLED = 4096,
+ MAX_REFLECTION_PROBES_CULLED = 4096,
+ MAX_ROOM_CULL = 32,
+ MAX_EXTERIOR_PORTALS = 128,
};
uint64_t render_pass;
-
static VisualServerScene *singleton;
#if 0
struct Portal {
@@ -99,10 +96,9 @@ public:
#endif
-
/* CAMERA API */
- struct Camera : public RID_Data {
+ struct Camera : public RID_Data {
enum Type {
PERSPECTIVE,
@@ -110,7 +106,7 @@ public:
};
Type type;
float fov;
- float znear,zfar;
+ float znear, zfar;
float size;
uint32_t visible_layers;
bool vaspect;
@@ -120,26 +116,25 @@ public:
Camera() {
- visible_layers=0xFFFFFFFF;
- fov=60;
- type=PERSPECTIVE;
- znear=0.1; zfar=100;
- size=1.0;
- vaspect=false;
-
+ visible_layers = 0xFFFFFFFF;
+ fov = 60;
+ type = PERSPECTIVE;
+ znear = 0.1;
+ zfar = 100;
+ size = 1.0;
+ vaspect = false;
}
};
mutable RID_Owner<Camera> camera_owner;
virtual RID camera_create();
- virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far);
- virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far);
- virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
- virtual void camera_set_cull_mask(RID p_camera,uint32_t p_layers);
- virtual void camera_set_environment(RID p_camera,RID p_env);
- virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable);
-
+ virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far);
+ virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
+ virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
+ virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
+ virtual void camera_set_environment(RID p_camera, RID p_env);
+ virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
/*
@@ -173,56 +168,48 @@ public:
};
*/
-
-
/* SCENARIO API */
struct Instance;
- struct Scenario : RID_Data {
-
+ struct Scenario : RID_Data {
VS::ScenarioDebugMode debug;
RID self;
// well wtf, balloon allocator is slower?
- Octree<Instance,true> octree;
+ Octree<Instance, true> octree;
- List<Instance*> directional_lights;
+ List<Instance *> directional_lights;
RID environment;
RID fallback_environment;
RID reflection_probe_shadow_atlas;
RID reflection_atlas;
-
SelfList<Instance>::List instances;
- Scenario() { debug=VS::SCENARIO_DEBUG_DISABLED; }
+ Scenario() { debug = VS::SCENARIO_DEBUG_DISABLED; }
};
mutable RID_Owner<Scenario> scenario_owner;
- static void* _instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int);
- static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*);
+ static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int);
+ static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *);
virtual RID scenario_create();
- virtual void scenario_set_debug(RID p_scenario,VS::ScenarioDebugMode p_debug_mode);
+ virtual void scenario_set_debug(RID p_scenario, VS::ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
- virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv);
-
+ virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv);
/* INSTANCING API */
struct InstanceBaseData {
-
virtual ~InstanceBaseData() {}
};
-
-
struct Instance : RasterizerScene::InstanceBase {
RID self;
@@ -237,7 +224,6 @@ public:
SelfList<Instance> update_item;
-
Rect3 aabb;
Rect3 transformed_aabb;
float extra_margin;
@@ -262,107 +248,99 @@ public:
virtual void base_removed() {
- singleton->instance_set_base(self,RID());
+ singleton->instance_set_base(self, RID());
}
virtual void base_changed() {
- singleton->_instance_queue_update(this,true,true);
+ singleton->_instance_queue_update(this, true, true);
}
virtual void base_material_changed() {
- singleton->_instance_queue_update(this,false,true);
+ singleton->_instance_queue_update(this, false, true);
}
+ Instance()
+ : scenario_item(this), update_item(this), room_item(this) {
- Instance() : scenario_item(this), update_item(this), room_item(this) {
-
- octree_id=0;
- scenario=NULL;
-
-
- update_aabb=false;
- update_materials=false;
+ octree_id = 0;
+ scenario = NULL;
- extra_margin=0;
+ update_aabb = false;
+ update_materials = false;
+ extra_margin = 0;
- object_ID=0;
- visible=true;
+ object_ID = 0;
+ visible = true;
- lod_begin=0;
- lod_end=0;
- lod_begin_hysteresis=0;
- lod_end_hysteresis=0;
+ lod_begin = 0;
+ lod_end = 0;
+ lod_begin_hysteresis = 0;
+ lod_end_hysteresis = 0;
- room=NULL;
- visible_in_all_rooms=false;
-
-
-
- last_render_pass=0;
- last_frame_pass=0;
- version=1;
- base_data=NULL;
+ room = NULL;
+ visible_in_all_rooms = false;
+ last_render_pass = 0;
+ last_frame_pass = 0;
+ version = 1;
+ base_data = NULL;
}
~Instance() {
if (base_data)
memdelete(base_data);
-
}
};
SelfList<Instance>::List _instance_update_list;
- void _instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials=false);
-
+ void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials = false);
struct InstanceGeometryData : public InstanceBaseData {
- List<Instance*> lighting;
+ List<Instance *> lighting;
bool lighting_dirty;
bool can_cast_shadows;
- List<Instance*> reflection_probes;
+ List<Instance *> reflection_probes;
bool reflection_dirty;
- List<Instance*> gi_probes;
+ List<Instance *> gi_probes;
bool gi_probes_dirty;
InstanceGeometryData() {
- lighting_dirty=false;
- reflection_dirty=true;
- can_cast_shadows=true;
- gi_probes_dirty=true;
+ lighting_dirty = false;
+ reflection_dirty = true;
+ can_cast_shadows = true;
+ gi_probes_dirty = true;
}
};
struct InstanceReflectionProbeData : public InstanceBaseData {
-
Instance *owner;
struct PairInfo {
- List<Instance*>::Element *L; //reflection iterator in geometry
+ List<Instance *>::Element *L; //reflection iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
-
RID instance;
bool reflection_dirty;
SelfList<InstanceReflectionProbeData> update_list;
int render_step;
- InstanceReflectionProbeData() : update_list(this) {
+ InstanceReflectionProbeData()
+ : update_list(this) {
- reflection_dirty=true;
- render_step=-1;
+ reflection_dirty = true;
+ render_step = -1;
}
};
@@ -371,13 +349,13 @@ public:
struct InstanceLightData : public InstanceBaseData {
struct PairInfo {
- List<Instance*>::Element *L; //light iterator in geometry
+ List<Instance *>::Element *L; //light iterator in geometry
Instance *geometry;
};
RID instance;
uint64_t last_version;
- List<Instance*>::Element *D; // directional light in scenario
+ List<Instance *>::Element *D; // directional light in scenario
bool shadow_dirty;
@@ -387,26 +365,25 @@ public:
InstanceLightData() {
- shadow_dirty=true;
- D=NULL;
- last_version=0;
- baked_light=NULL;
+ shadow_dirty = true;
+ D = NULL;
+ last_version = 0;
+ baked_light = NULL;
}
};
struct InstanceGIProbeData : public InstanceBaseData {
-
Instance *owner;
struct PairInfo {
- List<Instance*>::Element *L; //gi probe iterator in geometry
+ List<Instance *>::Element *L; //gi probe iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
- Set<Instance*> lights;
+ Set<Instance *> lights;
struct LightCache {
@@ -419,29 +396,27 @@ public:
float spot_angle;
float spot_attenuation;
- bool operator==(const LightCache& p_cache) {
+ bool operator==(const LightCache &p_cache) {
- return (type==p_cache.type &&
- transform==p_cache.transform &&
- color==p_cache.color &&
- energy==p_cache.energy &&
- radius==p_cache.radius &&
- attenuation==p_cache.attenuation &&
- spot_angle==p_cache.spot_angle &&
- spot_attenuation==p_cache.spot_attenuation);
+ return (type == p_cache.type &&
+ transform == p_cache.transform &&
+ color == p_cache.color &&
+ energy == p_cache.energy &&
+ radius == p_cache.radius &&
+ attenuation == p_cache.attenuation &&
+ spot_angle == p_cache.spot_angle &&
+ spot_attenuation == p_cache.spot_attenuation);
}
LightCache() {
- type=VS::LIGHT_DIRECTIONAL;
- energy=1.0;
- radius=1.0;
- attenuation=1.0;
- spot_angle=1.0;
- spot_attenuation=1.0;
-
+ type = VS::LIGHT_DIRECTIONAL;
+ energy = 1.0;
+ radius = 1.0;
+ attenuation = 1.0;
+ spot_angle = 1.0;
+ spot_attenuation = 1.0;
}
-
};
struct LocalData {
@@ -456,11 +431,10 @@ public:
uint8_t alpha[8]; //alpha block is pre-computed
};
-
struct Dynamic {
- Map<RID,LightCache> light_cache;
- Map<RID,LightCache> light_cache_changes;
+ Map<RID, LightCache> light_cache;
+ Map<RID, LightCache> light_cache_changes;
PoolVector<int> light_data;
PoolVector<LocalData> local_data;
Vector<Vector<uint32_t> > level_cell_lists;
@@ -469,8 +443,8 @@ public:
int bake_dynamic_range;
RasterizerStorage::GIProbeCompression compression;
- Vector< PoolVector<uint8_t> > mipmaps_3d;
- Vector< PoolVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
+ Vector<PoolVector<uint8_t> > mipmaps_3d;
+ Vector<PoolVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
int updating_stage;
float propagate;
@@ -481,26 +455,22 @@ public:
} dynamic;
-
RID probe_instance;
-
bool invalid;
uint32_t base_version;
SelfList<InstanceGIProbeData> update_element;
- InstanceGIProbeData() : update_element(this) {
- invalid=true;
- base_version=0;
+ InstanceGIProbeData()
+ : update_element(this) {
+ invalid = true;
+ base_version = 0;
}
-
};
-
SelfList<InstanceGIProbeData>::List gi_probe_update_list;
-
Instance *instance_cull_result[MAX_INSTANCE_CULL];
Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
Instance *light_cull_result[MAX_LIGHTS_CULLED];
@@ -509,53 +479,47 @@ public:
RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED];
int reflection_probe_cull_count;
-
RID_Owner<Instance> instance_owner;
- // from can be mesh, light, area and portal so far.
+ // from can be mesh, light, area and portal so far.
virtual RID instance_create(); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_base(RID p_instance, RID p_base); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_scenario(RID p_instance, RID p_scenario); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
- virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
- virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID);
- virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight);
- virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material);
- virtual void instance_set_visible(RID p_instance,bool p_visible);
-
+ virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
+ virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID);
+ virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
+ virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
+ virtual void instance_set_visible(RID p_instance, bool p_visible);
- virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton);
- virtual void instance_set_exterior( RID p_instance, bool p_enabled );
- virtual void instance_set_room( RID p_instance, RID p_room );
-
- virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin );
+ virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
+ virtual void instance_set_exterior(RID p_instance, bool p_enabled);
+ virtual void instance_set_room(RID p_instance, RID p_room);
+ virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3& p_aabb, RID p_scenario=RID()) const;
- virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const;
- virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const;
-
+ virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;
- virtual void instance_geometry_set_flag(RID p_instance,VS::InstanceFlags p_flags,bool p_enabled);
+ virtual void instance_geometry_set_flag(RID p_instance, VS::InstanceFlags p_flags, bool p_enabled);
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting);
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
-
- virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin);
- virtual void instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance);
-
+ virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
+ virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
_FORCE_INLINE_ void _update_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
- _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance,const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_shadow_atlas,Scenario* p_scenario);
+ _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
- void _render_scene(const Transform p_cam_transform, const CameraMatrix& p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+ void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
- void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
+ void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void update_dirty_instances();
//probes
@@ -570,7 +534,6 @@ public:
uint32_t leaf_cell_count;
};
-
struct GIProbeDataCell {
uint32_t children[8];
@@ -587,27 +550,26 @@ public:
};
void _gi_probe_bake_thread();
- static void _gi_probe_bake_threads(void*);
+ static void _gi_probe_bake_threads(void *);
volatile bool probe_bake_thread_exit;
Thread *probe_bake_thread;
Semaphore *probe_bake_sem;
Mutex *probe_bake_mutex;
- List<Instance*> probe_bake_list;
+ List<Instance *> probe_bake_list;
- bool _render_reflection_probe_step(Instance* p_instance,int p_step);
- void _gi_probe_fill_local_data(int p_idx,int p_level,int p_x,int p_y,int p_z,const GIProbeDataCell* p_cell,const GIProbeDataHeader *p_header,InstanceGIProbeData::LocalData *p_local_data,Vector<uint32_t> *prev_cell);
+ bool _render_reflection_probe_step(Instance *p_instance, int p_step);
+ void _gi_probe_fill_local_data(int p_idx, int p_level, int p_x, int p_y, int p_z, const GIProbeDataCell *p_cell, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, Vector<uint32_t> *prev_cell);
- _FORCE_INLINE_ uint32_t _gi_bake_find_cell(const GIProbeDataCell *cells,int x,int y, int z,int p_cell_subdiv);
- void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate);
- void _bake_gi_probe_light(const GIProbeDataHeader *header,const GIProbeDataCell *cells,InstanceGIProbeData::LocalData *local_data,const uint32_t *leaves,int p_leaf_count, const InstanceGIProbeData::LightCache& light_cache,int p_sign);
+ _FORCE_INLINE_ uint32_t _gi_bake_find_cell(const GIProbeDataCell *cells, int x, int y, int z, int p_cell_subdiv);
+ void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell *p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate);
+ void _bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int p_leaf_count, const InstanceGIProbeData::LightCache &light_cache, int p_sign);
void _bake_gi_probe(Instance *p_probe);
bool _check_gi_probe(Instance *p_gi_probe);
void _setup_gi_probe(Instance *p_instance);
void render_probes();
-
bool free(RID p_rid);
VisualServerScene();
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index a88fb69e93..7b8a725c5a 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -27,16 +27,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_viewport.h"
-#include "visual_server_global.h"
+#include "global_config.h"
#include "visual_server_canvas.h"
+#include "visual_server_global.h"
#include "visual_server_scene.h"
-#include "global_config.h"
-
-
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
- /* Camera should always be BEFORE any other 3D */
+/* Camera should always be BEFORE any other 3D */
#if 0
bool scenario_draw_canvas_bg=false;
int scenario_canvas_max_layer=0;
@@ -82,126 +80,117 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
- if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) {
+ if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
VSG::rasterizer->clear_render_target(clear_color);
- if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
- p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER;
+ if (p_viewport->clear_mode == VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
+ p_viewport->clear_mode = VS::VIEWPORT_CLEAR_NEVER;
}
}
-
if (!p_viewport->disable_3d && p_viewport->camera.is_valid()) {
- VSG::scene->render_camera(p_viewport->camera,p_viewport->scenario,p_viewport->size,p_viewport->shadow_atlas);
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
if (!p_viewport->hide_canvas) {
- int i=0;
+ int i = 0;
- Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
+ Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
- Rect2 clip_rect(0,0,p_viewport->size.x,p_viewport->size.y);
- RasterizerCanvas::Light *lights=NULL;
- RasterizerCanvas::Light *lights_with_shadow=NULL;
- RasterizerCanvas::Light *lights_with_mask=NULL;
+ Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
+ RasterizerCanvas::Light *lights = NULL;
+ RasterizerCanvas::Light *lights_with_shadow = NULL;
+ RasterizerCanvas::Light *lights_with_mask = NULL;
Rect2 shadow_rect;
- int light_count=0;
+ int light_count = 0;
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
Transform2D xf = p_viewport->global_transform * E->get().transform;
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
+ VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas);
//find lights in canvas
+ for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
- for(Set<RasterizerCanvas::Light*>::Element *F=canvas->lights.front();F;F=F->next()) {
-
-
- RasterizerCanvas::Light* cl=F->get();
+ RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture),VSG::storage->texture_get_height(cl->texture));
- tsize*=cl->scale;
+ Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ tsize *= cl->scale;
- Vector2 offset=tsize/2.0;
- cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
- cl->xform_cache=xf * cl->xform;
+ Vector2 offset = tsize / 2.0;
+ cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
+ cl->xform_cache = xf * cl->xform;
+ if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
- if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
-
- cl->filter_next_ptr=lights;
- lights=cl;
- cl->texture_cache=NULL;
+ cl->filter_next_ptr = lights;
+ lights = cl;
+ cl->texture_cache = NULL;
Transform2D scale;
scale.scale(cl->rect_cache.size);
- scale.elements[2]=cl->rect_cache.pos;
+ scale.elements[2] = cl->rect_cache.pos;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
- cl->light_shader_pos=cl->xform_cache[2];
+ cl->light_shader_pos = cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
- cl->shadows_next_ptr=lights_with_shadow;
- if (lights_with_shadow==NULL) {
+ cl->shadows_next_ptr = lights_with_shadow;
+ if (lights_with_shadow == NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
- shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
+ shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
}
- lights_with_shadow=cl;
- cl->radius_cache=cl->rect_cache.size.length();
-
+ lights_with_shadow = cl;
+ cl->radius_cache = cl->rect_cache.size.length();
}
- if (cl->mode==VS::CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr=lights_with_mask;
- lights_with_mask=cl;
+ if (cl->mode == VS::CANVAS_LIGHT_MODE_MASK) {
+ cl->mask_next_ptr = lights_with_mask;
+ lights_with_mask = cl;
}
light_count++;
}
- VSG::canvas_render->light_internal_update(cl->light_internal,cl);
-
+ VSG::canvas_render->light_internal_update(cl->light_internal, cl);
}
}
//print_line("lights: "+itos(light_count));
- canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
-
+ canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get();
}
if (lights_with_shadow) {
//update shadows if any
- RasterizerCanvas::LightOccluderInstance * occluders=NULL;
+ RasterizerCanvas::LightOccluderInstance *occluders = NULL;
//make list of occluders
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
+ VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas);
Transform2D xf = p_viewport->global_transform * E->get().transform;
-
- for(Set<RasterizerCanvas::LightOccluderInstance*>::Element *F=canvas->occluders.front();F;F=F->next()) {
+ for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled)
continue;
F->get()->xform_cache = xf * F->get()->xform;
- if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
-
- F->get()->next=occluders;
- occluders=F->get();
+ if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
+ F->get()->next = occluders;
+ occluders = F->get();
}
}
}
//update the light shadowmaps with them
- RasterizerCanvas::Light *light=lights_with_shadow;
- while(light) {
+ RasterizerCanvas::Light *light = lights_with_shadow;
+ while (light) {
- VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
- light=light->shadows_next_ptr;
+ VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
+ light = light->shadows_next_ptr;
}
//VSG::canvas_render->reset_canvas();
@@ -209,7 +198,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
VSG::rasterizer->restore_render_target();
-
#if 0
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
@@ -219,27 +207,26 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
+ for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
- for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
-
- VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas);
+ VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get()->canvas);
//print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Transform2D xform = p_viewport->global_transform * E->get()->transform;
- RasterizerCanvas::Light *canvas_lights=NULL;
+ RasterizerCanvas::Light *canvas_lights = NULL;
- RasterizerCanvas::Light *ptr=lights;
- while(ptr) {
- if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
- ptr->next_ptr=canvas_lights;
- canvas_lights=ptr;
+ RasterizerCanvas::Light *ptr = lights;
+ while (ptr) {
+ if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ ptr->next_ptr = canvas_lights;
+ canvas_lights = ptr;
}
- ptr=ptr->filter_next_ptr;
+ ptr = ptr->filter_next_ptr;
}
- VSG::canvas->render_canvas( canvas,xform,canvas_lights,lights_with_mask,clip_rect );
+ VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect);
i++;
#if 0
if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
@@ -247,8 +234,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
scenario_draw_canvas_bg=false;
}
#endif
-
-
}
#if 0
if (scenario_draw_canvas_bg) {
@@ -259,33 +244,28 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}
-
-
-
}
void VisualServerViewport::draw_viewports() {
//sort viewports
-
//draw viewports
- clear_color=GLOBAL_GET("rendering/viewport/default_clear_color");
-
+ clear_color = GLOBAL_GET("rendering/viewport/default_clear_color");
active_viewports.sort_custom<ViewportSort>();
- for(int i=0;i<active_viewports.size();i++) {
+ for (int i = 0; i < active_viewports.size(); i++) {
Viewport *vp = active_viewports[i];
- if (vp->update_mode==VS::VIEWPORT_UPDATE_DISABLED)
+ if (vp->update_mode == VS::VIEWPORT_UPDATE_DISABLED)
continue;
- ERR_CONTINUE( !vp->render_target.is_valid() );
+ ERR_CONTINUE(!vp->render_target.is_valid());
- bool visible = vp->viewport_to_screen_rect!=Rect2() || vp->update_mode==VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode==VS::VIEWPORT_UPDATE_ONCE;
+ bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE;
if (!visible)
continue;
@@ -293,177 +273,161 @@ void VisualServerViewport::draw_viewports() {
VSG::rasterizer->set_current_render_target(vp->render_target);
_draw_viewport(vp);
- if (vp->viewport_to_screen_rect!=Rect2()) {
+ if (vp->viewport_to_screen_rect != Rect2()) {
//copy to screen if set as such
VSG::rasterizer->set_current_render_target(RID());
- VSG::rasterizer->blit_render_target_to_screen(vp->render_target,vp->viewport_to_screen_rect,vp->viewport_to_screen);
+ VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
}
- if (vp->update_mode==VS::VIEWPORT_UPDATE_ONCE) {
- vp->update_mode=VS::VIEWPORT_UPDATE_DISABLED;
+ if (vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) {
+ vp->update_mode = VS::VIEWPORT_UPDATE_DISABLED;
}
}
}
-
RID VisualServerViewport::viewport_create() {
- Viewport * viewport = memnew( Viewport );
+ Viewport *viewport = memnew(Viewport);
RID rid = viewport_owner.make_rid(viewport);
- viewport->self=rid;
- viewport->hide_scenario=false;
- viewport->hide_canvas=false;
- viewport->render_target=VSG::storage->render_target_create();
- viewport->shadow_atlas=VSG::scene_render->shadow_atlas_create();
+ viewport->self = rid;
+ viewport->hide_scenario = false;
+ viewport->hide_canvas = false;
+ viewport->render_target = VSG::storage->render_target_create();
+ viewport->shadow_atlas = VSG::scene_render->shadow_atlas_create();
return rid;
-
}
-void VisualServerViewport::viewport_set_size(RID p_viewport,int p_width,int p_height){
+void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
- ERR_FAIL_COND(p_width<0 && p_height<0);
+ ERR_FAIL_COND(p_width < 0 && p_height < 0);
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
-
-
- viewport->size=Size2(p_width,p_height);
- VSG::storage->render_target_set_size(viewport->render_target,p_width,p_height);
-
-
+ viewport->size = Size2(p_width, p_height);
+ VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
}
-void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) {
+void VisualServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_active) {
- ERR_FAIL_COND(active_viewports.find(viewport)!=-1);//already active
+ ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
active_viewports.push_back(viewport);
} else {
active_viewports.erase(viewport);
}
-
-
}
-void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) {
+void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->parent=p_parent_viewport;
+ viewport->parent = p_parent_viewport;
}
-void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) {
+void VisualServerViewport::viewport_set_clear_mode(RID p_viewport, VS::ViewportClearMode p_clear_mode) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->clear_mode=p_clear_mode;
-
+ viewport->clear_mode = p_clear_mode;
}
+void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) {
-void VisualServerViewport::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){
-
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->viewport_to_screen_rect=p_rect;
- viewport->viewport_to_screen=p_screen;
+ viewport->viewport_to_screen_rect = p_rect;
+ viewport->viewport_to_screen = p_screen;
}
-void VisualServerViewport::viewport_detach(RID p_viewport){
+void VisualServerViewport::viewport_detach(RID p_viewport) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->viewport_to_screen_rect=Rect2();
- viewport->viewport_to_screen=0;
-
+ viewport->viewport_to_screen_rect = Rect2();
+ viewport->viewport_to_screen = 0;
}
-void VisualServerViewport::viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode){
+void VisualServerViewport::viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->update_mode=p_mode;
-
+ viewport->update_mode = p_mode;
}
-void VisualServerViewport::viewport_set_vflip(RID p_viewport,bool p_enable){
+void VisualServerViewport::viewport_set_vflip(RID p_viewport, bool p_enable) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_VFLIP,p_enable);
-
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_VFLIP, p_enable);
}
-RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{
+RID VisualServerViewport::viewport_get_texture(RID p_viewport) const {
- const Viewport * viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND_V(!viewport,RID());
+ const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND_V(!viewport, RID());
return VSG::storage->render_target_get_texture(viewport->render_target);
-
}
-void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
+void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->hide_scenario=p_hide;
+ viewport->hide_scenario = p_hide;
}
-void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport,bool p_hide){
+void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->hide_canvas=p_hide;
+ viewport->hide_canvas = p_hide;
}
-void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool p_disable){
+void VisualServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
-
- viewport->disable_environment=p_disable;
+ viewport->disable_environment = p_disable;
}
-void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){
+void VisualServerViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
-
- viewport->disable_3d=p_disable;
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable);
+ viewport->disable_3d = p_disable;
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, p_disable);
}
-void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){
+void VisualServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->camera=p_camera;
+ viewport->camera = p_camera;
}
-void VisualServerViewport::viewport_set_scenario(RID p_viewport,RID p_scenario){
+void VisualServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->scenario=p_scenario;
+ viewport->scenario = p_scenario;
}
-void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){
+void VisualServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
@@ -471,15 +435,14 @@ void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){
ERR_FAIL_COND(!canvas);
canvas->viewports.insert(p_viewport);
- viewport->canvas_map[p_canvas]=Viewport::CanvasData();
- viewport->canvas_map[p_canvas].layer=0;
- viewport->canvas_map[p_canvas].canvas=canvas;
-
+ viewport->canvas_map[p_canvas] = Viewport::CanvasData();
+ viewport->canvas_map[p_canvas].layer = 0;
+ viewport->canvas_map[p_canvas].canvas = canvas;
}
-void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){
+void VisualServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas);
@@ -487,110 +450,97 @@ void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){
viewport->canvas_map.erase(p_canvas);
canvas->viewports.erase(p_viewport);
-
}
-void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset){
+void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
- viewport->canvas_map[p_canvas].transform=p_offset;
-
+ viewport->canvas_map[p_canvas].transform = p_offset;
}
-void VisualServerViewport::viewport_set_transparent_background(RID p_viewport,bool p_enabled){
+void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_TRANSPARENT,p_enabled);
-
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
}
-void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform){
+void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->global_transform=p_transform;
-
+ viewport->global_transform = p_transform;
}
-void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){
+void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
- viewport->canvas_map[p_canvas].layer=p_layer;
-
+ viewport->canvas_map[p_canvas].layer = p_layer;
}
-void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport,int p_size) {
+void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->shadow_atlas_size=p_size;
-
- VSG::scene_render->shadow_atlas_set_size( viewport->shadow_atlas, viewport->shadow_atlas_size);
+ viewport->shadow_atlas_size = p_size;
+ VSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
}
-void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv) {
+void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- VSG::scene_render->shadow_atlas_set_quadrant_subdivision( viewport->shadow_atlas, p_quadrant, p_subdiv);
-
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
}
-void VisualServerViewport::viewport_set_msaa(RID p_viewport,VS::ViewportMSAA p_msaa) {
+void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_msaa(viewport->render_target,p_msaa);
+ VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa);
}
-void VisualServerViewport::viewport_set_hdr(RID p_viewport,bool p_enabled) {
+void VisualServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) {
- Viewport * viewport = viewport_owner.getornull(p_viewport);
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_HDR,p_enabled);
-
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_HDR, p_enabled);
}
bool VisualServerViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
- Viewport * viewport = viewport_owner.getornull(p_rid);
-
+ Viewport *viewport = viewport_owner.getornull(p_rid);
- VSG::storage->free( viewport->render_target );
- VSG::scene_render->free( viewport->shadow_atlas );
+ VSG::storage->free(viewport->render_target);
+ VSG::scene_render->free(viewport->shadow_atlas);
- while(viewport->canvas_map.front()) {
- viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key());
+ while (viewport->canvas_map.front()) {
+ viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
}
- viewport_set_scenario(p_rid,RID());
+ viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
viewport_owner.free(p_rid);
memdelete(viewport);
-
return true;
}
return false;
-
}
-VisualServerViewport::VisualServerViewport()
-{
-
+VisualServerViewport::VisualServerViewport() {
}
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 1cee90b803..53ad6bde2b 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -29,20 +29,15 @@
#ifndef VISUALSERVERVIEWPORT_H
#define VISUALSERVERVIEWPORT_H
-#include "servers/visual_server.h"
#include "rasterizer.h"
#include "self_list.h"
+#include "servers/visual_server.h"
-class VisualServerViewport {
+class VisualServerViewport {
public:
-
struct CanvasBase : public RID_Data {
-
-
};
-
-
struct Viewport : public RID_Data {
RID self;
@@ -67,7 +62,6 @@ public:
RID shadow_atlas;
int shadow_atlas_size;
-
VS::ViewportClearMode clear_mode;
bool rendered_in_prev_frame;
@@ -76,9 +70,15 @@ public:
int layer;
RID canvas;
- bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
- CanvasKey() { layer=0; }
- CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
+ bool operator<(const CanvasKey &p_canvas) const {
+ if (layer == p_canvas.layer) return canvas < p_canvas.canvas;
+ return layer < p_canvas.layer;
+ }
+ CanvasKey() { layer = 0; }
+ CanvasKey(const RID &p_canvas, int p_layer) {
+ canvas = p_canvas;
+ layer = p_layer;
+ }
};
struct CanvasData {
@@ -90,83 +90,79 @@ public:
Transform2D global_transform;
- Map<RID,CanvasData> canvas_map;
+ Map<RID, CanvasData> canvas_map;
Viewport() {
- update_mode=VS::VIEWPORT_UPDATE_WHEN_VISIBLE;
- clear_mode=VS::VIEWPORT_CLEAR_ALWAYS;
- rendered_in_prev_frame=false;
- disable_environment=false;
- viewport_to_screen=0;
- shadow_atlas_size=0;
- disable_3d=false;
-
+ update_mode = VS::VIEWPORT_UPDATE_WHEN_VISIBLE;
+ clear_mode = VS::VIEWPORT_CLEAR_ALWAYS;
+ rendered_in_prev_frame = false;
+ disable_environment = false;
+ viewport_to_screen = 0;
+ shadow_atlas_size = 0;
+ disable_3d = false;
}
};
mutable RID_Owner<Viewport> viewport_owner;
-
struct ViewportSort {
- _FORCE_INLINE_ bool operator()(const Viewport*p_left,const Viewport* p_right) const {
+ _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
- bool left_to_screen = p_left->viewport_to_screen_rect.size!=Size2();
- bool right_to_screen = p_right->viewport_to_screen_rect.size!=Size2();
+ bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
+ bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
- if (left_to_screen==right_to_screen) {
+ if (left_to_screen == right_to_screen) {
- return p_left->parent==p_right->self;
+ return p_left->parent == p_right->self;
} else {
return right_to_screen;
}
}
};
+ Vector<Viewport *> active_viewports;
- Vector<Viewport*> active_viewports;
private:
Color clear_color;
void _draw_viewport(Viewport *p_viewport);
-public:
-
+public:
RID viewport_create();
- void viewport_set_size(RID p_viewport,int p_width,int p_height);
+ void viewport_set_size(RID p_viewport, int p_width, int p_height);
- void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0);
+ void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
void viewport_detach(RID p_viewport);
- void viewport_set_active(RID p_viewport,bool p_active);
- void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport);
- void viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode);
- void viewport_set_vflip(RID p_viewport,bool p_enable);
-
+ void viewport_set_active(RID p_viewport, bool p_active);
+ void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
+ void viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode);
+ void viewport_set_vflip(RID p_viewport, bool p_enable);
- void viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode);
+ void viewport_set_clear_mode(RID p_viewport, VS::ViewportClearMode p_clear_mode);
RID viewport_get_texture(RID p_viewport) const;
- void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
- void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
- void viewport_set_disable_environment(RID p_viewport,bool p_disable);
- void viewport_set_disable_3d(RID p_viewport,bool p_disable);
+ void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
+ void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
+ void viewport_set_disable_environment(RID p_viewport, bool p_disable);
+ void viewport_set_disable_3d(RID p_viewport, bool p_disable);
- void viewport_attach_camera(RID p_viewport,RID p_camera);
- void viewport_set_scenario(RID p_viewport,RID p_scenario);
- void viewport_attach_canvas(RID p_viewport,RID p_canvas);
- void viewport_remove_canvas(RID p_viewport,RID p_canvas);
- void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset);
- void viewport_set_transparent_background(RID p_viewport,bool p_enabled);
+ void viewport_attach_camera(RID p_viewport, RID p_camera);
+ void viewport_set_scenario(RID p_viewport, RID p_scenario);
+ void viewport_attach_canvas(RID p_viewport, RID p_canvas);
+ void viewport_remove_canvas(RID p_viewport, RID p_canvas);
+ void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset);
+ void viewport_set_transparent_background(RID p_viewport, bool p_enabled);
- void viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform);
- void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer);
+ void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
+ void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer);
- void viewport_set_shadow_atlas_size(RID p_viewport,int p_size);
- void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv);
+ void viewport_set_shadow_atlas_size(RID p_viewport, int p_size);
+ void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
- void viewport_set_msaa(RID p_viewport,VS::ViewportMSAA p_msaa);
- void viewport_set_hdr(RID p_viewport,bool p_enabled);
+ void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa);
+ void viewport_set_hdr(RID p_viewport, bool p_enabled);
void draw_viewports();
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 5d231d208e..a28c409b97 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -30,23 +30,20 @@
#include "global_config.h"
#include "method_bind_ext.inc"
-VisualServer *VisualServer::singleton=NULL;
-VisualServer* (*VisualServer::create_func)()=NULL;
+VisualServer *VisualServer::singleton = NULL;
+VisualServer *(*VisualServer::create_func)() = NULL;
VisualServer *VisualServer::get_singleton() {
return singleton;
}
-
-
PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
-//remove at some point
+ //remove at some point
PoolVector<String> pl;
-
#if 0
List<StringName> params;
shader_get_param_list(p_shader,&params);
@@ -62,7 +59,7 @@ PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
VisualServer *VisualServer::create() {
- ERR_FAIL_COND_V(singleton,NULL);
+ ERR_FAIL_COND_V(singleton, NULL);
if (create_func)
return create_func();
@@ -70,13 +67,13 @@ VisualServer *VisualServer::create() {
return NULL;
}
-RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) {
+RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) {
RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
- ERR_FAIL_COND_V(!texture.is_valid(),texture);
+ texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
+ ERR_FAIL_COND_V(!texture.is_valid(), texture);
- texture_set_data(texture, p_image );
+ texture_set_data(texture, p_image);
return texture;
}
@@ -89,41 +86,40 @@ RID VisualServer::get_test_texture() {
#define TEST_TEXTURE_SIZE 256
-
PoolVector<uint8_t> test_data;
- test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3);
+ test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
{
- PoolVector<uint8_t>::Write w=test_data.write();
+ PoolVector<uint8_t>::Write w = test_data.write();
- for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
+ for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
- for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
+ for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
Color c;
- int r=255-(x+y)/2;
+ int r = 255 - (x + y) / 2;
- if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
+ if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
- c.r=y;
- c.g=r;
- c.b=x;
+ c.r = y;
+ c.g = r;
+ c.b = x;
} else {
- c.r=r;
- c.g=x;
- c.b=y;
+ c.r = r;
+ c.g = x;
+ c.b = y;
}
- w[(y*TEST_TEXTURE_SIZE+x)*3+0]=uint8_t(CLAMP(c.r*255,0,255));
- w[(y*TEST_TEXTURE_SIZE+x)*3+1]=uint8_t(CLAMP(c.g*255,0,255));
- w[(y*TEST_TEXTURE_SIZE+x)*3+2]=uint8_t(CLAMP(c.b*255,0,255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
}
}
}
- Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,false,Image::FORMAT_RGB8,test_data);
+ Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data);
test_texture = texture_create_from_image(data);
@@ -139,13 +135,10 @@ void VisualServer::_free_internal_rids() {
if (test_material.is_valid())
free(test_material);
- for(int i=0;i<16;i++) {
+ for (int i = 0; i < 16; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
-
-
-
}
RID VisualServer::_make_test_cube() {
@@ -155,72 +148,69 @@ RID VisualServer::_make_test_cube() {
PoolVector<float> tangents;
PoolVector<Vector3> uvs;
- int vtx_idx=0;
-#define ADD_VTX(m_idx) \
- vertices.push_back( face_points[m_idx] );\
- normals.push_back( normal_points[m_idx] );\
- tangents.push_back( normal_points[m_idx][1] );\
- tangents.push_back( normal_points[m_idx][2] );\
- tangents.push_back( normal_points[m_idx][0] );\
- tangents.push_back( 1.0 );\
- uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
- vtx_idx++;\
-
- for (int i=0;i<6;i++) {
+ int vtx_idx = 0;
+#define ADD_VTX(m_idx) \
+ vertices.push_back(face_points[m_idx]); \
+ normals.push_back(normal_points[m_idx]); \
+ tangents.push_back(normal_points[m_idx][1]); \
+ tangents.push_back(normal_points[m_idx][2]); \
+ tangents.push_back(normal_points[m_idx][0]); \
+ tangents.push_back(1.0); \
+ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
+ vtx_idx++;
+ for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
+ float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
- for (int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
+ v[0] = 1.0;
+ v[1] = 1 - 2 * ((j >> 1) & 1);
+ v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k=0;k<3;k++) {
+ for (int k = 0; k < 3; k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ if (i < 3)
+ face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
+ normal_points[j] = Vector3();
+ normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
- //tri 1
+ //tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
- //tri 2
+ //tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
-
}
RID test_cube = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
+ d[VisualServer::ARRAY_NORMAL] = normals;
+ d[VisualServer::ARRAY_TANGENT] = tangents;
+ d[VisualServer::ARRAY_TEX_UV] = uvs;
+ d[VisualServer::ARRAY_VERTEX] = vertices;
PoolVector<int> indices;
indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
-
- mesh_add_surface_from_arrays( test_cube, PRIMITIVE_TRIANGLES,d );
+ for (int i = 0; i < vertices.size(); i++)
+ indices.set(i, i);
+ d[VisualServer::ARRAY_INDEX] = indices;
+ mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
-/*
+ /*
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
@@ -230,47 +220,45 @@ RID VisualServer::_make_test_cube() {
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
*/
- mesh_surface_set_material(test_cube, 0, test_material );
+ mesh_surface_set_material(test_cube, 0, test_material);
return test_cube;
}
-
-RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
+RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
+ for (int i = 1; i <= p_lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
+ double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
+ for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
+ double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
+ double lng1 = 2 * Math_PI * (double)(j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
+ Vector3 v[4] = {
+ Vector3(x1 * zr0, z0, y1 * zr0),
+ Vector3(x1 * zr1, z1, y1 * zr1),
+ Vector3(x0 * zr1, z1, y0 * zr1),
+ Vector3(x0 * zr0, z0, y0 * zr0)
};
-#define ADD_POINT(m_idx)\
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx]*p_radius);\
+#define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]); \
+ vertices.push_back(v[m_idx] * p_radius);
ADD_POINT(0);
ADD_POINT(1);
@@ -286,32 +274,31 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
- mesh_add_surface_from_arrays(mesh,PRIMITIVE_TRIANGLES,d);
+ mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
return mesh;
}
-
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
- int version=0;
+ int version = 0;
if (p_shaded)
- version=1;
+ version = 1;
if (p_transparent)
- version|=2;
+ version |= 2;
if (p_cut_alpha)
- version|=4;
+ version |= 4;
if (p_opaque_prepass)
- version|=8;
+ version |= 8;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
-/* material_2d[version]=fixed_material_create();
+ /* material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
@@ -330,189 +317,167 @@ RID VisualServer::get_white_texture() {
return white_texture;
PoolVector<uint8_t> wt;
- wt.resize(16*3);
+ wt.resize(16 * 3);
{
- PoolVector<uint8_t>::Write w =wt.write();
- for(int i=0;i<16*3;i++)
- w[i]=255;
+ PoolVector<uint8_t>::Write w = wt.write();
+ for (int i = 0; i < 16 * 3; i++)
+ w[i] = 255;
}
- Image white(4,4,0,Image::FORMAT_RGB8,wt);
- white_texture=texture_create();
- texture_allocate(white_texture,4,4,Image::FORMAT_RGB8);
- texture_set_data(white_texture,white);
+ Image white(4, 4, 0, Image::FORMAT_RGB8, wt);
+ white_texture = texture_create();
+ texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB8);
+ texture_set_data(white_texture, white);
return white_texture;
-
}
-
-Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
- print_line("elements: "+itos(r_index_array.size()));
-
- iw=r_index_array.write();
+ print_line("elements: " + itos(r_index_array.size()));
+ iw = r_index_array.write();
}
- int max_bone=0;
-
+ int max_bone = 0;
- for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
+ for (int ai = 0; ai < VS::ARRAY_MAX; ai++) {
- if (!(p_format&(1<<ai))) // no array
+ if (!(p_format & (1 << ai))) // no array
continue;
-
- switch(ai) {
+ switch (ai) {
case VS::ARRAY_VERTEX: {
- if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2* src=read.ptr();
+ const Vector2 *src = read.ptr();
// setting vertices means regenerating the AABB
Rect2 aabb;
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
- uint16_t vector[2]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ if (i == 0) {
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*2);
-
- if (i==0) {
-
- aabb=Rect2(src[i],Vector2());
+ aabb = Rect2(src[i], Vector2());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float vector[2] = { src[i].x, src[i].y };
- float vector[2]={ src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*2);
+ if (i == 0) {
- if (i==0) {
-
- aabb=Rect2(src[i],Vector2());
+ aabb = Rect2(src[i], Vector2());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
}
- r_aabb=Rect3(Vector3(aabb.pos.x,aabb.pos.y,0),Vector3(aabb.size.x,aabb.size.y,0));
-
+ r_aabb = Rect3(Vector3(aabb.pos.x, aabb.pos.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
+ const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
Rect3 aabb;
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
- if (p_format&ARRAY_COMPRESS_VERTEX) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
- uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4);
+ if (i == 0) {
- if (i==0) {
-
- aabb=Rect3(src[i],Vector3());
+ aabb = Rect3(src[i], Vector3());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[3]={ src[i].x, src[i].y, src[i].z };
+ float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*3);
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
- if (i==0) {
+ if (i == 0) {
- aabb=Rect3(src[i],Vector3());
+ aabb = Rect3(src[i], Vector3());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
}
- r_aabb=aabb;
-
+ r_aabb = aabb;
}
-
} break;
case VS::ARRAY_NORMAL: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
+ const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- if (p_format&ARRAY_COMPRESS_NORMAL) {
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t vector[4]={
- CLAMP(src[i].x*127,-128,127),
- CLAMP(src[i].y*127,-128,127),
- CLAMP(src[i].z*127,-128,127),
+ uint8_t vector[4] = {
+ CLAMP(src[i].x * 127, -128, 127),
+ CLAMP(src[i].y * 127, -128, 127),
+ CLAMP(src[i].z * 127, -128, 127),
0,
};
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
-
- float vector[3]={ src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, 3*4);
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float vector[3] = { src[i].x, src[i].y, src[i].z };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
}
}
@@ -520,291 +485,257 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
case VS::ARRAY_TANGENT: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
- const real_t* src = read.ptr();
+ const real_t *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_TANGENT) {
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t xyzw[4]={
- CLAMP(src[i*4+0]*127,-128,127),
- CLAMP(src[i*4+1]*127,-128,127),
- CLAMP(src[i*4+2]*127,-128,127),
- CLAMP(src[i*4+3]*127,-128,127)
+ uint8_t xyzw[4] = {
+ CLAMP(src[i * 4 + 0] * 127, -128, 127),
+ CLAMP(src[i * 4 + 1] * 127, -128, 127),
+ CLAMP(src[i * 4 + 2] * 127, -128, 127),
+ CLAMP(src[i * 4 + 3] * 127, -128, 127)
};
- copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float xyzw[4]={
- src[i*4+0],
- src[i*4+1],
- src[i*4+2],
- src[i*4+3]
+ float xyzw[4] = {
+ src[i * 4 + 0],
+ src[i * 4 + 1],
+ src[i * 4 + 2],
+ src[i * 4 + 3]
};
- copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4*4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
}
}
} break;
case VS::ARRAY_COLOR: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Color> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Color>::Read read = array.read();
- const Color* src = read.ptr();
+ const Color *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_COLOR) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ if (p_format & ARRAY_COMPRESS_COLOR) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t colors[4];
- for(int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
+ colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], colors, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
+ for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&vw[p_offsets[ai]+i*p_stride], &src[i], 4*4);
+ copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
}
-
}
-
} break;
case VS::ARRAY_TEX_UV: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2 * src=read.ptr();
-
-
+ const Vector2 *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2]={ src[i].x , src[i].y };
-
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+ float uv[2] = { src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
-
} break;
case VS::ARRAY_TEX_UV2: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2 * src=read.ptr();
+ const Vector2 *src = read.ptr();
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
-
- uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2]={ src[i].x , src[i].y };
-
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+ float uv[2] = { src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
} break;
case VS::ARRAY_WEIGHTS: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
- const real_t * src = read.ptr();
+ const real_t *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535);
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
float data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 4*4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
}
}
} break;
case VS::ARRAY_BONES: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<int>::Read read = array.read();
- const int * src = read.ptr();
+ const int *src = read.ptr();
+ if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
- if (!(p_format&ARRAY_FLAG_USE_16_BIT_BONES)) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255);
- max_bone=MAX(data[j],max_bone);
-
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
+ max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
- max_bone=MAX(data[j],max_bone);
-
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
+ max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
}
-
} break;
case VS::ARRAY_INDEX: {
-
- ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> indices = p_arrays[ai];
- ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
/* determine wether using 16 or 32 bits indices */
PoolVector<int>::Read read = indices.read();
- const int *src=read.ptr();
-
- for (int i=0;i<p_index_array_len;i++) {
+ const int *src = read.ptr();
+ for (int i = 0; i < p_index_array_len; i++) {
- if (p_vertex_array_len<(1<<16)) {
- uint16_t v=src[i];
+ if (p_vertex_array_len < (1 << 16)) {
+ uint16_t v = src[i];
- copymem(&iw[i*2], &v, 2);
+ copymem(&iw[i * 2], &v, 2);
} else {
- uint32_t v=src[i];
+ uint32_t v = src[i];
- copymem(&iw[i*4], &v, 4);
+ copymem(&iw[i * 4], &v, 4);
}
}
} break;
default: {
- ERR_FAIL_V( ERR_INVALID_DATA );
+ ERR_FAIL_V(ERR_INVALID_DATA);
}
}
}
-
- if (p_format&VS::ARRAY_FORMAT_BONES) {
+ if (p_format & VS::ARRAY_FORMAT_BONES) {
//create AABBs for each detected bone
- int total_bones = max_bone+1;
+ int total_bones = max_bone + 1;
- bool first = r_bone_aabb.size()==0;
+ bool first = r_bone_aabb.size() == 0;
r_bone_aabb.resize(total_bones);
if (first) {
- for(int i=0;i<total_bones;i++) {
- r_bone_aabb[i].size==Vector3(-1,-1,-1); //negative means unused
+ for (int i = 0; i < total_bones; i++) {
+ r_bone_aabb[i].size == Vector3(-1, -1, -1); //negative means unused
}
}
@@ -812,33 +743,33 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
- bool any_valid=false;
+ bool any_valid = false;
- if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
+ if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
int vs = vertices.size();
- PoolVector<Vector3>::Read rv =vertices.read();
- PoolVector<int>::Read rb=bones.read();
- PoolVector<float>::Read rw=weights.read();
+ PoolVector<Vector3>::Read rv = vertices.read();
+ PoolVector<int>::Read rb = bones.read();
+ PoolVector<float>::Read rw = weights.read();
Rect3 *bptr = r_bone_aabb.ptr();
- for(int i=0;i<vs;i++) {
+ for (int i = 0; i < vs; i++) {
Vector3 v = rv[i];
- for(int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- int idx = rb[i*4+j];
- float w = rw[i*4+j];
- if (w==0)
- continue;//break;
- ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA);
+ int idx = rb[i * 4 + j];
+ float w = rw[i * 4 + j];
+ if (w == 0)
+ continue; //break;
+ ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
- if (bptr->size.x<0) {
+ if (bptr->size.x < 0) {
//first
- bptr[idx]=Rect3();
- bptr[idx].pos=v;
- any_valid=true;
+ bptr[idx] = Rect3();
+ bptr[idx].pos = v;
+ any_valid = true;
} else {
bptr[idx].expand_to(v);
}
@@ -854,226 +785,217 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
return OK;
}
+void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
-void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_compress_format) {
-
- ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
- ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
+ ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
+ ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
- uint32_t format=0;
+ uint32_t format = 0;
// validation
- int index_array_len=0;
- int array_len=0;
+ int index_array_len = 0;
+ int array_len = 0;
- for(int i=0;i<p_arrays.size();i++) {
+ for (int i = 0; i < p_arrays.size(); i++) {
- if (p_arrays[i].get_type()==Variant::NIL)
+ if (p_arrays[i].get_type() == Variant::NIL)
continue;
- format|=(1<<i);
+ format |= (1 << i);
- if (i==VS::ARRAY_VERTEX) {
+ if (i == VS::ARRAY_VERTEX) {
Variant var = p_arrays[i];
- switch(var.get_type()) {
+ switch (var.get_type()) {
case Variant::POOL_VECTOR2_ARRAY: {
PoolVector<Vector2> v2 = var;
- array_len=v2.size();
+ array_len = v2.size();
} break;
case Variant::POOL_VECTOR3_ARRAY: {
PoolVector<Vector3> v3 = var;
- array_len=v3.size();
+ array_len = v3.size();
} break;
default: {
Array v = var;
- array_len=v.size();
+ array_len = v.size();
} break;
}
- array_len=PoolVector3Array(p_arrays[i]).size();
- ERR_FAIL_COND(array_len==0);
- } else if (i==VS::ARRAY_INDEX) {
+ array_len = PoolVector3Array(p_arrays[i]).size();
+ ERR_FAIL_COND(array_len == 0);
+ } else if (i == VS::ARRAY_INDEX) {
- index_array_len=PoolIntArray(p_arrays[i]).size();
+ index_array_len = PoolIntArray(p_arrays[i]).size();
}
}
- ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
-
+ ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
if (p_blend_shapes.size()) {
//validate format for morphs
- for(int i=0;i<p_blend_shapes.size();i++) {
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
- uint32_t bsformat=0;
+ uint32_t bsformat = 0;
Array arr = p_blend_shapes[i];
- for(int j=0;j<arr.size();j++) {
-
+ for (int j = 0; j < arr.size(); j++) {
- if (arr[j].get_type()!=Variant::NIL)
- bsformat|=(1<<j);
+ if (arr[j].get_type() != Variant::NIL)
+ bsformat |= (1 << j);
}
- ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_INDEX-1)));
+ ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
}
}
uint32_t offsets[VS::ARRAY_MAX];
- int total_elem_size=0;
-
- for (int i=0;i<VS::ARRAY_MAX;i++) {
+ int total_elem_size = 0;
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- offsets[i]=0; //reset
+ offsets[i] = 0; //reset
- if (!(format&(1<<i))) // no array
+ if (!(format & (1 << i))) // no array
continue;
+ int elem_size = 0;
- int elem_size=0;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
Variant arr = p_arrays[0];
- if (arr.get_type()==Variant::POOL_VECTOR2_ARRAY) {
- elem_size=2;
- p_compress_format|=ARRAY_FLAG_USE_2D_VERTICES;
- } else if (arr.get_type()==Variant::POOL_VECTOR3_ARRAY) {
- p_compress_format&=~ARRAY_FLAG_USE_2D_VERTICES;
- elem_size=3;
+ if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) {
+ elem_size = 2;
+ p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
+ } else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) {
+ p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
+ elem_size = 3;
} else {
- elem_size=(p_compress_format&ARRAY_FLAG_USE_2D_VERTICES)?2:3;
+ elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
}
- if (p_compress_format&ARRAY_COMPRESS_VERTEX) {
- elem_size*=sizeof(int16_t);
+ if (p_compress_format & ARRAY_COMPRESS_VERTEX) {
+ elem_size *= sizeof(int16_t);
} else {
- elem_size*=sizeof(float);
+ elem_size *= sizeof(float);
}
- if (elem_size==6) {
+ if (elem_size == 6) {
//had to pad
- elem_size=8;
+ elem_size = 8;
}
} break;
case VS::ARRAY_NORMAL: {
- if (p_compress_format&ARRAY_COMPRESS_NORMAL) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*3;
+ elem_size = sizeof(float) * 3;
}
} break;
case VS::ARRAY_TANGENT: {
- if (p_compress_format&ARRAY_COMPRESS_TANGENT) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
- if (p_compress_format&ARRAY_COMPRESS_COLOR) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_COLOR) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
- if (p_compress_format&ARRAY_COMPRESS_TEX_UV) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
- if (p_compress_format&ARRAY_COMPRESS_TEX_UV2) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_WEIGHTS: {
- if (p_compress_format&ARRAY_COMPRESS_WEIGHTS) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_BONES: {
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
- int max_bone=0;
+ int max_bone = 0;
{
int bc = bones.size();
- PoolVector<int>::Read r=bones.read();
- for(int j=0;j<bc;j++) {
- max_bone=MAX(r[j],max_bone);
+ PoolVector<int>::Read r = bones.read();
+ for (int j = 0; j < bc; j++) {
+ max_bone = MAX(r[j], max_bone);
}
}
if (max_bone > 255) {
- p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES;
- elem_size=sizeof(uint16_t)*4;
+ p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size = sizeof(uint16_t) * 4;
} else {
- p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES;
- elem_size=sizeof(uint32_t);
+ p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size = sizeof(uint32_t);
}
-
} break;
case VS::ARRAY_INDEX: {
- if (index_array_len<=0) {
+ if (index_array_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine wether using 16 or 32 bits indices */
- if (array_len>=(1<<16)) {
+ if (array_len >= (1 << 16)) {
- elem_size=4;
+ elem_size = 4;
} else {
- elem_size=2;
+ elem_size = 2;
}
- offsets[i]=elem_size;
+ offsets[i] = elem_size;
continue;
} break;
default: {
- ERR_FAIL( );
+ ERR_FAIL();
}
}
- offsets[i]=total_elem_size;
- total_elem_size+=elem_size;
-
-
+ offsets[i] = total_elem_size;
+ total_elem_size += elem_size;
}
- uint32_t mask = (1<<ARRAY_MAX)-1;
- format|=(~mask)&p_compress_format; //make the full format
-
+ uint32_t mask = (1 << ARRAY_MAX) - 1;
+ format |= (~mask) & p_compress_format; //make the full format
int array_size = total_elem_size * array_len;
PoolVector<uint8_t> vertex_array;
vertex_array.resize(array_size);
- int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
+ int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len;
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
@@ -1081,163 +1003,156 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
Rect3 aabb;
Vector<Rect3> bone_aabb;
- Error err = _surface_set_data(p_arrays,format,offsets,total_elem_size,vertex_array,array_len,index_array,index_array_len,aabb,bone_aabb);
+ Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
if (err) {
ERR_EXPLAIN("Invalid array format for surface");
- ERR_FAIL_COND(err!=OK);
+ ERR_FAIL_COND(err != OK);
}
Vector<PoolVector<uint8_t> > blend_shape_data;
- for(int i=0;i<p_blend_shapes.size();i++) {
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
PoolVector<uint8_t> vertex_array_shape;
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
Rect3 laabb;
- Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
+ Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
ERR_EXPLAIN("Invalid blend shape array format for surface");
- ERR_FAIL_COND(err!=OK);
+ ERR_FAIL_COND(err != OK);
}
blend_shape_data.push_back(vertex_array_shape);
}
- mesh_add_surface(p_mesh,format,p_primitive,vertex_array,array_len,index_array,index_array_len,aabb,blend_shape_data,bone_aabb);
-
+ mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb);
}
-Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const {
-
+Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
- int total_elem_size=0;
+ int total_elem_size = 0;
- for (int i=0;i<VS::ARRAY_MAX;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+ offsets[i] = 0; //reset
- offsets[i]=0; //reset
-
- if (!(p_format&(1<<i))) // no array
+ if (!(p_format & (1 << i))) // no array
continue;
+ int elem_size = 0;
- int elem_size=0;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
-
- if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
- elem_size=2;
+ if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
+ elem_size = 2;
} else {
- elem_size=3;
+ elem_size = 3;
}
- if (p_format&ARRAY_COMPRESS_VERTEX) {
- elem_size*=sizeof(int16_t);
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
+ elem_size *= sizeof(int16_t);
} else {
- elem_size*=sizeof(float);
+ elem_size *= sizeof(float);
}
- if (elem_size==6) {
- elem_size=8;
+ if (elem_size == 6) {
+ elem_size = 8;
}
} break;
case VS::ARRAY_NORMAL: {
- if (p_format&ARRAY_COMPRESS_NORMAL) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*3;
+ elem_size = sizeof(float) * 3;
}
} break;
case VS::ARRAY_TANGENT: {
- if (p_format&ARRAY_COMPRESS_TANGENT) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
- if (p_format&ARRAY_COMPRESS_COLOR) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_COLOR) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_WEIGHTS: {
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_BONES: {
- if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(uint32_t);
+ elem_size = sizeof(uint32_t);
}
} break;
case VS::ARRAY_INDEX: {
- if (p_index_len<=0) {
+ if (p_index_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine wether using 16 or 32 bits indices */
- if (p_vertex_len>=(1<<16)) {
+ if (p_vertex_len >= (1 << 16)) {
- elem_size=4;
+ elem_size = 4;
} else {
- elem_size=2;
+ elem_size = 2;
}
- offsets[i]=elem_size;
+ offsets[i] = elem_size;
continue;
} break;
default: {
- ERR_FAIL_V( Array() );
+ ERR_FAIL_V(Array());
}
}
- offsets[i]=total_elem_size;
- total_elem_size+=elem_size;
-
-
+ offsets[i] = total_elem_size;
+ total_elem_size += elem_size;
}
Array ret;
@@ -1245,127 +1160,123 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<uint8_t>::Read r = p_vertex_data.read();
- for(int i=0;i<VS::ARRAY_MAX;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- if (!(p_format&(1<<i)))
+ if (!(p_format & (1 << i)))
continue;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
-
- if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
PoolVector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector2>::Write w = arr_2d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr_2d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr_2d;
+ ret[i] = arr_2d;
} else {
PoolVector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector3>::Write w = arr_3d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
}
} else {
PoolVector<Vector3>::Write w = arr_3d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(v[0],v[1],v[2]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(v[0], v[1], v[2]);
}
}
- ret[i]=arr_3d;
+ ret[i] = arr_3d;
}
-
} break;
case VS::ARRAY_NORMAL: {
PoolVector<Vector3> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_NORMAL) {
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
PoolVector<Vector3>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0);
}
} else {
PoolVector<Vector3>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(v[0],v[1],v[2]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(v[0], v[1], v[2]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TANGENT: {
PoolVector<float> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_COMPRESS_TANGENT) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=float(v[k]/255.0)*2.0-1.0;
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = float(v[k] / 255.0) * 2.0 - 1.0;
}
}
} else {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_COLOR: {
@@ -1373,141 +1284,139 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<Color> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_COLOR) {
+ if (p_format & ARRAY_COMPRESS_COLOR) {
PoolVector<Color>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Color(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0, float(v[3] / 255.0) * 2.0 - 1.0);
}
} else {
PoolVector<Color>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Color(v[0],v[1],v[2],v[3]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Color(v[0], v[1], v[2], v[3]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TEX_UV: {
PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TEX_UV2: {
PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_WEIGHTS: {
PoolVector<float> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=float(v[k]/65535.0)*2.0-1.0;
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = float(v[k] / 65535.0) * 2.0 - 1.0;
}
}
} else {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_BONES: {
PoolVector<int> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
} else {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_INDEX: {
@@ -1517,29 +1426,28 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<int> arr;
arr.resize(p_index_len);
- if (p_vertex_len<(1<<16)) {
+ if (p_vertex_len < (1 << 16)) {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_index_len;j++) {
+ for (int j = 0; j < p_index_len; j++) {
- const uint16_t *v = (const uint16_t*)&ir[j*2];
- w[j]=*v;
+ const uint16_t *v = (const uint16_t *)&ir[j * 2];
+ w[j] = *v;
}
} else {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_index_len;j++) {
- const int *v = (const int*)&ir[j*4];
- w[j]=*v;
+ for (int j = 0; j < p_index_len; j++) {
+ const int *v = (const int *)&ir[j * 4];
+ w[j] = *v;
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
default: {
- ERR_FAIL_V( ret );
+ ERR_FAIL_V(ret);
}
}
}
@@ -1547,141 +1455,118 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
return ret;
}
-Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
-
- PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
- ERR_FAIL_COND_V(vertex_data.size()==0,Array());
- int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
-
- PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
- int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
+Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
- uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
+ PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface);
+ ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
+ int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
+ PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
+ int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
- return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len);
+ uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
+ return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
}
void VisualServer::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("texture_create"),&VisualServer::texture_create);
- ClassDB::bind_method(D_METHOD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
+ ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
+ ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
- ClassDB::bind_method(D_METHOD("texture_set_flags"),&VisualServer::texture_set_flags );
- ClassDB::bind_method(D_METHOD("texture_get_flags"),&VisualServer::texture_get_flags );
- ClassDB::bind_method(D_METHOD("texture_get_width"),&VisualServer::texture_get_width );
- ClassDB::bind_method(D_METHOD("texture_get_height"),&VisualServer::texture_get_height );
-
- ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
-
-
-
+ ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width);
+ ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height);
+ ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
}
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
- ERR_FAIL_COND(p_margins.size()!=4);
+ ERR_FAIL_COND(p_margins.size() != 4);
//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
-void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
+void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far);
+ camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
-
-
-
-
-void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
+void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
#if 1
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
- for (int i=0;i<p_mesh_data.faces.size();i++) {
+ for (int i = 0; i < p_mesh_data.faces.size(); i++) {
- const Geometry::MeshData::Face& f = p_mesh_data.faces[i];
+ const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
- for (int j=2;j<f.indices.size();j++) {
+ for (int j = 2; j < f.indices.size(); j++) {
-#define _ADD_VERTEX(m_idx)\
- vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\
- normals.push_back( f.plane.normal );
+#define _ADD_VERTEX(m_idx) \
+ vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
+ normals.push_back(f.plane.normal);
- _ADD_VERTEX( 0 );
- _ADD_VERTEX( j-1 );
- _ADD_VERTEX( j );
+ _ADD_VERTEX(0);
+ _ADD_VERTEX(j - 1);
+ _ADD_VERTEX(j);
}
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
- mesh_add_surface_from_arrays(p_mesh,PRIMITIVE_TRIANGLES, d);
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
+ mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
#else
-
PoolVector<Vector3> vertices;
+ for (int i = 0; i < p_mesh_data.edges.size(); i++) {
-
- for (int i=0;i<p_mesh_data.edges.size();i++) {
-
- const Geometry::MeshData::Edge& f = p_mesh_data.edges[i];
- vertices.push_back(p_mesh_data.vertices[ f.a]);
- vertices.push_back(p_mesh_data.vertices[ f.b]);
+ const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
+ vertices.push_back(p_mesh_data.vertices[f.a]);
+ vertices.push_back(p_mesh_data.vertices[f.b]);
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- mesh_add_surface(p_mesh,PRIMITIVE_LINES, d);
-
-
-
+ d[ARRAY_VERTEX] = vertices;
+ mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
#endif
-
}
-void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) {
-
+void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
- mesh_add_surface_from_mesh_data(p_mesh,mdata);
-
+ mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
-void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
- immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
+void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
+ immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
}
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
- instance_set_base(instance,p_base);
- instance_set_scenario(instance,p_scenario);
+ instance_set_base(instance, p_base);
+ instance_set_scenario(instance, p_scenario);
return instance;
}
-
VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
- singleton=this;
-
+ singleton = this;
}
-
VisualServer::~VisualServer() {
- singleton=NULL;
+ singleton = NULL;
}
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 08cf34a653..dfa253ff25 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -29,29 +29,28 @@
#ifndef VISUAL_SERVER_H
#define VISUAL_SERVER_H
-
-#include "rid.h"
-#include "variant.h"
-#include "math_2d.h"
#include "bsp_tree.h"
#include "geometry.h"
+#include "math_2d.h"
#include "object.h"
+#include "rid.h"
+#include "variant.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class VisualServer : public Object {
- GDCLASS( VisualServer, Object );
+ GDCLASS(VisualServer, Object);
static VisualServer *singleton;
int mm_policy;
PoolVector<String> _shader_get_param_list(RID p_shader) const;
- void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
- void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
- Array _get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const;
+ void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
+ void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
+ Array _get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const;
protected:
RID _make_test_cube();
@@ -61,28 +60,22 @@ protected:
RID test_material;
RID material_2d[16];
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
- Error _surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb);
-
- static VisualServer* (*create_func)();
+ static VisualServer *(*create_func)();
static void _bind_methods();
-public:
+public:
static VisualServer *get_singleton();
static VisualServer *create();
-
-
enum {
- NO_INDEX_ARRAY=-1,
- ARRAY_WEIGHTS_SIZE=4,
- CANVAS_ITEM_Z_MIN=-4096,
- CANVAS_ITEM_Z_MAX=4096,
- MAX_GLOW_LEVELS=7,
-
-
-
+ NO_INDEX_ARRAY = -1,
+ ARRAY_WEIGHTS_SIZE = 4,
+ CANVAS_ITEM_Z_MIN = -4096,
+ CANVAS_ITEM_Z_MAX = 4096,
+ MAX_GLOW_LEVELS = 7,
MAX_CURSORS = 8,
};
@@ -90,15 +83,15 @@ public:
/* TEXTURE API */
enum TextureFlags {
- TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available
- TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter
- TEXTURE_FLAG_ANISOTROPIC_FILTER=8,
- TEXTURE_FLAG_CONVERT_TO_LINEAR=16,
- TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored
- TEXTURE_FLAG_CUBEMAP=2048,
- TEXTURE_FLAG_USED_FOR_STREAMING=4096,
- TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
+ TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
+ TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
+ TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
+ TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
+ TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
+ TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
+ TEXTURE_FLAG_CUBEMAP = 2048,
+ TEXTURE_FLAG_USED_FOR_STREAMING = 4096,
+ TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
};
enum CubeMapSide {
@@ -111,28 +104,27 @@ public:
CUBEMAP_BACK
};
+ virtual RID texture_create() = 0;
+ RID texture_create_from_image(const Image &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0;
+ virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0;
+ virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const = 0;
+ virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
+ virtual uint32_t texture_get_flags(RID p_texture) const = 0;
+ virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual uint32_t texture_get_width(RID p_texture) const = 0;
+ virtual uint32_t texture_get_height(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
- virtual RID texture_create()=0;
- RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
- virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
- virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0;
- virtual uint32_t texture_get_flags(RID p_texture) const=0;
- virtual Image::Format texture_get_format(RID p_texture) const=0;
- virtual uint32_t texture_get_width(RID p_texture) const=0;
- virtual uint32_t texture_get_height(RID p_texture) const=0;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
+ virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
+ virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_path(RID p_texture,const String& p_path)=0;
- virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
+ typedef void (*TextureDetectCallback)(void *);
- typedef void (*TextureDetectCallback)(void*);
-
- virtual void texture_set_detect_3d_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0;
- virtual void texture_set_detect_srgb_callback(RID p_texture,TextureDetectCallback p_callback,void* p_userdata)=0;
+ virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_srgb_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
struct TextureInfo {
RID texture;
@@ -142,14 +134,14 @@ public:
String path;
};
- virtual void texture_debug_usage(List<TextureInfo> *r_info)=0;
+ virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0;
- virtual void textures_keep_original(bool p_enable)=0;
+ virtual void textures_keep_original(bool p_enable) = 0;
/* SKYBOX API */
- virtual RID skybox_create()=0;
- virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
+ virtual RID skybox_create() = 0;
+ virtual void skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size) = 0;
/* SHADER API */
@@ -161,137 +153,132 @@ public:
SHADER_MAX
};
+ virtual RID shader_create(ShaderMode p_mode = SHADER_SPATIAL) = 0;
- virtual RID shader_create(ShaderMode p_mode=SHADER_SPATIAL)=0;
-
- virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0;
- virtual ShaderMode shader_get_mode(RID p_shader) const=0;
-
- virtual void shader_set_code(RID p_shader, const String& p_code)=0;
- virtual String shader_get_code(RID p_shader) const=0;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
+ virtual void shader_set_mode(RID p_shader, ShaderMode p_mode) = 0;
+ virtual ShaderMode shader_get_mode(RID p_shader) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+ virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual String shader_get_code(RID p_shader) const = 0;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
/* COMMON MATERIAL API */
- virtual RID material_create()=0;
+ virtual RID material_create() = 0;
- virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
- virtual RID material_get_shader(RID p_shader_material) const=0;
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
+ virtual RID material_get_shader(RID p_shader_material) const = 0;
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
- virtual void material_set_line_width(RID p_material, float p_width)=0;
+ virtual void material_set_line_width(RID p_material, float p_width) = 0;
/* MESH API */
enum ArrayType {
- ARRAY_VERTEX=0,
- ARRAY_NORMAL=1,
- ARRAY_TANGENT=2,
- ARRAY_COLOR=3,
- ARRAY_TEX_UV=4,
- ARRAY_TEX_UV2=5,
- ARRAY_BONES=6,
- ARRAY_WEIGHTS=7,
- ARRAY_INDEX=8,
- ARRAY_MAX=9
+ ARRAY_VERTEX = 0,
+ ARRAY_NORMAL = 1,
+ ARRAY_TANGENT = 2,
+ ARRAY_COLOR = 3,
+ ARRAY_TEX_UV = 4,
+ ARRAY_TEX_UV2 = 5,
+ ARRAY_BONES = 6,
+ ARRAY_WEIGHTS = 7,
+ ARRAY_INDEX = 8,
+ ARRAY_MAX = 9
};
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
-
- ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1),
- ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory
- ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE),
-
- ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1,
- ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2,
-
- ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS
+ ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
+ ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
+ ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
+ ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
+ ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
+ ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
+ ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
+ ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
+
+ ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
+ ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
+ ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
+
+ ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
+ ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
};
-
enum PrimitiveType {
- PRIMITIVE_POINTS=0,
- PRIMITIVE_LINES=1,
- PRIMITIVE_LINE_STRIP=2,
- PRIMITIVE_LINE_LOOP=3,
- PRIMITIVE_TRIANGLES=4,
- PRIMITIVE_TRIANGLE_STRIP=5,
- PRIMITIVE_TRIANGLE_FAN=6,
- PRIMITIVE_MAX=7,
+ PRIMITIVE_POINTS = 0,
+ PRIMITIVE_LINES = 1,
+ PRIMITIVE_LINE_STRIP = 2,
+ PRIMITIVE_LINE_LOOP = 3,
+ PRIMITIVE_TRIANGLES = 4,
+ PRIMITIVE_TRIANGLE_STRIP = 5,
+ PRIMITIVE_TRIANGLE_FAN = 6,
+ PRIMITIVE_MAX = 7,
};
- virtual RID mesh_create()=0;
-
+ virtual RID mesh_create() = 0;
- virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
+ virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
- virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
- virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
enum BlendShapeMode {
BLEND_SHAPE_MODE_NORMALIZED,
BLEND_SHAPE_MODE_RELATIVE,
};
- virtual void mesh_set_blend_shape_mode(RID p_mesh,BlendShapeMode p_mode)=0;
- virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
+ virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
+ virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
+ virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
- virtual Array mesh_surface_get_arrays(RID p_mesh,int p_surface) const;
+ virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
- virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
+ virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
+ virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
+ virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
- virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
- virtual int mesh_get_surface_count(RID p_mesh) const=0;
+ virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
+ virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh,const Rect3& p_aabb)=0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const=0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
+ virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual void mesh_clear(RID p_mesh)=0;
+ virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
-
- virtual RID multimesh_create()=0;
+ virtual RID multimesh_create() = 0;
enum MultimeshTransformFormat {
MULTIMESH_TRANSFORM_2D,
@@ -304,50 +291,49 @@ public:
MULTIMESH_COLOR_FLOAT,
};
- virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format)=0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
- virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D& p_transform)=0;
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format) = 0;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
- virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const=0;
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
- virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
+ virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
+ virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
+ virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
/* IMMEDIATE API */
- virtual RID immediate_create()=0;
- virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
- virtual void immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex);
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
- virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_end(RID p_immediate)=0;
- virtual void immediate_clear(RID p_immediate)=0;
- virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
- virtual RID immediate_get_material(RID p_immediate) const=0;
+ virtual RID immediate_create() = 0;
+ virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
+ virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
+ virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
+ virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
+ virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
+ virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
+ virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
+ virtual void immediate_end(RID p_immediate) = 0;
+ virtual void immediate_clear(RID p_immediate) = 0;
+ virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
+ virtual RID immediate_get_material(RID p_immediate) const = 0;
/* SKELETON API */
- virtual RID skeleton_create()=0;
- virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const=0;
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Transform2D& p_transform)=0;
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone)const =0;
+ virtual RID skeleton_create() = 0;
+ virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
/* Light API */
@@ -376,15 +362,15 @@ public:
LIGHT_PARAM_MAX
};
- virtual RID light_create(LightType p_type)=0;
+ virtual RID light_create(LightType p_type) = 0;
- virtual void light_set_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_param(RID p_light,LightParam p_param,float p_value)=0;
- virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual void light_set_shadow_color(RID p_light,const Color& p_color)=0;
- virtual void light_set_projector(RID p_light,RID p_texture)=0;
- virtual void light_set_negative(RID p_light,bool p_enable)=0;
- virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0;
+ virtual void light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_projector(RID p_light, RID p_texture) = 0;
+ virtual void light_set_negative(RID p_light, bool p_enable) = 0;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
// omni light
enum LightOmniShadowMode {
@@ -392,7 +378,7 @@ public:
LIGHT_OMNI_SHADOW_CUBE,
};
- virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0;
+ virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0;
// omni light
enum LightOmniShadowDetail {
@@ -400,7 +386,7 @@ public:
LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL
};
- virtual void light_omni_set_shadow_detail(RID p_light,LightOmniShadowDetail p_detail)=0;
+ virtual void light_omni_set_shadow_detail(RID p_light, LightOmniShadowDetail p_detail) = 0;
// directional light
enum LightDirectionalShadowMode {
@@ -409,98 +395,96 @@ public:
LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
};
- virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0;
- virtual void light_directional_set_blend_splits(RID p_light,bool p_enable)=0;
+ virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
/* PROBE API */
- virtual RID reflection_probe_create()=0;
+ virtual RID reflection_probe_create() = 0;
enum ReflectionProbeUpdateMode {
REFLECTION_PROBE_UPDATE_ONCE,
REFLECTION_PROBE_UPDATE_ALWAYS,
};
-
- virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode)=0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_color)=0;
- virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
- virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
-
+ virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_color) = 0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
/* ROOM API */
- virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
- virtual void room_clear_bounds(RID p_room)=0;
+ virtual RID room_create() = 0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
+ virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
- virtual RID portal_create()=0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
- virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
+ virtual RID portal_create() = 0;
+ virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
+ virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
+ virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
+ virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
/* GI PROBE API */
- virtual RID gi_probe_create()=0;
+ virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe,const Rect3& p_bounds)=0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const=0;
+ virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
+ virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
- virtual void gi_probe_set_cell_size(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_cell_size(RID p_probe) const=0;
+ virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
- virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
+ virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
+ virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
- virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
+ virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
- virtual void gi_probe_set_energy(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_energy(RID p_probe) const=0;
+ virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_energy(RID p_probe) const = 0;
- virtual void gi_probe_set_bias(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_bias(RID p_probe) const=0;
+ virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_bias(RID p_probe) const = 0;
- virtual void gi_probe_set_propagation(RID p_probe,float p_range)=0;
- virtual float gi_probe_get_propagation(RID p_probe) const=0;
+ virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
+ virtual float gi_probe_get_propagation(RID p_probe) const = 0;
- virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_interior(RID p_probe) const=0;
+ virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_interior(RID p_probe) const = 0;
- virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
- virtual bool gi_probe_is_compressed(RID p_probe) const=0;
+ virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
+ virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
/* PARTICLES API */
- virtual RID particles_create()=0;
+ virtual RID particles_create() = 0;
- virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
- virtual void particles_set_amount(RID p_particles,int p_amount)=0;
- virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
- virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
- virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
- virtual void particles_set_custom_aabb(RID p_particles,const Rect3& p_aabb)=0;
- virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
- virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
- virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+ virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+ virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
enum ParticlesEmissionShape {
PARTICLES_EMSSION_POINT,
@@ -510,10 +494,10 @@ public:
PARTICLES_EMSSION_SEGMENTS,
};
- virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0;
- virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
- virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
+ virtual void particles_set_emission_shape(RID p_particles, ParticlesEmissionShape) = 0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0;
+ virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0;
+ virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) = 0;
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
@@ -521,31 +505,30 @@ public:
PARTICLES_DRAW_ORDER_VIEW_DEPTH,
};
- virtual void particles_set_draw_order(RID p_particles,ParticlesDrawOrder p_order)=0;
+ virtual void particles_set_draw_order(RID p_particles, ParticlesDrawOrder p_order) = 0;
enum ParticlesDrawPassMode {
PARTICLES_DRAW_PASS_MODE_QUAD,
PARTICLES_DRAW_PASS_MODE_MESH
};
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+ virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
- virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
- virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
-
- virtual Rect3 particles_get_current_aabb(RID p_particles)=0;
+ virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
/* CAMERA API */
- virtual RID camera_create()=0;
- virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
- virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
- virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
- virtual void camera_set_cull_mask(RID p_camera,uint32_t p_layers)=0;
- virtual void camera_set_environment(RID p_camera,RID p_env)=0;
- virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0;
+ virtual RID camera_create() = 0;
+ virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
+ virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
+ virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
+ virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
+ virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
+ virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
-/*
+ /*
enum ParticlesCollisionMode {
PARTICLES_COLLISION_NONE,
PARTICLES_COLLISION_TEXTURE,
@@ -556,14 +539,14 @@ public:
*/
/* VIEWPORT TARGET API */
- virtual RID viewport_create()=0;
+ virtual RID viewport_create() = 0;
- virtual void viewport_set_size(RID p_viewport,int p_width,int p_height)=0;
- virtual void viewport_set_active(RID p_viewport,bool p_active)=0;
- virtual void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport)=0;
+ virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0;
+ virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
+ virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
- virtual void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0)=0;
- virtual void viewport_detach(RID p_viewport)=0;
+ virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0;
+ virtual void viewport_detach(RID p_viewport) = 0;
enum ViewportUpdateMode {
VIEWPORT_UPDATE_DISABLED,
@@ -572,9 +555,8 @@ public:
VIEWPORT_UPDATE_ALWAYS
};
-
- virtual void viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode)=0;
- virtual void viewport_set_vflip(RID p_viewport,bool p_enable)=0;
+ virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0;
+ virtual void viewport_set_vflip(RID p_viewport, bool p_enable) = 0;
enum ViewportClearMode {
@@ -583,27 +565,27 @@ public:
VIEWPORT_CLEAR_ONLY_NEXT_FRAME
};
- virtual void viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode)=0;
+ virtual void viewport_set_clear_mode(RID p_viewport, ViewportClearMode p_clear_mode) = 0;
- virtual RID viewport_get_texture(RID p_viewport) const=0;
+ virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
- virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
- virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
- virtual void viewport_set_disable_3d(RID p_viewport,bool p_disable)=0;
+ virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
+ virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
+ virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
- virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0;
- virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0;
- virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0;
- virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0;
- virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset)=0;
- virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0;
+ virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
+ virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
+ virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas) = 0;
+ virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas) = 0;
+ virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) = 0;
+ virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled) = 0;
- virtual void viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform)=0;
- virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0;
+ virtual void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) = 0;
+ virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) = 0;
- virtual void viewport_set_shadow_atlas_size(RID p_viewport,int p_size)=0;
- virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv)=0;
+ virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0;
+ virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
enum ViewportMSAA {
VIEWPORT_MSAA_DISABLED,
@@ -613,12 +595,12 @@ public:
VIEWPORT_MSAA_16X,
};
- virtual void viewport_set_msaa(RID p_viewport,ViewportMSAA p_msaa)=0;
- virtual void viewport_set_hdr(RID p_viewport,bool p_enabled)=0;
+ virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
+ virtual void viewport_set_hdr(RID p_viewport, bool p_enabled) = 0;
/* ENVIRONMENT API */
- virtual RID environment_create()=0;
+ virtual RID environment_create() = 0;
enum EnvironmentBG {
@@ -630,13 +612,13 @@ public:
ENV_BG_MAX
};
- virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
- virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
- virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
- virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
- virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
- virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
+ virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0;
+ virtual void environment_set_skybox(RID p_env, RID p_skybox) = 0;
+ virtual void environment_set_skybox_scale(RID p_env, float p_scale) = 0;
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
+ virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_skybox_contribution = 0.0) = 0;
//set default SSAO options
//set default SSR options
@@ -648,8 +630,8 @@ public:
ENV_DOF_BLUR_QUALITY_HIGH,
};
- virtual void environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0;
- virtual void environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,EnvironmentDOFBlurQuality p_quality)=0;
+ virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
+ virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, EnvironmentDOFBlurQuality p_quality) = 0;
enum EnvironmentGlowBlendMode {
GLOW_BLEND_MODE_ADDITIVE,
@@ -657,9 +639,8 @@ public:
GLOW_BLEND_MODE_SOFTLIGHT,
GLOW_BLEND_MODE_REPLACE,
};
- virtual void environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_treshold,EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_treshold,float p_hdr_bleed_scale,bool p_bicubic_upscale)=0;
- virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
-
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
enum EnvironmentToneMapper {
ENV_TONE_MAPPER_LINEAR,
@@ -668,16 +649,15 @@ public:
ENV_TONE_MAPPER_ACES
};
- virtual void environment_set_tonemap(RID p_env,EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_grey)=0;
- virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0;
+ virtual void environment_set_tonemap(RID p_env, EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_grey) = 0;
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0;
- virtual void environment_set_ssao(RID p_env,bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect,const Color &p_color,bool p_blur)=0;
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0;
/* SCENARIO API */
-
- virtual RID scenario_create()=0;
+ virtual RID scenario_create() = 0;
enum ScenarioDebugMode {
SCENARIO_DEBUG_DISABLED,
@@ -687,12 +667,10 @@ public:
};
-
- virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0;
- virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0;
- virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv)=0;
- virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0;
-
+ virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
+ virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
+ virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv) = 0;
+ virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
/* INSTANCING API */
@@ -711,35 +689,33 @@ public:
INSTANCE_MAX,
/*INSTANCE_BAKED_LIGHT_SAMPLER,*/
- INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE)
};
-
-
virtual RID instance_create2(RID p_base, RID p_scenario);
//virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far.
- virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far.
+ virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0;
- virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
- virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
- virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight)=0;
- virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
- virtual void instance_set_visible(RID p_instance,bool p_visible)=0;
+ virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
+ virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0;
+ virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
+ virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
- virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
- virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
- virtual void instance_set_room( RID p_instance, RID p_room )=0;
+ virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
+ virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
+ virtual void instance_set_room(RID p_instance, RID p_room) = 0;
- virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0;
+ virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3& p_aabb, RID p_scenario=RID()) const=0;
- virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0;
- virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0;
+ virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
enum InstanceFlags {
INSTANCE_FLAG_BILLBOARD,
@@ -758,35 +734,33 @@ public:
SHADOW_CASTING_SETTING_SHADOWS_ONLY,
};
- virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0;
+ virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
- virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0;
+ virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
-
- virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin)=0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance)=0;
+ virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
+ virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
/* CANVAS (2D) */
- virtual RID canvas_create()=0;
- virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
- virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0;
-
+ virtual RID canvas_create() = 0;
+ virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) = 0;
+ virtual void canvas_set_modulate(RID p_canvas, const Color &p_color) = 0;
- virtual RID canvas_item_create()=0;
- virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0;
+ virtual RID canvas_item_create() = 0;
+ virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0;
- virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
- virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0;
+ virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0;
+ virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0;
- virtual void canvas_item_set_transform(RID p_item, const Transform2D& p_transform)=0;
- virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0;
- virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0;
- virtual void canvas_item_set_modulate(RID p_item, const Color& p_color)=0;
- virtual void canvas_item_set_self_modulate(RID p_item, const Color& p_color)=0;
+ virtual void canvas_item_set_transform(RID p_item, const Transform2D &p_transform) = 0;
+ virtual void canvas_item_set_clip(RID p_item, bool p_clip) = 0;
+ virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()) = 0;
+ virtual void canvas_item_set_modulate(RID p_item, const Color &p_color) = 0;
+ virtual void canvas_item_set_self_modulate(RID p_item, const Color &p_color) = 0;
- virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable)=0;
+ virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) = 0;
enum NinePatchAxisMode {
NINE_PATCH_STRETCH,
@@ -794,45 +768,45 @@ public:
NINE_PATCH_TILE_FIT,
};
- virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0;
- virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
- virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
- virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
- virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
- virtual void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode=NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode=NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
- virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
- virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
- virtual void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID())=0;
- virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID())=0;
- virtual void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform)=0;
- virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
- virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_z(RID p_item, int p_z)=0;
- virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
- virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0;
-
- virtual void canvas_item_clear(RID p_item)=0;
- virtual void canvas_item_set_draw_index(RID p_item,int p_index)=0;
-
- virtual void canvas_item_set_material(RID p_item, RID p_material)=0;
-
- virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0;
-
- virtual RID canvas_light_create()=0;
- virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
- virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
- virtual void canvas_light_set_scale(RID p_light, float p_scale)=0;
- virtual void canvas_light_set_transform(RID p_light, const Transform2D& p_transform)=0;
- virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
- virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
- virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
- virtual void canvas_light_set_height(RID p_light, float p_height)=0;
- virtual void canvas_light_set_energy(RID p_light, float p_energy)=0;
- virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
- virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
- virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask)=0;
- virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask)=0;
+ virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
+ virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
+ virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
+ virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
+ virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
+ virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0;
+ virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1) = 0;
+ virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
+ virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
+ virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_z(RID p_item, int p_z) = 0;
+ virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0;
+
+ virtual void canvas_item_clear(RID p_item) = 0;
+ virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
+
+ virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
+
+ virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+
+ virtual RID canvas_light_create() = 0;
+ virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
+ virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0;
+ virtual void canvas_light_set_scale(RID p_light, float p_scale) = 0;
+ virtual void canvas_light_set_transform(RID p_light, const Transform2D &p_transform) = 0;
+ virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0;
+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0;
+ virtual void canvas_light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void canvas_light_set_height(RID p_light, float p_height) = 0;
+ virtual void canvas_light_set_energy(RID p_light, float p_energy) = 0;
+ virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) = 0;
+ virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) = 0;
+ virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0;
+ virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0;
enum CanvasLightMode {
CANVAS_LIGHT_MODE_ADD,
@@ -841,8 +815,7 @@ public:
CANVAS_LIGHT_MODE_MASK,
};
- virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0;
-
+ virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0;
enum CanvasLightShadowFilter {
CANVAS_LIGHT_FILTER_NONE,
@@ -852,57 +825,52 @@ public:
CANVAS_LIGHT_FILTER_PCF13,
};
- virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
- virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
- virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length)=0;
- virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter)=0;
- virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0;
+ virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
+ virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
+ virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
+ virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
+ virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
+ virtual RID canvas_light_occluder_create() = 0;
+ virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;
+ virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0;
+ virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) = 0;
+ virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
+ virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
-
- virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
- virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
- virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0;
- virtual void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform)=0;
- virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0;
-
- virtual RID canvas_occluder_polygon_create()=0;
- virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed)=0;
- virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape)=0;
+ virtual RID canvas_occluder_polygon_create() = 0;
+ virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) = 0;
+ virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) = 0;
enum CanvasOccluderPolygonCullMode {
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
};
- virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0;
-
+ virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
/* CURSOR */
- virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
- virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2())=0;
- virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0;
- virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0;
+ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0) = 0; // radians
+ virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2()) = 0;
+ virtual void cursor_set_visible(bool p_visible, int p_cursor = 0) = 0;
+ virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0) = 0;
/* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom)=0;
-
+ virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
+ virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0;
/* FREE */
- virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
/* EVENT QUEUING */
- virtual void draw()=0;
- virtual void sync()=0;
- virtual bool has_changed() const=0;
- virtual void init()=0;
- virtual void finish()=0;
+ virtual void draw() = 0;
+ virtual void sync() = 0;
+ virtual bool has_changed() const = 0;
+ virtual void init() = 0;
+ virtual void finish() = 0;
/* STATUS INFORMATION */
@@ -920,56 +888,53 @@ public:
INFO_VERTEX_MEM_USED,
};
- virtual int get_render_info(RenderInfo p_info)=0;
-
+ virtual int get_render_info(RenderInfo p_info) = 0;
/* Materials for 2D on 3D */
-
- RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
+ RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass);
/* TESTING */
- virtual RID get_test_cube()=0;
+ virtual RID get_test_cube() = 0;
virtual RID get_test_texture();
virtual RID get_white_texture();
- virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);
+ virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
- virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data);
- virtual void mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes);
+ virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data);
+ virtual void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes);
- virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0;
- virtual void set_default_clear_color(const Color& p_color)=0;
+ virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {
FEATURE_SHADERS,
FEATURE_MULTITHREADED,
};
- virtual bool has_feature(Features p_feature) const=0;
+ virtual bool has_feature(Features p_feature) const = 0;
- virtual bool has_os_feature(const String& p_feature) const=0;
+ virtual bool has_os_feature(const String &p_feature) const = 0;
VisualServer();
virtual ~VisualServer();
-
};
// make variant understand the enums
-VARIANT_ENUM_CAST( VisualServer::CubeMapSide );
-VARIANT_ENUM_CAST( VisualServer::TextureFlags );
-VARIANT_ENUM_CAST( VisualServer::ShaderMode );
-VARIANT_ENUM_CAST( VisualServer::ArrayType );
-VARIANT_ENUM_CAST( VisualServer::ArrayFormat );
-VARIANT_ENUM_CAST( VisualServer::PrimitiveType );
-VARIANT_ENUM_CAST( VisualServer::LightType );
-VARIANT_ENUM_CAST( VisualServer::LightParam );
-VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode );
-VARIANT_ENUM_CAST( VisualServer::InstanceType );
-VARIANT_ENUM_CAST( VisualServer::RenderInfo );
+VARIANT_ENUM_CAST(VisualServer::CubeMapSide);
+VARIANT_ENUM_CAST(VisualServer::TextureFlags);
+VARIANT_ENUM_CAST(VisualServer::ShaderMode);
+VARIANT_ENUM_CAST(VisualServer::ArrayType);
+VARIANT_ENUM_CAST(VisualServer::ArrayFormat);
+VARIANT_ENUM_CAST(VisualServer::PrimitiveType);
+VARIANT_ENUM_CAST(VisualServer::LightType);
+VARIANT_ENUM_CAST(VisualServer::LightParam);
+VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode);
+VARIANT_ENUM_CAST(VisualServer::InstanceType);
+VARIANT_ENUM_CAST(VisualServer::RenderInfo);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer