summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-06-17 23:26:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-17 23:27:42 -0300
commit5c6cac4e53058c987ca3c065ae49670e9cd9edbc (patch)
treef98405b608d71ffd266e6f3b33dbaba5d148b8c3 /servers
parentf41cc5b590ab2d0cad38213caa1c338f4b8b97af (diff)
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
Diffstat (limited to 'servers')
-rw-r--r--servers/server_wrap_mt_common.h9
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/visual_server_canvas.cpp18
-rw-r--r--servers/visual/visual_server_canvas.h12
-rw-r--r--servers/visual/visual_server_raster.h14
-rw-r--r--servers/visual/visual_server_wrap_mt.h12
-rw-r--r--servers/visual_server.h12
7 files changed, 51 insertions, 30 deletions
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index d434a6622e..e285483e2b 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -766,3 +766,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
} \
}
+
+#define FUNC11(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11) { \
+ if (Thread::get_caller_ID() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
+ } \
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index a722b4744d..a56cdcdc50 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -633,6 +633,7 @@ public:
Rect2 rect;
RID texture;
+ RID normal_map;
Color modulate;
Rect2 source;
uint8_t flags;
@@ -648,6 +649,7 @@ public:
Rect2 rect;
Rect2 source;
RID texture;
+ RID normal_map;
float margin[4];
bool draw_center;
Color color;
@@ -665,6 +667,7 @@ public:
Vector<Point2> uvs;
Vector<Color> colors;
RID texture;
+ RID normal_map;
float width;
CommandPrimitive() {
@@ -680,6 +683,7 @@ public:
Vector<Point2> uvs;
Vector<Color> colors;
RID texture;
+ RID normal_map;
int count;
CommandPolygon() {
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 48e6a3d006..0ae86cd389 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -425,7 +425,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
canvas_item->commands.push_back(circle);
}
-void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -456,11 +456,12 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture = p_texture;
+ rect->normal_map = p_normal_map;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -470,6 +471,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->texture = p_texture;
+ rect->normal_map = p_normal_map;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
@@ -493,7 +495,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
+void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -501,6 +503,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
ERR_FAIL_COND(!style);
style->texture = p_texture;
+ style->normal_map = p_normal_map;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
@@ -515,7 +518,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
canvas_item->commands.push_back(style);
}
-void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
+void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -523,6 +526,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
ERR_FAIL_COND(!prim);
prim->texture = p_texture;
+ prim->normal_map = p_normal_map;
prim->points = p_points;
prim->uvs = p_uvs;
prim->colors = p_colors;
@@ -532,7 +536,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -555,6 +559,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
+ polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
@@ -565,7 +570,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -593,6 +598,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
+ polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index b4ddf2dc8e..0808bf72ad 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -165,12 +165,12 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
- void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
- void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
- void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
- void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
- void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
- void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1);
+ void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
+ void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
+ void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID());
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ee08c74a71..504d836913 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -626,6 +626,8 @@ public:
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); }
#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
+#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
@@ -1039,12 +1041,12 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- BIND6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool)
- BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- BIND7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int)
+ BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
+ BIND7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID)
+ BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
+ BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
+ BIND6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
BIND3(canvas_item_add_mesh, RID, const RID &, RID)
BIND3(canvas_item_add_multimesh, RID, RID, RID)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index d691156b5d..e60a478bd9 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -468,12 +468,12 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- FUNC6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool)
- FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- FUNC7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int)
+ FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
+ FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID)
+ FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
+ FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
+ FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
FUNC3(canvas_item_add_mesh, RID, const RID &, RID)
FUNC3(canvas_item_add_multimesh, RID, RID, RID)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 4940438daf..22f91f6a73 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -785,12 +785,12 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false) = 0;
virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0;
virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0;
- virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
- virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0;
- virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0;
- virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0;
- virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1) = 0;
+ virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID()) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;