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authorRémi Verschelde <rverschelde@gmail.com>2023-02-15 14:10:26 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-15 14:32:54 +0100
commit5b6c9c66a4762a7ffff2e4b6dc43f967ee46fdea (patch)
tree90602301ddd33de21adef864bfe922e9eb3e1102 /servers
parentd2b1474da79a4dce5c2031b3a3fafe8aaa2a161f (diff)
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 05b1a8f87a..6e63f2ed9b 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2856,8 +2856,8 @@ RenderingServer::RenderingServer() {
}
void RenderingServer::init() {
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
+ GLOBAL_DEF_RST_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
+ GLOBAL_DEF_RST_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);