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authorJuan Linietsky <reduzio@gmail.com>2021-07-19 08:54:02 -0300
committerGitHub <noreply@github.com>2021-07-19 08:54:02 -0300
commit54b598ffe4f1ba5cc55c947a2cb5192829770088 (patch)
treea3d05f09765b657b43b4682088cc8849952ffd04 /servers
parente1547798d661e972e06860a33b92f7cbd6ec69d0 (diff)
parent76e25438c9e626dea24fa8ef857ed01584acbafa (diff)
Merge pull request #50501 from reduz/fix-forward-mobile
Fixes to forward mobile
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp89
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h31
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp153
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h52
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
5 files changed, 172 insertions, 155 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 03419ec8f5..4985fd1687 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -35,6 +35,34 @@
using namespace RendererSceneRenderImplementation;
+RenderForwardMobile::ForwardID RenderForwardMobile::_allocate_forward_id(ForwardIDType p_type) {
+ int32_t index = -1;
+ for (uint32_t i = 0; i < forward_id_allocators[p_type].allocations.size(); i++) {
+ if (forward_id_allocators[p_type].allocations[i] == false) {
+ index = i;
+ break;
+ }
+ }
+
+ if (index == -1) {
+ index = forward_id_allocators[p_type].allocations.size();
+ forward_id_allocators[p_type].allocations.push_back(true);
+ forward_id_allocators[p_type].map.push_back(0xFF);
+ } else {
+ forward_id_allocators[p_type].allocations[index] = true;
+ }
+
+ return index;
+}
+void RenderForwardMobile::_free_forward_id(ForwardIDType p_type, ForwardID p_id) {
+ ERR_FAIL_INDEX(p_id, (ForwardID)forward_id_allocators[p_type].allocations.size());
+ forward_id_allocators[p_type].allocations[p_id] = false;
+}
+
+void RenderForwardMobile::_map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {
+ forward_id_allocators[p_type].map[p_id] = p_index;
+}
+
/* Render buffer */
void RenderForwardMobile::RenderBufferDataForwardMobile::clear() {
@@ -68,7 +96,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
RD::DataFormat color_format = RenderForwardMobile::singleton->_render_buffers_get_color_format();
if (p_msaa == RS::VIEWPORT_MSAA_DISABLED) {
- if (color_format == RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32) {
+ if (color_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
// @TODO add a second color buffer for alpha as this format is RGB only
}
@@ -139,7 +167,14 @@ RD::DataFormat RenderForwardMobile::_render_buffers_get_color_format() {
// Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs)
// NO ALPHA and unsigned float.
// @TODO No alpha is an issue, recommendation here is to add a second RT for alpha
- return RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32;
+ return RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+}
+
+bool RenderForwardMobile::_render_buffers_can_be_storage() {
+ // Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs)
+ // NO ALPHA and unsigned float.
+ // @TODO No alpha is an issue, recommendation here is to add a second RT for alpha
+ return false;
}
RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
@@ -1403,6 +1438,44 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para
}
}
+void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) {
+ // first zero out our indices
+
+ p_push_constant->omni_lights[0] = 0xFFFF;
+ p_push_constant->omni_lights[1] = 0xFFFF;
+
+ p_push_constant->spot_lights[0] = 0xFFFF;
+ p_push_constant->spot_lights[1] = 0xFFFF;
+
+ p_push_constant->decals[0] = 0xFFFF;
+ p_push_constant->decals[1] = 0xFFFF;
+
+ p_push_constant->reflection_probes[0] = 0xFFFF;
+ p_push_constant->reflection_probes[1] = 0xFFFF;
+
+ for (uint32_t i = 0; i < MAX_RDL_CULL; i++) {
+ uint32_t ofs = i < 4 ? 0 : 1;
+ uint32_t shift = (i & 0x3) << 3;
+ uint32_t mask = ~(0xFF << shift);
+ if (i < p_instance->omni_light_count) {
+ p_push_constant->omni_lights[ofs] &= mask;
+ p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift;
+ }
+ if (i < p_instance->spot_light_count) {
+ p_push_constant->spot_lights[ofs] &= mask;
+ p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift;
+ }
+ if (i < p_instance->decals_count) {
+ p_push_constant->decals[ofs] &= mask;
+ p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift;
+ }
+ if (i < p_instance->reflection_probe_count) {
+ p_push_constant->reflection_probes[ofs] &= mask;
+ p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift;
+ }
+ }
+}
+
template <RenderForwardMobile::PassMode p_pass_mode>
void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
RD::DrawListID draw_list = p_draw_list;
@@ -1452,8 +1525,6 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
push_constant.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y;
};
- _fill_instance_indices(inst->omni_lights, inst->omni_light_count, push_constant.omni_lights, inst->spot_lights, inst->spot_light_count, push_constant.spot_lights, inst->reflection_probes, inst->reflection_probe_count, push_constant.reflection_probes, inst->decals, inst->decals_count, push_constant.decals, push_constant.layer_mask);
-
RID material_uniform_set;
SceneShaderForwardMobile::ShaderData *shader;
void *mesh_surface;
@@ -1464,6 +1535,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
mesh_surface = surf->surface_shadow;
} else {
+ _fill_push_constant_instance_indices(&push_constant, inst);
+
#ifdef DEBUG_ENABLED
if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
material_uniform_set = scene_shader.default_material_uniform_set;
@@ -1772,13 +1845,13 @@ void RenderForwardMobile::geometry_instance_pair_light_instances(GeometryInstanc
switch (type) {
case RS::LIGHT_OMNI: {
if (ginstance->omni_light_count < (uint32_t)MAX_RDL_CULL) {
- ginstance->omni_lights[ginstance->omni_light_count] = p_light_instances[i];
+ ginstance->omni_lights[ginstance->omni_light_count] = light_instance_get_forward_id(p_light_instances[i]);
ginstance->omni_light_count++;
}
} break;
case RS::LIGHT_SPOT: {
if (ginstance->spot_light_count < (uint32_t)MAX_RDL_CULL) {
- ginstance->spot_lights[ginstance->spot_light_count] = p_light_instances[i];
+ ginstance->spot_lights[ginstance->spot_light_count] = light_instance_get_forward_id(p_light_instances[i]);
ginstance->spot_light_count++;
}
} break;
@@ -1794,7 +1867,7 @@ void RenderForwardMobile::geometry_instance_pair_reflection_probe_instances(Geom
ginstance->reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL;
for (uint32_t i = 0; i < ginstance->reflection_probe_count; i++) {
- ginstance->reflection_probes[i] = p_reflection_probe_instances[i];
+ ginstance->reflection_probes[i] = reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]);
}
}
@@ -1804,7 +1877,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc
ginstance->decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL;
for (uint32_t i = 0; i < ginstance->decals_count; i++) {
- ginstance->decals[i] = p_decal_instances[i];
+ ginstance->decals[i] = decal_instance_get_forward_id(p_decal_instances[i]);
}
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index bf3aa7ed5c..5d28cdb5d3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -42,6 +42,18 @@ namespace RendererSceneRenderImplementation {
class RenderForwardMobile : public RendererSceneRenderRD {
friend SceneShaderForwardMobile;
+ struct ForwardIDAllocator {
+ LocalVector<bool> allocations;
+ LocalVector<uint8_t> map;
+ };
+
+ ForwardIDAllocator forward_id_allocators[FORWARD_ID_MAX];
+
+ virtual ForwardID _allocate_forward_id(ForwardIDType p_type) override;
+ virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) override;
+ virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) override;
+ virtual bool _uses_forward_ids() const override { return true; }
+
protected:
/* Scene Shader */
@@ -152,6 +164,7 @@ protected:
};
virtual RD::DataFormat _render_buffers_get_color_format() override;
+ virtual bool _render_buffers_can_be_storage() override;
RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
@@ -515,14 +528,14 @@ protected:
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
// culled light info
- uint32_t reflection_probe_count;
- RID reflection_probes[MAX_RDL_CULL];
- uint32_t omni_light_count;
- RID omni_lights[MAX_RDL_CULL];
- uint32_t spot_light_count;
- RID spot_lights[MAX_RDL_CULL];
- uint32_t decals_count;
- RID decals[MAX_RDL_CULL];
+ uint32_t reflection_probe_count = 0;
+ ForwardID reflection_probes[MAX_RDL_CULL];
+ uint32_t omni_light_count = 0;
+ ForwardID omni_lights[MAX_RDL_CULL];
+ uint32_t spot_light_count = 0;
+ ForwardID spot_lights[MAX_RDL_CULL];
+ uint32_t decals_count = 0;
+ ForwardID decals[MAX_RDL_CULL];
GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
@@ -554,6 +567,8 @@ protected:
dirty_list_element(this) {}
};
+ _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance);
+
public:
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 9b32971e30..7b5f448c18 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -567,6 +567,8 @@ int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const {
RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
ReflectionProbeInstance rpi;
rpi.probe = p_probe;
+ rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
+
return reflection_probe_instance_owner.make_rid(rpi);
}
@@ -659,7 +661,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
tf.mipmaps = mipmaps;
tf.width = atlas->size;
tf.height = atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
@@ -1233,6 +1235,9 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
light_instance->self = li;
light_instance->light = p_light;
light_instance->light_type = storage->light_get_type(p_light);
+ if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
+ light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
+ }
return li;
}
@@ -1306,6 +1311,7 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap
RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
DecalInstance di;
di.decal = p_decal;
+ di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL);
return decal_instance_owner.make_rid(di);
}
@@ -2122,6 +2128,10 @@ RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() {
return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
}
+bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
+ return true;
+}
+
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have atleast 1 view");
@@ -2152,9 +2162,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.width = rb->width;
tf.height = rb->height;
tf.array_layers = rb->view_count; // create a layer for every view
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
}
@@ -2328,10 +2338,13 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
sort_array.sort(cluster.reflection_sort, cluster.reflection_count);
}
+ bool using_forward_ids = _uses_forward_ids();
for (uint32_t i = 0; i < cluster.reflection_count; i++) {
ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance;
- rpi->render_index = i;
+ if (using_forward_ids) {
+ _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i);
+ }
RID base_probe = rpi->probe;
@@ -2628,6 +2641,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
}
+ bool using_forward_ids = _uses_forward_ids();
+
for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) {
uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count);
Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index];
@@ -2635,6 +2650,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance;
RID base = li->light;
+ if (using_forward_ids) {
+ _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index);
+ }
+
Transform3D light_transform = li->transform;
float sign = storage->light_is_negative(base) ? -1 : 1;
@@ -2767,7 +2786,6 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.shadow_enabled = false;
}
- li->light_index = index;
li->cull_mask = storage->light_get_cull_mask(base);
if (current_cluster_builder != nullptr) {
@@ -2836,11 +2854,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
sort_array.sort(cluster.decal_sort, cluster.decal_count);
}
+ bool using_forward_ids = _uses_forward_ids();
for (uint32_t i = 0; i < cluster.decal_count; i++) {
DecalInstance *di = cluster.decal_sort[i].instance;
RID decal = di->decal;
- di->render_index = i;
+ if (using_forward_ids) {
+ _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
+ }
+
di->cull_mask = storage->decal_get_cull_mask(decal);
Transform3D xform = di->transform;
@@ -2957,116 +2979,6 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
}
-void RendererSceneRenderRD::_fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words) {
- // first zero out our indices
- for (uint32_t i = 0; i < p_max_dst_words; i++) {
- p_omni_light_indices[i] = 0;
- p_spot_light_indices[i] = 0;
- p_reflection_probe_indices[i] = 0;
- p_decal_instance_indices[i] = 0;
- }
-
- {
- // process omni lights
- uint32_t dword = 0;
- uint32_t shift = 0;
-
- for (uint32_t i = 0; i < p_omni_light_instance_count && dword < p_max_dst_words; i++) {
- LightInstance *li = light_instance_owner.getornull(p_omni_light_instances[i]);
-
- if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) {
- p_omni_light_indices[dword] += li->light_index << shift;
- if (shift == 24) {
- dword++;
- shift = 0;
- } else {
- shift += 8;
- }
- }
- }
-
- if (dword < 2) {
- // put in ending mark
- p_omni_light_indices[dword] += 0xFF << shift;
- }
- }
-
- {
- // process spot lights
- uint32_t dword = 0;
- uint32_t shift = 0;
-
- for (uint32_t i = 0; i < p_spot_light_instance_count && dword < p_max_dst_words; i++) {
- LightInstance *li = light_instance_owner.getornull(p_spot_light_instances[i]);
-
- if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) {
- p_spot_light_indices[dword] += li->light_index << shift;
- if (shift == 24) {
- dword++;
- shift = 0;
- } else {
- shift += 8;
- }
- }
- }
-
- if (dword < 2) {
- // put in ending mark
- p_spot_light_indices[dword] += 0xFF << shift;
- }
- }
-
- {
- // process reflection probes
- uint32_t dword = 0;
- uint32_t shift = 0;
-
- for (uint32_t i = 0; i < p_reflection_probe_instance_count && dword < p_max_dst_words; i++) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflection_probe_instances[i]);
-
- if ((rpi->cull_mask & p_layer_mask) && (rpi->render_index < 255)) {
- p_reflection_probe_indices[dword] += rpi->render_index << shift;
- if (shift == 24) {
- dword++;
- shift = 0;
- } else {
- shift += 8;
- }
- }
- }
-
- if (dword < 2) {
- // put in ending mark
- p_reflection_probe_indices[dword] += 0xFF << shift;
- }
- }
-
- {
- // process decals
- uint32_t dword = 0;
- uint32_t shift = 0;
-
- for (uint32_t i = 0; i < p_decal_instance_count && dword < p_max_dst_words; i++) {
- DecalInstance *decal = decal_instance_owner.getornull(p_decal_instances[i]);
-
- if ((decal->cull_mask & p_layer_mask) && (decal->render_index < 255)) {
- p_decal_instance_indices[dword] += decal->render_index << shift;
- if (shift == 24) {
- dword++;
- shift = 0;
- } else {
- shift += 8;
- }
- }
- }
-
- if (dword < 2) {
- // put in ending mark
- p_decal_instance_indices[dword] += 0xFF << shift;
- }
- }
-}
-
void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
ERR_FAIL_COND(!rb->volumetric_fog);
@@ -4042,11 +3954,13 @@ bool RendererSceneRenderRD::free(RID p_rid) {
}
reflection_atlas_owner.free(p_rid);
} else if (reflection_probe_instance_owner.owns(p_rid)) {
- //not much to delete, just free it
- //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
+ _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
} else if (decal_instance_owner.owns(p_rid)) {
+ DecalInstance *di = decal_instance_owner.getornull(p_rid);
+ _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
@@ -4081,6 +3995,9 @@ bool RendererSceneRenderRD::free(RID p_rid) {
shadow_atlas->shadow_owners.erase(p_rid);
}
+ if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
+ _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
+ }
light_instance_owner.free(p_rid);
} else if (shadow_atlas_owner.owns(p_rid)) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 58d9a765d0..cd2056d390 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -148,6 +148,23 @@ protected:
}
}
+ //used for mobile renderer mostly
+
+ typedef int32_t ForwardID;
+
+ enum ForwardIDType {
+ FORWARD_ID_TYPE_OMNI_LIGHT,
+ FORWARD_ID_TYPE_SPOT_LIGHT,
+ FORWARD_ID_TYPE_REFLECTION_PROBE,
+ FORWARD_ID_TYPE_DECAL,
+ FORWARD_ID_MAX,
+ };
+
+ virtual ForwardID _allocate_forward_id(ForwardIDType p_type) { return -1; }
+ virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) {}
+ virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {}
+ virtual bool _uses_forward_ids() const { return false; }
+
private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
static RendererSceneRenderRD *singleton;
@@ -189,9 +206,10 @@ private:
uint32_t render_step = 0;
uint64_t last_pass = 0;
- uint32_t render_index = 0;
uint32_t cull_mask = 0;
+ ForwardID forward_id = -1;
+
Transform3D transform;
};
@@ -202,8 +220,8 @@ private:
struct DecalInstance {
RID decal;
Transform3D transform;
- uint32_t render_index;
uint32_t cull_mask;
+ ForwardID forward_id = -1;
};
mutable RID_Owner<DecalInstance> decal_instance_owner;
@@ -347,7 +365,6 @@ private:
uint64_t last_scene_pass = 0;
uint64_t last_scene_shadow_pass = 0;
uint64_t last_pass = 0;
- uint32_t light_index = 0;
uint32_t cull_mask = 0;
uint32_t light_directional_index = 0;
@@ -359,6 +376,8 @@ private:
Set<RID> shadow_atlases; //shadow atlases where this light is registered
+ ForwardID forward_id = -1;
+
LightInstance() {}
};
@@ -1006,14 +1025,9 @@ public:
return li->last_pass;
}
- _FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- li->light_index = p_index;
- }
-
- _FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) {
+ _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->light_index;
+ return li->forward_id;
}
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
@@ -1050,17 +1064,11 @@ public:
return rpi->probe;
}
- _FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!rpi);
- rpi->render_index = p_render_index;
- }
-
- _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) {
+ _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
- return rpi->render_index;
+ return rpi->forward_id;
}
_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
@@ -1098,6 +1106,11 @@ public:
return decal->decal;
}
+ _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const {
+ DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ return decal->forward_id;
+ }
+
_FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
return decal->transform;
@@ -1118,8 +1131,6 @@ public:
return li->transform;
}
- void _fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words = 2);
-
/* gi light probes */
virtual RID voxel_gi_instance_create(RID p_base) override;
@@ -1131,6 +1142,7 @@ public:
/* render buffers */
virtual RD::DataFormat _render_buffers_get_color_format();
+ virtual bool _render_buffers_can_be_storage();
virtual RID render_buffers_create() override;
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void gi_set_use_half_resolution(bool p_enable) override;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 30673745ca..c28493d9e3 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1291,7 +1291,7 @@ void main() {
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif