diff options
author | Juan Linietsky <reduzio@gmail.com> | 2021-07-19 08:54:02 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-19 08:54:02 -0300 |
commit | 54b598ffe4f1ba5cc55c947a2cb5192829770088 (patch) | |
tree | a3d05f09765b657b43b4682088cc8849952ffd04 /servers | |
parent | e1547798d661e972e06860a33b92f7cbd6ec69d0 (diff) | |
parent | 76e25438c9e626dea24fa8ef857ed01584acbafa (diff) |
Merge pull request #50501 from reduz/fix-forward-mobile
Fixes to forward mobile
Diffstat (limited to 'servers')
5 files changed, 172 insertions, 155 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 03419ec8f5..4985fd1687 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -35,6 +35,34 @@ using namespace RendererSceneRenderImplementation; +RenderForwardMobile::ForwardID RenderForwardMobile::_allocate_forward_id(ForwardIDType p_type) { + int32_t index = -1; + for (uint32_t i = 0; i < forward_id_allocators[p_type].allocations.size(); i++) { + if (forward_id_allocators[p_type].allocations[i] == false) { + index = i; + break; + } + } + + if (index == -1) { + index = forward_id_allocators[p_type].allocations.size(); + forward_id_allocators[p_type].allocations.push_back(true); + forward_id_allocators[p_type].map.push_back(0xFF); + } else { + forward_id_allocators[p_type].allocations[index] = true; + } + + return index; +} +void RenderForwardMobile::_free_forward_id(ForwardIDType p_type, ForwardID p_id) { + ERR_FAIL_INDEX(p_id, (ForwardID)forward_id_allocators[p_type].allocations.size()); + forward_id_allocators[p_type].allocations[p_id] = false; +} + +void RenderForwardMobile::_map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) { + forward_id_allocators[p_type].map[p_id] = p_index; +} + /* Render buffer */ void RenderForwardMobile::RenderBufferDataForwardMobile::clear() { @@ -68,7 +96,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b RD::DataFormat color_format = RenderForwardMobile::singleton->_render_buffers_get_color_format(); if (p_msaa == RS::VIEWPORT_MSAA_DISABLED) { - if (color_format == RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32) { + if (color_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) { // @TODO add a second color buffer for alpha as this format is RGB only } @@ -139,7 +167,14 @@ RD::DataFormat RenderForwardMobile::_render_buffers_get_color_format() { // Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs) // NO ALPHA and unsigned float. // @TODO No alpha is an issue, recommendation here is to add a second RT for alpha - return RD::DATA_FORMAT_B10G11R11_UFLOAT_PACK32; + return RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; +} + +bool RenderForwardMobile::_render_buffers_can_be_storage() { + // Using 32bit buffers enables AFBC on mobile devices which should have a definate performance improvement (MALI G710 and newer support this on 64bit RTs) + // NO ALPHA and unsigned float. + // @TODO No alpha is an issue, recommendation here is to add a second RT for alpha + return false; } RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { @@ -1403,6 +1438,44 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para } } +void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) { + // first zero out our indices + + p_push_constant->omni_lights[0] = 0xFFFF; + p_push_constant->omni_lights[1] = 0xFFFF; + + p_push_constant->spot_lights[0] = 0xFFFF; + p_push_constant->spot_lights[1] = 0xFFFF; + + p_push_constant->decals[0] = 0xFFFF; + p_push_constant->decals[1] = 0xFFFF; + + p_push_constant->reflection_probes[0] = 0xFFFF; + p_push_constant->reflection_probes[1] = 0xFFFF; + + for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { + uint32_t ofs = i < 4 ? 0 : 1; + uint32_t shift = (i & 0x3) << 3; + uint32_t mask = ~(0xFF << shift); + if (i < p_instance->omni_light_count) { + p_push_constant->omni_lights[ofs] &= mask; + p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift; + } + if (i < p_instance->spot_light_count) { + p_push_constant->spot_lights[ofs] &= mask; + p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift; + } + if (i < p_instance->decals_count) { + p_push_constant->decals[ofs] &= mask; + p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift; + } + if (i < p_instance->reflection_probe_count) { + p_push_constant->reflection_probes[ofs] &= mask; + p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift; + } + } +} + template <RenderForwardMobile::PassMode p_pass_mode> void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; @@ -1452,8 +1525,6 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr push_constant.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; }; - _fill_instance_indices(inst->omni_lights, inst->omni_light_count, push_constant.omni_lights, inst->spot_lights, inst->spot_light_count, push_constant.spot_lights, inst->reflection_probes, inst->reflection_probe_count, push_constant.reflection_probes, inst->decals, inst->decals_count, push_constant.decals, push_constant.layer_mask); - RID material_uniform_set; SceneShaderForwardMobile::ShaderData *shader; void *mesh_surface; @@ -1464,6 +1535,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr mesh_surface = surf->surface_shadow; } else { + _fill_push_constant_instance_indices(&push_constant, inst); + #ifdef DEBUG_ENABLED if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { material_uniform_set = scene_shader.default_material_uniform_set; @@ -1772,13 +1845,13 @@ void RenderForwardMobile::geometry_instance_pair_light_instances(GeometryInstanc switch (type) { case RS::LIGHT_OMNI: { if (ginstance->omni_light_count < (uint32_t)MAX_RDL_CULL) { - ginstance->omni_lights[ginstance->omni_light_count] = p_light_instances[i]; + ginstance->omni_lights[ginstance->omni_light_count] = light_instance_get_forward_id(p_light_instances[i]); ginstance->omni_light_count++; } } break; case RS::LIGHT_SPOT: { if (ginstance->spot_light_count < (uint32_t)MAX_RDL_CULL) { - ginstance->spot_lights[ginstance->spot_light_count] = p_light_instances[i]; + ginstance->spot_lights[ginstance->spot_light_count] = light_instance_get_forward_id(p_light_instances[i]); ginstance->spot_light_count++; } } break; @@ -1794,7 +1867,7 @@ void RenderForwardMobile::geometry_instance_pair_reflection_probe_instances(Geom ginstance->reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL; for (uint32_t i = 0; i < ginstance->reflection_probe_count; i++) { - ginstance->reflection_probes[i] = p_reflection_probe_instances[i]; + ginstance->reflection_probes[i] = reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]); } } @@ -1804,7 +1877,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc ginstance->decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL; for (uint32_t i = 0; i < ginstance->decals_count; i++) { - ginstance->decals[i] = p_decal_instances[i]; + ginstance->decals[i] = decal_instance_get_forward_id(p_decal_instances[i]); } } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index bf3aa7ed5c..5d28cdb5d3 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -42,6 +42,18 @@ namespace RendererSceneRenderImplementation { class RenderForwardMobile : public RendererSceneRenderRD { friend SceneShaderForwardMobile; + struct ForwardIDAllocator { + LocalVector<bool> allocations; + LocalVector<uint8_t> map; + }; + + ForwardIDAllocator forward_id_allocators[FORWARD_ID_MAX]; + + virtual ForwardID _allocate_forward_id(ForwardIDType p_type) override; + virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) override; + virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) override; + virtual bool _uses_forward_ids() const override { return true; } + protected: /* Scene Shader */ @@ -152,6 +164,7 @@ protected: }; virtual RD::DataFormat _render_buffers_get_color_format() override; + virtual bool _render_buffers_can_be_storage() override; RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; @@ -515,14 +528,14 @@ protected: GeometryInstanceLightmapSH *lightmap_sh = nullptr; // culled light info - uint32_t reflection_probe_count; - RID reflection_probes[MAX_RDL_CULL]; - uint32_t omni_light_count; - RID omni_lights[MAX_RDL_CULL]; - uint32_t spot_light_count; - RID spot_lights[MAX_RDL_CULL]; - uint32_t decals_count; - RID decals[MAX_RDL_CULL]; + uint32_t reflection_probe_count = 0; + ForwardID reflection_probes[MAX_RDL_CULL]; + uint32_t omni_light_count = 0; + ForwardID omni_lights[MAX_RDL_CULL]; + uint32_t spot_light_count = 0; + ForwardID spot_lights[MAX_RDL_CULL]; + uint32_t decals_count = 0; + ForwardID decals[MAX_RDL_CULL]; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; @@ -554,6 +567,8 @@ protected: dirty_list_element(this) {} }; + _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance); + public: static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 9b32971e30..7b5f448c18 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -567,6 +567,8 @@ int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { ReflectionProbeInstance rpi; rpi.probe = p_probe; + rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); + return reflection_probe_instance_owner.make_rid(rpi); } @@ -659,7 +661,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc tf.mipmaps = mipmaps; tf.width = atlas->size; tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); } @@ -1233,6 +1235,9 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { light_instance->self = li; light_instance->light = p_light; light_instance->light_type = storage->light_get_type(p_light); + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); + } return li; } @@ -1306,6 +1311,7 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { DecalInstance di; di.decal = p_decal; + di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL); return decal_instance_owner.make_rid(di); } @@ -2122,6 +2128,10 @@ RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() { return RD::DATA_FORMAT_R16G16B16A16_SFLOAT; } +bool RendererSceneRenderRD::_render_buffers_can_be_storage() { + return true; +} + void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { ERR_FAIL_COND_MSG(p_view_count == 0, "Must have atleast 1 view"); @@ -2152,9 +2162,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p tf.width = rb->width; tf.height = rb->height; tf.array_layers = rb->view_count; // create a layer for every view - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { - tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); } else { tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } @@ -2328,10 +2338,13 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti sort_array.sort(cluster.reflection_sort, cluster.reflection_count); } + bool using_forward_ids = _uses_forward_ids(); for (uint32_t i = 0; i < cluster.reflection_count; i++) { ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; - rpi->render_index = i; + if (using_forward_ids) { + _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); + } RID base_probe = rpi->probe; @@ -2628,6 +2641,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); } + bool using_forward_ids = _uses_forward_ids(); + for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; @@ -2635,6 +2650,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; RID base = li->light; + if (using_forward_ids) { + _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index); + } + Transform3D light_transform = li->transform; float sign = storage->light_is_negative(base) ? -1 : 1; @@ -2767,7 +2786,6 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = false; } - li->light_index = index; li->cull_mask = storage->light_get_cull_mask(base); if (current_cluster_builder != nullptr) { @@ -2836,11 +2854,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const sort_array.sort(cluster.decal_sort, cluster.decal_count); } + bool using_forward_ids = _uses_forward_ids(); for (uint32_t i = 0; i < cluster.decal_count; i++) { DecalInstance *di = cluster.decal_sort[i].instance; RID decal = di->decal; - di->render_index = i; + if (using_forward_ids) { + _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); + } + di->cull_mask = storage->decal_get_cull_mask(decal); Transform3D xform = di->transform; @@ -2957,116 +2979,6 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } } -void RendererSceneRenderRD::_fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words) { - // first zero out our indices - for (uint32_t i = 0; i < p_max_dst_words; i++) { - p_omni_light_indices[i] = 0; - p_spot_light_indices[i] = 0; - p_reflection_probe_indices[i] = 0; - p_decal_instance_indices[i] = 0; - } - - { - // process omni lights - uint32_t dword = 0; - uint32_t shift = 0; - - for (uint32_t i = 0; i < p_omni_light_instance_count && dword < p_max_dst_words; i++) { - LightInstance *li = light_instance_owner.getornull(p_omni_light_instances[i]); - - if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) { - p_omni_light_indices[dword] += li->light_index << shift; - if (shift == 24) { - dword++; - shift = 0; - } else { - shift += 8; - } - } - } - - if (dword < 2) { - // put in ending mark - p_omni_light_indices[dword] += 0xFF << shift; - } - } - - { - // process spot lights - uint32_t dword = 0; - uint32_t shift = 0; - - for (uint32_t i = 0; i < p_spot_light_instance_count && dword < p_max_dst_words; i++) { - LightInstance *li = light_instance_owner.getornull(p_spot_light_instances[i]); - - if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) { - p_spot_light_indices[dword] += li->light_index << shift; - if (shift == 24) { - dword++; - shift = 0; - } else { - shift += 8; - } - } - } - - if (dword < 2) { - // put in ending mark - p_spot_light_indices[dword] += 0xFF << shift; - } - } - - { - // process reflection probes - uint32_t dword = 0; - uint32_t shift = 0; - - for (uint32_t i = 0; i < p_reflection_probe_instance_count && dword < p_max_dst_words; i++) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflection_probe_instances[i]); - - if ((rpi->cull_mask & p_layer_mask) && (rpi->render_index < 255)) { - p_reflection_probe_indices[dword] += rpi->render_index << shift; - if (shift == 24) { - dword++; - shift = 0; - } else { - shift += 8; - } - } - } - - if (dword < 2) { - // put in ending mark - p_reflection_probe_indices[dword] += 0xFF << shift; - } - } - - { - // process decals - uint32_t dword = 0; - uint32_t shift = 0; - - for (uint32_t i = 0; i < p_decal_instance_count && dword < p_max_dst_words; i++) { - DecalInstance *decal = decal_instance_owner.getornull(p_decal_instances[i]); - - if ((decal->cull_mask & p_layer_mask) && (decal->render_index < 255)) { - p_decal_instance_indices[dword] += decal->render_index << shift; - if (shift == 24) { - dword++; - shift = 0; - } else { - shift += 8; - } - } - } - - if (dword < 2) { - // put in ending mark - p_decal_instance_indices[dword] += 0xFF << shift; - } - } -} - void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { ERR_FAIL_COND(!rb->volumetric_fog); @@ -4042,11 +3954,13 @@ bool RendererSceneRenderRD::free(RID p_rid) { } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { - //not much to delete, just free it - //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { + DecalInstance *di = decal_instance_owner.getornull(p_rid); + _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); @@ -4081,6 +3995,9 @@ bool RendererSceneRenderRD::free(RID p_rid) { shadow_atlas->shadow_owners.erase(p_rid); } + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); + } light_instance_owner.free(p_rid); } else if (shadow_atlas_owner.owns(p_rid)) { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 58d9a765d0..cd2056d390 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -148,6 +148,23 @@ protected: } } + //used for mobile renderer mostly + + typedef int32_t ForwardID; + + enum ForwardIDType { + FORWARD_ID_TYPE_OMNI_LIGHT, + FORWARD_ID_TYPE_SPOT_LIGHT, + FORWARD_ID_TYPE_REFLECTION_PROBE, + FORWARD_ID_TYPE_DECAL, + FORWARD_ID_MAX, + }; + + virtual ForwardID _allocate_forward_id(ForwardIDType p_type) { return -1; } + virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) {} + virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {} + virtual bool _uses_forward_ids() const { return false; } + private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; static RendererSceneRenderRD *singleton; @@ -189,9 +206,10 @@ private: uint32_t render_step = 0; uint64_t last_pass = 0; - uint32_t render_index = 0; uint32_t cull_mask = 0; + ForwardID forward_id = -1; + Transform3D transform; }; @@ -202,8 +220,8 @@ private: struct DecalInstance { RID decal; Transform3D transform; - uint32_t render_index; uint32_t cull_mask; + ForwardID forward_id = -1; }; mutable RID_Owner<DecalInstance> decal_instance_owner; @@ -347,7 +365,6 @@ private: uint64_t last_scene_pass = 0; uint64_t last_scene_shadow_pass = 0; uint64_t last_pass = 0; - uint32_t light_index = 0; uint32_t cull_mask = 0; uint32_t light_directional_index = 0; @@ -359,6 +376,8 @@ private: Set<RID> shadow_atlases; //shadow atlases where this light is registered + ForwardID forward_id = -1; + LightInstance() {} }; @@ -1006,14 +1025,9 @@ public: return li->last_pass; } - _FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - li->light_index = p_index; - } - - _FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) { + _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) { LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->light_index; + return li->forward_id; } _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { @@ -1050,17 +1064,11 @@ public: return rpi->probe; } - _FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - rpi->render_index = p_render_index; - } - - _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) { + _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, 0); - return rpi->render_index; + return rpi->forward_id; } _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { @@ -1098,6 +1106,11 @@ public: return decal->decal; } + _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const { + DecalInstance *decal = decal_instance_owner.getornull(p_decal); + return decal->forward_id; + } + _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); return decal->transform; @@ -1118,8 +1131,6 @@ public: return li->transform; } - void _fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words = 2); - /* gi light probes */ virtual RID voxel_gi_instance_create(RID p_base) override; @@ -1131,6 +1142,7 @@ public: /* render buffers */ virtual RD::DataFormat _render_buffers_get_color_format(); + virtual bool _render_buffers_can_be_storage(); virtual RID render_buffers_create() override; virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override; virtual void gi_set_use_half_resolution(bool p_enable) override; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 30673745ca..c28493d9e3 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -1291,7 +1291,7 @@ void main() { blur_shadow(shadow); - light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, + light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif |