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author | Johan Aires Rastén <johan@oljud.se> | 2023-03-04 11:49:18 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-14 13:59:03 +0100 |
commit | 4ff705b37eca3b8de2acf5919caf2324cba9c49d (patch) | |
tree | b17fe6d2bb8fec8f792cd47234af0683c8194a7b /servers | |
parent | 47dc4bc3072208b973d2a0d26c8f9502e09c7f40 (diff) |
Fix instance uniforms breaking when setting a new mesh.
Fixes #58113
(cherry picked from commit 26aecbfe572c7c1164cfb36088aaf443a73f99df)
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 813c1fa4ff..6a872da69e 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -653,6 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { geom->geometry_instance->set_use_baked_light(instance->baked_light); geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi); geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset); geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); if (instance->lightmap_sh.size() == 9) { geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr()); |