diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-22 18:18:56 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-22 18:18:56 -0300 |
commit | 4d944b499675976c0c91ed7c414621dfcea5a285 (patch) | |
tree | 6c44f735d7e9c0c72a3072427fdc532594927c06 /servers | |
parent | 2d8e765aabbe63b98a8bf5114e7d84e2f95c3c8e (diff) |
Simple to use compressor effect
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/effects/audio_effect_compressor.cpp | 188 | ||||
-rw-r--r-- | servers/audio/effects/audio_effect_compressor.h | 64 | ||||
-rw-r--r-- | servers/register_server_types.cpp | 2 |
3 files changed, 254 insertions, 0 deletions
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp new file mode 100644 index 0000000000..5a4a8c1bdf --- /dev/null +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -0,0 +1,188 @@ +#include "audio_effect_compressor.h" +#include "servers/audio_server.h" + +void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + float treshold = Math::db2linear(base->treshold); + float sample_rate=AudioServer::get_singleton()->get_mix_rate(); + + float ratatcoef = exp(-1 / (0.00001f * sample_rate)); + float ratrelcoef = exp(-1 / (0.5f * sample_rate)); + float attime = base->attack_us / 1000000.0; + float reltime = base->release_ms / 1000.0; + float atcoef = exp(-1 / (attime * sample_rate)); + float relcoef = exp(-1 / (reltime * sample_rate)); + + float makeup = Math::db2linear(base->gain); + + float mix = base->mix; + float gr_meter_decay = exp(1 / (1 * sample_rate)); + + + for(int i=0;i<p_frame_count;i++) { + + AudioFrame s = p_src_frames[i]; + //convert to positive + s.l = Math::abs(s.l); + s.r = Math::abs(s.r); + + float peak = MAX(s.l,s.r); + + float overdb = 2.08136898f * Math::linear2db(peak/treshold); + + if (overdb<0.0) //we only care about what goes over to compress + overdb=0.0; + + if(overdb-rundb>5) // diffeence is too large + averatio = 4; + + if(overdb > rundb) { + rundb = overdb + atcoef * (rundb - overdb); + runratio = averatio + ratatcoef * (runratio - averatio); + } else { + rundb = overdb + relcoef * (rundb - overdb); + runratio = averatio + ratrelcoef * (runratio - averatio); + } + + overdb = rundb; + averatio = runratio; + + float cratio; + + if(false) { //rato all-in + cratio = 12 + averatio; + } else { + cratio = base->ratio; + } + + float gr = -overdb * (cratio-1)/cratio; + float grv = Math::db2linear(gr); + + runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime + maxover = runmax; + + if (grv < gr_meter) { + gr_meter=grv; + } else { + gr_meter*=gr_meter_decay; + if(gr_meter>1) + gr_meter=1; + } + + + p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix); + + } + +} + + +Ref<AudioEffectInstance> AudioEffectCompressor::instance() { + Ref<AudioEffectCompressorInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectCompressor>(this); + ins->rundb=0; + ins->runratio=0; + ins->averatio=0; + ins->runmax=0; + ins->maxover=0; + ins->gr_meter=1.0; + return ins; +} + + +void AudioEffectCompressor::set_treshold(float p_treshold) { + + treshold=p_treshold; +} + +float AudioEffectCompressor::get_treshold() const { + + return treshold; +} + +void AudioEffectCompressor::set_ratio(float p_ratio) { + + ratio=p_ratio; +} +float AudioEffectCompressor::get_ratio() const { + + return ratio; +} + +void AudioEffectCompressor::set_gain(float p_gain) { + + gain=p_gain; +} +float AudioEffectCompressor::get_gain() const { + + return gain; +} + +void AudioEffectCompressor::set_attack_us(float p_attack_us) { + + attack_us=p_attack_us; +} +float AudioEffectCompressor::get_attack_us() const { + + return attack_us; +} + +void AudioEffectCompressor::set_release_ms(float p_release_ms) { + + release_ms=p_release_ms; +} +float AudioEffectCompressor::get_release_ms() const { + + return release_ms; +} + +void AudioEffectCompressor::set_mix(float p_mix) { + + mix=p_mix; +} +float AudioEffectCompressor::get_mix() const { + + return mix; +} + + +void AudioEffectCompressor::_bind_methods() { + + ClassDB::bind_method(_MD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold); + ClassDB::bind_method(_MD("get_treshold"),&AudioEffectCompressor::get_treshold); + + ClassDB::bind_method(_MD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio); + ClassDB::bind_method(_MD("get_ratio"),&AudioEffectCompressor::get_ratio); + + ClassDB::bind_method(_MD("set_gain","gain"),&AudioEffectCompressor::set_gain); + ClassDB::bind_method(_MD("get_gain"),&AudioEffectCompressor::get_gain); + + ClassDB::bind_method(_MD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us); + ClassDB::bind_method(_MD("get_attack_us"),&AudioEffectCompressor::get_attack_us); + + ClassDB::bind_method(_MD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms); + ClassDB::bind_method(_MD("get_release_ms"),&AudioEffectCompressor::get_release_ms); + + ClassDB::bind_method(_MD("set_mix","mix"),&AudioEffectCompressor::set_mix); + ClassDB::bind_method(_MD("get_mix"),&AudioEffectCompressor::get_mix); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),_SCS("set_treshold"),_SCS("get_treshold")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),_SCS("set_ratio"),_SCS("get_ratio")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),_SCS("set_gain"),_SCS("get_gain")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_attack_us"),_SCS("get_attack_us")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_release_ms"),_SCS("get_release_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_mix"),_SCS("get_mix")); + +} + +AudioEffectCompressor::AudioEffectCompressor() +{ + treshold=0; + ratio=4; + gain=0; + attack_us=20; + release_ms=250; + mix=1; +} diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h new file mode 100644 index 0000000000..6b0c6a5ed5 --- /dev/null +++ b/servers/audio/effects/audio_effect_compressor.h @@ -0,0 +1,64 @@ +#ifndef AUDIOEFFECTCOMPRESSOR_H +#define AUDIOEFFECTCOMPRESSOR_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectCompressor; + +class AudioEffectCompressorInstance : public AudioEffectInstance { + GDCLASS(AudioEffectCompressorInstance,AudioEffectInstance) +friend class AudioEffectCompressor; + Ref<AudioEffectCompressor> base; + + float rundb,averatio,runratio,runmax,maxover,gr_meter; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectCompressor : public AudioEffect { + GDCLASS(AudioEffectCompressor,AudioEffect) + +friend class AudioEffectCompressorInstance; + float treshold; + float ratio; + float gain; + float attack_us; + float release_ms; + float mix; + + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + + void set_treshold(float p_treshold); + float get_treshold() const; + + void set_ratio(float p_ratio); + float get_ratio() const; + + void set_gain(float p_gain); + float get_gain() const; + + void set_attack_us(float p_attack_us); + float get_attack_us() const; + + void set_release_ms(float p_release_ms); + float get_release_ms() const; + + void set_mix(float p_mix); + float get_mix() const; + + AudioEffectCompressor(); +}; + +#endif // AUDIOEFFECTCOMPRESSOR_H diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 30a6960db0..5a18a1d1be 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -46,6 +46,7 @@ #include "audio/effects/audio_effect_panner.h" #include "audio/effects/audio_effect_chorus.h" #include "audio/effects/audio_effect_delay.h" +#include "audio/effects/audio_effect_compressor.h" static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) { @@ -107,6 +108,7 @@ void register_server_types() { ClassDB::register_class<AudioEffectPanner>(); ClassDB::register_class<AudioEffectChorus>(); ClassDB::register_class<AudioEffectDelay>(); + ClassDB::register_class<AudioEffectCompressor>(); } |