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authorJuan Linietsky <red@kyoko>2015-05-11 15:49:41 -0300
committerJuan Linietsky <red@kyoko>2015-05-11 15:49:41 -0300
commit4b8745ad63409cf14b02735981ee35d2f794421c (patch)
tree607dcfbb77430e8ed7eef25de6b7bec9c4032aec /servers
parentdda60296d81edaabfdb56f47a2c949b5dad283fb (diff)
parentb777bf5ff5c3891daa0f93987ca12d0d7d053c2b (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/physics_server_sw.cpp2
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp1
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp66
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h1
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h11
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp24
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp76
-rw-r--r--servers/physics_2d/space_2d_sw.h2
-rw-r--r--servers/physics_2d_server.cpp6
-rw-r--r--servers/physics_2d_server.h7
-rw-r--r--servers/physics_server.cpp2
-rw-r--r--servers/physics_server.h4
-rw-r--r--servers/visual/rasterizer.h10
-rw-r--r--servers/visual/visual_server_raster.cpp2
19 files changed, 176 insertions, 62 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 70fc3e8fcb..c018ab6224 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -34,8 +34,10 @@
#include "self_list.h"
#include "broad_phase_sw.h"
-#define MAX_OBJECT_DISTANCE 10000000
+#ifdef DEBUG_ENABLED
+#define MAX_OBJECT_DISTANCE 10000000.0
#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE)
+#endif
class SpaceSW;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 2b4a137e11..03d5b7afa1 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -551,7 +551,7 @@ bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx)
ERR_FAIL_COND_V(!body,false);
ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
- body->is_shape_set_as_trigger(p_shape_idx);
+ return body->is_shape_set_as_trigger(p_shape_idx);
}
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index f73fbb628b..3b1705bd56 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -32,7 +32,7 @@
bool AreaPair2DSW::setup(float p_step) {
- bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+ bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
if (result!=colliding) {
@@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() {
bool Area2Pair2DSW::setup(float p_step) {
- bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+ bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
if (result!=colliding) {
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 464b818384..0ba661b4c4 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -657,6 +657,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
area_linear_damp=0;
contact_count=0;
gravity_scale=1.0;
+ using_one_way_cache=false;
one_way_collision_max_depth=0.1;
still_time=0;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index ca4d80a15b..e34686f3ac 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();
Matrix32 new_transform;
@@ -229,12 +230,17 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
+ void set_one_way_collision_direction(const Vector2& p_dir) {
+ one_way_collision_direction=p_dir;
+ using_one_way_cache=one_way_collision_direction!=Vector2();
+ }
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; }
float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
+ _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
+
void set_space(Space2DSW *p_space);
void update_inertias();
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index a2402d1473..6bfed134e6 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) {
//cannot collide
- if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
collided=false;
return false;
}
@@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) {
}
//faster to set than to check..
+ //bool prev_collided=collided;
+
collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
if (!collided) {
@@ -280,9 +282,68 @@ bool BodyPair2DSW::setup(float p_step) {
collided=true;
}
- if (!collided)
+ if (!collided) {
+ oneway_disabled=false;
return false;
+ }
+
+ }
+
+ if (oneway_disabled)
+ return false;
+
+ //if (!prev_collided) {
+ {
+
+ if (A->is_using_one_way_collision()) {
+ Vector2 direction = A->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+ Contact& c = contacts[i];
+
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (B->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+
+ if (!valid) {
+ collided=false;
+ oneway_disabled=true;
+ return false;
+ }
+ }
+
+ if (B->is_using_one_way_collision()) {
+ Vector2 direction = B->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+
+ Contact& c = contacts[i];
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (A->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+ if (!valid) {
+ collided=false;
+ oneway_disabled=true;
+ return false;
+ }
+ }
}
real_t max_penetration = space->get_contact_max_allowed_penetration();
@@ -472,6 +533,7 @@ BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_sha
B->add_constraint(this,1);
contact_count=0;
collided=false;
+ oneway_disabled=false;
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 2365512036..a7fa287be4 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -76,6 +76,7 @@ class BodyPair2DSW : public Constraint2DSW {
Contact contacts[MAX_CONTACTS];
int contact_count;
bool collided;
+ bool oneway_disabled;
int cc;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 8160f22a31..7c8e223c57 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
type=p_type;
space=NULL;
instance_id=0;
- user_mask=0;
+ collision_mask=1;
layer_mask=1;
pickable=true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 58dc3e9cd9..f3432060b9 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -65,7 +65,7 @@ private:
Space2DSW *space;
Matrix32 transform;
Matrix32 inv_transform;
- uint32_t user_mask;
+ uint32_t collision_mask;
uint32_t layer_mask;
bool _static;
@@ -117,8 +117,8 @@ public:
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
- void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
- _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
+ void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+ _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
@@ -133,6 +133,11 @@ public:
void set_pickable(bool p_pickable) { pickable=p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+
+ return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ }
+
virtual ~CollisionObject2DSW() {}
};
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index d31606acfb..08d871be69 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
}
+void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_collision_mask(p_mask);
+}
+
+void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_layer_mask(p_mask);
+}
+
void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
@@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co
};
-void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
+void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_user_mask(p_flags);
+ body->set_collision_mask(p_flags);
};
-uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
+uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,0);
- return body->get_user_mask();
+ return body->get_collision_mask();
};
void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 50675cbd09..341df2fdc9 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -134,6 +134,8 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
virtual Matrix32 area_get_transform(RID p_area) const;
virtual void area_set_monitorable(RID p_area,bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
@@ -179,8 +181,8 @@ public:
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const;
- virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
- virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const;
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9a1b977bda..9b69ab299d 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -555,38 +555,10 @@ Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
-
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
-
- Rect2 body_aabb;
-
- for(int i=0;i<p_body->get_shape_count();i++) {
-
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
- else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
- }
-
- body_aabb=body_aabb.grow(p_margin);
- {
- //add motion
-
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- body_aabb=body_aabb.merge(motion_aabb);
- }
-
-
- int amount = broadphase->cull_aabb(body_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
for(int i=0;i<amount;i++) {
@@ -596,7 +568,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
keep=false;
else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0)
+ else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
keep=false;
else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
keep=false;
@@ -617,6 +589,31 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
}
}
+ return amount;
+}
+
+bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
+
+ //give me back regular physics engine logic
+ //this is madness
+ //and most people using this function will think
+ //what it does is simpler than using physics
+ //this took about a week to get right..
+ //but is it right? who knows at this point..
+
+ Rect2 body_aabb;
+
+ for(int i=0;i<p_body->get_shape_count();i++) {
+
+ if (i==0)
+ body_aabb=p_body->get_shape_aabb(i);
+ else
+ body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ }
+
+ body_aabb=body_aabb.grow(p_margin);
+
+
Matrix32 body_transform = p_body->get_transform();
{
@@ -642,6 +639,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
bool collided=false;
+ int amount = _cull_aabb_for_body(p_body,body_aabb);
for(int j=0;j<p_body->get_shape_count();j++) {
if (p_body->is_shape_set_as_trigger(j))
@@ -657,7 +655,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- cbk.valid_dir=body->get_one_way_collision_direction();
+
+ Vector2 cdir = body->get_one_way_collision_direction();
+ if (cdir!=Vector2() && p_motion.dot(cdir)<0)
+ continue;
+
+ cbk.valid_dir=cdir;
cbk.valid_depth=body->get_one_way_collision_max_depth();
} else {
cbk.valid_dir=Vector2();
@@ -694,6 +697,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
}
body_transform.elements[2]+=recover_motion;
+ body_aabb.pos+=recover_motion;
recover_attempts--;
@@ -709,7 +713,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
{
// STEP 2 ATTEMPT MOTION
+ Rect2 motion_aabb=body_aabb;
+ motion_aabb.pos+=p_motion;
+ motion_aabb=motion_aabb.merge(body_aabb);
+ int amount = _cull_aabb_for_body(p_body,motion_aabb);
for(int j=0;j<p_body->get_shape_count();j++) {
@@ -847,6 +855,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Matrix32 body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
+ body_aabb.pos+=p_motion*unsafe;
+
+ int amount = _cull_aabb_for_body(p_body,body_aabb);
+
for(int i=0;i<amount;i++) {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 95a576609e..abee8628fc 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -101,6 +101,8 @@ class Space2DSW {
int active_objects;
int collision_pairs;
+ int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+
friend class Physics2DDirectSpaceStateSW;
public:
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 088c092e75..279ad0d742 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
@@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
- ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask);
- ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask);
+ ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 306144c2ba..5411228c0f 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -347,6 +347,9 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
virtual Matrix32 area_get_transform(RID p_area) const=0;
+ virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+
virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
@@ -404,8 +407,8 @@ public:
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
- virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
// common body variables
enum BodyParameter {
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 010e02d884..4feb1b5269 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
/////////////////////////////////////
/*
-Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
+Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 97a1d34e7b..ffb462af22 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object {
OBJ_TYPE( PhysicsDirectSpaceState, Object );
-// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
-// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
+// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
+// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
enum ObjectTypeMask {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 81862fb3a6..79365f7db6 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -863,17 +863,17 @@ public:
if (polygon->indices != NULL) {
r.pos=polygon->points[polygon->indices[0]];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[polygon->indices[i]]);
- };
+ }
} else {
r.pos=polygon->points[0];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[i]);
- };
- };
+ }
+ }
} break;
case CanvasItem::Command::TYPE_CIRCLE: {
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 6556f8bc42..a547da9b61 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -7281,7 +7281,7 @@ void VisualServerRaster::_draw_viewports() {
if (r.size.width==0)
r.size.width=window_w;
if (r.size.height==0)
- r.size.height=window_w;
+ r.size.height=window_h;
_draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);