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authorRémi Verschelde <rverschelde@gmail.com>2023-02-17 00:33:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-17 00:33:47 +0100
commit4a1913fc17b9c143f34b3fc436f12dd285941aec (patch)
tree038c234c8ea747b14a6c17db66e40932d0751973 /servers
parentb90d70d592e65749a06c08991b48999af1f720f8 (diff)
parenta39ac1383b1ee2f837ff07c9dfe207c481c62e5b (diff)
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 300dca4e08..d566d612ce 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1092,6 +1092,8 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK) {
ERR_PRINT("Failed to build convex hull");
}
+ extreme_vertices.resize(0);
+ vertex_neighbors.resize(0);
AABB _aabb;