diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 23:11:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-26 23:11:25 +0200 |
commit | 4808d01b2bcda54db15e1e2649e0a38c37886ee1 (patch) | |
tree | e9eb38a150ce591bd6c54147df47b7533a514777 /servers | |
parent | 046c69b2a567ce84fa53959615eed40c380730b5 (diff) | |
parent | 45bc1a379021017a841bc6a2f6afe03c6eb8040f (diff) |
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index dd42271c95..7adc36c57c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2459,6 +2459,19 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p p_internal_width = p_width; } + if (p_use_taa) { + // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness. + // This restores sharpness in still images to be roughly at the same level as without TAA, + // but moving scenes will still be blurrier. + p_texture_mipmap_bias -= 0.5; + } + + if (p_screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { + // Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness. + // If both TAA and FXAA are enabled, combine their negative LOD biases together. + p_texture_mipmap_bias -= 0.25; + } + material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias); update_uniform_sets(); |