diff options
author | Bastiaan Olij <mux213@gmail.com> | 2023-02-22 16:28:58 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2023-02-22 16:50:58 +1100 |
commit | 467d735eb1c9de94b94623caa8afa6d2a921a275 (patch) | |
tree | 66e2a82fe7f865f645647989318620af2766af02 /servers | |
parent | e13fae1414b0369fdd3f51b4e3529fd3f272b0e1 (diff) |
Fix issue with default textures requiring arrays when using multiview
Diffstat (limited to 'servers')
5 files changed, 113 insertions, 10 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 6d5e55ee6a..e0128bfe25 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2865,10 +2865,13 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + bool is_multiview = false; + Ref<RenderSceneBuffersRD> rb; // handy for not having to fully type out p_render_data->render_buffers all the time... Ref<RenderBufferDataForwardClustered> rb_data; if (p_render_data && p_render_data->render_buffers.is_valid()) { rb = p_render_data->render_buffers; + is_multiview = rb->get_view_count() > 1; if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { // Our forward clustered custom data buffer will only be available when we're rendering our normal view. // This will not be available when rendering reflection probes. @@ -3011,7 +3014,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); } else { - texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); + texture = texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); } u.append_id(texture); uniforms.push_back(u); @@ -3021,7 +3024,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); - RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3030,7 +3033,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); u.append_id(texture); uniforms.push_back(u); } @@ -3040,7 +3043,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID(); - RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3049,7 +3052,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3058,7 +3061,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -3126,7 +3129,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 20; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID(); - RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 45fe067a6f..6c39560729 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -358,10 +358,13 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); + bool is_multiview = false; + Ref<RenderBufferDataForwardMobile> rb_data; Ref<RenderSceneBuffersRD> rb; if (p_render_data && p_render_data->render_buffers.is_valid()) { rb = p_render_data->render_buffers; + is_multiview = rb->get_view_count() > 1; if (rb->has_custom_data(RB_SCOPE_MOBILE)) { // Our forward mobile custom data buffer will only be available when we're rendering our normal view. // This will not be available when rendering reflection probes. @@ -495,6 +498,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RID texture; if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); + } else if (is_multiview) { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); } else { texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); } @@ -505,8 +510,14 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RD::Uniform u; u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); - RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); + if (texture.is_null()) { + if (is_multiview) { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); + } else { + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + } + } u.append_id(texture); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index f5d6404f01..e1dc9f8624 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -486,6 +486,11 @@ Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const String // Depth texture bool RenderSceneBuffersRD::has_depth_texture() { + if (render_target.is_null()) { + // not applicable when there is no render target (likely this is for a reflection probe) + return false; + } + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RID depth = texture_storage->render_target_get_override_depth(render_target); if (depth.is_valid()) { @@ -496,6 +501,11 @@ bool RenderSceneBuffersRD::has_depth_texture() { } RID RenderSceneBuffersRD::get_depth_texture() { + if (render_target.is_null()) { + // not applicable when there is no render target (likely this is for a reflection probe) + return RID(); + } + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RID depth = texture_storage->render_target_get_override_depth(render_target); if (depth.is_valid()) { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 0ee9b28826..50b324a9fd 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -362,7 +362,7 @@ TextureStorage::TextureStorage() { } } - { //create default array + { //create default array white RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -388,6 +388,82 @@ TextureStorage::TextureStorage() { } } + { //create default array black + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array normal + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 128); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array depth + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_D16_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> sv; + sv.resize(16 * 2); + uint16_t *ptr = (uint16_t *)sv.ptrw(); + for (int i = 0; i < 16; i++) { + ptr[i] = Math::make_half_float(1.0f); + } + + { + Vector<Vector<uint8_t>> vsv; + vsv.push_back(sv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vsv); + } + } + { // default atlas texture RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index c16f5274ad..b6bb9fa52f 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -62,6 +62,9 @@ public: DEFAULT_RD_TEXTURE_3D_WHITE, DEFAULT_RD_TEXTURE_3D_BLACK, DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, + DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK, + DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL, + DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH, DEFAULT_RD_TEXTURE_2D_UINT, DEFAULT_RD_TEXTURE_VRS, DEFAULT_RD_TEXTURE_MAX |