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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-10 16:46:26 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-25 19:38:18 +0200 |
commit | 45bc1a379021017a841bc6a2f6afe03c6eb8040f (patch) | |
tree | f7984d7bf1578fbf7206f37da8a2262a47aab6ce /servers | |
parent | 03ec5d7005067517d608b4f5328675b9a0e17486 (diff) |
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
This improves texture sharpness when TAA and/or FXAA are enabled,
without requiring manual user intervention.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index d8499681ad..b8e74683de 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2459,6 +2459,19 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p p_internal_width = p_width; } + if (p_use_taa) { + // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness. + // This restores sharpness in still images to be roughly at the same level as without TAA, + // but moving scenes will still be blurrier. + p_texture_mipmap_bias -= 0.5; + } + + if (p_screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { + // Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness. + // If both TAA and FXAA are enabled, combine their negative LOD biases together. + p_texture_mipmap_bias -= 0.25; + } + material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias); update_uniform_sets(); |