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authorJuan Linietsky <reduzio@gmail.com>2020-10-18 14:45:33 -0300
committerGitHub <noreply@github.com>2020-10-18 14:45:33 -0300
commit4467412c9f78f3ddaf7edd4627ec7d629a6234df (patch)
tree333ec1dbeec30dad994b1ba9bd16db030746a134 /servers
parentd9e5c355e5738eb23d3208db5240240df4bd1226 (diff)
parent48a59e6c4aee952af7d5d1ce9a5234ded98f89d9 (diff)
Merge pull request #38949 from puchik/ssr-fix-cutoff
Continue tracing screen space reflection after encountering sky
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl10
1 files changed, 3 insertions, 7 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
index a8ee33a664..06dc4b13de 100644
--- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
@@ -155,18 +155,14 @@ void main() {
depth = imageLoad(source_depth, ivec2(pos - 0.5)).r;
- if (-depth >= params.camera_z_far) { //went beyond camera
- break;
- }
-
z_from = z_to;
z_to = z / w;
if (depth > z_to) {
// if depth was surpassed
- if (depth <= max(z_to, z_from) + params.depth_tolerance) {
- // check the depth tolerance
- //check that normal is valid
+ if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far) {
+ // check the depth tolerance and far clip
+ // check that normal is valid
found = true;
}
break;