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authorJuan Linietsky <reduzio@gmail.com>2017-04-08 22:38:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-04-08 22:40:06 -0300
commit4286aef69313e048fa91710c35456c08a252fd3c (patch)
tree866ecba1e556f587aed886166afea79a47487248 /servers
parent6075dfe511728ab3fb59915a18ca99e5b8789d8b (diff)
Particle system is complete. Rejoice!
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_types.cpp2
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual_server.h2
4 files changed, 3 insertions, 5 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 3a8126f300..a420f7a081 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -441,7 +441,7 @@ public:
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
- virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index cbde41427c..8d72ee3f34 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -203,8 +203,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_UINT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["GRAVITY"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 11f6d58f95..7de497d529 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -852,7 +852,7 @@ public:
BIND2(particles_set_explosiveness_ratio, RID, float)
BIND2(particles_set_randomness_ratio, RID, float)
BIND2(particles_set_custom_aabb, RID, const Rect3 &)
- BIND2(particles_set_gravity, RID, const Vector3 &)
+ BIND2(particles_set_speed_scale, RID, float)
BIND2(particles_set_use_local_coordinates, RID, bool)
BIND2(particles_set_process_material, RID, RID)
BIND2(particles_set_fixed_fps, RID, int)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 04afc6dfaf..7accc7d904 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -480,7 +480,7 @@ public:
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
- virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
+ virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;