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author | Juan Linietsky <juan@godotengine.org> | 2019-03-01 16:01:21 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-03-01 16:01:44 -0300 |
commit | 3f681b06812b8070a8ad790af79221ddf5c8c1e3 (patch) | |
tree | 9b91984d102a6e128c2231f1d418e6a66c69597c /servers | |
parent | e47915f7cd9336a37d08891a046a4bd778572a73 (diff) |
Clean up blend shape support in GLES2 and GLES3.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 42be56cfdd..2590e29aef 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -445,6 +445,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + if (instance->base_type == VS::INSTANCE_MESH) { + instance->blend_values.resize(VSG::storage->mesh_get_blend_shape_count(p_base)); + } } break; case VS::INSTANCE_REFLECTION_PROBE: { |