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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-11 17:42:56 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-11 17:42:56 +0200 |
commit | 3e2496b72e2fb31dffb6d48cf3988c8af5ee629b (patch) | |
tree | 6bddd6c711036f6f0b7b6f654946ef1a36c5fdb7 /servers | |
parent | b7f0fc2a08e9ef300cd1a50d13540107dcada013 (diff) | |
parent | d364ff20879179c29142519421fb595bb2ece749 (diff) |
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Decrease the default depth of field bokeh quality
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 2da8e0f297..9d8a63085d 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2831,8 +2831,8 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)")); - GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)")); + GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false); |