diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:43:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:43:36 +0200 |
commit | 3a6be64c12a3ba8edb646d5362c34de1a5fcc0bf (patch) | |
tree | e43708b20321cf07262918d1bd6fef02c70dabf9 /servers | |
parent | 3b11e33a099daa0978147a7550dd84ba5dd14f35 (diff) |
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
Diffstat (limited to 'servers')
6 files changed, 43 insertions, 52 deletions
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index bcfa4c4c37..b31014bd21 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -173,28 +173,20 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { p_coeffs->a2 = ((tmpgain + 1.0) - (tmpgain - 1.0) * cos_v - beta * sin_v); } break; - }; + } p_coeffs->b0 /= a0; p_coeffs->b1 /= a0; p_coeffs->b2 /= a0; p_coeffs->a1 /= 0.0 - a0; p_coeffs->a2 /= 0.0 - a0; - - //undenormalise - /* p_coeffs->b0=undenormalise(p_coeffs->b0); - p_coeffs->b1=undenormalise(p_coeffs->b1); - p_coeffs->b2=undenormalise(p_coeffs->b2); - p_coeffs->a1=undenormalise(p_coeffs->a1); - p_coeffs->a2=undenormalise(p_coeffs->a2);*/ } -void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages - +void AudioFilterSW::set_stages(int p_stages) { stages = p_stages; } -/* Fouriertransform kernel to obtain response */ +/* Fourier transform kernel to obtain response */ float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) { float freq = p_freq / sampling_rate * Math_TAU; diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index f214e3603a..4b3e8cc0d9 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -710,9 +710,11 @@ void GodotSoftBody3D::generate_bending_constraints(int p_distance) { // A small structure to track lists of dependent link calculations. class LinkDeps { public: - int value; // A link calculation that is dependent on this one - // Positive values = "input A" while negative values = "input B" - LinkDeps *next; // Next dependence in the list + // A link calculation that is dependent on this one. + // Positive values = "input A" while negative values = "input B". + int value; + // Next dependence in the list. + LinkDeps *next; }; typedef LinkDeps *LinkDepsPtr; diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h index 729b3fa1f9..f37b5b981b 100644 --- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h +++ b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h @@ -119,11 +119,11 @@ public: //! Test limit /*! - - free means upper < lower, - - locked means upper == lower - - limited means upper > lower - - limitIndex: first 3 are linear, next 3 are angular - */ + * - free means upper < lower, + * - locked means upper == lower + * - limited means upper > lower + * - limitIndex: first 3 are linear, next 3 are angular + */ inline bool isLimited(int limitIndex) { return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); } @@ -291,11 +291,11 @@ public: //! Test limit /*! - - free means upper < lower, - - locked means upper == lower - - limited means upper > lower - - limitIndex: first 3 are linear, next 3 are angular - */ + * - free means upper < lower, + * - locked means upper == lower + * - limited means upper > lower + * - limitIndex: first 3 are linear, next 3 are angular + */ bool isLimited(int limitIndex) { if (limitIndex < 3) { return m_linearLimits.isLimited(limitIndex); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index c69c9eeadf..13a3e814f6 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "renderer_canvas_render_rd.h" + #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" #include "core/math/math_defs.h" @@ -1585,9 +1586,6 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, push_constant.z_far = p_far; push_constant.pad = 0; - /*if (i == 0) - *p_xform_cache = projection;*/ - LightOccluderInstance *instance = p_occluders; while (instance) { diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 2911e8b731..65a621b203 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -91,7 +91,6 @@ void main() { uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK; #ifdef USE_ATTRIBUTES - if (instancing > 1) { // trails @@ -128,37 +127,37 @@ void main() { vertex = new_vertex; color *= pcolor; - } else #endif // USE_ATTRIBUTES + { + if (instancing == 1) { + uint stride = 2; + { + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) { + stride += 1; + } + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) { + stride += 1; + } + } + + uint offset = stride * gl_InstanceIndex; + + mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); + offset += 2; - if (instancing == 1) { - uint stride = 2; - { if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) { - stride += 1; + color *= transforms.data[offset]; + offset += 1; } + if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) { - stride += 1; + instance_custom = transforms.data[offset]; } - } - - uint offset = stride * gl_InstanceIndex; - mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - offset += 2; - - if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) { - color *= transforms.data[offset]; - offset += 1; - } - - if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) { - instance_custom = transforms.data[offset]; + matrix = transpose(matrix); + world_matrix = world_matrix * matrix; } - - matrix = transpose(matrix); - world_matrix = world_matrix * matrix; } #if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE) diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 79f64051c0..1a47d7c5f9 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1249,10 +1249,10 @@ void main() { // LIGHTING #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - { //directional light + { // Directional light. + // Do shadow and lighting in two passes to reduce register pressure. #ifndef SHADOWS_DISABLED - // Do shadow and lighting in two passes to reduce register pressure uint shadow0 = 0; uint shadow1 = 0; |