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author | Juan Linietsky <reduzio@gmail.com> | 2016-12-21 14:20:35 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-12-21 14:22:17 -0300 |
commit | 37f558cd7b2308f6442f74c5265f12425d9887c8 (patch) | |
tree | 88901b350f7674013f7aecf8fddf3f1c3dbd7399 /servers | |
parent | 72b844c34999d8615450798ed1f27ef24a72d8ce (diff) |
Some BRDF fixes
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 62b3a23788..162647e420 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2060,7 +2060,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came // directional lights { - Instance** lights_with_shadow = (Instance**)alloca(sizeof(Instance*)*light_cull_count); + Instance** lights_with_shadow = (Instance**)alloca(sizeof(Instance*)*scenario->directional_lights.size()); int directional_shadow_count=0; for (List<Instance*>::Element *E=scenario->directional_lights.front();E;E=E->next()) { |