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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-11 20:44:41 +0100
committerGitHub <noreply@github.com>2018-12-11 20:44:41 +0100
commit37e198c32006d18c9443bf65963ba8182b7d76a6 (patch)
tree79d4b605a628942a7aff3aa6bf599af0c63f54a8 /servers
parent1b038bed94519bddcc4328ca053874a754ae37fd (diff)
parent2042d6214e1ab302a1d9a0a4bd8a018bf6ee679b (diff)
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 8685bdb113..87767c0955 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -86,6 +86,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);