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authorBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-19 02:00:50 +0000
committerBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-19 02:00:50 +0000
commit3241b0181e9cff55d9e7593ebd044a598e09adcd (patch)
tree530dea7bd46da90b05cafc034b775bb55ab0d974 /servers
parent33ed0efeefff16589888e3ed8010f47f044ff109 (diff)
parent5ef3f7392faf0d2d9c136fc176f7a08cb774fe40 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/rasterizer.h29
-rw-r--r--servers/visual/visual_server_raster.cpp144
-rw-r--r--servers/visual/visual_server_raster.h28
-rw-r--r--servers/visual/visual_server_wrap_mt.h7
-rw-r--r--servers/visual_server.h18
5 files changed, 175 insertions, 51 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 63ebdbc34a..2ae283f3b7 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -570,6 +570,7 @@ public:
struct CanvasLight {
+
bool enabled;
bool shadow;
Color color;
@@ -577,12 +578,23 @@ public:
float height;
int z_min;
int z_max;
+ int layer_min;
+ int layer_max;
int item_mask;
- VS::CanvasLightBlendMode blend_mode;
+ bool subtract;
RID texture;
- void *texture_cache; // implementation dependent
Vector2 texture_offset;
+ RID canvas;
+
+
+ void *texture_cache; // implementation dependent
+ Rect2 rect_cache;
+ Matrix32 xform_cache;
+
+ Matrix32 light_shader_xform;
+ Vector2 light_shader_pos;
+ CanvasLight *filter_next_ptr;
CanvasLight *next_ptr;
CanvasLight() {
@@ -592,10 +604,13 @@ public:
height=0;
z_min=-1024;
z_max=1024;
+ layer_min=0;
+ layer_max=0;
item_mask=1;
- blend_mode=VS::CANVAS_LIGHT_BLEND_ADD;
+ subtract=false;
texture_cache=NULL;
next_ptr=NULL;
+ filter_next_ptr=NULL;
}
};
@@ -722,6 +737,7 @@ public:
bool visible;
bool ontop;
VS::MaterialBlendMode blend_mode;
+ int light_mask;
Vector<Command*> commands;
mutable bool custom_rect;
mutable bool rect_dirty;
@@ -739,8 +755,9 @@ public:
CanvasItem* shader_owner;
ViewportRender *vp_render;
- const Rect2& get_rect() const {
+ Rect2 global_rect_cache;
+ const Rect2& get_rect() const {
if (custom_rect || !rect_dirty)
return rect;
@@ -864,7 +881,7 @@ public:
}
void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
- CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
+ CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
virtual ~CanvasItem() { clear(); }
};
@@ -886,7 +903,7 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
- virtual void canvas_render_items(CanvasItem *p_item_list)=0;
+ virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0;
/* ENVIRONMENT */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index e8fa319f11..cef6fe567d 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3195,6 +3195,7 @@ RID VisualServerRaster::canvas_create() {
return rid;
}
+
void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
Canvas * canvas = canvas_owner.get(p_canvas);
@@ -3220,6 +3221,14 @@ Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) co
return canvas->child_items[idx].mirror;
}
+void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
+
+ Canvas * canvas = canvas_owner.get(p_canvas);
+ ERR_FAIL_COND(!canvas);
+ canvas->modulate=p_color;
+}
+
+
RID VisualServerRaster::canvas_item_create() {
@@ -3305,14 +3314,27 @@ bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
}
+void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
+
+ VS_CHANGED;
+
+ CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ ERR_FAIL_COND(!canvas_item);
+
+ if (canvas_item->light_mask==p_mask)
+ return;
+ VS_CHANGED;
+
+ canvas_item->light_mask=p_mask;
+
+}
+
+
void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- if (!canvas_item) {
- printf("!canvas_item\n");
- };
ERR_FAIL_COND(!canvas_item);
if (canvas_item->blend_mode==p_blend)
@@ -3832,6 +3854,23 @@ void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas)
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
+ if (clight->canvas.is_valid()) {
+
+ Canvas *canvas = canvas_owner.get(clight->canvas);
+ canvas->lights.erase(clight);
+ }
+
+ if (!canvas_owner.owns(p_canvas))
+ p_canvas=RID();
+ clight->canvas=p_canvas;
+
+ if (clight->canvas.is_valid()) {
+
+ Canvas *canvas = canvas_owner.get(clight->canvas);
+ canvas->lights.insert(clight);
+ }
+
+
}
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
@@ -3885,6 +3924,16 @@ void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p
clight->z_max=p_max_z;
}
+
+void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->layer_min=p_min_layer;
+ clight->layer_max=p_max_layer;
+
+}
+
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
@@ -3893,11 +3942,12 @@ void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
}
-void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
+void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) {
+
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->blend_mode=p_blend_mode;
+ clight->subtract=p_enable;
}
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
@@ -4194,7 +4244,13 @@ void VisualServerRaster::free( RID p_rid ) {
canvas->child_items[i].item->parent=RID();
}
-
+
+ for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
+
+ E->get()->canvas=RID();
+ }
+
+
canvas_owner.free( p_rid );
memdelete( canvas );
@@ -4232,6 +4288,12 @@ void VisualServerRaster::free( RID p_rid ) {
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND(!canvas_light);
+ if (canvas_light->canvas.is_valid()) {
+ Canvas* canvas = canvas_owner.get(canvas_light->canvas);
+ if (canvas)
+ canvas->lights.erase(canvas_light);
+ }
+
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
@@ -6280,7 +6342,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
-void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
+void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
@@ -6298,7 +6360,7 @@ void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,cons
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
- rasterizer->canvas_render_items(z_list[i]);
+ rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
}
}
@@ -6404,7 +6466,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
//something to draw?
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
-
+ ci->global_rect_cache=global_rect;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
@@ -6417,6 +6479,8 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
z_last_list[zidx]=ci;
}
+
+
ci->next=NULL;
}
@@ -6430,7 +6494,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
}
-void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform) {
+void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) {
rasterizer->canvas_begin();
@@ -6463,30 +6527,30 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
- rasterizer->canvas_render_items(z_list[i]);
+ rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
- _render_canvas_item_tree(ci.item,p_transform,clip_rect);
+ _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
- _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
- _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
- _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
}
@@ -6549,7 +6613,43 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
+ Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
+ Rasterizer::CanvasLight *lights=NULL;
+
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+
+ Matrix32 xf = p_viewport->global_transform * E->get().transform;
+
+ //find lights in canvas
+
+
+ for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
+
+ Rasterizer::CanvasLight* cl=F->get();
+ if (cl->enabled && cl->texture.is_valid()) {
+ //not super efficient..
+ Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
+ Vector2 offset=tsize/2.0;
+ cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
+ cl->xform_cache=xf * cl->xform;
+
+ if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
+ cl->filter_next_ptr=lights;
+ lights=cl;
+ cl->texture_cache=NULL;
+ Matrix32 scale;
+ scale.scale(cl->rect_cache.size);
+ scale.elements[2]=cl->rect_cache.pos;
+ cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
+ cl->light_shader_pos=cl->xform_cache[2];
+ }
+
+
+
+
+ }
+ }
+
canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
}
@@ -6560,7 +6660,19 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
// print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
- _render_canvas( E->get()->canvas,xform );
+
+ Rasterizer::CanvasLight *canvas_lights=NULL;
+
+ Rasterizer::CanvasLight *ptr=lights;
+ while(ptr) {
+ if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
+ ptr->next_ptr=canvas_lights;
+ canvas_lights=ptr;
+ }
+ ptr=ptr->filter_next_ptr;
+ }
+
+ _render_canvas( E->get()->canvas,xform,canvas_lights );
i++;
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index c15b6ebb26..eec677068e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -410,6 +410,8 @@ class VisualServerRaster : public VisualServer {
}
};
+ struct CanvasLight;
+
struct Canvas {
Set<RID> viewports;
@@ -419,8 +421,10 @@ class VisualServerRaster : public VisualServer {
CanvasItem *item;
};
+ Set<Rasterizer::CanvasLight*> lights;
Vector<ChildItem> child_items;
+ Color modulate;
int find_item(CanvasItem *p_item) {
for(int i=0;i<child_items.size();i++) {
@@ -435,7 +439,7 @@ class VisualServerRaster : public VisualServer {
child_items.remove(idx);
}
- Canvas() { }
+ Canvas() { modulate=Color(1,1,1,1); }
};
@@ -603,9 +607,9 @@ class VisualServerRaster : public VisualServer {
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
- void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
+ void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
- void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
+ void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights);
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
@@ -1075,6 +1079,8 @@ public:
virtual RID canvas_create();
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
+ virtual void canvas_set_modulate(RID p_canvas,const Color& p_color);
+
virtual RID canvas_item_create();
@@ -1085,6 +1091,8 @@ public:
virtual bool canvas_item_is_visible(RID p_item) const;
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
+ virtual void canvas_item_set_light_mask(RID p_canvas_item,int p_mask);
+
//virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
@@ -1137,20 +1145,10 @@ public:
virtual void canvas_light_set_color(RID p_light, const Color& p_color);
virtual void canvas_light_set_height(RID p_light, float p_height);
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
+ virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
- enum CanvasightBlendMode {
- CANVAS_LIGHT_BLEND_ADD,
- CANVAS_LIGHT_BLEND_SUB,
- CANVAS_LIGHT_BLEND_MULTIPLY,
- CANVAS_LIGHT_BLEND_DODGE,
- CANVAS_LIGHT_BLEND_BURN,
- CANVAS_LIGHT_BLEND_LIGHTEN,
- CANVAS_LIGHT_BLEND_DARKEN,
- CANVAS_LIGHT_BLEND_OVERLAY,
- CANVAS_LIGHT_BLEND_SCREEN,
- };
- virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode);
+ virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable);
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
virtual void canvas_light_set_shadow_filter(RID p_light, int p_size);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 9574dff018..c94425c586 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -1087,6 +1087,8 @@ public:
FUNC0R(RID,canvas_create);
FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&);
FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID);
+ FUNC2(canvas_set_modulate,RID,const Color&);
+
FUNC0R(RID,canvas_item_create);
@@ -1097,7 +1099,7 @@ public:
FUNC1RC(bool,canvas_item_is_visible,RID);
FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode );
-
+ FUNC2(canvas_item_set_light_mask,RID,int );
//FUNC(canvas_item_set_rect,RID, const Rect2& p_rect);
FUNC2(canvas_item_set_transform,RID, const Matrix32& );
@@ -1155,10 +1157,11 @@ public:
FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
FUNC2(canvas_light_set_color,RID,const Color&);
FUNC2(canvas_light_set_height,RID,float);
+ FUNC3(canvas_light_set_layer_range,RID,int,int);
FUNC3(canvas_light_set_z_range,RID,int,int);
FUNC2(canvas_light_set_item_mask,RID,int);
- FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode);
+ FUNC2(canvas_light_set_subtract_mode,RID,bool);
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
FUNC2(canvas_light_set_shadow_filter,RID,int);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 49ae8ce4e6..e9bc97628f 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -944,6 +944,8 @@ public:
virtual RID canvas_create()=0;
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0;
+ virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0;
+
virtual RID canvas_item_create()=0;
@@ -953,6 +955,8 @@ public:
virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
virtual bool canvas_item_is_visible(RID p_item) const=0;
+ virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0;
+
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0;
virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0;
@@ -1008,20 +1012,10 @@ public:
virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
virtual void canvas_light_set_height(RID p_light, float p_height)=0;
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
+ virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
- enum CanvasLightBlendMode {
- CANVAS_LIGHT_BLEND_ADD,
- CANVAS_LIGHT_BLEND_SUB,
- CANVAS_LIGHT_BLEND_MULTIPLY,
- CANVAS_LIGHT_BLEND_DODGE,
- CANVAS_LIGHT_BLEND_BURN,
- CANVAS_LIGHT_BLEND_LIGHTEN,
- CANVAS_LIGHT_BLEND_DARKEN,
- CANVAS_LIGHT_BLEND_OVERLAY,
- CANVAS_LIGHT_BLEND_SCREEN,
- };
- virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0;
+ virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0;
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0;