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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-12 14:39:49 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-14 11:39:34 +0200
commit30b184cb0619dca37f7c779328138bf3d403660e (patch)
tree447dbe69c9fb044f4d9563d889f37f61de0086b5 /servers
parent67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff)
Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_3d/body_3d_sw.h2
-rw-r--r--servers/physics_server_3d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index b553cf0670..96e8c61020 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -421,7 +421,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); }
virtual bool is_sleeping() const { return !body->is_active(); }
virtual int get_contact_count() const { return body->contact_count; }
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index a2f08b3ed8..8ea8b22455 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -70,7 +70,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
- virtual void set_sleep_state(bool p_enable) = 0;
+ virtual void set_sleep_state(bool p_sleep) = 0;
virtual bool is_sleeping() const = 0;
virtual int get_contact_count() const = 0;