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authorJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /servers
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/body_pair_sw.cpp1
-rw-r--r--servers/physics/body_sw.h1
-rw-r--r--servers/physics/shape_sw.cpp3272
-rw-r--r--servers/physics_server.cpp1
-rw-r--r--servers/physics_server.h1
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp6
-rw-r--r--servers/visual/visual_server_raster.cpp27
-rw-r--r--servers/visual/visual_server_raster.h8
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h3
11 files changed, 1683 insertions, 1641 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 094f56a421..c50bfac472 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -227,6 +227,7 @@ bool BodyPairSW::setup(float p_step) {
Vector3 global_A = xform_Au.xform(c.local_A);
Vector3 global_B = xform_Bu.xform(c.local_B);
+
real_t depth = c.normal.dot(global_A - global_B);
if (depth<=0) {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 8923899278..8d30069777 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -323,6 +323,7 @@ public:
virtual Transform get_transform() const { return body->get_transform(); }
virtual void add_force(const Vector3& p_force, const Vector3& p_pos) { body->add_force(p_force,p_pos); }
+ virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j) { body->apply_impulse(p_pos,p_j); }
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
virtual bool is_sleeping() const { return !body->is_active(); }
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 70e5c00b92..1312b7da95 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -26,1639 +26,1639 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shape_sw.h"
-#include "geometry.h"
-#include "sort.h"
-#include "quick_hull.h"
-#define _POINT_SNAP 0.001953125
-#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
-#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
-
-
-void ShapeSW::configure(const AABB& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
- co->_shape_changed();
- }
-}
-
-
-Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 res;
- int amnt;
- get_supports(p_normal,1,&res,amnt);
- return res;
-}
-
-void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
-
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner]=1;
- }
-}
-
-void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
-
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get()==0) {
- owners.erase(E);
- }
-
-}
-
-bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
-
- return owners.has(p_owner);
-
-}
-
-const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
- return owners;
-}
-
-
-ShapeSW::ShapeSW() {
-
- custom_bias=0;
- configured=false;
-}
-
-
-ShapeSW::~ShapeSW() {
-
- ERR_FAIL_COND(owners.size());
-}
-
-
-
-Plane PlaneShapeSW::get_plane() const {
-
- return plane;
-}
-
-void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // gibberish, a plane is infinity
- r_min=-1e7;
- r_max=1e7;
-}
-
-Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
-
- return p_normal*1e15;
-}
-
-
-bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
- if(inters)
- r_normal=plane.normal;
- return inters;
-}
-
-Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3(); //wtf
-}
-
-void PlaneShapeSW::_setup(const Plane& p_plane) {
-
- plane=p_plane;
- configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
-}
-
-void PlaneShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant PlaneShapeSW::get_data() const {
-
- return plane;
-}
-
-PlaneShapeSW::PlaneShapeSW() {
-
-
-}
-
-//
-
-float RayShapeSW::get_length() const {
-
- return length;
-}
-
-void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // don't think this will be even used
- r_min=0;
- r_max=1;
-}
-
-Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
-
- if (p_normal.z>0)
- return Vector3(0,0,length);
- else
- return Vector3(0,0,0);
-}
-
-void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=2;
- r_supports[0]=Vector3(0,0,0);
- r_supports[1]=Vector3(0,0,length);
- } if (p_normal.z>0) {
- r_amount=1;
- *r_supports=Vector3(0,0,length);
- } else {
- r_amount=1;
- *r_supports=Vector3(0,0,0);
- }
-}
-
-
-bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- return false; //simply not possible
-}
-
-Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3();
-}
-
-void RayShapeSW::_setup(float p_length) {
-
- length=p_length;
- configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
-}
-
-void RayShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant RayShapeSW::get_data() const {
-
- return length;
-}
-
-RayShapeSW::RayShapeSW() {
-
- length=1;
-}
-
-
-
-/********** SPHERE *************/
-
-real_t SphereShapeSW::get_radius() const {
-
- return radius;
-}
-
-void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- float d = p_normal.dot( p_transform.origin );
-
- // figure out scale at point
- Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
- float scale = local_normal.length();
-
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
-
-}
-
-Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
-
- return p_normal*radius;
-}
-
-void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- *r_supports=p_normal*radius;
- r_amount=1;
-}
-
-bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
-}
-
-Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
-
- float s = 0.4 * p_mass * radius * radius;
- return Vector3(s,s,s);
-}
-
-void SphereShapeSW::_setup(real_t p_radius) {
-
-
- radius=p_radius;
- configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
-
-}
-
-void SphereShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-}
-
-Variant SphereShapeSW::get_data() const {
-
- return radius;
-}
-
-SphereShapeSW::SphereShapeSW() {
-
- radius=0;
-}
-
-
-/********** BOX *************/
-
-
-void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // no matter the angle, the box is mirrored anyway
- Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
-
- float length = local_normal.abs().dot(half_extents);
- float distance = p_normal.dot( p_transform.origin );
-
- r_min = distance - length;
- r_max = distance + length;
-
-
-}
-
-Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
-
-
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
-
- return point;
-}
-
-void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- static const int next[3]={1,2,0};
- static const int next2[3]={2,0,1};
-
- for (int i=0;i<3;i++) {
-
- Vector3 axis;
- axis[i]=1.0;
- float dot = p_normal.dot( axis );
- if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
-
- //Vector3 axis_b;
-
- bool neg = dot<0;
- r_amount = 4;
-
- Vector3 point;
- point[i]=half_extents[i];
-
- int i_n=next[i];
- int i_n2=next2[i];
-
- static const float sign[4][2]={
-
- {-1.0, 1.0},
- { 1.0, 1.0},
- { 1.0,-1.0},
- {-1.0,-1.0},
- };
-
- for (int j=0;j<4;j++) {
-
- point[i_n]=sign[j][0]*half_extents[i_n];
- point[i_n2]=sign[j][1]*half_extents[i_n2];
- r_supports[j]=neg?-point:point;
-
- }
-
- if (neg) {
- SWAP( r_supports[1], r_supports[2] );
- SWAP( r_supports[0], r_supports[3] );
- }
-
- return;
- }
-
- r_amount=0;
-
- }
-
- for (int i=0;i<3;i++) {
-
- Vector3 axis;
- axis[i]=1.0;
-
- if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount= 2;
-
- int i_n=next[i];
- int i_n2=next2[i];
-
- Vector3 point=half_extents;
-
- if (p_normal[i_n]<0) {
- point[i_n]=-point[i_n];
- }
- if (p_normal[i_n2]<0) {
- point[i_n2]=-point[i_n2];
- }
-
- r_supports[0] = point;
- point[i]=-point[i];
- r_supports[1] = point;
- return;
- }
- }
- /* USE POINT */
-
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
-
- r_amount=1;
- r_supports[0]=point;
-}
-
-bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- AABB aabb(-half_extents,half_extents*2.0);
-
- return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
-
-}
-
-Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
-
- float lx=half_extents.x;
- float ly=half_extents.y;
- float lz=half_extents.z;
-
- return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
-
-}
-
-void BoxShapeSW::_setup(const Vector3& p_half_extents) {
-
- half_extents=p_half_extents.abs();
-
- configure(AABB(-half_extents,half_extents*2));
-
-
-}
-
-void BoxShapeSW::set_data(const Variant& p_data) {
-
-
- _setup(p_data);
-}
-
-Variant BoxShapeSW::get_data() const {
-
- return half_extents;
-}
-
-BoxShapeSW::BoxShapeSW() {
-
-
-}
-
-
-/********** CAPSULE *************/
-
-
-void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
- float h = (n.z > 0) ? height : -height;
-
- n *= radius;
- n.z += h * 0.5;
-
- r_max=p_normal.dot(p_transform.xform(n));
- r_min=p_normal.dot(p_transform.xform(-n));
- return;
-
- n = p_transform.basis.xform(n);
-
- float distance = p_normal.dot( p_transform.origin );
- float length = Math::abs(p_normal.dot(n));
- r_min = distance - length;
- r_max = distance + length;
-
- ERR_FAIL_COND( r_max < r_min );
-
-}
-
-Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 n=p_normal;
-
- float h = (n.z > 0) ? height : -height;
-
- n*=radius;
- n.z += h*0.5;
- return n;
-}
-
-void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
-
- Vector3 n=p_normal;
-
- float d = n.z;
-
- if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
-
- // make it flat
- n.z=0.0;
- n.normalize();
- n*=radius;
-
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].z+=height*0.5;
- r_supports[1]=n;
- r_supports[1].z-=height*0.5;
-
- } else {
-
- float h = (d > 0) ? height : -height;
-
- n*=radius;
- n.z += h*0.5;
- r_amount=1;
- *r_supports=n;
-
- }
-
-}
-
-
-bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- Vector3 norm=(p_end-p_begin).normalized();
- float min_d=1e20;
-
-
- Vector3 res,n;
- bool collision=false;
-
- Vector3 auxres,auxn;
- bool collided;
-
- // test against cylinder and spheres :-|
-
- collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
-
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- if (collision) {
-
- r_result=res;
- r_normal=n;
- }
- return collision;
-}
-
-Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
-}
-
-
-
-
-void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
-
- height=p_height;
- radius=p_radius;
- configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
-
-}
-
-void CapsuleShapeSW::set_data(const Variant& p_data) {
-
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"],d["radius"]);
-
-}
-
-Variant CapsuleShapeSW::get_data() const {
-
- Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
- return d;
-
-}
-
-
-CapsuleShapeSW::CapsuleShapeSW() {
-
- height=radius=0;
-
-}
-
-/********** CONVEX POLYGON *************/
-
-
-void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return;
-
- const Vector3 *vrts=&mesh.vertices[0];
-
- for (int i=0;i<vertex_count;i++) {
-
- float d=p_normal.dot( p_transform.xform( vrts[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
-}
-
-Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return Vector3();
-
- const Vector3 *vrts=&mesh.vertices[0];
-
- for (int i=0;i<vertex_count;i++) {
-
- float d=n.dot(vrts[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- return vrts[vert_support_idx];
-
-}
-
-
-
-void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
-
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
- int ec = mesh.edges.size();
-
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
-
- //find vertex first
- real_t max;
- int vtx;
-
- for (int i=0;i<vc;i++) {
-
- float d=p_normal.dot(vertices[i]);
-
- if (i==0 || d > max) {
- max=d;
- vtx=i;
- }
- }
-
-
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
-
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
-
- bool valid=false;
- for(int j=0;j<ic;j++) {
- if (ind[j]==vtx) {
- valid=true;
- break;
- }
- }
-
- if (!valid)
- continue;
-
- int m = MIN(p_max,ic);
- for(int j=0;j<m;j++) {
-
- r_supports[j]=vertices[ind[j]];
- }
- r_amount=m;
- return;
- }
- }
-
- for(int i=0;i<ec;i++) {
-
-
- float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
-
- r_amount=2;
- r_supports[0]=vertices[edges[i].a];
- r_supports[1]=vertices[edges[i].b];
- return;
- }
- }
-
-
- r_supports[0]=vertices[vtx];
- r_amount=1;
-}
-
-bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
-
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
-
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
-
- Vector3 n = p_end-p_begin;
- float min = 1e20;
- bool col=false;
-
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(n) > 0)
- continue; //opposing face
-
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
-
- for(int j=1;j<ic-1;j++) {
-
- Face3 f(vertices[ind[0]],vertices[ind[i]],vertices[ind[i+1]]);
- Vector3 result;
- if (f.intersects_segment(p_begin,p_end,&result)) {
- float d = n.dot(result);
- if (d<min) {
- min=d;
- r_result=result;
- r_normal=faces[i].plane.normal;
- col=true;
- }
-
- break;
- }
-
- }
- }
-
- return col;
-
-}
-
-Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
-}
-
-void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
-
- Error err = QuickHull::build(p_vertices,mesh);
- AABB _aabb;
-
- for(int i=0;i<mesh.vertices.size();i++) {
-
- if (i==0)
- _aabb.pos=mesh.vertices[i];
- else
- _aabb.expand_to(mesh.vertices[i]);
- }
-
- configure(_aabb);
-
-
-}
-
-void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant ConvexPolygonShapeSW::get_data() const {
-
- return mesh.vertices;
-}
-
-
-ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
-
-
-}
-
-
-/********** FACE POLYGON *************/
-
-
-void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- for (int i=0;i<3;i++) {
-
- Vector3 v=p_transform.xform(vertex[i]);
- float d=p_normal.dot(v);
-
- if (i==0 || d > r_max)
- r_max=d;
-
- if (i==0 || d < r_min)
- r_min=d;
- }
-}
-
-Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
-
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<3;i++) {
-
- //float d=n.dot(vertex[i]);
- float d=p_normal.dot(vertex[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- return vertex[vert_support_idx];
-}
-
-void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- Vector3 n=p_normal;
-
- /** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=3;
- for (int i=0;i<3;i++) {
-
- r_supports[i]=vertex[i];
- }
- return;
-
- }
-
- /** FIND SUPPORT VERTEX **/
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<3;i++) {
-
- float d=n.dot(vertex[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- /** TEST EDGES AS SUPPORT **/
-
- for (int i=0;i<3;i++) {
-
- int nx=(i+1)%3;
- //if (i!=vert_support_idx && nx!=vert_support_idx)
- // continue;
-
- // check if edge is valid as a support
- float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=2;
- r_supports[0]=vertex[i];
- r_supports[1]=vertex[nx];
- return;
- }
- }
-
- r_amount=1;
- r_supports[0]=vertex[vert_support_idx];
-}
-
-bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
- bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
- if (c)
- r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
-
- return c;
-}
-
-Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
-
-}
-
-FaceShapeSW::FaceShapeSW() {
-
- configure(AABB());
-
-}
-
-
-
-DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
-
-
- DVector<Vector3> rfaces;
- rfaces.resize(faces.size()*3);
-
- for(int i=0;i<faces.size();i++) {
-
- Face f=faces.get(i);
-
- for(int j=0;j<3;j++) {
-
- rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
- }
- }
-
- return rfaces;
-}
-
-void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
-
- for (int i=0;i<count;i++) {
-
- float d=p_normal.dot( p_transform.xform( vptr[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
-
- }
-}
-
-Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
-
-
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<count;i++) {
-
- float d=n.dot(vptr[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
-
- return vptr[vert_support_idx];
-
-}
-
-void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
-
- const BVH *bvh=&p_params->bvh[p_idx];
-
-
- //if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- // return; //test against whole AABB, which isn't very costly
-
-
- //printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
-
- return;
- }
-
-
- if (bvh->face_index>=0) {
-
-
- Vector3 res;
- Vector3 vertices[3]={
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
- };
-
- if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
-
-
- float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d>0 && d<p_params->min_d) {
-
- p_params->min_d=d;
- p_params->result=res;
- p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
- p_params->collisions++;
- }
-
- }
-
-
-
- } else {
-
- if (bvh->left>=0)
- _cull_segment(bvh->left,p_params);
- if (bvh->right>=0)
- _cull_segment(bvh->right,p_params);
-
-
- }
-}
-
-bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
-
-
- _SegmentCullParams params;
- params.from=p_begin;
- params.to=p_end;
- params.collisions=0;
- params.normal=(p_end-p_begin).normalized();
-
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
-
- params.min_d=1e20;
- // cull
- _cull_segment(0,&params);
-
- if (params.collisions>0) {
-
-
- r_result=params.result;
- r_normal=params.normal;
- return true;
- } else {
-
- return false;
- }
-}
-
-void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
-
- const BVH* bvh=&p_params->bvh[p_idx];
-
- if (!p_params->aabb.intersects( bvh->aabb ))
- return;
-
- if (bvh->face_index>=0) {
-
- const Face *f=&p_params->faces[ bvh->face_index ];
- FaceShapeSW *face=p_params->face;
- face->normal=f->normal;
- face->vertex[0]=p_params->vertices[f->indices[0]];
- face->vertex[1]=p_params->vertices[f->indices[1]];
- face->vertex[2]=p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata,face);
-
- } else {
-
- if (bvh->left>=0) {
-
- _cull(bvh->left,p_params);
-
- }
-
- if (bvh->right>=0) {
-
- _cull(bvh->right,p_params);
- }
-
- }
-}
-
-void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
- // make matrix local to concave
-
- AABB local_aabb=p_local_aabb;
-
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
-
- FaceShapeSW face; // use this to send in the callback
-
- _CullParams params;
- params.aabb=local_aabb;
- params.face=&face;
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.callback=p_callback;
- params.userdata=p_userdata;
-
- // cull
- _cull(0,&params);
-
-}
-
-Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-}
-
-
-struct _VolumeSW_BVH_Element {
-
- AABB aabb;
- Vector3 center;
- int face_index;
-};
-
-struct _VolumeSW_BVH_CompareX {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.x<b.center.x;
- }
-};
-
-
-struct _VolumeSW_BVH_CompareY {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.y<b.center.y;
- }
-};
-
-struct _VolumeSW_BVH_CompareZ {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.z<b.center.z;
- }
-};
-
-struct _VolumeSW_BVH {
-
- AABB aabb;
- _VolumeSW_BVH *left;
- _VolumeSW_BVH *right;
-
- int face_index;
-};
-
-
-_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
-
- _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
-
- if (p_size==1) {
- //leaf
- bvh->aabb=p_elements[0].aabb;
- bvh->left=NULL;
- bvh->right=NULL;
- bvh->face_index=p_elements->face_index;
- count++;
- return bvh;
- } else {
-
- bvh->face_index=-1;
- }
-
- AABB aabb;
- for(int i=0;i<p_size;i++) {
-
- if (i==0)
- aabb=p_elements[i].aabb;
- else
- aabb.merge_with(p_elements[i].aabb);
- }
- bvh->aabb=aabb;
- switch(aabb.get_longest_axis_index()) {
-
- case 0: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements,p_size);
-
- } break;
- case 1: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements,p_size);
- } break;
- case 2: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements,p_size);
- } break;
- }
-
- int split=p_size/2;
- bvh->left=_volume_sw_build_bvh(p_elements,split,count);
- bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
-
-// printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
- count++;
- return bvh;
-}
-
-
-void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
-
- int idx=p_idx;
-
-
- p_bvh_array[idx].aabb=p_bvh_tree->aabb;
- p_bvh_array[idx].face_index=p_bvh_tree->face_index;
-// printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
-
-
- if (p_bvh_tree->left) {
- p_bvh_array[idx].left=++p_idx;
- _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
-
- } else {
-
- p_bvh_array[p_idx].left=-1;
- }
-
- if (p_bvh_tree->right) {
- p_bvh_array[idx].right=++p_idx;
- _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
-
- } else {
-
- p_bvh_array[p_idx].right=-1;
- }
-
- memdelete(p_bvh_tree);
-
-}
-
-void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
-
- int src_face_count=p_faces.size();
- ERR_FAIL_COND(src_face_count%3);
- src_face_count/=3;
-
- DVector<Vector3>::Read r = p_faces.read();
- const Vector3 * facesr= r.ptr();
-
-#if 0
- Map<Vector3,int> point_map;
- List<Face> face_list;
-
-
- for(int i=0;i<src_face_count;i++) {
-
- Face3 faceaux;
-
- for(int j=0;j<3;j++) {
-
- faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
- //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
- }
-
- ERR_CONTINUE( faceaux.is_degenerate() );
-
- Face face;
-
- for(int j=0;j<3;j++) {
-
-
- Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
- if (E) {
-
- face.indices[j]=E->value();
- } else {
-
- face.indices[j]=point_map.size();
- point_map.insert(faceaux.vertex[j],point_map.size());
-
- }
- }
-
- face_list.push_back(face);
- }
-
- vertices.resize( point_map.size() );
-
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
-
- AABB _aabb;
-
- for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
-
- if (E==point_map.front()) {
- _aabb.pos=E->key();
- } else {
-
- _aabb.expand_to(E->key());
- }
- verticesw[E->value()]=E->key();
- }
-
- point_map.clear(); // not needed anymore
-
- faces.resize(face_list.size());
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
-
- int fc=0;
-
- for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
-
- facesw[fc++]=E->get();
- }
-
- face_list.clear();
-
-
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( fc );
-
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
-
-
- for(int i=0;i<fc;i++) {
-
- AABB face_aabb;
- face_aabb.pos=verticesw[facesw[i].indices[0]];
- face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
- face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
-
- bvh_arrayw[i].face_index=i;
- bvh_arrayw[i].aabb=face_aabb;
- bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
-
- }
-
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
-
-
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
-
- ERR_FAIL_COND(count==0);
-
- bvhw=DVector<_VolumeSW_BVH_Element>::Write();
-
- bvh.resize( count+1 );
-
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
-
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
-
- set_aabb(_aabb);
-
-#else
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( src_face_count );
-
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
-
- faces.resize(src_face_count);
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
-
- vertices.resize( src_face_count*3 );
-
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
-
- AABB _aabb;
-
-
- for(int i=0;i<src_face_count;i++) {
-
- Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
-
- bvh_arrayw[i].aabb=face.get_aabb();
- bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index=i;
- facesw[i].indices[0]=i*3+0;
- facesw[i].indices[1]=i*3+1;
- facesw[i].indices[2]=i*3+2;
- facesw[i].normal=face.get_plane().normal;
- verticesw[i*3+0]=face.vertex[0];
- verticesw[i*3+1]=face.vertex[1];
- verticesw[i*3+2]=face.vertex[2];
- if (i==0)
- _aabb=bvh_arrayw[i].aabb;
- else
- _aabb.merge_with(bvh_arrayw[i].aabb);
-
- }
-
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
-
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
-
- bvh.resize( count+1 );
-
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
-
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
-
- configure(_aabb); // this type of shape has no margin
-
-
-#endif
-}
-
-
-void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
-
-
- _setup(p_data);
-}
-
-Variant ConcavePolygonShapeSW::get_data() const {
-
- return get_faces();
-}
-
-ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
-
-
-}
-
-
-
-/* HEIGHT MAP SHAPE */
-
-DVector<float> HeightMapShapeSW::get_heights() const {
-
- return heights;
-}
-int HeightMapShapeSW::get_width() const {
-
- return width;
-}
-int HeightMapShapeSW::get_depth() const {
-
- return depth;
-}
-float HeightMapShapeSW::get_cell_size() const {
-
- return cell_size;
-}
-
-
-void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- //not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
-
-}
-
-Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
-
-
- //not very useful, but not very used either
- return get_aabb().get_support(p_normal);
-
-}
-
-bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
-
-
- return false;
-}
-
-
-void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
-
-
-}
-
-
-Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
-
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-}
-
-
-void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
-
- heights=p_heights;
- width=p_width;
- depth=p_depth;;
- cell_size=p_cell_size;
-
- DVector<real_t>::Read r = heights. read();
-
- AABB aabb;
-
- for(int i=0;i<depth;i++) {
-
- for(int j=0;j<width;j++) {
-
- float h = r[i*width+j];
-
- Vector3 pos( j*cell_size, h, i*cell_size );
- if (i==0 || j==0)
- aabb.pos=pos;
- else
- aabb.expand_to(pos);
-
- }
- }
-
-
- configure(aabb);
-}
-
-void HeightMapShapeSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
- Dictionary d=p_data;
- ERR_FAIL_COND( !d.has("width") );
- ERR_FAIL_COND( !d.has("depth") );
- ERR_FAIL_COND( !d.has("cell_size") );
- ERR_FAIL_COND( !d.has("heights") );
-
- int width=d["width"];
- int depth=d["depth"];
- float cell_size=d["cell_size"];
- DVector<float> heights=d["heights"];
-
- ERR_FAIL_COND( width<= 0);
- ERR_FAIL_COND( depth<= 0);
- ERR_FAIL_COND( cell_size<= CMP_EPSILON);
- ERR_FAIL_COND( heights.size() != (width*depth) );
- _setup(heights, width, depth, cell_size );
-
-}
-
-Variant HeightMapShapeSW::get_data() const {
-
- ERR_FAIL_V(Variant());
-
-}
-
-HeightMapShapeSW::HeightMapShapeSW() {
-
- width=0;
- depth=0;
- cell_size=0;
-}
-
-
-
+#include "shape_sw.h"
+#include "geometry.h"
+#include "sort.h"
+#include "quick_hull.h"
+#define _POINT_SNAP 0.001953125
+#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
+#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
+
+
+void ShapeSW::configure(const AABB& p_aabb) {
+ aabb=p_aabb;
+ configured=true;
+ for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
+ ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
+ co->_shape_changed();
+ }
+}
+
+
+Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 res;
+ int amnt;
+ get_supports(p_normal,1,&res,amnt);
+ return res;
+}
+
+void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
+
+ Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ if (E) {
+ E->get()++;
+ } else {
+ owners[p_owner]=1;
+ }
+}
+
+void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
+
+ Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ ERR_FAIL_COND(!E);
+ E->get()--;
+ if (E->get()==0) {
+ owners.erase(E);
+ }
+
+}
+
+bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
+
+ return owners.has(p_owner);
+
+}
+
+const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
+ return owners;
+}
+
+
+ShapeSW::ShapeSW() {
+
+ custom_bias=0;
+ configured=false;
+}
+
+
+ShapeSW::~ShapeSW() {
+
+ ERR_FAIL_COND(owners.size());
+}
+
+
+
+Plane PlaneShapeSW::get_plane() const {
+
+ return plane;
+}
+
+void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // gibberish, a plane is infinity
+ r_min=-1e7;
+ r_max=1e7;
+}
+
+Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
+
+ return p_normal*1e15;
+}
+
+
+bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
+ if(inters)
+ r_normal=plane.normal;
+ return inters;
+}
+
+Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3(); //wtf
+}
+
+void PlaneShapeSW::_setup(const Plane& p_plane) {
+
+ plane=p_plane;
+ configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
+}
+
+void PlaneShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant PlaneShapeSW::get_data() const {
+
+ return plane;
+}
+
+PlaneShapeSW::PlaneShapeSW() {
+
+
+}
+
+//
+
+float RayShapeSW::get_length() const {
+
+ return length;
+}
+
+void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // don't think this will be even used
+ r_min=0;
+ r_max=1;
+}
+
+Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
+
+ if (p_normal.z>0)
+ return Vector3(0,0,length);
+ else
+ return Vector3(0,0,0);
+}
+
+void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=2;
+ r_supports[0]=Vector3(0,0,0);
+ r_supports[1]=Vector3(0,0,length);
+ } if (p_normal.z>0) {
+ r_amount=1;
+ *r_supports=Vector3(0,0,length);
+ } else {
+ r_amount=1;
+ *r_supports=Vector3(0,0,0);
+ }
+}
+
+
+bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ return false; //simply not possible
+}
+
+Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3();
+}
+
+void RayShapeSW::_setup(float p_length) {
+
+ length=p_length;
+ configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
+}
+
+void RayShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant RayShapeSW::get_data() const {
+
+ return length;
+}
+
+RayShapeSW::RayShapeSW() {
+
+ length=1;
+}
+
+
+
+/********** SPHERE *************/
+
+real_t SphereShapeSW::get_radius() const {
+
+ return radius;
+}
+
+void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ float d = p_normal.dot( p_transform.origin );
+
+ // figure out scale at point
+ Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
+ float scale = local_normal.length();
+
+ r_min = d - (radius) * scale;
+ r_max = d + (radius) * scale;
+
+}
+
+Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
+
+ return p_normal*radius;
+}
+
+void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ *r_supports=p_normal*radius;
+ r_amount=1;
+}
+
+bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
+}
+
+Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ float s = 0.4 * p_mass * radius * radius;
+ return Vector3(s,s,s);
+}
+
+void SphereShapeSW::_setup(real_t p_radius) {
+
+
+ radius=p_radius;
+ configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
+
+}
+
+void SphereShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+}
+
+Variant SphereShapeSW::get_data() const {
+
+ return radius;
+}
+
+SphereShapeSW::SphereShapeSW() {
+
+ radius=0;
+}
+
+
+/********** BOX *************/
+
+
+void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // no matter the angle, the box is mirrored anyway
+ Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
+
+ float length = local_normal.abs().dot(half_extents);
+ float distance = p_normal.dot( p_transform.origin );
+
+ r_min = distance - length;
+ r_max = distance + length;
+
+
+}
+
+Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ Vector3 point(
+ (p_normal.x<0) ? -half_extents.x : half_extents.x,
+ (p_normal.y<0) ? -half_extents.y : half_extents.y,
+ (p_normal.z<0) ? -half_extents.z : half_extents.z
+ );
+
+ return point;
+}
+
+void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ static const int next[3]={1,2,0};
+ static const int next2[3]={2,0,1};
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+ float dot = p_normal.dot( axis );
+ if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
+
+ //Vector3 axis_b;
+
+ bool neg = dot<0;
+ r_amount = 4;
+
+ Vector3 point;
+ point[i]=half_extents[i];
+
+ int i_n=next[i];
+ int i_n2=next2[i];
+
+ static const float sign[4][2]={
+
+ {-1.0, 1.0},
+ { 1.0, 1.0},
+ { 1.0,-1.0},
+ {-1.0,-1.0},
+ };
+
+ for (int j=0;j<4;j++) {
+
+ point[i_n]=sign[j][0]*half_extents[i_n];
+ point[i_n2]=sign[j][1]*half_extents[i_n2];
+ r_supports[j]=neg?-point:point;
+
+ }
+
+ if (neg) {
+ SWAP( r_supports[1], r_supports[2] );
+ SWAP( r_supports[0], r_supports[3] );
+ }
+
+ return;
+ }
+
+ r_amount=0;
+
+ }
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+
+ if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount= 2;
+
+ int i_n=next[i];
+ int i_n2=next2[i];
+
+ Vector3 point=half_extents;
+
+ if (p_normal[i_n]<0) {
+ point[i_n]=-point[i_n];
+ }
+ if (p_normal[i_n2]<0) {
+ point[i_n2]=-point[i_n2];
+ }
+
+ r_supports[0] = point;
+ point[i]=-point[i];
+ r_supports[1] = point;
+ return;
+ }
+ }
+ /* USE POINT */
+
+ Vector3 point(
+ (p_normal.x<0) ? -half_extents.x : half_extents.x,
+ (p_normal.y<0) ? -half_extents.y : half_extents.y,
+ (p_normal.z<0) ? -half_extents.z : half_extents.z
+ );
+
+ r_amount=1;
+ r_supports[0]=point;
+}
+
+bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ AABB aabb(-half_extents,half_extents*2.0);
+
+ return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
+
+}
+
+Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ float lx=half_extents.x;
+ float ly=half_extents.y;
+ float lz=half_extents.z;
+
+ return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
+
+}
+
+void BoxShapeSW::_setup(const Vector3& p_half_extents) {
+
+ half_extents=p_half_extents.abs();
+
+ configure(AABB(-half_extents,half_extents*2));
+
+
+}
+
+void BoxShapeSW::set_data(const Variant& p_data) {
+
+
+ _setup(p_data);
+}
+
+Variant BoxShapeSW::get_data() const {
+
+ return half_extents;
+}
+
+BoxShapeSW::BoxShapeSW() {
+
+
+}
+
+
+/********** CAPSULE *************/
+
+
+void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
+ float h = (n.z > 0) ? height : -height;
+
+ n *= radius;
+ n.z += h * 0.5;
+
+ r_max=p_normal.dot(p_transform.xform(n));
+ r_min=p_normal.dot(p_transform.xform(-n));
+ return;
+
+ n = p_transform.basis.xform(n);
+
+ float distance = p_normal.dot( p_transform.origin );
+ float length = Math::abs(p_normal.dot(n));
+ r_min = distance - length;
+ r_max = distance + length;
+
+ ERR_FAIL_COND( r_max < r_min );
+
+}
+
+Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 n=p_normal;
+
+ float h = (n.z > 0) ? height : -height;
+
+ n*=radius;
+ n.z += h*0.5;
+ return n;
+}
+
+void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+
+ Vector3 n=p_normal;
+
+ float d = n.z;
+
+ if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
+
+ // make it flat
+ n.z=0.0;
+ n.normalize();
+ n*=radius;
+
+ r_amount=2;
+ r_supports[0]=n;
+ r_supports[0].z+=height*0.5;
+ r_supports[1]=n;
+ r_supports[1].z-=height*0.5;
+
+ } else {
+
+ float h = (d > 0) ? height : -height;
+
+ n*=radius;
+ n.z += h*0.5;
+ r_amount=1;
+ *r_supports=n;
+
+ }
+
+}
+
+
+bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ Vector3 norm=(p_end-p_begin).normalized();
+ float min_d=1e20;
+
+
+ Vector3 res,n;
+ bool collision=false;
+
+ Vector3 auxres,auxn;
+ bool collided;
+
+ // test against cylinder and spheres :-|
+
+ collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ if (collision) {
+
+ r_result=res;
+ r_normal=n;
+ }
+ return collision;
+}
+
+Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+
+}
+
+
+
+
+void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
+
+ height=p_height;
+ radius=p_radius;
+ configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
+
+}
+
+void CapsuleShapeSW::set_data(const Variant& p_data) {
+
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("radius"));
+ ERR_FAIL_COND(!d.has("height"));
+ _setup(d["height"],d["radius"]);
+
+}
+
+Variant CapsuleShapeSW::get_data() const {
+
+ Dictionary d;
+ d["radius"]=radius;
+ d["height"]=height;
+ return d;
+
+}
+
+
+CapsuleShapeSW::CapsuleShapeSW() {
+
+ height=radius=0;
+
+}
+
+/********** CONVEX POLYGON *************/
+
+
+void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+
+ int vertex_count=mesh.vertices.size();
+ if (vertex_count==0)
+ return;
+
+ const Vector3 *vrts=&mesh.vertices[0];
+
+ for (int i=0;i<vertex_count;i++) {
+
+ float d=p_normal.dot( p_transform.xform( vrts[i] ) );
+
+ if (i==0 || d > r_max)
+ r_max=d;
+ if (i==0 || d < r_min)
+ r_min=d;
+ }
+}
+
+Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ int vertex_count=mesh.vertices.size();
+ if (vertex_count==0)
+ return Vector3();
+
+ const Vector3 *vrts=&mesh.vertices[0];
+
+ for (int i=0;i<vertex_count;i++) {
+
+ float d=n.dot(vrts[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ return vrts[vert_support_idx];
+
+}
+
+
+
+void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int ec = mesh.edges.size();
+
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vc = mesh.vertices.size();
+
+ //find vertex first
+ real_t max;
+ int vtx;
+
+ for (int i=0;i<vc;i++) {
+
+ float d=p_normal.dot(vertices[i]);
+
+ if (i==0 || d > max) {
+ max=d;
+ vtx=i;
+ }
+ }
+
+
+ for(int i=0;i<fc;i++) {
+
+ if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ int ic = faces[i].indices.size();
+ const int *ind=faces[i].indices.ptr();
+
+ bool valid=false;
+ for(int j=0;j<ic;j++) {
+ if (ind[j]==vtx) {
+ valid=true;
+ break;
+ }
+ }
+
+ if (!valid)
+ continue;
+
+ int m = MIN(p_max,ic);
+ for(int j=0;j<m;j++) {
+
+ r_supports[j]=vertices[ind[j]];
+ }
+ r_amount=m;
+ return;
+ }
+ }
+
+ for(int i=0;i<ec;i++) {
+
+
+ float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
+ dot=ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
+
+ r_amount=2;
+ r_supports[0]=vertices[edges[i].a];
+ r_supports[1]=vertices[edges[i].b];
+ return;
+ }
+ }
+
+
+ r_supports[0]=vertices[vtx];
+ r_amount=1;
+}
+
+bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vc = mesh.vertices.size();
+
+ Vector3 n = p_end-p_begin;
+ float min = 1e20;
+ bool col=false;
+
+ for(int i=0;i<fc;i++) {
+
+ if (faces[i].plane.normal.dot(n) > 0)
+ continue; //opposing face
+
+ int ic = faces[i].indices.size();
+ const int *ind=faces[i].indices.ptr();
+
+ for(int j=1;j<ic-1;j++) {
+
+ Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
+ Vector3 result;
+ if (f.intersects_segment(p_begin,p_end,&result)) {
+ float d = n.dot(result);
+ if (d<min) {
+ min=d;
+ r_result=result;
+ r_normal=faces[i].plane.normal;
+ col=true;
+ }
+
+ break;
+ }
+
+ }
+ }
+
+ return col;
+
+}
+
+Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+
+}
+
+void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
+
+ Error err = QuickHull::build(p_vertices,mesh);
+ AABB _aabb;
+
+ for(int i=0;i<mesh.vertices.size();i++) {
+
+ if (i==0)
+ _aabb.pos=mesh.vertices[i];
+ else
+ _aabb.expand_to(mesh.vertices[i]);
+ }
+
+ configure(_aabb);
+
+
+}
+
+void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant ConvexPolygonShapeSW::get_data() const {
+
+ return mesh.vertices;
+}
+
+
+ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
+
+
+}
+
+
+/********** FACE POLYGON *************/
+
+
+void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 v=p_transform.xform(vertex[i]);
+ float d=p_normal.dot(v);
+
+ if (i==0 || d > r_max)
+ r_max=d;
+
+ if (i==0 || d < r_min)
+ r_min=d;
+ }
+}
+
+Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<3;i++) {
+
+ //float d=n.dot(vertex[i]);
+ float d=p_normal.dot(vertex[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ return vertex[vert_support_idx];
+}
+
+void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ Vector3 n=p_normal;
+
+ /** TEST FACE AS SUPPORT **/
+ if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=3;
+ for (int i=0;i<3;i++) {
+
+ r_supports[i]=vertex[i];
+ }
+ return;
+
+ }
+
+ /** FIND SUPPORT VERTEX **/
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<3;i++) {
+
+ float d=n.dot(vertex[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ /** TEST EDGES AS SUPPORT **/
+
+ for (int i=0;i<3;i++) {
+
+ int nx=(i+1)%3;
+ //if (i!=vert_support_idx && nx!=vert_support_idx)
+ // continue;
+
+ // check if edge is valid as a support
+ float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
+ dot=ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=2;
+ r_supports[0]=vertex[i];
+ r_supports[1]=vertex[nx];
+ return;
+ }
+ }
+
+ r_amount=1;
+ r_supports[0]=vertex[vert_support_idx];
+}
+
+bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+
+ bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
+ if (c)
+ r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
+
+ return c;
+}
+
+Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
+
+}
+
+FaceShapeSW::FaceShapeSW() {
+
+ configure(AABB());
+
+}
+
+
+
+DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
+
+
+ DVector<Vector3> rfaces;
+ rfaces.resize(faces.size()*3);
+
+ for(int i=0;i<faces.size();i++) {
+
+ Face f=faces.get(i);
+
+ for(int j=0;j<3;j++) {
+
+ rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
+ }
+ }
+
+ return rfaces;
+}
+
+void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ int count=vertices.size();
+ DVector<Vector3>::Read r=vertices.read();
+ const Vector3 *vptr=r.ptr();
+
+ for (int i=0;i<count;i++) {
+
+ float d=p_normal.dot( p_transform.xform( vptr[i] ) );
+
+ if (i==0 || d > r_max)
+ r_max=d;
+ if (i==0 || d < r_min)
+ r_min=d;
+
+ }
+}
+
+Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ int count=vertices.size();
+ DVector<Vector3>::Read r=vertices.read();
+ const Vector3 *vptr=r.ptr();
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<count;i++) {
+
+ float d=n.dot(vptr[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+
+ return vptr[vert_support_idx];
+
+}
+
+void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
+
+ const BVH *bvh=&p_params->bvh[p_idx];
+
+
+ //if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
+ // return; //test against whole AABB, which isn't very costly
+
+
+ //printf("addr: %p\n",bvh);
+ if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
+
+ return;
+ }
+
+
+ if (bvh->face_index>=0) {
+
+
+ Vector3 res;
+ Vector3 vertices[3]={
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
+ };
+
+ if (Geometry::segment_intersects_triangle(
+ p_params->from,
+ p_params->to,
+ vertices[0],
+ vertices[1],
+ vertices[2],
+ &res)) {
+
+
+ float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from);
+ //TODO, seems segmen/triangle intersection is broken :(
+ if (d>0 && d<p_params->min_d) {
+
+ p_params->min_d=d;
+ p_params->result=res;
+ p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
+ p_params->collisions++;
+ }
+
+ }
+
+
+
+ } else {
+
+ if (bvh->left>=0)
+ _cull_segment(bvh->left,p_params);
+ if (bvh->right>=0)
+ _cull_segment(bvh->right,p_params);
+
+
+ }
+}
+
+bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ // unlock data
+ DVector<Face>::Read fr=faces.read();
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<BVH>::Read br=bvh.read();
+
+
+ _SegmentCullParams params;
+ params.from=p_begin;
+ params.to=p_end;
+ params.collisions=0;
+ params.normal=(p_end-p_begin).normalized();
+
+ params.faces=fr.ptr();
+ params.vertices=vr.ptr();
+ params.bvh=br.ptr();
+
+ params.min_d=1e20;
+ // cull
+ _cull_segment(0,&params);
+
+ if (params.collisions>0) {
+
+
+ r_result=params.result;
+ r_normal=params.normal;
+ return true;
+ } else {
+
+ return false;
+ }
+}
+
+void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
+
+ const BVH* bvh=&p_params->bvh[p_idx];
+
+ if (!p_params->aabb.intersects( bvh->aabb ))
+ return;
+
+ if (bvh->face_index>=0) {
+
+ const Face *f=&p_params->faces[ bvh->face_index ];
+ FaceShapeSW *face=p_params->face;
+ face->normal=f->normal;
+ face->vertex[0]=p_params->vertices[f->indices[0]];
+ face->vertex[1]=p_params->vertices[f->indices[1]];
+ face->vertex[2]=p_params->vertices[f->indices[2]];
+ p_params->callback(p_params->userdata,face);
+
+ } else {
+
+ if (bvh->left>=0) {
+
+ _cull(bvh->left,p_params);
+
+ }
+
+ if (bvh->right>=0) {
+
+ _cull(bvh->right,p_params);
+ }
+
+ }
+}
+
+void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
+
+ // make matrix local to concave
+
+ AABB local_aabb=p_local_aabb;
+
+ // unlock data
+ DVector<Face>::Read fr=faces.read();
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<BVH>::Read br=bvh.read();
+
+ FaceShapeSW face; // use this to send in the callback
+
+ _CullParams params;
+ params.aabb=local_aabb;
+ params.face=&face;
+ params.faces=fr.ptr();
+ params.vertices=vr.ptr();
+ params.bvh=br.ptr();
+ params.callback=p_callback;
+ params.userdata=p_userdata;
+
+ // cull
+ _cull(0,&params);
+
+}
+
+Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+}
+
+
+struct _VolumeSW_BVH_Element {
+
+ AABB aabb;
+ Vector3 center;
+ int face_index;
+};
+
+struct _VolumeSW_BVH_CompareX {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.x<b.center.x;
+ }
+};
+
+
+struct _VolumeSW_BVH_CompareY {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.y<b.center.y;
+ }
+};
+
+struct _VolumeSW_BVH_CompareZ {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.z<b.center.z;
+ }
+};
+
+struct _VolumeSW_BVH {
+
+ AABB aabb;
+ _VolumeSW_BVH *left;
+ _VolumeSW_BVH *right;
+
+ int face_index;
+};
+
+
+_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
+
+ _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
+
+ if (p_size==1) {
+ //leaf
+ bvh->aabb=p_elements[0].aabb;
+ bvh->left=NULL;
+ bvh->right=NULL;
+ bvh->face_index=p_elements->face_index;
+ count++;
+ return bvh;
+ } else {
+
+ bvh->face_index=-1;
+ }
+
+ AABB aabb;
+ for(int i=0;i<p_size;i++) {
+
+ if (i==0)
+ aabb=p_elements[i].aabb;
+ else
+ aabb.merge_with(p_elements[i].aabb);
+ }
+ bvh->aabb=aabb;
+ switch(aabb.get_longest_axis_index()) {
+
+ case 0: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
+ sort_x.sort(p_elements,p_size);
+
+ } break;
+ case 1: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
+ sort_y.sort(p_elements,p_size);
+ } break;
+ case 2: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
+ sort_z.sort(p_elements,p_size);
+ } break;
+ }
+
+ int split=p_size/2;
+ bvh->left=_volume_sw_build_bvh(p_elements,split,count);
+ bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
+
+// printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
+ count++;
+ return bvh;
+}
+
+
+void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
+
+ int idx=p_idx;
+
+
+ p_bvh_array[idx].aabb=p_bvh_tree->aabb;
+ p_bvh_array[idx].face_index=p_bvh_tree->face_index;
+// printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
+
+
+ if (p_bvh_tree->left) {
+ p_bvh_array[idx].left=++p_idx;
+ _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
+
+ } else {
+
+ p_bvh_array[p_idx].left=-1;
+ }
+
+ if (p_bvh_tree->right) {
+ p_bvh_array[idx].right=++p_idx;
+ _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
+
+ } else {
+
+ p_bvh_array[p_idx].right=-1;
+ }
+
+ memdelete(p_bvh_tree);
+
+}
+
+void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
+
+ int src_face_count=p_faces.size();
+ ERR_FAIL_COND(src_face_count%3);
+ src_face_count/=3;
+
+ DVector<Vector3>::Read r = p_faces.read();
+ const Vector3 * facesr= r.ptr();
+
+#if 0
+ Map<Vector3,int> point_map;
+ List<Face> face_list;
+
+
+ for(int i=0;i<src_face_count;i++) {
+
+ Face3 faceaux;
+
+ for(int j=0;j<3;j++) {
+
+ faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
+ //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
+ }
+
+ ERR_CONTINUE( faceaux.is_degenerate() );
+
+ Face face;
+
+ for(int j=0;j<3;j++) {
+
+
+ Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
+ if (E) {
+
+ face.indices[j]=E->value();
+ } else {
+
+ face.indices[j]=point_map.size();
+ point_map.insert(faceaux.vertex[j],point_map.size());
+
+ }
+ }
+
+ face_list.push_back(face);
+ }
+
+ vertices.resize( point_map.size() );
+
+ DVector<Vector3>::Write vw = vertices.write();
+ Vector3 *verticesw=vw.ptr();
+
+ AABB _aabb;
+
+ for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
+
+ if (E==point_map.front()) {
+ _aabb.pos=E->key();
+ } else {
+
+ _aabb.expand_to(E->key());
+ }
+ verticesw[E->value()]=E->key();
+ }
+
+ point_map.clear(); // not needed anymore
+
+ faces.resize(face_list.size());
+ DVector<Face>::Write w = faces.write();
+ Face *facesw=w.ptr();
+
+ int fc=0;
+
+ for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
+
+ facesw[fc++]=E->get();
+ }
+
+ face_list.clear();
+
+
+ DVector<_VolumeSW_BVH_Element> bvh_array;
+ bvh_array.resize( fc );
+
+ DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+
+
+ for(int i=0;i<fc;i++) {
+
+ AABB face_aabb;
+ face_aabb.pos=verticesw[facesw[i].indices[0]];
+ face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
+ face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
+
+ bvh_arrayw[i].face_index=i;
+ bvh_arrayw[i].aabb=face_aabb;
+ bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
+
+ }
+
+ w=DVector<Face>::Write();
+ vw=DVector<Vector3>::Write();
+
+
+ int count=0;
+ _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
+
+ ERR_FAIL_COND(count==0);
+
+ bvhw=DVector<_VolumeSW_BVH_Element>::Write();
+
+ bvh.resize( count+1 );
+
+ DVector<BVH>::Write bvhw2 = bvh.write();
+ BVH*bvh_arrayw2=bvhw2.ptr();
+
+ int idx=0;
+ _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+
+ set_aabb(_aabb);
+
+#else
+ DVector<_VolumeSW_BVH_Element> bvh_array;
+ bvh_array.resize( src_face_count );
+
+ DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+
+ faces.resize(src_face_count);
+ DVector<Face>::Write w = faces.write();
+ Face *facesw=w.ptr();
+
+ vertices.resize( src_face_count*3 );
+
+ DVector<Vector3>::Write vw = vertices.write();
+ Vector3 *verticesw=vw.ptr();
+
+ AABB _aabb;
+
+
+ for(int i=0;i<src_face_count;i++) {
+
+ Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
+
+ bvh_arrayw[i].aabb=face.get_aabb();
+ bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
+ bvh_arrayw[i].face_index=i;
+ facesw[i].indices[0]=i*3+0;
+ facesw[i].indices[1]=i*3+1;
+ facesw[i].indices[2]=i*3+2;
+ facesw[i].normal=face.get_plane().normal;
+ verticesw[i*3+0]=face.vertex[0];
+ verticesw[i*3+1]=face.vertex[1];
+ verticesw[i*3+2]=face.vertex[2];
+ if (i==0)
+ _aabb=bvh_arrayw[i].aabb;
+ else
+ _aabb.merge_with(bvh_arrayw[i].aabb);
+
+ }
+
+ w=DVector<Face>::Write();
+ vw=DVector<Vector3>::Write();
+
+ int count=0;
+ _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
+
+ bvh.resize( count+1 );
+
+ DVector<BVH>::Write bvhw2 = bvh.write();
+ BVH*bvh_arrayw2=bvhw2.ptr();
+
+ int idx=0;
+ _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+
+ configure(_aabb); // this type of shape has no margin
+
+
+#endif
+}
+
+
+void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
+
+
+ _setup(p_data);
+}
+
+Variant ConcavePolygonShapeSW::get_data() const {
+
+ return get_faces();
+}
+
+ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
+
+
+}
+
+
+
+/* HEIGHT MAP SHAPE */
+
+DVector<float> HeightMapShapeSW::get_heights() const {
+
+ return heights;
+}
+int HeightMapShapeSW::get_width() const {
+
+ return width;
+}
+int HeightMapShapeSW::get_depth() const {
+
+ return depth;
+}
+float HeightMapShapeSW::get_cell_size() const {
+
+ return cell_size;
+}
+
+
+void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ //not very useful, but not very used either
+ p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
+
+}
+
+Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ //not very useful, but not very used either
+ return get_aabb().get_support(p_normal);
+
+}
+
+bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
+
+
+ return false;
+}
+
+
+void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
+
+
+
+}
+
+
+Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
+
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+}
+
+
+void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
+
+ heights=p_heights;
+ width=p_width;
+ depth=p_depth;;
+ cell_size=p_cell_size;
+
+ DVector<real_t>::Read r = heights. read();
+
+ AABB aabb;
+
+ for(int i=0;i<depth;i++) {
+
+ for(int j=0;j<width;j++) {
+
+ float h = r[i*width+j];
+
+ Vector3 pos( j*cell_size, h, i*cell_size );
+ if (i==0 || j==0)
+ aabb.pos=pos;
+ else
+ aabb.expand_to(pos);
+
+ }
+ }
+
+
+ configure(aabb);
+}
+
+void HeightMapShapeSW::set_data(const Variant& p_data) {
+
+ ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
+ Dictionary d=p_data;
+ ERR_FAIL_COND( !d.has("width") );
+ ERR_FAIL_COND( !d.has("depth") );
+ ERR_FAIL_COND( !d.has("cell_size") );
+ ERR_FAIL_COND( !d.has("heights") );
+
+ int width=d["width"];
+ int depth=d["depth"];
+ float cell_size=d["cell_size"];
+ DVector<float> heights=d["heights"];
+
+ ERR_FAIL_COND( width<= 0);
+ ERR_FAIL_COND( depth<= 0);
+ ERR_FAIL_COND( cell_size<= CMP_EPSILON);
+ ERR_FAIL_COND( heights.size() != (width*depth) );
+ _setup(heights, width, depth, cell_size );
+
+}
+
+Variant HeightMapShapeSW::get_data() const {
+
+ ERR_FAIL_V(Variant());
+
+}
+
+HeightMapShapeSW::HeightMapShapeSW() {
+
+ width=0;
+ depth=0;
+ cell_size=0;
+}
+
+
+
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 69c82519dd..070bc5e062 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -85,6 +85,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_transform"),&PhysicsDirectBodyState::get_transform);
ObjectTypeDB::bind_method(_MD("add_force","force","pos"),&PhysicsDirectBodyState::add_force);
+ ObjectTypeDB::bind_method(_MD("apply_impulse","pos","j"),&PhysicsDirectBodyState::apply_impulse);
ObjectTypeDB::bind_method(_MD("set_sleep_state","enabled"),&PhysicsDirectBodyState::set_sleep_state);
ObjectTypeDB::bind_method(_MD("is_sleeping"),&PhysicsDirectBodyState::is_sleeping);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index da51dbc8e1..955caffe5b 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -58,6 +58,7 @@ public:
virtual Transform get_transform() const=0;
virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
+ virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
virtual void set_sleep_state(bool p_enable)=0;
virtual bool is_sleeping() const=0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 2b02a81a44..77d4da81d9 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -507,6 +507,7 @@ public:
float octree_lattice_size;
float octree_lattice_divide;
float texture_multiplier;
+ float lightmap_multiplier;
int octree_steps;
Vector2 octree_tex_pixel_size;
};
@@ -520,6 +521,7 @@ public:
Vector<float> morph_values;
BakedLightData *baked_light;
Transform *baked_light_octree_xform;
+ int baked_lightmap_id;
bool mirror :8;
bool depth_scale :8;
bool billboard :8;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 16a725010d..489b5c3771 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1005,6 +1005,11 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
+ { "SRC_VERTEX", TYPE_VEC3},
+ { "SRC_NORMAL", TYPE_VEC3},
+ { "SRC_TANGENT", TYPE_VEC3},
+ { "SRC_BINORMALF", TYPE_FLOAT},
+
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
@@ -1023,6 +1028,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "WORLD_MATRIX", TYPE_MAT4},
{ "INV_CAMERA_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4},
+ { "MODELVIEW_MATRIX", TYPE_MAT4},
{ "INSTANCE_ID", TYPE_FLOAT},
{ "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID},
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 7c1f03b71b..66862ece65 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -148,7 +148,7 @@ String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
String VisualServerRaster::shader_get_light_code(RID p_shader) const{
- return rasterizer->shader_get_fragment_code(p_shader);
+ return rasterizer->shader_get_light_code(p_shader);
}
void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
@@ -1038,6 +1038,7 @@ RID VisualServerRaster::baked_light_create() {
baked_light->data.octree_lattice_size=0;
baked_light->data.octree_lattice_divide=0;
baked_light->data.octree_steps=1;
+ baked_light->data.lightmap_multiplier=1.0;
return baked_light_owner.make_rid( baked_light );
@@ -1063,6 +1064,26 @@ VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_bake
}
+void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) {
+
+ VS_CHANGED;
+ BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+ ERR_FAIL_COND(!baked_light);
+
+ baked_light->data.lightmap_multiplier=p_multiplier;
+
+}
+
+float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{
+
+ const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+ ERR_FAIL_COND_V(!baked_light,0);
+
+ return baked_light->data.lightmap_multiplier;
+
+}
+
+
void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){
VS_CHANGED;
@@ -2568,7 +2589,7 @@ void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_i
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
- instance->lightmap_texture_index=p_tex_id;
+ instance->data.baked_lightmap_id=p_tex_id;
}
@@ -2577,7 +2598,7 @@ int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_in
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,0 );
- return instance->lightmap_texture_index;
+ return instance->data.baked_lightmap_id;
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 0368780bfb..2620225cc2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -157,7 +157,7 @@ class VisualServerRaster : public VisualServer {
float draw_range_begin;
float draw_range_end;
float extra_margin;
- int lightmap_texture_index;
+
Rasterizer::InstanceData data;
@@ -267,6 +267,7 @@ class VisualServerRaster : public VisualServer {
data.billboard_y=false;
data.baked_light=NULL;
data.baked_light_octree_xform=NULL;
+ data.baked_lightmap_id=-1;
version=1;
room_info=NULL;
room=NULL;
@@ -278,7 +279,7 @@ class VisualServerRaster : public VisualServer {
draw_range_end=0;
extra_margin=0;
visible_in_all_rooms=false;
- lightmap_texture_index=-1;
+
baked_light=NULL;
baked_light_info=NULL;
BLE=NULL;
@@ -942,6 +943,9 @@ public:
virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree);
virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const;
+ virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier);
+ virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const;
+
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
virtual void baked_light_clear_lightmaps(RID p_baked_light);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index d577ca0c59..f1ba4c453b 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -909,6 +909,8 @@ public:
FUNC2(baked_light_set_octree,RID,DVector<uint8_t>);
FUNC1RC(DVector<uint8_t>,baked_light_get_octree,RID);
+ FUNC2(baked_light_set_lightmap_multiplier,RID,float);
+ FUNC1RC(float,baked_light_get_lightmap_multiplier,RID);
FUNC3(baked_light_add_lightmap,RID,RID,int);
FUNC1(baked_light_clear_lightmaps,RID);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9cad173903..7d7b10bed2 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -585,6 +585,9 @@ public:
virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0;
virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0;
+ virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0;
+ virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0;
+
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;