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authorYuri Rubinsky <chaosus89@gmail.com>2022-05-20 18:38:06 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-05-20 18:40:57 +0300
commit29ff04acf2d2fdec0b057c49dbf704e02a1d44f9 (patch)
treedad58450f07d4cae831cabd61c025f09148180b2 /servers
parent29708f79a8581bd126072567c6fe9083e7cec9ae (diff)
Fix incorrect keyword completion after period in shader editor
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/shader_language.cpp9
-rw-r--r--servers/rendering/shader_language.h4
2 files changed, 11 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d2e188a9a7..316cf50ab7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5379,6 +5379,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURSOR) {
//do nothing
} else if (tk.type == TK_PERIOD) {
+#ifdef DEBUG_ENABLED
+ uint32_t prev_keyword_completion_context = keyword_completion_context;
+ keyword_completion_context = CF_UNSPECIFIED;
+#endif
+
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
@@ -5734,6 +5739,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
expr = mn;
+#ifdef DEBUG_ENABLED
+ keyword_completion_context = prev_keyword_completion_context;
+#endif
+
//todo
//member (period) has priority over any operator
//creates a subindexing expression in place
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index d4a2e0b549..44724f1941 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -503,7 +503,7 @@ public:
BlockNode *parent_block = nullptr;
enum BlockType {
- BLOCK_TYPE_STANDART,
+ BLOCK_TYPE_STANDARD,
BLOCK_TYPE_FOR_INIT,
BLOCK_TYPE_FOR_CONDITION,
BLOCK_TYPE_FOR_EXPRESSION,
@@ -512,7 +512,7 @@ public:
BLOCK_TYPE_DEFAULT,
};
- int block_type = BLOCK_TYPE_STANDART;
+ int block_type = BLOCK_TYPE_STANDARD;
SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
struct Variable {