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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-04-03 01:38:48 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-04-03 01:38:48 +0200 |
commit | 27ddb27da8a78b21a83ee7ee049fe92d32c66727 (patch) | |
tree | b6d0c158d74a5bfc0a1e1f66a24323acaddfe54f /servers | |
parent | b50387c8bf2737e7f100c6c32350d97301a6f2a3 (diff) |
Fix C# bindings after recent breaking changes
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 838b54916f..55afd78fda 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1805,7 +1805,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment); - ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &RenderingServer::environment_set_ssr); + ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao); ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog); |