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authorJuan Linietsky <reduzio@gmail.com>2016-12-02 22:23:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-12-02 22:23:16 -0300
commit27a46d78ec43b69a70a1d84c540353e3cb3b04c0 (patch)
treedc4fc077c325b26d6f7a159419fe4ca55bc29783 /servers
parent8c6a586b75692eaa67ddaf4bb73edf325cc60e5d (diff)
Subsurface scattering material param is now working!
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_types.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual_server.h1
3 files changed, 3 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index f799329026..4872135e2a 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -66,6 +66,7 @@ ShaderTypes::ShaderTypes()
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT_GLOSS"]=ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY"]=ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY_FLOW"]=ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"]=ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"]=ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"]=ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"]=ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 0f7dabcc12..6f7dac7f4d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1555,7 +1555,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const
float angle = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
- cm.set_perspective( angle, 1.0, 0.01, radius );
+ cm.set_perspective( angle*2.0, 1.0, 0.01, radius );
Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 4c9e04a782..9b1a9d81ac 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -556,6 +556,7 @@ public:
virtual void environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)=0;
virtual void environment_set_ssr(RID p_env,bool p_enable, int p_max_steps,float p_accel,float p_fade,float p_depth_tolerance,bool p_smooth,bool p_roughness)=0;
+
/* SCENARIO API */