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author | William Deurwaarder <william.git@xs4all.nl> | 2021-12-24 00:47:42 +0100 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-12-24 00:47:42 +0100 |
commit | 246fbd5442a2546fbf40c594c3515fb43edc0e82 (patch) | |
tree | c5c46777a1cee9879414c380a915a6b910c6789a /servers | |
parent | 9d02cfa6b4509f46dc31cca5542ba31bb9b94ae4 (diff) |
GPULightmapper: cube to panorama copy function flip y based on flag
Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/copy.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index 4110a95ddb..6b2671a42b 100644 --- a/servers/rendering/renderer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl @@ -256,7 +256,9 @@ void main() { const float PI = 3.14159265359; vec2 uv = vec2(pos) / vec2(params.section.zw); - uv.y = 1.0 - uv.y; + if (bool(params.flags & FLAG_FLIP_Y)) { + uv.y = 1.0 - uv.y; + } float phi = uv.x * 2.0 * PI; float theta = uv.y * PI; |