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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-20 19:59:50 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-20 19:59:50 +0200 |
commit | 195540ab9028abd6ae8263e72aaf587338a16223 (patch) | |
tree | b02709bad34e850ba4f18b3175f5eb21912a02db /servers | |
parent | c77466b2761f28655fa98040e9e92b63e59faa7d (diff) |
Remove unused `#define` from the tonemap shader
It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/tonemap.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl index ee66de4192..341cdab1ef 100644 --- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl +++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl @@ -305,8 +305,6 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) { } } -#define QUARTER_COLOR 1.0 / 1024.0 - // From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf // and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom) // NOTE: `frag_coord` is in pixels (i.e. not normalized UV). |