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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-24 08:15:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-24 08:15:33 +0200 |
commit | 1314e6cbcc7ccf19aeeafc01a12de1de6ce3642d (patch) | |
tree | 69df5d26b79ac73dcb57b494661889d1b256657a /servers | |
parent | db5a86339b9a5aba1a99d133ecfa3673f1ca1a97 (diff) | |
parent | a8bbe570caadd0161a8db9c980296b111042a6b8 (diff) |
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 82 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 16 |
3 files changed, 44 insertions, 64 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index de9913be3f..8e2e9b14cb 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -955,7 +955,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag //value=E.value.default_value; } else { //zero because it was not provided - if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { //colors must be set as black, with alpha as 1.0 _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color); } else { @@ -1090,8 +1090,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_USAMPLER2D: case ShaderLanguage::TYPE_SAMPLER2D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { @@ -1111,8 +1110,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_SAMPLERCUBE: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { rd_texture = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } break; default: { @@ -1152,7 +1150,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet p_textures[k++] = rd_texture; } } else { - bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); + bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR; for (int j = 0; j < textures.size(); j++) { Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 89f2f5b4a7..b25296e3b0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -190,13 +190,11 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "OUT", "INOUT", "RENDER_MODE", - "HINT_WHITE_TEXTURE", - "HINT_BLACK_TEXTURE", + "SOURCE_COLOR", + "HINT_DEFAULT_WHITE_TEXTURE", + "HINT_DEFAULT_BLACK_TEXTURE", "HINT_NORMAL_TEXTURE", "HINT_ANISOTROPY_TEXTURE", - "HINT_ALBEDO_TEXTURE", - "HINT_BLACK_ALBEDO_TEXTURE", - "HINT_COLOR", "HINT_RANGE", "HINT_INSTANCE_INDEX", "FILTER_NEAREST", @@ -344,17 +342,15 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { // hints + { TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} }, { TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} }, - { TK_HINT_COLOR, "hint_color", CF_UNSPECIFIED, {}, {} }, { TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} }, // sampler hints - { TK_HINT_ALBEDO_TEXTURE, "hint_albedo", CF_UNSPECIFIED, {}, {} }, - { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo", CF_UNSPECIFIED, {}, {} }, { TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} }, - { TK_HINT_WHITE_TEXTURE, "hint_white", CF_UNSPECIFIED, {}, {} }, - { TK_HINT_BLACK_TEXTURE, "hint_black", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} }, @@ -3421,17 +3417,7 @@ bool ShaderLanguage::is_float_type(DataType p_type) { } } bool ShaderLanguage::is_sampler_type(DataType p_type) { - return p_type == TYPE_SAMPLER2D || - p_type == TYPE_ISAMPLER2D || - p_type == TYPE_USAMPLER2D || - p_type == TYPE_SAMPLER2DARRAY || - p_type == TYPE_ISAMPLER2DARRAY || - p_type == TYPE_USAMPLER2DARRAY || - p_type == TYPE_SAMPLER3D || - p_type == TYPE_ISAMPLER3D || - p_type == TYPE_USAMPLER3D || - p_type == TYPE_SAMPLERCUBE || - p_type == TYPE_SAMPLERCUBEARRAY; + return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT; } Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { @@ -3618,7 +3604,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 3; - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { PackedColorArray array = PackedColorArray(); for (int i = 0; i < array_size; i += 3) { array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); @@ -3632,7 +3618,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(array); } } else { - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real)); } else { value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); @@ -3643,7 +3629,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 4; - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { PackedColorArray array = PackedColorArray(); for (int i = 0; i < array_size; i += 4) { array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); @@ -3660,7 +3646,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(array); } } else { - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); @@ -3842,14 +3828,14 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform break; case ShaderLanguage::TYPE_VEC3: if (p_uniform.array_size > 0) { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA; pi.type = Variant::PACKED_COLOR_ARRAY; } else { pi.type = Variant::PACKED_VECTOR3_ARRAY; } } else { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA; pi.type = Variant::COLOR; } else { @@ -3859,13 +3845,13 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform break; case ShaderLanguage::TYPE_VEC4: { if (p_uniform.array_size > 0) { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::PACKED_COLOR_ARRAY; } else { pi.type = Variant::PACKED_FLOAT32_ARRAY; } } else { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::COLOR; } else { pi.type = Variant::QUATERNION; @@ -8249,16 +8235,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } if (uniform2.array_size > 0) { - if (tk.type != TK_HINT_COLOR) { + if (tk.type != TK_HINT_SOURCE_COLOR) { _set_error(RTR("This hint is not supported for uniform arrays.")); return ERR_PARSE_ERROR; } } - if (tk.type == TK_HINT_WHITE_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_WHITE; - } else if (tk.type == TK_HINT_BLACK_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_BLACK; + if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) { + uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE; + } else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) { + uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK; } else if (tk.type == TK_HINT_NORMAL_TEXTURE) { uniform2.hint = ShaderNode::Uniform::HINT_NORMAL; } else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) { @@ -8275,16 +8261,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) { uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY; - } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO; - } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO; - } else if (tk.type == TK_HINT_COLOR) { - if (type != TYPE_VEC3 && type != TYPE_VEC4) { - _set_error(vformat(RTR("Color hint is for '%s' or '%s' only."), "vec3", "vec4")); + } else if (tk.type == TK_HINT_SOURCE_COLOR) { + if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) { + _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4")); return ERR_PARSE_ERROR; } - uniform2.hint = ShaderNode::Uniform::HINT_COLOR; + uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR; } else if (tk.type == TK_HINT_RANGE) { uniform2.hint = ShaderNode::Uniform::HINT_RANGE; if (type != TYPE_FLOAT && type != TYPE_INT) { @@ -8418,7 +8400,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f uniform2.repeat = REPEAT_ENABLE; } - if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { + if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) { + if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) { + _set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4")); + return ERR_PARSE_ERROR; + } + } else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) { _set_error(RTR("This hint is only for sampler types.")); return ERR_PARSE_ERROR; } @@ -9922,7 +9909,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } break; case COMPLETION_HINT: { if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) { - ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); r_options->push_back(option); } else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) { ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); @@ -9944,10 +9931,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("filter_nearest"); options.push_back("filter_nearest_mipmap"); options.push_back("filter_nearest_mipmap_anisotropic"); - options.push_back("hint_albedo"); options.push_back("hint_anisotropy"); - options.push_back("hint_black"); - options.push_back("hint_black_albedo"); + options.push_back("hint_default_black"); + options.push_back("hint_default_white"); options.push_back("hint_normal"); options.push_back("hint_roughness_a"); options.push_back("hint_roughness_b"); @@ -9955,7 +9941,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_roughness_gray"); options.push_back("hint_roughness_normal"); options.push_back("hint_roughness_r"); - options.push_back("hint_white"); + options.push_back("source_color"); options.push_back("repeat_enable"); options.push_back("repeat_disable"); } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 447ead8802..5d216bd66e 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -160,8 +160,8 @@ public: TK_ARG_OUT, TK_ARG_INOUT, TK_RENDER_MODE, - TK_HINT_WHITE_TEXTURE, - TK_HINT_BLACK_TEXTURE, + TK_HINT_DEFAULT_WHITE_TEXTURE, + TK_HINT_DEFAULT_BLACK_TEXTURE, TK_HINT_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_R, @@ -170,9 +170,7 @@ public: TK_HINT_ROUGHNESS_A, TK_HINT_ROUGHNESS_GRAY, TK_HINT_ANISOTROPY_TEXTURE, - TK_HINT_ALBEDO_TEXTURE, - TK_HINT_BLACK_ALBEDO_TEXTURE, - TK_HINT_COLOR, + TK_HINT_SOURCE_COLOR, TK_HINT_RANGE, TK_HINT_INSTANCE_INDEX, TK_FILTER_NEAREST, @@ -653,10 +651,8 @@ public: struct Uniform { enum Hint { HINT_NONE, - HINT_COLOR, HINT_RANGE, - HINT_ALBEDO, - HINT_BLACK_ALBEDO, + HINT_SOURCE_COLOR, HINT_NORMAL, HINT_ROUGHNESS_NORMAL, HINT_ROUGHNESS_R, @@ -664,8 +660,8 @@ public: HINT_ROUGHNESS_B, HINT_ROUGHNESS_A, HINT_ROUGHNESS_GRAY, - HINT_BLACK, - HINT_WHITE, + HINT_DEFAULT_BLACK, + HINT_DEFAULT_WHITE, HINT_ANISOTROPY, HINT_MAX }; 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