summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-07-23 21:06:12 -0300
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-07-23 21:06:12 -0300
commit12ae7a4c02c186e9f136a7d4a8ea9f6f4805f718 (patch)
tree651c46fba45ed19736d265502dacaa8c938b9f35 /servers
parent06a6507751f5899a590a1c67915890550e5a2793 (diff)
Update some dead links in the codebase
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index c250f2e2bd..ec3182685f 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -70,7 +70,7 @@
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice and this license appear in all source copies.
* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF
-* ANY KIND. See http://www.dspguru.com/wol.htm for more information.
+* ANY KIND. See https://dspguru.com/wide-open-license/ for more information.
*
*****************************************************************************/
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 1bbb50c974..6dd19c2868 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
// John Amanatides, Andrew Woo
// http://www.cse.yorku.ca/~amana/research/grid.pdf
- // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
+ // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
// NOTES:
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means