diff options
author | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2019-07-23 21:06:12 -0300 |
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committer | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2019-07-23 21:06:12 -0300 |
commit | 12ae7a4c02c186e9f136a7d4a8ea9f6f4805f718 (patch) | |
tree | 651c46fba45ed19736d265502dacaa8c938b9f35 /servers | |
parent | 06a6507751f5899a590a1c67915890550e5a2793 (diff) |
Update some dead links in the codebase
Diffstat (limited to 'servers')
-rw-r--r-- | servers/audio/effects/audio_effect_pitch_shift.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/broad_phase_2d_hash_grid.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index c250f2e2bd..ec3182685f 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -70,7 +70,7 @@ * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice and this license appear in all source copies. * THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF -* ANY KIND. See http://www.dspguru.com/wol.htm for more information. +* ANY KIND. See https://dspguru.com/wide-open-license/ for more information. * *****************************************************************************/ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 1bbb50c974..6dd19c2868 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth) // "A Fast Voxel Traversal Algorithm for Ray Tracing" // John Amanatides, Andrew Woo // http://www.cse.yorku.ca/~amana/research/grid.pdf - // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf + // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf // NOTES: // * This code assumes that the ray's position and direction are in 'cell coordinates', which means |