diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-10-28 23:17:23 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-10-28 23:17:23 +0300 |
commit | 11e1bac768349ae821647a582282458e83b8d72b (patch) | |
tree | e6eca9b966a0657f0032e77ddc9005def62f2088 /servers | |
parent | 3fa339cfc43086dd795edc2153c4a13672b5c74e (diff) | |
parent | f4db4bb7a24535596e96f66afe44ddb10480ab6f (diff) |
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/dummy/storage/material_storage.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 34 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 34 | ||||
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 8 | ||||
-rw-r--r-- | servers/rendering/storage/material_storage.h | 2 |
6 files changed, 64 insertions, 18 deletions
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h index ed8fefc558..b4e0a21ee1 100644 --- a/servers/rendering/dummy/storage/material_storage.h +++ b/servers/rendering/dummy/storage/material_storage.h @@ -54,7 +54,7 @@ public: virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; } virtual void global_shader_parameters_instance_free(RID p_instance) override {} - virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override {} + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {} /* SHADER API */ diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index f0b8d006cb..d8ef4baa41 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -85,7 +85,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[j + 3] = 0; // ignored } } else { - int v = value; + uint32_t v = value; gui[0] = v & 1 ? 1 : 0; gui[1] = v & 2 ? 1 : 0; } @@ -112,7 +112,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[j + 3] = 0; // ignored } } else { - int v = value; + uint32_t v = value; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; @@ -141,7 +141,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } } else { - int v = value; + uint32_t v = value; gui[0] = (v & 1) ? 1 : 0; gui[1] = (v & 2) ? 1 : 0; gui[2] = (v & 4) ? 1 : 0; @@ -734,7 +734,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, switch (type) { case ShaderLanguage::TYPE_BOOL: { uint32_t *gui = (uint32_t *)data; - *gui = value[0].boolean ? 1 : 0; + gui[0] = value[0].boolean ? 1 : 0; } break; case ShaderLanguage::TYPE_BVEC2: { uint32_t *gui = (uint32_t *)data; @@ -2213,7 +2213,7 @@ void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) { global_shader_uniforms.instance_buffer_pos.erase(p_instance); } -void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) { +void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count) { if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) { return; //just not allocated, ignore } @@ -2223,7 +2223,9 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i return; //again, not allocated, ignore } ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); - ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported + + Variant::Type value_type = p_value.get_type(); + ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported const ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = { ShaderLanguage::TYPE_MAX, //nil @@ -2249,9 +2251,23 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i ShaderLanguage::TYPE_VEC4 //color }; - ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()]; - - ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported + ShaderLanguage::DataType datatype = ShaderLanguage::TYPE_MAX; + if (value_type == Variant::INT && p_flags_count > 0) { + switch (p_flags_count) { + case 1: + datatype = ShaderLanguage::TYPE_BVEC2; + break; + case 2: + datatype = ShaderLanguage::TYPE_BVEC3; + break; + case 3: + datatype = ShaderLanguage::TYPE_BVEC4; + break; + } + } else { + datatype = datatype_from_value[value_type]; + } + ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported pos += p_index; diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index 19c2f39553..fb25e56ed3 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -361,7 +361,7 @@ public: virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override; virtual void global_shader_parameters_instance_free(RID p_instance) override; - virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override; + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override; RID global_shader_uniforms_get_storage_buffer() const; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index d0cb46dee9..348f6e4695 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1449,8 +1449,23 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c } else { E->value.value = p_value; if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) { + int flags_count = 0; + if (E->value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E->value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } //update directly - RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value); + RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count); } } } @@ -3884,7 +3899,22 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) { if (E.value.value.get_type() != Variant::NIL) { - RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value); + int flags_count = 0; + if (E.value.info.hint == PROPERTY_HINT_FLAGS) { + // A small hack to detect boolean flags count and prevent overhead. + switch (E.value.info.hint_string.length()) { + case 3: // "x,y" + flags_count = 1; + break; + case 5: // "x,y,z" + flags_count = 2; + break; + case 7: // "x,y,z,w" + flags_count = 3; + break; + } + } + RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count); } } } else { diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 54cc7a011a..1606f537e8 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -373,16 +373,16 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str static String _get_global_shader_uniform_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) { switch (p_type) { case ShaderLanguage::TYPE_BOOL: { - return "(" + p_buffer + "[" + p_index + "].x != 0.0)"; + return "(floatBitsToUint(" + p_buffer + "[" + p_index + "].x) != 0)"; } case ShaderLanguage::TYPE_BVEC2: { - return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))"; + return "bvec2(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y))"; } case ShaderLanguage::TYPE_BVEC3: { - return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))"; + return "bvec3(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y), floatBitsToUint(" + p_buffer + "[" + p_index + "].z))"; } case ShaderLanguage::TYPE_BVEC4: { - return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))"; + return "bvec4(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y), floatBitsToUint(" + p_buffer + "[" + p_index + "].z), floatBitsToUint(" + p_buffer + "[" + p_index + "].w))"; } case ShaderLanguage::TYPE_INT: { return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)"; diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h index 396668c9ed..a3de6343e5 100644 --- a/servers/rendering/storage/material_storage.h +++ b/servers/rendering/storage/material_storage.h @@ -53,7 +53,7 @@ public: virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0; virtual void global_shader_parameters_instance_free(RID p_instance) = 0; - virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0; + virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0; /* SHADER API */ virtual RID shader_allocate() = 0; |