summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorJuan Linietsky <juan@okamstudio.com>2015-01-20 20:25:19 -0300
committerJuan Linietsky <juan@okamstudio.com>2015-01-20 20:36:25 -0300
commit11c1756257368f3cd41702016c3303c0d22e3b59 (patch)
tree65a18926a726df7e550e964f8e0169a6fe8268ba /servers
parent79af8057107214a385505d3b130c42d8e4a7a875 (diff)
Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_language.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9a76a009a9..dfa0172e82 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1112,6 +1112,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
{ "SRC_VERTEX", TYPE_VEC2},
{ "VERTEX", TYPE_VEC2},
+ { "WORLD_VERTEX", TYPE_VEC2},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "VAR1", TYPE_VEC4},