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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-10-22 10:30:11 +0200
committerGitHub <noreply@github.com>2017-10-22 10:30:11 +0200
commit1054c6edeef14c8af1805d842b4ae4ef66ceee0f (patch)
treecd7798afa3f0dfa83a75127718f96ce58a7497b1 /servers
parent94f6f22bca3bac186589995610e5c08904261b3f (diff)
parentcb0bf1edeae4687c0778f4eb80824f92a7955901 (diff)
Merge pull request #12296 from tagcup/ggx_rename
Rename Schlick GGX to GGX.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 7489ca7e3e..bd8a67c0a3 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -159,7 +159,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_ggx");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon");