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authorJuan Linietsky <reduzio@gmail.com>2017-06-05 22:33:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-05 22:34:32 -0300
commit0fb99306ff747072dfabceeeba27ca4432b9aa49 (patch)
tree72d991ed7962b550d4ef0d52a8c2d4702ff46e41 /servers
parentb21e68c8bc0168120ded326259d021d394a9d7bf (diff)
-working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index ea012f1958..44ec13af45 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -104,8 +104,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;