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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-09 22:51:29 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-09 22:51:54 +0200 |
commit | 0f18bd244eec7b840a880925d6b297c723e9ce77 (patch) | |
tree | 2a18f78201cc62289c965a30cfd267ec03f26dff /servers | |
parent | d26442e709f6361af9ac755ec9291bb43f2cd69b (diff) |
Fix dead link in TAA resolve shader comment
Spartan Engine has recently removed its own internal TAA in favor
of FSR 2.0. The link has been changed to point to a fixed commit,
so the link will keep working as long as the repository exists.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/taa_resolve.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl index a1a77b95aa..ddd984ad83 100644 --- a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl @@ -29,7 +29,8 @@ #VERSION_DEFINES -// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl +// Based on Spartan Engine's TAA implementation (without TAA upscale). +// <https://github.com/PanosK92/SpartanEngine/blob/a8338d0609b85dc32f3732a5c27fb4463816a3b9/Data/shaders/temporal_antialiasing.hlsl> #define USE_SUBGROUPS |