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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-09 22:51:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-09 22:51:54 +0200
commit0f18bd244eec7b840a880925d6b297c723e9ce77 (patch)
tree2a18f78201cc62289c965a30cfd267ec03f26dff /servers
parentd26442e709f6361af9ac755ec9291bb43f2cd69b (diff)
Fix dead link in TAA resolve shader comment
Spartan Engine has recently removed its own internal TAA in favor of FSR 2.0. The link has been changed to point to a fixed commit, so the link will keep working as long as the repository exists.
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/renderer_rd/shaders/taa_resolve.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl
index a1a77b95aa..ddd984ad83 100644
--- a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl
@@ -29,7 +29,8 @@
#VERSION_DEFINES
-// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl
+// Based on Spartan Engine's TAA implementation (without TAA upscale).
+// <https://github.com/PanosK92/SpartanEngine/blob/a8338d0609b85dc32f3732a5c27fb4463816a3b9/Data/shaders/temporal_antialiasing.hlsl>
#define USE_SUBGROUPS