diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /servers | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp | 3 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_rd.h | 2 | ||||
-rw-r--r-- | servers/visual_server.cpp | 158 | ||||
-rw-r--r-- | servers/visual_server.h | 42 |
4 files changed, 126 insertions, 79 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index c1adcba378..e95b7c0b2a 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "rasterizer_scene_rd.h" + #include "core/os/os.h" #include "core/project_settings.h" #include "servers/visual/visual_server_raster.h" @@ -2581,7 +2582,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu if (can_use_effects && env && env->glow_enabled) { tonemap.use_glow = true; tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); - tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; + tonemap.glow_intensity = env->glow_blend_mode == VS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; tonemap.glow_level_flags = glow_mask; tonemap.glow_texture_size.x = rb->blur[1].mipmaps[0].width; tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index 89f4b51dce..541c28f11f 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -484,7 +484,7 @@ private: float glow_strength = 1.0; float glow_bloom = 0.0; float glow_mix = 0.01; - VS::EnvironmentGlowBlendMode glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT; + VS::EnvironmentGlowBlendMode glow_blend_mode = VS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; float glow_hdr_bleed_threshold = 1.0; float glow_hdr_luminance_cap = 12.0; float glow_hdr_bleed_scale = 2.0; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 2af6f7bfea..b345a2ea77 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1619,7 +1619,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); - ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); @@ -1820,8 +1820,8 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &VisualServer::environment_set_ambient_light, DEFVAL(VS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(VS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); @@ -1973,9 +1973,14 @@ void VisualServer::_bind_methods() { BIND_CONSTANT(CANVAS_ITEM_Z_MAX); BIND_CONSTANT(MAX_GLOW_LEVELS); BIND_CONSTANT(MAX_CURSORS); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); @@ -1983,10 +1988,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); - BIND_ENUM_CONSTANT(SHADER_SPATIAL); BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); BIND_ENUM_CONSTANT(SHADER_PARTICLES); @@ -2020,6 +2021,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); @@ -2032,11 +2034,15 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); BIND_ENUM_CONSTANT(LIGHT_OMNI); BIND_ENUM_CONSTANT(LIGHT_SPOT); BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); + BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); @@ -2059,9 +2065,17 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); + + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); @@ -2089,8 +2103,72 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER); + + BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); + BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); + + BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); + BIND_ENUM_CONSTANT(ENV_BG_COLOR); + BIND_ENUM_CONSTANT(ENV_BG_SKY); + BIND_ENUM_CONSTANT(ENV_BG_CANVAS); + BIND_ENUM_CONSTANT(ENV_BG_KEEP); + BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED); + BIND_ENUM_CONSTANT(ENV_BG_MAX); + + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); + + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); + + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX); + + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); + + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); + + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); + + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); + + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); + + BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); + BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); + BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); @@ -2110,6 +2188,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); + BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); @@ -2122,6 +2201,21 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(NINE_PATCH_TILE); BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX); + + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); @@ -2130,6 +2224,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); @@ -2149,55 +2244,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_SHADERS); BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); - - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); - - BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_SKY); - BIND_ENUM_CONSTANT(ENV_BG_CANVAS); - BIND_ENUM_CONSTANT(ENV_BG_KEEP); - BIND_ENUM_CONSTANT(ENV_BG_MAX); - - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); - - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); - - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); - - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); - - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); - ADD_SIGNAL(MethodInfo("frame_pre_draw")); ADD_SIGNAL(MethodInfo("frame_post_draw")); } diff --git a/servers/visual_server.h b/servers/visual_server.h index 7ff28d9731..9b7a3ffa76 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -68,13 +68,11 @@ public: static VisualServer *create(); enum { - NO_INDEX_ARRAY = -1, ARRAY_WEIGHTS_SIZE = 4, CANVAS_ITEM_Z_MIN = -4096, CANVAS_ITEM_Z_MAX = 4096, MAX_GLOW_LEVELS = 7, - MAX_CURSORS = 8, }; @@ -728,11 +726,11 @@ public: #endif enum EnvironmentGlowBlendMode { - GLOW_BLEND_MODE_ADDITIVE, - GLOW_BLEND_MODE_SCREEN, - GLOW_BLEND_MODE_SOFTLIGHT, - GLOW_BLEND_MODE_REPLACE, - GLOW_BLEND_MODE_MIX, + ENV_GLOW_BLEND_MODE_ADDITIVE, + ENV_GLOW_BLEND_MODE_SCREEN, + ENV_GLOW_BLEND_MODE_SOFTLIGHT, + ENV_GLOW_BLEND_MODE_REPLACE, + ENV_GLOW_BLEND_MODE_MIX, }; virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0; @@ -1116,27 +1114,20 @@ VARIANT_ENUM_CAST(VisualServer::ArrayType); VARIANT_ENUM_CAST(VisualServer::ArrayFormat); VARIANT_ENUM_CAST(VisualServer::PrimitiveType); VARIANT_ENUM_CAST(VisualServer::BlendShapeMode); +VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); VARIANT_ENUM_CAST(VisualServer::LightType); VARIANT_ENUM_CAST(VisualServer::LightParam); -VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode); -VARIANT_ENUM_CAST(VisualServer::ViewportClearMode); -VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); -VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo); -VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw); -VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); -VARIANT_ENUM_CAST(VisualServer::InstanceType); -VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode); -VARIANT_ENUM_CAST(VisualServer::CanvasLightMode); -VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter); -VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode); -VARIANT_ENUM_CAST(VisualServer::RenderInfo); -VARIANT_ENUM_CAST(VisualServer::Features); -VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat); VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode); VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode); VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode); VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder); +VARIANT_ENUM_CAST(VisualServer::ViewportUpdateMode); +VARIANT_ENUM_CAST(VisualServer::ViewportClearMode); +VARIANT_ENUM_CAST(VisualServer::ViewportMSAA); +VARIANT_ENUM_CAST(VisualServer::ViewportRenderInfo); +VARIANT_ENUM_CAST(VisualServer::ViewportDebugDraw); +VARIANT_ENUM_CAST(VisualServer::SkyMode); VARIANT_ENUM_CAST(VisualServer::EnvironmentBG); VARIANT_ENUM_CAST(VisualServer::EnvironmentAmbientSource); VARIANT_ENUM_CAST(VisualServer::EnvironmentReflectionSource); @@ -1145,10 +1136,19 @@ VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper); VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality); VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur); VARIANT_ENUM_CAST(VisualServer::DOFBlurQuality); +VARIANT_ENUM_CAST(VisualServer::DOFBokehShape); +VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); +VARIANT_ENUM_CAST(VisualServer::InstanceType); VARIANT_ENUM_CAST(VisualServer::InstanceFlags); VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting); +VARIANT_ENUM_CAST(VisualServer::NinePatchAxisMode); VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureFilter); VARIANT_ENUM_CAST(VisualServer::CanvasItemTextureRepeat); +VARIANT_ENUM_CAST(VisualServer::CanvasLightMode); +VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter); +VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode); +VARIANT_ENUM_CAST(VisualServer::RenderInfo); +VARIANT_ENUM_CAST(VisualServer::Features); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |